Translation updates, updated submodule.
This commit is contained in:
@@ -1,49 +0,0 @@
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// Project-local learn sounds configuration.
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// Keep this file in the game root so libstorm-nvgt can stay untouched.
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void configure_project_learn_sounds() {
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learn_sounds_reset_configuration();
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// Skip entries can be full file paths or directories ending with "/".
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learn_sounds_add_skip_entry("sounds/quests/bone1.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone2.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone3.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone4.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone5.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone6.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone7.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone8.ogg");
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learn_sounds_add_skip_entry("sounds/actions/fishpole.ogg");
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learn_sounds_add_skip_entry("sounds/actions/hit_ground.ogg");
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learn_sounds_add_skip_entry("sounds/menu/");
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learn_sounds_add_skip_entry("sounds/nature/");
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learn_sounds_add_skip_entry("sounds/pets/");
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learn_sounds_add_skip_entry("sounds/quests/");
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learn_sounds_add_description(
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"sounds/actions/bad_cast.ogg",
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"Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish.");
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learn_sounds_add_description(
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"sounds/actions/cast_strength.ogg",
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"When casting release control when over water. When catching release when sound is over player.");
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learn_sounds_add_description("sounds/enemies/enter_range.ogg",
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"An enemy is in range of your currently wielded weapon.");
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learn_sounds_add_description("sounds/enemies/exit_range.ogg",
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"An enemy is no longer in range of your currently wielded weapon.");
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learn_sounds_add_description("sounds/actions/falling.ogg", "Lowers in pitch as the fall progresses.");
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learn_sounds_add_description("sounds/enemies/invasion.ogg", "The war drums pound! Prepare for combat!");
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learn_sounds_add_description("sounds/items/miscellaneous.ogg",
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"You picked up an item for which there is no specific sound.");
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learn_sounds_add_description("sounds/enemies/goblin1.ogg", "Inhabits mountainous regions.");
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learn_sounds_add_description("sounds/enemies/undead_resident1.ogg",
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"Not quite a zombie nor a vampyr. These undead remember they used to have a home, and "
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"maybe there's food there...");
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learn_sounds_add_description("sounds/enemies/wight1.ogg",
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"More powerful undead. They do not lose track of you when you are in the base.");
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learn_sounds_add_description("sounds/enemies/vampyr1.ogg", "Ever hungry, they feed upon your residents.");
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learn_sounds_add_description("sounds/enemies/vampyr2.ogg", "Ever hungry, they feed upon your residents.");
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learn_sounds_add_description("sounds/enemies/vampyr3.ogg", "Ever hungry, they feed upon your residents.");
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learn_sounds_add_description("sounds/enemies/vampyr4.ogg", "Ever hungry, they feed upon your residents.");
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learn_sounds_add_description("sounds/enemies/yeti1.ogg", "Inhabits snowy regions.");
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learn_sounds_add_description("sounds/enemies/zombie1.ogg", "Basic undead.");
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}
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775
lang/af.ini
775
lang/af.ini
File diff suppressed because it is too large
Load Diff
1205
lang/en.ini
1205
lang/en.ini
File diff suppressed because it is too large
Load Diff
1205
lang/en.template.ini
1205
lang/en.template.ini
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Load Diff
761
lang/es.ini
761
lang/es.ini
File diff suppressed because it is too large
Load Diff
Submodule libstorm-nvgt updated: c658bb6cd7...e999b2ff5c
@@ -196,6 +196,58 @@ def unescape_string_literal(literal_body: str) -> str:
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return "".join(result)
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return "".join(result)
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def parse_string_literal_sequence(expr: str) -> Optional[str]:
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expr = expr.strip()
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if not expr or expr[0] != '"':
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return None
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parts: List[str] = []
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i = 0
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length = len(expr)
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while i < length:
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while i < length and expr[i].isspace():
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i += 1
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if i >= length:
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break
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if expr[i] != '"':
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return None
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i += 1
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literal_chars: List[str] = []
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escape = False
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while i < length:
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ch = expr[i]
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if escape:
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literal_chars.append("\\" + ch)
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escape = False
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i += 1
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continue
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if ch == "\\":
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escape = True
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i += 1
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continue
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if ch == '"':
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i += 1
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break
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literal_chars.append(ch)
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i += 1
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else:
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return None
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parts.append(unescape_string_literal("".join(literal_chars)))
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if not parts:
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return None
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return "".join(parts)
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def expression_to_template(expr: str) -> Optional[str]:
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def expression_to_template(expr: str) -> Optional[str]:
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expr = expr.strip()
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expr = expr.strip()
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if not expr:
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if not expr:
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@@ -217,8 +269,9 @@ def expression_to_template(expr: str) -> Optional[str]:
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template_parts.append(passthrough_template)
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template_parts.append(passthrough_template)
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continue
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continue
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if len(part) >= 2 and part[0] == '"' and part[-1] == '"':
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literal_sequence = parse_string_literal_sequence(part)
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template_parts.append(unescape_string_literal(part[1:-1]))
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if literal_sequence is not None:
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template_parts.append(literal_sequence)
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else:
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else:
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placeholder_count += 1
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placeholder_count += 1
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template_parts.append(f"{{arg{placeholder_count}}}")
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template_parts.append(f"{{arg{placeholder_count}}}")
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