From 2857507da7d3586bc9dce5518758e15cbb1d9a13 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Sat, 28 Feb 2026 00:16:01 -0500 Subject: [PATCH] Translation updates, updated submodule. --- excluded_sounds.nvgt | 49 -- lang/af.ini | 775 +++++++++++-------- lang/en.ini | 1205 +++++++++++++----------------- lang/en.template.ini | 1205 +++++++++++++----------------- lang/es.ini | 761 +++++++++++-------- libstorm-nvgt | 2 +- scripts/generate_i18n_catalog.py | 57 +- 7 files changed, 2037 insertions(+), 2017 deletions(-) delete mode 100644 excluded_sounds.nvgt diff --git a/excluded_sounds.nvgt b/excluded_sounds.nvgt deleted file mode 100644 index e00e810..0000000 --- a/excluded_sounds.nvgt +++ /dev/null @@ -1,49 +0,0 @@ -// Project-local learn sounds configuration. -// Keep this file in the game root so libstorm-nvgt can stay untouched. - -void configure_project_learn_sounds() { - learn_sounds_reset_configuration(); - - // Skip entries can be full file paths or directories ending with "/". - learn_sounds_add_skip_entry("sounds/quests/bone1.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone2.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone3.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone4.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone5.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone6.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone7.ogg"); - learn_sounds_add_skip_entry("sounds/quests/bone8.ogg"); - learn_sounds_add_skip_entry("sounds/actions/fishpole.ogg"); - learn_sounds_add_skip_entry("sounds/actions/hit_ground.ogg"); - learn_sounds_add_skip_entry("sounds/menu/"); - learn_sounds_add_skip_entry("sounds/nature/"); - learn_sounds_add_skip_entry("sounds/pets/"); - learn_sounds_add_skip_entry("sounds/quests/"); - - learn_sounds_add_description( - "sounds/actions/bad_cast.ogg", - "Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish."); - learn_sounds_add_description( - "sounds/actions/cast_strength.ogg", - "When casting release control when over water. When catching release when sound is over player."); - learn_sounds_add_description("sounds/enemies/enter_range.ogg", - "An enemy is in range of your currently wielded weapon."); - learn_sounds_add_description("sounds/enemies/exit_range.ogg", - "An enemy is no longer in range of your currently wielded weapon."); - learn_sounds_add_description("sounds/actions/falling.ogg", "Lowers in pitch as the fall progresses."); - learn_sounds_add_description("sounds/enemies/invasion.ogg", "The war drums pound! Prepare for combat!"); - learn_sounds_add_description("sounds/items/miscellaneous.ogg", - "You picked up an item for which there is no specific sound."); - learn_sounds_add_description("sounds/enemies/goblin1.ogg", "Inhabits mountainous regions."); - learn_sounds_add_description("sounds/enemies/undead_resident1.ogg", - "Not quite a zombie nor a vampyr. These undead remember they used to have a home, and " - "maybe there's food there..."); - learn_sounds_add_description("sounds/enemies/wight1.ogg", - "More powerful undead. They do not lose track of you when you are in the base."); - learn_sounds_add_description("sounds/enemies/vampyr1.ogg", "Ever hungry, they feed upon your residents."); - learn_sounds_add_description("sounds/enemies/vampyr2.ogg", "Ever hungry, they feed upon your residents."); - learn_sounds_add_description("sounds/enemies/vampyr3.ogg", "Ever hungry, they feed upon your residents."); - learn_sounds_add_description("sounds/enemies/vampyr4.ogg", "Ever hungry, they feed upon your residents."); - learn_sounds_add_description("sounds/enemies/yeti1.ogg", "Inhabits snowy regions."); - learn_sounds_add_description("sounds/enemies/zombie1.ogg", "Basic undead."); -} diff --git a/lang/af.ini b/lang/af.ini index 0fa05c1..702c6e6 100644 --- a/lang/af.ini +++ b/lang/af.ini @@ -1,29 +1,87 @@ -; Draugnorak localization catalog -; Copy this file to lang/.ini and translate only the right-hand values. -; Keep keys unchanged. Use placeholders like {arg1}, {count}, {language} exactly as written. - [meta] code=af name=Afrikaans native_name=Afrikaans [system] - -[messages] -language.select_prompt=Kies jou taal. -language.selected=Taal gestel op {language}. -language.english_label=English (en) -ui.window_title=Draugnorak sex.male=Manlik sex.female=Vroulik -new_character.choose_sex=Kies jou geslag. -new_character.enter_name=Voer jou naam in of druk Enter vir 'n ewekansige naam. -new_character.save_exists_overwrite=Stoorlêer gevind vir {name}. Overskryf? load_game.option_with_metadata={name}, {sex}, dag {day} load_game.delete_confirm_base=Is jy seker jy wil die karakter {name} uitvee? load_game.delete_confirm_with_metadata=Is jy seker jy wil die karakter {name} geslag {sex} dae {day} uitvee? load_game.delete_save_heading=Vee stoorlêer uit load_game.delete_save_failed=Kon nie stoorlêer uitvee nie. +load_game.save_deleted=Stoorlêer uitgevee. +load_game.no_saves_found=Geen stoorleers gevind nie. +load_game.unable_to_load=Kon nie stoorleer laai nie. +load_game.select_prompt=Laai speletjie. Kies karakter. Druk Delete om'n stoorlêer te verwyder. +main_menu.prompt=Draugnorak. Hoofkieslys. +game.new_game_started=Nuwe speletjie begin. +game.loaded=Speletjie gelaai. +game.paused_prompt=Gepouseer. Druk backspace om te hervat. +game.resumed=Hervat. +exit.confirm=Wil jy regtig afsluit? +direction.west=wes +direction.east=oos +inventory.cant_carry_any_more_item=Jy kan nie meer {item} dra nie. +menu.main.story=Die storie +story.voice.format={speaker}: {line} +story.god.fallback='n god +story.god.odin=Odin +story.god.thor=Thor +story.god.freyja=Freyja +story.god.loki=Loki +story.god.tyr=Tyr +story.god.baldur=Baldur +story.god.frigg=Frigg +story.god.heimdall=Heimdall +story.god.hel=Hel +story.god.fenrir=Fenrir +story.god.freyr=Freyr +story.line01=Die wereld het geval. +story.line02=Eens groot stede le in puin. +story.line03=Op die meeste plekke bly nie twee klippe oor soos die mensdom dit geplaas het nie. +story.line04=Die gode, lank as slapend beskou, het die onmoontlike reggekry. +story.line05=Ragnarok is afgeweer. +story.line06=Groot Fenrir is bevry en het nie sy gevangenemers neergevel nie. +story.line07=Surtr het nie ons wereld met sy vlammende grootswaard verwoes nie. +story.line08=Vir 'n vlugtige era het die gode die noodlot tot stilte gedwing. +story.line09=Maar die einde van die wereld is net vertraag, nooit ontken nie. +story.line10=Een mag was selfs buite goddelike bevel: die mensdom. +story.line11=Haat het geswel. +story.line12=Hebsug het geantwoord. +story.line13=Barmhartigheid het verdor. +story.line14=Verskille het misdade geword. +story.line15=Mense het nie meer geredeneer nie; hulle het mekaar soos diere verskeur. +story.line16=Bure het vyande geword oor nietighede: 'n kleur, 'n lied, 'n enkele woord. +story.line17=Oorlog het gevolg. +story.line18=Stede het gebrand, paaie het gebreek, en monsters met menslike gesigte het deur die strate gedwaal. +story.line19=Toe het verwoesting in terreur verander. +story.line20=Die dooies, woedend oor sinnelose slagting, het uit hul grafte opgestaan. +story.line21=Lyke het wakker geword en die lewendes gejag. +story.line22=Nagjagters het op bloed gevoed. +story.line23=Selfs as en stof het hul vorm onthou en weer opgestaan. +story.line24=Kort voor lank was al wat oorbly net puin en been. +story.line25=Jou laaste herinnering is 'n vlug voor 'n enorme horde nagmerriewesens. +story.line26=Wanneer jy wakker word, is jy iewers vreemd. +story.line27='n Growwe houthut staan teen die wind, oop vir die elemente, gestut met stokke en stamme. +story.line28=Wanneer jou sintuie terugkeer, roer dowwe stemme in die donker. +story.line29=Na die dood van hierdie wereld sal 'n nuwe een opstaan. +story.line30=Jy is waardig geoordeel om te probeer oorleef. +story.line31=Hierdie wereld behoort aan die dooies. +story.line32=Mettertyd sal hulle selfs ons doodmaak. +story.line33=Bewys jouself, kryger, en jy mag die volgende wereld binnegaan. +story.line34=Mag jou dood, wanneer dit kom, eerbaar wees. +story.line35=Ons sal help terwyl ons nog krag het, maar tyd is teen ons. +story.line36=Anderkant jou skuiling le grasveld, en verder, gebreekte klip wat eens 'n stad kon wees. +story.line37=In totale verwoesting het selfs herinnering sy vorm verloor. +language.select_prompt=Kies jou taal. +language.selected=Taal gestel op {language}. +language.english_label=English (en) +ui.window_title=Draugnorak +new_character.choose_sex=Kies jou geslag. +new_character.enter_name=Voer jou naam in of druk Enter vir 'n ewekansige naam. +new_character.save_exists_overwrite=Stoorlêer gevind vir {name}. Overskryf? quick_slot.no_item_bound=Geen item aan gleuf {slot} gekoppel nie. menu.closed=Gesluit. menu.canceled=Gekanselleer. @@ -31,16 +89,145 @@ menu.no_options=Geen opsies nie. menu.no_matches=Geen wedstryde vir {arg1} nie. option.no=Nee option.yes=Ja -inventory.cant_carry_any_more_item=Jy kan nie meer {item} dra nie. inventory.menu.prompt=Voorraadkieslys. {option} inventory.menu.no_options=Voorraadkieslys. Geen opsies nie. inventory.option.personal=Persoonlike voorraad inventory.option.base_storage=Basisberging inventory.count_set_to_slot={name} telling gestel op gleuf {slot}. inventory.need_quiver_for_arrows=Jy het 'n koker nodig om pyle te dra. +inventory.max_arrows_with_quivers=Jy kan net {max} pyle dra met jou huidige kokers. +inventory.item_not_available=Item nie beskikbaar nie. search.found_item={item} gevind. search.found_nothing=Niks gevind nie. pickup.item={item} opgetel. +time.period.am=vm +time.period.pm=nm +time.report={hour} uur {period} dag {day} +time.report_with_conditions={time}. {conditions} +time.condition.sunny=Sonnig +time.condition.daylight=Daglig +time.condition.dark=Donker +time.condition.windy=Winderig +time.condition.raining=Reen +time.condition.storming=Stormagtig +time.condition.moon_and_stars=Maan en sterre +time.event.area_expanded=Die area het uitgebrei! Nuwe gebied is in die ooste ontdek. +time.event.mountain_discovered='n Bergreeks is in die ooste ontdek! +time.event.invasion_source_mountains=die berge +time.event.invasion_source_new_area=die nuwe area +time.event.invasion_start={enemy_plural} val in vanaf {source}! +time.event.zombie_swarm_spotted='n Swerm zombies is gewaar. +time.event.survivor_joins_one='n Oorlewende sluit by jou basis aan. +time.event.survivor_joins_many={count} oorlewendes sluit by jou basis aan. +time.event.base_max_capacity=Jou basis is op maksimum kapasiteit. +time.event.invasion_ended=Die {enemy} inval is verby. +time.event.blessing_speed_fades=Die spoedseening vervaag. +time.event.blessing_resident_fades=Die inwoners se doelgerigtheid vervaag. +time.event.blessing_search_fades=Die arend se sig vervaag. +time.event.sun_setting=Die son sak. +time.event.sky_brightening=Die lug begin lig word. +time.event.residents_repaired_barricade=Inwoners het die barrikade herstel. +{health} gesondheid. +time.event.incense_burned_out=Die wierook het uitgebrand. +combat.burning=Brand! {health} gesondheid oor. +combat.health_status={health} gesondheid. +combat.you_died=Jy het gesterf. +enemies.residents_killed_attacker=Inwoners het 'n aanvallende {enemy} doodgemaak. +enemies.resident_taken='n Inwoner is weggevoer. +action.fire.intensity.giant_blaze=Groot vlam +action.fire.intensity.small_fire=Klein vuur +action.fire.intensity.glowing_coals='n Paar gloeiende kole +action.fire.estimate.less_than_one_hour=minder as 1 uur +action.fire.estimate.approximately_one_hour=ongeveer 1 uur +action.fire.estimate.approximately_hours=ongeveer {hours} uur +action.fire.status={label}. Nog {estimate} oor. +action.no_fire_nearby=Geen vuur naby nie. +action.no_snare_nearby=Geen strik naby nie. +action.snare_holds=Strik hou 'n {catch_type}. +action.snare_set_inactive=Strik is gestel maar nog nie aktief nie. +action.snare_set_empty=Strik is gestel en leeg. +action.fish_on_line=Vis aan die lyn. +action.no_fish_on_line=Geen vis aan die lyn nie. +action.cannot_place_snares_in_base=Kan nie strikke in die basisarea plaas nie. +action.snare_already_here=Daar is reeds 'n strik hier. +action.snare_set=Strik gestel. +action.no_snares_to_place=Geen strikke om te plaas nie. +action.feed_fire.stick=Jy gooi 'n armvol stokke in die vuur. +action.feed_fire.vine=Jy gooi 'n paar rankplante en blare in die vuur. +action.feed_fire.log=Jy gooi 'n stam in die vuur. +action.no_altar_built=Geen altaar gebou nie. +action.need_clay_pot_for_incense=Jy het 'n kleipot nodig om wierook te brand. +action.no_incense_to_burn=Geen wierook om te brand nie. +action.incense_burning=Wierook brand. {hours} uur oor. +action.no_sticks_to_feed_fire=Geen stokke om die vuur te voed nie. +action.dumped_sticks={amount} stokke in die vuur gegooi. +action.no_vines_to_feed_fire=Geen rankplante om die vuur te voed nie. +action.dumped_vines={amount} rankplante in die vuur gegooi. +action.no_logs_to_feed_fire=Geen stamme om die vuur te voed nie. +action.dumped_logs={amount} stamme in die vuur gegooi. +action.burned_incense={amount} wierook gebrand. +{hours} uur. +action.option.place_snare=Plaas strik +action.option.feed_fire_stick=Voer vuur met stok +action.option.feed_fire_vine=Voer vuur met rankplant +action.option.feed_fire_log=Voer vuur met stam +action.option.burn_incense=Brand wierook +action.option.check_fire=Kontroleer vuur +action.option.check_snare=Kontroleer strik +action.option.check_fishing_pole=Kontroleer visstok +action.menu.prompt=Aksiekieslys. {option} +action.cant_do_that=Kan dit nie doen nie. +base_info.not_in_base=Jy is nie in die basis nie. +base_info.menu.no_options=Basisinligting. Geen opsies nie. +base_info.menu.prompt=Basisinligting. {option} +base.barricade_fallen=Die barrikade het geval! +base.no_food_residents_hungry=Geen kos nie, inwoners is honger. +base.resident_fishing_pole_broke_one='n Inwoner se visstok het gebreek. +base.resident_fishing_pole_broke_many={count} visstokke het gebreek. +base.resident_caught_fish_one='n Inwoner het 'n vis gevang en dit by berging gevoeg. +base.resident_caught_fish_many=Inwoners het {count} vis gevang en dit by berging gevoeg. +base.resident_smoked_fish='n Inwoner het 'n vis gerook in {yield} gerookte vis. +base.livestock_produced=Vee het {meat} vleis, {skins} velle en {feathers} vere geproduseer en by berging gevoeg. +base.resident_spear_broke_one='n Inwoner se speer het van slytasie gebreek. +base.resident_spear_broke_many={count} spere het van slytasie gebreek. +base.resident_sling_broke_one='n Inwoner se slinger het van slytasie gebreek. +base.resident_sling_broke_many={count} slingers het van slytasie gebreek. +base.resident_bow_broke_one='n Inwoner se boog het van slytasie gebreek. +base.resident_bow_broke_many={count} boe het van slytasie gebreek. +base.resident_clothing_repair_one='n Inwoner herstel klere. Gebruik {vines} rankplante, {skins} velle en {down} dons. +base.resident_clothing_repair_many=Inwoners herstel klere. Gebruik {vines} rankplante, {skins} velle en {down} dons. +base.snare_escape_during_check='n {catch_type} het ontsnap terwyl 'n inwoner die strik by x {position} nagegaan het. +base.resident_retrieved_from_snare='n Inwoner het {game_type} uit strik by x {position} y 0 gehaal en dit teruggestel. +base.resident_knife_broke_butchering='n Inwoner se mes het gebreek tydens slag. +base.resident_butchered_result='n Inwoner het {game_type} geslag. Het {meat} vleis, {skins} velle, {feathers} vere, {down} dons, {sinew} sening by berging gevoeg. +base.resident_added_to_storage='n Inwoner het {item} by berging gevoeg. +base.resident_basket_broke_one='n Inwoner se mandjie het gebreek. +base.resident_basket_broke_many={count} mandjies het gebreek. +base.resident_basket_broke_foraging_one='n Inwoner se mandjie het gebreek tydens kossoek. +base.resident_basket_broke_foraging_many={count} mandjies het gebreek tydens kossoek. +base.resident_gathered_basket_food_one='n Inwoner het 'n mandjie vrugte en neute versamel. +base.resident_gathered_basket_food_many=Inwoners het {count} mandjies vrugte en neute versamel. +fishing.size.small=klein +fishing.size.medium=mediumgroot +fishing.size.large=groot +fishing.size.monster=monster +fishing.pole_broke.default=Jou visstok het gebreek. +fishing.pole_broke.switched_weapons=Jy het wapens gewissel en jou visstok het gebreek. +fishing.pole_broke.moved_fish_got_away=Jy het beweeg en die vis het weggekom. Jou visstok het gebreek. +fishing.pole_broke.moved=Jy het beweeg en jou visstok het gebreek. +fishing.require_pole_equipped=Jy moet 'n visstok toegerus hê. +fishing.require_near_stream=Jy moet binne 2 teëls van 'n stroom wees. +fishing.fish_on_line='n Vis is aan die lyn! +fishing.caught='n {size} {fish} gevang. +fishing.fish_slipped_off_water=Die vis het in die water afgegly. +fishing.fish_got_away=Die vis het weggekom. +fishing.fish_still_on_line=Die vis is steeds aan die lyn. +fishing.stopped=Jy stop met visvang. +altar.must_be_in_base=Moet in die basis wees om die altaar te gebruik. +altar.no_altar_built=Geen altaar gebou nie. +altar.runed_cannot_sacrifice=Geruinde items kan nie geoffer word nie. +altar.nothing_to_sacrifice=Niks om te offer nie. +altar.sacrificed_one=Het 1 {item} geoffer. Guns +{gain}. Totaal {total}. +altar.sacrificed_many=Het {count} {items} geoffer. Guns +{gain}. Totaal {total}. +altar.menu.prompt=Altaar. Guns {favor}. storage.window_title=Voorraad storage.transfer_prompt={prompt} (maks {max}) storage.deposit_how_many=Hoeveel wil jy deponeer? @@ -53,6 +240,11 @@ storage.no_storage_built=Geen berging gebou nie. storage.menu_title=Basisberging. storage.menu.prompt=Basisberging. {option} storage.menu.no_options=Basisberging. Geen opsies nie. +storage.runed_item_name=Geruinde {equipment} van {rune} +storage.deposited_one=Gedeponeer {name}. +storage.deposited_many=Gedeponeer {amount} {item}. +storage.withdrew_one=Onttrek {name}. +storage.withdrew_many=Onttrek {amount} {item}. crafting.require.fire_within_three_clay_pot=Jy het 'n vuur binne 3 teëls nodig om 'n kleipot te maak. crafting.require.fire_within_three_clay_pots=Jy het 'n vuur binne 3 teëls nodig om kleipotte te maak. crafting.require.fire_within_three_bowstring=Jy het 'n vuur binne 3 teëls nodig om 'n boogstring te maak. @@ -70,10 +262,138 @@ character.menu.no_options=Karakterinligting. Geen opsies nie. character.pet.no_pet=Geen troeteldier nie. character.pet.abandon_confirm=Wil jy regtig jou troeteldier verlaat? {option} character.pet.unconscious_cannot_abandon=Jou {pet} is bewusteloos. Jy kan dit nie nou verlaat nie. +character.info.name_sex=Naam {name}, {sex} +character.info.name_unknown=Naam onbekend +character.info.health=Gesondheid {health} van {max} +character.info.weapon=Wapen {weapon} +character.info.clothing_equipped=Klere toegerus: {items} +character.info.no_clothing=Geen klere toegerus nie. +character.info.missing=Ontbreek: {slots} +character.info.favor=Guns {favor} +character.info.speed=Spoed {status} +character.info.pet=Troeteldier {pet}, gesondheid {health} van {max_health}, lojaliteit {loyalty} van {max_loyalty} +character.info.pet_knocked_out=Bewusteloos vir {hours} {hour_label}. +character.info.pet_none=Geen troeteldier nie. +character.word.hour=uur +character.word.hours=ure +pet.default_name=troeteldier +pet.returned='n {pet} keer terug na jou. +pet.knocked_out=Jou {pet} is uitgeslaan. +pet.knocked_out_with_remaining=Jou {pet} is uitgeslaan. {hours} {hour_label} oor. +pet.leaves={pet} gaan weg. +pet.leaving=Jou {pet} is besig om weg te gaan. +pet.on_the_way=Jou troeteldier is op pad. +pet.hungry_unresponsive='n {pet} is honger en reageer nie. +pet.joins_you='n {pet} sluit by jou aan. +pet.offer.prompt='n Vriendelike {pet} smeek vir kos. Aanvaar? +pet.offer.declined=Afgewys. +pet.retrieve.cant_carry_chew_on=Jy kan nie 'n {item} dra nie, so jy gee dit vir 'n {pet} om aan te kou. +pet.retrieve.retrieved_item=Jou {pet} het {item} gebring. +pet.retrieve.random_find=Jou {pet} het {count} {item} gebring. +pet.recovered_from_injuries=Jou {pet} het van sy beserings herstel. +pet.getting_hungry='n {pet} begin honger word. +fylgja.already_used_today=Jy het reeds vandag jou Fylgja gebruik. +fylgja.menu.prompt=Fylgja-kieslys. +fylgja.need_open_ground_to_charge=Jy het oop grond voor jou nodig om te storm. +fylgja.option={name} Fylgja +fylgja.connection_with_target=Jy het 'n {stage}-verbintenis met die {target}. +fylgja.unlocked=Jy het die {name} Fylgja ontsluit! +fylgja.already_unlocked=Jy het reeds die {name} Fylgja ontsluit. +fylgja.name.unicorn=Eenhoring +fylgja.target.unicorn=eenhoring +fylgja.stage.tenuous=broos +fylgja.stage.faint=flou +fylgja.stage.stirring=ontwakend +fylgja.stage.budding=ontluikend +fylgja.stage.kindled=aangewakkerd +fylgja.stage.bound=gebonde +fylgja.stage.sworn=geswore +fylgja.stage.ascendant=stygend +fylgja.stage.ultimate=uiteindelik +quest.name.bat_invasion=Vlermuis-inval +quest.name.catch_boomerang=Vang die boemerang +quest.name.enchanted_melody=Betowerde melodie +quest.name.escape_from_hel=Ontsnap uit Hel +quest.name.skeletal_bard=Skelet-bard +quest.name.unknown=Onbekende soeke +quest.description.bat_invasion=Vlermuis-inval. Reuse moordvlermuise val aan. Druk spasie om te gooi wanneer die vlermuis gesentreer klink. +quest.description.catch_boomerang=Vang die boemerang. Gooi en vang die boemerang op sy terugkeer vir tot 4 punte. +quest.description.enchanted_melody=Betowerde melodie. Herhaal die patroon met E R D F of U I J K. Laagste na hoogste toon. +quest.description.escape_from_hel=Ontsnap uit Hel. Druk spasie om oor oop grafte te spring. Die tempo versnel. +quest.description.skeletal_bard=Skelet-bard. 'n Skelet genaamd Billy Bones oefen om 'n bard te word. Tel die note. +quest.description.unknown=Onbekende soeke. +quest.new_available='n Nuwe soeke is beskikbaar: {quest}. +quest.none_available=Geen soekes beskikbaar nie. +quest.favor_phrase.displeased=Die gode is ontevrede met jou prestasie. +quest.favor_phrase.pleased=Die gode is tevrede met jou prestasie. +quest.favor_phrase.very_pleased=Die gode is baie tevrede met jou prestasie. +quest.favor_phrase.extremely_pleased=Die gode is uiters tevrede met jou prestasie. +quest.favor_phrase.ultimately_pleased=Die gode is uitermate tevrede met jou prestasie. +quest.rewards.title=Soeke-belonings +quest.rewards.complete_heading=Soeke voltooi! +quest.rewards.heading=Belonings: +quest.rewards.favor_line=Guns: +{favor} +quest.rewards.item_line={item}: +{amount} +quest.rewards.inventory_full_line=Voorraad vol, kon nie {item} ontvang nie. +quest.rewards.no_items_awarded=Geen items toegeken nie. +quest.rewards.score_line=Telling: {score} +quest.menu.prompt=Soeke-kieslys. +quest.menu.count={index} van {total} +quest.minigame.starting=Begin. +quest.bat_invasion.complete_score=Vlermuis-inval voltooi. Telling {score}. +quest.boomerang.press_space_to_throw=Druk Spasie om te gooi. +quest.boomerang.skill.almost_dropped=byna laat val +quest.boomerang.skill.managed_to_catch=net-net gevang +quest.boomerang.skill.caught=gevang +quest.boomerang.skill.expertly_caught=meesterlik gevang +quest.boomerang.caught_result=Jy het die boemerang {skill}. {points} punte.{suffix} +quest.boomerang.missed=Jy het die boemerang gemis.{suffix} +quest.boomerang.hit_you=Die boemerang het jou getref.{suffix} +quest.boomerang.summary=Jy het {count} boemerangs gevang vir 'n totaal van {score} punte. +quest.enchanted_melody.practice_prompt=Oefenmodus. Druk Enter om te begin, Escape om te kanselleer. +quest.enchanted_melody.starting_prompt=Begin. Herhaal die patroon. +quest.enchanted_melody.score=Jy het {rounds} note reg gekry. Telling {score}. +quest.skeletal_bard.select_notes=Kies aantal note. {selection}. +quest.skeletal_bard.round_result=Jy het {guess} note ingetik en die werklike getal was {actual}. {points} punte. Druk Enter om voort te gaan. +quest.skeletal_bard.complete_score=Skelet-bard voltooi. Jou telling vir al vyf wysies is {score}. +quest.escape_from_hel.fell_in_score=Jy het ingevall. Telling {score}. +adventure.none_in_base=Geen avonture beskikbaar in die basis nie. +adventure.already_attempted_today=Jy het reeds vandag 'n avontuur probeer. +adventure.option.unicorn_hunt=Eenhoringjag (Bergbaas) +adventure.option.bandit_hideout=Bandietskuilplek +adventure.none_in_area=Geen avonture in hierdie area gevind nie. +adventure.menu.prompt=Avontuur-kieslys. +adventure.victory=Oorwinning! +adventure.rewards.title==== Oorwinningsbelonings === +adventure.unicorn.flee=Jy het van die eenhoring weggevlug. +adventure.unicorn.position_report=X {x}, {terrain}, kyk {direction} +adventure.unicorn.player_trampled=Die eenhoring het jou vertrap! +adventure.unicorn.victory_title=Eenhoringoorwinning +adventure.unicorn.reward.favor_awarded=Die gode is tevrede met jou oorwinning! {favor} guns toegeken. +adventure.unicorn.reward.heal_scrolls=Genesingsrolle: +{count}. +adventure.unicorn.reward.learned_rune_swiftness=Rune van Snelheid geleer! +adventure.unicorn.reward.engrave_unlocked=Jy kan nou toerusting met hierdie rune graveer by die handwerkkieslys. +adventure.unicorn.reward.mastered_rune_swiftness=Jy het reeds die Rune van Snelheid bemeester. +adventure.unicorn.horses.no_stable_or_storage=Stal of berging nie gebou nie. Geen perde is gevang nie. +adventure.unicorn.horses.stable_full=Stal is vol. Geen perde is gevang nie. +adventure.unicorn.horses.joined_stable='n Perd sluit by jou stal aan. +adventure.unicorn.horses.none_captured=Geen perde is gevang nie. +adventure.bandit_hideout.flee=Jy het van die bandietskuilplek weggevlug. +adventure.bandit_hideout.position_report=X {x}, {terrain}. Afstand na basis {distance}. Kyk {direction}. Basisgesondheid {health} van {max}. +adventure.bandit_hideout.player_defeated=Jy is in die bandietskuilplek verslaan. +character.report.position={direction}, x {x}, y {y}, terrein {terrain} +character.report.terrain_mountains={terrain}. Berge +character.report.player={health} van {max} gesondheid +character.report.pet={pet}: {health} van {max} gesondheid, lojaliteit {loyalty} van {max_loyalty} item.label.items=voorwerpe item.label.item=voorwerp item.label.unknown=Onbekend +equipment.menu.prompt=Toerustingkieslys. {option} +equipment.menu.nothing_to_equip=Niks om toe te rus nie. equipment.menu.equipped_suffix=(toegerus) +equipment.set_to_slot={name} aan gleuf {slot} toegeken. +equipment.equipped={name} toegerus. +equipment.unequipped={name} onttoegerus. equipment.name.none=Geen equipment.name.unknown=Onbekend equipment.name.spear=Speer @@ -104,6 +424,30 @@ equipment.name_plural.items=Voorwerpe environment.tree.fell=Boom het geval! environment.tree.fell_with_loot=Boom het geval! Kry {sticks} {sticks_label}, {vines} {vines_label}, en {logs} {logs_label}. environment.tree.inventory_full=Voorraad vol. +environment.fall.damage_report=Het {height} voet geval! {damage} skade geneem. {health} gesondheid oor. +environment.snare.collected_with_catch={catch_type} en strik versamel. +environment.snare.collected_empty=Strik versamel. +environment.tree.cut_down=Hierdie boom is afgekap. +environment.tree.empty=Hierdie boom is leeg. +environment.area.nothing_left=Hierdie area het niks oor nie. +environment.tree.climb_started=Begin boom klim. Hoogte is {height} voet. +environment.tree.climb_reached_top=Top bereik op {height} voet. +environment.tree.climb_reached_ground=Veilig die grond bereik. +environment.tree.climb_down=Besig om af te klim. +environment.movement.need_rope=Jy sal 'n tou nodig hê om daar te klim. +environment.movement.press_up_climb=Druk op om op te klim. +environment.movement.press_down_climb=Druk af om af te klim. +environment.movement.need_canoe=Jy het 'n kano nodig om diep water oor te steek. +environment.rope_climb.direction.up=op +environment.rope_climb.direction.down=af +environment.rope_climb.progress=Klim {direction}. {distance} voet. +environment.rope_climb.reached_elevation=Hoogte {elevation} bereik. +snare.escape_at='n {catch_type} het uit jou strik by x {position} y 0 ontsnap! +snare.caught_at={catch_type} in strik gevang by x {position} y 0! +snare.stepped_on_with_escape=Jy het op jou strik getrap! Die {catch_type} het ontsnap. +snare.stepped_on_broke=Jy het op jou strik getrap en dit gebreek! +fire.low_fuel_at=Vuur by x {position} y {y} raak min brandstof! +fire.went_out_at=Vuur by x {position} y {y} het uitgegaan. crafting.menu.prompt=Handwerkkieslys. {option} crafting.category.weapons=Wapens crafting.category.tools=Gereedskap @@ -112,10 +456,19 @@ crafting.category.clothing=Klere crafting.category.buildings=Geboue crafting.category.barricade=Barrikade crafting.category.runes=Runes +crafting.in_progress=Besig om te handwerk... crafting.weapons.prompt=Wapens. {option} crafting.weapons.option.spear=Speer (1 Stok, 1 Rankplant, 1 Klip) [Vereis Mes] crafting.weapons.option.sling=Slinger (1 Vel, 2 Rankplante) crafting.weapons.option.bow=Boog (1 Stok, 1 Boogstring) +crafting.weapons.crafted.spear='n Speer gemaak. +crafting.weapons.crafted.sling='n Slinger gemaak. +crafting.weapons.crafted.bow='n Boog gemaak. +crafting.weapons.crafted.stone_axe='n Klipbyl gemaak. +crafting.weapons.crafted_max.spears={count} Spere gemaak. +crafting.weapons.crafted_max.slings={count} Slingers gemaak. +crafting.weapons.crafted_max.bows={count} Boe gemaak. +crafting.weapons.crafted_max.stone_axes={count} Klipbyle gemaak. crafting.tools.prompt=Gereedskap. {option} crafting.tools.option.stone_knife=Klipmes (2 Klippe) crafting.tools.option.snare=Strik (1 Stok, 2 Rankplante) @@ -126,12 +479,42 @@ crafting.tools.option.quiver=Koker (2 Vel, 2 Rankplante) crafting.tools.option.canoe=Kano (4 Stamme, 11 Stokke, 11 Rankplante, 6 Vel, 2 Toue, 6 Riette) crafting.tools.option.reed_basket=Rietmandjie (3 Riette) crafting.tools.option.clay_pot=Kleipot (3 Klei) +crafting.tools.crafted.stone_knife='n Klipmes gemaak. +crafting.tools.crafted.snare='n Strik gemaak. +crafting.tools.crafted.fishing_pole='n Visstok gemaak. +crafting.tools.crafted.rope=Tou gemaak. +crafting.tools.crafted.quiver='n Koker gemaak. +crafting.tools.crafted.canoe='n Kano gemaak. +crafting.tools.crafted.reed_basket='n Rietmandjie gemaak. +crafting.tools.crafted.clay_pot='n Kleipot gemaak. +crafting.tools.crafted_max.stone_knives={count} Klipmesse gemaak. +crafting.tools.crafted_max.snares={count} Strikke gemaak. +crafting.tools.crafted_max.fishing_poles={count} Visstokke gemaak. +crafting.tools.crafted_max.ropes={count} Toue gemaak. +crafting.tools.crafted_max.quivers={count} Kokers gemaak. +crafting.tools.crafted_max.canoes={count} Kano's gemaak. +crafting.tools.crafted_max.reed_baskets={count} Rietmandjies gemaak. +crafting.tools.crafted_max.clay_pots={count} Kleipotte gemaak. crafting.materials.prompt=Materiaal. {option} crafting.materials.option.butcher_game=Slag Wild [Vereis Wild, Mes, Vuur naby] crafting.materials.option.smoke_fish=Rook Vis (1 Vis, 1 Stok) [Vereis Vuur naby] crafting.materials.option.arrows=Pyle (2 Stokke, 4 Vere, 2 Klippe) [Vereis Koker] crafting.materials.option.bowstring=Boogstring (3 Sening) [Vereis Vuur naby] crafting.materials.option.incense=Wierook (6 Stokke, 2 Rankplante, 1 Riet) [Vereis Altaar] +crafting.materials.not_enough_quiver_capacity_for_arrows=Nie genoeg kokerruimte vir pyle nie. +crafting.materials.crafted.arrows={count} pyle gemaak. +crafting.materials.crafted.bowstring='n Boogstring gemaak. +crafting.materials.crafted_max.bowstrings={count} boogstringe gemaak. +crafting.materials.crafted.incense=Wierook gemaak. +crafting.materials.crafted_max.incense={count} wierook gemaak. +crafting.materials.smoke_fish.crafted=1 vis gerook in {yield} gerookte vis. +crafting.materials.smoke_fish.crafted_max={count} vis gerook in {yield} gerookte vis. +crafting.materials.butcher.goose=Gans geslag. Het 1 vleis, vere en dons gekry. +crafting.materials.butcher.turkey=Kalkoen geslag. Het 1 vleis en vere gekry. +crafting.materials.butcher.boar=Beerkarkas geslag. Het vleis, 3 velle en 2 sening gekry. +crafting.materials.butcher.default={game} geslag. Het 1 vleis en 1 vel gekry. +crafting.materials.butcher.no_space_outputs=Geen plek vir uitsette nie. +crafting.materials.butcher.max_result={count} wild geslag. Het {meat} vleis, {skins} velle, {feathers} vere, {down} dons, {sinew} sening gekry. crafting.clothing.prompt=Klere. {option} crafting.clothing.option.skin_hat=Velhoed (1 Vel, 1 Rankplant) crafting.clothing.option.skin_gloves=Velhandskoene (1 Vel, 1 Rankplant) @@ -140,6 +523,20 @@ crafting.clothing.option.skin_tunic=Veltoonika (4 Vel, 2 Rankplante) crafting.clothing.option.moccasins=Mokkasiene (2 Vel, 1 Rankplant) crafting.clothing.option.skin_pouch=Velsakkie (2 Vel, 1 Rankplant) crafting.clothing.option.backpack=Rugsak (11 Vel, 5 Rankplante, 4 Velsakkies) +crafting.clothing.crafted.skin_hat='n Velhoed gemaak. +crafting.clothing.crafted.skin_gloves=Velhandskoene gemaak. +crafting.clothing.crafted.skin_pants=Velbroek gemaak. +crafting.clothing.crafted.skin_tunic='n Veltoonika gemaak. +crafting.clothing.crafted.moccasins=Mokkasiene gemaak. +crafting.clothing.crafted.skin_pouch='n Velsakkie gemaak. +crafting.clothing.crafted.backpack='n Rugsak gemaak. +crafting.clothing.crafted_max.skin_hats={count} Velhoede gemaak. +crafting.clothing.crafted_max.skin_gloves={count} Velhandskoene gemaak. +crafting.clothing.crafted_max.skin_pants={count} Velbroeke gemaak. +crafting.clothing.crafted_max.skin_tunics={count} Veltoonikas gemaak. +crafting.clothing.crafted_max.moccasins={count} Mokkasiene gemaak. +crafting.clothing.crafted_max.skin_pouches={count} Velsakkies gemaak. +crafting.clothing.crafted_max.backpacks={count} Rugsakke gemaak. crafting.buildings.prompt=Geboue. {option} crafting.buildings.option.firepit=Vuurherd (9 Klippe) crafting.buildings.option.fire=Vuur (2 Stokke, 1 Stam) [Vereis Vuurherd] @@ -149,118 +546,121 @@ crafting.buildings.option.storage_upgrade_2=Gradeer Berging op (12 Stamme, 18 Kl crafting.buildings.option.pasture=Weiveld (8 Stamme, 18 Toue) [Slegs Basis, Vereis Bergingopgradering] crafting.buildings.option.stable=Stal (10 Stamme, 15 Klippe, 10 Rankplante) [Slegs Basis, Vereis Bergingopgradering] crafting.buildings.option.altar=Altaar (9 Klippe, 3 Stokke) [Slegs Basis] +crafting.buildings.none_available=Geen geboue beskikbaar nie. +crafting.buildings.firepit.already_in_base=Daar is reeds 'n vuurherd in die basis. +crafting.buildings.firepit.already_here=Daar is reeds 'n vuurherd hier. +crafting.buildings.firepit.built=Vuurherd hier gebou. +crafting.buildings.fire.requires_firepit_nearby=Jy het 'n vuurherd binne 2 teëls nodig om 'n vuur te bou. +crafting.buildings.fire.already_in_base=Daar is reeds 'n vuur in die basis. +crafting.buildings.fire.built=Vuur by die vuurherd gebou. +crafting.buildings.herb_garden.base_only=Kruietuin kan slegs in die basisarea gebou word. +crafting.buildings.herb_garden.already_in_base=Daar is reeds 'n kruietuin in die basis. +crafting.buildings.herb_garden.built=Kruietuin gebou. Die basis genees nou vinniger. +crafting.buildings.storage.base_only=Berging moet in die basis gebou word. +crafting.buildings.storage.fully_upgraded=Berging is volledig opgegradeer. +crafting.buildings.storage.upgraded=Berging opgegradeer. Kapasiteit is nou {capacity} per item. +crafting.buildings.pasture.base_only=Weiveld moet in die basis gebou word. +crafting.buildings.pasture.requires_storage_upgrade=Berging moet opgegradeer word voor 'n weiveld. +crafting.buildings.pasture.already_built=Weiveld is reeds gebou. +crafting.buildings.pasture.built=Weiveld gebou. +crafting.buildings.stable.base_only=Stal moet in die basis gebou word. +crafting.buildings.stable.requires_storage_upgrade=Berging moet opgegradeer word voor 'n stal. +crafting.buildings.stable.already_built=Stal is reeds gebou. +crafting.buildings.stable.built=Stal gebou. +crafting.buildings.altar.base_only=Altaar moet in die basis gebou word. +crafting.buildings.altar.already_built=Altaar is reeds gebou. +crafting.buildings.altar.built=Altaar gebou. +crafting.runes.base_only=Rune-gravering kan net in die basisarea gedoen word. +crafting.runes.option={rune} (1 Klei, 1 Guns) [Vereis Mes] +crafting.runes.none_unlocked=Nog geen runes ontsluit nie. +crafting.runes.prompt=Runes. {option} +crafting.runes.equipment_option={name} ({count} beskikbaar) +crafting.runes.no_equipment_available=Geen toerusting beskikbaar om te graveer nie. +crafting.runes.select_equipment_prompt=Kies toerusting om met {rune} te graveer. {option} +crafting.runes.no_item_available=Geen {item} beskikbaar nie. +crafting.runes.runed_name=Geruinde {equipment} van {rune} +crafting.runes.engraved={item} gegraveer. +crafting.runes.engraved_max={count} {item} met {rune} gegraveer. crafting.barricade.prompt=Barrikade. {option} crafting.barricade.option.reinforce_sticks=Versterk met stokke ({cost} stokke, +{health} gesondheid) crafting.barricade.option.reinforce_vines=Versterk met rankplante ({cost} rankplante, +{health} gesondheid) crafting.barricade.option.reinforce_log=Versterk met stam ({cost} stam, +{health} gesondheid) crafting.barricade.option.reinforce_stones=Versterk met klippe ({cost} klippe, +{health} gesondheid) +crafting.barricade.full_health=Die barrikade is reeds op volle gesondheid. +crafting.barricade.no_materials=Geen materiale om die barrikade te versterk nie. +crafting.barricade.reinforced.sticks=Barrikade versterk met stokke. +{gained} gesondheid. Nou {health} van {max}. +crafting.barricade.reinforced.vines=Barrikade versterk met rankplante. +{gained} gesondheid. Nou {health} van {max}. +crafting.barricade.reinforced.log=Barrikade versterk met stam. +{gained} gesondheid. Nou {health} van {max}. +crafting.barricade.reinforced.stones=Barrikade versterk met klippe. +{gained} gesondheid. Nou {health} van {max}. +crafting.barricade.reinforced_max.sticks=Barrikade {count} keer versterk met stokke. Gesondheid nou {health}. +crafting.barricade.reinforced_max.vines=Barrikade {count} keer versterk met rankplante. Gesondheid nou {health}. +crafting.barricade.reinforced_max.log=Barrikade {count} keer versterk met stam. Gesondheid nou {health}. +crafting.barricade.reinforced_max.stones=Barrikade {count} keer versterk met klippe. Gesondheid nou {health}. +crafting.barricade.not_enough.sticks=Nie genoeg stokke nie. +crafting.barricade.not_enough.vines=Nie genoeg rankplante nie. +crafting.barricade.not_enough.logs=Nie genoeg stamme nie. +crafting.barricade.not_enough.stones=Nie genoeg klippe nie. crafting.missing=Ontbreek: {requirements} crafting.requirement.stone_knife=Klipmes crafting.requirement.game=Wild crafting.requirement.favor=guns crafting.requirement.resources=hulpbronne + +[messages] msg.00884428322b=put msg.01a159425acf=breek strik -msg.01af99b118c8={arg1} Fylgja msg.03268c7d7239=rugsakke msg.03976920927e=tou -msg.03ff0c460a1f=Geen opsies nie. msg.0406529811c7=Klein Wild msg.041d8413712d='n Ongeluklogboek is na jou stoordatalêer geskryf. msg.04a8916a9494=vampier1 msg.0532db2192fa=wierook -msg.05c95b66bd57='n Inwoner se mes het gebreek tydens die slag. msg.066723a92e94==== Oorwinningsbelonings === -msg.076a11174ca0=Geen spasie vir uitsette nie. msg.07e9ab246cdd=Nadat jy hierdie skerm toegemaak het, kan jy die notas oefen. msg.08b42842d5bc=sening -msg.093440631290=Jy het reeds die Rune van Snelheid bemeester. -msg.095b4ad6f082=Geruinde items kan nie geoffer word nie. msg.096539f23463=Die oorlogstromme slaan! Berei voor vir geveg! msg.09c28ae8f83b=Klippe msg.09d016686864=Stal nie gebou nie -msg.0a133b0ecad2='n Visstok gemaak. msg.0a3bdcef1906=Rietmandjies msg.0a9d6438c818==== Betowerde Melodie === -msg.0addf2ff4572={arg1} wierook gebrand. +{arg2} uur. msg.0b3d8d5cdca6=- Bereik die basis en vernietig die barrikade -msg.0b78c6a3e407=Weiveld moet in die basis gebou word. -msg.0ba82f2cdb6c=Jou troeteldier is op pad. msg.0bcd9af79f2d=woud msg.0c7789cf9a52=handwerk voltooi -msg.0c976639507d=Voer vuur met stok -msg.0cb01a9fb609='n Klipbyl gemaak. msg.0cf604cb001b=Pyle msg.0d1ec2e04286=slinger swaai -msg.0da18cb6fbe2='n Rugsak gemaak. msg.0e16a11cda9a=messe -msg.0e2e63241760=Berging moet in die basis gebou word. msg.0e57fb642209=speer msg.0eb796e65c39=Slingers -msg.0f5211918a6f=Eenhoringjag (Bergbaas) msg.0f9af12cbb82=velsakkie -msg.10065b4cd62c=Plaas Strik -msg.10adaed44a3e=Daar is reeds 'n strik hier. -msg.114e55e657be=Jy gooi 'n armvol stokke in die vuur. -msg.118e74882896=Kruietuin kan slegs in die basisarea gebou word. -msg.125769e87318=Nie genoeg rankplante nie. msg.126dd3b70a5c=Stamme -msg.131bd02673e5=Aksiekieslys. msg.136e4cb03bd5=Kon nie lêer stoor nie -msg.13cd01ceccd3={arg1} rankplante in die vuur gegooi. -msg.14056a0402ef=Jou {arg1} het herstel van sy beserings. -msg.14272bbf4f20=Geen vuur naby nie. msg.145ba8a7a0f2=kokers msg.14f5f5ff4f76=Geen oorlewendes gevind nie. -msg.15e5059dafbc=Nie genoeg kokerkapasiteit vir pyle nie. msg.16134a4250f7=wild val -msg.162bb07757cf=Stal of berging nie gebou nie. Geen perde is gevang nie. msg.16a233f44489=- Luister vir oop grafte wat nader kom (word harder) -msg.16cd07c0a9b6=Barrikade {arg1} keer versterk met stokke. Gesondheid nou {arg2}. -msg.16d29946de8e={arg1} toegerus. -msg.17213930ddb9=Vuur by x {arg1} y {arg2} word laag! msg.176b9a0c8398=Wil jy regtig verlaat? msg.17808e3775e1=wierookstokkie -msg.1792abbb7eb8=Kies toerusting om met {arg1} te graveer. {arg2} msg.17b5b2a286cc==== Skelet-bard === -msg.17c677526bd6=Druk Spasie om te gooi. msg.18b837bb6f43=vlermuis1 msg.18c77e824a2a=jeti sterf -msg.1a25b0443252=Beer geslag. Het vleis, 3 velle, en 2 senings gekry. msg.1a853cbfbc36=bandiet sterf -msg.1af5fdafa634=Besig met handwerk... msg.1bb8ef2886a3=Basiese ondooie. msg.1be2a44cb53d=nag msg.1bfa6bc809d4==== Bandiete-skuilplek === -msg.1c2272bc0140=Jy het ingeval. Telling {arg1}. -msg.1c5cbc1424ec=Nie genoeg klippe nie. msg.1c7022965d1a=velhandskoen msg.1d15d0d5c98d=Berging gebou. Totaal items {arg1} -msg.1d493d7011a0=Geen rankplante om vuur te voer nie. msg.1d61343b9660=Berging nie gebou nie. Geen itembelonings nie. msg.1da840244989=vuur msg.1db76ac85135=slinger -msg.20a5cf945886=Jou {arg1} is bewusteloos. Jy kan dit nie nou verlaat nie. -msg.21192381c66d='n {arg1} het uit jou strik ontsnap by x {arg2} y 0! -msg.21b534113694=Soekbelonings -msg.226f7d1cdeb1=Gaan visstok na msg.237b5017397b=byl -msg.244b7f948d5d=Die {arg1} inval het geëindig. -msg.2455422b697c=Jy het reeds vandag 'n avontuur probeer. msg.245c89590526=- Wanneer die brug ineenstort met die Eenhoring daarop, wen jy! -msg.247e80c6393a=Jy het gesterf. -msg.24d4bced9a39=Klim af. -msg.25038d9da464=oos -msg.25296a531b53=Oorwinning! msg.25db7a4ec692=Vee is herwin en by jou weiveld gevoeg. msg.2630bd23d7d4=veilig om te spring msg.2648db667f58=speer tref -msg.26c2f4289162=Laai speletjie. Kies karakter. Druk Delete om 'n stoorlêer te verwyder. msg.270dcc07d3ae=donderweer medium msg.271e9a568c0e=spring msg.2727056eb878=Weiveld gebou. Vee {arg1} van {arg2} msg.273d131f0c8e=Geen kennisgewings nie. -msg.27a582f91d6b={arg1} val aan vanaf {arg2}! msg.27bbfb11a294=Herhaal die magiese patroon om guns van die gode te verdien. msg.27e4cdae51e3=vampier4 msg.27f1dd42841b=- Druk Enter om te bevestig @@ -268,179 +668,96 @@ msg.27f5254de319=Berging nie gebou nie msg.27f76f96867d={arg1}: +{arg2}. msg.282b619d84bc=- Or veg direk teen die Eenhoring (dit het massiewe gesondheid) msg.285df50e183e=- Druk SPASIE om jou speer te gooi wanneer die vlermuisgeluide in die middel is -msg.29a2d9e8aadb=Strik hou 'n {arg1} vas. -msg.29a828259ef4={arg1} Velhoede gemaak. -msg.29d1fab76b47='n Rietmandjie gemaak. msg.29f291640516=Soekinligting -msg.2a72e1170f55=Geen perde is gevang nie. msg.2afb87ae1752=- Jy hardloop outomaties, spoed neem toe met tyd -msg.2b436c9ddbbb=Eend geslag. Het 1 vleis, vere, en dons gekry. -msg.2b8ff62c083e=Moet in basis wees om altaar te gebruik. -msg.2badd283a63b=Jy het reeds die {arg1} Fylgja ontsluit. msg.2bb11d7c39dc='n Vyand is binne bereik van jou huidige wapen. msg.2bf7b1d59f34=eenhoring val msg.2c6c80931cd1=Velhoede -msg.2cd0d08a829a={arg1} wierook gemaak. -msg.2db4abf99659=Nuwe speletjie begin. msg.2e094dd0a2ab=speer swaai -msg.2efa88864653=Die bumerang het jou getref.{arg1} msg.3030e8ec7633=Vis -msg.30680e90d434={arg1} vis gerook in {arg2} gerookte vis. -msg.311f421748f9=Jy het 'n koker nodig om pyle te maak. -msg.31342e72b48c={arg1} vertrek. -msg.32b43edbf3b0=Berging moet opgegradeer word voor 'n weiveld. -msg.32c8e74e0055='n Koker gemaak. msg.33bc40d8201e=- Na die deuntjie, kies die aantal notas -msg.33c75a645734='n Boogstring gemaak. msg.33c89b4bdc4e=koker msg.34daac1528e0=kieslysbeweging -msg.34e4ec0621b4=Berging moet opgegradeer word voor 'n stal. msg.34fcedc354d9=visstok msg.363b1d2abd57=Kos in berging {arg1} vleis, {arg2} gerookte vis, {arg3} mandjies vrugte en neute. Totaal {arg4}. Daaglikse verbruik {arg5} -msg.364118a099cd=Eenhoring-oorwinning -msg.36e876dbcc17=Jy het 'n {arg1}-verbintenis met die {arg2}. msg.37423f3bd00f=velle -msg.37bb70fed953=Strik is gestel en leeg. msg.37ef0562902c=rankplant msg.381aea2617cb=Wierook msg.38a7045d078c=donderweer laag msg.38eb0fe3f78a=pyl vlieg -msg.39268e59f7ba=Strik is gestel maar nog nie aktief nie. -msg.3976f81bbfef=Jou {arg1} vertrek. msg.39784ab5ac68=stukkie sening msg.39a531d92bbe=pyl msg.3a7d9767b123=voorwerp -msg.3ba80d6f0cfb=Runes. {arg1} -msg.3bc5191d2dc2=Begin boom klim. Hoogte is {arg1} voet. msg.3c32451c9c71=velsakkies -msg.3ce35dadcc67=Stal is vol. Geen perde is gevang nie. msg.3cebb4c50866=visstok -msg.3dd6d1aafd1c={arg1} Velhandskoene gemaak. msg.3e024b87e650=harde klip msg.3e03229d39e4=Velle -msg.3e2cee02d8c1=Die lug begin ophelder. -msg.3e575fbcccad=Geen geboue beskikbaar nie. -msg.3e919b422247=Vuur by x {arg1} y {arg2} het doodgegaan. msg.3eb9cd52ec8d=velhandskoene -msg.3f098cc2c738=Gepouseer. Druk Backspace om voort te gaan. -msg.3f35ee808cb2={arg1} Veltoonikas gemaak. msg.3f638a51cb47=E of U - Vierde nota (hoogste toonhoogte) -msg.3fab86f11579=Hierdie boom is leeg. -msg.3ffc8c72cadf="'n {arg1} het ontsnap terwyl 'n inwoner die strik by x {arg2} nagegaan het. msg.4010ceb056dd=donderweer hoog msg.403654dac805=been4 msg.4037ea7ad431=spere msg.408a612a4167=skis1 -msg.409251fa0d30=Altaar moet in die basis gebou word. msg.412fed81f58a=rietmandjie msg.417705583821=wind middel msg.41a682cadfe3=vlieg -msg.423b7f343fb8=Vis aan die lyn. -msg.4248c4c1f5a9=Wierook brand. {arg1} uur oor. -msg.425dbf90058e={arg1} Slingers gemaak. msg.4272004d80b4=beerkarkas msg.427944aa680d=Velsakkies msg.42b2620d1afa=- Akkurate gooi verdien 2 punte elk msg.42da7d0b84a8=- Elke suksesvolle sprong verdien 2 punte msg.434d81f4ecc4=Kon nie lêer oopmaak nie: {arg1} -msg.43696d3d5fb8={arg1} gegraveer. msg.437ecef821db=speer mis msg.43821cae64c5=boogstrings -msg.44328bf27ea3={arg1} stokke in die vuur gegooi. msg.444d4678962b=val -msg.4525b0152629=Geen toerusting beskikbaar om te graveer nie. msg.4537c16badd9=boog skiet msg.455b11a16eb7=strikke -msg.45a604519c0d=Die bandiete het jou neergevel. -msg.45bcf18418f1=Jy moet binne 2 teëls van 'n stroom wees. msg.46fcdd91c99e=draugrhaugr stap -msg.470f9d20c2b3={arg1} Tou gemaak. msg.474c797713f3=stamme -msg.4798100ccc16=Skelet-bard voltooi. Jou telling vir al vyf deuntjies is {arg1}. msg.483a17dd2a17=Strikke -msg.484adfaab5cd={arg1} Boë gemaak. msg.494f87e3874d=draugrhaugr1 msg.495f723e9fa1=byle msg.4a0e932d1bc5=gruis msg.4a17d4fabe93=velbroeke msg.4b9b4385b1a9=bumerang -msg.4bce12c3add1=Jy are nie in die basis nie. -msg.4bd5f5ba3c71={arg1} onttrek. msg.4c0d2469f78b=klippe -msg.4c8578f10e74=Daar is reeds 'n vuurherd in die basis. -msg.4d723065565f=Jy gooi 'n stam in die vuur. -msg.4db797458510={arg1} Kleipotte gemaak. -msg.4e5ee9d0128e=Geen troeteldier nie. -msg.4ea30f60b92f=Rune-gravering kan slegs in die basisarea gedoen word. -msg.4ecf016b2d3f=Daar is reeds 'n vuurherd hier. msg.4f08301dcb7b=kennisgewing msg.4f11c6797b8d=vlak water -msg.4f4dcdd4262d=Stal gebou. msg.4f773e9d5bf0=Boë msg.4f7f358cd341=gans msg.4f99d3d5b638=Kleipotte -msg.4ff23d0c3700=Jy het die bumerang gemis.{arg1} msg.5009c8e190ee=kalkoen msg.508e8bc0cc57=- Gebruik Op/Af om die getal te verander msg.5123c22ce6a5=slinger lae reikafstand -msg.514b1402c9f3=Veilig die grond bereik. -msg.515f45b3270f=Die top bereik op {arg1} voet. -msg.52140591224d=Die gode is tevrede met jou oorwinning! {arg1} guns toegeken. msg.528fb1c4e5fb=Nuwe speletjie -msg.529f0f749181=Geen {arg1} beskikbaar nie. -msg.52f1fd1916c9=Brand wierook -msg.5397e0583f14=Ja -msg.53da80cba4ff={arg1} en strik versamel. msg.5460f2e3c43e=papdruk msg.546330ee64db=visstok breek -msg.546f2ff04577=Strik gestel. msg.54fc2d657ed6=Draugnorak msg.55748cf43121=vampier3 -msg.55c9d2b3e8a4='n Veltoonika gemaak. msg.5665ef30ef4d=Vlermuise val aan! Gooi jou speer om te verdedig. -msg.57b0465e575a="'n Bergreeks is in die ooste ontdek! -msg.57e2db156a64=Geen strik naby nie. -msg.57e457c02ba4=Voer vuur met stam msg.584227d57290=Riette msg.5906872f9bb6=vampier2 -msg.596350ae8387="'n Riet gevind. +msg.596350ae8387='n Riet gevind. msg.599096c44c5b=Beerkarkasse msg.5993f9da16fc=Leer geluide. -msg.59b74cafdedb=Vlermuisinval voltooi. Telling {arg1}. -msg.59eab77f00cc="'n {arg1} word honger. -msg.5a7c581c0427={arg1} Strikke gemaak. msg.5b61e4982b59=skis sterf msg.5bdb7fa2223d=Vere -msg.5be2899acbe8=Die inwoners se doel vervaag. msg.5c2434ecd90f=riette msg.5cac31311668=Weiveld is vol. Geen vee is herwin nie. msg.5cc7429297c8=wat met 'n byl vernietig kan word. -msg.5cda1b25dd32="'n {arg1} is honger en reageer nie. -msg.5d1fa9e5a5ef="'n Inwoner is geneem. -msg.5de6d49b4e89=Die area het uitgebrei! Nuwe gebied in die ooste ontdek. msg.5dfc869b7588=gooi krag -msg.5e09b31082c5=Geen strikke om te plaas nie. msg.5ea84b1201bb={arg1} guns gee jou die oë van 'n arend. msg.5f3f3a85393b=kieslys kies -msg.600007c39e3f=Geen avonture beskikbaar in die basis nie. -msg.612e052d92d2=Barrikade is reeds by volle gesondheid. -msg.61b1ce299103={arg1}. {arg2} oor. msg.623f78278373=Barrikade gesondheid {arg1} van {arg2} msg.62583aa87a59=Weiveld of berging nie gebou nie. Geen vee is herwin nie. msg.627a5b9e6322=klim boom -msg.62b1e8703ede='n Speer gemaak. msg.62fac2f438bb=valk msg.64875fcccaac=vis msg.64b945d9072e=Kruietuin nie gebou nie -msg.656dac78b857=Jy het {arg1} bumerangs gevang vir 'n totaal van {arg2} punte. msg.65eb0fb6ab40=velbroek -msg.666d7125f17b=Geen soektogte beskikbaar nie. msg.66fd9a7e91f8=rankplante msg.67ae077e6458=Kruietuin gebou msg.686021c25738=been3 msg.6861fd95f4f7=- Daar is 5 beurte -msg.6a26c7cfd66b={arg1} gedeponeer. -msg.6a33218f6325=Jy het die bumerang {arg1}. {arg2} punte.{arg3} msg.6c265b98505c=byl swaai msg.6cbfe49b4adf=Kon nie geluid laai nie. msg.6cf4935744c0=Kano's @@ -449,120 +766,68 @@ msg.6d4a0243dbfd=Lêer suksesvol gestoor msg.6d9c2a31fbbc=kleipotte msg.6e247a17f21a=Druk Enter wanneer gereed om te begin, of Escape om te kanselleer. msg.6e32618ee300=mes -msg.6fdc01a81c89=Jy kan nou toerusting met hierdie rune graveer by die handwerkkieslys. msg.704e634dd69f=tref grond -msg.708019666e3c={arg1} Kokers gemaak. -msg.70a5f57b592d=Geen altaar gebou nie. msg.714165bec103=stel strik msg.717d7fcc68b7=- Daar is 5 rondtes, tot 4 punte elk msg.71aad5f523eb=velhoede msg.731152a028c6=Gesluit. -msg.757117781964=Inwoners het {arg1} mandjies vrugte en neute versamel. msg.7680f62917b1=- Druk weer Spasie wanneer dit naby klink -msg.76c1490aad8c=Geen wierook om te brand nie. msg.77346d0447da=dons msg.7748b68d141a=diep woud -msg.778a4ff05e50=Kalkoen geslag. Het 1 vleis en vere gekry. -msg.7822e0af08c8=Altaar reeds gebou. msg.78f036ea9ebd=Die dier storm onvermoeid heen en weer. msg.7921110eb7e1=besig met handwerk msg.7968afd0c044=visstokke -msg.7a61d6b17282=Jy het 'n kleipot nodig om wierook te brand. -msg.7b50bfc0ef4b={arg1} Rietmandjies gemaak. msg.7babc233de26=stam msg.7c49f713a0fb=pyle -msg.7c57f16628c7="'n Klip gevind. -msg.7cc940c217a7=Klim teen {arg1}. {arg2} voet. +msg.7c57f16628c7='n Klip gevind. msg.7d2cf35450e3=Luister na die melodie en tel die notas. msg.7d88f361f3e8=zombie1 msg.7e83de91b4a2=bandietvrou sterf -msg.7f6990bc78a8={arg1} Klipbyle gemaak. -msg.7f7e3bbf8864="'n Vyand is nie meer binne bereik van jou huidige wapen nie. +msg.7f7e3bbf8864='n Vyand is nie meer binne bereik van jou huidige wapen nie. msg.7fae743693f4=Rugsakke msg.802aa6576577=Laai Spel msg.803e4c41bbd2=stokke msg.80655da8d80a=boom msg.806baaf8e039=kano's -msg.816c52fd2bdd=Nee msg.81df04a81e24={arg1} guns skyn op jou. {arg2} msg.823be948275f=- Beter tydsberekening verdien meer punte (tot 4) -msg.8257ec29507d={arg1} stamme in die vuur gegooi. -msg.837affd1b6ba=Barrikade {arg1} keer versterk met klippe. Gesondheid nou {arg2}. msg.83865f248682=Kragtiger ondooie. Hulle verloor jou nie uit die oog wanneer jy in die basis is nie. -msg.83a5c4369598='n Klipmes gemaak. -msg.83fa126f6e3f={arg1} gestel op gleuf {arg2}. -msg.8420d3438dd8=Fylgja-kieslys. +msg.863be329d064=dialoog msg.8443de859917=wind hoog msg.849a4f4a399d=Jy vlug uit die ryk van die dooies! -msg.84c5ff34e186={arg1} Klipmesse gemaak. -msg.8551c25cde92=Die wierook het uitgebrand. -msg.8569a552d825=x {arg1}, terrein {arg2}. Basis {arg3} teëls oos. Barrikade {arg4} van {arg5}. msg.85a177a79f1d=been2 msg.85f15bc57d6c=veer msg.862021235188=kano -msg.862614facb79=Geen kos nie, inwoners is honger. -msg.8626f8c56627=Velhandskoene gemaak. msg.86290fe7e711=been5 msg.86e257c3efcb=Oudste kennisgewing. {arg1} msg.87383ce4344d=Boogstrings msg.87cdb5c91437=toue -msg.87ee697acb01=Altaar gebou. msg.8818f1d55166={arg1} glans vul inwoners met doelgerigtheid. -msg.885cda3d707c=Jy vlug uit die skuilplek. msg.88749dbbbf09==== Vlermuisinval === msg.88a8bee5206e=- Lok die Eenhoring op die brug -msg.8aab96177c7d=Gaan strik na -msg.8b9881d57a1a=Hierdie area het niks oor nie. -msg.8c3fa20e31d0=Jy het {arg1} notas ooreengestem. Telling {arg2}. -msg.8d0ad3cf8648=Stoorlêer uitgevee. -msg.8d6c04ec96c7=Die vis is nog aan die lyn. -msg.8e19643ce0e6={arg1} uitgetrek. msg.8ee83610f314=mokkasiene msg.8f1379e43b0f=Velbroeke msg.8f69276b9332=Gooi 'n bumerang en vang dit op die terugtog. msg.8f993ac20023=Jy gaan 'n nou bergpas binne. 'n Massiewe Eenhoring versper jou pad! -msg.8feaa2e73a19=Basisinligting. {arg1} -msg.9007bd6e52db=Nie genoeg stokke nie. -msg.90c991ce4eec=Altaar. Guns {arg1}. msg.917ee46db0cd=by -msg.922b0aa0ef1a=Barrikade {arg1} keer versterk met rankplante. Gesondheid nou {arg2}. msg.924e0eb6b6f1=speler manlike skade msg.9281d2fe5f08={arg1} guns skyn op jou. Jy voel vinnig vir 'n rukkie. -msg.92849349ef1f="'n Perd sluit by jou stal aan. msg.92abc6d6953f=klim tou -msg.92b702e15649=Jy het die {arg1} Fylgja ontsluit! -msg.93682970720f=Wierook gemaak. msg.9379874d592b=Altaar nie gebou nie. Geen guns toegeken nie. -msg.93852d36202b={arg1} Mokkasiene gemaak. msg.93894d088f6a=- Gebruik jou byl om 'n brugstut te vernietig -msg.93fa0af97c4f=Daar is reeds 'n kruietuin in die basis. -msg.93fc8e4d1331={arg1} {arg2} gegraveer met {arg3}. msg.946466f6c963=stok -msg.94c221dc0888=Oefenmodus. Druk Enter om te begin, Escape om te kanselleer. msg.957f554c342a=beer -msg.9612a65234f9={arg1} gevang in strik by x {arg2} y 0! -msg.96901dc80a5b=Geen materiaal om die barrikade te versterk nie. -msg.96b0a63888d1=Kan nie strikke in die basisarea plaas nie. -msg.97c59037a63c="'n Oorlewende sluit by jou basis aan. -msg.97dcc91b2ee2=Jy het op jou strik getrap en dit gebreek! -msg.988157738a23=Geen avonture in hierdie area gevind nie. -msg.98ae12aa6a63=Jy stop visvang. +msg.97c59037a63c='n Oorlewende sluit by jou basis aan. msg.995d4e06ae4e=gerookte vis msg.998b61086fa7=Jy het 'n item opgetel waarvoor daar geen spesifieke geluid is nie. msg.9afdb7e61391=- Druk Spasie om te gooi msg.9b64062b2074=Bandiete-skuilplek -msg.9b81947e1398=Inwoners het 'n aanvallende {arg1} doodgemaak. msg.9bbcfc6c8f9d=bandiet4 msg.9c19f78d931d=been6 msg.9dd40321998e=vlermuis2 -msg.9ea4f66d0740=Gaan vuur na -msg.9fcdb8881bce=Jy vlug uit die ontmoeting. msg.a040b931b9bb=Hoe om te speel: -msg.a0844149a18c=Jy het {arg1} notas ingevoer en die werklike getal was {arg2}. {arg3} punte. Druk Enter om voort te gaan. msg.a153dba5e67a=diep water msg.a2620cbc10f5=dag -msg.a294ccba07b9=Vuurherd hier gebou. -msg.a2cc4be07e5e=Avontuurkieslys. msg.a2d7f5d60d98=klein wild msg.a2f3a6c42a8f=allerlei msg.a3347af174f3=Weiveld nie gebou nie @@ -572,136 +837,80 @@ msg.a56be51786dc=been1 msg.a570b024087d=Altyd honger, hulle voed op jou inwoners. msg.a641f39a6317=- Die hardloop eindig wanneer jy in 'n graf val msg.a646f0dcb735=Guns toegeken: {arg1}. -msg.a6b2cd34521f=Die son gaan onder. -msg.a6c587a6a19d="'n Vis is aan die lyn! msg.a6caf0c3771d=slingers msg.a6e2492f34b6==== Ontsnap uit Hel === -msg.a75c9ab9b807=Stal reeds gebou. msg.a79dc18e77d9=- Jy het 10 pogings msg.a7cb7754af6c=Nuutste kennisgewing. {arg1} msg.a95eab2b45da=- Spring (OP-pyltjie) om te verhoed dat jy vertrap word -msg.a9cf87f2edd7={arg1} Velbroeke gemaak. msg.aa3a1916166d=goblin1 msg.aa5edb7494f3=kleipot msg.ab2244bc6027=genesingsrol -msg.abd02188f443=Inwoner het {arg1} uit strik by x {arg2} y 0 gehaal en dit herstel. msg.abe73973cc7c=Kon nie stoorlêer laai nie. msg.ac36af678d78=Kontroles: -msg.ac66e08b54d7=Hervat. -msg.ac8ccb330272="'n {arg1} sluit by jou aan. msg.ad34f00c46cd=mokkasien msg.ad36d64ad3a3=goblin sterf -msg.ad610e155539=Die spoedseën vervaag. -msg.ade25255fbc1='n Kano gemaak. -msg.ae534dc25ad3=Inwoners het die barrikade herstel. +{arg1} gesondheid. -msg.af1bd00fc4be=Niks om te offer nie. -msg.af8df8d37140={arg1} Kano's gemaak. msg.af93482d73f0=genesingsrolle msg.aff5100bebc5=swart kat -msg.b0b80b668953={arg1} Spere gemaak. msg.b0cca9f9205a=Stokke msg.b0f6aa37f763=Rankplante msg.b11aa393c8a8=Mokkasiene -msg.b23d59c4bbce='n Slinger gemaak. msg.b31837f2fc5b=begin visvang msg.b32fc272dc0d=- Luister vir vlermuise wat van links of regs verbyvlieg -msg.b38e4cff23de=Inwoner het 'n vis gevang en by berging gevoeg. -msg.b46513dbc687={arg1} {arg2} onttrek. msg.b48d0661f0da=Veltoonikas -msg.b4a2314b1d80=Hierdie boom is afgekap. -msg.b4a9d19a4e85=Kies aantal notas. {arg1}. msg.b5d5cc084a95=bandiet3 -msg.b5f1924def3d=Inwoner het 'n vis gerook in {arg1} gerookte vis. -msg.b66ee1230dac=Barrikade versterk met klippe. +{arg1} gesondheid. Nou {arg2} van {arg3}. msg.b73a0709297f=roep troeteldier msg.b774102c89b5=Messe -msg.b8de1d1a935f=Inwoners het 'n aanvallende bandiet doodgemaak. msg.b94e9f3d7e00=sneeu msg.ba3af68702a3=Rune van Vernietiging geleer! msg.ba7d7dfe330b=Mandjies vrugte en neute -msg.bad2fcec0edf=Mokkasiene gemaak. msg.bb0ea68db3b4=mandjie vrugte en neute msg.bb40f75a9c60=vleis msg.bbc29b76c59b=gras -msg.bbfd1384acaf='n Kleipot gemaak. -msg.bd4796595f1f=Geen stokke om vuur te voer nie. -msg.bd573ed65ffe=Geen vis aan die lyn nie. msg.bdebda25dad9=pyl tref -msg.bf57e001639c='n Velsakkie gemaak. msg.bf93e5ce8bc1=Dons -msg.bfc7e2fc2280=Barrikade versterk met stam. +{arg1} gesondheid. Nou {arg2} van {arg3}. msg.c01409b3a728=Wanneer jy gooi, los kontrole wanneer bo water. Wanneer jy vang, los wanneer geluid bo speler is. msg.c05feaca7269=Geen items is herwin nie. msg.c1104d82c0bd=strik -msg.c2ff4bc695b7=Item nie beskikbaar nie. -msg.c3080306943b=Toerustingkieslys. -msg.c3567877be0e={arg1} pyle gemaak. -msg.c418fde85a0d='n Velhoed gemaak. -msg.c477acc3f80b=Jy kan slegs {arg1} pyle dra met jou huidige kokers. msg.c48d642737b2=Woon in bergagtige streke. msg.c4f7e9c21601=Gerookte Vis msg.c50641e24962=Jou gooi het die water gemis en in die nabygeleë plantegroei beland waar dit onwaarskynlik is om vis te lok. -msg.c50d661da7cf=Die barrikade het geval! msg.c52888225c69=val -msg.c5565f654184=Kruietuin gebou. Die basis genees nou vinniger. -msg.c6186586864e=x {arg1}, terrein {arg2}. Eenhoring kyk na {arg3} msg.c65e5dfc5ba7=bandiet1 msg.c72b7844929d=Bandiete verslaan: {arg1}. msg.c82e3d7279ef=stroom msg.c86ace9b97f8=Stal gebou. Perde {arg1} van {arg2} -msg.c8d882f9098c=Inwoners het {arg1} visse gevang en by berging gevoeg. msg.c8da1c4f1714=Word laer in toonhoogte soos die val vorder. -msg.c8fee26f6ee3=Geweier. msg.c90399f41b3f=Vleis msg.c9532ab465fb=been7 -msg.cb6c212139a1=Rune van Snelheid geleer! msg.cb8b9677952a=Bergingbelonings: msg.cb8e70ab2bcc=beerkarkasse msg.cc167fb645e4=boogstring -msg.cc3caa9812e2=Geen stamme om vuur te voer nie. msg.cc61d0f3de65=rietmandjies -msg.ccb9a6240155=Jy het 'n vuurherd binne 2 teëls nodig om 'n vuur te bou. msg.cccc5c842adb=byl tref -msg.ccce38999a27=Weiveld reeds gebou. -msg.cd13e6ce9297=Die arend se sig vervaag. -msg.cd3ef7da3f4f={arg1} {arg2} gedeponeer. -msg.cd4c1cc68057=Brand! {arg1} gesondheid oor. msg.ce13e4341cdc=binne bereik kom msg.ce3897c6b3be={arg1}: {arg2} msg.ce5aeca95fb9=item breek msg.cea88b214070={arg1} {arg2} -msg.cfe2650b4c6e="'n Klip gevind. +msg.cfe2650b4c6e='n Klip gevind. msg.d04a59a6a71b=Kontroles: LINKS/REGS om te beweeg, OP om te spring, CTRL om aan te val, ESC om te vlug msg.d0cb2acd0739=vel -msg.d103663bcfd9=1 {arg1} geoffer. Guns +{arg2}. Totaal {arg3}. -msg.d1c5baa8a36b=Barrikade versterk met stokke. +{arg1} gesondheid. Nou {arg2} van {arg3}. msg.d34b6217ea75=vyand val msg.d373510877fd=Velhandskoene msg.d39008c4a392=Onbehandelde uitsondering msg.d49f2e760778=rugsak msg.d537941485fb=R of I - Derde nota -msg.d5dd6ddda4ef=Vuur gebou by vuurherd. -msg.d5e86e1918e8=Niks om toe te rus nie. -msg.d5e89cddb940=Stal moet in die basis gebou word. msg.d609f615ddae=Geen stoorlêers gevind nie. -msg.d63eba28afc0=wes msg.d6dc139f529a=inval msg.d6fd3467a950=jeti1 msg.d75f36f88797=Byle msg.d7879bd506af=Geen vee is herwin nie. -msg.d8ea835664e1=Jou basis is by maksimum kapasiteit. msg.da0b5a461d98=F of K - Eerste nota (laagste toonhoogte) msg.da11dc5e090c=slinger tref msg.da93fb9992a3=vampier sterf -msg.dadcebf86f43="'n {arg1} {arg2} gevang. msg.dadd68431e60=Woon in sneeuagtige streke. msg.db2a8514a0fc=buite bereik gaan -msg.db476a28fe5b=Soekekieslys. msg.db56e2e1db9f=Avontuur msg.db5bbabf1bc3=bandiet2 -msg.dbea5ffbac7b=Draugnorak. Hoofkieslys. -msg.dc5c17f80fbe=Kan dit nie doen nie. -msg.ddea499514d8=Jy het reeds vandag jou Fylgja gebruik. msg.ddf360815408=Sening msg.ddfc9c735c48=Bandiete sal dit natuurlik nie sommer so aanvaar nie. msg.de0dce8ef11c=mandjies vrugte en neute @@ -709,94 +918,52 @@ msg.de2c51fece28=Altaar nie gebou nie msg.de4e8495f978=voetstap msg.de6b29cb1808=klei msg.de752f6fdd8b=vere -msg.df3f34f3f144="'n Skelet genaamd Billy Bones oefen om 'n bard te word. +msg.df3f34f3f144='n Skelet genaamd Billy Bones oefen om 'n bard te word. msg.df63c8846d76=Doelwit: -msg.df93ea08d751={arg1} Velsakkies gemaak. -msg.dfa22c1cada0={arg1} Rugsakke gemaak. -msg.dffaa4b11d31={arg1} {arg2} geoffer. Guns +{arg3}. Totaal {arg4}. msg.e00d5664a78e=Klei -msg.e0b678c82a60="'n Houtbrug span oor 'n diep kloof vorentoe. Die brug het twee stutte -msg.e0c7f029cfa2=Geen runes nog ontsluit nie. +msg.e0b678c82a60='n Houtbrug span oor 'n diep kloof vorentoe. Die brug het twee stutte msg.e142524d7689=Strategie: msg.e1c16d0490ee=Geen geluide beskikbaar nie. -msg.e1dc1099a799={arg1} Visstokke gemaak. msg.e253d297aabc=veltoonika msg.e2e91797da96=Visstokke msg.e30bfd0c38dc=klip -msg.e31811cdce94=Tou gemaak. msg.e34161b98188=slegte gooi -msg.e379741bfbd3=Genesingsrolle: +{arg1}. msg.e3ce3e543239=Kokers msg.e3d828480491=slinger hoë reikafstand msg.e4427f09bc09=Sluit hierdie skerm om te begin. -msg.e5a51ddbb159=Voer vuur met rankplant msg.e5d79aba2048=ondooie inwoner1 msg.e5f656d506a7=zombie tref msg.e6526216c064=Jy het die skat geplunder, and die Draugr is ontevrede! msg.e65fa8960222=Jy het reeds die Rune van Vernietiging bemeester. msg.e6ae58426f13=been8 msg.e7409fcb54bc=voer vuur -msg.e74f453392b6=Strik versamel. -msg.e75d3068a5e9=Barrikade versterk met rankplante. +{arg1} gesondheid. Nou {arg2} van {arg3}. msg.e8002c169040=hout msg.e8216720d30b=- Druk SPASIE om oor grafte te spring msg.e8db3a42f86f=Leer geluide msg.e8e8f4ee7a5a=Jy kan nou wapens met hierdie rune graveer by die handwerkkieslys. -msg.e8fe153261a9=Nie genoeg stamme nie. msg.e9dd1d268b65=Die basis lê ver na die ooste, bewaak deur 'n barrikade. -msg.ea6bfdb7bd29=Die Eenhoring het jou vertrap. msg.ea771032e597=Altaar gebou -msg.ead6f13efc8d=Jy moet 'n visstok toegerus hê. -msg.eb9cac43e997="'n Strik gemaak. msg.ebf229b227f8={arg1} {arg2} van {arg3} -msg.ec465c0c4000=Jy het oop grond voor jou nodig om te storm. -msg.eced46d198ed=Inwoner het 'n mandjie vrugte en neute versamel. -msg.ed989350becb=Hoogte {arg1} bereik. -msg.edbcc0a199d1={arg1} gesondheid. -msg.ee02d6d4c199=Jy het op jou strik getrap! Die {arg1} het ontsnap. msg.ee200b3d8ae2=Spere msg.eff5a5f34d9a=eenhoring op brug msg.f015f25c409b=boog span -msg.f08ee9fe3340=Begin nou. Herhaal die patroon. msg.f12b2d219fe8=Toue -msg.f137213e72e2="'n Swerm zombies is opgemerk. -msg.f16169ef79aa=Nie heeltemal 'n zombie of 'n vampier nie. Hierdie ondooie onthou dat hulle voorheen 'n huis gehad het, and " -msg.f1c671ae3045=Basisinligting. Geen opsies nie. -msg.f229791ba917={arg1} voet geval! {arg2} skade geneem. {arg3} gesondheid oor. +msg.4671b16b0398=Nie heeltemal 'n zombie of 'n vampier nie. Hierdie ondooie onthou dat hulle voorheen 'n huis gehad het, en dalk is daar nog kos daar... msg.f305da2c3550==== Vang die Bumerang === -msg.f32ea7a06f91={arg1}, x {arg2}, y {arg3}, terrein {arg4} msg.f3c5ed579a54=wind laag msg.f3d964225e83=speler vroulike skade -msg.f3e51f53f970=Weiveld gebou. -msg.f40ad52f4d97=Barrikade {arg1} keer versterk met stam. Gesondheid nou {arg2}. -msg.f48b940f83c7={arg1} geslag. Het 1 vleis en 1 vel gekry. -msg.f50492d2703a=Gans geslag. Het 1 vleis, vere, en dons gekry. msg.f5cabf873590=riet -msg.f5f6c13f2ceb=Inwoner het {arg1} by berging gevoeg. msg.f77fc018cb7b=Jy vind 'n versteekte bandiete-basis diep in die woud. msg.f83b6fe3aebf=Verlaat msg.f85b4b604c9b={arg1}. msg.f8909d26fe86=ondooie inwoner sterf -msg.f8b2a45e7e4b='n Boog gemaak. msg.f8fc573e2d2f=Laai Spel (geen stoorlêers gevind nie) msg.fa5bd38090c7=boog -msg.fa87b71ab25a=Speletjie gelaai. -msg.fa88a4c8033c=Daar is reeds 'n vuur in die basis. -msg.fb091149bb52=Velbroek gemaak. -msg.fb09c6d50b11="'n Nuwe soeke is beskikbaar: {arg1}. -msg.fb389469701e=Berging opgegradeer. Kapasiteit is nou {arg1} per item. msg.fb4a022a82b3=eenhoring galop msg.fbec17cb2fcb=reën -msg.fc1740dbb4ae=Geen wedstryde vir {arg1} nie. -msg.fc1ad6e10ac4={arg1} ({arg2} beskikbaar) -msg.fc5294f9b150={arg1} Boogstrings gemaak. msg.fca1af3d07b0=Genesingsrolle msg.fd1a25749457=Klankvolume {arg1}. -msg.fdd0b57cb7b9=Jy gooi 'n paar rankplante en blare in die vuur. -msg.fe0ede7d0360=Berging is volledig opgegradeer. msg.fe2a9d6606e0=draugnorak -msg.fe406c6e0055=Begin nou. msg.feea4a3b0a84==== Eenhoringjag === msg.fefc084f67de=D of J - Tweede nota msg.ff5ac0b6df7b=boë -msg.ffed2db61296=Vis gerook in {arg1} gerookte vis. diff --git a/lang/en.ini b/lang/en.ini index 5503da8..478cdc4 100644 --- a/lang/en.ini +++ b/lang/en.ini @@ -12,6 +12,14 @@ language.select_prompt=Select your language. language.selected=Language set to {language}. language.english_label=English (en) ui.window_title=Draugnorak +main_menu.prompt=Draugnorak. Main menu. +game.new_game_started=New game started. +game.loaded=Game loaded. +game.paused_prompt=Paused. Press backspace to resume. +game.resumed=Resumed. +exit.confirm=Really exit? +direction.west=west +direction.east=east sex.male=Male sex.female=Female new_character.choose_sex=Choose your sex. @@ -22,11 +30,16 @@ load_game.delete_confirm_base=Are you sure you want to delete the character {nam load_game.delete_confirm_with_metadata=Are you sure you want to delete the character {name} gender {sex} days {day}? load_game.delete_save_heading=Delete Save load_game.delete_save_failed=Unable to delete save. +load_game.save_deleted=Save deleted. +load_game.no_saves_found=No saves found. +load_game.unable_to_load=Unable to load save. +load_game.select_prompt=Load game. Select character. Press delete to remove a save. quick_slot.no_item_bound=No item bound to slot {slot}. menu.closed=Closed. menu.canceled=Canceled. menu.no_options=No options. menu.no_matches=No matches for {arg1}. +menu.main.story=The story option.no=No option.yes=Yes inventory.cant_carry_any_more_item=You can't carry any more {item}. @@ -36,9 +49,139 @@ inventory.option.personal=Personal inventory inventory.option.base_storage=Base storage inventory.count_set_to_slot={name} count set to slot {slot}. inventory.need_quiver_for_arrows=You need a quiver to carry arrows. +inventory.max_arrows_with_quivers=You can only carry {max} arrows with your current quivers. +inventory.item_not_available=Item not available. search.found_item=Found {item}. search.found_nothing=Found nothing. pickup.item=Picked up {item}. +time.period.am=am +time.period.pm=pm +time.report={hour} oclock {period} day {day} +time.report_with_conditions={time}. {conditions} +time.condition.sunny=Sunny +time.condition.daylight=Daylight +time.condition.dark=Dark +time.condition.windy=Windy +time.condition.raining=Raining +time.condition.storming=Storming +time.condition.moon_and_stars=Moon and stars +time.event.area_expanded=The area has expanded! New territory discovered to the east. +time.event.mountain_discovered=A mountain range has been discovered to the east! +time.event.invasion_source_mountains=the mountains +time.event.invasion_source_new_area=the new area +time.event.invasion_start={enemy_plural} are invading from {source}! +time.event.zombie_swarm_spotted=A swarm of zombies has been spotted. +time.event.survivor_joins_one=A survivor joins your base. +time.event.survivor_joins_many={count} survivors join your base. +time.event.base_max_capacity=Your base is at maximum capacity. +time.event.invasion_ended=The {enemy} invasion has ended. +time.event.blessing_speed_fades=The speed blessing fades. +time.event.blessing_resident_fades=The residents' purpose fades. +time.event.blessing_search_fades=The eagle's sight fades. +time.event.sun_setting=The sun is setting. +time.event.sky_brightening=The sky begins to brighten. +time.event.residents_repaired_barricade=Residents repaired the barricade. +{health} health. +time.event.incense_burned_out=The incense has burned out. +combat.burning=Burning! {health} health remaining. +combat.health_status={health} health. +combat.you_died=You have died. +enemies.residents_killed_attacker=Residents killed an attacking {enemy}. +enemies.resident_taken=A resident has been taken. +action.fire.intensity.giant_blaze=Giant blaze +action.fire.intensity.small_fire=Small fire +action.fire.intensity.glowing_coals=A few glowing coals +action.fire.estimate.less_than_one_hour=less than 1 hour +action.fire.estimate.approximately_one_hour=approximately 1 hour +action.fire.estimate.approximately_hours=approximately {hours} hours +action.fire.status={label}. {estimate} remaining. +action.no_fire_nearby=No fire nearby. +action.no_snare_nearby=No snare nearby. +action.snare_holds=Snare holds a {catch_type}. +action.snare_set_inactive=Snare is set but not active yet. +action.snare_set_empty=Snare is set and empty. +action.fish_on_line=Fish on the line. +action.no_fish_on_line=No fish on the line. +action.cannot_place_snares_in_base=Cannot place snares in the base area. +action.snare_already_here=There is already a snare here. +action.snare_set=Snare set. +action.no_snares_to_place=No snares to place. +action.feed_fire.stick=You dump an arm load of sticks into the fire. +action.feed_fire.vine=You toss a few vines and leaves into the fire. +action.feed_fire.log=You heave a log into the fire. +action.no_altar_built=No altar built. +action.need_clay_pot_for_incense=You need a clay pot to burn incense. +action.no_incense_to_burn=No incense to burn. +action.incense_burning=Incense burning. {hours} hours remaining. +action.no_sticks_to_feed_fire=No sticks to feed fire. +action.dumped_sticks=Dumped {amount} sticks into the fire. +action.no_vines_to_feed_fire=No vines to feed fire. +action.dumped_vines=Dumped {amount} vines into the fire. +action.no_logs_to_feed_fire=No logs to feed fire. +action.dumped_logs=Dumped {amount} logs into the fire. +action.burned_incense=Burned {amount} incense. +{hours} hours. +action.option.place_snare=Place Snare +action.option.feed_fire_stick=Feed fire with stick +action.option.feed_fire_vine=Feed fire with vine +action.option.feed_fire_log=Feed fire with log +action.option.burn_incense=Burn incense +action.option.check_fire=Check fire +action.option.check_snare=Check snare +action.option.check_fishing_pole=Check fishing pole +action.menu.prompt=Action menu. {option} +action.cant_do_that=Can't do that. +base_info.not_in_base=You are not in the base. +base_info.menu.no_options=Base info. No options. +base_info.menu.prompt=Base info. {option} +base.barricade_fallen=The barricade has fallen! +base.no_food_residents_hungry=No food, residents are hungry. +base.resident_fishing_pole_broke_one=A resident's fishing pole broke. +base.resident_fishing_pole_broke_many={count} fishing poles broke. +base.resident_caught_fish_one=Resident caught a fish and added it to storage. +base.resident_caught_fish_many=Residents caught {count} fish and added them to storage. +base.resident_smoked_fish=Resident smoked a fish into {yield} smoked fish. +base.livestock_produced=Livestock produced {meat} meat, {skins} skins, and {feathers} feathers and added to storage. +base.resident_spear_broke_one=A resident's spear broke from wear. +base.resident_spear_broke_many={count} spears broke from wear. +base.resident_sling_broke_one=A resident's sling broke from wear. +base.resident_sling_broke_many={count} slings broke from wear. +base.resident_bow_broke_one=A resident's bow broke from wear. +base.resident_bow_broke_many={count} bows broke from wear. +base.resident_clothing_repair_one=A resident is mending clothing. Used {vines} vines, {skins} skins, and {down} down. +base.resident_clothing_repair_many=Residents are mending clothing. Used {vines} vines, {skins} skins, and {down} down. +base.snare_escape_during_check=A {catch_type} escaped while a resident checked the snare at x {position}. +base.resident_retrieved_from_snare=Resident retrieved {game_type} from snare at x {position} y 0 and reset it. +base.resident_knife_broke_butchering=A resident's knife broke while butchering. +base.resident_butchered_result=Resident butchered {game_type}. Added {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew to storage. +base.resident_added_to_storage=Resident added {item} to storage. +base.resident_basket_broke_one=A resident's basket broke. +base.resident_basket_broke_many={count} baskets broke. +base.resident_basket_broke_foraging_one=A resident's basket broke while foraging. +base.resident_basket_broke_foraging_many={count} baskets broke while foraging. +base.resident_gathered_basket_food_one=Resident gathered a basket of fruits and nuts. +base.resident_gathered_basket_food_many=Residents gathered {count} baskets of fruits and nuts. +fishing.size.small=small +fishing.size.medium=medium sized +fishing.size.large=large +fishing.size.monster=monster +fishing.pole_broke.default=Your fishing pole broke. +fishing.pole_broke.switched_weapons=You switched weapons and your fishing pole broke. +fishing.pole_broke.moved_fish_got_away=You moved and the fish got away. Your fishing pole broke. +fishing.pole_broke.moved=You moved and your fishing pole broke. +fishing.require_pole_equipped=You need a fishing pole equipped. +fishing.require_near_stream=You need to be within 2 tiles of a stream. +fishing.fish_on_line=A fish is on the line! +fishing.caught=Caught a {size} {fish}. +fishing.fish_slipped_off_water=The fish slipped off in the water. +fishing.fish_got_away=The fish got away. +fishing.fish_still_on_line=The fish is still on the line. +fishing.stopped=You stop fishing. +altar.must_be_in_base=Must be in base to use altar. +altar.no_altar_built=No altar built. +altar.runed_cannot_sacrifice=Runed items cannot be sacrificed. +altar.nothing_to_sacrifice=Nothing to sacrifice. +altar.sacrificed_one=Sacrificed 1 {item}. Favor +{gain}. Total {total}. +altar.sacrificed_many=Sacrificed {count} {items}. Favor +{gain}. Total {total}. +altar.menu.prompt=Altar. Favor {favor}. storage.window_title=Inventory storage.transfer_prompt={prompt} (max {max}) storage.deposit_how_many=Deposit how many? @@ -51,6 +194,11 @@ storage.no_storage_built=No storage built. storage.menu_title=Base storage. storage.menu.prompt=Base storage. {option} storage.menu.no_options=Base storage. No options. +storage.runed_item_name=Runed {equipment} of {rune} +storage.deposited_one=Deposited {name}. +storage.deposited_many=Deposited {amount} {item}. +storage.withdrew_one=Withdrew {name}. +storage.withdrew_many=Withdrew {amount} {item}. crafting.require.fire_within_three_clay_pot=You need a fire within 3 tiles to craft a clay pot. crafting.require.fire_within_three_clay_pots=You need a fire within 3 tiles to craft clay pots. crafting.require.fire_within_three_bowstring=You need a fire within 3 tiles to make bowstring. @@ -68,10 +216,138 @@ character.menu.no_options=Character info. No options. character.pet.no_pet=No pet. character.pet.abandon_confirm=Really abandon your pet? {option} character.pet.unconscious_cannot_abandon=Your {pet} is unconscious. You can't abandon it right now. +character.info.name_sex=Name {name}, {sex} +character.info.name_unknown=Name unknown +character.info.health=Health {health} of {max} +character.info.weapon=Weapon {weapon} +character.info.clothing_equipped=Clothing equipped: {items} +character.info.no_clothing=No clothing equipped. +character.info.missing=Missing: {slots} +character.info.favor=Favor {favor} +character.info.speed=Speed {status} +character.info.pet=Pet {pet}, health {health} of {max_health}, loyalty {loyalty} of {max_loyalty} +character.info.pet_knocked_out=Knocked out for {hours} {hour_label}. +character.info.pet_none=No pet. +character.word.hour=hour +character.word.hours=hours +pet.default_name=pet +pet.returned=A {pet} returns to you. +pet.knocked_out=Your {pet} has been knocked out. +pet.knocked_out_with_remaining=Your {pet} has been knocked out. {hours} {hour_label} remaining. +pet.leaves={pet} leaves. +pet.leaving=Your {pet} is leaving. +pet.on_the_way=Your pet is on its way. +pet.hungry_unresponsive=A {pet} is hungry and unresponsive. +pet.joins_you=A {pet} joins you. +pet.offer.prompt=A friendly looking {pet} begs for food. Accept? +pet.offer.declined=Declined. +pet.retrieve.cant_carry_chew_on=You can't carry a {item}, so you give it to a {pet} to chew on. +pet.retrieve.retrieved_item=Your {pet} retrieved {item}. +pet.retrieve.random_find=Your {pet} retrieved {count} {item}. +pet.recovered_from_injuries=Your {pet} has recovered from its injuries. +pet.getting_hungry=A {pet} is getting hungry. +fylgja.already_used_today=You have already used your Fylgja today. +fylgja.menu.prompt=Fylgja menu. +fylgja.need_open_ground_to_charge=You need open ground in front of you to charge. +fylgja.option={name} Fylgja +fylgja.connection_with_target=You have a {stage} connection with the {target}. +fylgja.unlocked=You have unlocked the {name} Fylgja! +fylgja.already_unlocked=You have already unlocked the {name} Fylgja. +fylgja.name.unicorn=Unicorn +fylgja.target.unicorn=unicorn +fylgja.stage.tenuous=tenuous +fylgja.stage.faint=faint +fylgja.stage.stirring=stirring +fylgja.stage.budding=budding +fylgja.stage.kindled=kindled +fylgja.stage.bound=bound +fylgja.stage.sworn=sworn +fylgja.stage.ascendant=ascendant +fylgja.stage.ultimate=ultimate +quest.name.bat_invasion=Bat Invasion +quest.name.catch_boomerang=Catch the Boomerang +quest.name.enchanted_melody=Enchanted Melody +quest.name.escape_from_hel=Escape from Hel +quest.name.skeletal_bard=Skeletal Bard +quest.name.unknown=Unknown Quest +quest.description.bat_invasion=Bat Invasion. Giant killer bats are attacking. Press space to throw when the bat is centered. +quest.description.catch_boomerang=Catch the Boomerang. Throw and catch the boomerang as it returns for up to 4 points. +quest.description.enchanted_melody=Enchanted Melody. Repeat the pattern using E R D F or U I J K. Lowest to highest pitch. +quest.description.escape_from_hel=Escape from Hel. Press space to jump over open graves. The pace quickens. +quest.description.skeletal_bard=Skeletal Bard. A skeleton named Billy Bones is practicing to become a bard. Count the notes. +quest.description.unknown=Unknown quest. +quest.new_available=A new quest is available: {quest}. +quest.none_available=No quests available. +quest.favor_phrase.displeased=The gods are displeased with your performance. +quest.favor_phrase.pleased=The gods are pleased with your performance. +quest.favor_phrase.very_pleased=The gods are very pleased with your performance. +quest.favor_phrase.extremely_pleased=The gods are extremely pleased with your performance. +quest.favor_phrase.ultimately_pleased=The gods are ultimately pleased with your performance. +quest.rewards.title=Quest Rewards +quest.rewards.complete_heading=Quest Complete! +quest.rewards.heading=Rewards: +quest.rewards.favor_line=Favor: +{favor} +quest.rewards.item_line={item}: +{amount} +quest.rewards.inventory_full_line=Inventory full, could not receive {item}. +quest.rewards.no_items_awarded=No items awarded. +quest.rewards.score_line=Score: {score} +quest.menu.prompt=Quest menu. +quest.menu.count={index} of {total} +quest.minigame.starting=Starting. +quest.bat_invasion.complete_score=Bat invasion complete. Score {score}. +quest.boomerang.press_space_to_throw=Press Space to throw. +quest.boomerang.skill.almost_dropped=almost dropped +quest.boomerang.skill.managed_to_catch=managed to catch +quest.boomerang.skill.caught=caught +quest.boomerang.skill.expertly_caught=expertly caught +quest.boomerang.caught_result=You {skill} the boomerang. {points} points.{suffix} +quest.boomerang.missed=You missed the boomerang.{suffix} +quest.boomerang.hit_you=The boomerang hit you.{suffix} +quest.boomerang.summary=You caught {count} boomerangs for a total of {score} points. +quest.enchanted_melody.practice_prompt=Practice mode. Press Enter to begin, Escape to cancel. +quest.enchanted_melody.starting_prompt=Starting. Repeat the pattern. +quest.enchanted_melody.score=You matched {rounds} notes. Score {score}. +quest.skeletal_bard.select_notes=Select number of notes. {selection}. +quest.skeletal_bard.round_result=You entered {guess} notes and the actual number was {actual}. {points} points. Press Enter to continue. +quest.skeletal_bard.complete_score=Skeletal Bard complete. Your score for all five tunes is {score}. +quest.escape_from_hel.fell_in_score=You fell in. Score {score}. +adventure.none_in_base=No adventures available in the base. +adventure.already_attempted_today=You have already attempted an adventure today. +adventure.option.unicorn_hunt=Unicorn Hunt (Mountain Boss) +adventure.option.bandit_hideout=Bandit's Hideout +adventure.none_in_area=No adventures found in this area. +adventure.menu.prompt=Adventure menu. +adventure.victory=Victory! +adventure.rewards.title==== Victory Rewards === +adventure.unicorn.flee=You fled from the unicorn. +adventure.unicorn.position_report=X {x}, {terrain}, facing {direction} +adventure.unicorn.player_trampled=The unicorn trampled you! +adventure.unicorn.victory_title=Unicorn Victory +adventure.unicorn.reward.favor_awarded=The gods are pleased with your victory! {favor} favor awarded. +adventure.unicorn.reward.heal_scrolls=Heal Scrolls: +{count}. +adventure.unicorn.reward.learned_rune_swiftness=Learned Rune of Swiftness! +adventure.unicorn.reward.engrave_unlocked=You can now engrave equipment with this rune at the crafting menu. +adventure.unicorn.reward.mastered_rune_swiftness=You have already mastered the Rune of Swiftness. +adventure.unicorn.horses.no_stable_or_storage=Stable or storage not built. No horses were captured. +adventure.unicorn.horses.stable_full=Stable is full. No horses were captured. +adventure.unicorn.horses.joined_stable=A horse joins your stable. +adventure.unicorn.horses.none_captured=No horses were captured. +adventure.bandit_hideout.flee=You fled from the bandit hideout. +adventure.bandit_hideout.position_report=X {x}, {terrain}. Distance to base {distance}. Facing {direction}. Base health {health} of {max}. +adventure.bandit_hideout.player_defeated=You were defeated in the bandit hideout. +character.report.position={direction}, x {x}, y {y}, terrain {terrain} +character.report.terrain_mountains={terrain}. Mountains +character.report.player={health} of {max} health +character.report.pet={pet}: {health} of {max} health, loyalty {loyalty} of {max_loyalty} item.label.items=items item.label.item=item item.label.unknown=Unknown +equipment.menu.prompt=Equipment menu. {option} +equipment.menu.nothing_to_equip=Nothing to equip. equipment.menu.equipped_suffix= (equipped) +equipment.set_to_slot={name} set to slot {slot}. +equipment.equipped={name} equipped. +equipment.unequipped={name} unequipped. equipment.name.none=None equipment.name.unknown=Unknown equipment.name.spear=Spear @@ -102,6 +378,30 @@ equipment.name_plural.items=Items environment.tree.fell=Tree fell! environment.tree.fell_with_loot=Tree fell! Got {sticks} {sticks_label}, {vines} {vines_label}, and {logs} {logs_label}. environment.tree.inventory_full=Inventory full. +environment.fall.damage_report=Fell {height} feet! Took {damage} damage. {health} health remaining. +environment.snare.collected_with_catch=Collected {catch_type} and snare. +environment.snare.collected_empty=Collected snare. +environment.tree.cut_down=This tree has been cut down. +environment.tree.empty=This tree is empty. +environment.area.nothing_left=This area has nothing left. +environment.tree.climb_started=Started climbing tree. Height is {height} feet. +environment.tree.climb_reached_top=Reached the top at {height} feet. +environment.tree.climb_reached_ground=Safely reached the ground. +environment.tree.climb_down=Climbing down. +environment.movement.need_rope=You'll need a rope to climb there. +environment.movement.press_up_climb=Press up to climb up. +environment.movement.press_down_climb=Press down to climb down. +environment.movement.need_canoe=You need a canoe to cross deep water. +environment.rope_climb.direction.up=up +environment.rope_climb.direction.down=down +environment.rope_climb.progress=Climbing {direction}. {distance} feet. +environment.rope_climb.reached_elevation=Reached elevation {elevation}. +snare.escape_at=A {catch_type} escaped from your snare at x {position} y 0! +snare.caught_at={catch_type} caught in snare at x {position} y 0! +snare.stepped_on_with_escape=You stepped on your snare! The {catch_type} escaped. +snare.stepped_on_broke=You stepped on your snare and broke it! +fire.low_fuel_at=Fire at x {position} y {y} is getting low! +fire.went_out_at=Fire at x {position} y {y} has gone out. crafting.menu.prompt=Crafting menu. {option} crafting.category.weapons=Weapons crafting.category.tools=Tools @@ -110,10 +410,19 @@ crafting.category.clothing=Clothing crafting.category.buildings=Buildings crafting.category.barricade=Barricade crafting.category.runes=Runes +crafting.in_progress=Crafting... crafting.weapons.prompt=Weapons. {option} crafting.weapons.option.spear=Spear (1 Stick, 1 Vine, 1 Stone) [Requires Knife] crafting.weapons.option.sling=Sling (1 Skin, 2 Vines) crafting.weapons.option.bow=Bow (1 Stick, 1 Bowstring) +crafting.weapons.crafted.spear=Crafted a Spear. +crafting.weapons.crafted.sling=Crafted a Sling. +crafting.weapons.crafted.bow=Crafted a Bow. +crafting.weapons.crafted.stone_axe=Crafted a Stone Axe. +crafting.weapons.crafted_max.spears=Crafted {count} Spears. +crafting.weapons.crafted_max.slings=Crafted {count} Slings. +crafting.weapons.crafted_max.bows=Crafted {count} Bows. +crafting.weapons.crafted_max.stone_axes=Crafted {count} Stone Axes. crafting.tools.prompt=Tools. {option} crafting.tools.option.stone_knife=Stone Knife (2 Stones) crafting.tools.option.snare=Snare (1 Stick, 2 Vines) @@ -124,12 +433,42 @@ crafting.tools.option.quiver=Quiver (2 Skins, 2 Vines) crafting.tools.option.canoe=Canoe (4 Logs, 11 Sticks, 11 Vines, 6 Skins, 2 Rope, 6 Reeds) crafting.tools.option.reed_basket=Reed Basket (3 Reeds) crafting.tools.option.clay_pot=Clay Pot (3 Clay) +crafting.tools.crafted.stone_knife=Crafted a Stone Knife. +crafting.tools.crafted.snare=Crafted a Snare. +crafting.tools.crafted.fishing_pole=Crafted a Fishing Pole. +crafting.tools.crafted.rope=Crafted rope. +crafting.tools.crafted.quiver=Crafted a Quiver. +crafting.tools.crafted.canoe=Crafted a Canoe. +crafting.tools.crafted.reed_basket=Crafted a reed basket. +crafting.tools.crafted.clay_pot=Crafted a clay pot. +crafting.tools.crafted_max.stone_knives=Crafted {count} Stone Knives. +crafting.tools.crafted_max.snares=Crafted {count} Snares. +crafting.tools.crafted_max.fishing_poles=Crafted {count} Fishing Poles. +crafting.tools.crafted_max.ropes=Crafted {count} Rope. +crafting.tools.crafted_max.quivers=Crafted {count} Quivers. +crafting.tools.crafted_max.canoes=Crafted {count} Canoes. +crafting.tools.crafted_max.reed_baskets=Crafted {count} Reed Baskets. +crafting.tools.crafted_max.clay_pots=Crafted {count} Clay Pots. crafting.materials.prompt=Materials. {option} crafting.materials.option.butcher_game=Butcher Game [Requires Game, Knife, Fire nearby] crafting.materials.option.smoke_fish=Smoke Fish (1 Fish, 1 Stick) [Requires Fire nearby] crafting.materials.option.arrows=Arrows (2 Sticks, 4 Feathers, 2 Stones) [Requires Quiver] crafting.materials.option.bowstring=Bowstring (3 Sinew) [Requires Fire nearby] crafting.materials.option.incense=Incense (6 Sticks, 2 Vines, 1 Reed) [Requires Altar] +crafting.materials.not_enough_quiver_capacity_for_arrows=Not enough quiver capacity for arrows. +crafting.materials.crafted.arrows=Crafted {count} arrows. +crafting.materials.crafted.bowstring=Crafted a bowstring. +crafting.materials.crafted_max.bowstrings=Crafted {count} Bowstrings. +crafting.materials.crafted.incense=Crafted incense. +crafting.materials.crafted_max.incense=Crafted {count} Incense. +crafting.materials.smoke_fish.crafted=Smoked a fish into {yield} smoked fish. +crafting.materials.smoke_fish.crafted_max=Smoked {count} fish into {yield} smoked fish. +crafting.materials.butcher.goose=Butchered goose. Got 1 meat, feathers, and down. +crafting.materials.butcher.turkey=Butchered turkey. Got 1 meat and feathers. +crafting.materials.butcher.boar=Butchered boar. Got meat, 3 skins, and 2 sinew. +crafting.materials.butcher.default=Butchered {game}. Got 1 meat and 1 skin. +crafting.materials.butcher.no_space_outputs=No space for outputs. +crafting.materials.butcher.max_result=Butchered {count} game. Got {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew. crafting.clothing.prompt=Clothing. {option} crafting.clothing.option.skin_hat=Skin Hat (1 Skin, 1 Vine) crafting.clothing.option.skin_gloves=Skin Gloves (1 Skin, 1 Vine) @@ -138,6 +477,20 @@ crafting.clothing.option.skin_tunic=Skin Tunic (4 Skins, 2 Vines) crafting.clothing.option.moccasins=Moccasins (2 Skins, 1 Vine) crafting.clothing.option.skin_pouch=Skin Pouch (2 Skins, 1 Vine) crafting.clothing.option.backpack=Backpack (11 Skins, 5 Vines, 4 Skin Pouches) +crafting.clothing.crafted.skin_hat=Crafted a Skin Hat. +crafting.clothing.crafted.skin_gloves=Crafted Skin Gloves. +crafting.clothing.crafted.skin_pants=Crafted Skin Pants. +crafting.clothing.crafted.skin_tunic=Crafted a Skin Tunic. +crafting.clothing.crafted.moccasins=Crafted moccasins. +crafting.clothing.crafted.skin_pouch=Crafted a Skin Pouch. +crafting.clothing.crafted.backpack=Crafted a Backpack. +crafting.clothing.crafted_max.skin_hats=Crafted {count} Skin Hats. +crafting.clothing.crafted_max.skin_gloves=Crafted {count} Skin Gloves. +crafting.clothing.crafted_max.skin_pants=Crafted {count} Skin Pants. +crafting.clothing.crafted_max.skin_tunics=Crafted {count} Skin Tunics. +crafting.clothing.crafted_max.moccasins=Crafted {count} Moccasins. +crafting.clothing.crafted_max.skin_pouches=Crafted {count} Skin Pouches. +crafting.clothing.crafted_max.backpacks=Crafted {count} Backpacks. crafting.buildings.prompt=Buildings. {option} crafting.buildings.option.firepit=Firepit (9 Stones) crafting.buildings.option.fire=Fire (2 Sticks, 1 Log) [Requires Firepit] @@ -147,225 +500,218 @@ crafting.buildings.option.storage_upgrade_2=Upgrade Storage (12 Logs, 18 Stones, crafting.buildings.option.pasture=Pasture (8 Logs, 18 Ropes) [Base Only, Requires Storage Upgrade] crafting.buildings.option.stable=Stable (10 Logs, 15 Stones, 10 Vines) [Base Only, Requires Storage Upgrade] crafting.buildings.option.altar=Altar (9 Stones, 3 Sticks) [Base Only] +crafting.buildings.none_available=No buildings available. +crafting.buildings.firepit.already_in_base=There is already a firepit in the base. +crafting.buildings.firepit.already_here=There is already a firepit here. +crafting.buildings.firepit.built=Firepit built here. +crafting.buildings.fire.requires_firepit_nearby=You need a firepit within 2 tiles to build a fire. +crafting.buildings.fire.already_in_base=There is already a fire in the base. +crafting.buildings.fire.built=Fire built at firepit. +crafting.buildings.herb_garden.base_only=Herb garden can only be built in the base area. +crafting.buildings.herb_garden.already_in_base=There is already an herb garden in the base. +crafting.buildings.herb_garden.built=Herb garden built. The base now heals faster. +crafting.buildings.storage.base_only=Storage must be built in the base. +crafting.buildings.storage.fully_upgraded=Storage is fully upgraded. +crafting.buildings.storage.upgraded=Storage upgraded. Capacity is now {capacity} per item. +crafting.buildings.pasture.base_only=Pasture must be built in the base. +crafting.buildings.pasture.requires_storage_upgrade=Storage must be upgraded before a pasture. +crafting.buildings.pasture.already_built=Pasture already built. +crafting.buildings.pasture.built=Pasture built. +crafting.buildings.stable.base_only=Stable must be built in the base. +crafting.buildings.stable.requires_storage_upgrade=Storage must be upgraded before a stable. +crafting.buildings.stable.already_built=Stable already built. +crafting.buildings.stable.built=Stable built. +crafting.buildings.altar.base_only=Altar must be built in the base. +crafting.buildings.altar.already_built=Altar already built. +crafting.buildings.altar.built=Altar built. +crafting.runes.base_only=Rune engraving can only be done in the base area. +crafting.runes.option={rune} (1 Clay, 1 Favor) [Requires Knife] +crafting.runes.none_unlocked=No runes unlocked yet. +crafting.runes.prompt=Runes. {option} +crafting.runes.equipment_option={name} ({count} available) +crafting.runes.no_equipment_available=No equipment available to engrave. +crafting.runes.select_equipment_prompt=Select equipment to engrave with {rune}. {option} +crafting.runes.no_item_available=No {item} available. +crafting.runes.runed_name=Runed {equipment} of {rune} +crafting.runes.engraved=Engraved {item}. +crafting.runes.engraved_max=Engraved {count} {item} with {rune}. crafting.barricade.prompt=Barricade. {option} crafting.barricade.option.reinforce_sticks=Reinforce with sticks ({cost} sticks, +{health} health) crafting.barricade.option.reinforce_vines=Reinforce with vines ({cost} vines, +{health} health) crafting.barricade.option.reinforce_log=Reinforce with log ({cost} log, +{health} health) crafting.barricade.option.reinforce_stones=Reinforce with stones ({cost} stones, +{health} health) +crafting.barricade.full_health=Barricade is already at full health. +crafting.barricade.no_materials=No materials to reinforce the barricade. +crafting.barricade.reinforced.sticks=Reinforced barricade with sticks. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.vines=Reinforced barricade with vines. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.log=Reinforced barricade with log. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.stones=Reinforced barricade with stones. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced_max.sticks=Reinforced barricade {count} times with sticks. Health now {health}. +crafting.barricade.reinforced_max.vines=Reinforced barricade {count} times with vines. Health now {health}. +crafting.barricade.reinforced_max.log=Reinforced barricade {count} times with log. Health now {health}. +crafting.barricade.reinforced_max.stones=Reinforced barricade {count} times with stones. Health now {health}. +crafting.barricade.not_enough.sticks=Not enough sticks. +crafting.barricade.not_enough.vines=Not enough vines. +crafting.barricade.not_enough.logs=Not enough logs. +crafting.barricade.not_enough.stones=Not enough stones. crafting.missing=Missing: {requirements} crafting.requirement.stone_knife=Stone Knife crafting.requirement.game=Game crafting.requirement.favor=favor crafting.requirement.resources=resources +story.voice.format={speaker}: {line} +story.god.fallback=A god +story.god.odin=Odin +story.god.thor=Thor +story.god.freyja=Freyja +story.god.loki=Loki +story.god.tyr=Tyr +story.god.baldur=Baldur +story.god.frigg=Frigg +story.god.heimdall=Heimdall +story.god.hel=Hel +story.god.fenrir=Fenrir +story.god.freyr=Freyr +story.line01=The world has fallen. +story.line02=Once-great cities lie in ruin. +story.line03=In most places, not two stones remain as mankind set them. +story.line04=The gods, long thought sleeping, achieved the impossible. +story.line05=Ragnarok was averted. +story.line06=Great Fenrir was freed and did not strike down his captors. +story.line07=Surtr did not lay waste to our world with his flaming greatsword. +story.line08=For a fleeting age, the gods wrestled fate into silence. +story.line09=But the end of the world was delayed, never denied. +story.line10=One force lay beyond even divine command: mankind. +story.line11=Hatred swelled. +story.line12=Greed answered it. +story.line13=Mercy withered. +story.line14=Differences became crimes. +story.line15=Folk no longer argued; they tore at one another like beasts. +story.line16=Neighbors became enemies for trifles: a color, a song, a single word. +story.line17=War followed. +story.line18=Cities burned, roads broke, and monsters wearing human faces roamed the streets. +story.line19=Then ruin deepened into terror. +story.line20=The dead, enraged by wanton slaughter, rose from their graves. +story.line21=Corpses woke and hunted the living. +story.line22=Night-stalkers fed on blood. +story.line23=Even ash and dust remembered form and rose again. +story.line24=Soon all that remained was rubble and bone. +story.line25=Your last memory is flight from a vast horde of nightmare creatures. +story.line26=When you wake, you are somewhere strange. +story.line27=A crude wooden shelter stands against the wind, open to the elements, braced with sticks and logs. +story.line28=As your senses return, faint voices stir in the dark. +story.line29=After the death of this world, another shall rise. +story.line30=You have been judged worthy to try and survive. +story.line31=This world belongs to the dead. +story.line32=In time, they will slay even us. +story.line33=Prove yourself, warrior, and you may walk into the next world. +story.line34=May your death, when it comes, be honorable. +story.line35=We will aid you while we still have strength, but time is against us. +story.line36=Beyond your shelter lies grassland, and farther off, broken stone that may once have been a city. +story.line37=In the total devastation, even memory has lost its shape. [messages] ; seed:learn_sounds_label:sounds/quests/pit.ogg msg.00884428322b=pit ; seed:learn_sounds_label:sounds/actions/break_snare.ogg msg.01a159425acf=break snare -; src/fylgja_system.nvgt:128:insert_last[0] -msg.01af99b118c8={arg1} Fylgja ; src/item_registry.nvgt:item_plural:backpacks msg.03268c7d7239=backpacks ; src/item_registry.nvgt:item_singular:rope msg.03976920927e=rope -; src/menus/action_menu.nvgt:286:speak_with_history[0] -; src/menus/altar_menu.nvgt:115:speak_with_history[0] -; src/menus/base_info.nvgt:84:speak_with_history[0] -msg.03ff0c460a1f=No options. ; src/item_registry.nvgt:item_display:small_game msg.0406529811c7=Small Game -; draugnorak.nvgt:587:ui_info_box[2] +; draugnorak.nvgt:608:ui_info_box[2] msg.041d8413712d=A crash log was written to your save data folder. ; seed:learn_sounds_label:sounds/enemies/vampyr1.ogg msg.04a8916a9494=vampyr1 ; src/item_registry.nvgt:item_plural:incense msg.0532db2192fa=incense -; src/base_system.nvgt:902:notify[0] -msg.05c95b66bd57=A resident's knife broke while butchering. -; src/bosses/bandit_hideout.nvgt:783:insert_last[0] -; src/bosses/unicorn/unicorn_boss.nvgt:697:insert_last[0] +; src/bosses/bandit_hideout.nvgt:787:insert_last[0] msg.066723a92e94==== Victory Rewards === -; src/crafting/craft_materials.nvgt:483:speak_with_history[0] -msg.076a11174ca0=No space for outputs. ; src/quests/enchanted_melody_game.nvgt:36:insert_last[0] msg.07e9ab246cdd=After closing this screen, you can practice the notes. ; src/item_registry.nvgt:item_plural:sinew msg.08b42842d5bc=sinew -; src/bosses/unicorn/unicorn_boss.nvgt:706:insert_last[0] -msg.093440631290=You have already mastered the Rune of Swiftness. -; src/menus/altar_menu.nvgt:31:speak_with_history[0] -; src/menus/altar_menu.nvgt:59:speak_with_history[0] -msg.095b4ad6f082=Runed items cannot be sacrificed. -; excluded_sounds.nvgt:34:learn_sounds_add_description[1] +; src/sound_settings.nvgt:34:learn_sounds_add_description[1] msg.096539f23463=The war drums pound! Prepare for combat! ; src/item_registry.nvgt:item_display:stones msg.09c28ae8f83b=Stones ; src/menus/base_info.nvgt:54:insert_last[0] msg.09d016686864=Stable not built -; src/crafting/craft_tools.nvgt:205:speak_with_history[0] -msg.0a133b0ecad2=Crafted a Fishing Pole. ; src/item_registry.nvgt:item_display:reed_baskets msg.0a3bdcef1906=Reed Baskets ; src/quests/enchanted_melody_game.nvgt:26:insert_last[0] msg.0a9d6438c818==== Enchanted Melody === -; src/menus/action_menu.nvgt:210:speak_with_history[0] -msg.0addf2ff4572=Burned {arg1} incense. +{arg2} hours. ; src/bosses/bandit_hideout.nvgt:305:insert_last[0] msg.0b3d8d5cdca6=- Reach the base and destroy the barricade -; src/crafting/craft_buildings.nvgt:301:speak_with_history[0] -msg.0b78c6a3e407=Pasture must be built in the base. -; src/pet_system.nvgt:570:speak_with_history[0] -msg.0ba82f2cdb6c=Your pet is on its way. ; seed:learn_sounds_label:sounds/terrain/forest.ogg msg.0bcd9af79f2d=forest ; seed:learn_sounds_label:sounds/crafting_complete.ogg msg.0c7789cf9a52=crafting complete -; src/menus/action_menu.nvgt:233:insert_last[0] -msg.0c976639507d=Feed fire with stick -; src/crafting/craft_weapons.nvgt:265:speak_with_history[0] -msg.0cb01a9fb609=Crafted a Stone Axe. ; src/item_registry.nvgt:item_display:arrows msg.0cf604cb001b=Arrows ; seed:learn_sounds_label:sounds/weapons/sling_swing.ogg msg.0d1ec2e04286=sling swing -; src/crafting/craft_clothing.nvgt:481:speak_with_history[0] -msg.0da18cb6fbe2=Crafted a Backpack. ; src/item_registry.nvgt:item_plural:knives msg.0e16a11cda9a=knives -; src/crafting/craft_buildings.nvgt:255:speak_with_history[0] -msg.0e2e63241760=Storage must be built in the base. ; src/item_registry.nvgt:item_singular:spear msg.0e57fb642209=spear ; src/item_registry.nvgt:item_display:slings msg.0eb796e65c39=Slings -; src/bosses/adventure_system.nvgt:34:insert_last[0] -msg.0f5211918a6f=Unicorn Hunt (Mountain Boss) ; src/item_registry.nvgt:item_singular:skin_pouch msg.0f9af12cbb82=skin pouch -; src/menus/action_menu.nvgt:228:insert_last[0] -msg.10065b4cd62c=Place Snare -; src/menus/action_menu.nvgt:83:speak_with_history[0] -msg.10adaed44a3e=There is already a snare here. -; src/menus/action_menu.nvgt:99:speak_with_history[0] -msg.114e55e657be=You dump an arm load of sticks into the fire. -; src/crafting/craft_buildings.nvgt:223:speak_with_history[0] -msg.118e74882896=Herb garden can only be built in the base area. -; src/crafting/craft_barricade.nvgt:127:speak_with_history[0] -msg.125769e87318=Not enough vines. ; src/item_registry.nvgt:item_display:logs msg.126dd3b70a5c=Logs -; src/menus/action_menu.nvgt:214:speak_with_history[0] -msg.131bd02673e5=Action menu. ; libstorm-nvgt/file_viewer.nvgt:74:screen_reader_speak[0] msg.136e4cb03bd5=Failed to save file -; src/menus/action_menu.nvgt:170:speak_with_history[0] -msg.13cd01ceccd3=Dumped {arg1} vines into the fire. -; src/pet_system.nvgt:1252:notify[0] -msg.14056a0402ef=Your {arg1} has recovered from its injuries. -; src/menus/action_menu.nvgt:43:speak_with_history[0] -msg.14272bbf4f20=No fire nearby. ; src/item_registry.nvgt:item_plural:quivers msg.145ba8a7a0f2=quivers -; src/bosses/bandit_hideout.nvgt:856:insert_last[0] +; src/bosses/bandit_hideout.nvgt:860:insert_last[0] msg.14f5f5ff4f76=No survivors were found. -; src/crafting/craft_materials.nvgt:78:speak_with_history[0] -; src/crafting/craft_materials.nvgt:112:speak_with_history[0] -msg.15e5059dafbc=Not enough quiver capacity for arrows. ; seed:learn_sounds_label:sounds/game/game_falls.ogg msg.16134a4250f7=game falls -; src/bosses/unicorn/unicorn_boss.nvgt:711:insert_last[0] -msg.162bb07757cf=Stable or storage not built. No horses were captured. ; src/quests/escape_from_hel_game.nvgt:12:insert_last[0] msg.16a233f44489=- Listen for open graves approaching (growing louder) -; src/crafting/craft_barricade.nvgt:200:speak_with_history[0] -msg.16cd07c0a9b6=Reinforced barricade {arg1} times with sticks. Health now {arg2}. -; src/inventory_items.nvgt:475:speak_with_history[0] -; src/inventory_items.nvgt:498:speak_with_history[0] -; src/menus/equipment_menu.nvgt:242:speak_with_history[0] -msg.16d29946de8e={arg1} equipped. -; src/world/world_fires.nvgt:38:notify[0] -msg.17213930ddb9=Fire at x {arg1} y {arg2} is getting low! -; draugnorak.nvgt:247:ui_question[1] ; seed:manual msg.176b9a0c8398=Really exit? ; src/item_registry.nvgt:item_singular:incense_stick msg.17808e3775e1=incense stick -; src/crafting/craft_runes.nvgt:227:speak_with_history[0] -msg.1792abbb7eb8=Select equipment to engrave with {arg1}. {arg2} -; src/quests/skeletal_bard_game.nvgt:42:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:44:insert_last[0] msg.17b5b2a286cc==== Skeletal Bard === -; src/quests/catch_the_boomerang_game.nvgt:30:speak_with_history[0] -msg.17c677526bd6=Press Space to throw. ; seed:learn_sounds_label:sounds/quests/bat1.ogg msg.18b837bb6f43=bat1 ; seed:learn_sounds_label:sounds/enemies/yeti_dies.ogg msg.18c77e824a2a=yeti dies -; src/crafting/craft_materials.nvgt:423:speak_with_history[0] -msg.1a25b0443252=Butchered boar. Got meat, 3 skins, and 2 sinew. ; seed:learn_sounds_label:sounds/enemies/bandit_dies.ogg msg.1a853cbfbc36=bandit dies -; src/crafting/crafting_core.nvgt:206:speak_with_history[0] -msg.1af5fdafa634=Crafting... -; excluded_sounds.nvgt:48:learn_sounds_add_description[1] +; src/sound_settings.nvgt:48:learn_sounds_add_description[1] msg.1bb8ef2886a3=Basic undead. ; seed:learn_sounds_label:sounds/nature/night.ogg msg.1be2a44cb53d=night ; src/bosses/bandit_hideout.nvgt:299:insert_last[0] msg.1bfa6bc809d4==== Bandit's Hideout === -; src/quests/escape_from_hel_game.nvgt:119:speak_with_history[0] -msg.1c2272bc0140=You fell in. Score {arg1}. -; src/crafting/craft_barricade.nvgt:163:speak_with_history[0] -msg.1c5cbc1424ec=Not enough stones. ; src/item_registry.nvgt:item_singular:skin_glove msg.1c7022965d1a=skin glove ; src/menus/base_info.nvgt:20:insert_last[0] msg.1d15d0d5c98d=Storage built. Total items {arg1} -; src/menus/action_menu.nvgt:160:speak_with_history[0] -msg.1d493d7011a0=No vines to feed fire. -; src/bosses/bandit_hideout.nvgt:802:insert_last[0] +; src/bosses/bandit_hideout.nvgt:806:insert_last[0] msg.1d61343b9660=Storage not built. No item rewards. ; seed:learn_sounds_label:sounds/items/fire.ogg msg.1da840244989=fire ; src/item_registry.nvgt:item_singular:sling msg.1db76ac85135=sling -; src/pet_system.nvgt:484:speak_with_history[0] -msg.20a5cf945886=Your {arg1} is unconscious. You can't abandon it right now. -; src/world/world_snares.nvgt:81:notify[0] -msg.21192381c66d=A {arg1} escaped from your snare at x {arg2} y 0! -; src/quest_system.nvgt:178:text_reader[1] -msg.21b534113694=Quest Rewards -; src/menus/action_menu.nvgt:260:insert_last[0] -msg.226f7d1cdeb1=Check fishing pole ; src/item_registry.nvgt:item_singular:axe msg.237b5017397b=axe -; src/time_system.nvgt:658:notify[0] -msg.244b7f948d5d=The {arg1} invasion has ended. -; src/bosses/adventure_system.nvgt:21:speak_with_history[0] -msg.2455422b697c=You have already attempted an adventure today. ; src/bosses/unicorn/unicorn_boss.nvgt:117:insert_last[0] msg.245c89590526=- When the bridge collapses with the Unicorn on it, you win! -; draugnorak.nvgt:296:speak_with_history[0] -; src/menus/menu_utils.nvgt:53:speak_with_history[0] -msg.247e80c6393a=You have died. -; src/environment.nvgt:980:speak_with_history[0] -msg.24d4bced9a39=Climbing down. -; draugnorak.nvgt:425:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:400:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:231:speak_with_history[0] -msg.25038d9da464=east -; src/bosses/bandit_hideout.nvgt:780:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:682:speak_with_history[0] -msg.25296a531b53=Victory! -; src/bosses/bandit_hideout.nvgt:830:insert_last[0] +; src/bosses/bandit_hideout.nvgt:834:insert_last[0] msg.25db7a4ec692=Livestock were recovered and added to your pasture. ; seed:learn_sounds_label:sounds/quests/safe_to_jump.ogg msg.2630bd23d7d4=safe to jump ; seed:learn_sounds_label:sounds/quests/spear_hit.ogg ; seed:learn_sounds_label:sounds/weapons/spear_hit.ogg msg.2648db667f58=spear hit -; src/save_system.nvgt:439:speak_with_history[0] -msg.26c2f4289162=Load game. Select character. Press delete to remove a save. ; seed:learn_sounds_label:sounds/nature/thunder_medium.ogg msg.270dcc07d3ae=thunder medium ; seed:learn_sounds_label:sounds/jump.ogg @@ -377,92 +723,49 @@ msg.2727056eb878=Pasture built. Livestock {arg1} of {arg2} ; libstorm-nvgt/notifications.nvgt:161:notifications_speak[0] ; libstorm-nvgt/notifications.nvgt:181:notifications_speak[0] msg.273d131f0c8e=No notifications. -; src/time_system.nvgt:348:notify[0] -msg.27a582f91d6b={arg1} are invading from {arg2}! ; src/quests/enchanted_melody_game.nvgt:28:insert_last[0] msg.27bbfb11a294=Repeat the magical pattern to earn favor from the gods. ; seed:learn_sounds_label:sounds/enemies/vampyr4.ogg msg.27e4cdae51e3=vampyr4 -; src/quests/skeletal_bard_game.nvgt:50:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:52:insert_last[0] msg.27f1dd42841b=- Press Enter to confirm ; src/menus/base_info.nvgt:30:insert_last[0] msg.27f5254de319=Storage not built -; src/bosses/bandit_hideout.nvgt:813:insert_last[0] +; src/bosses/bandit_hideout.nvgt:817:insert_last[0] msg.27f76f96867d={arg1}: +{arg2}. ; src/bosses/unicorn/unicorn_boss.nvgt:115:insert_last[0] msg.282b619d84bc=- Or fight the Unicorn directly (it has massive health) ; src/quests/bat_invasion_game.nvgt:13:insert_last[0] msg.285df50e183e=- Press SPACE to throw your spear when the bat sounds centered -; src/menus/action_menu.nvgt:57:speak_with_history[0] -msg.29a2d9e8aadb=Snare holds a {arg1}. -; src/crafting/craft_clothing.nvgt:176:speak_with_history[0] -msg.29a828259ef4=Crafted {arg1} Skin Hats. -; src/crafting/craft_tools.nvgt:453:speak_with_history[0] -msg.29d1fab76b47=Crafted a reed basket. ; src/quests/bat_invasion_game.nvgt:19:text_reader_lines[1] -; src/quests/catch_the_boomerang_game.nvgt:16:text_reader_lines[1] +; src/quests/catch_the_boomerang_game.nvgt:26:text_reader_lines[1] ; src/quests/enchanted_melody_game.nvgt:39:text_reader_lines[1] msg.29f291640516=Quest Instructions -; src/bosses/unicorn/unicorn_boss.nvgt:720:insert_last[0] -msg.2a72e1170f55=No horses were captured. ; src/quests/escape_from_hel_game.nvgt:11:insert_last[0] msg.2afb87ae1752=- You run automatically, speed increases over time -; src/flying_creature_template.nvgt:70:speak_with_history[0] -msg.2b436c9ddbbb=Butchered duck. Got 1 meat, feathers, and down. -; src/menus/altar_menu.nvgt:16:speak_with_history[0] -msg.2b8ff62c083e=Must be in base to use altar. -; src/fylgja_system.nvgt:101:insert_last[0] -msg.2badd283a63b=You have already unlocked the {arg1} Fylgja. -; excluded_sounds.nvgt:29:learn_sounds_add_description[1] +; src/sound_settings.nvgt:29:learn_sounds_add_description[1] msg.2bb11d7c39dc=An enemy is in range of your currently wielded weapon. ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_falls.ogg msg.2bf7b1d59f34=unicorn falls ; src/item_registry.nvgt:item_display:skin_hats msg.2c6c80931cd1=Skin Hats -; src/crafting/craft_materials.nvgt:279:speak_with_history[0] -msg.2cd0d08a829a=Crafted {arg1} Incense. -; draugnorak.nvgt:183:speak_with_history[0] -msg.2db4abf99659=New game started. ; seed:learn_sounds_label:sounds/weapons/spear_swing.ogg msg.2e094dd0a2ab=spear swing -; src/quests/catch_the_boomerang_game.nvgt:90:speak_with_history[0] -msg.2efa88864653=The boomerang hit you.{arg1} ; src/item_registry.nvgt:item_display:fish msg.3030e8ec7633=Fish -; src/crafting/craft_materials.nvgt:368:speak_with_history[0] -msg.30680e90d434=Smoked {arg1} fish into {arg2} smoked fish. -; src/crafting/craft_materials.nvgt:71:speak_with_history[0] -; src/crafting/craft_materials.nvgt:104:speak_with_history[0] -msg.311f421748f9=You need a quiver to craft arrows. -; src/pet_system.nvgt:466:speak_with_history[0] -msg.31342e72b48c={arg1} leaves. -; src/crafting/craft_buildings.nvgt:305:speak_with_history[0] -msg.32b43edbf3b0=Storage must be upgraded before a pasture. -; src/crafting/craft_tools.nvgt:306:speak_with_history[0] -msg.32c8e74e0055=Crafted a Quiver. -; src/quests/skeletal_bard_game.nvgt:48:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:50:insert_last[0] msg.33bc40d8201e=- After the tune, choose the number of notes -; src/crafting/craft_materials.nvgt:168:speak_with_history[0] -msg.33c75a645734=Crafted a bowstring. ; src/item_registry.nvgt:item_singular:quiver msg.33c89b4bdc4e=quiver ; seed:learn_sounds_label:sounds/menu/menu_move.ogg ; seed:learn_sounds_label:sounds/menu.bak/menu_move.ogg msg.34daac1528e0=menu move -; src/crafting/craft_buildings.nvgt:335:speak_with_history[0] -msg.34e4ec0621b4=Storage must be upgraded before a stable. ; src/item_registry.nvgt:item_singular:fishing_pole msg.34fcedc354d9=fishing pole ; src/menus/base_info.nvgt:26:insert_last[0] msg.363b1d2abd57=Food in storage {arg1} meat, {arg2} smoked fish, {arg3} baskets of fruits and nuts. Total {arg4}. Daily use {arg5} -; src/bosses/unicorn/unicorn_boss.nvgt:728:text_reader_lines[1] -msg.364118a099cd=Unicorn Victory -; src/fylgja_system.nvgt:91:insert_last[0] -msg.36e876dbcc17=You have a {arg1} connection with the {arg2}. ; src/item_registry.nvgt:item_plural:skins msg.37423f3bd00f=skins -; src/menus/action_menu.nvgt:61:speak_with_history[0] -msg.37bb70fed953=Snare is set and empty. ; src/item_registry.nvgt:item_singular:vine ; seed:learn_sounds_label:sounds/items/vine.ogg msg.37ef0562902c=vine @@ -472,52 +775,24 @@ msg.381aea2617cb=Incense msg.38a7045d078c=thunder low ; seed:learn_sounds_label:sounds/weapons/arrow_flies.ogg msg.38eb0fe3f78a=arrow flies -; src/menus/action_menu.nvgt:59:speak_with_history[0] -msg.39268e59f7ba=Snare is set but not active yet. -; src/pet_system.nvgt:551:speak_with_history[0] -msg.3976f81bbfef=Your {arg1} is leaving. ; src/item_registry.nvgt:item_singular:piece_of_sinew msg.39784ab5ac68=piece of sinew ; src/item_registry.nvgt:item_singular:arrow msg.39a531d92bbe=arrow ; seed:learn_sounds_label:sounds/items/item.ogg msg.3a7d9767b123=item -; src/crafting/craft_runes.nvgt:168:speak_with_history[0] -msg.3ba80d6f0cfb=Runes. {arg1} -; src/environment.nvgt:930:speak_with_history[0] -msg.3bc5191d2dc2=Started climbing tree. Height is {arg1} feet. ; src/item_registry.nvgt:item_plural:skin_pouches msg.3c32451c9c71=skin pouches -; src/bosses/unicorn/unicorn_boss.nvgt:713:insert_last[0] -msg.3ce35dadcc67=Stable is full. No horses were captured. ; seed:learn_sounds_label:sounds/actions/fishpole.ogg msg.3cebb4c50866=fishpole -; src/crafting/craft_clothing.nvgt:233:speak_with_history[0] -msg.3dd6d1aafd1c=Crafted {arg1} Skin Gloves. ; seed:learn_sounds_label:sounds/terrain/hard_stone.ogg msg.3e024b87e650=hard stone ; src/item_registry.nvgt:item_display:skins msg.3e03229d39e4=Skins -; src/time_system.nvgt:836:notify[0] -msg.3e2cee02d8c1=The sky begins to brighten. -; src/crafting/craft_buildings.nvgt:100:speak_with_history[0] -msg.3e575fbcccad=No buildings available. -; src/world/world_fires.nvgt:44:notify[0] -msg.3e919b422247=Fire at x {arg1} y {arg2} has gone out. ; src/item_registry.nvgt:item_plural:skin_gloves msg.3eb9cd52ec8d=skin gloves -; draugnorak.nvgt:229:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:322:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:135:speak_with_history[0] -msg.3f098cc2c738=Paused. Press backspace to resume. -; src/crafting/craft_clothing.nvgt:345:speak_with_history[0] -msg.3f35ee808cb2=Crafted {arg1} Skin Tunics. ; src/quests/enchanted_melody_game.nvgt:34:insert_last[0] msg.3f638a51cb47=E or U - Fourth note (highest pitch) -; src/environment.nvgt:852:speak_with_history[0] -msg.3fab86f11579=This tree is empty. -; src/base_system.nvgt:780:notify[0] -msg.3ffc8c72cadf=A {arg1} escaped while a resident checked the snare at x {arg2}. ; seed:learn_sounds_label:sounds/nature/thunder_high.ogg msg.4010ceb056dd=thunder high ; seed:learn_sounds_label:sounds/quests/bone4.ogg @@ -526,20 +801,12 @@ msg.403654dac805=bone4 msg.4037ea7ad431=spears ; seed:learn_sounds_label:sounds/enemies/wight1.ogg msg.408a612a4167=wight1 -; src/crafting/craft_buildings.nvgt:364:speak_with_history[0] -msg.409251fa0d30=Altar must be built in the base. ; src/item_registry.nvgt:item_singular:reed_basket msg.412fed81f58a=reed basket ; seed:learn_sounds_label:sounds/nature/wind_medium.ogg msg.417705583821=wind medium ; seed:learn_sounds_label:sounds/terrain/fly.ogg msg.41a682cadfe3=fly -; src/menus/action_menu.nvgt:67:speak_with_history[0] -msg.423b7f343fb8=Fish on the line. -; src/menus/action_menu.nvgt:140:speak_with_history[0] -msg.4248c4c1f5a9=Incense burning. {arg1} hours remaining. -; src/crafting/craft_weapons.nvgt:184:speak_with_history[0] -msg.425dbf90058e=Crafted {arg1} Slings. ; src/item_registry.nvgt:item_singular:boar_carcass msg.4272004d80b4=boar carcass ; src/item_registry.nvgt:item_display:skin_pouches @@ -550,38 +817,24 @@ msg.42b2620d1afa=- Accurate throws earn 2 points each msg.42da7d0b84a8=- Each successful jump earns 2 points ; libstorm-nvgt/file_viewer.nvgt:53:screen_reader_speak[0] msg.434d81f4ecc4=Failed to open file: {arg1} -; src/crafting/craft_runes.nvgt:303:speak_with_history[0] -msg.43696d3d5fb8=Engraved {arg1}. ; seed:learn_sounds_label:sounds/quests/spear_miss.ogg msg.437ecef821db=spear miss ; src/item_registry.nvgt:item_plural:bowstrings msg.43821cae64c5=bowstrings -; src/menus/action_menu.nvgt:155:speak_with_history[0] -msg.44328bf27ea3=Dumped {arg1} sticks into the fire. ; seed:learn_sounds_label:sounds/actions/falling.ogg msg.444d4678962b=falling -; src/crafting/craft_runes.nvgt:222:speak_with_history[0] -msg.4525b0152629=No equipment available to engrave. ; seed:learn_sounds_label:sounds/weapons/bow_fire.ogg msg.4537c16badd9=bow fire ; src/item_registry.nvgt:item_plural:snares msg.455b11a16eb7=snares -; src/bosses/bandit_hideout.nvgt:384:speak_with_history[0] -msg.45a604519c0d=The bandits cut you down. -; src/fishing.nvgt:168:speak_with_history[0] -msg.45bcf18418f1=You need to be within 2 tiles of a stream. +; src/sound_settings.nvgt:38:learn_sounds_add_description[1] +msg.4671b16b0398=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there... ; seed:learn_sounds_label:sounds/terrain/draugrhaugr_step.ogg msg.46fcdd91c99e=draugrhaugr step -; src/crafting/craft_tools.nvgt:287:speak_with_history[0] -msg.470f9d20c2b3=Crafted {arg1} Rope. ; src/item_registry.nvgt:item_plural:logs msg.474c797713f3=logs -; src/quests/skeletal_bard_game.nvgt:100:speak_with_history[0] -msg.4798100ccc16=Skeletal Bard complete. Your score for all five tunes is {arg1}. ; src/item_registry.nvgt:item_display:snares msg.483a17dd2a17=Snares -; src/crafting/craft_weapons.nvgt:241:speak_with_history[0] -msg.484adfaab5cd=Crafted {arg1} Bows. ; seed:learn_sounds_label:sounds/enemies/draugrhaugr1.ogg msg.494f87e3874d=draugrhaugr1 ; src/item_registry.nvgt:item_plural:axes @@ -592,84 +845,36 @@ msg.4a0e932d1bc5=gravel msg.4a17d4fabe93=skin tunics ; seed:learn_sounds_label:sounds/quests/boomerang.ogg msg.4b9b4385b1a9=boomerang -; src/menus/base_info.nvgt:6:speak_with_history[0] -; src/quest_system.nvgt:98:speak_with_history[0] -msg.4bce12c3add1=You are not in the base. -; src/menus/storage_menu.nvgt:171:speak_with_history[0] -msg.4bd5f5ba3c71=Withdrew {arg1}. ; src/item_registry.nvgt:item_plural:stones msg.4c0d2469f78b=stones -; src/crafting/craft_buildings.nvgt:158:speak_with_history[0] -msg.4c8578f10e74=There is already a firepit in the base. -; src/menus/action_menu.nvgt:117:speak_with_history[0] -msg.4d723065565f=You heave a log into the fire. -; src/crafting/craft_tools.nvgt:539:speak_with_history[0] -msg.4db797458510=Crafted {arg1} Clay Pots. -; src/pet_system.nvgt:555:speak_with_history[0] -msg.4e5ee9d0128e=No pet. -; src/crafting/craft_runes.nvgt:146:speak_with_history[0] -msg.4ea30f60b92f=Rune engraving can only be done in the base area. -; src/crafting/craft_buildings.nvgt:166:speak_with_history[0] -msg.4ecf016b2d3f=There is already a firepit here. ; seed:learn_sounds_label:sounds/notify.ogg msg.4f08301dcb7b=notify ; seed:learn_sounds_label:sounds/terrain/shallow_water.ogg msg.4f11c6797b8d=shallow water -; src/crafting/craft_buildings.nvgt:356:speak_with_history[0] -msg.4f4dcdd4262d=Stable built. ; src/item_registry.nvgt:item_display:bows msg.4f773e9d5bf0=Bows ; seed:learn_sounds_label:sounds/game/goose.ogg msg.4f7f358cd341=goose ; src/item_registry.nvgt:item_display:clay_pots msg.4f99d3d5b638=Clay Pots -; src/quests/catch_the_boomerang_game.nvgt:75:speak_with_history[0] -msg.4ff23d0c3700=You missed the boomerang.{arg1} ; seed:learn_sounds_label:sounds/game/turkey.ogg msg.5009c8e190ee=turkey -; src/quests/skeletal_bard_game.nvgt:49:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:51:insert_last[0] msg.508e8bc0cc57=- Use Up/Down to change the number ; seed:learn_sounds_label:sounds/weapons/sling_low_range.ogg msg.5123c22ce6a5=sling low range -; src/environment.nvgt:966:speak_with_history[0] -msg.514b1402c9f3=Safely reached the ground. -; src/environment.nvgt:954:speak_with_history[0] -msg.515f45b3270f=Reached the top at {arg1} feet. -; src/bosses/unicorn/unicorn_boss.nvgt:699:insert_last[0] -msg.52140591224d=The gods are pleased with your victory! {arg1} favor awarded. -; draugnorak.nvgt:79:insert_last[0] +; draugnorak.nvgt:81:insert_last[0] msg.528fb1c4e5fb=New Game -; src/crafting/craft_runes.nvgt:284:speak_with_history[0] -; src/crafting/craft_runes.nvgt:317:speak_with_history[0] -msg.529f0f749181=No {arg1} available. -; src/menus/action_menu.nvgt:247:insert_last[0] -msg.52f1fd1916c9=Burn incense -; src/pet_system.nvgt:901:insert_last[0] -msg.5397e0583f14=Yes -; src/environment.nvgt:768:speak_with_history[0] -msg.53da80cba4ff=Collected {arg1} and snare. ; seed:learn_sounds_label:sounds/quests/squish.ogg msg.5460f2e3c43e=squish ; seed:learn_sounds_label:sounds/actions/fishpole_break.ogg msg.546330ee64db=fishpole break -; src/menus/action_menu.nvgt:89:speak_with_history[0] -msg.546f2ff04577=Snare set. -; draugnorak.nvgt:187:ui_info_box[0] -; draugnorak.nvgt:201:ui_info_box[0] -; draugnorak.nvgt:587:ui_info_box[0] +; draugnorak.nvgt:608:ui_info_box[0] msg.54fc2d657ed6=Draugnorak ; seed:learn_sounds_label:sounds/enemies/vampyr3.ogg msg.55748cf43121=vampyr3 -; src/crafting/craft_clothing.nvgt:308:speak_with_history[0] -msg.55c9d2b3e8a4=Crafted a Skin Tunic. ; src/quests/bat_invasion_game.nvgt:9:insert_last[0] msg.5665ef30ef4d=Bats are invading! Throw your spear to defend. -; src/time_system.nvgt:337:notify[0] -msg.57b0465e575a=A mountain range has been discovered to the east! -; src/menus/action_menu.nvgt:53:speak_with_history[0] -msg.57e2db156a64=No snare nearby. -; src/menus/action_menu.nvgt:241:insert_last[0] -msg.57e457c02ba4=Feed fire with log ; src/item_registry.nvgt:item_display:reeds msg.584227d57290=Reeds ; seed:learn_sounds_label:sounds/enemies/vampyr2.ogg @@ -680,55 +885,29 @@ msg.596350ae8387=Found a reed. msg.599096c44c5b=Boar Carcasses ; libstorm-nvgt/learn_sounds.nvgt:361:learn_sounds_speak[0] msg.5993f9da16fc=Learn sounds. -; src/quests/bat_invasion_game.nvgt:104:speak_with_history[0] -msg.59b74cafdedb=Bat invasion complete. Score {arg1}. -; src/pet_system.nvgt:1267:notify[0] -msg.59eab77f00cc=A {arg1} is getting hungry. -; src/crafting/craft_tools.nvgt:186:speak_with_history[0] -msg.5a7c581c0427=Crafted {arg1} Snares. ; seed:learn_sounds_label:sounds/enemies/wight_dies.ogg msg.5b61e4982b59=wight dies ; src/item_registry.nvgt:item_display:feathers msg.5bdb7fa2223d=Feathers -; src/time_system.nvgt:716:speak_with_history[0] -msg.5be2899acbe8=The residents' purpose fades. ; src/item_registry.nvgt:item_plural:reeds msg.5c2434ecd90f=reeds -; src/bosses/bandit_hideout.nvgt:825:insert_last[0] +; src/bosses/bandit_hideout.nvgt:829:insert_last[0] msg.5cac31311668=Pasture is full. No livestock were recovered. ; src/bosses/unicorn/unicorn_boss.nvgt:110:insert_last[0] msg.5cc7429297c8=that can be destroyed with an axe. -; src/pet_system.nvgt:575:speak_with_history[0] -msg.5cda1b25dd32=A {arg1} is hungry and unresponsive. -; src/enemies/undead.nvgt:387:speak_with_history[0] -msg.5d1fa9e5a5ef=A resident has been taken. -; src/time_system.nvgt:282:notify[0] -msg.5de6d49b4e89=The area has expanded! New territory discovered to the east. ; seed:learn_sounds_label:sounds/actions/cast_strength.ogg msg.5dfc869b7588=cast strength -; src/menus/action_menu.nvgt:91:speak_with_history[0] -msg.5e09b31082c5=No snares to place. -; src/time_system.nvgt:779:notify[0] +; src/time_system.nvgt:793:notify[0] msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle. ; seed:learn_sounds_label:sounds/menu/menu_select.ogg ; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg msg.5f3f3a85393b=menu select -; src/bosses/adventure_system.nvgt:16:speak_with_history[0] -msg.600007c39e3f=No adventures available in the base. -; src/crafting/craft_barricade.nvgt:11:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:105:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:123:speak_with_history[0] -msg.612e052d92d2=Barricade is already at full health. -; src/menus/action_menu.nvgt:48:speak_with_history[0] -msg.61b1ce299103={arg1}. {arg2} remaining. ; src/menus/base_info.nvgt:12:insert_last[0] msg.623f78278373=Barricade health {arg1} of {arg2} -; src/bosses/bandit_hideout.nvgt:823:insert_last[0] +; src/bosses/bandit_hideout.nvgt:827:insert_last[0] msg.62583aa87a59=Pasture or storage not built. No livestock were recovered. ; seed:learn_sounds_label:sounds/actions/climb_tree.ogg msg.627a5b9e6322=climb tree -; src/crafting/craft_weapons.nvgt:79:speak_with_history[0] -msg.62b1e8703ede=Crafted a Spear. ; seed:learn_sounds_label:sounds/pets/hawk.ogg msg.62fac2f438bb=hawk ; src/item_registry.nvgt:item_plural:fish @@ -736,25 +915,17 @@ msg.62fac2f438bb=hawk msg.64875fcccaac=fish ; src/menus/base_info.nvgt:43:insert_last[0] msg.64b945d9072e=Herb garden not built -; src/quests/catch_the_boomerang_game.nvgt:100:speak_with_history[0] -msg.656dac78b857=You caught {arg1} boomerangs for a total of {arg2} points. ; src/item_registry.nvgt:item_plural:skin_pants ; src/item_registry.nvgt:item_singular:skin_pants msg.65eb0fb6ab40=skin pants -; src/quest_system.nvgt:102:speak_with_history[0] -msg.666d7125f17b=No quests available. ; src/item_registry.nvgt:item_plural:vines msg.66fd9a7e91f8=vines ; src/menus/base_info.nvgt:41:insert_last[0] msg.67ae077e6458=Herb garden built ; seed:learn_sounds_label:sounds/quests/bone3.ogg msg.686021c25738=bone3 -; src/quests/catch_the_boomerang_game.nvgt:11:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:21:insert_last[0] msg.6861fd95f4f7=- There are 5 turns -; src/menus/storage_menu.nvgt:67:speak_with_history[0] -msg.6a26c7cfd66b=Deposited {arg1}. -; src/quests/catch_the_boomerang_game.nvgt:71:speak_with_history[0] -msg.6a33218f6325=You {arg1} the boomerang. {arg2} points.{arg3} ; seed:learn_sounds_label:sounds/weapons/axe_swing.ogg msg.6c265b98505c=axe swing ; libstorm-nvgt/learn_sounds.nvgt:405:learn_sounds_speak[0] @@ -771,75 +942,47 @@ msg.6d9c2a31fbbc=clay pots msg.6e247a17f21a=Press Enter when ready to begin, or Escape to cancel. ; src/item_registry.nvgt:item_singular:knife msg.6e32618ee300=knife -; src/bosses/unicorn/unicorn_boss.nvgt:704:insert_last[0] -msg.6fdc01a81c89=You can now engrave equipment with this rune at the crafting menu. ; seed:learn_sounds_label:sounds/actions/hit_ground.ogg msg.704e634dd69f=hit ground -; src/crafting/craft_tools.nvgt:344:speak_with_history[0] -msg.708019666e3c=Crafted {arg1} Quivers. -; src/menus/action_menu.nvgt:124:speak_with_history[0] -; src/menus/action_menu.nvgt:190:speak_with_history[0] -; src/menus/altar_menu.nvgt:22:speak_with_history[0] -msg.70a5f57b592d=No altar built. ; seed:learn_sounds_label:sounds/actions/set_snare.ogg msg.714165bec103=set snare -; src/quests/skeletal_bard_game.nvgt:51:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:53:insert_last[0] msg.717d7fcc68b7=- There are 5 rounds, up to 4 points each ; src/item_registry.nvgt:item_plural:skin_hats msg.71aad5f523eb=skin hats ; libstorm-nvgt/learn_sounds.nvgt:375:learn_sounds_speak[0] -; src/bosses/adventure_system.nvgt:60:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:53:speak_with_history[0] msg.731152a028c6=Closed. -; src/base_system.nvgt:1084:speak_with_history[0] -msg.757117781964=Residents gathered {arg1} baskets of fruits and nuts. -; src/quests/catch_the_boomerang_game.nvgt:10:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:20:insert_last[0] msg.7680f62917b1=- Press Space again when it sounds close -; src/menus/action_menu.nvgt:132:speak_with_history[0] -; src/menus/action_menu.nvgt:198:speak_with_history[0] -msg.76c1490aad8c=No incense to burn. ; src/item_registry.nvgt:item_plural:down ; src/item_registry.nvgt:item_singular:down msg.77346d0447da=down ; seed:learn_sounds_label:sounds/terrain/deep_forest.ogg msg.7748b68d141a=deep forest -; src/crafting/craft_materials.nvgt:418:speak_with_history[0] -msg.778a4ff05e50=Butchered turkey. Got 1 meat and feathers. -; src/crafting/craft_buildings.nvgt:368:speak_with_history[0] -msg.7822e0af08c8=Altar already built. ; src/bosses/unicorn/unicorn_boss.nvgt:107:insert_last[0] msg.78f036ea9ebd=The beast charges back and forth relentlessly. ; seed:learn_sounds_label:sounds/crafting.ogg msg.7921110eb7e1=crafting ; src/item_registry.nvgt:item_plural:fishing_poles msg.7968afd0c044=fishing poles -; src/menus/action_menu.nvgt:128:speak_with_history[0] -; src/menus/action_menu.nvgt:194:speak_with_history[0] -msg.7a61d6b17282=You need a clay pot to burn incense. -; src/crafting/craft_tools.nvgt:481:speak_with_history[0] -msg.7b50bfc0ef4b=Crafted {arg1} Reed Baskets. ; src/item_registry.nvgt:item_singular:log msg.7babc233de26=log ; src/item_registry.nvgt:item_plural:arrows msg.7c49f713a0fb=arrows ; seed:manual msg.7c57f16628c7=Found clay. -; src/environment.nvgt:1136:speak_with_history[0] -msg.7cc940c217a7=Climbing {arg1}. {arg2} feet. -; src/quests/skeletal_bard_game.nvgt:45:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:47:insert_last[0] msg.7d2cf35450e3=Listen to the melody and count the notes. ; seed:learn_sounds_label:sounds/enemies/zombie1.ogg msg.7d88f361f3e8=zombie1 ; seed:learn_sounds_label:sounds/enemies/bandit_female_dies.ogg msg.7e83de91b4a2=bandit female dies -; src/crafting/craft_weapons.nvgt:312:speak_with_history[0] -msg.7f6990bc78a8=Crafted {arg1} Stone Axes. -; excluded_sounds.nvgt:31:learn_sounds_add_description[1] +; src/sound_settings.nvgt:31:learn_sounds_add_description[1] msg.7f7e3bbf8864=An enemy is no longer in range of your currently wielded weapon. ; src/item_registry.nvgt:item_display:backpacks msg.7fae743693f4=Backpacks -; draugnorak.nvgt:187:ui_info_box[1] -; draugnorak.nvgt:201:ui_info_box[1] +; draugnorak.nvgt:194:ui_info_box[1] +; draugnorak.nvgt:208:ui_info_box[1] msg.802aa6576577=Load Game ; src/item_registry.nvgt:item_plural:sticks msg.803e4c41bbd2=sticks @@ -848,174 +991,89 @@ msg.803e4c41bbd2=sticks msg.80655da8d80a=tree ; src/item_registry.nvgt:item_plural:canoes msg.806baaf8e039=canoes -; src/pet_system.nvgt:902:insert_last[0] -msg.816c52fd2bdd=No -; src/time_system.nvgt:761:notify[0] -; src/time_system.nvgt:771:notify[0] +; src/time_system.nvgt:775:notify[0] +; src/time_system.nvgt:785:notify[0] msg.81df04a81e24={arg1} favor shines upon you. {arg2} -; src/quests/catch_the_boomerang_game.nvgt:12:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0] msg.823be948275f=- Better timing earns more points (up to 4) -; src/menus/action_menu.nvgt:185:speak_with_history[0] -msg.8257ec29507d=Dumped {arg1} logs into the fire. -; src/crafting/craft_barricade.nvgt:286:speak_with_history[0] -msg.837affd1b6ba=Reinforced barricade {arg1} times with stones. Health now {arg2}. -; excluded_sounds.nvgt:41:learn_sounds_add_description[1] +; src/sound_settings.nvgt:41:learn_sounds_add_description[1] msg.83865f248682=More powerful undead. They do not lose track of you when you are in the base. -; src/crafting/craft_tools.nvgt:102:speak_with_history[0] -msg.83a5c4369598=Crafted a Stone Knife. -; src/menus/equipment_menu.nvgt:221:speak_with_history[0] -msg.83fa126f6e3f={arg1} set to slot {arg2}. -; src/fylgja_system.nvgt:137:speak_with_history[0] -msg.8420d3438dd8=Fylgja menu. ; seed:learn_sounds_label:sounds/nature/wind_high.ogg msg.8443de859917=wind high ; src/quests/escape_from_hel_game.nvgt:7:insert_last[0] msg.849a4f4a399d=You are fleeing from the realm of the dead! -; src/crafting/craft_tools.nvgt:129:speak_with_history[0] -msg.84c5ff34e186=Crafted {arg1} Stone Knives. -; src/time_system.nvgt:932:notify[0] -msg.8551c25cde92=The incense has burned out. -; src/bosses/bandit_hideout.nvgt:359:speak_with_history[0] -msg.8569a552d825=x {arg1}, terrain {arg2}. Base {arg3} tiles east. Barricade {arg4} of {arg5}. ; seed:learn_sounds_label:sounds/quests/bone2.ogg msg.85a177a79f1d=bone2 ; src/item_registry.nvgt:item_singular:feather msg.85f15bc57d6c=feather ; src/item_registry.nvgt:item_singular:canoe msg.862021235188=canoe -; src/base_system.nvgt:147:notify[0] -msg.862614facb79=No food, residents are hungry. -; src/crafting/craft_clothing.nvgt:195:speak_with_history[0] -msg.8626f8c56627=Crafted Skin Gloves. ; seed:learn_sounds_label:sounds/quests/bone5.ogg msg.86290fe7e711=bone5 +; seed:learn_sounds_label:sounds/dialog.ogg +msg.863be329d064=dialog ; libstorm-nvgt/notifications.nvgt:148:notifications_speak[0] msg.86e257c3efcb=Oldest notification. {arg1} ; src/item_registry.nvgt:item_display:bowstrings msg.87383ce4344d=Bowstrings ; src/item_registry.nvgt:item_plural:ropes msg.87cdb5c91437=ropes -; src/crafting/craft_buildings.nvgt:382:speak_with_history[0] -msg.87ee697acb01=Altar built. -; src/time_system.nvgt:775:notify[0] +; src/time_system.nvgt:789:notify[0] msg.8818f1d55166={arg1} radiance fills residents with purpose. -; src/bosses/bandit_hideout.nvgt:340:speak_with_history[0] -msg.885cda3d707c=You flee the hideout. ; src/quests/bat_invasion_game.nvgt:7:insert_last[0] msg.88749dbbbf09==== Bat Invasion === ; src/bosses/unicorn/unicorn_boss.nvgt:114:insert_last[0] msg.88a8bee5206e=- Lure the Unicorn onto the bridge -; src/menus/action_menu.nvgt:256:insert_last[0] -msg.8aab96177c7d=Check snare -; src/environment.nvgt:907:speak_with_history[0] -msg.8b9881d57a1a=This area has nothing left. -; src/quests/enchanted_melody_game.nvgt:99:speak_with_history[0] -msg.8c3fa20e31d0=You matched {arg1} notes. Score {arg2}. -; src/save_system.nvgt:476:speak_with_history[0] -msg.8d0ad3cf8648=Save deleted. -; src/fishing.nvgt:354:speak_with_history[0] -; src/fishing.nvgt:382:speak_with_history[0] -msg.8d6c04ec96c7=The fish is still on the line. -; src/inventory_items.nvgt:481:speak_with_history[0] -; src/menus/equipment_menu.nvgt:237:speak_with_history[0] -msg.8e19643ce0e6={arg1} unequipped. ; src/item_registry.nvgt:item_plural:moccasins msg.8ee83610f314=moccasins ; src/item_registry.nvgt:item_display:skin_pants msg.8f1379e43b0f=Skin Pants -; src/quests/catch_the_boomerang_game.nvgt:6:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:16:insert_last[0] msg.8f69276b9332=Throw a boomerang and catch it on the return. ; src/bosses/unicorn/unicorn_boss.nvgt:106:insert_last[0] msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your path! -; src/menus/base_info.nvgt:64:speak_with_history[0] -msg.8feaa2e73a19=Base info. {arg1} -; src/crafting/craft_barricade.nvgt:109:speak_with_history[0] -msg.9007bd6e52db=Not enough sticks. -; src/menus/altar_menu.nvgt:87:speak_with_history[0] -msg.90c991ce4eec=Altar. Favor {arg1}. ; seed:learn_sounds_label:sounds/quests/bee.ogg msg.917ee46db0cd=bee -; src/crafting/craft_barricade.nvgt:229:speak_with_history[0] -msg.922b0aa0ef1a=Reinforced barricade {arg1} times with vines. Health now {arg2}. ; seed:learn_sounds_label:sounds/player_male_damage.ogg msg.924e0eb6b6f1=player male damage -; src/time_system.nvgt:766:notify[0] +; src/time_system.nvgt:780:notify[0] msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while. -; src/bosses/unicorn/unicorn_boss.nvgt:718:insert_last[0] -msg.92849349ef1f=A horse joins your stable. ; seed:learn_sounds_label:sounds/actions/climb_rope.ogg msg.92abc6d6953f=climb rope -; src/fylgja_system.nvgt:99:insert_last[0] -msg.92b702e15649=You have unlocked the {arg1} Fylgja! -; src/crafting/craft_materials.nvgt:230:speak_with_history[0] -msg.93682970720f=Crafted incense. -; src/bosses/bandit_hideout.nvgt:796:insert_last[0] +; src/bosses/bandit_hideout.nvgt:800:insert_last[0] msg.9379874d592b=Altar not built. No favor awarded. -; src/crafting/craft_clothing.nvgt:402:speak_with_history[0] -msg.93852d36202b=Crafted {arg1} Moccasins. ; src/bosses/unicorn/unicorn_boss.nvgt:113:insert_last[0] msg.93894d088f6a=- Use your axe to destroy a bridge support -; src/crafting/craft_buildings.nvgt:229:speak_with_history[0] -msg.93fa0af97c4f=There is already an herb garden in the base. -; src/crafting/craft_runes.nvgt:358:speak_with_history[0] -msg.93fc8e4d1331=Engraved {arg1} {arg2} with {arg3}. ; src/item_registry.nvgt:item_singular:stick ; seed:learn_sounds_label:sounds/items/stick.ogg msg.946466f6c963=stick -; src/quests/enchanted_melody_game.nvgt:42:speak_with_history[0] -msg.94c221dc0888=Practice mode. Press Enter to begin, Escape to cancel. ; seed:learn_sounds_label:sounds/game/boar.ogg msg.957f554c342a=boar -; src/world/world_snares.nvgt:98:notify[0] -msg.9612a65234f9={arg1} caught in snare at x {arg2} y 0! -; src/crafting/craft_barricade.nvgt:42:speak_with_history[0] -msg.96901dc80a5b=No materials to reinforce the barricade. -; src/menus/action_menu.nvgt:77:speak_with_history[0] -msg.96b0a63888d1=Cannot place snares in the base area. -; src/bosses/bandit_hideout.nvgt:853:insert_last[0] +; src/bosses/bandit_hideout.nvgt:857:insert_last[0] msg.97c59037a63c=A survivor joins your base. -; src/world/world_snares.nvgt:146:speak_with_history[0] -msg.97dcc91b2ee2=You stepped on your snare and broke it! -; src/bosses/adventure_system.nvgt:46:speak_with_history[0] -msg.988157738a23=No adventures found in this area. -; src/fishing.nvgt:434:speak_with_history[0] -msg.98ae12aa6a63=You stop fishing. ; src/item_registry.nvgt:item_plural:smoked_fish ; src/item_registry.nvgt:item_singular:smoked_fish msg.995d4e06ae4e=smoked fish -; excluded_sounds.nvgt:35:learn_sounds_add_description[1] +; src/sound_settings.nvgt:35:learn_sounds_add_description[1] msg.998b61086fa7=You picked up an item for which there is no specific sound. -; src/quests/catch_the_boomerang_game.nvgt:9:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:19:insert_last[0] msg.9afdb7e61391=- Press Space to throw -; src/bosses/adventure_system.nvgt:39:insert_last[0] -; src/bosses/bandit_hideout.nvgt:861:text_reader_lines[1] +; src/bosses/bandit_hideout.nvgt:865:text_reader_lines[1] msg.9b64062b2074=Bandit's Hideout -; src/enemies/undead.nvgt:308:speak_with_history[0] -msg.9b81947e1398=Residents killed an attacking {arg1}. ; seed:learn_sounds_label:sounds/enemies/bandit4.ogg msg.9bbcfc6c8f9d=bandit4 ; seed:learn_sounds_label:sounds/quests/bone6.ogg msg.9c19f78d931d=bone6 ; seed:learn_sounds_label:sounds/quests/bat2.ogg msg.9dd40321998e=bat2 -; src/menus/action_menu.nvgt:252:insert_last[0] -msg.9ea4f66d0740=Check fire -; src/bosses/unicorn/unicorn_boss.nvgt:154:speak_with_history[0] -msg.9fcdb8881bce=You flee the encounter. ; src/quests/bat_invasion_game.nvgt:11:insert_last[0] -; src/quests/catch_the_boomerang_game.nvgt:8:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:18:insert_last[0] ; src/quests/escape_from_hel_game.nvgt:10:insert_last[0] msg.a040b931b9bb=How to play: -; src/quests/skeletal_bard_game.nvgt:85:speak_with_history[0] -msg.a0844149a18c=You entered {arg1} notes and the actual number was {arg2}. {arg3} points. Press Enter to continue. ; seed:learn_sounds_label:sounds/terrain/deep_water.ogg msg.a153dba5e67a=deep water ; seed:learn_sounds_label:sounds/nature/day.ogg msg.a2620cbc10f5=day -; src/crafting/craft_buildings.nvgt:178:speak_with_history[0] -msg.a294ccba07b9=Firepit built here. -; src/bosses/adventure_system.nvgt:51:speak_with_history[0] -msg.a2cc4be07e5e=Adventure Menu. ; src/item_registry.nvgt:item_plural:small_game ; src/item_registry.nvgt:item_singular:small_game msg.a2d7f5d60d98=small game @@ -1029,32 +1087,24 @@ msg.a3cb738850fa=wolf msg.a3f2439ef01a=skin hat ; seed:learn_sounds_label:sounds/quests/bone1.ogg msg.a56be51786dc=bone1 -; excluded_sounds.nvgt:43:learn_sounds_add_description[1] -; excluded_sounds.nvgt:44:learn_sounds_add_description[1] -; excluded_sounds.nvgt:45:learn_sounds_add_description[1] +; src/sound_settings.nvgt:43:learn_sounds_add_description[1] +; src/sound_settings.nvgt:44:learn_sounds_add_description[1] +; src/sound_settings.nvgt:45:learn_sounds_add_description[1] msg.a570b024087d=Ever hungry, they feed upon your residents. ; src/quests/escape_from_hel_game.nvgt:15:insert_last[0] msg.a641f39a6317=- The run ends when you fall into a grave -; src/bosses/bandit_hideout.nvgt:794:insert_last[0] +; src/bosses/bandit_hideout.nvgt:798:insert_last[0] msg.a646f0dcb735=Favor awarded: {arg1}. -; src/time_system.nvgt:830:notify[0] -msg.a6b2cd34521f=The sun is setting. -; src/fishing.nvgt:263:speak_with_history[0] -msg.a6c587a6a19d=A fish is on the line! ; src/item_registry.nvgt:item_plural:slings msg.a6caf0c3771d=slings ; src/quests/escape_from_hel_game.nvgt:5:insert_last[0] msg.a6e2492f34b6==== Escape from Hel === -; src/crafting/craft_buildings.nvgt:339:speak_with_history[0] -msg.a75c9ab9b807=Stable already built. ; src/quests/bat_invasion_game.nvgt:15:insert_last[0] msg.a79dc18e77d9=- You have 10 attempts ; libstorm-nvgt/notifications.nvgt:168:notifications_speak[0] msg.a7cb7754af6c=Newest notification. {arg1} ; src/bosses/unicorn/unicorn_boss.nvgt:116:insert_last[0] msg.a95eab2b45da=- Jump (UP arrow) to avoid being trampled -; src/crafting/craft_clothing.nvgt:289:speak_with_history[0] -msg.a9cf87f2edd7=Crafted {arg1} Skin Pants. ; seed:learn_sounds_label:sounds/enemies/goblin1.ogg msg.aa3a1916166d=goblin1 ; src/item_registry.nvgt:item_singular:clay_pot @@ -1062,83 +1112,42 @@ msg.aa5edb7494f3=clay pot ; src/item_registry.nvgt:item_singular:heal_scroll ; seed:learn_sounds_label:sounds/actions/heal_scroll.ogg msg.ab2244bc6027=heal scroll -; src/base_system.nvgt:806:notify[0] -msg.abd02188f443=Resident retrieved {arg1} from snare at x {arg2} y 0 and reset it. ; seed:manual msg.abe73973cc7c=Unable to load save. ; src/quests/enchanted_melody_game.nvgt:30:insert_last[0] msg.ac36af678d78=Controls: -; draugnorak.nvgt:234:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:327:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:140:speak_with_history[0] -msg.ac66e08b54d7=Resumed. -; src/pet_system.nvgt:608:speak_with_history[0] -msg.ac8ccb330272=A {arg1} joins you. ; src/item_registry.nvgt:item_singular:moccasin msg.ad34f00c46cd=moccasin ; seed:learn_sounds_label:sounds/enemies/goblin_dies.ogg msg.ad36d64ad3a3=goblin dies -; src/time_system.nvgt:712:speak_with_history[0] -msg.ad610e155539=The speed blessing fades. -; src/crafting/craft_tools.nvgt:375:speak_with_history[0] -msg.ade25255fbc1=Crafted a Canoe. -; src/time_system.nvgt:869:speak_with_history[0] -msg.ae534dc25ad3=Residents repaired the barricade. +{arg1} health. -; src/menus/altar_menu.nvgt:36:speak_with_history[0] -; src/menus/altar_menu.nvgt:64:speak_with_history[0] -msg.af1bd00fc4be=Nothing to sacrifice. -; src/crafting/craft_tools.nvgt:437:speak_with_history[0] -msg.af8df8d37140=Crafted {arg1} Canoes. ; src/item_registry.nvgt:item_plural:heal_scrolls msg.af93482d73f0=heal scrolls ; seed:learn_sounds_label:sounds/pets/black_cat.ogg msg.aff5100bebc5=black cat -; src/crafting/craft_weapons.nvgt:127:speak_with_history[0] -msg.b0b80b668953=Crafted {arg1} Spears. ; src/item_registry.nvgt:item_display:sticks msg.b0cca9f9205a=Sticks ; src/item_registry.nvgt:item_display:vines msg.b0f6aa37f763=Vines ; src/item_registry.nvgt:item_display:moccasins msg.b11aa393c8a8=Moccasins -; src/crafting/craft_weapons.nvgt:146:speak_with_history[0] -msg.b23d59c4bbce=Crafted a Sling. ; seed:learn_sounds_label:sounds/actions/start_fishing.ogg msg.b31837f2fc5b=start fishing ; src/quests/bat_invasion_game.nvgt:12:insert_last[0] msg.b32fc272dc0d=- Listen for bats flying past from left or right -; src/base_system.nvgt:200:speak_with_history[0] -msg.b38e4cff23de=Resident caught a fish and added it to storage. -; src/menus/storage_menu.nvgt:213:speak_with_history[0] -; src/menus/storage_menu.nvgt:232:speak_with_history[0] -; src/menus/storage_menu.nvgt:275:speak_with_history[0] -msg.b46513dbc687=Withdrew {arg1} {arg2}. ; src/item_registry.nvgt:item_display:skin_tunics msg.b48d0661f0da=Skin Tunics -; src/environment.nvgt:847:speak_with_history[0] -msg.b4a2314b1d80=This tree has been cut down. -; src/quests/skeletal_bard_game.nvgt:13:speak_with_history[0] -msg.b4a9d19a4e85=Select number of notes. {arg1}. ; seed:learn_sounds_label:sounds/enemies/bandit3.ogg msg.b5d5cc084a95=bandit3 -; src/base_system.nvgt:240:speak_with_history[0] -msg.b5f1924def3d=Resident smoked a fish into {arg1} smoked fish. -; src/crafting/craft_barricade.nvgt:170:speak_with_history[0] -msg.b66ee1230dac=Reinforced barricade with stones. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/actions/call_pet.ogg msg.b73a0709297f=call pet ; src/item_registry.nvgt:item_display:knives msg.b774102c89b5=Knives -; src/enemies/bandit.nvgt:389:speak_with_history[0] -msg.b8de1d1a935f=Residents killed an attacking bandit. ; seed:learn_sounds_label:sounds/terrain/snow.ogg msg.b94e9f3d7e00=snow -; src/bosses/bandit_hideout.nvgt:840:insert_last[0] +; src/bosses/bandit_hideout.nvgt:844:insert_last[0] msg.ba3af68702a3=Learned Rune of Destruction! ; src/item_registry.nvgt:item_display:baskets_of_fruits_and_nuts msg.ba7d7dfe330b=Baskets of Fruits and Nuts -; src/crafting/craft_clothing.nvgt:364:speak_with_history[0] -msg.bad2fcec0edf=Crafted moccasins. ; src/item_registry.nvgt:item_singular:basket_of_fruits_and_nuts msg.bb0ea68db3b4=basket of fruits and nuts ; src/item_registry.nvgt:item_plural:meat @@ -1146,110 +1155,58 @@ msg.bb0ea68db3b4=basket of fruits and nuts msg.bb40f75a9c60=meat ; seed:learn_sounds_label:sounds/terrain/grass.ogg msg.bbc29b76c59b=grass -; src/crafting/craft_tools.nvgt:504:speak_with_history[0] -msg.bbfd1384acaf=Crafted a clay pot. -; src/menus/action_menu.nvgt:145:speak_with_history[0] -msg.bd4796595f1f=No sticks to feed fire. -; src/menus/action_menu.nvgt:70:speak_with_history[0] -msg.bd573ed65ffe=No fish on the line. ; seed:learn_sounds_label:sounds/weapons/arrow_hit.ogg msg.bdebda25dad9=arrow hit -; src/crafting/craft_clothing.nvgt:421:speak_with_history[0] -msg.bf57e001639c=Crafted a Skin Pouch. ; src/item_registry.nvgt:item_display:down msg.bf93e5ce8bc1=Down -; src/crafting/craft_barricade.nvgt:152:speak_with_history[0] -msg.bfc7e2fc2280=Reinforced barricade with log. +{arg1} health. Now {arg2} of {arg3}. -; excluded_sounds.nvgt:26:learn_sounds_add_description[1] +; src/sound_settings.nvgt:26:learn_sounds_add_description[1] msg.c01409b3a728=When casting release control when over water. When catching release when sound is over player. -; src/bosses/bandit_hideout.nvgt:817:insert_last[0] +; src/bosses/bandit_hideout.nvgt:821:insert_last[0] msg.c05feaca7269=No items were recovered. ; src/item_registry.nvgt:item_singular:snare msg.c1104d82c0bd=snare -; src/inventory_items.nvgt:470:speak_with_history[0] -; src/inventory_items.nvgt:487:speak_with_history[0] -; src/inventory_items.nvgt:491:speak_with_history[0] -msg.c2ff4bc695b7=Item not available. -; src/menus/equipment_menu.nvgt:64:speak_with_history[0] -msg.c3080306943b=Equipment menu. -; src/crafting/craft_materials.nvgt:96:speak_with_history[0] -; src/crafting/craft_materials.nvgt:146:speak_with_history[0] -msg.c3567877be0e=Crafted {arg1} arrows. -; src/crafting/craft_clothing.nvgt:138:speak_with_history[0] -msg.c418fde85a0d=Crafted a Skin Hat. -; src/inventory_items.nvgt:99:speak_with_history[0] -msg.c477acc3f80b=You can only carry {arg1} arrows with your current quivers. -; excluded_sounds.nvgt:37:learn_sounds_add_description[1] +; src/sound_settings.nvgt:37:learn_sounds_add_description[1] msg.c48d642737b2=Inhabits mountainous regions. ; src/item_registry.nvgt:item_display:smoked_fish msg.c4f7e9c21601=Smoked Fish -; excluded_sounds.nvgt:23:learn_sounds_add_description[1] +; src/sound_settings.nvgt:23:learn_sounds_add_description[1] msg.c50641e24962=Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish. -; src/enemies/bandit.nvgt:395:notify[0] -; src/enemies/undead.nvgt:314:notify[0] -msg.c50d661da7cf=The barricade has fallen! ; seed:learn_sounds_label:sounds/quests/fall.ogg msg.c52888225c69=fall -; src/crafting/craft_buildings.nvgt:247:speak_with_history[0] -msg.c5565f654184=Herb garden built. The base now heals faster. -; src/bosses/unicorn/unicorn_boss.nvgt:175:speak_with_history[0] -msg.c6186586864e=x {arg1}, terrain {arg2}. Unicorn facing {arg3} ; seed:learn_sounds_label:sounds/enemies/bandit1.ogg msg.c65e5dfc5ba7=bandit1 -; src/bosses/bandit_hideout.nvgt:785:insert_last[0] +; src/bosses/bandit_hideout.nvgt:789:insert_last[0] msg.c72b7844929d=Bandits defeated: {arg1}. ; seed:learn_sounds_label:sounds/terrain/stream.ogg msg.c82e3d7279ef=stream ; src/menus/base_info.nvgt:52:insert_last[0] msg.c86ace9b97f8=Stable built. Horses {arg1} of {arg2} -; src/base_system.nvgt:202:speak_with_history[0] -msg.c8d882f9098c=Residents caught {arg1} fish and added them to storage. -; excluded_sounds.nvgt:33:learn_sounds_add_description[1] +; src/sound_settings.nvgt:33:learn_sounds_add_description[1] msg.c8da1c4f1714=Lowers in pitch as the fall progresses. -; src/pet_system.nvgt:914:speak_with_history[0] -; src/pet_system.nvgt:937:speak_with_history[0] -msg.c8fee26f6ee3=Declined. ; src/item_registry.nvgt:item_display:meat msg.c90399f41b3f=Meat ; seed:learn_sounds_label:sounds/quests/bone7.ogg msg.c9532ab465fb=bone7 -; src/bosses/unicorn/unicorn_boss.nvgt:703:insert_last[0] -msg.cb6c212139a1=Learned Rune of Swiftness! -; src/bosses/bandit_hideout.nvgt:804:insert_last[0] +; src/bosses/bandit_hideout.nvgt:808:insert_last[0] msg.cb8b9677952a=Storage rewards: ; src/item_registry.nvgt:item_plural:boar_carcasses msg.cb8e70ab2bcc=boar carcasses ; src/item_registry.nvgt:item_singular:bowstring msg.cc167fb645e4=bowstring -; src/menus/action_menu.nvgt:175:speak_with_history[0] -msg.cc3caa9812e2=No logs to feed fire. ; src/item_registry.nvgt:item_plural:reed_baskets msg.cc61d0f3de65=reed baskets -; src/crafting/craft_buildings.nvgt:188:speak_with_history[0] -msg.ccb9a6240155=You need a firepit within 2 tiles to build a fire. ; seed:learn_sounds_label:sounds/weapons/axe_hit.ogg msg.cccc5c842adb=axe hit -; src/crafting/craft_buildings.nvgt:309:speak_with_history[0] -msg.ccce38999a27=Pasture already built. -; src/time_system.nvgt:720:speak_with_history[0] -msg.cd13e6ce9297=The eagle's sight fades. -; src/menus/storage_menu.nvgt:106:speak_with_history[0] -; src/menus/storage_menu.nvgt:126:speak_with_history[0] -; src/menus/storage_menu.nvgt:161:speak_with_history[0] -msg.cd3ef7da3f4f=Deposited {arg1} {arg2}. -; draugnorak.nvgt:277:speak_with_history[0] -; src/menus/menu_utils.nvgt:35:speak_with_history[0] -msg.cd4c1cc68057=Burning! {arg1} health remaining. ; seed:learn_sounds_label:sounds/enemies/enter_range.ogg msg.ce13e4341cdc=enter range ; src/menus/inventory_core.nvgt:25:insert_last[0] ; src/menus/inventory_core.nvgt:41:insert_last[0] -; src/menus/storage_menu.nvgt:287:insert_last[0] +; src/menus/storage_menu.nvgt:316:insert_last[0] msg.ce3897c6b3be={arg1}: {arg2} ; seed:learn_sounds_label:sounds/items/item_breaks.ogg msg.ce5aeca95fb9=item breaks -; src/i18n.nvgt:669:speak_with_history[0] -; src/pet_system.nvgt:906:speak_with_history[0] +; src/i18n.nvgt:677:speak_with_history[0] +; src/pet_system.nvgt:926:speak_with_history[0] ; src/save_system.nvgt:344:speak_with_history[0] msg.cea88b214070={arg1} {arg2} ; seed:manual @@ -1258,69 +1215,42 @@ msg.cfe2650b4c6e=Found a stone. msg.d04a59a6a71b=Controls: LEFT/RIGHT to move, UP to jump, CTRL to attack, ESC to flee ; src/item_registry.nvgt:item_singular:skin msg.d0cb2acd0739=skin -; src/menus/altar_menu.nvgt:52:speak_with_history[0] -msg.d103663bcfd9=Sacrificed 1 {arg1}. Favor +{arg2}. Total {arg3}. -; src/crafting/craft_barricade.nvgt:116:speak_with_history[0] -msg.d1c5baa8a36b=Reinforced barricade with sticks. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/enemies/enemy_falls.ogg msg.d34b6217ea75=enemy falls ; src/item_registry.nvgt:item_display:skin_gloves msg.d373510877fd=Skin Gloves -; draugnorak.nvgt:587:ui_info_box[1] +; draugnorak.nvgt:608:ui_info_box[1] ; seed:manual msg.d39008c4a392=Unhandled exception ; src/item_registry.nvgt:item_singular:backpack msg.d49f2e760778=backpack ; src/quests/enchanted_melody_game.nvgt:33:insert_last[0] msg.d537941485fb=R or I - Third note -; src/crafting/craft_buildings.nvgt:214:speak_with_history[0] -msg.d5dd6ddda4ef=Fire built at firepit. -; src/menus/equipment_menu.nvgt:34:speak_with_history[0] -msg.d5e86e1918e8=Nothing to equip. -; src/crafting/craft_buildings.nvgt:331:speak_with_history[0] -msg.d5e89cddb940=Stable must be built in the base. -; draugnorak.nvgt:187:ui_info_box[2] ; seed:manual msg.d609f615ddae=No saves found. -; draugnorak.nvgt:418:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:395:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:226:speak_with_history[0] -msg.d63eba28afc0=west ; seed:learn_sounds_label:sounds/enemies/invasion.ogg msg.d6dc139f529a=invasion ; seed:learn_sounds_label:sounds/enemies/yeti1.ogg msg.d6fd3467a950=yeti1 ; src/item_registry.nvgt:item_display:axes msg.d75f36f88797=Axes -; src/bosses/bandit_hideout.nvgt:832:insert_last[0] +; src/bosses/bandit_hideout.nvgt:836:insert_last[0] msg.d7879bd506af=No livestock were recovered. -; src/time_system.nvgt:650:notify[0] -msg.d8ea835664e1=Your base is at maximum capacity. ; src/quests/enchanted_melody_game.nvgt:31:insert_last[0] msg.da0b5a461d98=F or K - First note (lowest pitch) ; seed:learn_sounds_label:sounds/weapons/sling_hit.ogg msg.da11dc5e090c=sling hit ; seed:learn_sounds_label:sounds/enemies/vampyr_dies.ogg msg.da93fb9992a3=vampyr dies -; src/fishing.nvgt:331:speak_with_history[0] -msg.dadcebf86f43=Caught a {arg1} {arg2}. -; excluded_sounds.nvgt:47:learn_sounds_add_description[1] +; src/sound_settings.nvgt:47:learn_sounds_add_description[1] msg.dadd68431e60=Inhabits snowy regions. ; seed:learn_sounds_label:sounds/enemies/exit_range.ogg msg.db2a8514a0fc=exit range -; src/quest_system.nvgt:204:speak_with_history[0] -msg.db476a28fe5b=Quest menu. ; src/bosses/bandit_hideout.nvgt:309:text_reader_lines[1] ; src/bosses/unicorn/unicorn_boss.nvgt:121:text_reader_lines[1] msg.db56e2e1db9f=Adventure ; seed:learn_sounds_label:sounds/enemies/bandit2.ogg msg.db5bbabf1bc3=bandit2 -; draugnorak.nvgt:70:speak_with_history[0] -msg.dbea5ffbac7b=Draugnorak. Main menu. -; src/menus/action_menu.nvgt:346:speak_with_history[0] -msg.dc5c17f80fbe=Can't do that. -; src/fylgja_system.nvgt:115:speak_with_history[0] -msg.ddea499514d8=You have already used your Fylgja today. ; src/item_registry.nvgt:item_display:sinew msg.ddf360815408=Sinew ; src/bosses/bandit_hideout.nvgt:307:insert_last[0] @@ -1336,28 +1266,18 @@ msg.de4e8495f978=footstep msg.de6b29cb1808=clay ; src/item_registry.nvgt:item_plural:feathers msg.de752f6fdd8b=feathers -; src/quests/skeletal_bard_game.nvgt:44:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:46:insert_last[0] msg.df3f34f3f144=A skeleton named Billy Bones is practicing to become a bard. ; src/bosses/bandit_hideout.nvgt:304:insert_last[0] msg.df63c8846d76=Objective: -; src/crafting/craft_clothing.nvgt:459:speak_with_history[0] -msg.df93ea08d751=Crafted {arg1} Skin Pouches. -; src/crafting/craft_clothing.nvgt:524:speak_with_history[0] -msg.dfa22c1cada0=Crafted {arg1} Backpacks. -; src/menus/altar_menu.nvgt:81:speak_with_history[0] -msg.dffaa4b11d31=Sacrificed {arg1} {arg2}. Favor +{arg3}. Total {arg4}. ; src/item_registry.nvgt:item_display:clay msg.e00d5664a78e=Clay ; src/bosses/unicorn/unicorn_boss.nvgt:109:insert_last[0] msg.e0b678c82a60=A wooden bridge spans a deep chasm ahead. The bridge has two supports -; src/crafting/craft_runes.nvgt:163:speak_with_history[0] -msg.e0c7f029cfa2=No runes unlocked yet. ; src/bosses/unicorn/unicorn_boss.nvgt:112:insert_last[0] msg.e142524d7689=Strategy: ; libstorm-nvgt/learn_sounds.nvgt:363:learn_sounds_speak[0] msg.e1c16d0490ee=No sounds available. -; src/crafting/craft_tools.nvgt:243:speak_with_history[0] -msg.e1dc1099a799=Crafted {arg1} Fishing Poles. ; src/item_registry.nvgt:item_singular:skin_tunic msg.e253d297aabc=skin tunic ; src/item_registry.nvgt:item_display:fishing_poles @@ -1366,166 +1286,87 @@ msg.e2e91797da96=Fishing Poles ; seed:learn_sounds_label:sounds/items/stone.ogg ; seed:learn_sounds_label:sounds/terrain/stone.ogg msg.e30bfd0c38dc=stone -; src/crafting/craft_tools.nvgt:259:speak_with_history[0] -msg.e31811cdce94=Crafted rope. ; seed:learn_sounds_label:sounds/actions/bad_cast.ogg msg.e34161b98188=bad cast -; src/bosses/unicorn/unicorn_boss.nvgt:700:insert_last[0] -msg.e379741bfbd3=Heal Scrolls: +{arg1}. ; src/item_registry.nvgt:item_display:quivers msg.e3ce3e543239=Quivers ; seed:learn_sounds_label:sounds/weapons/sling_high_range.ogg msg.e3d828480491=sling high range ; src/quests/bat_invasion_game.nvgt:17:insert_last[0] -; src/quests/catch_the_boomerang_game.nvgt:14:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:24:insert_last[0] ; src/quests/escape_from_hel_game.nvgt:17:insert_last[0] msg.e4427f09bc09=Close this screen to begin. -; src/menus/action_menu.nvgt:237:insert_last[0] -msg.e5a51ddbb159=Feed fire with vine ; seed:learn_sounds_label:sounds/enemies/undead_resident1.ogg msg.e5d79aba2048=undead resident1 ; seed:learn_sounds_label:sounds/enemies/zombie_hit.ogg msg.e5f656d506a7=zombie hit ; src/quests/escape_from_hel_game.nvgt:8:insert_last[0] msg.e6526216c064=You have plundered the treasure, and the Draugr are displeased.! -; src/bosses/bandit_hideout.nvgt:843:insert_last[0] +; src/bosses/bandit_hideout.nvgt:847:insert_last[0] msg.e65fa8960222=You have already mastered the Rune of Destruction. ; seed:learn_sounds_label:sounds/quests/bone8.ogg msg.e6ae58426f13=bone8 ; seed:learn_sounds_label:sounds/actions/feed_fire.ogg msg.e7409fcb54bc=feed fire -; src/environment.nvgt:775:speak_with_history[0] -msg.e74f453392b6=Collected snare. -; src/crafting/craft_barricade.nvgt:134:speak_with_history[0] -msg.e75d3068a5e9=Reinforced barricade with vines. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/terrain/wood.ogg msg.e8002c169040=wood ; src/quests/escape_from_hel_game.nvgt:13:insert_last[0] msg.e8216720d30b=- Press SPACE to jump over graves -; draugnorak.nvgt:89:insert_last[0] +; draugnorak.nvgt:96:insert_last[0] msg.e8db3a42f86f=Learn Sounds -; src/bosses/bandit_hideout.nvgt:841:insert_last[0] +; src/bosses/bandit_hideout.nvgt:845:insert_last[0] msg.e8e8f4ee7a5a=You can now engrave weapons with this rune at the crafting menu. -; src/crafting/craft_barricade.nvgt:145:speak_with_history[0] -msg.e8fe153261a9=Not enough logs. ; src/bosses/bandit_hideout.nvgt:302:insert_last[0] msg.e9dd1d268b65=The base lies far to the east, guarded by a barricade. -; src/bosses/unicorn/unicorn_boss.nvgt:211:speak_with_history[0] -msg.ea6bfdb7bd29=The Unicorn trampled you. ; src/menus/base_info.nvgt:36:insert_last[0] msg.ea771032e597=Altar built -; src/fishing.nvgt:161:speak_with_history[0] -msg.ead6f13efc8d=You need a fishing pole equipped. -; src/crafting/craft_tools.nvgt:148:speak_with_history[0] -msg.eb9cac43e997=Crafted a Snare. ; libstorm-nvgt/notifications.nvgt:153:notifications_speak[0] ; libstorm-nvgt/notifications.nvgt:173:notifications_speak[0] msg.ebf229b227f8={arg1} {arg2} of {arg3} -; src/fylgja_system.nvgt:182:speak_with_history[0] -msg.ec465c0c4000=You need open ground in front of you to charge. -; src/base_system.nvgt:1082:speak_with_history[0] -msg.eced46d198ed=Resident gathered a basket of fruits and nuts. -; src/environment.nvgt:1191:speak_with_history[0] -msg.ed989350becb=Reached elevation {arg1}. -; draugnorak.nvgt:289:speak_with_history[0] -; src/menus/menu_utils.nvgt:46:speak_with_history[0] -msg.edbcc0a199d1={arg1} health. -; src/world/world_snares.nvgt:144:speak_with_history[0] -msg.ee02d6d4c199=You stepped on your snare! The {arg1} escaped. ; src/item_registry.nvgt:item_display:spears msg.ee200b3d8ae2=Spears ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_on_bridge.ogg msg.eff5a5f34d9a=unicorn on bridge ; seed:learn_sounds_label:sounds/weapons/bow_draw.ogg msg.f015f25c409b=bow draw -; src/quests/enchanted_melody_game.nvgt:75:speak_with_history[0] -msg.f08ee9fe3340=Starting. Repeat the pattern. ; src/item_registry.nvgt:item_display:ropes msg.f12b2d219fe8=Ropes -; src/time_system.nvgt:469:speak_with_history[0] -msg.f137213e72e2=A swarm of zombies has been spotted. -; excluded_sounds.nvgt:38:learn_sounds_add_description[1] -msg.f16169ef79aa=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and "\n "maybe there's food there... -; src/menus/base_info.nvgt:62:speak_with_history[0] -msg.f1c671ae3045=Base info. No options. -; src/environment.nvgt:29:speak_with_history[0] -msg.f229791ba917=Fell {arg1} feet! Took {arg2} damage. {arg3} health remaining. -; src/quests/catch_the_boomerang_game.nvgt:4:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:14:insert_last[0] msg.f305da2c3550==== Catch the Boomerang === -; draugnorak.nvgt:334:speak_with_history[0] -msg.f32ea7a06f91={arg1}, x {arg2}, y {arg3}, terrain {arg4} ; seed:learn_sounds_label:sounds/nature/wind_low.ogg msg.f3c5ed579a54=wind low ; seed:learn_sounds_label:sounds/player_female_damage.ogg msg.f3d964225e83=player female damage -; src/crafting/craft_buildings.nvgt:323:speak_with_history[0] -msg.f3e51f53f970=Pasture built. -; src/crafting/craft_barricade.nvgt:258:speak_with_history[0] -msg.f40ad52f4d97=Reinforced barricade {arg1} times with log. Health now {arg2}. -; src/crafting/craft_materials.nvgt:427:speak_with_history[0] -msg.f48b940f83c7=Butchered {arg1}. Got 1 meat and 1 skin. -; src/crafting/craft_materials.nvgt:414:speak_with_history[0] -msg.f50492d2703a=Butchered goose. Got 1 meat, feathers, and down. ; src/item_registry.nvgt:item_singular:reed msg.f5cabf873590=reed -; src/base_system.nvgt:1006:speak_with_history[0] -msg.f5f6c13f2ceb=Resident added {arg1} to storage. ; src/bosses/bandit_hideout.nvgt:301:insert_last[0] msg.f77fc018cb7b=You find a hidden bandit base deep in the forest. -; draugnorak.nvgt:105:insert_last[0] +; draugnorak.nvgt:112:insert_last[0] msg.f83b6fe3aebf=Exit -; src/inventory_items.nvgt:458:speak_with_history[0] -; src/quests/skeletal_bard_game.nvgt:24:speak_with_history[0] -; src/quests/skeletal_bard_game.nvgt:30:speak_with_history[0] +; src/inventory_items.nvgt:460:speak_with_history[0] +; src/quests/skeletal_bard_game.nvgt:26:speak_with_history[0] +; src/quests/skeletal_bard_game.nvgt:32:speak_with_history[0] msg.f85b4b604c9b={arg1}. ; seed:learn_sounds_label:sounds/enemies/undead_resident_dies.ogg msg.f8909d26fe86=undead resident dies -; src/crafting/craft_weapons.nvgt:203:speak_with_history[0] -msg.f8b2a45e7e4b=Crafted a Bow. ; seed:manual msg.f8fc573e2d2f=Load Game (no saves found) ; src/item_registry.nvgt:item_singular:bow msg.fa5bd38090c7=bow -; draugnorak.nvgt:195:speak_with_history[0] -msg.fa87b71ab25a=Game loaded. -; src/crafting/craft_buildings.nvgt:196:speak_with_history[0] -msg.fa88a4c8033c=There is already a fire in the base. -; src/crafting/craft_clothing.nvgt:252:speak_with_history[0] -msg.fb091149bb52=Crafted Skin Pants. -; src/quest_system.nvgt:72:notify[0] -msg.fb09c6d50b11=A new quest is available: {arg1}. -; src/crafting/craft_buildings.nvgt:293:speak_with_history[0] -msg.fb389469701e=Storage upgraded. Capacity is now {arg1} per item. ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_galloping.ogg msg.fb4a022a82b3=unicorn galloping ; seed:learn_sounds_label:sounds/nature/rain.ogg msg.fbec17cb2fcb=rain -; src/menus/action_menu.nvgt:284:speak_with_history[0] -; src/menus/altar_menu.nvgt:113:speak_with_history[0] -; src/menus/altar_menu.nvgt:153:speak_with_history[0] -msg.fc1740dbb4ae=No matches for {arg1}. -; src/crafting/craft_runes.nvgt:216:insert_last[0] -msg.fc1ad6e10ac4={arg1} ({arg2} available) -; src/crafting/craft_materials.nvgt:203:speak_with_history[0] -msg.fc5294f9b150=Crafted {arg1} Bowstrings. ; src/item_registry.nvgt:item_display:heal_scrolls msg.fca1af3d07b0=Heal Scrolls ; libstorm-nvgt/volume_controls.nvgt:71:screen_reader_speak[0] msg.fd1a25749457=Volume {arg1}. -; src/menus/action_menu.nvgt:108:speak_with_history[0] -msg.fdd0b57cb7b9=You toss a fiew vines and leaves into the fire. -; src/crafting/craft_buildings.nvgt:259:speak_with_history[0] -msg.fe0ede7d0360=Storage is fully upgraded. ; seed:learn_sounds_label:sounds/menu/Draugnorak.ogg ; seed:learn_sounds_label:sounds/menu.bak/Draugnorak.ogg msg.fe2a9d6606e0=draugnorak -; src/quests/bat_invasion_game.nvgt:21:speak_with_history[0] -msg.fe406c6e0055=Starting. ; src/bosses/unicorn/unicorn_boss.nvgt:104:insert_last[0] msg.feea4a3b0a84==== Unicorn Hunt === ; src/quests/enchanted_melody_game.nvgt:32:insert_last[0] msg.fefc084f67de=D or J - Second note ; src/item_registry.nvgt:item_plural:bows msg.ff5ac0b6df7b=bows -; src/crafting/craft_materials.nvgt:308:speak_with_history[0] -msg.ffed2db61296=Smoked a fish into {arg1} smoked fish. diff --git a/lang/en.template.ini b/lang/en.template.ini index 5503da8..478cdc4 100644 --- a/lang/en.template.ini +++ b/lang/en.template.ini @@ -12,6 +12,14 @@ language.select_prompt=Select your language. language.selected=Language set to {language}. language.english_label=English (en) ui.window_title=Draugnorak +main_menu.prompt=Draugnorak. Main menu. +game.new_game_started=New game started. +game.loaded=Game loaded. +game.paused_prompt=Paused. Press backspace to resume. +game.resumed=Resumed. +exit.confirm=Really exit? +direction.west=west +direction.east=east sex.male=Male sex.female=Female new_character.choose_sex=Choose your sex. @@ -22,11 +30,16 @@ load_game.delete_confirm_base=Are you sure you want to delete the character {nam load_game.delete_confirm_with_metadata=Are you sure you want to delete the character {name} gender {sex} days {day}? load_game.delete_save_heading=Delete Save load_game.delete_save_failed=Unable to delete save. +load_game.save_deleted=Save deleted. +load_game.no_saves_found=No saves found. +load_game.unable_to_load=Unable to load save. +load_game.select_prompt=Load game. Select character. Press delete to remove a save. quick_slot.no_item_bound=No item bound to slot {slot}. menu.closed=Closed. menu.canceled=Canceled. menu.no_options=No options. menu.no_matches=No matches for {arg1}. +menu.main.story=The story option.no=No option.yes=Yes inventory.cant_carry_any_more_item=You can't carry any more {item}. @@ -36,9 +49,139 @@ inventory.option.personal=Personal inventory inventory.option.base_storage=Base storage inventory.count_set_to_slot={name} count set to slot {slot}. inventory.need_quiver_for_arrows=You need a quiver to carry arrows. +inventory.max_arrows_with_quivers=You can only carry {max} arrows with your current quivers. +inventory.item_not_available=Item not available. search.found_item=Found {item}. search.found_nothing=Found nothing. pickup.item=Picked up {item}. +time.period.am=am +time.period.pm=pm +time.report={hour} oclock {period} day {day} +time.report_with_conditions={time}. {conditions} +time.condition.sunny=Sunny +time.condition.daylight=Daylight +time.condition.dark=Dark +time.condition.windy=Windy +time.condition.raining=Raining +time.condition.storming=Storming +time.condition.moon_and_stars=Moon and stars +time.event.area_expanded=The area has expanded! New territory discovered to the east. +time.event.mountain_discovered=A mountain range has been discovered to the east! +time.event.invasion_source_mountains=the mountains +time.event.invasion_source_new_area=the new area +time.event.invasion_start={enemy_plural} are invading from {source}! +time.event.zombie_swarm_spotted=A swarm of zombies has been spotted. +time.event.survivor_joins_one=A survivor joins your base. +time.event.survivor_joins_many={count} survivors join your base. +time.event.base_max_capacity=Your base is at maximum capacity. +time.event.invasion_ended=The {enemy} invasion has ended. +time.event.blessing_speed_fades=The speed blessing fades. +time.event.blessing_resident_fades=The residents' purpose fades. +time.event.blessing_search_fades=The eagle's sight fades. +time.event.sun_setting=The sun is setting. +time.event.sky_brightening=The sky begins to brighten. +time.event.residents_repaired_barricade=Residents repaired the barricade. +{health} health. +time.event.incense_burned_out=The incense has burned out. +combat.burning=Burning! {health} health remaining. +combat.health_status={health} health. +combat.you_died=You have died. +enemies.residents_killed_attacker=Residents killed an attacking {enemy}. +enemies.resident_taken=A resident has been taken. +action.fire.intensity.giant_blaze=Giant blaze +action.fire.intensity.small_fire=Small fire +action.fire.intensity.glowing_coals=A few glowing coals +action.fire.estimate.less_than_one_hour=less than 1 hour +action.fire.estimate.approximately_one_hour=approximately 1 hour +action.fire.estimate.approximately_hours=approximately {hours} hours +action.fire.status={label}. {estimate} remaining. +action.no_fire_nearby=No fire nearby. +action.no_snare_nearby=No snare nearby. +action.snare_holds=Snare holds a {catch_type}. +action.snare_set_inactive=Snare is set but not active yet. +action.snare_set_empty=Snare is set and empty. +action.fish_on_line=Fish on the line. +action.no_fish_on_line=No fish on the line. +action.cannot_place_snares_in_base=Cannot place snares in the base area. +action.snare_already_here=There is already a snare here. +action.snare_set=Snare set. +action.no_snares_to_place=No snares to place. +action.feed_fire.stick=You dump an arm load of sticks into the fire. +action.feed_fire.vine=You toss a few vines and leaves into the fire. +action.feed_fire.log=You heave a log into the fire. +action.no_altar_built=No altar built. +action.need_clay_pot_for_incense=You need a clay pot to burn incense. +action.no_incense_to_burn=No incense to burn. +action.incense_burning=Incense burning. {hours} hours remaining. +action.no_sticks_to_feed_fire=No sticks to feed fire. +action.dumped_sticks=Dumped {amount} sticks into the fire. +action.no_vines_to_feed_fire=No vines to feed fire. +action.dumped_vines=Dumped {amount} vines into the fire. +action.no_logs_to_feed_fire=No logs to feed fire. +action.dumped_logs=Dumped {amount} logs into the fire. +action.burned_incense=Burned {amount} incense. +{hours} hours. +action.option.place_snare=Place Snare +action.option.feed_fire_stick=Feed fire with stick +action.option.feed_fire_vine=Feed fire with vine +action.option.feed_fire_log=Feed fire with log +action.option.burn_incense=Burn incense +action.option.check_fire=Check fire +action.option.check_snare=Check snare +action.option.check_fishing_pole=Check fishing pole +action.menu.prompt=Action menu. {option} +action.cant_do_that=Can't do that. +base_info.not_in_base=You are not in the base. +base_info.menu.no_options=Base info. No options. +base_info.menu.prompt=Base info. {option} +base.barricade_fallen=The barricade has fallen! +base.no_food_residents_hungry=No food, residents are hungry. +base.resident_fishing_pole_broke_one=A resident's fishing pole broke. +base.resident_fishing_pole_broke_many={count} fishing poles broke. +base.resident_caught_fish_one=Resident caught a fish and added it to storage. +base.resident_caught_fish_many=Residents caught {count} fish and added them to storage. +base.resident_smoked_fish=Resident smoked a fish into {yield} smoked fish. +base.livestock_produced=Livestock produced {meat} meat, {skins} skins, and {feathers} feathers and added to storage. +base.resident_spear_broke_one=A resident's spear broke from wear. +base.resident_spear_broke_many={count} spears broke from wear. +base.resident_sling_broke_one=A resident's sling broke from wear. +base.resident_sling_broke_many={count} slings broke from wear. +base.resident_bow_broke_one=A resident's bow broke from wear. +base.resident_bow_broke_many={count} bows broke from wear. +base.resident_clothing_repair_one=A resident is mending clothing. Used {vines} vines, {skins} skins, and {down} down. +base.resident_clothing_repair_many=Residents are mending clothing. Used {vines} vines, {skins} skins, and {down} down. +base.snare_escape_during_check=A {catch_type} escaped while a resident checked the snare at x {position}. +base.resident_retrieved_from_snare=Resident retrieved {game_type} from snare at x {position} y 0 and reset it. +base.resident_knife_broke_butchering=A resident's knife broke while butchering. +base.resident_butchered_result=Resident butchered {game_type}. Added {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew to storage. +base.resident_added_to_storage=Resident added {item} to storage. +base.resident_basket_broke_one=A resident's basket broke. +base.resident_basket_broke_many={count} baskets broke. +base.resident_basket_broke_foraging_one=A resident's basket broke while foraging. +base.resident_basket_broke_foraging_many={count} baskets broke while foraging. +base.resident_gathered_basket_food_one=Resident gathered a basket of fruits and nuts. +base.resident_gathered_basket_food_many=Residents gathered {count} baskets of fruits and nuts. +fishing.size.small=small +fishing.size.medium=medium sized +fishing.size.large=large +fishing.size.monster=monster +fishing.pole_broke.default=Your fishing pole broke. +fishing.pole_broke.switched_weapons=You switched weapons and your fishing pole broke. +fishing.pole_broke.moved_fish_got_away=You moved and the fish got away. Your fishing pole broke. +fishing.pole_broke.moved=You moved and your fishing pole broke. +fishing.require_pole_equipped=You need a fishing pole equipped. +fishing.require_near_stream=You need to be within 2 tiles of a stream. +fishing.fish_on_line=A fish is on the line! +fishing.caught=Caught a {size} {fish}. +fishing.fish_slipped_off_water=The fish slipped off in the water. +fishing.fish_got_away=The fish got away. +fishing.fish_still_on_line=The fish is still on the line. +fishing.stopped=You stop fishing. +altar.must_be_in_base=Must be in base to use altar. +altar.no_altar_built=No altar built. +altar.runed_cannot_sacrifice=Runed items cannot be sacrificed. +altar.nothing_to_sacrifice=Nothing to sacrifice. +altar.sacrificed_one=Sacrificed 1 {item}. Favor +{gain}. Total {total}. +altar.sacrificed_many=Sacrificed {count} {items}. Favor +{gain}. Total {total}. +altar.menu.prompt=Altar. Favor {favor}. storage.window_title=Inventory storage.transfer_prompt={prompt} (max {max}) storage.deposit_how_many=Deposit how many? @@ -51,6 +194,11 @@ storage.no_storage_built=No storage built. storage.menu_title=Base storage. storage.menu.prompt=Base storage. {option} storage.menu.no_options=Base storage. No options. +storage.runed_item_name=Runed {equipment} of {rune} +storage.deposited_one=Deposited {name}. +storage.deposited_many=Deposited {amount} {item}. +storage.withdrew_one=Withdrew {name}. +storage.withdrew_many=Withdrew {amount} {item}. crafting.require.fire_within_three_clay_pot=You need a fire within 3 tiles to craft a clay pot. crafting.require.fire_within_three_clay_pots=You need a fire within 3 tiles to craft clay pots. crafting.require.fire_within_three_bowstring=You need a fire within 3 tiles to make bowstring. @@ -68,10 +216,138 @@ character.menu.no_options=Character info. No options. character.pet.no_pet=No pet. character.pet.abandon_confirm=Really abandon your pet? {option} character.pet.unconscious_cannot_abandon=Your {pet} is unconscious. You can't abandon it right now. +character.info.name_sex=Name {name}, {sex} +character.info.name_unknown=Name unknown +character.info.health=Health {health} of {max} +character.info.weapon=Weapon {weapon} +character.info.clothing_equipped=Clothing equipped: {items} +character.info.no_clothing=No clothing equipped. +character.info.missing=Missing: {slots} +character.info.favor=Favor {favor} +character.info.speed=Speed {status} +character.info.pet=Pet {pet}, health {health} of {max_health}, loyalty {loyalty} of {max_loyalty} +character.info.pet_knocked_out=Knocked out for {hours} {hour_label}. +character.info.pet_none=No pet. +character.word.hour=hour +character.word.hours=hours +pet.default_name=pet +pet.returned=A {pet} returns to you. +pet.knocked_out=Your {pet} has been knocked out. +pet.knocked_out_with_remaining=Your {pet} has been knocked out. {hours} {hour_label} remaining. +pet.leaves={pet} leaves. +pet.leaving=Your {pet} is leaving. +pet.on_the_way=Your pet is on its way. +pet.hungry_unresponsive=A {pet} is hungry and unresponsive. +pet.joins_you=A {pet} joins you. +pet.offer.prompt=A friendly looking {pet} begs for food. Accept? +pet.offer.declined=Declined. +pet.retrieve.cant_carry_chew_on=You can't carry a {item}, so you give it to a {pet} to chew on. +pet.retrieve.retrieved_item=Your {pet} retrieved {item}. +pet.retrieve.random_find=Your {pet} retrieved {count} {item}. +pet.recovered_from_injuries=Your {pet} has recovered from its injuries. +pet.getting_hungry=A {pet} is getting hungry. +fylgja.already_used_today=You have already used your Fylgja today. +fylgja.menu.prompt=Fylgja menu. +fylgja.need_open_ground_to_charge=You need open ground in front of you to charge. +fylgja.option={name} Fylgja +fylgja.connection_with_target=You have a {stage} connection with the {target}. +fylgja.unlocked=You have unlocked the {name} Fylgja! +fylgja.already_unlocked=You have already unlocked the {name} Fylgja. +fylgja.name.unicorn=Unicorn +fylgja.target.unicorn=unicorn +fylgja.stage.tenuous=tenuous +fylgja.stage.faint=faint +fylgja.stage.stirring=stirring +fylgja.stage.budding=budding +fylgja.stage.kindled=kindled +fylgja.stage.bound=bound +fylgja.stage.sworn=sworn +fylgja.stage.ascendant=ascendant +fylgja.stage.ultimate=ultimate +quest.name.bat_invasion=Bat Invasion +quest.name.catch_boomerang=Catch the Boomerang +quest.name.enchanted_melody=Enchanted Melody +quest.name.escape_from_hel=Escape from Hel +quest.name.skeletal_bard=Skeletal Bard +quest.name.unknown=Unknown Quest +quest.description.bat_invasion=Bat Invasion. Giant killer bats are attacking. Press space to throw when the bat is centered. +quest.description.catch_boomerang=Catch the Boomerang. Throw and catch the boomerang as it returns for up to 4 points. +quest.description.enchanted_melody=Enchanted Melody. Repeat the pattern using E R D F or U I J K. Lowest to highest pitch. +quest.description.escape_from_hel=Escape from Hel. Press space to jump over open graves. The pace quickens. +quest.description.skeletal_bard=Skeletal Bard. A skeleton named Billy Bones is practicing to become a bard. Count the notes. +quest.description.unknown=Unknown quest. +quest.new_available=A new quest is available: {quest}. +quest.none_available=No quests available. +quest.favor_phrase.displeased=The gods are displeased with your performance. +quest.favor_phrase.pleased=The gods are pleased with your performance. +quest.favor_phrase.very_pleased=The gods are very pleased with your performance. +quest.favor_phrase.extremely_pleased=The gods are extremely pleased with your performance. +quest.favor_phrase.ultimately_pleased=The gods are ultimately pleased with your performance. +quest.rewards.title=Quest Rewards +quest.rewards.complete_heading=Quest Complete! +quest.rewards.heading=Rewards: +quest.rewards.favor_line=Favor: +{favor} +quest.rewards.item_line={item}: +{amount} +quest.rewards.inventory_full_line=Inventory full, could not receive {item}. +quest.rewards.no_items_awarded=No items awarded. +quest.rewards.score_line=Score: {score} +quest.menu.prompt=Quest menu. +quest.menu.count={index} of {total} +quest.minigame.starting=Starting. +quest.bat_invasion.complete_score=Bat invasion complete. Score {score}. +quest.boomerang.press_space_to_throw=Press Space to throw. +quest.boomerang.skill.almost_dropped=almost dropped +quest.boomerang.skill.managed_to_catch=managed to catch +quest.boomerang.skill.caught=caught +quest.boomerang.skill.expertly_caught=expertly caught +quest.boomerang.caught_result=You {skill} the boomerang. {points} points.{suffix} +quest.boomerang.missed=You missed the boomerang.{suffix} +quest.boomerang.hit_you=The boomerang hit you.{suffix} +quest.boomerang.summary=You caught {count} boomerangs for a total of {score} points. +quest.enchanted_melody.practice_prompt=Practice mode. Press Enter to begin, Escape to cancel. +quest.enchanted_melody.starting_prompt=Starting. Repeat the pattern. +quest.enchanted_melody.score=You matched {rounds} notes. Score {score}. +quest.skeletal_bard.select_notes=Select number of notes. {selection}. +quest.skeletal_bard.round_result=You entered {guess} notes and the actual number was {actual}. {points} points. Press Enter to continue. +quest.skeletal_bard.complete_score=Skeletal Bard complete. Your score for all five tunes is {score}. +quest.escape_from_hel.fell_in_score=You fell in. Score {score}. +adventure.none_in_base=No adventures available in the base. +adventure.already_attempted_today=You have already attempted an adventure today. +adventure.option.unicorn_hunt=Unicorn Hunt (Mountain Boss) +adventure.option.bandit_hideout=Bandit's Hideout +adventure.none_in_area=No adventures found in this area. +adventure.menu.prompt=Adventure menu. +adventure.victory=Victory! +adventure.rewards.title==== Victory Rewards === +adventure.unicorn.flee=You fled from the unicorn. +adventure.unicorn.position_report=X {x}, {terrain}, facing {direction} +adventure.unicorn.player_trampled=The unicorn trampled you! +adventure.unicorn.victory_title=Unicorn Victory +adventure.unicorn.reward.favor_awarded=The gods are pleased with your victory! {favor} favor awarded. +adventure.unicorn.reward.heal_scrolls=Heal Scrolls: +{count}. +adventure.unicorn.reward.learned_rune_swiftness=Learned Rune of Swiftness! +adventure.unicorn.reward.engrave_unlocked=You can now engrave equipment with this rune at the crafting menu. +adventure.unicorn.reward.mastered_rune_swiftness=You have already mastered the Rune of Swiftness. +adventure.unicorn.horses.no_stable_or_storage=Stable or storage not built. No horses were captured. +adventure.unicorn.horses.stable_full=Stable is full. No horses were captured. +adventure.unicorn.horses.joined_stable=A horse joins your stable. +adventure.unicorn.horses.none_captured=No horses were captured. +adventure.bandit_hideout.flee=You fled from the bandit hideout. +adventure.bandit_hideout.position_report=X {x}, {terrain}. Distance to base {distance}. Facing {direction}. Base health {health} of {max}. +adventure.bandit_hideout.player_defeated=You were defeated in the bandit hideout. +character.report.position={direction}, x {x}, y {y}, terrain {terrain} +character.report.terrain_mountains={terrain}. Mountains +character.report.player={health} of {max} health +character.report.pet={pet}: {health} of {max} health, loyalty {loyalty} of {max_loyalty} item.label.items=items item.label.item=item item.label.unknown=Unknown +equipment.menu.prompt=Equipment menu. {option} +equipment.menu.nothing_to_equip=Nothing to equip. equipment.menu.equipped_suffix= (equipped) +equipment.set_to_slot={name} set to slot {slot}. +equipment.equipped={name} equipped. +equipment.unequipped={name} unequipped. equipment.name.none=None equipment.name.unknown=Unknown equipment.name.spear=Spear @@ -102,6 +378,30 @@ equipment.name_plural.items=Items environment.tree.fell=Tree fell! environment.tree.fell_with_loot=Tree fell! Got {sticks} {sticks_label}, {vines} {vines_label}, and {logs} {logs_label}. environment.tree.inventory_full=Inventory full. +environment.fall.damage_report=Fell {height} feet! Took {damage} damage. {health} health remaining. +environment.snare.collected_with_catch=Collected {catch_type} and snare. +environment.snare.collected_empty=Collected snare. +environment.tree.cut_down=This tree has been cut down. +environment.tree.empty=This tree is empty. +environment.area.nothing_left=This area has nothing left. +environment.tree.climb_started=Started climbing tree. Height is {height} feet. +environment.tree.climb_reached_top=Reached the top at {height} feet. +environment.tree.climb_reached_ground=Safely reached the ground. +environment.tree.climb_down=Climbing down. +environment.movement.need_rope=You'll need a rope to climb there. +environment.movement.press_up_climb=Press up to climb up. +environment.movement.press_down_climb=Press down to climb down. +environment.movement.need_canoe=You need a canoe to cross deep water. +environment.rope_climb.direction.up=up +environment.rope_climb.direction.down=down +environment.rope_climb.progress=Climbing {direction}. {distance} feet. +environment.rope_climb.reached_elevation=Reached elevation {elevation}. +snare.escape_at=A {catch_type} escaped from your snare at x {position} y 0! +snare.caught_at={catch_type} caught in snare at x {position} y 0! +snare.stepped_on_with_escape=You stepped on your snare! The {catch_type} escaped. +snare.stepped_on_broke=You stepped on your snare and broke it! +fire.low_fuel_at=Fire at x {position} y {y} is getting low! +fire.went_out_at=Fire at x {position} y {y} has gone out. crafting.menu.prompt=Crafting menu. {option} crafting.category.weapons=Weapons crafting.category.tools=Tools @@ -110,10 +410,19 @@ crafting.category.clothing=Clothing crafting.category.buildings=Buildings crafting.category.barricade=Barricade crafting.category.runes=Runes +crafting.in_progress=Crafting... crafting.weapons.prompt=Weapons. {option} crafting.weapons.option.spear=Spear (1 Stick, 1 Vine, 1 Stone) [Requires Knife] crafting.weapons.option.sling=Sling (1 Skin, 2 Vines) crafting.weapons.option.bow=Bow (1 Stick, 1 Bowstring) +crafting.weapons.crafted.spear=Crafted a Spear. +crafting.weapons.crafted.sling=Crafted a Sling. +crafting.weapons.crafted.bow=Crafted a Bow. +crafting.weapons.crafted.stone_axe=Crafted a Stone Axe. +crafting.weapons.crafted_max.spears=Crafted {count} Spears. +crafting.weapons.crafted_max.slings=Crafted {count} Slings. +crafting.weapons.crafted_max.bows=Crafted {count} Bows. +crafting.weapons.crafted_max.stone_axes=Crafted {count} Stone Axes. crafting.tools.prompt=Tools. {option} crafting.tools.option.stone_knife=Stone Knife (2 Stones) crafting.tools.option.snare=Snare (1 Stick, 2 Vines) @@ -124,12 +433,42 @@ crafting.tools.option.quiver=Quiver (2 Skins, 2 Vines) crafting.tools.option.canoe=Canoe (4 Logs, 11 Sticks, 11 Vines, 6 Skins, 2 Rope, 6 Reeds) crafting.tools.option.reed_basket=Reed Basket (3 Reeds) crafting.tools.option.clay_pot=Clay Pot (3 Clay) +crafting.tools.crafted.stone_knife=Crafted a Stone Knife. +crafting.tools.crafted.snare=Crafted a Snare. +crafting.tools.crafted.fishing_pole=Crafted a Fishing Pole. +crafting.tools.crafted.rope=Crafted rope. +crafting.tools.crafted.quiver=Crafted a Quiver. +crafting.tools.crafted.canoe=Crafted a Canoe. +crafting.tools.crafted.reed_basket=Crafted a reed basket. +crafting.tools.crafted.clay_pot=Crafted a clay pot. +crafting.tools.crafted_max.stone_knives=Crafted {count} Stone Knives. +crafting.tools.crafted_max.snares=Crafted {count} Snares. +crafting.tools.crafted_max.fishing_poles=Crafted {count} Fishing Poles. +crafting.tools.crafted_max.ropes=Crafted {count} Rope. +crafting.tools.crafted_max.quivers=Crafted {count} Quivers. +crafting.tools.crafted_max.canoes=Crafted {count} Canoes. +crafting.tools.crafted_max.reed_baskets=Crafted {count} Reed Baskets. +crafting.tools.crafted_max.clay_pots=Crafted {count} Clay Pots. crafting.materials.prompt=Materials. {option} crafting.materials.option.butcher_game=Butcher Game [Requires Game, Knife, Fire nearby] crafting.materials.option.smoke_fish=Smoke Fish (1 Fish, 1 Stick) [Requires Fire nearby] crafting.materials.option.arrows=Arrows (2 Sticks, 4 Feathers, 2 Stones) [Requires Quiver] crafting.materials.option.bowstring=Bowstring (3 Sinew) [Requires Fire nearby] crafting.materials.option.incense=Incense (6 Sticks, 2 Vines, 1 Reed) [Requires Altar] +crafting.materials.not_enough_quiver_capacity_for_arrows=Not enough quiver capacity for arrows. +crafting.materials.crafted.arrows=Crafted {count} arrows. +crafting.materials.crafted.bowstring=Crafted a bowstring. +crafting.materials.crafted_max.bowstrings=Crafted {count} Bowstrings. +crafting.materials.crafted.incense=Crafted incense. +crafting.materials.crafted_max.incense=Crafted {count} Incense. +crafting.materials.smoke_fish.crafted=Smoked a fish into {yield} smoked fish. +crafting.materials.smoke_fish.crafted_max=Smoked {count} fish into {yield} smoked fish. +crafting.materials.butcher.goose=Butchered goose. Got 1 meat, feathers, and down. +crafting.materials.butcher.turkey=Butchered turkey. Got 1 meat and feathers. +crafting.materials.butcher.boar=Butchered boar. Got meat, 3 skins, and 2 sinew. +crafting.materials.butcher.default=Butchered {game}. Got 1 meat and 1 skin. +crafting.materials.butcher.no_space_outputs=No space for outputs. +crafting.materials.butcher.max_result=Butchered {count} game. Got {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew. crafting.clothing.prompt=Clothing. {option} crafting.clothing.option.skin_hat=Skin Hat (1 Skin, 1 Vine) crafting.clothing.option.skin_gloves=Skin Gloves (1 Skin, 1 Vine) @@ -138,6 +477,20 @@ crafting.clothing.option.skin_tunic=Skin Tunic (4 Skins, 2 Vines) crafting.clothing.option.moccasins=Moccasins (2 Skins, 1 Vine) crafting.clothing.option.skin_pouch=Skin Pouch (2 Skins, 1 Vine) crafting.clothing.option.backpack=Backpack (11 Skins, 5 Vines, 4 Skin Pouches) +crafting.clothing.crafted.skin_hat=Crafted a Skin Hat. +crafting.clothing.crafted.skin_gloves=Crafted Skin Gloves. +crafting.clothing.crafted.skin_pants=Crafted Skin Pants. +crafting.clothing.crafted.skin_tunic=Crafted a Skin Tunic. +crafting.clothing.crafted.moccasins=Crafted moccasins. +crafting.clothing.crafted.skin_pouch=Crafted a Skin Pouch. +crafting.clothing.crafted.backpack=Crafted a Backpack. +crafting.clothing.crafted_max.skin_hats=Crafted {count} Skin Hats. +crafting.clothing.crafted_max.skin_gloves=Crafted {count} Skin Gloves. +crafting.clothing.crafted_max.skin_pants=Crafted {count} Skin Pants. +crafting.clothing.crafted_max.skin_tunics=Crafted {count} Skin Tunics. +crafting.clothing.crafted_max.moccasins=Crafted {count} Moccasins. +crafting.clothing.crafted_max.skin_pouches=Crafted {count} Skin Pouches. +crafting.clothing.crafted_max.backpacks=Crafted {count} Backpacks. crafting.buildings.prompt=Buildings. {option} crafting.buildings.option.firepit=Firepit (9 Stones) crafting.buildings.option.fire=Fire (2 Sticks, 1 Log) [Requires Firepit] @@ -147,225 +500,218 @@ crafting.buildings.option.storage_upgrade_2=Upgrade Storage (12 Logs, 18 Stones, crafting.buildings.option.pasture=Pasture (8 Logs, 18 Ropes) [Base Only, Requires Storage Upgrade] crafting.buildings.option.stable=Stable (10 Logs, 15 Stones, 10 Vines) [Base Only, Requires Storage Upgrade] crafting.buildings.option.altar=Altar (9 Stones, 3 Sticks) [Base Only] +crafting.buildings.none_available=No buildings available. +crafting.buildings.firepit.already_in_base=There is already a firepit in the base. +crafting.buildings.firepit.already_here=There is already a firepit here. +crafting.buildings.firepit.built=Firepit built here. +crafting.buildings.fire.requires_firepit_nearby=You need a firepit within 2 tiles to build a fire. +crafting.buildings.fire.already_in_base=There is already a fire in the base. +crafting.buildings.fire.built=Fire built at firepit. +crafting.buildings.herb_garden.base_only=Herb garden can only be built in the base area. +crafting.buildings.herb_garden.already_in_base=There is already an herb garden in the base. +crafting.buildings.herb_garden.built=Herb garden built. The base now heals faster. +crafting.buildings.storage.base_only=Storage must be built in the base. +crafting.buildings.storage.fully_upgraded=Storage is fully upgraded. +crafting.buildings.storage.upgraded=Storage upgraded. Capacity is now {capacity} per item. +crafting.buildings.pasture.base_only=Pasture must be built in the base. +crafting.buildings.pasture.requires_storage_upgrade=Storage must be upgraded before a pasture. +crafting.buildings.pasture.already_built=Pasture already built. +crafting.buildings.pasture.built=Pasture built. +crafting.buildings.stable.base_only=Stable must be built in the base. +crafting.buildings.stable.requires_storage_upgrade=Storage must be upgraded before a stable. +crafting.buildings.stable.already_built=Stable already built. +crafting.buildings.stable.built=Stable built. +crafting.buildings.altar.base_only=Altar must be built in the base. +crafting.buildings.altar.already_built=Altar already built. +crafting.buildings.altar.built=Altar built. +crafting.runes.base_only=Rune engraving can only be done in the base area. +crafting.runes.option={rune} (1 Clay, 1 Favor) [Requires Knife] +crafting.runes.none_unlocked=No runes unlocked yet. +crafting.runes.prompt=Runes. {option} +crafting.runes.equipment_option={name} ({count} available) +crafting.runes.no_equipment_available=No equipment available to engrave. +crafting.runes.select_equipment_prompt=Select equipment to engrave with {rune}. {option} +crafting.runes.no_item_available=No {item} available. +crafting.runes.runed_name=Runed {equipment} of {rune} +crafting.runes.engraved=Engraved {item}. +crafting.runes.engraved_max=Engraved {count} {item} with {rune}. crafting.barricade.prompt=Barricade. {option} crafting.barricade.option.reinforce_sticks=Reinforce with sticks ({cost} sticks, +{health} health) crafting.barricade.option.reinforce_vines=Reinforce with vines ({cost} vines, +{health} health) crafting.barricade.option.reinforce_log=Reinforce with log ({cost} log, +{health} health) crafting.barricade.option.reinforce_stones=Reinforce with stones ({cost} stones, +{health} health) +crafting.barricade.full_health=Barricade is already at full health. +crafting.barricade.no_materials=No materials to reinforce the barricade. +crafting.barricade.reinforced.sticks=Reinforced barricade with sticks. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.vines=Reinforced barricade with vines. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.log=Reinforced barricade with log. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced.stones=Reinforced barricade with stones. +{gained} health. Now {health} of {max}. +crafting.barricade.reinforced_max.sticks=Reinforced barricade {count} times with sticks. Health now {health}. +crafting.barricade.reinforced_max.vines=Reinforced barricade {count} times with vines. Health now {health}. +crafting.barricade.reinforced_max.log=Reinforced barricade {count} times with log. Health now {health}. +crafting.barricade.reinforced_max.stones=Reinforced barricade {count} times with stones. Health now {health}. +crafting.barricade.not_enough.sticks=Not enough sticks. +crafting.barricade.not_enough.vines=Not enough vines. +crafting.barricade.not_enough.logs=Not enough logs. +crafting.barricade.not_enough.stones=Not enough stones. crafting.missing=Missing: {requirements} crafting.requirement.stone_knife=Stone Knife crafting.requirement.game=Game crafting.requirement.favor=favor crafting.requirement.resources=resources +story.voice.format={speaker}: {line} +story.god.fallback=A god +story.god.odin=Odin +story.god.thor=Thor +story.god.freyja=Freyja +story.god.loki=Loki +story.god.tyr=Tyr +story.god.baldur=Baldur +story.god.frigg=Frigg +story.god.heimdall=Heimdall +story.god.hel=Hel +story.god.fenrir=Fenrir +story.god.freyr=Freyr +story.line01=The world has fallen. +story.line02=Once-great cities lie in ruin. +story.line03=In most places, not two stones remain as mankind set them. +story.line04=The gods, long thought sleeping, achieved the impossible. +story.line05=Ragnarok was averted. +story.line06=Great Fenrir was freed and did not strike down his captors. +story.line07=Surtr did not lay waste to our world with his flaming greatsword. +story.line08=For a fleeting age, the gods wrestled fate into silence. +story.line09=But the end of the world was delayed, never denied. +story.line10=One force lay beyond even divine command: mankind. +story.line11=Hatred swelled. +story.line12=Greed answered it. +story.line13=Mercy withered. +story.line14=Differences became crimes. +story.line15=Folk no longer argued; they tore at one another like beasts. +story.line16=Neighbors became enemies for trifles: a color, a song, a single word. +story.line17=War followed. +story.line18=Cities burned, roads broke, and monsters wearing human faces roamed the streets. +story.line19=Then ruin deepened into terror. +story.line20=The dead, enraged by wanton slaughter, rose from their graves. +story.line21=Corpses woke and hunted the living. +story.line22=Night-stalkers fed on blood. +story.line23=Even ash and dust remembered form and rose again. +story.line24=Soon all that remained was rubble and bone. +story.line25=Your last memory is flight from a vast horde of nightmare creatures. +story.line26=When you wake, you are somewhere strange. +story.line27=A crude wooden shelter stands against the wind, open to the elements, braced with sticks and logs. +story.line28=As your senses return, faint voices stir in the dark. +story.line29=After the death of this world, another shall rise. +story.line30=You have been judged worthy to try and survive. +story.line31=This world belongs to the dead. +story.line32=In time, they will slay even us. +story.line33=Prove yourself, warrior, and you may walk into the next world. +story.line34=May your death, when it comes, be honorable. +story.line35=We will aid you while we still have strength, but time is against us. +story.line36=Beyond your shelter lies grassland, and farther off, broken stone that may once have been a city. +story.line37=In the total devastation, even memory has lost its shape. [messages] ; seed:learn_sounds_label:sounds/quests/pit.ogg msg.00884428322b=pit ; seed:learn_sounds_label:sounds/actions/break_snare.ogg msg.01a159425acf=break snare -; src/fylgja_system.nvgt:128:insert_last[0] -msg.01af99b118c8={arg1} Fylgja ; src/item_registry.nvgt:item_plural:backpacks msg.03268c7d7239=backpacks ; src/item_registry.nvgt:item_singular:rope msg.03976920927e=rope -; src/menus/action_menu.nvgt:286:speak_with_history[0] -; src/menus/altar_menu.nvgt:115:speak_with_history[0] -; src/menus/base_info.nvgt:84:speak_with_history[0] -msg.03ff0c460a1f=No options. ; src/item_registry.nvgt:item_display:small_game msg.0406529811c7=Small Game -; draugnorak.nvgt:587:ui_info_box[2] +; draugnorak.nvgt:608:ui_info_box[2] msg.041d8413712d=A crash log was written to your save data folder. ; seed:learn_sounds_label:sounds/enemies/vampyr1.ogg msg.04a8916a9494=vampyr1 ; src/item_registry.nvgt:item_plural:incense msg.0532db2192fa=incense -; src/base_system.nvgt:902:notify[0] -msg.05c95b66bd57=A resident's knife broke while butchering. -; src/bosses/bandit_hideout.nvgt:783:insert_last[0] -; src/bosses/unicorn/unicorn_boss.nvgt:697:insert_last[0] +; src/bosses/bandit_hideout.nvgt:787:insert_last[0] msg.066723a92e94==== Victory Rewards === -; src/crafting/craft_materials.nvgt:483:speak_with_history[0] -msg.076a11174ca0=No space for outputs. ; src/quests/enchanted_melody_game.nvgt:36:insert_last[0] msg.07e9ab246cdd=After closing this screen, you can practice the notes. ; src/item_registry.nvgt:item_plural:sinew msg.08b42842d5bc=sinew -; src/bosses/unicorn/unicorn_boss.nvgt:706:insert_last[0] -msg.093440631290=You have already mastered the Rune of Swiftness. -; src/menus/altar_menu.nvgt:31:speak_with_history[0] -; src/menus/altar_menu.nvgt:59:speak_with_history[0] -msg.095b4ad6f082=Runed items cannot be sacrificed. -; excluded_sounds.nvgt:34:learn_sounds_add_description[1] +; src/sound_settings.nvgt:34:learn_sounds_add_description[1] msg.096539f23463=The war drums pound! Prepare for combat! ; src/item_registry.nvgt:item_display:stones msg.09c28ae8f83b=Stones ; src/menus/base_info.nvgt:54:insert_last[0] msg.09d016686864=Stable not built -; src/crafting/craft_tools.nvgt:205:speak_with_history[0] -msg.0a133b0ecad2=Crafted a Fishing Pole. ; src/item_registry.nvgt:item_display:reed_baskets msg.0a3bdcef1906=Reed Baskets ; src/quests/enchanted_melody_game.nvgt:26:insert_last[0] msg.0a9d6438c818==== Enchanted Melody === -; src/menus/action_menu.nvgt:210:speak_with_history[0] -msg.0addf2ff4572=Burned {arg1} incense. +{arg2} hours. ; src/bosses/bandit_hideout.nvgt:305:insert_last[0] msg.0b3d8d5cdca6=- Reach the base and destroy the barricade -; src/crafting/craft_buildings.nvgt:301:speak_with_history[0] -msg.0b78c6a3e407=Pasture must be built in the base. -; src/pet_system.nvgt:570:speak_with_history[0] -msg.0ba82f2cdb6c=Your pet is on its way. ; seed:learn_sounds_label:sounds/terrain/forest.ogg msg.0bcd9af79f2d=forest ; seed:learn_sounds_label:sounds/crafting_complete.ogg msg.0c7789cf9a52=crafting complete -; src/menus/action_menu.nvgt:233:insert_last[0] -msg.0c976639507d=Feed fire with stick -; src/crafting/craft_weapons.nvgt:265:speak_with_history[0] -msg.0cb01a9fb609=Crafted a Stone Axe. ; src/item_registry.nvgt:item_display:arrows msg.0cf604cb001b=Arrows ; seed:learn_sounds_label:sounds/weapons/sling_swing.ogg msg.0d1ec2e04286=sling swing -; src/crafting/craft_clothing.nvgt:481:speak_with_history[0] -msg.0da18cb6fbe2=Crafted a Backpack. ; src/item_registry.nvgt:item_plural:knives msg.0e16a11cda9a=knives -; src/crafting/craft_buildings.nvgt:255:speak_with_history[0] -msg.0e2e63241760=Storage must be built in the base. ; src/item_registry.nvgt:item_singular:spear msg.0e57fb642209=spear ; src/item_registry.nvgt:item_display:slings msg.0eb796e65c39=Slings -; src/bosses/adventure_system.nvgt:34:insert_last[0] -msg.0f5211918a6f=Unicorn Hunt (Mountain Boss) ; src/item_registry.nvgt:item_singular:skin_pouch msg.0f9af12cbb82=skin pouch -; src/menus/action_menu.nvgt:228:insert_last[0] -msg.10065b4cd62c=Place Snare -; src/menus/action_menu.nvgt:83:speak_with_history[0] -msg.10adaed44a3e=There is already a snare here. -; src/menus/action_menu.nvgt:99:speak_with_history[0] -msg.114e55e657be=You dump an arm load of sticks into the fire. -; src/crafting/craft_buildings.nvgt:223:speak_with_history[0] -msg.118e74882896=Herb garden can only be built in the base area. -; src/crafting/craft_barricade.nvgt:127:speak_with_history[0] -msg.125769e87318=Not enough vines. ; src/item_registry.nvgt:item_display:logs msg.126dd3b70a5c=Logs -; src/menus/action_menu.nvgt:214:speak_with_history[0] -msg.131bd02673e5=Action menu. ; libstorm-nvgt/file_viewer.nvgt:74:screen_reader_speak[0] msg.136e4cb03bd5=Failed to save file -; src/menus/action_menu.nvgt:170:speak_with_history[0] -msg.13cd01ceccd3=Dumped {arg1} vines into the fire. -; src/pet_system.nvgt:1252:notify[0] -msg.14056a0402ef=Your {arg1} has recovered from its injuries. -; src/menus/action_menu.nvgt:43:speak_with_history[0] -msg.14272bbf4f20=No fire nearby. ; src/item_registry.nvgt:item_plural:quivers msg.145ba8a7a0f2=quivers -; src/bosses/bandit_hideout.nvgt:856:insert_last[0] +; src/bosses/bandit_hideout.nvgt:860:insert_last[0] msg.14f5f5ff4f76=No survivors were found. -; src/crafting/craft_materials.nvgt:78:speak_with_history[0] -; src/crafting/craft_materials.nvgt:112:speak_with_history[0] -msg.15e5059dafbc=Not enough quiver capacity for arrows. ; seed:learn_sounds_label:sounds/game/game_falls.ogg msg.16134a4250f7=game falls -; src/bosses/unicorn/unicorn_boss.nvgt:711:insert_last[0] -msg.162bb07757cf=Stable or storage not built. No horses were captured. ; src/quests/escape_from_hel_game.nvgt:12:insert_last[0] msg.16a233f44489=- Listen for open graves approaching (growing louder) -; src/crafting/craft_barricade.nvgt:200:speak_with_history[0] -msg.16cd07c0a9b6=Reinforced barricade {arg1} times with sticks. Health now {arg2}. -; src/inventory_items.nvgt:475:speak_with_history[0] -; src/inventory_items.nvgt:498:speak_with_history[0] -; src/menus/equipment_menu.nvgt:242:speak_with_history[0] -msg.16d29946de8e={arg1} equipped. -; src/world/world_fires.nvgt:38:notify[0] -msg.17213930ddb9=Fire at x {arg1} y {arg2} is getting low! -; draugnorak.nvgt:247:ui_question[1] ; seed:manual msg.176b9a0c8398=Really exit? ; src/item_registry.nvgt:item_singular:incense_stick msg.17808e3775e1=incense stick -; src/crafting/craft_runes.nvgt:227:speak_with_history[0] -msg.1792abbb7eb8=Select equipment to engrave with {arg1}. {arg2} -; src/quests/skeletal_bard_game.nvgt:42:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:44:insert_last[0] msg.17b5b2a286cc==== Skeletal Bard === -; src/quests/catch_the_boomerang_game.nvgt:30:speak_with_history[0] -msg.17c677526bd6=Press Space to throw. ; seed:learn_sounds_label:sounds/quests/bat1.ogg msg.18b837bb6f43=bat1 ; seed:learn_sounds_label:sounds/enemies/yeti_dies.ogg msg.18c77e824a2a=yeti dies -; src/crafting/craft_materials.nvgt:423:speak_with_history[0] -msg.1a25b0443252=Butchered boar. Got meat, 3 skins, and 2 sinew. ; seed:learn_sounds_label:sounds/enemies/bandit_dies.ogg msg.1a853cbfbc36=bandit dies -; src/crafting/crafting_core.nvgt:206:speak_with_history[0] -msg.1af5fdafa634=Crafting... -; excluded_sounds.nvgt:48:learn_sounds_add_description[1] +; src/sound_settings.nvgt:48:learn_sounds_add_description[1] msg.1bb8ef2886a3=Basic undead. ; seed:learn_sounds_label:sounds/nature/night.ogg msg.1be2a44cb53d=night ; src/bosses/bandit_hideout.nvgt:299:insert_last[0] msg.1bfa6bc809d4==== Bandit's Hideout === -; src/quests/escape_from_hel_game.nvgt:119:speak_with_history[0] -msg.1c2272bc0140=You fell in. Score {arg1}. -; src/crafting/craft_barricade.nvgt:163:speak_with_history[0] -msg.1c5cbc1424ec=Not enough stones. ; src/item_registry.nvgt:item_singular:skin_glove msg.1c7022965d1a=skin glove ; src/menus/base_info.nvgt:20:insert_last[0] msg.1d15d0d5c98d=Storage built. Total items {arg1} -; src/menus/action_menu.nvgt:160:speak_with_history[0] -msg.1d493d7011a0=No vines to feed fire. -; src/bosses/bandit_hideout.nvgt:802:insert_last[0] +; src/bosses/bandit_hideout.nvgt:806:insert_last[0] msg.1d61343b9660=Storage not built. No item rewards. ; seed:learn_sounds_label:sounds/items/fire.ogg msg.1da840244989=fire ; src/item_registry.nvgt:item_singular:sling msg.1db76ac85135=sling -; src/pet_system.nvgt:484:speak_with_history[0] -msg.20a5cf945886=Your {arg1} is unconscious. You can't abandon it right now. -; src/world/world_snares.nvgt:81:notify[0] -msg.21192381c66d=A {arg1} escaped from your snare at x {arg2} y 0! -; src/quest_system.nvgt:178:text_reader[1] -msg.21b534113694=Quest Rewards -; src/menus/action_menu.nvgt:260:insert_last[0] -msg.226f7d1cdeb1=Check fishing pole ; src/item_registry.nvgt:item_singular:axe msg.237b5017397b=axe -; src/time_system.nvgt:658:notify[0] -msg.244b7f948d5d=The {arg1} invasion has ended. -; src/bosses/adventure_system.nvgt:21:speak_with_history[0] -msg.2455422b697c=You have already attempted an adventure today. ; src/bosses/unicorn/unicorn_boss.nvgt:117:insert_last[0] msg.245c89590526=- When the bridge collapses with the Unicorn on it, you win! -; draugnorak.nvgt:296:speak_with_history[0] -; src/menus/menu_utils.nvgt:53:speak_with_history[0] -msg.247e80c6393a=You have died. -; src/environment.nvgt:980:speak_with_history[0] -msg.24d4bced9a39=Climbing down. -; draugnorak.nvgt:425:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:400:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:231:speak_with_history[0] -msg.25038d9da464=east -; src/bosses/bandit_hideout.nvgt:780:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:682:speak_with_history[0] -msg.25296a531b53=Victory! -; src/bosses/bandit_hideout.nvgt:830:insert_last[0] +; src/bosses/bandit_hideout.nvgt:834:insert_last[0] msg.25db7a4ec692=Livestock were recovered and added to your pasture. ; seed:learn_sounds_label:sounds/quests/safe_to_jump.ogg msg.2630bd23d7d4=safe to jump ; seed:learn_sounds_label:sounds/quests/spear_hit.ogg ; seed:learn_sounds_label:sounds/weapons/spear_hit.ogg msg.2648db667f58=spear hit -; src/save_system.nvgt:439:speak_with_history[0] -msg.26c2f4289162=Load game. Select character. Press delete to remove a save. ; seed:learn_sounds_label:sounds/nature/thunder_medium.ogg msg.270dcc07d3ae=thunder medium ; seed:learn_sounds_label:sounds/jump.ogg @@ -377,92 +723,49 @@ msg.2727056eb878=Pasture built. Livestock {arg1} of {arg2} ; libstorm-nvgt/notifications.nvgt:161:notifications_speak[0] ; libstorm-nvgt/notifications.nvgt:181:notifications_speak[0] msg.273d131f0c8e=No notifications. -; src/time_system.nvgt:348:notify[0] -msg.27a582f91d6b={arg1} are invading from {arg2}! ; src/quests/enchanted_melody_game.nvgt:28:insert_last[0] msg.27bbfb11a294=Repeat the magical pattern to earn favor from the gods. ; seed:learn_sounds_label:sounds/enemies/vampyr4.ogg msg.27e4cdae51e3=vampyr4 -; src/quests/skeletal_bard_game.nvgt:50:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:52:insert_last[0] msg.27f1dd42841b=- Press Enter to confirm ; src/menus/base_info.nvgt:30:insert_last[0] msg.27f5254de319=Storage not built -; src/bosses/bandit_hideout.nvgt:813:insert_last[0] +; src/bosses/bandit_hideout.nvgt:817:insert_last[0] msg.27f76f96867d={arg1}: +{arg2}. ; src/bosses/unicorn/unicorn_boss.nvgt:115:insert_last[0] msg.282b619d84bc=- Or fight the Unicorn directly (it has massive health) ; src/quests/bat_invasion_game.nvgt:13:insert_last[0] msg.285df50e183e=- Press SPACE to throw your spear when the bat sounds centered -; src/menus/action_menu.nvgt:57:speak_with_history[0] -msg.29a2d9e8aadb=Snare holds a {arg1}. -; src/crafting/craft_clothing.nvgt:176:speak_with_history[0] -msg.29a828259ef4=Crafted {arg1} Skin Hats. -; src/crafting/craft_tools.nvgt:453:speak_with_history[0] -msg.29d1fab76b47=Crafted a reed basket. ; src/quests/bat_invasion_game.nvgt:19:text_reader_lines[1] -; src/quests/catch_the_boomerang_game.nvgt:16:text_reader_lines[1] +; src/quests/catch_the_boomerang_game.nvgt:26:text_reader_lines[1] ; src/quests/enchanted_melody_game.nvgt:39:text_reader_lines[1] msg.29f291640516=Quest Instructions -; src/bosses/unicorn/unicorn_boss.nvgt:720:insert_last[0] -msg.2a72e1170f55=No horses were captured. ; src/quests/escape_from_hel_game.nvgt:11:insert_last[0] msg.2afb87ae1752=- You run automatically, speed increases over time -; src/flying_creature_template.nvgt:70:speak_with_history[0] -msg.2b436c9ddbbb=Butchered duck. Got 1 meat, feathers, and down. -; src/menus/altar_menu.nvgt:16:speak_with_history[0] -msg.2b8ff62c083e=Must be in base to use altar. -; src/fylgja_system.nvgt:101:insert_last[0] -msg.2badd283a63b=You have already unlocked the {arg1} Fylgja. -; excluded_sounds.nvgt:29:learn_sounds_add_description[1] +; src/sound_settings.nvgt:29:learn_sounds_add_description[1] msg.2bb11d7c39dc=An enemy is in range of your currently wielded weapon. ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_falls.ogg msg.2bf7b1d59f34=unicorn falls ; src/item_registry.nvgt:item_display:skin_hats msg.2c6c80931cd1=Skin Hats -; src/crafting/craft_materials.nvgt:279:speak_with_history[0] -msg.2cd0d08a829a=Crafted {arg1} Incense. -; draugnorak.nvgt:183:speak_with_history[0] -msg.2db4abf99659=New game started. ; seed:learn_sounds_label:sounds/weapons/spear_swing.ogg msg.2e094dd0a2ab=spear swing -; src/quests/catch_the_boomerang_game.nvgt:90:speak_with_history[0] -msg.2efa88864653=The boomerang hit you.{arg1} ; src/item_registry.nvgt:item_display:fish msg.3030e8ec7633=Fish -; src/crafting/craft_materials.nvgt:368:speak_with_history[0] -msg.30680e90d434=Smoked {arg1} fish into {arg2} smoked fish. -; src/crafting/craft_materials.nvgt:71:speak_with_history[0] -; src/crafting/craft_materials.nvgt:104:speak_with_history[0] -msg.311f421748f9=You need a quiver to craft arrows. -; src/pet_system.nvgt:466:speak_with_history[0] -msg.31342e72b48c={arg1} leaves. -; src/crafting/craft_buildings.nvgt:305:speak_with_history[0] -msg.32b43edbf3b0=Storage must be upgraded before a pasture. -; src/crafting/craft_tools.nvgt:306:speak_with_history[0] -msg.32c8e74e0055=Crafted a Quiver. -; src/quests/skeletal_bard_game.nvgt:48:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:50:insert_last[0] msg.33bc40d8201e=- After the tune, choose the number of notes -; src/crafting/craft_materials.nvgt:168:speak_with_history[0] -msg.33c75a645734=Crafted a bowstring. ; src/item_registry.nvgt:item_singular:quiver msg.33c89b4bdc4e=quiver ; seed:learn_sounds_label:sounds/menu/menu_move.ogg ; seed:learn_sounds_label:sounds/menu.bak/menu_move.ogg msg.34daac1528e0=menu move -; src/crafting/craft_buildings.nvgt:335:speak_with_history[0] -msg.34e4ec0621b4=Storage must be upgraded before a stable. ; src/item_registry.nvgt:item_singular:fishing_pole msg.34fcedc354d9=fishing pole ; src/menus/base_info.nvgt:26:insert_last[0] msg.363b1d2abd57=Food in storage {arg1} meat, {arg2} smoked fish, {arg3} baskets of fruits and nuts. Total {arg4}. Daily use {arg5} -; src/bosses/unicorn/unicorn_boss.nvgt:728:text_reader_lines[1] -msg.364118a099cd=Unicorn Victory -; src/fylgja_system.nvgt:91:insert_last[0] -msg.36e876dbcc17=You have a {arg1} connection with the {arg2}. ; src/item_registry.nvgt:item_plural:skins msg.37423f3bd00f=skins -; src/menus/action_menu.nvgt:61:speak_with_history[0] -msg.37bb70fed953=Snare is set and empty. ; src/item_registry.nvgt:item_singular:vine ; seed:learn_sounds_label:sounds/items/vine.ogg msg.37ef0562902c=vine @@ -472,52 +775,24 @@ msg.381aea2617cb=Incense msg.38a7045d078c=thunder low ; seed:learn_sounds_label:sounds/weapons/arrow_flies.ogg msg.38eb0fe3f78a=arrow flies -; src/menus/action_menu.nvgt:59:speak_with_history[0] -msg.39268e59f7ba=Snare is set but not active yet. -; src/pet_system.nvgt:551:speak_with_history[0] -msg.3976f81bbfef=Your {arg1} is leaving. ; src/item_registry.nvgt:item_singular:piece_of_sinew msg.39784ab5ac68=piece of sinew ; src/item_registry.nvgt:item_singular:arrow msg.39a531d92bbe=arrow ; seed:learn_sounds_label:sounds/items/item.ogg msg.3a7d9767b123=item -; src/crafting/craft_runes.nvgt:168:speak_with_history[0] -msg.3ba80d6f0cfb=Runes. {arg1} -; src/environment.nvgt:930:speak_with_history[0] -msg.3bc5191d2dc2=Started climbing tree. Height is {arg1} feet. ; src/item_registry.nvgt:item_plural:skin_pouches msg.3c32451c9c71=skin pouches -; src/bosses/unicorn/unicorn_boss.nvgt:713:insert_last[0] -msg.3ce35dadcc67=Stable is full. No horses were captured. ; seed:learn_sounds_label:sounds/actions/fishpole.ogg msg.3cebb4c50866=fishpole -; src/crafting/craft_clothing.nvgt:233:speak_with_history[0] -msg.3dd6d1aafd1c=Crafted {arg1} Skin Gloves. ; seed:learn_sounds_label:sounds/terrain/hard_stone.ogg msg.3e024b87e650=hard stone ; src/item_registry.nvgt:item_display:skins msg.3e03229d39e4=Skins -; src/time_system.nvgt:836:notify[0] -msg.3e2cee02d8c1=The sky begins to brighten. -; src/crafting/craft_buildings.nvgt:100:speak_with_history[0] -msg.3e575fbcccad=No buildings available. -; src/world/world_fires.nvgt:44:notify[0] -msg.3e919b422247=Fire at x {arg1} y {arg2} has gone out. ; src/item_registry.nvgt:item_plural:skin_gloves msg.3eb9cd52ec8d=skin gloves -; draugnorak.nvgt:229:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:322:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:135:speak_with_history[0] -msg.3f098cc2c738=Paused. Press backspace to resume. -; src/crafting/craft_clothing.nvgt:345:speak_with_history[0] -msg.3f35ee808cb2=Crafted {arg1} Skin Tunics. ; src/quests/enchanted_melody_game.nvgt:34:insert_last[0] msg.3f638a51cb47=E or U - Fourth note (highest pitch) -; src/environment.nvgt:852:speak_with_history[0] -msg.3fab86f11579=This tree is empty. -; src/base_system.nvgt:780:notify[0] -msg.3ffc8c72cadf=A {arg1} escaped while a resident checked the snare at x {arg2}. ; seed:learn_sounds_label:sounds/nature/thunder_high.ogg msg.4010ceb056dd=thunder high ; seed:learn_sounds_label:sounds/quests/bone4.ogg @@ -526,20 +801,12 @@ msg.403654dac805=bone4 msg.4037ea7ad431=spears ; seed:learn_sounds_label:sounds/enemies/wight1.ogg msg.408a612a4167=wight1 -; src/crafting/craft_buildings.nvgt:364:speak_with_history[0] -msg.409251fa0d30=Altar must be built in the base. ; src/item_registry.nvgt:item_singular:reed_basket msg.412fed81f58a=reed basket ; seed:learn_sounds_label:sounds/nature/wind_medium.ogg msg.417705583821=wind medium ; seed:learn_sounds_label:sounds/terrain/fly.ogg msg.41a682cadfe3=fly -; src/menus/action_menu.nvgt:67:speak_with_history[0] -msg.423b7f343fb8=Fish on the line. -; src/menus/action_menu.nvgt:140:speak_with_history[0] -msg.4248c4c1f5a9=Incense burning. {arg1} hours remaining. -; src/crafting/craft_weapons.nvgt:184:speak_with_history[0] -msg.425dbf90058e=Crafted {arg1} Slings. ; src/item_registry.nvgt:item_singular:boar_carcass msg.4272004d80b4=boar carcass ; src/item_registry.nvgt:item_display:skin_pouches @@ -550,38 +817,24 @@ msg.42b2620d1afa=- Accurate throws earn 2 points each msg.42da7d0b84a8=- Each successful jump earns 2 points ; libstorm-nvgt/file_viewer.nvgt:53:screen_reader_speak[0] msg.434d81f4ecc4=Failed to open file: {arg1} -; src/crafting/craft_runes.nvgt:303:speak_with_history[0] -msg.43696d3d5fb8=Engraved {arg1}. ; seed:learn_sounds_label:sounds/quests/spear_miss.ogg msg.437ecef821db=spear miss ; src/item_registry.nvgt:item_plural:bowstrings msg.43821cae64c5=bowstrings -; src/menus/action_menu.nvgt:155:speak_with_history[0] -msg.44328bf27ea3=Dumped {arg1} sticks into the fire. ; seed:learn_sounds_label:sounds/actions/falling.ogg msg.444d4678962b=falling -; src/crafting/craft_runes.nvgt:222:speak_with_history[0] -msg.4525b0152629=No equipment available to engrave. ; seed:learn_sounds_label:sounds/weapons/bow_fire.ogg msg.4537c16badd9=bow fire ; src/item_registry.nvgt:item_plural:snares msg.455b11a16eb7=snares -; src/bosses/bandit_hideout.nvgt:384:speak_with_history[0] -msg.45a604519c0d=The bandits cut you down. -; src/fishing.nvgt:168:speak_with_history[0] -msg.45bcf18418f1=You need to be within 2 tiles of a stream. +; src/sound_settings.nvgt:38:learn_sounds_add_description[1] +msg.4671b16b0398=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there... ; seed:learn_sounds_label:sounds/terrain/draugrhaugr_step.ogg msg.46fcdd91c99e=draugrhaugr step -; src/crafting/craft_tools.nvgt:287:speak_with_history[0] -msg.470f9d20c2b3=Crafted {arg1} Rope. ; src/item_registry.nvgt:item_plural:logs msg.474c797713f3=logs -; src/quests/skeletal_bard_game.nvgt:100:speak_with_history[0] -msg.4798100ccc16=Skeletal Bard complete. Your score for all five tunes is {arg1}. ; src/item_registry.nvgt:item_display:snares msg.483a17dd2a17=Snares -; src/crafting/craft_weapons.nvgt:241:speak_with_history[0] -msg.484adfaab5cd=Crafted {arg1} Bows. ; seed:learn_sounds_label:sounds/enemies/draugrhaugr1.ogg msg.494f87e3874d=draugrhaugr1 ; src/item_registry.nvgt:item_plural:axes @@ -592,84 +845,36 @@ msg.4a0e932d1bc5=gravel msg.4a17d4fabe93=skin tunics ; seed:learn_sounds_label:sounds/quests/boomerang.ogg msg.4b9b4385b1a9=boomerang -; src/menus/base_info.nvgt:6:speak_with_history[0] -; src/quest_system.nvgt:98:speak_with_history[0] -msg.4bce12c3add1=You are not in the base. -; src/menus/storage_menu.nvgt:171:speak_with_history[0] -msg.4bd5f5ba3c71=Withdrew {arg1}. ; src/item_registry.nvgt:item_plural:stones msg.4c0d2469f78b=stones -; src/crafting/craft_buildings.nvgt:158:speak_with_history[0] -msg.4c8578f10e74=There is already a firepit in the base. -; src/menus/action_menu.nvgt:117:speak_with_history[0] -msg.4d723065565f=You heave a log into the fire. -; src/crafting/craft_tools.nvgt:539:speak_with_history[0] -msg.4db797458510=Crafted {arg1} Clay Pots. -; src/pet_system.nvgt:555:speak_with_history[0] -msg.4e5ee9d0128e=No pet. -; src/crafting/craft_runes.nvgt:146:speak_with_history[0] -msg.4ea30f60b92f=Rune engraving can only be done in the base area. -; src/crafting/craft_buildings.nvgt:166:speak_with_history[0] -msg.4ecf016b2d3f=There is already a firepit here. ; seed:learn_sounds_label:sounds/notify.ogg msg.4f08301dcb7b=notify ; seed:learn_sounds_label:sounds/terrain/shallow_water.ogg msg.4f11c6797b8d=shallow water -; src/crafting/craft_buildings.nvgt:356:speak_with_history[0] -msg.4f4dcdd4262d=Stable built. ; src/item_registry.nvgt:item_display:bows msg.4f773e9d5bf0=Bows ; seed:learn_sounds_label:sounds/game/goose.ogg msg.4f7f358cd341=goose ; src/item_registry.nvgt:item_display:clay_pots msg.4f99d3d5b638=Clay Pots -; src/quests/catch_the_boomerang_game.nvgt:75:speak_with_history[0] -msg.4ff23d0c3700=You missed the boomerang.{arg1} ; seed:learn_sounds_label:sounds/game/turkey.ogg msg.5009c8e190ee=turkey -; src/quests/skeletal_bard_game.nvgt:49:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:51:insert_last[0] msg.508e8bc0cc57=- Use Up/Down to change the number ; seed:learn_sounds_label:sounds/weapons/sling_low_range.ogg msg.5123c22ce6a5=sling low range -; src/environment.nvgt:966:speak_with_history[0] -msg.514b1402c9f3=Safely reached the ground. -; src/environment.nvgt:954:speak_with_history[0] -msg.515f45b3270f=Reached the top at {arg1} feet. -; src/bosses/unicorn/unicorn_boss.nvgt:699:insert_last[0] -msg.52140591224d=The gods are pleased with your victory! {arg1} favor awarded. -; draugnorak.nvgt:79:insert_last[0] +; draugnorak.nvgt:81:insert_last[0] msg.528fb1c4e5fb=New Game -; src/crafting/craft_runes.nvgt:284:speak_with_history[0] -; src/crafting/craft_runes.nvgt:317:speak_with_history[0] -msg.529f0f749181=No {arg1} available. -; src/menus/action_menu.nvgt:247:insert_last[0] -msg.52f1fd1916c9=Burn incense -; src/pet_system.nvgt:901:insert_last[0] -msg.5397e0583f14=Yes -; src/environment.nvgt:768:speak_with_history[0] -msg.53da80cba4ff=Collected {arg1} and snare. ; seed:learn_sounds_label:sounds/quests/squish.ogg msg.5460f2e3c43e=squish ; seed:learn_sounds_label:sounds/actions/fishpole_break.ogg msg.546330ee64db=fishpole break -; src/menus/action_menu.nvgt:89:speak_with_history[0] -msg.546f2ff04577=Snare set. -; draugnorak.nvgt:187:ui_info_box[0] -; draugnorak.nvgt:201:ui_info_box[0] -; draugnorak.nvgt:587:ui_info_box[0] +; draugnorak.nvgt:608:ui_info_box[0] msg.54fc2d657ed6=Draugnorak ; seed:learn_sounds_label:sounds/enemies/vampyr3.ogg msg.55748cf43121=vampyr3 -; src/crafting/craft_clothing.nvgt:308:speak_with_history[0] -msg.55c9d2b3e8a4=Crafted a Skin Tunic. ; src/quests/bat_invasion_game.nvgt:9:insert_last[0] msg.5665ef30ef4d=Bats are invading! Throw your spear to defend. -; src/time_system.nvgt:337:notify[0] -msg.57b0465e575a=A mountain range has been discovered to the east! -; src/menus/action_menu.nvgt:53:speak_with_history[0] -msg.57e2db156a64=No snare nearby. -; src/menus/action_menu.nvgt:241:insert_last[0] -msg.57e457c02ba4=Feed fire with log ; src/item_registry.nvgt:item_display:reeds msg.584227d57290=Reeds ; seed:learn_sounds_label:sounds/enemies/vampyr2.ogg @@ -680,55 +885,29 @@ msg.596350ae8387=Found a reed. msg.599096c44c5b=Boar Carcasses ; libstorm-nvgt/learn_sounds.nvgt:361:learn_sounds_speak[0] msg.5993f9da16fc=Learn sounds. -; src/quests/bat_invasion_game.nvgt:104:speak_with_history[0] -msg.59b74cafdedb=Bat invasion complete. Score {arg1}. -; src/pet_system.nvgt:1267:notify[0] -msg.59eab77f00cc=A {arg1} is getting hungry. -; src/crafting/craft_tools.nvgt:186:speak_with_history[0] -msg.5a7c581c0427=Crafted {arg1} Snares. ; seed:learn_sounds_label:sounds/enemies/wight_dies.ogg msg.5b61e4982b59=wight dies ; src/item_registry.nvgt:item_display:feathers msg.5bdb7fa2223d=Feathers -; src/time_system.nvgt:716:speak_with_history[0] -msg.5be2899acbe8=The residents' purpose fades. ; src/item_registry.nvgt:item_plural:reeds msg.5c2434ecd90f=reeds -; src/bosses/bandit_hideout.nvgt:825:insert_last[0] +; src/bosses/bandit_hideout.nvgt:829:insert_last[0] msg.5cac31311668=Pasture is full. No livestock were recovered. ; src/bosses/unicorn/unicorn_boss.nvgt:110:insert_last[0] msg.5cc7429297c8=that can be destroyed with an axe. -; src/pet_system.nvgt:575:speak_with_history[0] -msg.5cda1b25dd32=A {arg1} is hungry and unresponsive. -; src/enemies/undead.nvgt:387:speak_with_history[0] -msg.5d1fa9e5a5ef=A resident has been taken. -; src/time_system.nvgt:282:notify[0] -msg.5de6d49b4e89=The area has expanded! New territory discovered to the east. ; seed:learn_sounds_label:sounds/actions/cast_strength.ogg msg.5dfc869b7588=cast strength -; src/menus/action_menu.nvgt:91:speak_with_history[0] -msg.5e09b31082c5=No snares to place. -; src/time_system.nvgt:779:notify[0] +; src/time_system.nvgt:793:notify[0] msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle. ; seed:learn_sounds_label:sounds/menu/menu_select.ogg ; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg msg.5f3f3a85393b=menu select -; src/bosses/adventure_system.nvgt:16:speak_with_history[0] -msg.600007c39e3f=No adventures available in the base. -; src/crafting/craft_barricade.nvgt:11:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:105:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:123:speak_with_history[0] -msg.612e052d92d2=Barricade is already at full health. -; src/menus/action_menu.nvgt:48:speak_with_history[0] -msg.61b1ce299103={arg1}. {arg2} remaining. ; src/menus/base_info.nvgt:12:insert_last[0] msg.623f78278373=Barricade health {arg1} of {arg2} -; src/bosses/bandit_hideout.nvgt:823:insert_last[0] +; src/bosses/bandit_hideout.nvgt:827:insert_last[0] msg.62583aa87a59=Pasture or storage not built. No livestock were recovered. ; seed:learn_sounds_label:sounds/actions/climb_tree.ogg msg.627a5b9e6322=climb tree -; src/crafting/craft_weapons.nvgt:79:speak_with_history[0] -msg.62b1e8703ede=Crafted a Spear. ; seed:learn_sounds_label:sounds/pets/hawk.ogg msg.62fac2f438bb=hawk ; src/item_registry.nvgt:item_plural:fish @@ -736,25 +915,17 @@ msg.62fac2f438bb=hawk msg.64875fcccaac=fish ; src/menus/base_info.nvgt:43:insert_last[0] msg.64b945d9072e=Herb garden not built -; src/quests/catch_the_boomerang_game.nvgt:100:speak_with_history[0] -msg.656dac78b857=You caught {arg1} boomerangs for a total of {arg2} points. ; src/item_registry.nvgt:item_plural:skin_pants ; src/item_registry.nvgt:item_singular:skin_pants msg.65eb0fb6ab40=skin pants -; src/quest_system.nvgt:102:speak_with_history[0] -msg.666d7125f17b=No quests available. ; src/item_registry.nvgt:item_plural:vines msg.66fd9a7e91f8=vines ; src/menus/base_info.nvgt:41:insert_last[0] msg.67ae077e6458=Herb garden built ; seed:learn_sounds_label:sounds/quests/bone3.ogg msg.686021c25738=bone3 -; src/quests/catch_the_boomerang_game.nvgt:11:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:21:insert_last[0] msg.6861fd95f4f7=- There are 5 turns -; src/menus/storage_menu.nvgt:67:speak_with_history[0] -msg.6a26c7cfd66b=Deposited {arg1}. -; src/quests/catch_the_boomerang_game.nvgt:71:speak_with_history[0] -msg.6a33218f6325=You {arg1} the boomerang. {arg2} points.{arg3} ; seed:learn_sounds_label:sounds/weapons/axe_swing.ogg msg.6c265b98505c=axe swing ; libstorm-nvgt/learn_sounds.nvgt:405:learn_sounds_speak[0] @@ -771,75 +942,47 @@ msg.6d9c2a31fbbc=clay pots msg.6e247a17f21a=Press Enter when ready to begin, or Escape to cancel. ; src/item_registry.nvgt:item_singular:knife msg.6e32618ee300=knife -; src/bosses/unicorn/unicorn_boss.nvgt:704:insert_last[0] -msg.6fdc01a81c89=You can now engrave equipment with this rune at the crafting menu. ; seed:learn_sounds_label:sounds/actions/hit_ground.ogg msg.704e634dd69f=hit ground -; src/crafting/craft_tools.nvgt:344:speak_with_history[0] -msg.708019666e3c=Crafted {arg1} Quivers. -; src/menus/action_menu.nvgt:124:speak_with_history[0] -; src/menus/action_menu.nvgt:190:speak_with_history[0] -; src/menus/altar_menu.nvgt:22:speak_with_history[0] -msg.70a5f57b592d=No altar built. ; seed:learn_sounds_label:sounds/actions/set_snare.ogg msg.714165bec103=set snare -; src/quests/skeletal_bard_game.nvgt:51:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:53:insert_last[0] msg.717d7fcc68b7=- There are 5 rounds, up to 4 points each ; src/item_registry.nvgt:item_plural:skin_hats msg.71aad5f523eb=skin hats ; libstorm-nvgt/learn_sounds.nvgt:375:learn_sounds_speak[0] -; src/bosses/adventure_system.nvgt:60:speak_with_history[0] -; src/crafting/craft_barricade.nvgt:53:speak_with_history[0] msg.731152a028c6=Closed. -; src/base_system.nvgt:1084:speak_with_history[0] -msg.757117781964=Residents gathered {arg1} baskets of fruits and nuts. -; src/quests/catch_the_boomerang_game.nvgt:10:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:20:insert_last[0] msg.7680f62917b1=- Press Space again when it sounds close -; src/menus/action_menu.nvgt:132:speak_with_history[0] -; src/menus/action_menu.nvgt:198:speak_with_history[0] -msg.76c1490aad8c=No incense to burn. ; src/item_registry.nvgt:item_plural:down ; src/item_registry.nvgt:item_singular:down msg.77346d0447da=down ; seed:learn_sounds_label:sounds/terrain/deep_forest.ogg msg.7748b68d141a=deep forest -; src/crafting/craft_materials.nvgt:418:speak_with_history[0] -msg.778a4ff05e50=Butchered turkey. Got 1 meat and feathers. -; src/crafting/craft_buildings.nvgt:368:speak_with_history[0] -msg.7822e0af08c8=Altar already built. ; src/bosses/unicorn/unicorn_boss.nvgt:107:insert_last[0] msg.78f036ea9ebd=The beast charges back and forth relentlessly. ; seed:learn_sounds_label:sounds/crafting.ogg msg.7921110eb7e1=crafting ; src/item_registry.nvgt:item_plural:fishing_poles msg.7968afd0c044=fishing poles -; src/menus/action_menu.nvgt:128:speak_with_history[0] -; src/menus/action_menu.nvgt:194:speak_with_history[0] -msg.7a61d6b17282=You need a clay pot to burn incense. -; src/crafting/craft_tools.nvgt:481:speak_with_history[0] -msg.7b50bfc0ef4b=Crafted {arg1} Reed Baskets. ; src/item_registry.nvgt:item_singular:log msg.7babc233de26=log ; src/item_registry.nvgt:item_plural:arrows msg.7c49f713a0fb=arrows ; seed:manual msg.7c57f16628c7=Found clay. -; src/environment.nvgt:1136:speak_with_history[0] -msg.7cc940c217a7=Climbing {arg1}. {arg2} feet. -; src/quests/skeletal_bard_game.nvgt:45:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:47:insert_last[0] msg.7d2cf35450e3=Listen to the melody and count the notes. ; seed:learn_sounds_label:sounds/enemies/zombie1.ogg msg.7d88f361f3e8=zombie1 ; seed:learn_sounds_label:sounds/enemies/bandit_female_dies.ogg msg.7e83de91b4a2=bandit female dies -; src/crafting/craft_weapons.nvgt:312:speak_with_history[0] -msg.7f6990bc78a8=Crafted {arg1} Stone Axes. -; excluded_sounds.nvgt:31:learn_sounds_add_description[1] +; src/sound_settings.nvgt:31:learn_sounds_add_description[1] msg.7f7e3bbf8864=An enemy is no longer in range of your currently wielded weapon. ; src/item_registry.nvgt:item_display:backpacks msg.7fae743693f4=Backpacks -; draugnorak.nvgt:187:ui_info_box[1] -; draugnorak.nvgt:201:ui_info_box[1] +; draugnorak.nvgt:194:ui_info_box[1] +; draugnorak.nvgt:208:ui_info_box[1] msg.802aa6576577=Load Game ; src/item_registry.nvgt:item_plural:sticks msg.803e4c41bbd2=sticks @@ -848,174 +991,89 @@ msg.803e4c41bbd2=sticks msg.80655da8d80a=tree ; src/item_registry.nvgt:item_plural:canoes msg.806baaf8e039=canoes -; src/pet_system.nvgt:902:insert_last[0] -msg.816c52fd2bdd=No -; src/time_system.nvgt:761:notify[0] -; src/time_system.nvgt:771:notify[0] +; src/time_system.nvgt:775:notify[0] +; src/time_system.nvgt:785:notify[0] msg.81df04a81e24={arg1} favor shines upon you. {arg2} -; src/quests/catch_the_boomerang_game.nvgt:12:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0] msg.823be948275f=- Better timing earns more points (up to 4) -; src/menus/action_menu.nvgt:185:speak_with_history[0] -msg.8257ec29507d=Dumped {arg1} logs into the fire. -; src/crafting/craft_barricade.nvgt:286:speak_with_history[0] -msg.837affd1b6ba=Reinforced barricade {arg1} times with stones. Health now {arg2}. -; excluded_sounds.nvgt:41:learn_sounds_add_description[1] +; src/sound_settings.nvgt:41:learn_sounds_add_description[1] msg.83865f248682=More powerful undead. They do not lose track of you when you are in the base. -; src/crafting/craft_tools.nvgt:102:speak_with_history[0] -msg.83a5c4369598=Crafted a Stone Knife. -; src/menus/equipment_menu.nvgt:221:speak_with_history[0] -msg.83fa126f6e3f={arg1} set to slot {arg2}. -; src/fylgja_system.nvgt:137:speak_with_history[0] -msg.8420d3438dd8=Fylgja menu. ; seed:learn_sounds_label:sounds/nature/wind_high.ogg msg.8443de859917=wind high ; src/quests/escape_from_hel_game.nvgt:7:insert_last[0] msg.849a4f4a399d=You are fleeing from the realm of the dead! -; src/crafting/craft_tools.nvgt:129:speak_with_history[0] -msg.84c5ff34e186=Crafted {arg1} Stone Knives. -; src/time_system.nvgt:932:notify[0] -msg.8551c25cde92=The incense has burned out. -; src/bosses/bandit_hideout.nvgt:359:speak_with_history[0] -msg.8569a552d825=x {arg1}, terrain {arg2}. Base {arg3} tiles east. Barricade {arg4} of {arg5}. ; seed:learn_sounds_label:sounds/quests/bone2.ogg msg.85a177a79f1d=bone2 ; src/item_registry.nvgt:item_singular:feather msg.85f15bc57d6c=feather ; src/item_registry.nvgt:item_singular:canoe msg.862021235188=canoe -; src/base_system.nvgt:147:notify[0] -msg.862614facb79=No food, residents are hungry. -; src/crafting/craft_clothing.nvgt:195:speak_with_history[0] -msg.8626f8c56627=Crafted Skin Gloves. ; seed:learn_sounds_label:sounds/quests/bone5.ogg msg.86290fe7e711=bone5 +; seed:learn_sounds_label:sounds/dialog.ogg +msg.863be329d064=dialog ; libstorm-nvgt/notifications.nvgt:148:notifications_speak[0] msg.86e257c3efcb=Oldest notification. {arg1} ; src/item_registry.nvgt:item_display:bowstrings msg.87383ce4344d=Bowstrings ; src/item_registry.nvgt:item_plural:ropes msg.87cdb5c91437=ropes -; src/crafting/craft_buildings.nvgt:382:speak_with_history[0] -msg.87ee697acb01=Altar built. -; src/time_system.nvgt:775:notify[0] +; src/time_system.nvgt:789:notify[0] msg.8818f1d55166={arg1} radiance fills residents with purpose. -; src/bosses/bandit_hideout.nvgt:340:speak_with_history[0] -msg.885cda3d707c=You flee the hideout. ; src/quests/bat_invasion_game.nvgt:7:insert_last[0] msg.88749dbbbf09==== Bat Invasion === ; src/bosses/unicorn/unicorn_boss.nvgt:114:insert_last[0] msg.88a8bee5206e=- Lure the Unicorn onto the bridge -; src/menus/action_menu.nvgt:256:insert_last[0] -msg.8aab96177c7d=Check snare -; src/environment.nvgt:907:speak_with_history[0] -msg.8b9881d57a1a=This area has nothing left. -; src/quests/enchanted_melody_game.nvgt:99:speak_with_history[0] -msg.8c3fa20e31d0=You matched {arg1} notes. Score {arg2}. -; src/save_system.nvgt:476:speak_with_history[0] -msg.8d0ad3cf8648=Save deleted. -; src/fishing.nvgt:354:speak_with_history[0] -; src/fishing.nvgt:382:speak_with_history[0] -msg.8d6c04ec96c7=The fish is still on the line. -; src/inventory_items.nvgt:481:speak_with_history[0] -; src/menus/equipment_menu.nvgt:237:speak_with_history[0] -msg.8e19643ce0e6={arg1} unequipped. ; src/item_registry.nvgt:item_plural:moccasins msg.8ee83610f314=moccasins ; src/item_registry.nvgt:item_display:skin_pants msg.8f1379e43b0f=Skin Pants -; src/quests/catch_the_boomerang_game.nvgt:6:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:16:insert_last[0] msg.8f69276b9332=Throw a boomerang and catch it on the return. ; src/bosses/unicorn/unicorn_boss.nvgt:106:insert_last[0] msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your path! -; src/menus/base_info.nvgt:64:speak_with_history[0] -msg.8feaa2e73a19=Base info. {arg1} -; src/crafting/craft_barricade.nvgt:109:speak_with_history[0] -msg.9007bd6e52db=Not enough sticks. -; src/menus/altar_menu.nvgt:87:speak_with_history[0] -msg.90c991ce4eec=Altar. Favor {arg1}. ; seed:learn_sounds_label:sounds/quests/bee.ogg msg.917ee46db0cd=bee -; src/crafting/craft_barricade.nvgt:229:speak_with_history[0] -msg.922b0aa0ef1a=Reinforced barricade {arg1} times with vines. Health now {arg2}. ; seed:learn_sounds_label:sounds/player_male_damage.ogg msg.924e0eb6b6f1=player male damage -; src/time_system.nvgt:766:notify[0] +; src/time_system.nvgt:780:notify[0] msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while. -; src/bosses/unicorn/unicorn_boss.nvgt:718:insert_last[0] -msg.92849349ef1f=A horse joins your stable. ; seed:learn_sounds_label:sounds/actions/climb_rope.ogg msg.92abc6d6953f=climb rope -; src/fylgja_system.nvgt:99:insert_last[0] -msg.92b702e15649=You have unlocked the {arg1} Fylgja! -; src/crafting/craft_materials.nvgt:230:speak_with_history[0] -msg.93682970720f=Crafted incense. -; src/bosses/bandit_hideout.nvgt:796:insert_last[0] +; src/bosses/bandit_hideout.nvgt:800:insert_last[0] msg.9379874d592b=Altar not built. No favor awarded. -; src/crafting/craft_clothing.nvgt:402:speak_with_history[0] -msg.93852d36202b=Crafted {arg1} Moccasins. ; src/bosses/unicorn/unicorn_boss.nvgt:113:insert_last[0] msg.93894d088f6a=- Use your axe to destroy a bridge support -; src/crafting/craft_buildings.nvgt:229:speak_with_history[0] -msg.93fa0af97c4f=There is already an herb garden in the base. -; src/crafting/craft_runes.nvgt:358:speak_with_history[0] -msg.93fc8e4d1331=Engraved {arg1} {arg2} with {arg3}. ; src/item_registry.nvgt:item_singular:stick ; seed:learn_sounds_label:sounds/items/stick.ogg msg.946466f6c963=stick -; src/quests/enchanted_melody_game.nvgt:42:speak_with_history[0] -msg.94c221dc0888=Practice mode. Press Enter to begin, Escape to cancel. ; seed:learn_sounds_label:sounds/game/boar.ogg msg.957f554c342a=boar -; src/world/world_snares.nvgt:98:notify[0] -msg.9612a65234f9={arg1} caught in snare at x {arg2} y 0! -; src/crafting/craft_barricade.nvgt:42:speak_with_history[0] -msg.96901dc80a5b=No materials to reinforce the barricade. -; src/menus/action_menu.nvgt:77:speak_with_history[0] -msg.96b0a63888d1=Cannot place snares in the base area. -; src/bosses/bandit_hideout.nvgt:853:insert_last[0] +; src/bosses/bandit_hideout.nvgt:857:insert_last[0] msg.97c59037a63c=A survivor joins your base. -; src/world/world_snares.nvgt:146:speak_with_history[0] -msg.97dcc91b2ee2=You stepped on your snare and broke it! -; src/bosses/adventure_system.nvgt:46:speak_with_history[0] -msg.988157738a23=No adventures found in this area. -; src/fishing.nvgt:434:speak_with_history[0] -msg.98ae12aa6a63=You stop fishing. ; src/item_registry.nvgt:item_plural:smoked_fish ; src/item_registry.nvgt:item_singular:smoked_fish msg.995d4e06ae4e=smoked fish -; excluded_sounds.nvgt:35:learn_sounds_add_description[1] +; src/sound_settings.nvgt:35:learn_sounds_add_description[1] msg.998b61086fa7=You picked up an item for which there is no specific sound. -; src/quests/catch_the_boomerang_game.nvgt:9:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:19:insert_last[0] msg.9afdb7e61391=- Press Space to throw -; src/bosses/adventure_system.nvgt:39:insert_last[0] -; src/bosses/bandit_hideout.nvgt:861:text_reader_lines[1] +; src/bosses/bandit_hideout.nvgt:865:text_reader_lines[1] msg.9b64062b2074=Bandit's Hideout -; src/enemies/undead.nvgt:308:speak_with_history[0] -msg.9b81947e1398=Residents killed an attacking {arg1}. ; seed:learn_sounds_label:sounds/enemies/bandit4.ogg msg.9bbcfc6c8f9d=bandit4 ; seed:learn_sounds_label:sounds/quests/bone6.ogg msg.9c19f78d931d=bone6 ; seed:learn_sounds_label:sounds/quests/bat2.ogg msg.9dd40321998e=bat2 -; src/menus/action_menu.nvgt:252:insert_last[0] -msg.9ea4f66d0740=Check fire -; src/bosses/unicorn/unicorn_boss.nvgt:154:speak_with_history[0] -msg.9fcdb8881bce=You flee the encounter. ; src/quests/bat_invasion_game.nvgt:11:insert_last[0] -; src/quests/catch_the_boomerang_game.nvgt:8:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:18:insert_last[0] ; src/quests/escape_from_hel_game.nvgt:10:insert_last[0] msg.a040b931b9bb=How to play: -; src/quests/skeletal_bard_game.nvgt:85:speak_with_history[0] -msg.a0844149a18c=You entered {arg1} notes and the actual number was {arg2}. {arg3} points. Press Enter to continue. ; seed:learn_sounds_label:sounds/terrain/deep_water.ogg msg.a153dba5e67a=deep water ; seed:learn_sounds_label:sounds/nature/day.ogg msg.a2620cbc10f5=day -; src/crafting/craft_buildings.nvgt:178:speak_with_history[0] -msg.a294ccba07b9=Firepit built here. -; src/bosses/adventure_system.nvgt:51:speak_with_history[0] -msg.a2cc4be07e5e=Adventure Menu. ; src/item_registry.nvgt:item_plural:small_game ; src/item_registry.nvgt:item_singular:small_game msg.a2d7f5d60d98=small game @@ -1029,32 +1087,24 @@ msg.a3cb738850fa=wolf msg.a3f2439ef01a=skin hat ; seed:learn_sounds_label:sounds/quests/bone1.ogg msg.a56be51786dc=bone1 -; excluded_sounds.nvgt:43:learn_sounds_add_description[1] -; excluded_sounds.nvgt:44:learn_sounds_add_description[1] -; excluded_sounds.nvgt:45:learn_sounds_add_description[1] +; src/sound_settings.nvgt:43:learn_sounds_add_description[1] +; src/sound_settings.nvgt:44:learn_sounds_add_description[1] +; src/sound_settings.nvgt:45:learn_sounds_add_description[1] msg.a570b024087d=Ever hungry, they feed upon your residents. ; src/quests/escape_from_hel_game.nvgt:15:insert_last[0] msg.a641f39a6317=- The run ends when you fall into a grave -; src/bosses/bandit_hideout.nvgt:794:insert_last[0] +; src/bosses/bandit_hideout.nvgt:798:insert_last[0] msg.a646f0dcb735=Favor awarded: {arg1}. -; src/time_system.nvgt:830:notify[0] -msg.a6b2cd34521f=The sun is setting. -; src/fishing.nvgt:263:speak_with_history[0] -msg.a6c587a6a19d=A fish is on the line! ; src/item_registry.nvgt:item_plural:slings msg.a6caf0c3771d=slings ; src/quests/escape_from_hel_game.nvgt:5:insert_last[0] msg.a6e2492f34b6==== Escape from Hel === -; src/crafting/craft_buildings.nvgt:339:speak_with_history[0] -msg.a75c9ab9b807=Stable already built. ; src/quests/bat_invasion_game.nvgt:15:insert_last[0] msg.a79dc18e77d9=- You have 10 attempts ; libstorm-nvgt/notifications.nvgt:168:notifications_speak[0] msg.a7cb7754af6c=Newest notification. {arg1} ; src/bosses/unicorn/unicorn_boss.nvgt:116:insert_last[0] msg.a95eab2b45da=- Jump (UP arrow) to avoid being trampled -; src/crafting/craft_clothing.nvgt:289:speak_with_history[0] -msg.a9cf87f2edd7=Crafted {arg1} Skin Pants. ; seed:learn_sounds_label:sounds/enemies/goblin1.ogg msg.aa3a1916166d=goblin1 ; src/item_registry.nvgt:item_singular:clay_pot @@ -1062,83 +1112,42 @@ msg.aa5edb7494f3=clay pot ; src/item_registry.nvgt:item_singular:heal_scroll ; seed:learn_sounds_label:sounds/actions/heal_scroll.ogg msg.ab2244bc6027=heal scroll -; src/base_system.nvgt:806:notify[0] -msg.abd02188f443=Resident retrieved {arg1} from snare at x {arg2} y 0 and reset it. ; seed:manual msg.abe73973cc7c=Unable to load save. ; src/quests/enchanted_melody_game.nvgt:30:insert_last[0] msg.ac36af678d78=Controls: -; draugnorak.nvgt:234:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:327:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:140:speak_with_history[0] -msg.ac66e08b54d7=Resumed. -; src/pet_system.nvgt:608:speak_with_history[0] -msg.ac8ccb330272=A {arg1} joins you. ; src/item_registry.nvgt:item_singular:moccasin msg.ad34f00c46cd=moccasin ; seed:learn_sounds_label:sounds/enemies/goblin_dies.ogg msg.ad36d64ad3a3=goblin dies -; src/time_system.nvgt:712:speak_with_history[0] -msg.ad610e155539=The speed blessing fades. -; src/crafting/craft_tools.nvgt:375:speak_with_history[0] -msg.ade25255fbc1=Crafted a Canoe. -; src/time_system.nvgt:869:speak_with_history[0] -msg.ae534dc25ad3=Residents repaired the barricade. +{arg1} health. -; src/menus/altar_menu.nvgt:36:speak_with_history[0] -; src/menus/altar_menu.nvgt:64:speak_with_history[0] -msg.af1bd00fc4be=Nothing to sacrifice. -; src/crafting/craft_tools.nvgt:437:speak_with_history[0] -msg.af8df8d37140=Crafted {arg1} Canoes. ; src/item_registry.nvgt:item_plural:heal_scrolls msg.af93482d73f0=heal scrolls ; seed:learn_sounds_label:sounds/pets/black_cat.ogg msg.aff5100bebc5=black cat -; src/crafting/craft_weapons.nvgt:127:speak_with_history[0] -msg.b0b80b668953=Crafted {arg1} Spears. ; src/item_registry.nvgt:item_display:sticks msg.b0cca9f9205a=Sticks ; src/item_registry.nvgt:item_display:vines msg.b0f6aa37f763=Vines ; src/item_registry.nvgt:item_display:moccasins msg.b11aa393c8a8=Moccasins -; src/crafting/craft_weapons.nvgt:146:speak_with_history[0] -msg.b23d59c4bbce=Crafted a Sling. ; seed:learn_sounds_label:sounds/actions/start_fishing.ogg msg.b31837f2fc5b=start fishing ; src/quests/bat_invasion_game.nvgt:12:insert_last[0] msg.b32fc272dc0d=- Listen for bats flying past from left or right -; src/base_system.nvgt:200:speak_with_history[0] -msg.b38e4cff23de=Resident caught a fish and added it to storage. -; src/menus/storage_menu.nvgt:213:speak_with_history[0] -; src/menus/storage_menu.nvgt:232:speak_with_history[0] -; src/menus/storage_menu.nvgt:275:speak_with_history[0] -msg.b46513dbc687=Withdrew {arg1} {arg2}. ; src/item_registry.nvgt:item_display:skin_tunics msg.b48d0661f0da=Skin Tunics -; src/environment.nvgt:847:speak_with_history[0] -msg.b4a2314b1d80=This tree has been cut down. -; src/quests/skeletal_bard_game.nvgt:13:speak_with_history[0] -msg.b4a9d19a4e85=Select number of notes. {arg1}. ; seed:learn_sounds_label:sounds/enemies/bandit3.ogg msg.b5d5cc084a95=bandit3 -; src/base_system.nvgt:240:speak_with_history[0] -msg.b5f1924def3d=Resident smoked a fish into {arg1} smoked fish. -; src/crafting/craft_barricade.nvgt:170:speak_with_history[0] -msg.b66ee1230dac=Reinforced barricade with stones. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/actions/call_pet.ogg msg.b73a0709297f=call pet ; src/item_registry.nvgt:item_display:knives msg.b774102c89b5=Knives -; src/enemies/bandit.nvgt:389:speak_with_history[0] -msg.b8de1d1a935f=Residents killed an attacking bandit. ; seed:learn_sounds_label:sounds/terrain/snow.ogg msg.b94e9f3d7e00=snow -; src/bosses/bandit_hideout.nvgt:840:insert_last[0] +; src/bosses/bandit_hideout.nvgt:844:insert_last[0] msg.ba3af68702a3=Learned Rune of Destruction! ; src/item_registry.nvgt:item_display:baskets_of_fruits_and_nuts msg.ba7d7dfe330b=Baskets of Fruits and Nuts -; src/crafting/craft_clothing.nvgt:364:speak_with_history[0] -msg.bad2fcec0edf=Crafted moccasins. ; src/item_registry.nvgt:item_singular:basket_of_fruits_and_nuts msg.bb0ea68db3b4=basket of fruits and nuts ; src/item_registry.nvgt:item_plural:meat @@ -1146,110 +1155,58 @@ msg.bb0ea68db3b4=basket of fruits and nuts msg.bb40f75a9c60=meat ; seed:learn_sounds_label:sounds/terrain/grass.ogg msg.bbc29b76c59b=grass -; src/crafting/craft_tools.nvgt:504:speak_with_history[0] -msg.bbfd1384acaf=Crafted a clay pot. -; src/menus/action_menu.nvgt:145:speak_with_history[0] -msg.bd4796595f1f=No sticks to feed fire. -; src/menus/action_menu.nvgt:70:speak_with_history[0] -msg.bd573ed65ffe=No fish on the line. ; seed:learn_sounds_label:sounds/weapons/arrow_hit.ogg msg.bdebda25dad9=arrow hit -; src/crafting/craft_clothing.nvgt:421:speak_with_history[0] -msg.bf57e001639c=Crafted a Skin Pouch. ; src/item_registry.nvgt:item_display:down msg.bf93e5ce8bc1=Down -; src/crafting/craft_barricade.nvgt:152:speak_with_history[0] -msg.bfc7e2fc2280=Reinforced barricade with log. +{arg1} health. Now {arg2} of {arg3}. -; excluded_sounds.nvgt:26:learn_sounds_add_description[1] +; src/sound_settings.nvgt:26:learn_sounds_add_description[1] msg.c01409b3a728=When casting release control when over water. When catching release when sound is over player. -; src/bosses/bandit_hideout.nvgt:817:insert_last[0] +; src/bosses/bandit_hideout.nvgt:821:insert_last[0] msg.c05feaca7269=No items were recovered. ; src/item_registry.nvgt:item_singular:snare msg.c1104d82c0bd=snare -; src/inventory_items.nvgt:470:speak_with_history[0] -; src/inventory_items.nvgt:487:speak_with_history[0] -; src/inventory_items.nvgt:491:speak_with_history[0] -msg.c2ff4bc695b7=Item not available. -; src/menus/equipment_menu.nvgt:64:speak_with_history[0] -msg.c3080306943b=Equipment menu. -; src/crafting/craft_materials.nvgt:96:speak_with_history[0] -; src/crafting/craft_materials.nvgt:146:speak_with_history[0] -msg.c3567877be0e=Crafted {arg1} arrows. -; src/crafting/craft_clothing.nvgt:138:speak_with_history[0] -msg.c418fde85a0d=Crafted a Skin Hat. -; src/inventory_items.nvgt:99:speak_with_history[0] -msg.c477acc3f80b=You can only carry {arg1} arrows with your current quivers. -; excluded_sounds.nvgt:37:learn_sounds_add_description[1] +; src/sound_settings.nvgt:37:learn_sounds_add_description[1] msg.c48d642737b2=Inhabits mountainous regions. ; src/item_registry.nvgt:item_display:smoked_fish msg.c4f7e9c21601=Smoked Fish -; excluded_sounds.nvgt:23:learn_sounds_add_description[1] +; src/sound_settings.nvgt:23:learn_sounds_add_description[1] msg.c50641e24962=Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish. -; src/enemies/bandit.nvgt:395:notify[0] -; src/enemies/undead.nvgt:314:notify[0] -msg.c50d661da7cf=The barricade has fallen! ; seed:learn_sounds_label:sounds/quests/fall.ogg msg.c52888225c69=fall -; src/crafting/craft_buildings.nvgt:247:speak_with_history[0] -msg.c5565f654184=Herb garden built. The base now heals faster. -; src/bosses/unicorn/unicorn_boss.nvgt:175:speak_with_history[0] -msg.c6186586864e=x {arg1}, terrain {arg2}. Unicorn facing {arg3} ; seed:learn_sounds_label:sounds/enemies/bandit1.ogg msg.c65e5dfc5ba7=bandit1 -; src/bosses/bandit_hideout.nvgt:785:insert_last[0] +; src/bosses/bandit_hideout.nvgt:789:insert_last[0] msg.c72b7844929d=Bandits defeated: {arg1}. ; seed:learn_sounds_label:sounds/terrain/stream.ogg msg.c82e3d7279ef=stream ; src/menus/base_info.nvgt:52:insert_last[0] msg.c86ace9b97f8=Stable built. Horses {arg1} of {arg2} -; src/base_system.nvgt:202:speak_with_history[0] -msg.c8d882f9098c=Residents caught {arg1} fish and added them to storage. -; excluded_sounds.nvgt:33:learn_sounds_add_description[1] +; src/sound_settings.nvgt:33:learn_sounds_add_description[1] msg.c8da1c4f1714=Lowers in pitch as the fall progresses. -; src/pet_system.nvgt:914:speak_with_history[0] -; src/pet_system.nvgt:937:speak_with_history[0] -msg.c8fee26f6ee3=Declined. ; src/item_registry.nvgt:item_display:meat msg.c90399f41b3f=Meat ; seed:learn_sounds_label:sounds/quests/bone7.ogg msg.c9532ab465fb=bone7 -; src/bosses/unicorn/unicorn_boss.nvgt:703:insert_last[0] -msg.cb6c212139a1=Learned Rune of Swiftness! -; src/bosses/bandit_hideout.nvgt:804:insert_last[0] +; src/bosses/bandit_hideout.nvgt:808:insert_last[0] msg.cb8b9677952a=Storage rewards: ; src/item_registry.nvgt:item_plural:boar_carcasses msg.cb8e70ab2bcc=boar carcasses ; src/item_registry.nvgt:item_singular:bowstring msg.cc167fb645e4=bowstring -; src/menus/action_menu.nvgt:175:speak_with_history[0] -msg.cc3caa9812e2=No logs to feed fire. ; src/item_registry.nvgt:item_plural:reed_baskets msg.cc61d0f3de65=reed baskets -; src/crafting/craft_buildings.nvgt:188:speak_with_history[0] -msg.ccb9a6240155=You need a firepit within 2 tiles to build a fire. ; seed:learn_sounds_label:sounds/weapons/axe_hit.ogg msg.cccc5c842adb=axe hit -; src/crafting/craft_buildings.nvgt:309:speak_with_history[0] -msg.ccce38999a27=Pasture already built. -; src/time_system.nvgt:720:speak_with_history[0] -msg.cd13e6ce9297=The eagle's sight fades. -; src/menus/storage_menu.nvgt:106:speak_with_history[0] -; src/menus/storage_menu.nvgt:126:speak_with_history[0] -; src/menus/storage_menu.nvgt:161:speak_with_history[0] -msg.cd3ef7da3f4f=Deposited {arg1} {arg2}. -; draugnorak.nvgt:277:speak_with_history[0] -; src/menus/menu_utils.nvgt:35:speak_with_history[0] -msg.cd4c1cc68057=Burning! {arg1} health remaining. ; seed:learn_sounds_label:sounds/enemies/enter_range.ogg msg.ce13e4341cdc=enter range ; src/menus/inventory_core.nvgt:25:insert_last[0] ; src/menus/inventory_core.nvgt:41:insert_last[0] -; src/menus/storage_menu.nvgt:287:insert_last[0] +; src/menus/storage_menu.nvgt:316:insert_last[0] msg.ce3897c6b3be={arg1}: {arg2} ; seed:learn_sounds_label:sounds/items/item_breaks.ogg msg.ce5aeca95fb9=item breaks -; src/i18n.nvgt:669:speak_with_history[0] -; src/pet_system.nvgt:906:speak_with_history[0] +; src/i18n.nvgt:677:speak_with_history[0] +; src/pet_system.nvgt:926:speak_with_history[0] ; src/save_system.nvgt:344:speak_with_history[0] msg.cea88b214070={arg1} {arg2} ; seed:manual @@ -1258,69 +1215,42 @@ msg.cfe2650b4c6e=Found a stone. msg.d04a59a6a71b=Controls: LEFT/RIGHT to move, UP to jump, CTRL to attack, ESC to flee ; src/item_registry.nvgt:item_singular:skin msg.d0cb2acd0739=skin -; src/menus/altar_menu.nvgt:52:speak_with_history[0] -msg.d103663bcfd9=Sacrificed 1 {arg1}. Favor +{arg2}. Total {arg3}. -; src/crafting/craft_barricade.nvgt:116:speak_with_history[0] -msg.d1c5baa8a36b=Reinforced barricade with sticks. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/enemies/enemy_falls.ogg msg.d34b6217ea75=enemy falls ; src/item_registry.nvgt:item_display:skin_gloves msg.d373510877fd=Skin Gloves -; draugnorak.nvgt:587:ui_info_box[1] +; draugnorak.nvgt:608:ui_info_box[1] ; seed:manual msg.d39008c4a392=Unhandled exception ; src/item_registry.nvgt:item_singular:backpack msg.d49f2e760778=backpack ; src/quests/enchanted_melody_game.nvgt:33:insert_last[0] msg.d537941485fb=R or I - Third note -; src/crafting/craft_buildings.nvgt:214:speak_with_history[0] -msg.d5dd6ddda4ef=Fire built at firepit. -; src/menus/equipment_menu.nvgt:34:speak_with_history[0] -msg.d5e86e1918e8=Nothing to equip. -; src/crafting/craft_buildings.nvgt:331:speak_with_history[0] -msg.d5e89cddb940=Stable must be built in the base. -; draugnorak.nvgt:187:ui_info_box[2] ; seed:manual msg.d609f615ddae=No saves found. -; draugnorak.nvgt:418:speak_with_history[0] -; src/bosses/bandit_hideout.nvgt:395:speak_with_history[0] -; src/bosses/unicorn/unicorn_boss.nvgt:226:speak_with_history[0] -msg.d63eba28afc0=west ; seed:learn_sounds_label:sounds/enemies/invasion.ogg msg.d6dc139f529a=invasion ; seed:learn_sounds_label:sounds/enemies/yeti1.ogg msg.d6fd3467a950=yeti1 ; src/item_registry.nvgt:item_display:axes msg.d75f36f88797=Axes -; src/bosses/bandit_hideout.nvgt:832:insert_last[0] +; src/bosses/bandit_hideout.nvgt:836:insert_last[0] msg.d7879bd506af=No livestock were recovered. -; src/time_system.nvgt:650:notify[0] -msg.d8ea835664e1=Your base is at maximum capacity. ; src/quests/enchanted_melody_game.nvgt:31:insert_last[0] msg.da0b5a461d98=F or K - First note (lowest pitch) ; seed:learn_sounds_label:sounds/weapons/sling_hit.ogg msg.da11dc5e090c=sling hit ; seed:learn_sounds_label:sounds/enemies/vampyr_dies.ogg msg.da93fb9992a3=vampyr dies -; src/fishing.nvgt:331:speak_with_history[0] -msg.dadcebf86f43=Caught a {arg1} {arg2}. -; excluded_sounds.nvgt:47:learn_sounds_add_description[1] +; src/sound_settings.nvgt:47:learn_sounds_add_description[1] msg.dadd68431e60=Inhabits snowy regions. ; seed:learn_sounds_label:sounds/enemies/exit_range.ogg msg.db2a8514a0fc=exit range -; src/quest_system.nvgt:204:speak_with_history[0] -msg.db476a28fe5b=Quest menu. ; src/bosses/bandit_hideout.nvgt:309:text_reader_lines[1] ; src/bosses/unicorn/unicorn_boss.nvgt:121:text_reader_lines[1] msg.db56e2e1db9f=Adventure ; seed:learn_sounds_label:sounds/enemies/bandit2.ogg msg.db5bbabf1bc3=bandit2 -; draugnorak.nvgt:70:speak_with_history[0] -msg.dbea5ffbac7b=Draugnorak. Main menu. -; src/menus/action_menu.nvgt:346:speak_with_history[0] -msg.dc5c17f80fbe=Can't do that. -; src/fylgja_system.nvgt:115:speak_with_history[0] -msg.ddea499514d8=You have already used your Fylgja today. ; src/item_registry.nvgt:item_display:sinew msg.ddf360815408=Sinew ; src/bosses/bandit_hideout.nvgt:307:insert_last[0] @@ -1336,28 +1266,18 @@ msg.de4e8495f978=footstep msg.de6b29cb1808=clay ; src/item_registry.nvgt:item_plural:feathers msg.de752f6fdd8b=feathers -; src/quests/skeletal_bard_game.nvgt:44:insert_last[0] +; src/quests/skeletal_bard_game.nvgt:46:insert_last[0] msg.df3f34f3f144=A skeleton named Billy Bones is practicing to become a bard. ; src/bosses/bandit_hideout.nvgt:304:insert_last[0] msg.df63c8846d76=Objective: -; src/crafting/craft_clothing.nvgt:459:speak_with_history[0] -msg.df93ea08d751=Crafted {arg1} Skin Pouches. -; src/crafting/craft_clothing.nvgt:524:speak_with_history[0] -msg.dfa22c1cada0=Crafted {arg1} Backpacks. -; src/menus/altar_menu.nvgt:81:speak_with_history[0] -msg.dffaa4b11d31=Sacrificed {arg1} {arg2}. Favor +{arg3}. Total {arg4}. ; src/item_registry.nvgt:item_display:clay msg.e00d5664a78e=Clay ; src/bosses/unicorn/unicorn_boss.nvgt:109:insert_last[0] msg.e0b678c82a60=A wooden bridge spans a deep chasm ahead. The bridge has two supports -; src/crafting/craft_runes.nvgt:163:speak_with_history[0] -msg.e0c7f029cfa2=No runes unlocked yet. ; src/bosses/unicorn/unicorn_boss.nvgt:112:insert_last[0] msg.e142524d7689=Strategy: ; libstorm-nvgt/learn_sounds.nvgt:363:learn_sounds_speak[0] msg.e1c16d0490ee=No sounds available. -; src/crafting/craft_tools.nvgt:243:speak_with_history[0] -msg.e1dc1099a799=Crafted {arg1} Fishing Poles. ; src/item_registry.nvgt:item_singular:skin_tunic msg.e253d297aabc=skin tunic ; src/item_registry.nvgt:item_display:fishing_poles @@ -1366,166 +1286,87 @@ msg.e2e91797da96=Fishing Poles ; seed:learn_sounds_label:sounds/items/stone.ogg ; seed:learn_sounds_label:sounds/terrain/stone.ogg msg.e30bfd0c38dc=stone -; src/crafting/craft_tools.nvgt:259:speak_with_history[0] -msg.e31811cdce94=Crafted rope. ; seed:learn_sounds_label:sounds/actions/bad_cast.ogg msg.e34161b98188=bad cast -; src/bosses/unicorn/unicorn_boss.nvgt:700:insert_last[0] -msg.e379741bfbd3=Heal Scrolls: +{arg1}. ; src/item_registry.nvgt:item_display:quivers msg.e3ce3e543239=Quivers ; seed:learn_sounds_label:sounds/weapons/sling_high_range.ogg msg.e3d828480491=sling high range ; src/quests/bat_invasion_game.nvgt:17:insert_last[0] -; src/quests/catch_the_boomerang_game.nvgt:14:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:24:insert_last[0] ; src/quests/escape_from_hel_game.nvgt:17:insert_last[0] msg.e4427f09bc09=Close this screen to begin. -; src/menus/action_menu.nvgt:237:insert_last[0] -msg.e5a51ddbb159=Feed fire with vine ; seed:learn_sounds_label:sounds/enemies/undead_resident1.ogg msg.e5d79aba2048=undead resident1 ; seed:learn_sounds_label:sounds/enemies/zombie_hit.ogg msg.e5f656d506a7=zombie hit ; src/quests/escape_from_hel_game.nvgt:8:insert_last[0] msg.e6526216c064=You have plundered the treasure, and the Draugr are displeased.! -; src/bosses/bandit_hideout.nvgt:843:insert_last[0] +; src/bosses/bandit_hideout.nvgt:847:insert_last[0] msg.e65fa8960222=You have already mastered the Rune of Destruction. ; seed:learn_sounds_label:sounds/quests/bone8.ogg msg.e6ae58426f13=bone8 ; seed:learn_sounds_label:sounds/actions/feed_fire.ogg msg.e7409fcb54bc=feed fire -; src/environment.nvgt:775:speak_with_history[0] -msg.e74f453392b6=Collected snare. -; src/crafting/craft_barricade.nvgt:134:speak_with_history[0] -msg.e75d3068a5e9=Reinforced barricade with vines. +{arg1} health. Now {arg2} of {arg3}. ; seed:learn_sounds_label:sounds/terrain/wood.ogg msg.e8002c169040=wood ; src/quests/escape_from_hel_game.nvgt:13:insert_last[0] msg.e8216720d30b=- Press SPACE to jump over graves -; draugnorak.nvgt:89:insert_last[0] +; draugnorak.nvgt:96:insert_last[0] msg.e8db3a42f86f=Learn Sounds -; src/bosses/bandit_hideout.nvgt:841:insert_last[0] +; src/bosses/bandit_hideout.nvgt:845:insert_last[0] msg.e8e8f4ee7a5a=You can now engrave weapons with this rune at the crafting menu. -; src/crafting/craft_barricade.nvgt:145:speak_with_history[0] -msg.e8fe153261a9=Not enough logs. ; src/bosses/bandit_hideout.nvgt:302:insert_last[0] msg.e9dd1d268b65=The base lies far to the east, guarded by a barricade. -; src/bosses/unicorn/unicorn_boss.nvgt:211:speak_with_history[0] -msg.ea6bfdb7bd29=The Unicorn trampled you. ; src/menus/base_info.nvgt:36:insert_last[0] msg.ea771032e597=Altar built -; src/fishing.nvgt:161:speak_with_history[0] -msg.ead6f13efc8d=You need a fishing pole equipped. -; src/crafting/craft_tools.nvgt:148:speak_with_history[0] -msg.eb9cac43e997=Crafted a Snare. ; libstorm-nvgt/notifications.nvgt:153:notifications_speak[0] ; libstorm-nvgt/notifications.nvgt:173:notifications_speak[0] msg.ebf229b227f8={arg1} {arg2} of {arg3} -; src/fylgja_system.nvgt:182:speak_with_history[0] -msg.ec465c0c4000=You need open ground in front of you to charge. -; src/base_system.nvgt:1082:speak_with_history[0] -msg.eced46d198ed=Resident gathered a basket of fruits and nuts. -; src/environment.nvgt:1191:speak_with_history[0] -msg.ed989350becb=Reached elevation {arg1}. -; draugnorak.nvgt:289:speak_with_history[0] -; src/menus/menu_utils.nvgt:46:speak_with_history[0] -msg.edbcc0a199d1={arg1} health. -; src/world/world_snares.nvgt:144:speak_with_history[0] -msg.ee02d6d4c199=You stepped on your snare! The {arg1} escaped. ; src/item_registry.nvgt:item_display:spears msg.ee200b3d8ae2=Spears ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_on_bridge.ogg msg.eff5a5f34d9a=unicorn on bridge ; seed:learn_sounds_label:sounds/weapons/bow_draw.ogg msg.f015f25c409b=bow draw -; src/quests/enchanted_melody_game.nvgt:75:speak_with_history[0] -msg.f08ee9fe3340=Starting. Repeat the pattern. ; src/item_registry.nvgt:item_display:ropes msg.f12b2d219fe8=Ropes -; src/time_system.nvgt:469:speak_with_history[0] -msg.f137213e72e2=A swarm of zombies has been spotted. -; excluded_sounds.nvgt:38:learn_sounds_add_description[1] -msg.f16169ef79aa=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and "\n "maybe there's food there... -; src/menus/base_info.nvgt:62:speak_with_history[0] -msg.f1c671ae3045=Base info. No options. -; src/environment.nvgt:29:speak_with_history[0] -msg.f229791ba917=Fell {arg1} feet! Took {arg2} damage. {arg3} health remaining. -; src/quests/catch_the_boomerang_game.nvgt:4:insert_last[0] +; src/quests/catch_the_boomerang_game.nvgt:14:insert_last[0] msg.f305da2c3550==== Catch the Boomerang === -; draugnorak.nvgt:334:speak_with_history[0] -msg.f32ea7a06f91={arg1}, x {arg2}, y {arg3}, terrain {arg4} ; seed:learn_sounds_label:sounds/nature/wind_low.ogg msg.f3c5ed579a54=wind low ; seed:learn_sounds_label:sounds/player_female_damage.ogg msg.f3d964225e83=player female damage -; src/crafting/craft_buildings.nvgt:323:speak_with_history[0] -msg.f3e51f53f970=Pasture built. -; src/crafting/craft_barricade.nvgt:258:speak_with_history[0] -msg.f40ad52f4d97=Reinforced barricade {arg1} times with log. Health now {arg2}. -; src/crafting/craft_materials.nvgt:427:speak_with_history[0] -msg.f48b940f83c7=Butchered {arg1}. Got 1 meat and 1 skin. -; src/crafting/craft_materials.nvgt:414:speak_with_history[0] -msg.f50492d2703a=Butchered goose. Got 1 meat, feathers, and down. ; src/item_registry.nvgt:item_singular:reed msg.f5cabf873590=reed -; src/base_system.nvgt:1006:speak_with_history[0] -msg.f5f6c13f2ceb=Resident added {arg1} to storage. ; src/bosses/bandit_hideout.nvgt:301:insert_last[0] msg.f77fc018cb7b=You find a hidden bandit base deep in the forest. -; draugnorak.nvgt:105:insert_last[0] +; draugnorak.nvgt:112:insert_last[0] msg.f83b6fe3aebf=Exit -; src/inventory_items.nvgt:458:speak_with_history[0] -; src/quests/skeletal_bard_game.nvgt:24:speak_with_history[0] -; src/quests/skeletal_bard_game.nvgt:30:speak_with_history[0] +; src/inventory_items.nvgt:460:speak_with_history[0] +; src/quests/skeletal_bard_game.nvgt:26:speak_with_history[0] +; src/quests/skeletal_bard_game.nvgt:32:speak_with_history[0] msg.f85b4b604c9b={arg1}. ; seed:learn_sounds_label:sounds/enemies/undead_resident_dies.ogg msg.f8909d26fe86=undead resident dies -; src/crafting/craft_weapons.nvgt:203:speak_with_history[0] -msg.f8b2a45e7e4b=Crafted a Bow. ; seed:manual msg.f8fc573e2d2f=Load Game (no saves found) ; src/item_registry.nvgt:item_singular:bow msg.fa5bd38090c7=bow -; draugnorak.nvgt:195:speak_with_history[0] -msg.fa87b71ab25a=Game loaded. -; src/crafting/craft_buildings.nvgt:196:speak_with_history[0] -msg.fa88a4c8033c=There is already a fire in the base. -; src/crafting/craft_clothing.nvgt:252:speak_with_history[0] -msg.fb091149bb52=Crafted Skin Pants. -; src/quest_system.nvgt:72:notify[0] -msg.fb09c6d50b11=A new quest is available: {arg1}. -; src/crafting/craft_buildings.nvgt:293:speak_with_history[0] -msg.fb389469701e=Storage upgraded. Capacity is now {arg1} per item. ; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_galloping.ogg msg.fb4a022a82b3=unicorn galloping ; seed:learn_sounds_label:sounds/nature/rain.ogg msg.fbec17cb2fcb=rain -; src/menus/action_menu.nvgt:284:speak_with_history[0] -; src/menus/altar_menu.nvgt:113:speak_with_history[0] -; src/menus/altar_menu.nvgt:153:speak_with_history[0] -msg.fc1740dbb4ae=No matches for {arg1}. -; src/crafting/craft_runes.nvgt:216:insert_last[0] -msg.fc1ad6e10ac4={arg1} ({arg2} available) -; src/crafting/craft_materials.nvgt:203:speak_with_history[0] -msg.fc5294f9b150=Crafted {arg1} Bowstrings. ; src/item_registry.nvgt:item_display:heal_scrolls msg.fca1af3d07b0=Heal Scrolls ; libstorm-nvgt/volume_controls.nvgt:71:screen_reader_speak[0] msg.fd1a25749457=Volume {arg1}. -; src/menus/action_menu.nvgt:108:speak_with_history[0] -msg.fdd0b57cb7b9=You toss a fiew vines and leaves into the fire. -; src/crafting/craft_buildings.nvgt:259:speak_with_history[0] -msg.fe0ede7d0360=Storage is fully upgraded. ; seed:learn_sounds_label:sounds/menu/Draugnorak.ogg ; seed:learn_sounds_label:sounds/menu.bak/Draugnorak.ogg msg.fe2a9d6606e0=draugnorak -; src/quests/bat_invasion_game.nvgt:21:speak_with_history[0] -msg.fe406c6e0055=Starting. ; src/bosses/unicorn/unicorn_boss.nvgt:104:insert_last[0] msg.feea4a3b0a84==== Unicorn Hunt === ; src/quests/enchanted_melody_game.nvgt:32:insert_last[0] msg.fefc084f67de=D or J - Second note ; src/item_registry.nvgt:item_plural:bows msg.ff5ac0b6df7b=bows -; src/crafting/craft_materials.nvgt:308:speak_with_history[0] -msg.ffed2db61296=Smoked a fish into {arg1} smoked fish. diff --git a/lang/es.ini b/lang/es.ini index fbc2f2e..1720f42 100644 --- a/lang/es.ini +++ b/lang/es.ini @@ -1,29 +1,87 @@ -; Draugnorak localization catalog -; Copy this file to lang/.ini and translate only the right-hand values. -; Keep keys unchanged. Use placeholders like {arg1}, {count}, {language} exactly as written. - [meta] code=es name=Spanish native_name=Espanol [system] - -[messages] -language.select_prompt=Selecciona tu idioma. -language.selected=Idioma establecido en {language}. -language.english_label=English (en) -ui.window_title=Draugnorak sex.male=Masculino sex.female=Femenino -new_character.choose_sex=Elige tu sexo. -new_character.enter_name=Ingresa tu nombre o presiona Enter para un nombre aleatorio. -new_character.save_exists_overwrite=Se encontro una partida para {name}. Sobrescribir? load_game.option_with_metadata={name}, {sex}, dia {day} load_game.delete_confirm_base=Seguro que quieres eliminar el personaje {name}? load_game.delete_confirm_with_metadata=Seguro que quieres eliminar el personaje {name} sexo {sex} dia {day}? load_game.delete_save_heading=Eliminar partida load_game.delete_save_failed=No se pudo eliminar la partida. +load_game.save_deleted=Partida eliminada. +load_game.no_saves_found=No hay partidas guardadas. +load_game.unable_to_load=No se pudo cargar la partida. +load_game.select_prompt=Cargar partida. Selecciona personaje. Presiona Suprimir para borrar una partida. +main_menu.prompt=Draugnorak. Menu principal. +game.new_game_started=Partida nueva iniciada. +game.loaded=Partida cargada. +game.paused_prompt=Pausado. Pulsa retroceso para reanudar. +game.resumed=Reanudado. +exit.confirm=Salir de verdad? +direction.west=oeste +direction.east=este +inventory.cant_carry_any_more_item=No puedes llevar mas {item}. +menu.main.story=La historia +story.voice.format={speaker}: {line} +story.god.fallback=Un dios +story.god.odin=Odin +story.god.thor=Thor +story.god.freyja=Freyja +story.god.loki=Loki +story.god.tyr=Tyr +story.god.baldur=Baldur +story.god.frigg=Frigg +story.god.heimdall=Heimdall +story.god.hel=Hel +story.god.fenrir=Fenrir +story.god.freyr=Freyr +story.line01=El mundo ha caido. +story.line02=Las ciudades que una vez fueron grandes yacen en ruinas. +story.line03=En la mayoria de los lugares, no quedan dos piedras como las coloco la humanidad. +story.line04=Los dioses, que se creian dormidos, lograron lo imposible. +story.line05=Ragnarok fue evitado. +story.line06=El gran Fenrir fue liberado y no derribo a sus captores. +story.line07=Surtr no redujo nuestro mundo a cenizas con su gran espada en llamas. +story.line08=Durante una era fugaz, los dioses obligaron al destino a guardar silencio. +story.line09=Pero el fin del mundo solo se retraso; nunca se nego. +story.line10=Una fuerza estaba mas alla incluso del mandato divino: la humanidad. +story.line11=El odio crecio. +story.line12=La codicia respondio. +story.line13=La misericordia se marchito. +story.line14=Las diferencias se volvieron crimenes. +story.line15=La gente ya no discutia; se despedazaba como bestias. +story.line16=Los vecinos se hicieron enemigos por nimiedades: un color, una cancion, una sola palabra. +story.line17=La guerra siguio. +story.line18=Las ciudades ardieron, los caminos se rompieron y monstruos con rostro humano vagaron por las calles. +story.line19=Entonces la ruina se volvio terror. +story.line20=Los muertos, enfurecidos por la matanza sin sentido, se alzaron de sus tumbas. +story.line21=Los cadaveres despertaron y cazaron a los vivos. +story.line22=Acechadores nocturnos se alimentaron de sangre. +story.line23=Incluso la ceniza y el polvo recordaron su forma y se alzaron otra vez. +story.line24=Pronto, todo lo que quedaba era escombro y hueso. +story.line25=Tu ultimo recuerdo es huir de una inmensa horda de criaturas de pesadilla. +story.line26=Cuando despiertas, estas en un lugar extrano. +story.line27=Un refugio de madera, tosco y abierto al clima, resiste el viento, reforzado con palos y troncos. +story.line28=Cuando tus sentidos regresan, voces tenues se agitan en la oscuridad. +story.line29=Despues de la muerte de este mundo, otro se alzara. +story.line30=Has sido juzgado digno de intentar sobrevivir. +story.line31=Este mundo pertenece a los muertos. +story.line32=Con el tiempo, ellos nos mataran incluso a nosotros. +story.line33=Demuestrate digno, guerrero, y podras caminar hacia el proximo mundo. +story.line34=Que tu muerte, cuando llegue, sea honorable. +story.line35=Te ayudaremos mientras aun tengamos fuerzas, pero el tiempo esta en nuestra contra. +story.line36=Mas alla de tu refugio hay praderas, y mas lejos, piedra rota que alguna vez pudo ser una ciudad. +story.line37=En la devastacion total, incluso la memoria perdio su forma. +language.select_prompt=Selecciona tu idioma. +language.selected=Idioma establecido en {language}. +language.english_label=English (en) +ui.window_title=Draugnorak +new_character.choose_sex=Elige tu sexo. +new_character.enter_name=Ingresa tu nombre o presiona Enter para un nombre aleatorio. +new_character.save_exists_overwrite=Se encontro una partida para {name}. Sobrescribir? quick_slot.no_item_bound=No hay ningun objeto asignado a la ranura {slot}. menu.closed=Cerrado. menu.canceled=Cancelado. @@ -31,16 +89,145 @@ menu.no_options=Sin opciones. menu.no_matches=Sin coincidencias para {arg1}. option.no=No option.yes=Si -inventory.cant_carry_any_more_item=No puedes llevar mas {item}. inventory.menu.prompt=Menu de inventario. {option} inventory.menu.no_options=Menu de inventario. Sin opciones. inventory.option.personal=Inventario personal inventory.option.base_storage=Almacen base inventory.count_set_to_slot=Conteo de {name} asignado a la ranura {slot}. inventory.need_quiver_for_arrows=Necesitas un carcaj para llevar flechas. +inventory.max_arrows_with_quivers=Solo puedes llevar {max} flechas con tus carcajes actuales. +inventory.item_not_available=Objeto no disponible. search.found_item=Encontraste {item}. search.found_nothing=No encontraste nada. pickup.item=Recogiste {item}. +time.period.am=a. m. +time.period.pm=p. m. +time.report={hour} en punto {period} dia {day} +time.report_with_conditions={time}. {conditions} +time.condition.sunny=Soleado +time.condition.daylight=De dia +time.condition.dark=Oscuro +time.condition.windy=Ventoso +time.condition.raining=Lloviendo +time.condition.storming=Tormenta +time.condition.moon_and_stars=Luna y estrellas +time.event.area_expanded=El area se ha expandido! Nuevo territorio descubierto al este. +time.event.mountain_discovered=Se ha descubierto una cordillera al este! +time.event.invasion_source_mountains=las montanas +time.event.invasion_source_new_area=el area nueva +time.event.invasion_start={enemy_plural} estan invadiendo desde {source}! +time.event.zombie_swarm_spotted=Se ha detectado una horda de zombis. +time.event.survivor_joins_one=Un superviviente se une a tu base. +time.event.survivor_joins_many={count} supervivientes se unen a tu base. +time.event.base_max_capacity=Tu base esta en capacidad maxima. +time.event.invasion_ended=La invasion de {enemy} ha terminado. +time.event.blessing_speed_fades=La bendicion de velocidad se desvanece. +time.event.blessing_resident_fades=El proposito de los residentes se desvanece. +time.event.blessing_search_fades=La vista del aguila se desvanece. +time.event.sun_setting=El sol se esta poniendo. +time.event.sky_brightening=El cielo empieza a aclararse. +time.event.residents_repaired_barricade=Los residentes repararon la barricada. +{health} de salud. +time.event.incense_burned_out=El incienso se ha consumido. +combat.burning=Ardiendo! Quedan {health} de salud. +combat.health_status={health} de salud. +combat.you_died=Has muerto. +enemies.residents_killed_attacker=Los residentes mataron a un {enemy} atacante. +enemies.resident_taken=Un residente ha sido llevado. +action.fire.intensity.giant_blaze=Gran llamarada +action.fire.intensity.small_fire=Fuego pequeno +action.fire.intensity.glowing_coals=Unas pocas brasas +action.fire.estimate.less_than_one_hour=menos de 1 hora +action.fire.estimate.approximately_one_hour=aproximadamente 1 hora +action.fire.estimate.approximately_hours=aproximadamente {hours} horas +action.fire.status={label}. Quedan {estimate}. +action.no_fire_nearby=No hay fuego cerca. +action.no_snare_nearby=No hay trampa cerca. +action.snare_holds=La trampa tiene {catch_type}. +action.snare_set_inactive=La trampa esta colocada pero aun no activa. +action.snare_set_empty=La trampa esta colocada y vacia. +action.fish_on_line=Hay un pez en la linea. +action.no_fish_on_line=No hay pez en la linea. +action.cannot_place_snares_in_base=No puedes colocar trampas en la base. +action.snare_already_here=Ya hay una trampa aqui. +action.snare_set=Trampa colocada. +action.no_snares_to_place=No tienes trampas para colocar. +action.feed_fire.stick=Arrojas un brazo de palos al fuego. +action.feed_fire.vine=Arrojas algunas lianas y hojas al fuego. +action.feed_fire.log=Arrojas un tronco al fuego. +action.no_altar_built=No hay altar construido. +action.need_clay_pot_for_incense=Necesitas una olla de arcilla para quemar incienso. +action.no_incense_to_burn=No hay incienso para quemar. +action.incense_burning=Incienso encendido. Quedan {hours} horas. +action.no_sticks_to_feed_fire=No hay palos para alimentar el fuego. +action.dumped_sticks=Arrojaste {amount} palos al fuego. +action.no_vines_to_feed_fire=No hay lianas para alimentar el fuego. +action.dumped_vines=Arrojaste {amount} lianas al fuego. +action.no_logs_to_feed_fire=No hay troncos para alimentar el fuego. +action.dumped_logs=Arrojaste {amount} troncos al fuego. +action.burned_incense=Quemaste {amount} incienso. +{hours} horas. +action.option.place_snare=Colocar trampa +action.option.feed_fire_stick=Alimentar fuego con palo +action.option.feed_fire_vine=Alimentar fuego con liana +action.option.feed_fire_log=Alimentar fuego con tronco +action.option.burn_incense=Quemar incienso +action.option.check_fire=Revisar fuego +action.option.check_snare=Revisar trampa +action.option.check_fishing_pole=Revisar cana de pescar +action.menu.prompt=Menu de accion. {option} +action.cant_do_that=No puedes hacer eso. +base_info.not_in_base=No estas en la base. +base_info.menu.no_options=Info de base. Sin opciones. +base_info.menu.prompt=Info de base. {option} +base.barricade_fallen=La barricada ha caido! +base.no_food_residents_hungry=No hay comida, los residentes tienen hambre. +base.resident_fishing_pole_broke_one=La cana de pescar de un residente se rompio. +base.resident_fishing_pole_broke_many=Se rompieron {count} canas de pescar. +base.resident_caught_fish_one=Un residente atrapo un pescado y lo agrego al almacen. +base.resident_caught_fish_many=Los residentes atraparon {count} pescados y los agregaron al almacen. +base.resident_smoked_fish=Un residente ahumo un pescado y obtuvo {yield} pescado ahumado. +base.livestock_produced=El ganado produjo {meat} carne, {skins} pieles y {feathers} plumas, y se agrego al almacen. +base.resident_spear_broke_one=La lanza de un residente se rompio por desgaste. +base.resident_spear_broke_many=Se rompieron {count} lanzas por desgaste. +base.resident_sling_broke_one=La honda de un residente se rompio por desgaste. +base.resident_sling_broke_many=Se rompieron {count} hondas por desgaste. +base.resident_bow_broke_one=El arco de un residente se rompio por desgaste. +base.resident_bow_broke_many=Se rompieron {count} arcos por desgaste. +base.resident_clothing_repair_one=Un residente esta remendando ropa. Uso {vines} lianas, {skins} pieles y {down} plumon. +base.resident_clothing_repair_many=Los residentes estan remendando ropa. Usaron {vines} lianas, {skins} pieles y {down} plumon. +base.snare_escape_during_check=Un {catch_type} escapo mientras un residente revisaba la trampa en x {position}. +base.resident_retrieved_from_snare=Un residente recupero {game_type} de la trampa en x {position} y 0 y la reinicio. +base.resident_knife_broke_butchering=El cuchillo de un residente se rompio mientras descuartizaba. +base.resident_butchered_result=Un residente descuartizo {game_type}. Agrego {meat} carne, {skins} pieles, {feathers} plumas, {down} plumon y {sinew} tendones al almacen. +base.resident_added_to_storage=Un residente agrego {item} al almacen. +base.resident_basket_broke_one=La cesta de un residente se rompio. +base.resident_basket_broke_many=Se rompieron {count} cestas. +base.resident_basket_broke_foraging_one=La cesta de un residente se rompio mientras recolectaba. +base.resident_basket_broke_foraging_many=Se rompieron {count} cestas mientras recolectaban. +base.resident_gathered_basket_food_one=Un residente reunio una cesta de frutas y nueces. +base.resident_gathered_basket_food_many=Los residentes reunieron {count} cestas de frutas y nueces. +fishing.size.small=pequeno +fishing.size.medium=mediano +fishing.size.large=grande +fishing.size.monster=monstruoso +fishing.pole_broke.default=Tu cana de pescar se rompio. +fishing.pole_broke.switched_weapons=Cambiaste de arma y tu cana de pescar se rompio. +fishing.pole_broke.moved_fish_got_away=Te moviste y el pez escapo. Tu cana de pescar se rompio. +fishing.pole_broke.moved=Te moviste y tu cana de pescar se rompio. +fishing.require_pole_equipped=Necesitas tener equipada una cana de pescar. +fishing.require_near_stream=Necesitas estar a 2 casillas o menos de un arroyo. +fishing.fish_on_line=Hay un pez en el anzuelo! +fishing.caught=Atrapaste un {fish} {size}. +fishing.fish_slipped_off_water=El pez se solto en el agua. +fishing.fish_got_away=El pez se escapo. +fishing.fish_still_on_line=El pez sigue en el anzuelo. +fishing.stopped=Dejas de pescar. +altar.must_be_in_base=Debes estar en la base para usar el altar. +altar.no_altar_built=No hay altar construido. +altar.runed_cannot_sacrifice=Los objetos runicos no se pueden sacrificar. +altar.nothing_to_sacrifice=Nada que sacrificar. +altar.sacrificed_one=Sacrificaste 1 {item}. Favor +{gain}. Total {total}. +altar.sacrificed_many=Sacrificaste {count} {items}. Favor +{gain}. Total {total}. +altar.menu.prompt=Altar. Favor {favor}. storage.window_title=Inventario storage.transfer_prompt={prompt} (maximo {max}) storage.deposit_how_many=Cuantos depositar? @@ -53,6 +240,11 @@ storage.no_storage_built=No hay almacen construido. storage.menu_title=Almacen base. storage.menu.prompt=Almacen base. {option} storage.menu.no_options=Almacen base. Sin opciones. +storage.runed_item_name={equipment} runico de {rune} +storage.deposited_one=Depositaste {name}. +storage.deposited_many=Depositaste {amount} {item}. +storage.withdrew_one=Retiraste {name}. +storage.withdrew_many=Retiraste {amount} {item}. crafting.require.fire_within_three_clay_pot=Necesitas un fuego a menos de 3 casillas para fabricar una olla de arcilla. crafting.require.fire_within_three_clay_pots=Necesitas un fuego a menos de 3 casillas para fabricar ollas de arcilla. crafting.require.fire_within_three_bowstring=Necesitas un fuego a menos de 3 casillas para hacer cuerda de arco. @@ -70,10 +262,138 @@ character.menu.no_options=Informacion del personaje. Sin opciones. character.pet.no_pet=No tienes mascota. character.pet.abandon_confirm=Seguro que quieres abandonar a tu mascota? {option} character.pet.unconscious_cannot_abandon=Tu {pet} esta inconsciente. No puedes abandonarla ahora. +character.info.name_sex=Nombre {name}, {sex} +character.info.name_unknown=Nombre desconocido +character.info.health=Salud {health} de {max} +character.info.weapon=Arma {weapon} +character.info.clothing_equipped=Ropa equipada: {items} +character.info.no_clothing=No llevas ropa equipada. +character.info.missing=Falta: {slots} +character.info.favor=Favor {favor} +character.info.speed=Velocidad {status} +character.info.pet=Mascota {pet}, salud {health} de {max_health}, lealtad {loyalty} de {max_loyalty} +character.info.pet_knocked_out=Inconsciente por {hours} {hour_label}. +character.info.pet_none=No tienes mascota. +character.word.hour=hora +character.word.hours=horas +pet.default_name=mascota +pet.returned=Un {pet} regresa contigo. +pet.knocked_out=Tu {pet} ha quedado inconsciente. +pet.knocked_out_with_remaining=Tu {pet} ha quedado inconsciente. Quedan {hours} {hour_label}. +pet.leaves={pet} se va. +pet.leaving=Tu {pet} se esta yendo. +pet.on_the_way=Tu mascota esta en camino. +pet.hungry_unresponsive=Un {pet} tiene hambre y no responde. +pet.joins_you=Un {pet} se une a ti. +pet.offer.prompt=Un {pet} de aspecto amigable te pide comida. Aceptas? +pet.offer.declined=Rechazado. +pet.retrieve.cant_carry_chew_on=No puedes llevar {item}, asi que se lo das a un {pet} para que lo mastique. +pet.retrieve.retrieved_item=Tu {pet} recupero {item}. +pet.retrieve.random_find=Tu {pet} recupero {count} {item}. +pet.recovered_from_injuries=Tu {pet} se recupero de sus heridas. +pet.getting_hungry=Un {pet} se esta poniendo hambriento. +fylgja.already_used_today=Ya usaste tu Fylgja hoy. +fylgja.menu.prompt=Menu de Fylgja. +fylgja.need_open_ground_to_charge=Necesitas terreno abierto frente a ti para cargar. +fylgja.option=Fylgja de {name} +fylgja.connection_with_target=Tienes una conexion {stage} con {target}. +fylgja.unlocked=Has desbloqueado el Fylgja de {name}! +fylgja.already_unlocked=Ya has desbloqueado el Fylgja de {name}. +fylgja.name.unicorn=Unicornio +fylgja.target.unicorn=unicornio +fylgja.stage.tenuous=tenue +fylgja.stage.faint=debil +fylgja.stage.stirring=creciente +fylgja.stage.budding=incipiente +fylgja.stage.kindled=encendida +fylgja.stage.bound=vinculada +fylgja.stage.sworn=jurada +fylgja.stage.ascendant=ascendente +fylgja.stage.ultimate=suprema +quest.name.bat_invasion=Invasion de murcielagos +quest.name.catch_boomerang=Atrapa el boomerang +quest.name.enchanted_melody=Melodia encantada +quest.name.escape_from_hel=Escapa de Hel +quest.name.skeletal_bard=Bardo esqueletico +quest.name.unknown=Mision desconocida +quest.description.bat_invasion=Invasion de murcielagos. Murcielagos asesinos gigantes te atacan. Pulsa espacio para lanzar cuando el murcielago suene centrado. +quest.description.catch_boomerang=Atrapa el boomerang. Lanza y atrapa el boomerang al volver para ganar hasta 4 puntos. +quest.description.enchanted_melody=Melodia encantada. Repite el patron con E R D F o U I J K. De tono mas bajo a mas alto. +quest.description.escape_from_hel=Escapa de Hel. Pulsa espacio para saltar sobre tumbas abiertas. El ritmo se acelera. +quest.description.skeletal_bard=Bardo esqueletico. Un esqueleto llamado Billy Bones practica para ser bardo. Cuenta las notas. +quest.description.unknown=Mision desconocida. +quest.new_available=Hay una nueva mision disponible: {quest}. +quest.none_available=No hay misiones disponibles. +quest.favor_phrase.displeased=Los dioses estan disgustados con tu desempeno. +quest.favor_phrase.pleased=Los dioses estan complacidos con tu desempeno. +quest.favor_phrase.very_pleased=Los dioses estan muy complacidos con tu desempeno. +quest.favor_phrase.extremely_pleased=Los dioses estan extremadamente complacidos con tu desempeno. +quest.favor_phrase.ultimately_pleased=Los dioses estan totalmente complacidos con tu desempeno. +quest.rewards.title=Recompensas de mision +quest.rewards.complete_heading=Mision completada! +quest.rewards.heading=Recompensas: +quest.rewards.favor_line=Favor: +{favor} +quest.rewards.item_line={item}: +{amount} +quest.rewards.inventory_full_line=Inventario lleno, no pudiste recibir {item}. +quest.rewards.no_items_awarded=No se otorgaron objetos. +quest.rewards.score_line=Puntuacion: {score} +quest.menu.prompt=Menu de misiones. +quest.menu.count={index} de {total} +quest.minigame.starting=Comenzando. +quest.bat_invasion.complete_score=Invasion de murcielagos completada. Puntuacion {score}. +quest.boomerang.press_space_to_throw=Pulsa Espacio para lanzar. +quest.boomerang.skill.almost_dropped=casi lo dejas caer +quest.boomerang.skill.managed_to_catch=lograste atraparlo +quest.boomerang.skill.caught=lo atrapaste +quest.boomerang.skill.expertly_caught=lo atrapaste con maestria +quest.boomerang.caught_result=Tu {skill} el boomerang. {points} puntos.{suffix} +quest.boomerang.missed=Fallaste el boomerang.{suffix} +quest.boomerang.hit_you=El boomerang te golpeo.{suffix} +quest.boomerang.summary=Atrapaste {count} boomerangs para un total de {score} puntos. +quest.enchanted_melody.practice_prompt=Modo practica. Pulsa Enter para comenzar, Escape para cancelar. +quest.enchanted_melody.starting_prompt=Comenzando. Repite el patron. +quest.enchanted_melody.score=Acertaste {rounds} notas. Puntuacion {score}. +quest.skeletal_bard.select_notes=Selecciona el numero de notas. {selection}. +quest.skeletal_bard.round_result=Ingresaste {guess} notas y el numero real era {actual}. {points} puntos. Pulsa Enter para continuar. +quest.skeletal_bard.complete_score=Bardo esqueletico completado. Tu puntuacion de las cinco melodias es {score}. +quest.escape_from_hel.fell_in_score=Te caíste. Puntuacion {score}. +adventure.none_in_base=No hay aventuras disponibles en la base. +adventure.already_attempted_today=Ya intentaste una aventura hoy. +adventure.option.unicorn_hunt=Caza de unicornio (Jefe de montana) +adventure.option.bandit_hideout=Escondite de bandidos +adventure.none_in_area=No se encontraron aventuras en esta zona. +adventure.menu.prompt=Menu de aventuras. +adventure.victory=Victoria! +adventure.rewards.title==== Recompensas de victoria === +adventure.unicorn.flee=Huiste del unicornio. +adventure.unicorn.position_report=X {x}, {terrain}, mirando {direction} +adventure.unicorn.player_trampled=El unicornio te atropello! +adventure.unicorn.victory_title=Victoria del Unicornio +adventure.unicorn.reward.favor_awarded=Los dioses estan complacidos con tu victoria! Se otorgo {favor} de favor. +adventure.unicorn.reward.heal_scrolls=Pergaminos de curacion: +{count}. +adventure.unicorn.reward.learned_rune_swiftness=Aprendiste la Runa de Celeridad! +adventure.unicorn.reward.engrave_unlocked=Ahora puedes grabar equipo con esta runa en el menu de fabricacion. +adventure.unicorn.reward.mastered_rune_swiftness=Ya dominaste la Runa de Celeridad. +adventure.unicorn.horses.no_stable_or_storage=No hay establo o almacen construido. No se capturaron caballos. +adventure.unicorn.horses.stable_full=El establo esta lleno. No se capturaron caballos. +adventure.unicorn.horses.joined_stable=Un caballo se une a tu establo. +adventure.unicorn.horses.none_captured=No se capturaron caballos. +adventure.bandit_hideout.flee=Huiste del escondite de bandidos. +adventure.bandit_hideout.position_report=X {x}, {terrain}. Distancia a la base {distance}. Mirando {direction}. Salud de la base {health} de {max}. +adventure.bandit_hideout.player_defeated=Fuiste derrotado en el escondite de bandidos. +character.report.position={direction}, x {x}, y {y}, terreno {terrain} +character.report.terrain_mountains={terrain}. Montanas +character.report.player={health} de {max} de salud +character.report.pet={pet}: {health} de {max} de salud, lealtad {loyalty} de {max_loyalty} item.label.items=objetos item.label.item=objeto item.label.unknown=Desconocido +equipment.menu.prompt=Menu de equipo. {option} +equipment.menu.nothing_to_equip=Nada para equipar. equipment.menu.equipped_suffix=(equipado) +equipment.set_to_slot={name} asignado a la ranura {slot}. +equipment.equipped={name} equipado. +equipment.unequipped={name} desequipado. equipment.name.none=Ninguno equipment.name.unknown=Desconocido equipment.name.spear=Lanza @@ -104,6 +424,30 @@ equipment.name_plural.items=Objetos environment.tree.fell=El arbol cayo! environment.tree.fell_with_loot=El arbol cayo! Obtuviste {sticks} {sticks_label}, {vines} {vines_label} y {logs} {logs_label}. environment.tree.inventory_full=Inventario lleno. +environment.fall.damage_report=Caíste {height} pies! Recibiste {damage} de dano. Quedan {health} de salud. +environment.snare.collected_with_catch=Recogiste {catch_type} y trampa. +environment.snare.collected_empty=Recogiste trampa. +environment.tree.cut_down=Este arbol ha sido talado. +environment.tree.empty=Este arbol esta vacio. +environment.area.nothing_left=No queda nada en esta zona. +environment.tree.climb_started=Empezaste a subir al arbol. Altura: {height} pies. +environment.tree.climb_reached_top=Llegaste a la cima a {height} pies. +environment.tree.climb_reached_ground=Llegaste al suelo sin problemas. +environment.tree.climb_down=Bajando. +environment.movement.need_rope=Necesitaras una cuerda para subir ahi. +environment.movement.press_up_climb=Pulsa arriba para subir. +environment.movement.press_down_climb=Pulsa abajo para bajar. +environment.movement.need_canoe=Necesitas una canoa para cruzar agua profunda. +environment.rope_climb.direction.up=arriba +environment.rope_climb.direction.down=abajo +environment.rope_climb.progress=Subiendo {direction}. {distance} pies. +environment.rope_climb.reached_elevation=Alcanzaste la elevacion {elevation}. +snare.escape_at=Un {catch_type} escapo de tu trampa en x {position} y 0! +snare.caught_at={catch_type} atrapado en trampa en x {position} y 0! +snare.stepped_on_with_escape=Pisaste tu trampa! El {catch_type} escapo. +snare.stepped_on_broke=Pisaste tu trampa y la rompiste! +fire.low_fuel_at=El fuego en x {position} y {y} se esta quedando sin combustible! +fire.went_out_at=El fuego en x {position} y {y} se apago. crafting.menu.prompt=Menu de fabricacion. {option} crafting.category.weapons=Armas crafting.category.tools=Herramientas @@ -112,10 +456,19 @@ crafting.category.clothing=Ropa crafting.category.buildings=Edificios crafting.category.barricade=Barricada crafting.category.runes=Runas +crafting.in_progress=Fabricando... crafting.weapons.prompt=Armas. {option} crafting.weapons.option.spear=Lanza (1 Palo, 1 Liana, 1 Piedra) [Requiere Cuchillo] crafting.weapons.option.sling=Honda (1 Piel, 2 Lianas) crafting.weapons.option.bow=Arco (1 Palo, 1 Cuerda de arco) +crafting.weapons.crafted.spear=Fabricaste una lanza. +crafting.weapons.crafted.sling=Fabricaste una honda. +crafting.weapons.crafted.bow=Fabricaste un arco. +crafting.weapons.crafted.stone_axe=Fabricaste un hacha de piedra. +crafting.weapons.crafted_max.spears=Fabricaste {count} lanzas. +crafting.weapons.crafted_max.slings=Fabricaste {count} hondas. +crafting.weapons.crafted_max.bows=Fabricaste {count} arcos. +crafting.weapons.crafted_max.stone_axes=Fabricaste {count} hachas de piedra. crafting.tools.prompt=Herramientas. {option} crafting.tools.option.stone_knife=Cuchillo de piedra (2 Piedras) crafting.tools.option.snare=Trampa (1 Palo, 2 Lianas) @@ -126,12 +479,42 @@ crafting.tools.option.quiver=Carcaj (2 Pieles, 2 Lianas) crafting.tools.option.canoe=Canoa (4 Troncos, 11 Palos, 11 Lianas, 6 Pieles, 2 Cuerdas, 6 Juncos) crafting.tools.option.reed_basket=Cesta de junco (3 Juncos) crafting.tools.option.clay_pot=Olla de arcilla (3 Arcilla) +crafting.tools.crafted.stone_knife=Fabricaste un cuchillo de piedra. +crafting.tools.crafted.snare=Fabricaste una trampa. +crafting.tools.crafted.fishing_pole=Fabricaste una cana de pescar. +crafting.tools.crafted.rope=Fabricaste cuerda. +crafting.tools.crafted.quiver=Fabricaste un carcaj. +crafting.tools.crafted.canoe=Fabricaste una canoa. +crafting.tools.crafted.reed_basket=Fabricaste una cesta de junco. +crafting.tools.crafted.clay_pot=Fabricaste una olla de arcilla. +crafting.tools.crafted_max.stone_knives=Fabricaste {count} cuchillos de piedra. +crafting.tools.crafted_max.snares=Fabricaste {count} trampas. +crafting.tools.crafted_max.fishing_poles=Fabricaste {count} canas de pescar. +crafting.tools.crafted_max.ropes=Fabricaste {count} cuerdas. +crafting.tools.crafted_max.quivers=Fabricaste {count} carcajes. +crafting.tools.crafted_max.canoes=Fabricaste {count} canoas. +crafting.tools.crafted_max.reed_baskets=Fabricaste {count} cestas de junco. +crafting.tools.crafted_max.clay_pots=Fabricaste {count} ollas de arcilla. crafting.materials.prompt=Materiales. {option} crafting.materials.option.butcher_game=Descuartizar caza [Requiere Caza, Cuchillo y Fuego cercano] crafting.materials.option.smoke_fish=Ahumar pescado (1 Pescado, 1 Palo) [Requiere Fuego cercano] crafting.materials.option.arrows=Flechas (2 Palos, 4 Plumas, 2 Piedras) [Requiere Carcaj] crafting.materials.option.bowstring=Cuerda de arco (3 Tendones) [Requiere Fuego cercano] crafting.materials.option.incense=Incienso (6 Palos, 2 Lianas, 1 Junco) [Requiere Altar] +crafting.materials.not_enough_quiver_capacity_for_arrows=No hay suficiente capacidad en el carcaj para flechas. +crafting.materials.crafted.arrows=Fabricaste {count} flechas. +crafting.materials.crafted.bowstring=Fabricaste una cuerda de arco. +crafting.materials.crafted_max.bowstrings=Fabricaste {count} cuerdas de arco. +crafting.materials.crafted.incense=Fabricaste incienso. +crafting.materials.crafted_max.incense=Fabricaste {count} incienso. +crafting.materials.smoke_fish.crafted=Ahumaste un pescado y obtuviste {yield} pescado ahumado. +crafting.materials.smoke_fish.crafted_max=Ahumaste {count} pescados y obtuviste {yield} pescado ahumado. +crafting.materials.butcher.goose=Descuartizaste un ganso. Obtuviste 1 carne, plumas y plumon. +crafting.materials.butcher.turkey=Descuartizaste un pavo. Obtuviste 1 carne y plumas. +crafting.materials.butcher.boar=Descuartizaste un jabali. Obtuviste carne, 3 pieles y 2 tendones. +crafting.materials.butcher.default=Descuartizaste {game}. Obtuviste 1 carne y 1 piel. +crafting.materials.butcher.no_space_outputs=No hay espacio para los resultados. +crafting.materials.butcher.max_result=Descuartizaste {count} caza. Obtuviste {meat} carne, {skins} pieles, {feathers} plumas, {down} plumon y {sinew} tendones. crafting.clothing.prompt=Ropa. {option} crafting.clothing.option.skin_hat=Sombrero de piel (1 Piel, 1 Liana) crafting.clothing.option.skin_gloves=Guantes de piel (1 Piel, 1 Liana) @@ -140,6 +523,20 @@ crafting.clothing.option.skin_tunic=Tunica de piel (4 Pieles, 2 Lianas) crafting.clothing.option.moccasins=Mocasines (2 Pieles, 1 Liana) crafting.clothing.option.skin_pouch=Bolsa de piel (2 Pieles, 1 Liana) crafting.clothing.option.backpack=Mochila (11 Pieles, 5 Lianas, 4 Bolsas de piel) +crafting.clothing.crafted.skin_hat=Fabricaste un sombrero de piel. +crafting.clothing.crafted.skin_gloves=Fabricaste guantes de piel. +crafting.clothing.crafted.skin_pants=Fabricaste pantalones de piel. +crafting.clothing.crafted.skin_tunic=Fabricaste una tunica de piel. +crafting.clothing.crafted.moccasins=Fabricaste mocasines. +crafting.clothing.crafted.skin_pouch=Fabricaste una bolsa de piel. +crafting.clothing.crafted.backpack=Fabricaste una mochila. +crafting.clothing.crafted_max.skin_hats=Fabricaste {count} sombreros de piel. +crafting.clothing.crafted_max.skin_gloves=Fabricaste {count} guantes de piel. +crafting.clothing.crafted_max.skin_pants=Fabricaste {count} pantalones de piel. +crafting.clothing.crafted_max.skin_tunics=Fabricaste {count} tunicas de piel. +crafting.clothing.crafted_max.moccasins=Fabricaste {count} mocasines. +crafting.clothing.crafted_max.skin_pouches=Fabricaste {count} bolsas de piel. +crafting.clothing.crafted_max.backpacks=Fabricaste {count} mochilas. crafting.buildings.prompt=Edificios. {option} crafting.buildings.option.firepit=Fogata (9 Piedras) crafting.buildings.option.fire=Fuego (2 Palos, 1 Tronco) [Requiere Fogata] @@ -149,118 +546,121 @@ crafting.buildings.option.storage_upgrade_2=Mejorar almacen (12 Troncos, 18 Pied crafting.buildings.option.pasture=Corral (8 Troncos, 18 Cuerdas) [Solo base, Requiere mejora de almacen] crafting.buildings.option.stable=Establo (10 Troncos, 15 Piedras, 10 Lianas) [Solo base, Requiere mejora de almacen] crafting.buildings.option.altar=Altar (9 Piedras, 3 Palos) [Solo base] +crafting.buildings.none_available=No hay edificios disponibles. +crafting.buildings.firepit.already_in_base=Ya hay una fogata en la base. +crafting.buildings.firepit.already_here=Ya hay una fogata aqui. +crafting.buildings.firepit.built=Fogata construida aqui. +crafting.buildings.fire.requires_firepit_nearby=Necesitas una fogata a menos de 2 casillas para construir un fuego. +crafting.buildings.fire.already_in_base=Ya hay un fuego en la base. +crafting.buildings.fire.built=Fuego construido en la fogata. +crafting.buildings.herb_garden.base_only=El huerto de hierbas solo puede construirse en la base. +crafting.buildings.herb_garden.already_in_base=Ya hay un huerto de hierbas en la base. +crafting.buildings.herb_garden.built=Huerto de hierbas construido. La base ahora cura mas rapido. +crafting.buildings.storage.base_only=El almacen debe construirse en la base. +crafting.buildings.storage.fully_upgraded=El almacen ya esta completamente mejorado. +crafting.buildings.storage.upgraded=Almacen mejorado. La capacidad ahora es {capacity} por objeto. +crafting.buildings.pasture.base_only=El corral debe construirse en la base. +crafting.buildings.pasture.requires_storage_upgrade=Debes mejorar el almacen antes de construir un corral. +crafting.buildings.pasture.already_built=El corral ya esta construido. +crafting.buildings.pasture.built=Corral construido. +crafting.buildings.stable.base_only=El establo debe construirse en la base. +crafting.buildings.stable.requires_storage_upgrade=Debes mejorar el almacen antes de construir un establo. +crafting.buildings.stable.already_built=El establo ya esta construido. +crafting.buildings.stable.built=Establo construido. +crafting.buildings.altar.base_only=El altar debe construirse en la base. +crafting.buildings.altar.already_built=El altar ya esta construido. +crafting.buildings.altar.built=Altar construido. +crafting.runes.base_only=El grabado de runas solo puede hacerse en la base. +crafting.runes.option={rune} (1 Arcilla, 1 Favor) [Requiere Cuchillo] +crafting.runes.none_unlocked=Aun no hay runas desbloqueadas. +crafting.runes.prompt=Runas. {option} +crafting.runes.equipment_option={name} ({count} disponibles) +crafting.runes.no_equipment_available=No hay equipo disponible para grabar. +crafting.runes.select_equipment_prompt=Selecciona equipo para grabar con {rune}. {option} +crafting.runes.no_item_available=No hay {item} disponible. +crafting.runes.runed_name={equipment} rúnico de {rune} +crafting.runes.engraved=Grabaste {item}. +crafting.runes.engraved_max=Grabaste {count} {item} con {rune}. crafting.barricade.prompt=Barricada. {option} crafting.barricade.option.reinforce_sticks=Reforzar con palos ({cost} palos, +{health} de salud) crafting.barricade.option.reinforce_vines=Reforzar con lianas ({cost} lianas, +{health} de salud) crafting.barricade.option.reinforce_log=Reforzar con tronco ({cost} tronco, +{health} de salud) crafting.barricade.option.reinforce_stones=Reforzar con piedras ({cost} piedras, +{health} de salud) +crafting.barricade.full_health=La barricada ya tiene salud completa. +crafting.barricade.no_materials=No hay materiales para reforzar la barricada. +crafting.barricade.reinforced.sticks=Reforzaste la barricada con palos. +{gained} de salud. Ahora {health} de {max}. +crafting.barricade.reinforced.vines=Reforzaste la barricada con lianas. +{gained} de salud. Ahora {health} de {max}. +crafting.barricade.reinforced.log=Reforzaste la barricada con tronco. +{gained} de salud. Ahora {health} de {max}. +crafting.barricade.reinforced.stones=Reforzaste la barricada con piedras. +{gained} de salud. Ahora {health} de {max}. +crafting.barricade.reinforced_max.sticks=Reforzaste la barricada {count} veces con palos. Salud ahora {health}. +crafting.barricade.reinforced_max.vines=Reforzaste la barricada {count} veces con lianas. Salud ahora {health}. +crafting.barricade.reinforced_max.log=Reforzaste la barricada {count} veces con tronco. Salud ahora {health}. +crafting.barricade.reinforced_max.stones=Reforzaste la barricada {count} veces con piedras. Salud ahora {health}. +crafting.barricade.not_enough.sticks=No tienes suficientes palos. +crafting.barricade.not_enough.vines=No tienes suficientes lianas. +crafting.barricade.not_enough.logs=No tienes suficientes troncos. +crafting.barricade.not_enough.stones=No tienes suficientes piedras. crafting.missing=Falta: {requirements} crafting.requirement.stone_knife=Cuchillo de piedra crafting.requirement.game=Caza crafting.requirement.favor=favor crafting.requirement.resources=recursos + +[messages] msg.00884428322b=foso msg.01a159425acf=romper trampa -msg.01af99b118c8={arg1} Fylgja msg.03268c7d7239=mochilas msg.03976920927e=cuerda -msg.03ff0c460a1f=Sin opciones. msg.0406529811c7=caza menor msg.041d8413712d=Se escribio un registro de error en tu carpeta de datos guardados. msg.04a8916a9494=vampiro1 msg.0532db2192fa=incienso -msg.05c95b66bd57=El cuchillo de un residente se rompio mientras descuartizaba. msg.066723a92e94==== Victoria Recompensas === -msg.076a11174ca0=No hay espacio para resultados. msg.07e9ab246cdd=Despues de cerrar esta pantalla, puedes practicar las notas. msg.08b42842d5bc=tendon -msg.093440631290=Ya dominaste la Runa de Celeridad. -msg.095b4ad6f082=Los objetos rúnicos no se pueden sacrificar. msg.096539f23463=Retumban los tambores de guerra! Preparate para el combate! msg.09c28ae8f83b=Piedras msg.09d016686864=Establo no construido -msg.0a133b0ecad2=Fabricaste un Pesca Caña. msg.0a3bdcef1906=Cestas de junco msg.0a9d6438c818==== Melodia Encantada === -msg.0addf2ff4572=Quemado {arg1} incienso. +{arg2} horas. msg.0b3d8d5cdca6=- Llega a la base y destruye la barricada -msg.0b78c6a3e407=El corral debe construirse en la base. -msg.0ba82f2cdb6c=Tu mascota es en its way. msg.0bcd9af79f2d=bosque msg.0c7789cf9a52=fabricacion completa -msg.0c976639507d=Alimentar fuego con palo -msg.0cb01a9fb609=Fabricaste un Piedra Hacha. msg.0cf604cb001b=Flechas msg.0d1ec2e04286=honda golpe -msg.0da18cb6fbe2=Fabricaste un Mochila. msg.0e16a11cda9a=cuchillos -msg.0e2e63241760=El almacen debe construirse en la base. msg.0e57fb642209=lanza msg.0eb796e65c39=Hondas -msg.0f5211918a6f=Caza del Unicornio (Jefe de montana) msg.0f9af12cbb82=piel bolsa -msg.10065b4cd62c=Colocar Trampa -msg.10adaed44a3e=Ya hay una trampa aqui. -msg.114e55e657be=Tu arrojar un arm cargar de palos en el fuego. -msg.118e74882896=El huerto de hierbas solo puede construirse en la zona de base. -msg.125769e87318=No enough lianas. msg.126dd3b70a5c=Troncos -msg.131bd02673e5=Menu de acciones. msg.136e4cb03bd5=No se pudo guardar el archivo -msg.13cd01ceccd3=Arrojaste {arg1} lianas en el fuego. -msg.14056a0402ef=Tu {arg1} se ha recuperado de sus heridas. -msg.14272bbf4f20=No hay fuego cerca. msg.145ba8a7a0f2=carcajes msg.14f5f5ff4f76=No se encontraron supervivientes. -msg.15e5059dafbc=No hay suficiente capacidad de carcaj para flechas. msg.16134a4250f7=caza cae -msg.162bb07757cf=Establo o almacen no construido. No se capturaron caballos. msg.16a233f44489=- Escucha las tumbas abiertas acercandose (cada vez mas fuerte) -msg.16cd07c0a9b6=Reforzaste la barricada {arg1} veces con palos. Salud ahora {arg2}. -msg.16d29946de8e={arg1} equipado. -msg.17213930ddb9=El fuego en x {arg1} y {arg2} se esta quedando bajo! msg.176b9a0c8398=Seguro que quieres salir? msg.17808e3775e1=incienso palo -msg.1792abbb7eb8=Selecciona equipo a grabar con {arg1}. {arg2} msg.17b5b2a286cc==== Bardo Esqueletico === -msg.17c677526bd6=Presiona Space para lanzar. msg.18b837bb6f43=murcielago1 msg.18c77e824a2a=yeti muere -msg.1a25b0443252=Descuartizaste jabali. Obtuviste carne, 3 pieles y 2 tendon. msg.1a853cbfbc36=bandido muere -msg.1af5fdafa634=Fabricacion... msg.1bb8ef2886a3=No muerto basico. msg.1be2a44cb53d=noche msg.1bfa6bc809d4==== Escondite de Bandidos === -msg.1c2272bc0140=Tu caiste en. Puntuacion {arg1}. -msg.1c5cbc1424ec=No enough piedras. msg.1c7022965d1a=piel guante msg.1d15d0d5c98d=Almacen construido. Total objetos {arg1} -msg.1d493d7011a0=No hay lianas para alimentar el fuego. msg.1d61343b9660=Almacen no construido. Sin recompensas de objetos. msg.1da840244989=fuego msg.1db76ac85135=honda -msg.20a5cf945886=Tu {arg1} esta inconsciente. No puedes abandonarlo ahora. -msg.21192381c66d=UN {arg1} escapo desde tu trampa en x {arg2} y 0! -msg.21b534113694=Recompensas de mision -msg.226f7d1cdeb1=Revisar pesca caña msg.237b5017397b=hacha -msg.244b7f948d5d=La invasion de {arg1} ha terminado. -msg.2455422b697c=Ya intentaste una aventura hoy. msg.245c89590526=- Cuando el puente colapse con el Unicornio encima, ganas! -msg.247e80c6393a=Has muerto. -msg.24d4bced9a39=Bajando. -msg.25038d9da464=este -msg.25296a531b53=Victoria! msg.25db7a4ec692=Se recupero ganado y se agrego a tu corral. msg.2630bd23d7d4=seguro para salto msg.2648db667f58=lanza golpe -msg.26c2f4289162=Cargar partida. Selecciona personaje. Presiona Suprimir para borrar una partida. msg.270dcc07d3ae=trueno medio msg.271e9a568c0e=salto msg.2727056eb878=Corral construida. Ganado {arg1} de {arg2} msg.273d131f0c8e=Sin notificaciones. -msg.27a582f91d6b={arg1} son invadiendo desde {arg2}! msg.27bbfb11a294=Repite el magico patron a earn favor desde el dioses. msg.27e4cdae51e3=vampiro4 msg.27f1dd42841b=- Presiona Enter para confirmar @@ -268,179 +668,96 @@ msg.27f5254de319=Almacen no construido msg.27f76f96867d={arg1}: +{arg2}. msg.282b619d84bc=- O lucha contra el Unicornio directamente (tiene mucha salud) msg.285df50e183e=- Presiona SPACE para lanzar tu lanza cuando el murcielago suene centrado -msg.29a2d9e8aadb=Trampa holds un {arg1}. -msg.29a828259ef4=Fabricaste {arg1} Piel Sombreros. -msg.29d1fab76b47=Fabricaste un junco basket. msg.29f291640516=Instrucciones de mision -msg.2a72e1170f55=No horses fueron capturado. msg.2afb87ae1752=- Corres automaticamente, la velocidad aumenta con el tiempo -msg.2b436c9ddbbb=Descuartizaste pato. Obtuviste 1 carne, plumas y plumon. -msg.2b8ff62c083e=Debes estar en la base para usar el altar. -msg.2badd283a63b=Ya has desbloqueado el Fylgja de {arg1}. msg.2bb11d7c39dc=Un enemigo esta al alcance de tu arma equipada actualmente. msg.2bf7b1d59f34=unicornio cae msg.2c6c80931cd1=Piel Sombreros -msg.2cd0d08a829a=Fabricaste {arg1} Incienso. -msg.2db4abf99659=Nueva partida iniciada. msg.2e094dd0a2ab=lanza golpe -msg.2efa88864653=El bumeran te golpeo.{arg1} msg.3030e8ec7633=Pescado -msg.30680e90d434=Ahumado {arg1} pescado en {arg2} pescado ahumado. -msg.311f421748f9=Necesitas un carcaj para fabricar flechas. -msg.31342e72b48c={arg1} se va. -msg.32b43edbf3b0=El almacen debe mejorarse antes de un corral. -msg.32c8e74e0055=Fabricaste un Carcaj. msg.33bc40d8201e=- Despues de la melodia, elige la cantidad de notas -msg.33c75a645734=Fabricaste un cuerda de arco. msg.33c89b4bdc4e=carcaj msg.34daac1528e0=menu mover -msg.34e4ec0621b4=El almacen debe mejorarse antes de un establo. msg.34fcedc354d9=pesca caña msg.363b1d2abd57=Comida en almacen {arg1} carne, {arg2} pescado ahumado, {arg3} cestas de frutas y nueces. Total {arg4}. Consumo diario {arg5} -msg.364118a099cd=Victoria del Unicornio -msg.36e876dbcc17=Tienes una conexion {arg1} con {arg2}. msg.37423f3bd00f=pieles -msg.37bb70fed953=Trampa es puesta y vacia. msg.37ef0562902c=liana msg.381aea2617cb=Incienso msg.38a7045d078c=trueno bajo msg.38eb0fe3f78a=flecha flies -msg.39268e59f7ba=Trampa es puesta but no activa yet. -msg.3976f81bbfef=Tu {arg1} es leaving. msg.39784ab5ac68=piece de tendon msg.39a531d92bbe=flecha msg.3a7d9767b123=objeto -msg.3ba80d6f0cfb=Runas. {arg1} -msg.3bc5191d2dc2=Iniciado escalando arbol. Height es {arg1} pies. msg.3c32451c9c71=piel bolsas -msg.3ce35dadcc67=Establo es lleno. No horses fueron capturado. msg.3cebb4c50866=cana de pescar -msg.3dd6d1aafd1c=Fabricaste {arg1} Piel Guantes. msg.3e024b87e650=duro piedra msg.3e03229d39e4=Pieles -msg.3e2cee02d8c1=El cielo begins a aclararse. -msg.3e575fbcccad=No buildings disponible. -msg.3e919b422247=El fuego en x {arg1} y {arg2} se ha apagado. msg.3eb9cd52ec8d=piel guantes -msg.3f098cc2c738=Pausado. Presiona retroceso para reanudar. -msg.3f35ee808cb2=Fabricaste {arg1} Piel Tunicas. msg.3f638a51cb47=E o U - Cuarta nota (tono mas alto) -msg.3fab86f11579=Este arbol es vacia. -msg.3ffc8c72cadf=Un {arg1} escapo mientras un residente revisaba la trampa en x {arg2}. msg.4010ceb056dd=trueno alto msg.403654dac805=hueso4 msg.4037ea7ad431=lanzas msg.408a612a4167=espectro1 -msg.409251fa0d30=El altar debe construirse en la base. msg.412fed81f58a=junco basket msg.417705583821=viento medio msg.41a682cadfe3=volar -msg.423b7f343fb8=Pescado en el linea. -msg.4248c4c1f5a9=Incienso ardiendo. {arg1} horas restante. -msg.425dbf90058e=Fabricaste {arg1} Hondas. msg.4272004d80b4=jabali canal msg.427944aa680d=Piel Bolsas msg.42b2620d1afa=- Los lanzamientos precisos dan 2 puntos cada uno msg.42da7d0b84a8=- Cada salto exitoso da 2 puntos msg.434d81f4ecc4=Fallo a abrir archivo: {arg1} -msg.43696d3d5fb8=Grabado {arg1}. msg.437ecef821db=lanza falla msg.43821cae64c5=cuerdas de arco -msg.44328bf27ea3=Arrojaste {arg1} palos en el fuego. msg.444d4678962b=caida -msg.4525b0152629=No equipo disponible a grabar. msg.4537c16badd9=arco fuego msg.455b11a16eb7=trampas -msg.45a604519c0d=El bandidos cut tu plumon. -msg.45bcf18418f1=Necesitas estar a 2 casillas o menos de un arroyo. msg.46fcdd91c99e=paso draugrhaugr -msg.470f9d20c2b3=Fabricaste {arg1} Cuerda. msg.474c797713f3=troncos -msg.4798100ccc16=Skeletal Bard completo. Tu puntuacion para all five tunes es {arg1}. msg.483a17dd2a17=Trampas -msg.484adfaab5cd=Fabricaste {arg1} Arcos. msg.494f87e3874d=draugrhaugr 1 msg.495f723e9fa1=hachas msg.4a0e932d1bc5=grava msg.4a17d4fabe93=piel tunicas msg.4b9b4385b1a9=bumeran -msg.4bce12c3add1=No estas en la base. -msg.4bd5f5ba3c71=Retiraste {arg1}. msg.4c0d2469f78b=piedras -msg.4c8578f10e74=Ya hay una fogata en la base. -msg.4d723065565f=Tu heave un tronco en el fuego. -msg.4db797458510=Fabricaste {arg1} Arcilla Ollas. -msg.4e5ee9d0128e=Sin mascota. -msg.4ea30f60b92f=El grabado de runas solo puede hacerse en la zona de base. -msg.4ecf016b2d3f=Ya hay una fogata aqui. msg.4f08301dcb7b=notificacion msg.4f11c6797b8d=poco profunda agua -msg.4f4dcdd4262d=Establo construido. msg.4f773e9d5bf0=Arcos msg.4f7f358cd341=ganso msg.4f99d3d5b638=Arcilla Ollas -msg.4ff23d0c3700=Fallaste el bumeran.{arg1} msg.5009c8e190ee=pavo msg.508e8bc0cc57=- Usa Arriba/Abajo para cambiar el numero msg.5123c22ce6a5=honda bajo alcance -msg.514b1402c9f3=Safely alcanzaste el suelo. -msg.515f45b3270f=Alcanzaste el cima en {arg1} pies. -msg.52140591224d=El dioses son pleased con tu victoria! {arg1} favor otorgado. msg.528fb1c4e5fb=Nuevo juego -msg.529f0f749181=No {arg1} disponible. -msg.52f1fd1916c9=Quemar incienso -msg.5397e0583f14=Si -msg.53da80cba4ff=Collected {arg1} y trampa. msg.5460f2e3c43e=aplastar msg.546330ee64db=cana de pescar romper -msg.546f2ff04577=Trampa puesta. msg.54fc2d657ed6=Draugnorak msg.55748cf43121=vampiro3 -msg.55c9d2b3e8a4=Fabricaste un Piel Tunica. msg.5665ef30ef4d=Los murcielagos invaden! Lanza tu lanza para defenderte. -msg.57b0465e575a=Se ha descubierto una cordillera al este! -msg.57e2db156a64=No trampa nearby. -msg.57e457c02ba4=Alimentar fuego con tronco msg.584227d57290=Juncos msg.5906872f9bb6=vampiro2 msg.596350ae8387=Encontraste un junco. msg.599096c44c5b=Jabali Canales msg.5993f9da16fc=Aprender sonidos. -msg.59b74cafdedb=Murcielago invasion completo. Puntuacion {arg1}. -msg.59eab77f00cc=UN {arg1} es quedando hungry. -msg.5a7c581c0427=Fabricaste {arg1} Trampas. msg.5b61e4982b59=espectro muere msg.5bdb7fa2223d=Plumas -msg.5be2899acbe8=El proposito de los residentes se desvanece. msg.5c2434ecd90f=juncos msg.5cac31311668=El corral esta lleno. No se recupero ganado. msg.5cc7429297c8=ese puedes ser destroyed con un hacha. -msg.5cda1b25dd32=UN {arg1} es hungry y unresponsive. -msg.5d1fa9e5a5ef=Un residente ha sido capturado. -msg.5de6d49b4e89=El area se ha expandido! Nuevo territorio descubierto al este. msg.5dfc869b7588=lanzamiento fuerza -msg.5e09b31082c5=No trampas a colocar. msg.5ea84b1201bb={arg1} favor grants tu el eyes de un aguila. msg.5f3f3a85393b=menu seleccionar -msg.600007c39e3f=No aventuras disponible en el base. -msg.612e052d92d2=Barricada es ya en lleno de salud. -msg.61b1ce299103={arg1}. {arg2} restante. msg.623f78278373=Barricada salud {arg1} de {arg2} msg.62583aa87a59=Corral o almacen no construido. No se recupero ganado. msg.627a5b9e6322=trepar arbol -msg.62b1e8703ede=Fabricaste un Lanza. msg.62fac2f438bb=halcon msg.64875fcccaac=pescado msg.64b945d9072e=Huerto de hierbas no construido -msg.656dac78b857=Atrapaste {arg1} bumeranes para un total de {arg2} puntos. msg.65eb0fb6ab40=piel pantalones -msg.666d7125f17b=No hay misiones disponibles. msg.66fd9a7e91f8=lianas msg.67ae077e6458=Huerto de hierbas construido msg.686021c25738=hueso3 msg.6861fd95f4f7=- Hay 5 turnos -msg.6a26c7cfd66b=Depositado {arg1}. -msg.6a33218f6325=Tu {arg1} el bumeran. {arg2} puntos.{arg3} msg.6c265b98505c=hacha golpe msg.6cbfe49b4adf=No se pudo cargar el sonido. msg.6cf4935744c0=Canoas @@ -449,120 +766,68 @@ msg.6d4a0243dbfd=Archivo guardada successfully msg.6d9c2a31fbbc=arcilla ollas msg.6e247a17f21a=Presiona Enter cuando estes listo para empezar, o Escape para cancelar. msg.6e32618ee300=cuchillo -msg.6fdc01a81c89=Ahora puedes grabar equipo con esta runa en el menu de fabricacion. msg.704e634dd69f=golpe suelo -msg.708019666e3c=Fabricaste {arg1} Carcajes. -msg.70a5f57b592d=No hay altar construido. msg.714165bec103=colocar trampa msg.717d7fcc68b7=- Hay 5 rondas, hasta 4 puntos cada una msg.71aad5f523eb=piel sombreros msg.731152a028c6=Cerrado. -msg.757117781964=Los residentes recolectaron {arg1} cestas de frutas y nueces. msg.7680f62917b1=- Presiona Space otra vez cuando suene cerca -msg.76c1490aad8c=No incienso a quemar. msg.77346d0447da=plumon msg.7748b68d141a=profundo bosque -msg.778a4ff05e50=Descuartizaste pavo. Obtuviste 1 carne y plumas. -msg.7822e0af08c8=Altar ya construido. msg.78f036ea9ebd=El beast charges back y forth relentlessly. msg.7921110eb7e1=fabricacion msg.7968afd0c044=pesca cañas -msg.7a61d6b17282=Necesitas una olla de arcilla para quemar incienso. -msg.7b50bfc0ef4b=Fabricaste {arg1} cestas de junco. msg.7babc233de26=tronco msg.7c49f713a0fb=flechas msg.7c57f16628c7=Encontraste arcilla. -msg.7cc940c217a7=Escalando {arg1}. {arg2} pies. msg.7d2cf35450e3=Escucha al melody y cantidad el notas. msg.7d88f361f3e8=zombi1 msg.7e83de91b4a2=bandido hembra muere -msg.7f6990bc78a8=Fabricaste {arg1} Piedra Hachas. msg.7f7e3bbf8864=Un enemigo ya no esta al alcance de tu arma equipada actualmente. msg.7fae743693f4=Mochilas msg.802aa6576577=Cargar partida msg.803e4c41bbd2=palos msg.80655da8d80a=arbol msg.806baaf8e039=canoas -msg.816c52fd2bdd=No msg.81df04a81e24={arg1} favor shines upon tu. {arg2} msg.823be948275f=- Un mejor tiempo da mas puntos (hasta 4) -msg.8257ec29507d=Arrojaste {arg1} troncos en el fuego. -msg.837affd1b6ba=Reforzaste la barricada {arg1} veces con piedras. Salud ahora {arg2}. msg.83865f248682=No muertos mas poderosos. No te pierden el rastro cuando estas en la base. -msg.83a5c4369598=Fabricaste un Piedra Cuchillo. -msg.83fa126f6e3f={arg1} puesta a ranura {arg2}. -msg.8420d3438dd8=Menu de Fylgja. +msg.863be329d064=dialogo msg.8443de859917=viento alto msg.849a4f4a399d=Tu son huyendo desde el realm del muertos! -msg.84c5ff34e186=Fabricaste {arg1} Piedra Cuchillos. -msg.8551c25cde92=El incienso se ha consumido. -msg.8569a552d825=x {arg1}, terreno {arg2}. Base {arg3} casillas este. Barricada {arg4} de {arg5}. msg.85a177a79f1d=hueso2 msg.85f15bc57d6c=pluma msg.862021235188=canoa -msg.862614facb79=Sin comida, los residentes tienen hambre. -msg.8626f8c56627=Fabricaste Piel Guantes. msg.86290fe7e711=hueso5 msg.86e257c3efcb=Notificacion mas antigua. {arg1} msg.87383ce4344d=Cuerdas de arco msg.87cdb5c91437=cuerdas -msg.87ee697acb01=Altar construido. msg.8818f1d55166={arg1} de radiancia llena de proposito a los residentes. -msg.885cda3d707c=Tu huir el hideout. msg.88749dbbbf09==== Murcielago Invasion === msg.88a8bee5206e=- Atrae al Unicornio al puente -msg.8aab96177c7d=Revisar trampa -msg.8b9881d57a1a=Esta zona ya no tiene nada. -msg.8c3fa20e31d0=Tu matched {arg1} notas. Puntuacion {arg2}. -msg.8d0ad3cf8648=Partida deleted. -msg.8d6c04ec96c7=El pescado es still en el linea. -msg.8e19643ce0e6={arg1} desequipado. msg.8ee83610f314=mocasines msg.8f1379e43b0f=Piel Pantalones msg.8f69276b9332=Lanza un bumeran y atrapalo en el regreso. msg.8f993ac20023=Entras en un paso de montana estrecho. Un Unicornio enorme bloquea tu camino! -msg.8feaa2e73a19=Info de base. {arg1} -msg.9007bd6e52db=No enough palos. -msg.90c991ce4eec=Altar. Favor: {arg1}. msg.917ee46db0cd=abeja -msg.922b0aa0ef1a=Reforzaste la barricada {arg1} veces con lianas. Salud ahora {arg2}. msg.924e0eb6b6f1=jugador masculino danio msg.9281d2fe5f08={arg1} favor shines upon tu. Tu feel swift para un mientras. -msg.92849349ef1f=UN horse se une tu establo. msg.92abc6d6953f=trepar cuerda -msg.92b702e15649=Has desbloqueado el Fylgja de {arg1}! -msg.93682970720f=Fabricaste incienso. msg.9379874d592b=Altar no construido. No favor otorgado. -msg.93852d36202b=Fabricaste {arg1} Mocasines. msg.93894d088f6a=- Usa tu hacha para destruir un soporte del puente -msg.93fa0af97c4f=Ya hay un huerto de hierbas en la base. -msg.93fc8e4d1331=Grabado {arg1} {arg2} con {arg3}. msg.946466f6c963=palo -msg.94c221dc0888=Modo de practica. Presiona Enter para empezar, Escape para cancelar. msg.957f554c342a=jabalI -msg.9612a65234f9={arg1} atrapado en trampa en x {arg2} y 0! -msg.96901dc80a5b=No materiales a reforzar el barricada. -msg.96b0a63888d1=No puede colocar trampas en el base area. msg.97c59037a63c=Un superviviente se une a tu base. -msg.97dcc91b2ee2=Pisaste tu trampa y se rompio! -msg.988157738a23=No aventuras encontrado en este area. -msg.98ae12aa6a63=Dejas de pescar. msg.995d4e06ae4e=pescado ahumado msg.998b61086fa7=Recogiste un objeto para el cual no hay un sonido especifico. msg.9afdb7e61391=- Presiona Space para lanzar msg.9b64062b2074=Escondite de Bandidos -msg.9b81947e1398=Los residentes mataron a un {arg1} atacante. msg.9bbcfc6c8f9d=bandido4 msg.9c19f78d931d=hueso6 msg.9dd40321998e=murcielago2 -msg.9ea4f66d0740=Revisar fuego -msg.9fcdb8881bce=Tu huir el encounter. msg.a040b931b9bb=Como a jugar: -msg.a0844149a18c=Introdujiste {arg1} notas y el numero real fue {arg2}. {arg3} puntos. Presiona Enter para continuar. msg.a153dba5e67a=profundo agua msg.a2620cbc10f5=dia -msg.a294ccba07b9=Fogata construido here. -msg.a2cc4be07e5e=Menu de aventura. msg.a2d7f5d60d98=caza menor msg.a2f3a6c42a8f=miscelaneo msg.a3347af174f3=Corral no construida @@ -572,100 +837,56 @@ msg.a56be51786dc=hueso1 msg.a570b024087d=Siempre hambrientos, se alimentan de tus residentes. msg.a641f39a6317=- La carrera termina cuando caes en una tumba msg.a646f0dcb735=Favor otorgado: {arg1}. -msg.a6b2cd34521f=El sol es poniendose. -msg.a6c587a6a19d=Un pez esta en el anzuelo! msg.a6caf0c3771d=hondas msg.a6e2492f34b6==== Escape desde Hel === -msg.a75c9ab9b807=Establo ya construido. msg.a79dc18e77d9=- Tienes 10 intentos msg.a7cb7754af6c=Notificacion mas reciente. {arg1} msg.a95eab2b45da=- Salta (flecha ARRIBA) para evitar ser atropellado -msg.a9cf87f2edd7=Fabricaste {arg1} Piel Pantalones. msg.aa3a1916166d=duende1 msg.aa5edb7494f3=arcilla olla msg.ab2244bc6027=pergamino de curacion -msg.abd02188f443=Un residente recupero {arg1} de la trampa en x {arg2} y 0 y la reinicio. msg.abe73973cc7c=No se pudo cargar la partida. msg.ac36af678d78=Controles: -msg.ac66e08b54d7=Reanudado. -msg.ac8ccb330272=UN {arg1} se une tu. msg.ad34f00c46cd=mocasin msg.ad36d64ad3a3=duende muere -msg.ad610e155539=El velocidad blessing se desvanece. -msg.ade25255fbc1=Fabricaste un Canoa. -msg.ae534dc25ad3=Los residentes repararon la barricada. +{arg1} de salud. -msg.af1bd00fc4be=Nada a sacrificar. -msg.af8df8d37140=Fabricaste {arg1} Canoas. msg.af93482d73f0=pergaminos de curacion msg.aff5100bebc5=negro gato -msg.b0b80b668953=Fabricaste {arg1} Lanzas. msg.b0cca9f9205a=Palos msg.b0f6aa37f763=Lianas msg.b11aa393c8a8=Mocasines -msg.b23d59c4bbce=Fabricaste un Honda. msg.b31837f2fc5b=iniciar pesca msg.b32fc272dc0d=- Escucha murcielagos pasar de izquierda a derecha -msg.b38e4cff23de=Un residente atrapo un pescado y lo agrego al almacen. -msg.b46513dbc687=Retiraste {arg1} {arg2}. msg.b48d0661f0da=Piel Tunicas -msg.b4a2314b1d80=Este arbol ya fue talado. -msg.b4a9d19a4e85=Selecciona numero de notas. {arg1}. msg.b5d5cc084a95=bandido3 -msg.b5f1924def3d=Un residente ahumo un pescado y obtuvo {arg1} pescado ahumado. -msg.b66ee1230dac=Reforzaste la barricada con piedras. +{arg1} de salud. Ahora {arg2} de {arg3}. msg.b73a0709297f=llamar mascota msg.b774102c89b5=Cuchillos -msg.b8de1d1a935f=Los residentes mataron a un bandido atacante. msg.b94e9f3d7e00=nieve msg.ba3af68702a3=Learned Rune de Destruction! msg.ba7d7dfe330b=Cestas de frutas y nueces -msg.bad2fcec0edf=Fabricaste mocasines. msg.bb0ea68db3b4=cesta de frutas y nueces msg.bb40f75a9c60=carne msg.bbc29b76c59b=hierba -msg.bbfd1384acaf=Fabricaste un arcilla olla. -msg.bd4796595f1f=No hay palos para alimentar el fuego. -msg.bd573ed65ffe=No pescado en el linea. msg.bdebda25dad9=flecha golpe -msg.bf57e001639c=Fabricaste un Piel Bolsa. msg.bf93e5ce8bc1=Plumon -msg.bfc7e2fc2280=Reforzaste la barricada con tronco. +{arg1} de salud. Ahora {arg2} de {arg3}. msg.c01409b3a728=Al lanzar, suelta Control cuando estes sobre el agua. Al atrapar, suelta cuando el sonido este sobre el jugador. msg.c05feaca7269=No objetos fueron recuperado. msg.c1104d82c0bd=trampa -msg.c2ff4bc695b7=Objeto no disponible. -msg.c3080306943b=Menu de equipo. -msg.c3567877be0e=Fabricaste {arg1} flechas. -msg.c418fde85a0d=Fabricaste un Piel Sombrero. -msg.c477acc3f80b=Solo puedes llevar {arg1} flechas con tus carcajes actuales. msg.c48d642737b2=Habita regiones montanosas. msg.c4f7e9c21601=Ahumado Pescado msg.c50641e24962=Tu lanzamiento fallo el agua y cayo en la vegetacion cercana, donde es poco probable atraer peces. -msg.c50d661da7cf=La barricada ha caido! msg.c52888225c69=caida -msg.c5565f654184=Hierba huerto construido. El base ahora heals faster. -msg.c6186586864e=x {arg1}, terreno {arg2}. Unicornio facing {arg3} msg.c65e5dfc5ba7=bandido1 msg.c72b7844929d=Bandidos defeated: {arg1}. msg.c82e3d7279ef=arroyo msg.c86ace9b97f8=Establo construido. Horses {arg1} de {arg2} -msg.c8d882f9098c=Los residentes atraparon {arg1} pescados y los agregaron al almacen. msg.c8da1c4f1714=Baja de tono a medida que avanza la caida. -msg.c8fee26f6ee3=Rechazado. msg.c90399f41b3f=Carne msg.c9532ab465fb=hueso7 -msg.cb6c212139a1=Learned Rune de Swiftness! msg.cb8b9677952a=Almacen recompensas: msg.cb8e70ab2bcc=jabali canales msg.cc167fb645e4=cuerda de arco -msg.cc3caa9812e2=No hay troncos para alimentar el fuego. msg.cc61d0f3de65=cestas de junco -msg.ccb9a6240155=Necesitas una fogata a 2 casillas o menos para encender un fuego. msg.cccc5c842adb=hacha golpe -msg.ccce38999a27=Corral ya construido. -msg.cd13e6ce9297=El eagle's sight se desvanece. -msg.cd3ef7da3f4f=Depositado {arg1} {arg2}. -msg.cd4c1cc68057=Quemando! {arg1} de salud restantes. msg.ce13e4341cdc=entrar alcance msg.ce3897c6b3be={arg1}: {arg2} msg.ce5aeca95fb9=objeto breaks @@ -673,35 +894,23 @@ msg.cea88b214070={arg1} {arg2} msg.cfe2650b4c6e=Encontraste una piedra. msg.d04a59a6a71b=Controles: IZQUIERDA/DERECHA para moverte, ARRIBA para saltar, CTRL para atacar, ESC para huir msg.d0cb2acd0739=piel -msg.d103663bcfd9=Sacrificado 1 {arg1}. Favor +{arg2}. Total {arg3}. -msg.d1c5baa8a36b=Reforzaste la barricada con palos. +{arg1} de salud. Ahora {arg2} de {arg3}. msg.d34b6217ea75=enemigo cae msg.d373510877fd=Piel Guantes msg.d39008c4a392=Excepcion no controlada msg.d49f2e760778=mochila msg.d537941485fb=R o I - Tercera nota -msg.d5dd6ddda4ef=Fuego construido en fogata. -msg.d5e86e1918e8=Nada para equipar. -msg.d5e89cddb940=El establo debe construirse en la base. msg.d609f615ddae=No se encontraron partidas guardadas. -msg.d63eba28afc0=oeste msg.d6dc139f529a=invasion enemiga msg.d6fd3467a950=yeti 1 msg.d75f36f88797=Hachas msg.d7879bd506af=No se recupero ganado. -msg.d8ea835664e1=Tu base esta en capacidad maxima. msg.da0b5a461d98=F o K - Primera nota (tono mas bajo) msg.da11dc5e090c=honda golpe msg.da93fb9992a3=vampiro muere -msg.dadcebf86f43=Caught un {arg1} {arg2}. msg.dadd68431e60=Habita regiones nevadas. msg.db2a8514a0fc=salir alcance -msg.db476a28fe5b=Menu de misiones. msg.db56e2e1db9f=Aventura msg.db5bbabf1bc3=bandido2 -msg.dbea5ffbac7b=Draugnorak. Menu principal. -msg.dc5c17f80fbe=No puedes hacer eso. -msg.ddea499514d8=Ya usaste tu Fylgja hoy. msg.ddf360815408=Tendon msg.ddfc9c735c48=Bandidos will, de course, no take este lying plumon. msg.de0dce8ef11c=cestas de frutas y nueces @@ -711,92 +920,50 @@ msg.de6b29cb1808=arcilla msg.de752f6fdd8b=plumas msg.df3f34f3f144=UN skeleton named Billy Bones es practicing a become un bard. msg.df63c8846d76=Objetivo: -msg.df93ea08d751=Fabricaste {arg1} Piel Bolsas. -msg.dfa22c1cada0=Fabricaste {arg1} Mochilas. -msg.dffaa4b11d31=Sacrificado {arg1} {arg2}. Favor +{arg3}. Total {arg4}. msg.e00d5664a78e=Arcilla msg.e0b678c82a60=Un puente de madera cruza un abismo profundo adelante. El puente tiene dos soportes -msg.e0c7f029cfa2=No runas desbloqueado yet. msg.e142524d7689=Estrategia: msg.e1c16d0490ee=No hay sonidos disponibles. -msg.e1dc1099a799=Fabricaste {arg1} Pesca Cañas. msg.e253d297aabc=piel tunica msg.e2e91797da96=Pesca Cañas msg.e30bfd0c38dc=piedra -msg.e31811cdce94=Fabricaste cuerda. msg.e34161b98188=malo lanzamiento -msg.e379741bfbd3=Pergaminos de curacion: +{arg1}. msg.e3ce3e543239=Carcajes msg.e3d828480491=honda alto alcance msg.e4427f09bc09=Cierra esta pantalla para comenzar. -msg.e5a51ddbb159=Alimentar fuego con liana msg.e5d79aba2048=no muerto residente1 msg.e5f656d506a7=zombi golpe msg.e6526216c064=Has saqueado el tesoro, y los Draugr estan furiosos! msg.e65fa8960222=Ya has dominado la Runa de Destruccion. msg.e6ae58426f13=hueso8 msg.e7409fcb54bc=alimentar fuego -msg.e74f453392b6=Collected trampa. -msg.e75d3068a5e9=Reforzaste la barricada con lianas. +{arg1} de salud. Ahora {arg2} de {arg3}. msg.e8002c169040=madera msg.e8216720d30b=- Presiona SPACE para saltar sobre tumbas msg.e8db3a42f86f=Aprender sonidos msg.e8e8f4ee7a5a=Ahora puedes grabar armas con esta runa en el menu de fabricacion. -msg.e8fe153261a9=No enough troncos. msg.e9dd1d268b65=La base esta lejos al este, protegida por una barricada. -msg.ea6bfdb7bd29=El Unicornio trampled tu. msg.ea771032e597=Altar construido -msg.ead6f13efc8d=Necesitas una cana de pescar equipada. -msg.eb9cac43e997=Fabricaste un Trampa. msg.ebf229b227f8={arg1} {arg2} de {arg3} -msg.ec465c0c4000=Necesitas terreno abierto frente a ti para cargar. -msg.eced46d198ed=Un residente recolecto una cesta de frutas y nueces. -msg.ed989350becb=Alcanzaste elevation {arg1}. -msg.edbcc0a199d1={arg1} de salud. -msg.ee02d6d4c199=Tu stepped en tu trampa! El {arg1} escapo. msg.ee200b3d8ae2=Lanzas msg.eff5a5f34d9a=unicornio en puente msg.f015f25c409b=arco draw -msg.f08ee9fe3340=Comenzando. Repite el patron. msg.f12b2d219fe8=Cuerdas -msg.f137213e72e2=Se ha visto un enjambre de zombis. -msg.f16169ef79aa=Not quite a zombi nor a vampyr. These no muerto remember they used para have a home, and "\n "maybe there's food there... -msg.f1c671ae3045=Base info. No opciones. -msg.f229791ba917=Caiste {arg1} pies! Took {arg2} damage. {arg3} de salud restantes. +msg.4671b16b0398=Not quite a zombi nor a vampyr. These no muerto remember they used para have a home, and "\n "maybe there's food there... msg.f305da2c3550==== Atrapa el Bumeran === -msg.f32ea7a06f91={arg1}, x {arg2}, y {arg3}, terreno {arg4} msg.f3c5ed579a54=viento bajo msg.f3d964225e83=jugador hembra danio -msg.f3e51f53f970=Corral construido. -msg.f40ad52f4d97=Reforzaste la barricada {arg1} veces con tronco. Salud ahora {arg2}. -msg.f48b940f83c7=Descuartizaste {arg1}. Obtuviste 1 carne y 1 piel. -msg.f50492d2703a=Descuartizaste ganso. Obtuviste 1 carne, plumas y plumon. msg.f5cabf873590=junco -msg.f5f6c13f2ceb=Un residente agrego {arg1} al almacen. msg.f77fc018cb7b=Encuentras una base de bandidos oculta en lo profundo del bosque. msg.f83b6fe3aebf=Salir msg.f85b4b604c9b={arg1}. msg.f8909d26fe86=no muerto residente muere -msg.f8b2a45e7e4b=Fabricaste un Arco. msg.f8fc573e2d2f=Cargar partida (sin partidas guardadas) msg.fa5bd38090c7=arco -msg.fa87b71ab25a=Partida cargada. -msg.fa88a4c8033c=Ya hay un fuego en la base. -msg.fb091149bb52=Fabricaste Piel Pantalones. -msg.fb09c6d50b11=UN nuevo mision es disponible: {arg1}. -msg.fb389469701e=Almacen mejorado. La capacidad ahora es {arg1} por objeto. msg.fb4a022a82b3=unicornio galopando msg.fbec17cb2fcb=lluvia -msg.fc1740dbb4ae=Sin coincidencias para {arg1}. -msg.fc1ad6e10ac4={arg1} ({arg2} disponibles) -msg.fc5294f9b150=Fabricaste {arg1} Cuerdas de arco. msg.fca1af3d07b0=Pergaminos de curacion msg.fd1a25749457=Volumen {arg1}. -msg.fdd0b57cb7b9=Tu toss un fiew lianas y leaves en el fuego. -msg.fe0ede7d0360=Almacen es fully mejorado. msg.fe2a9d6606e0=draugnorak -msg.fe406c6e0055=Comenzando. msg.feea4a3b0a84==== Unicornio Hunt === msg.fefc084f67de=D o J - Segunda nota msg.ff5ac0b6df7b=arcos -msg.ffed2db61296=Ahumado un pescado en {arg1} pescado ahumado. diff --git a/libstorm-nvgt b/libstorm-nvgt index c658bb6..e999b2f 160000 --- a/libstorm-nvgt +++ b/libstorm-nvgt @@ -1 +1 @@ -Subproject commit c658bb6cd7fcdf701f03d4ab35b7f88e337e1a89 +Subproject commit e999b2ff5c964ea044c3eb3e44e30e863d42c5bc diff --git a/scripts/generate_i18n_catalog.py b/scripts/generate_i18n_catalog.py index 5920395..a1c8162 100644 --- a/scripts/generate_i18n_catalog.py +++ b/scripts/generate_i18n_catalog.py @@ -196,6 +196,58 @@ def unescape_string_literal(literal_body: str) -> str: return "".join(result) +def parse_string_literal_sequence(expr: str) -> Optional[str]: + expr = expr.strip() + if not expr or expr[0] != '"': + return None + + parts: List[str] = [] + i = 0 + length = len(expr) + + while i < length: + while i < length and expr[i].isspace(): + i += 1 + + if i >= length: + break + if expr[i] != '"': + return None + + i += 1 + literal_chars: List[str] = [] + escape = False + + while i < length: + ch = expr[i] + if escape: + literal_chars.append("\\" + ch) + escape = False + i += 1 + continue + + if ch == "\\": + escape = True + i += 1 + continue + + if ch == '"': + i += 1 + break + + literal_chars.append(ch) + i += 1 + else: + return None + + parts.append(unescape_string_literal("".join(literal_chars))) + + if not parts: + return None + + return "".join(parts) + + def expression_to_template(expr: str) -> Optional[str]: expr = expr.strip() if not expr: @@ -217,8 +269,9 @@ def expression_to_template(expr: str) -> Optional[str]: template_parts.append(passthrough_template) continue - if len(part) >= 2 and part[0] == '"' and part[-1] == '"': - template_parts.append(unescape_string_literal(part[1:-1])) + literal_sequence = parse_string_literal_sequence(part) + if literal_sequence is not None: + template_parts.append(literal_sequence) else: placeholder_count += 1 template_parts.append(f"{{arg{placeholder_count}}}")