184 lines
6.7 KiB
Plaintext
184 lines
6.7 KiB
Plaintext
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_braille">
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<info>
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<title type="sort">3. Braille</title>
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<title type="link">Braille</title>
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<desc>
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Configuring <app>Cthulhu</app>'s braille display support
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</desc>
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<link type="guide" xref="preferences#cthulhu" />
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<link type="next" xref="preferences_key_echo" />
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<credit type="author">
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<name>Joanmarie Diggs</name>
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<email>joanied@gnome.org</email>
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</credit>
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<license>
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<p>Creative Commons Share Alike 3.0</p>
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</license>
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</info>
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<title>Braille Preferences</title>
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<section id="braillesupport">
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<title>Enable Braille Support</title>
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<p>
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This check box toggles whether or not <app>Cthulhu</app> will make
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use of a braille display. If BrlTTY is not running, <app>Cthulhu</app>
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will recover gracefully and will not communicate with the braille
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display.
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</p>
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<p>
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Default value: not checked
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</p>
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<note style="tip">
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<p>
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If you configure BrlTTY later on, you need to restart <app>Cthulhu</app>
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in order to use braille.
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</p>
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</note>
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</section>
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<section id="braillewordwrap">
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<title>Enable word wrap</title>
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<p>
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If <gui>Enable word wrap</gui> is checked, <app>Cthulhu</app> will adjust the
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text so that only full words are shown on the braille display. If it is not
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checked, <app>Cthulhu</app> will use all of the cells on the display so that
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more text can be shown at once.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="contractedbraille">
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<title>Enable Contracted Braille</title>
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<p>
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Cthulhu supports contracted braille via the liblouis project. Because many
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distros include liblouis, you will likely automatically have access to
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contracted braille support in <app>Cthulhu</app>.
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</p>
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<p>
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To enable contracted braille on a system where liblouis has been installed,
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be sure that the <gui>Enable Contracted Braille</gui> checkbox is checked.
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Then choose your desired translation table from the <gui>Contraction
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Table</gui> combo box.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="rolenames">
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<title>Abbreviated Role Names</title>
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<p>
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This check box determines the manner in which role names are
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displayed and can be used to help conserve real estate on the
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braille display. For instance, if a slider had focus, the word
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"slider" would be displayed if abbreviated role names is not
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checked; if it were checked, "sldr" would be displayed instead.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="eolindicator">
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<title>Disable end of line symbol</title>
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<p>
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Checking this checkbox tells <app>Cthulhu</app> to not present the
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"$l" string at the end of a line of text.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="verbosity">
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<title>Verbosity</title>
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<p>
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This radio button group determines the amount of information that
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will be brailled in certain situations. For example, if it is set
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to verbose, keyboard shortcut and role name information is displayed.
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This information is not displayed in brief mode.
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</p>
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<p>
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Default value: <gui>Verbose</gui>
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</p>
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</section>
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<section id="selectionandhyperlink">
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<title>Selection and Hyperlink Indicators</title>
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<p>
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The <gui>Selection Indicator</gui> and <gui>Hyperlink Indicator</gui>
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radio button groups allow you to configure <app>Cthulhu</app>'s behavior
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when displaying selected text and hyperlinks. By default, when you
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encounter either, <app>Cthulhu</app> will "underline" that text on
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your braille display with Dots 7 and 8. If you would prefer, you
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can change the indicator to only be Dot 7, only be Dot 8, or not
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be present at all.
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</p>
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<p>
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Default value: <gui>Dots 7 and 8</gui>
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</p>
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<note style="tip">
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<title>Text Attribute Indicators</title>
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<p>
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You can also optionally have text attributes indicated in braille.
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Enabling this feature and choosing which attributes are of
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interest is done on the <link xref="preferences_text_attributes">
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<gui>Text Attributes</gui> page</link> of the preferences dialog.
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</p>
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</note>
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</section>
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<section id="flashMessageSettings">
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<title>Flash Message Settings</title>
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<p>
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Flash messages are similar in nature to notifications or announcements:
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They are shown on your refreshable braille display for a brief time,
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after which the original contents of the braille display are restored.
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<app>Cthulhu</app> has several settings you can use to control flash message
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presentation.
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</p>
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<section id="flashMessageSettings_enable">
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<title>Enable flash messages</title>
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<p>
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If <gui>Enable flash messages</gui> is checked, <app>Cthulhu</app> will
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present messages to you in braille. If you prefer to only have
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<app>Cthulhu</app>'s messages spoken, you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="flashMessageSettings_detailed">
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<title>Messages are detailed</title>
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<p>
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If <gui>Messages are detailed</gui> is checked, <app>Cthulhu</app> will
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present detailed messages to you in braille. For instance, if you
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use <app>Cthulhu</app>'s command to change echo, <app>Cthulhu</app> might
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display "Echo set to word." If you would prefer shorter messages,
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such as simply "word," you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="flashMessageSettings_persistent">
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<title>Messages are persistent</title>
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<p>
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As stated above, flash messages are only shown for a brief period of time.
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If you would prefer messages remain displayed until you perform an action
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which causes your display to be updated, you should check the <gui>Messages
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are persistent</gui> checkbox.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="flashMessageSettings_duration">
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<title>Duration (secs)</title>
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<p>
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The amount of time <app>Cthulhu</app> will wait before removing the message and
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restoring the original contents of your display can be set in the <gui>
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Duration (secs)</gui> spin button. Note that the value of this
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setting will be ignored if you have enabled persistent flash messages.
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</p>
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<p>
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Default value: 5
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</p>
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</section>
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</section>
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</page>
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