139 lines
5.2 KiB
Plaintext
139 lines
5.2 KiB
Plaintext
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_voice">
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<info>
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<link type="guide" xref="preferences#cthulhu" />
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<link type="next" xref="preferences_speech" />
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<title type="sort">2.0 Voice</title>
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<title type="link">Voice</title>
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<desc>
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Configuring the voice used by <app>Cthulhu</app>
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</desc>
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<credit type="author">
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<name>Joanmarie Diggs</name>
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<email>joanied@gnome.org</email>
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</credit>
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<license>
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<p>Creative Commons Share Alike 3.0</p>
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</license>
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</info>
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<title>Voice Preferences</title>
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<section id="voice_type_settings">
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<title>Voice Type Settings</title>
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<section id="voice_type">
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<title>Voice type</title>
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<p>
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This combo box makes it possible for you to use different voices so that
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you can better distinguish uppercase and linked text from other text,
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and on-screen text from text added by <app>Cthulhu</app>.
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</p>
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<note style="tip">
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<title>Configuring Multiple Voices</title>
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<p>
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For each voice you wish to configure, first select the
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voice in the <gui>Voice type</gui> combo box. Then
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configure the person, rate, pitch, and volume to be used
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for that voice.
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</p>
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</note>
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</section>
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<section id="speech_system">
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<title>Speech system</title>
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<p>
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This combo box allows you to select your preferred speech system from
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those you have installed, such as Speech Dispatcher.
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</p>
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</section>
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<section id="speech_synthesizer">
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<title>Speech synthesizer</title>
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<p>
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This combo box allows you to select the speech synthesizer to be used
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with your chosen Speech system.
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</p>
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</section>
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<section id="person">
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<title>Person</title>
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<p>
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This combo box allows you to choose which "person" or "speaker" should
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be used with the selected voice. For instance, you might wish to have
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David speak by default, but have hyperlinks spoken by Alice. Note that
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what you find in the <gui>Person</gui> combo box will depend on which
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speech synthesizers you have installed.
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</p>
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</section>
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<section id="capitalization_style">
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<title>Capitalization style</title>
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<p>
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This combo box allows you to choose which Speech Dispatcher capitalization
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indication styles you wish to use in addition to <app>Cthulhu</app>'s
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capitalization voice. The options, which are named using Speech Dispatcher's
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terminology, are:
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</p>
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<list>
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<item><p><gui>Icon</gui>: Plays a tone</p></item>
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<item><p><gui>Spell</gui>: Speaks the word "capital"</p></item>
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<item><p><gui>None</gui></p></item>
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</list>
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<note style="tip">
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<title>This setting can be toggled on the fly</title>
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<p>
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<app>Cthulhu</app> also has a command to cycle through the available
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capitalization styles. See <link xref="commands_speech_settings">
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Speech Settings Commands</link> for more information.
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</p>
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</note>
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<p>
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Default value: none
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</p>
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</section>
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<section id="rate_pitch_and_volume">
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<title>Rate, Pitch, and Volume</title>
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<p>
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These three left-right sliders allow you to further customize the sound
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of the person you have just selected.
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</p>
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</section>
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</section>
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<section id="global_voice_settings">
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<title>Global Voice Settings</title>
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<section id="pauses">
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<title>Break speech into chunks between pauses</title>
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<p>
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Depending on the enabled speech settings, <app>Cthulhu</app> may have quite
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a bit to say about a particular object such as its name, its role, its
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state, its mnemonic, its tutorial message, and so on. Checking the
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<gui>Break speech into chunks between pauses</gui> checkbox will cause
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<app>Cthulhu</app> to insert brief pauses in between each of these pieces
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of information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="multicase_strings">
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<title>Speak multicase strings as words</title>
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<p>
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In some text, and especially when working with code, one often comes
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across a "word" consisting of several words with alternating case, such
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as "MultiCaseString." Speech synthesizers do not always pronounce such
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multicase strings correctly. Checking the <gui>Speak multicase strings
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as words</gui> checkbox will cause <app>Cthulhu</app> to break a word like
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"MultiCaseString" into separate words ("Multi," "Case," and "String")
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prior to passing it along to the speech synthesizer.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="numbers_as_digits">
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<title>Speak numbers as digits</title>
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<p>
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Checking the <gui>Speak numbers as digits</gui> checkbox will cause
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<app>Cthulhu</app> to break a number like "123" into separate digits
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("1," "2," and "3") prior to passing it along to the speech synthesizer.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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</section>
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</page>
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