cthulhu/po/zh_TW.po

13627 lines
518 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Chinese (Taiwan) translation of Cthulhu.
# Copyright (C) 2006-07 Free Software Foundation, Inc.
# Woodman Tuen <wmtuen@gmail.com>, 2006-07.
# Hialan Liu <hialan.liu@gmail.com>, 2008.
# Chao-Hsiung Liao <j_h_liau@yahoo.com.tw>, 2009, 2010.
# Wei-Lun Chao <chaoweilun@gmail.com>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: Cthulhu 3.3.5pre\n"
"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?"
"product=cthulhu&keywords=I18N+L10N&component=i18n\n"
"POT-Creation-Date: 2017-02-06 15:57+0000\n"
"PO-Revision-Date: 2017-02-22 16:18+0800\n"
"Last-Translator: Chao-Hsiung Liao <j_h_liau@yahoo.com.tw>\n"
"Language-Team: Traditional Chinese\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 1.8.12\n"
#. Translators: short braille for the rolename of an invalid GUI object.
#. We strive to keep it under three characters to preserve real estate.
#: ../src/cthulhu/braille_rolenames.py:36
msgid "???"
msgstr "???"
#. Translators: short braille for the rolename of an alert dialog.
#. NOTE for all the short braille words: they we strive to keep them
#. around three characters to preserve real estate on the braille
#. display. The letters are chosen to make them unique across all
#. other rolenames, and they typically act like an abbreviation.
#: ../src/cthulhu/braille_rolenames.py:43
msgid "alrt"
msgstr "alrt"
#. Translators: short braille for the rolename of an animation widget.
#: ../src/cthulhu/braille_rolenames.py:46
msgid "anim"
msgstr "anim"
#. Translators: short braille for the rolename of an arrow widget.
#: ../src/cthulhu/braille_rolenames.py:49
msgid "arw"
msgstr "arw"
#. Translators: short braille for the rolename of a calendar widget.
#: ../src/cthulhu/braille_rolenames.py:52
msgid "cal"
msgstr "cal"
#. Translators: short braille for the rolename of a canvas widget.
#: ../src/cthulhu/braille_rolenames.py:55
msgid "cnv"
msgstr "cnv"
#. Translators: short braille for the rolename of a caption (e.g.,
#. table caption).
#: ../src/cthulhu/braille_rolenames.py:59
msgid "cptn"
msgstr "cptn"
#. Translators: short braille for the rolename of a checkbox.
#. Translators: short braille for the rolename of a check menu item.
#: ../src/cthulhu/braille_rolenames.py:62 ../src/cthulhu/braille_rolenames.py:65
msgid "chk"
msgstr "chk"
#. Translators: short braille for the rolename of a color chooser.
#: ../src/cthulhu/braille_rolenames.py:68
msgid "clrchsr"
msgstr "clrchsr"
#. Translators: short braille for the rolename of a column header.
#. Translators: short braille for the rolename of a table column header.
#: ../src/cthulhu/braille_rolenames.py:71 ../src/cthulhu/braille_rolenames.py:230
msgid "colhdr"
msgstr "colhdr"
#. Translators: short braille for the rolename of a combo box.
#: ../src/cthulhu/braille_rolenames.py:74
msgid "cbo"
msgstr "cbo"
#. Translators: short braille for the rolename of a date editor.
#: ../src/cthulhu/braille_rolenames.py:77
msgid "dat"
msgstr "dat"
#. Translators: short braille for the rolename of a desktop icon.
#. Translators: short braille for the rolename of a icon.
#: ../src/cthulhu/braille_rolenames.py:80 ../src/cthulhu/braille_rolenames.py:131
msgid "icn"
msgstr "icn"
#. Translators: short braille for the rolename of a desktop frame.
#. Translators: short braille for the rolename of a frame.
#: ../src/cthulhu/braille_rolenames.py:83 ../src/cthulhu/braille_rolenames.py:119
msgid "frm"
msgstr "frm"
#. Translators: short braille for the rolename of a dial.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "dial". It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: ../src/cthulhu/braille_rolenames.py:89
msgctxt "shortbraille"
msgid "dial"
msgstr "dial"
#. Translators: short braille for the rolename of a dialog.
#: ../src/cthulhu/braille_rolenames.py:92
msgid "dlg"
msgstr "dlg"
#. Translators: short braille for the rolename of a directory pane.
#: ../src/cthulhu/braille_rolenames.py:95
msgid "dip"
msgstr "dip"
#. Translators: short braille for the rolename of an HTML document frame.
#. Translators: short braille for the rolename of an html container.
#: ../src/cthulhu/braille_rolenames.py:98 ../src/cthulhu/braille_rolenames.py:128
msgid "html"
msgstr "html"
#. Translators: short braille for the rolename of a drawing area.
#: ../src/cthulhu/braille_rolenames.py:101
msgid "draw"
msgstr "draw"
#. Translators: short braille for the rolename of a file chooser.
#: ../src/cthulhu/braille_rolenames.py:104
msgid "fchsr"
msgstr "fchsr"
#. Translators: short braille for the rolename of a filler.
#: ../src/cthulhu/braille_rolenames.py:107
msgid "flr"
msgstr "flr"
#. Translators: short braille for the rolename of a font chooser.
#: ../src/cthulhu/braille_rolenames.py:110
msgid "fnt"
msgstr "fnt"
#. Translators: short braille for the rolename of a form.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "form". It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: ../src/cthulhu/braille_rolenames.py:116
msgctxt "shortbraille"
msgid "form"
msgstr "表單"
#. Translators: short braille for the rolename of a glass pane.
#: ../src/cthulhu/braille_rolenames.py:122
msgid "gpn"
msgstr "gpn"
#. Translators: short braille for the rolename of a heading.
#: ../src/cthulhu/braille_rolenames.py:125
msgid "hdng"
msgstr "hdng"
#. Translators: short braille for the rolename of a image.
#: ../src/cthulhu/braille_rolenames.py:134
msgid "img"
msgstr "img"
#. Translators: short braille for the rolename of an internal frame.
#: ../src/cthulhu/braille_rolenames.py:137
msgid "ifrm"
msgstr "ifrm"
#. Translators: short braille for the rolename of a label.
#: ../src/cthulhu/braille_rolenames.py:140
msgid "lbl"
msgstr "lbl"
#. Translators: short braille for the rolename of a layered pane.
#: ../src/cthulhu/braille_rolenames.py:143
msgid "lyrdpn"
msgstr "lyrdpn"
#. Translators: short braille for the rolename of a link.
#: ../src/cthulhu/braille_rolenames.py:146
msgid "lnk"
msgstr "lnk"
#. Translators: short braille for the rolename of a list.
#: ../src/cthulhu/braille_rolenames.py:149
msgid "lst"
msgstr "lst"
#. Translators: short braille for the rolename of a list item.
#: ../src/cthulhu/braille_rolenames.py:152
msgid "lstitm"
msgstr "lstitm"
#. Translators: short braille for the rolename of a menu.
#: ../src/cthulhu/braille_rolenames.py:155
msgid "mnu"
msgstr "mnu"
#. Translators: short braille for the rolename of a menu bar.
#: ../src/cthulhu/braille_rolenames.py:158
msgid "mnubr"
msgstr "mnubr"
#. Translators: short braille for the rolename of a menu item.
#: ../src/cthulhu/braille_rolenames.py:161
msgid "mnuitm"
msgstr "mnuitm"
#. Translators: short braille for the rolename of an option pane.
#: ../src/cthulhu/braille_rolenames.py:164
msgid "optnpn"
msgstr "optnpn"
#. Translators: short braille for the rolename of a page tab.
#: ../src/cthulhu/braille_rolenames.py:167
msgid "pgt"
msgstr "pgt"
#. Translators: short braille for the rolename of a page tab list.
#: ../src/cthulhu/braille_rolenames.py:170
msgid "tblst"
msgstr "tblst"
#. Translators: short braille for the rolename of a panel.
#: ../src/cthulhu/braille_rolenames.py:173
msgid "pnl"
msgstr "pnl"
#. Translators: short braille for the rolename of a password field.
#: ../src/cthulhu/braille_rolenames.py:176
msgid "pwd"
msgstr "pwd"
#. Translators: short braille for the rolename of a popup menu.
#: ../src/cthulhu/braille_rolenames.py:179
msgid "popmnu"
msgstr "popmnu"
#. Translators: short braille for the rolename of a progress bar.
#: ../src/cthulhu/braille_rolenames.py:182
msgid "pgbar"
msgstr "pgbar"
#. Translators: short braille for the rolename of a push button.
#: ../src/cthulhu/braille_rolenames.py:185
msgid "btn"
msgstr "btn"
#. Translators: short braille for the rolename of a radio button.
#: ../src/cthulhu/braille_rolenames.py:188
msgid "radio"
msgstr "radio"
#. Translators: short braille for the rolename of a radio menu item.
#: ../src/cthulhu/braille_rolenames.py:191
msgid "rdmnuitm"
msgstr "rdmnuitm"
#. Translators: short braille for the rolename of a root pane.
#: ../src/cthulhu/braille_rolenames.py:194
msgid "rtpn"
msgstr "rtpn"
#. Translators: short braille for the rolename of a row header.
#. Translators: short braille for the rolename of a table row header.
#: ../src/cthulhu/braille_rolenames.py:197 ../src/cthulhu/braille_rolenames.py:233
msgid "rwhdr"
msgstr "rwhdr"
#. Translators: short braille for the rolename of a scroll bar.
#: ../src/cthulhu/braille_rolenames.py:200
msgid "scbr"
msgstr "scbr"
#. Translators: short braille for the rolename of a scroll pane.
#: ../src/cthulhu/braille_rolenames.py:203
msgid "scpn"
msgstr "scpn"
#. Translators: short braille for the rolename of a section (e.g., in html).
#: ../src/cthulhu/braille_rolenames.py:206
msgid "sctn"
msgstr "sctn"
#. Translators: short braille for the rolename of a separator.
#: ../src/cthulhu/braille_rolenames.py:209
msgid "seprtr"
msgstr "seprtr"
#. Translators: short braille for the rolename of a slider.
#: ../src/cthulhu/braille_rolenames.py:212
msgid "sldr"
msgstr "sldr"
#. Translators: short braille for the rolename of a split pane.
#: ../src/cthulhu/braille_rolenames.py:215
msgid "spltpn"
msgstr "spltpn"
#. Translators: short braille for the rolename of a spin button.
#: ../src/cthulhu/braille_rolenames.py:218
msgid "spin"
msgstr "spin"
#. Translators: short braille for the rolename of a statusbar.
#: ../src/cthulhu/braille_rolenames.py:221
msgid "statbr"
msgstr "statbr"
#. Translators: short braille for the rolename of a table.
#: ../src/cthulhu/braille_rolenames.py:224
msgid "tbl"
msgstr "tbl"
#. Translators: short braille for the rolename of a table cell.
#: ../src/cthulhu/braille_rolenames.py:227
msgid "cll"
msgstr "cll"
#. Translators: short braille for the rolename of a tear off menu item.
#: ../src/cthulhu/braille_rolenames.py:236
msgid "tomnuitm"
msgstr "tomnuitm"
#. Translators: short braille for the rolename of a terminal.
#: ../src/cthulhu/braille_rolenames.py:239
msgid "term"
msgstr "term"
#. Translators: short braille for the rolename of a text entry field.
#: ../src/cthulhu/braille_rolenames.py:242
msgid "txt"
msgstr "txt"
#. Translators: short braille for the rolename of a toggle button.
#: ../src/cthulhu/braille_rolenames.py:245
msgid "tglbtn"
msgstr "tglbtn"
#. Translators: short braille for the rolename of a toolbar.
#: ../src/cthulhu/braille_rolenames.py:248
msgid "tbar"
msgstr "tbar"
#. Translators: short braille for the rolename of a tooltip.
#: ../src/cthulhu/braille_rolenames.py:251
msgid "tip"
msgstr "提示"
#. Translators: short braille for the rolename of a tree.
#: ../src/cthulhu/braille_rolenames.py:254
msgid "tre"
msgstr "tre"
#. Translators: short braille for the rolename of a tree table.
#: ../src/cthulhu/braille_rolenames.py:257
msgid "trtbl"
msgstr "trtbl"
#. Translators: short braille for when the rolename of an object is unknown.
#: ../src/cthulhu/braille_rolenames.py:260
msgid "unk"
msgstr "unk"
#. Translators: short braille for the rolename of a viewport.
#: ../src/cthulhu/braille_rolenames.py:263
msgid "vwprt"
msgstr "vwprt"
#. Translators: short braille for the rolename of a window.
#: ../src/cthulhu/braille_rolenames.py:266
msgid "wnd"
msgstr "wnd"
#. Translators: short braille for the rolename of a header.
#: ../src/cthulhu/braille_rolenames.py:269
msgid "hdr"
msgstr "hdr"
#. Translators: short braille for the rolename of a footer.
#: ../src/cthulhu/braille_rolenames.py:272
msgid "ftr"
msgstr "ftr"
#. Translators: short braille for the rolename of a paragraph.
#: ../src/cthulhu/braille_rolenames.py:275
msgid "para"
msgstr "para"
#. Translators: short braille for the rolename of a application.
#: ../src/cthulhu/braille_rolenames.py:278
msgid "app"
msgstr "app"
#. Translators: short braille for the rolename of a autocomplete.
#: ../src/cthulhu/braille_rolenames.py:281
msgid "auto"
msgstr "auto"
#. Translators: short braille for the rolename of an editbar.
#: ../src/cthulhu/braille_rolenames.py:284
msgid "edtbr"
msgstr "edtbr"
#. Translators: short braille for the rolename of an embedded component.
#: ../src/cthulhu/braille_rolenames.py:287
msgid "emb"
msgstr "emb"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:36
msgid "Czech Grade 1"
msgstr "捷克語(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:40
msgid "Spanish Grade 1"
msgstr "西班牙文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:44
msgid "Canada French Grade 2"
msgstr "加拿大法語(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:48
msgid "France French Grade 2"
msgstr "法國法語 (第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:52
msgid "Latvian Grade 1"
msgstr "拉脫維亞文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:56
msgid "Netherlands Dutch Grade 1"
msgstr "荷蘭文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:60
msgid "Norwegian Grade 0"
msgstr "挪威文(第零級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:64
msgid "Norwegian Grade 1"
msgstr "挪威文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:68
msgid "Norwegian Grade 2"
msgstr "挪威文(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:72
msgid "Norwegian Grade 3"
msgstr "挪威文(第三級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:76
msgid "Polish Grade 1"
msgstr "波蘭文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:80
msgid "Portuguese Grade 1"
msgstr "葡萄牙文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:84
msgid "Swedish Grade 1"
msgstr "瑞典文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:88
msgid "Arabic Grade 1"
msgstr "阿拉伯文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:92
msgid "Welsh Grade 1"
msgstr "威爾斯語(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:96
msgid "Welsh Grade 2"
msgstr "威爾斯語(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:100
msgid "German Grade 0"
msgstr "德文(第零級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:104
msgid "German Grade 1"
msgstr "德文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:108
msgid "German Grade 2"
msgstr "德文(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:112
msgid "U.K. English Grade 2"
msgstr "英式英文(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:116
msgid "U.K. English Grade 1"
msgstr "英式英文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:120
msgid "U.S. English Grade 1"
msgstr "美式英文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:124
msgid "U.S. English Grade 2"
msgstr "美式英文(第二級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:128
msgid "Canada French Grade 1"
msgstr "加拿大法語(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:132
msgid "France French Grade 1"
msgstr "法國法語(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:136
msgid "Greek Grade 1"
msgstr "希臘文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:140
msgid "Hindi Grade 1"
msgstr "北印度文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:144
msgid "Hungarian 8 dot computer"
msgstr "匈牙利 8 點電腦"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:148
msgid "Hungarian Grade 1"
msgstr "匈牙利語(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:152
msgid "Italian Grade 1"
msgstr "義大利文(第一級)"
#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: ../src/cthulhu/brltablenames.py:156
msgid "Belgium Dutch Grade 1"
msgstr "比利時荷蘭文(第一級)"
#. Translators: this is the spoken word for the space character
#.
#: ../src/cthulhu/chnames.py:41 ../src/cthulhu/keynames.py:138
msgid "space"
msgstr "空白"
#. Translators: this is the spoken word for the newline character
#.
#: ../src/cthulhu/chnames.py:45
msgid "newline"
msgstr "換列"
#. Translators: this is the spoken word for the tab character
#.
#. Translators: this is how someone would speak the name of the tab key
#.
#: ../src/cthulhu/chnames.py:49 ../src/cthulhu/keynames.py:130
msgid "tab"
msgstr "tab"
#. Translators: this is the spoken word for the character '!' (U+0021)
#.
#: ../src/cthulhu/chnames.py:53
msgid "exclaim"
msgstr "感歎號"
#. Translators: this is the spoken word for the character '"' (U+0022)
#.
#: ../src/cthulhu/chnames.py:57
msgid "quote"
msgstr "引號"
#. Translators: this is the spoken word for the character '#' (U+0023)
#.
#: ../src/cthulhu/chnames.py:61
msgid "number"
msgstr "井字號"
#. Translators: this is the spoken word for the character '$' (U+0024)
#.
#: ../src/cthulhu/chnames.py:65
msgid "dollar"
msgstr "圓"
#. Translators: this is the spoken word for the character '%' (U+0025)
#.
#: ../src/cthulhu/chnames.py:69
msgid "percent"
msgstr "percent"
#. Translators: this is the spoken word for the character '&' (U+0026)
#.
#: ../src/cthulhu/chnames.py:73
msgid "and"
msgstr "and"
#. Translators: this is the spoken word for the character ''' (U+0027)
#.
#: ../src/cthulhu/chnames.py:77
msgid "apostrophe"
msgstr "撇號"
#. Translators: this is the spoken word for the character '(' (U+0028)
#.
#: ../src/cthulhu/chnames.py:81
msgid "left paren"
msgstr "左小括弧"
#. Translators: this is the spoken word for the character ')' (U+0029)
#.
#: ../src/cthulhu/chnames.py:85
msgid "right paren"
msgstr "右小括弧"
#. Translators: this is the spoken word for the character '*' (U+002a)
#.
#: ../src/cthulhu/chnames.py:89
msgid "star"
msgstr "星號"
#. Translators: this is the spoken word for the character '+' (U+002b)
#.
#. Translators: this is how someone would speak the name of the plus key
#.
#: ../src/cthulhu/chnames.py:93 ../src/cthulhu/keynames.py:298
msgid "plus"
msgstr "加號"
#. Translators: this is the spoken word for the character ',' (U+002c)
#.
#: ../src/cthulhu/chnames.py:97
msgid "comma"
msgstr "逗號"
#. Translators: this is the spoken word for the character '-' (U+002d)
#.
#: ../src/cthulhu/chnames.py:101
msgid "dash"
msgstr "破折號"
#. Translators: this is the spoken word for the character '.' (U+002e)
#.
#: ../src/cthulhu/chnames.py:105
msgid "dot"
msgstr "點"
#. Translators: this is the spoken word for the character '/' (U+002f)
#.
#: ../src/cthulhu/chnames.py:109
msgid "slash"
msgstr "斜線"
#. Translators: this is the spoken word for the character ':' (U+003a)
#.
#: ../src/cthulhu/chnames.py:113
msgid "colon"
msgstr "冒號"
#. Translators: this is the spoken word for the character ';' (U+003b)
#.
#: ../src/cthulhu/chnames.py:117
msgid "semicolon"
msgstr "分號"
#. Translators: this is the spoken word for the character '< ' (U+003c)
#.
#: ../src/cthulhu/chnames.py:121
msgid "less"
msgstr "小於"
#. Translators: this is the spoken word for the character '=' (U+003d)
#.
#: ../src/cthulhu/chnames.py:125
msgid "equals"
msgstr "等於"
#. Translators: this is the spoken word for the character '> ' (U+003e)
#.
#: ../src/cthulhu/chnames.py:129
msgid "greater"
msgstr "大於"
#. Translators: this is the spoken word for the character '?' (U+003f)
#.
#: ../src/cthulhu/chnames.py:133
msgid "question"
msgstr "問號"
#. Translators: this is the spoken word for the character '@' (U+0040)
#.
#: ../src/cthulhu/chnames.py:137
msgid "at"
msgstr "at"
#. Translators: this is the spoken word for the character '[' (U+005b)
#.
#: ../src/cthulhu/chnames.py:141
msgid "left bracket"
msgstr "左中括號"
#. Translators: this is the spoken word for the character '\' (U+005c)
#.
#: ../src/cthulhu/chnames.py:145
msgid "backslash"
msgstr "倒斜線"
#. Translators: this is the spoken word for the character ']' (U+005d)
#.
#: ../src/cthulhu/chnames.py:149
msgid "right bracket"
msgstr "右中括號"
#. Translators: this is the spoken word for the character '^' (U+005e)
#.
#: ../src/cthulhu/chnames.py:153
msgid "caret"
msgstr "caret"
#. Translators: this is the spoken word for the character '_' (U+005f)
#.
#: ../src/cthulhu/chnames.py:157
msgid "underline"
msgstr "底線"
#. Translators: this is the spoken word for the character '`' (U+0060)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the grave glyph
#.
#: ../src/cthulhu/chnames.py:161 ../src/cthulhu/keynames.py:255
msgid "grave"
msgstr "grave"
#. Translators: this is the spoken word for the character '{' (U+007b)
#.
#: ../src/cthulhu/chnames.py:165
msgid "left brace"
msgstr "左大括號"
#. Translators: this is the spoken word for the character '|' (U+007c)
#.
#: ../src/cthulhu/chnames.py:169
msgid "vertical bar"
msgstr "vertical bar"
#. Translators: this is the spoken word for the character '}' (U+007d)
#.
#: ../src/cthulhu/chnames.py:173
msgid "right brace"
msgstr "右大括號"
#. Translators: this is the spoken word for the character '~' (U+007e)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the tilde glyph
#.
#: ../src/cthulhu/chnames.py:177 ../src/cthulhu/keynames.py:270
msgid "tilde"
msgstr "波紋號"
#. Translators: this is the spoken character for the no break space
#. character (e.g., "&nbsp;" in HTML -- U+00a0)
#.
#: ../src/cthulhu/chnames.py:182
msgid "no break space"
msgstr "沒有斷開的空白"
#. Translators: this is the spoken word for the character '¡' (U+00a1)
#.
#: ../src/cthulhu/chnames.py:186
msgid "inverted exclamation point"
msgstr "inverted exclamation point"
#. Translators: this is the spoken word for the character '¢' (U+00a2)
#.
#: ../src/cthulhu/chnames.py:190
msgid "cents"
msgstr "cents"
#. Translators: this is the spoken word for the character '£' (U+00a3)
#.
#: ../src/cthulhu/chnames.py:194
msgid "pounds"
msgstr "鎊"
#. Translators: this is the spoken word for the character '¤' (U+00a4)
#.
#: ../src/cthulhu/chnames.py:198
msgid "currency sign"
msgstr "currency sign"
#. Translators: this is the spoken word for the character '¥' (U+00a5)
#.
#: ../src/cthulhu/chnames.py:202
msgid "yen"
msgstr "日元"
#. Translators: this is the spoken word for the character '¦' (U+00a6)
#.
#: ../src/cthulhu/chnames.py:206
msgid "broken bar"
msgstr "broken bar"
#. Translators: this is the spoken word for the character '§' (U+00a7)
#.
#: ../src/cthulhu/chnames.py:210
msgid "section"
msgstr "章節"
#. Translators: this is the spoken word for the character '¨' (U+00a8)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the diaeresis glyph
#.
#: ../src/cthulhu/chnames.py:214 ../src/cthulhu/keynames.py:275
msgid "diaeresis"
msgstr "分音符"
#. Translators: this is the spoken word for the character '©' (U+00a9)
#.
#: ../src/cthulhu/chnames.py:218
msgid "copyright"
msgstr "版權"
#. Translators: this is the spoken word for the character 'ª' (U+00aa)
#.
#: ../src/cthulhu/chnames.py:222
msgid "superscript a"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '«' (U+00ab)
#.
#: ../src/cthulhu/chnames.py:226
msgid "left double angle bracket"
msgstr "left double angle bracket"
#. Translators: this is the spoken word for the character '¬' (U+00ac)
#.
#: ../src/cthulhu/chnames.py:230
msgid "logical not"
msgstr "logical not"
#. Translators: this is the spoken word for the character '­' (U+00ad)
#.
#: ../src/cthulhu/chnames.py:234
msgid "soft hyphen"
msgstr "soft hyphen"
#. Translators: this is the spoken word for the character '®' (U+00ae)
#.
#: ../src/cthulhu/chnames.py:238
msgid "registered"
msgstr "registered"
#. Translators: this is the spoken word for the character '¯' (U+00af)
#.
#: ../src/cthulhu/chnames.py:242
msgid "macron"
msgstr "macron"
#. Translators: this is the spoken word for the character '°' (U+00b0)
#.
#: ../src/cthulhu/chnames.py:246
msgid "degrees"
msgstr "度"
#. Translators: this is the spoken word for the character '±' (U+00b1)
#.
#: ../src/cthulhu/chnames.py:250
msgid "plus or minus"
msgstr "加減"
#. Translators: this is the spoken word for the character '²' (U+00b2)
#.
#: ../src/cthulhu/chnames.py:254
msgid "superscript 2"
msgstr "superscript 2"
#. Translators: this is the spoken word for the character '³' (U+00b3)
#.
#: ../src/cthulhu/chnames.py:258
msgid "superscript 3"
msgstr "superscript 3"
#. Translators: this is the spoken word for the character '´' (U+00b4)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the acute glyph
#.
#: ../src/cthulhu/chnames.py:262 ../src/cthulhu/keynames.py:260
msgid "acute"
msgstr "acute"
#. Translators: this is the spoken word for the character 'µ' (U+00b5)
#.
#: ../src/cthulhu/chnames.py:266
msgid "mu"
msgstr "mu"
#. Translators: this is the spoken word for the character '¶' (U+00b6)
#.
#: ../src/cthulhu/chnames.py:270
msgid "paragraph marker"
msgstr "段落標記"
#. Translators: this is the spoken word for the character '·' (U+00b7)
#.
#: ../src/cthulhu/chnames.py:274
msgid "middle dot"
msgstr "middle dot"
#. Translators: this is the spoken word for the character '¸' (U+00b8)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the cedilla glyph
#.
#: ../src/cthulhu/chnames.py:278 ../src/cthulhu/keynames.py:285
msgid "cedilla"
msgstr "cedilla"
#. Translators: this is the spoken word for the character '¹' (U+00b9)
#.
#: ../src/cthulhu/chnames.py:282
msgid "superscript 1"
msgstr "superscript 1"
#. Translators: this is the spoken word for the character 'º' (U+00ba)
#.
#: ../src/cthulhu/chnames.py:286
msgid "ordinal"
msgstr "ordinal"
#. Translators: this is the spoken word for the character '»' (U+00bb)
#.
#: ../src/cthulhu/chnames.py:290
msgid "right double angle bracket"
msgstr "right double angle bracket"
#. Translators: this is the spoken word for the character '¼' (U+00bc)
#.
#: ../src/cthulhu/chnames.py:294
msgid "one fourth"
msgstr "one fourth"
#. Translators: this is the spoken word for the character '½' (U+00bd)
#.
#: ../src/cthulhu/chnames.py:298
msgid "one half"
msgstr "one half"
#. Translators: this is the spoken word for the character '¾' (U+00be)
#.
#: ../src/cthulhu/chnames.py:302
msgid "three fourths"
msgstr "three fourths"
#. Translators: this is the spoken word for the character '¿' (U+00bf)
#.
#: ../src/cthulhu/chnames.py:306
msgid "inverted question mark"
msgstr "倒問號"
#. Translators: this is the spoken word for the character 'á' (U+00e1)
#.
#: ../src/cthulhu/chnames.py:310
msgid "a acute"
msgstr "a acute"
#. Translators: this is the spoken word for the character 'À' (U+00c0)
#.
#: ../src/cthulhu/chnames.py:314
msgid "A GRAVE"
msgstr "A GRAVE"
#. Translators: this is the spoken word for the character 'Á' (U+00c1)
#.
#: ../src/cthulhu/chnames.py:318
msgid "A ACUTE"
msgstr "A ACUTE"
#. Translators: this is the spoken word for the character 'Â' (U+00c2)
#.
#: ../src/cthulhu/chnames.py:322
msgid "A CIRCUMFLEX"
msgstr "A CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ã' (U+00c3)
#.
#: ../src/cthulhu/chnames.py:326
msgid "A TILDE"
msgstr "A TILDE"
#. Translators: this is the spoken word for the character 'Ä' (U+00c4)
#.
#: ../src/cthulhu/chnames.py:330
msgid "A UMLAUT"
msgstr "A UMLAUT"
#. Translators: this is the spoken word for the character 'Å' (U+00c5)
#.
#: ../src/cthulhu/chnames.py:334
msgid "A RING"
msgstr "A RING"
#. Translators: this is the spoken word for the character 'Æ' (U+00c6)
#.
#: ../src/cthulhu/chnames.py:338
msgid "A E"
msgstr "A E"
#. Translators: this is the spoken word for the character 'Ç' (U+00c7)
#.
#: ../src/cthulhu/chnames.py:342
msgid "C CEDILLA"
msgstr "C CEDILLA"
#. Translators: this is the spoken word for the character 'È' (U+00c8)
#.
#: ../src/cthulhu/chnames.py:346
msgid "E GRAVE"
msgstr "E GRAVE"
#. Translators: this is the spoken word for the character 'É' (U+00c9)
#.
#: ../src/cthulhu/chnames.py:350
msgid "E ACUTE"
msgstr "E ACUTE"
#. Translators: this is the spoken word for the character 'Ê' (U+00ca)
#.
#: ../src/cthulhu/chnames.py:354
msgid "E CIRCUMFLEX"
msgstr "E CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ë' (U+00cb)
#.
#: ../src/cthulhu/chnames.py:358
msgid "E UMLAUT"
msgstr "E UMLAUT"
#. Translators: this is the spoken word for the character 'Ì' (U+00cc)
#.
#: ../src/cthulhu/chnames.py:362
msgid "I GRAVE"
msgstr "I GRAVE"
#. Translators: this is the spoken word for the character 'Í' (U+00cd)
#.
#: ../src/cthulhu/chnames.py:366
msgid "I ACUTE"
msgstr "I ACUTE"
#. Translators: this is the spoken word for the character 'Î' (U+00ce)
#.
#: ../src/cthulhu/chnames.py:370
msgid "I CIRCUMFLEX"
msgstr "I CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ï' (U+00cf)
#.
#: ../src/cthulhu/chnames.py:374
msgid "I UMLAUT"
msgstr "I UMLAUT"
#. Translators: this is the spoken word for the character 'Ð' (U+00d0)
#.
#: ../src/cthulhu/chnames.py:378
msgid "ETH"
msgstr "ETH"
#. Translators: this is the spoken word for the character 'Ñ' (U+00d1)
#.
#: ../src/cthulhu/chnames.py:382
msgid "N TILDE"
msgstr "N TILDE"
#. Translators: this is the spoken word for the character 'Ò' (U+00d2)
#.
#: ../src/cthulhu/chnames.py:386
msgid "O GRAVE"
msgstr "O GRAVE"
#. Translators: this is the spoken word for the character 'Ó' (U+00d3)
#.
#: ../src/cthulhu/chnames.py:390
msgid "O ACUTE"
msgstr "O ACUTE"
#. Translators: this is the spoken word for the character 'Ô' (U+00d4)
#.
#: ../src/cthulhu/chnames.py:394
msgid "O CIRCUMFLEX"
msgstr "O CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Õ' (U+00d5)
#.
#: ../src/cthulhu/chnames.py:398
msgid "O TILDE"
msgstr "O TILDE"
#. Translators: this is the spoken word for the character 'Ö' (U+00d6)
#.
#: ../src/cthulhu/chnames.py:402
msgid "O UMLAUT"
msgstr "O UMLAUT"
#. Translators: this is the spoken word for the character '×' (U+00d7)
#.
#: ../src/cthulhu/chnames.py:406
msgid "times"
msgstr "乘"
#. Translators: this is the spoken word for the character 'Ø' (U+00d8)
#.
#: ../src/cthulhu/chnames.py:410
msgid "O STROKE"
msgstr "O STROKE"
#. Translators: this is the spoken word for the character 'Ù' (U+00d9)
#.
#: ../src/cthulhu/chnames.py:414
msgid "U GRAVE"
msgstr "U GRAVE"
#. Translators: this is the spoken word for the character 'Ú' (U+00da)
#.
#: ../src/cthulhu/chnames.py:418
msgid "U ACUTE"
msgstr "U ACUTE"
#. Translators: this is the spoken word for the character 'Û' (U+00db)
#.
#: ../src/cthulhu/chnames.py:422
msgid "U CIRCUMFLEX"
msgstr "U CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ü' (U+00dc)
#.
#: ../src/cthulhu/chnames.py:426
msgid "U UMLAUT"
msgstr "U UMLAUT"
#. Translators: this is the spoken word for the character 'Ý' (U+00dd)
#.
#: ../src/cthulhu/chnames.py:430
msgid "Y ACUTE"
msgstr "Y ACUTE"
#. Translators: this is the spoken word for the character 'Þ' (U+00de)
#.
#: ../src/cthulhu/chnames.py:434
msgid "THORN"
msgstr "THORN"
#. Translators: this is the spoken word for the character 'ß' (U+00df)
#.
#: ../src/cthulhu/chnames.py:438
msgid "s sharp"
msgstr "s sharp"
#. Translators: this is the spoken word for the character 'à' (U+00e0)
#.
#: ../src/cthulhu/chnames.py:442
msgid "a grave"
msgstr "a grave"
#. Translators: this is the spoken word for the character 'â' (U+00e2)
#.
#: ../src/cthulhu/chnames.py:446
msgid "a circumflex"
msgstr "a circumflex"
#. Translators: this is the spoken word for the character 'ã' (U+00e3)
#.
#: ../src/cthulhu/chnames.py:450
msgid "a tilde"
msgstr "a tilde"
#. Translators: this is the spoken word for the character 'ä' (U+00e4)
#.
#: ../src/cthulhu/chnames.py:454
msgid "a umlaut"
msgstr "a umlaut"
#. Translators: this is the spoken word for the character 'å' (U+00e5)
#.
#: ../src/cthulhu/chnames.py:458
msgid "a ring"
msgstr "a ring"
#. Translators: this is the spoken word for the character 'æ' (U+00e6)
#.
#: ../src/cthulhu/chnames.py:462
msgid "a e"
msgstr "a e"
#. Translators: this is the spoken word for the character 'ç' (U+00e7)
#.
#: ../src/cthulhu/chnames.py:466
msgid "c cedilla"
msgstr "c cedilla"
#. Translators: this is the spoken word for the character 'è' (U+00e8)
#.
#: ../src/cthulhu/chnames.py:470
msgid "e grave"
msgstr "e grave"
#. Translators: this is the spoken word for the character 'é' (U+00e9)
#.
#: ../src/cthulhu/chnames.py:474
msgid "e acute"
msgstr "e acute"
#. Translators: this is the spoken word for the character 'ê' (U+00ea)
#.
#: ../src/cthulhu/chnames.py:478
msgid "e circumflex"
msgstr "e circumflex"
#. Translators: this is the spoken word for the character 'ë' (U+00eb)
#.
#: ../src/cthulhu/chnames.py:482
msgid "e umlaut"
msgstr "e umlaut"
#. Translators: this is the spoken word for the character 'ì' (U+00ec)
#.
#: ../src/cthulhu/chnames.py:486
msgid "i grave"
msgstr "i grave"
#. Translators: this is the spoken word for the character 'í' (U+00ed)
#.
#: ../src/cthulhu/chnames.py:490
msgid "i acute"
msgstr "i acute"
#. Translators: this is the spoken word for the character 'î' (U+00ee)
#.
#: ../src/cthulhu/chnames.py:494
msgid "i circumflex"
msgstr "i circumflex"
#. Translators: this is the spoken word for the character 'ï' (U+00ef)
#.
#: ../src/cthulhu/chnames.py:498
msgid "i umlaut"
msgstr "i umlaut"
#. Translators: this is the spoken word for the character 'ð' (U+00f0)
#.
#: ../src/cthulhu/chnames.py:502
msgid "eth"
msgstr "eth"
#. Translators: this is the spoken word for the character 'ñ' (U+00f1)
#.
#: ../src/cthulhu/chnames.py:506
msgid "n tilde"
msgstr "n tilde"
#. Translators: this is the spoken word for the character 'ò' (U+00f2)
#.
#: ../src/cthulhu/chnames.py:510
msgid "o grave"
msgstr "o grave"
#. Translators: this is the spoken word for the character 'ó' (U+00f3)
#.
#: ../src/cthulhu/chnames.py:514
msgid "o acute"
msgstr "o acute"
#. Translators: this is the spoken word for the character 'ô' (U+00f4)
#.
#: ../src/cthulhu/chnames.py:518
msgid "o circumflex"
msgstr "o circumflex"
#. Translators: this is the spoken word for the character 'õ' (U+00f5)
#.
#: ../src/cthulhu/chnames.py:522
msgid "o tilde"
msgstr "o tilde"
#. Translators: this is the spoken word for the character 'ö' (U+00f6)
#.
#: ../src/cthulhu/chnames.py:526
msgid "o umlaut"
msgstr "o umlaut"
#. Translators: this is the spoken word for the character '÷' (U+00f7)
#.
#: ../src/cthulhu/chnames.py:530
msgid "divided by"
msgstr "除以"
#. Translators: this is the spoken word for the character 'ø' (U+00f8)
#.
#: ../src/cthulhu/chnames.py:534
msgid "o stroke"
msgstr "o stroke"
#. Translators: this is the spoken word for the character 'þ' (U+00fe)
#.
#: ../src/cthulhu/chnames.py:538
msgid "thorn"
msgstr "thorn"
#. Translators: this is the spoken word for the character 'ú' (U+00fa)
#.
#: ../src/cthulhu/chnames.py:542
msgid "u acute"
msgstr "u acute"
#. Translators: this is the spoken word for the character 'ù' (U+00f9)
#.
#: ../src/cthulhu/chnames.py:546
msgid "u grave"
msgstr "u grave"
#. Translators: this is the spoken word for the character 'û' (U+00fb)
#.
#: ../src/cthulhu/chnames.py:550
msgid "u circumflex"
msgstr "u circumflex"
#. Translators: this is the spoken word for the character 'ü' (U+00fc)
#.
#: ../src/cthulhu/chnames.py:554
msgid "u umlaut"
msgstr "u umlaut"
#. Translators: this is the spoken word for the character 'ý' (U+00fd)
#.
#: ../src/cthulhu/chnames.py:558
msgid "y acute"
msgstr "y acute"
#. Translators: this is the spoken word for the character 'ÿ' (U+00ff)
#.
#: ../src/cthulhu/chnames.py:562
msgid "y umlaut"
msgstr "y umlaut"
#. Translators: this is the spoken word for the character 'Ÿ' (U+0178)
#.
#: ../src/cthulhu/chnames.py:566
msgid "Y UMLAUT"
msgstr "Y UMLAUT"
#. Translators: this is the spoken word for the character 'ƒ' (U+0192)
#.
#: ../src/cthulhu/chnames.py:570
msgid "florin"
msgstr "florin"
#. Translators: this is the spoken word for the character '' (U+2013)
#.
#: ../src/cthulhu/chnames.py:574
msgid "en dash"
msgstr "en dash"
#. Translators: this is the spoken word for the left single quote:
#. (U+2018)
#.
#: ../src/cthulhu/chnames.py:579
msgid "left single quote"
msgstr "左單引號"
#. Translators: this is the spoken word for the right single quote:
#. (U+2019)
#.
#: ../src/cthulhu/chnames.py:584
msgid "right single quote"
msgstr "右單引號"
#. Translators: this is the spoken word for the character '' (U+201a)
#.
#: ../src/cthulhu/chnames.py:588
msgid "single low quote"
msgstr "下單引號"
#. Translators: this is the spoken word for the character '“' (U+201c)
#.
#: ../src/cthulhu/chnames.py:592
msgid "left double quote"
msgstr "左雙引號"
#. Translators: this is the spoken word for the character '”' (U+201d)
#.
#: ../src/cthulhu/chnames.py:596
msgid "right double quote"
msgstr "右雙引號"
#. Translators: this is the spoken word for the character '„' (U+201e)
#.
#: ../src/cthulhu/chnames.py:600
msgid "double low quote"
msgstr "下雙引號"
#. Translators: this is the spoken word for the character '†' (U+2020)
#.
#: ../src/cthulhu/chnames.py:604
msgid "dagger"
msgstr "dagger"
#. Translators: this is the spoken word for the character '‡' (U+2021)
#.
#: ../src/cthulhu/chnames.py:608
msgid "double dagger"
msgstr "double dagger"
#. Translators: this is the spoken word for the character '•' (U+2022)
#.
#: ../src/cthulhu/chnames.py:612
msgid "bullet"
msgstr "項目符號"
#. Translators: this is the spoken word for the character '‣' (U+2023)
#.
#: ../src/cthulhu/chnames.py:616
msgid "triangular bullet"
msgstr "三角項目符號"
#. Translators: this is the spoken word for the character '‰' (U+2030)
#.
#: ../src/cthulhu/chnames.py:620
msgid "per mille"
msgstr "per mille"
#. Translators: this is the spoken word for the character '' (U+2032)
#.
#: ../src/cthulhu/chnames.py:624
msgid "prime"
msgstr "prime"
#. Translators: this is the spoken word for the character '″' (U+2033)
#.
#: ../src/cthulhu/chnames.py:628
msgid "double prime"
msgstr "double prime"
#. Translators: this is the spoken word for the character '‴' (U+2034)
#.
#: ../src/cthulhu/chnames.py:632
#, fuzzy
#| msgid "triple click"
msgid "triple prime"
msgstr "A TILDE"
#. Translators: this is the spoken word for the character '' (U+2043)
#.
#: ../src/cthulhu/chnames.py:636
msgid "hyphen bullet"
msgstr "hyphen bullet"
#. Translators: this is the spoken word for the character '€' (U+20ac)
#.
#: ../src/cthulhu/chnames.py:640
msgid "euro"
msgstr "歐元"
#. Translators: this is the spoken word for the character '™' (U+2122)
#.
#: ../src/cthulhu/chnames.py:644
msgid "trademark"
msgstr "註冊商標"
#. Translators: this is the spoken word for the character '✓' (U+2713)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:649
msgid "check mark"
msgstr "check mark"
#. Translators: this is the spoken word for the character '✔' (U+2714)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:654
msgid "heavy check mark"
msgstr "heavy check mark"
#. Translators: this is the spoken word for the character 'x' (U+2717)
#. This symbol is included here because it can be used as a bullet in
#. an OOo list. The goal is to inform the user of the appearance of
#. the bullet, while making it clear that it is a bullet and not simply
#. the typed letter 'x'. "Ballot x" might confuse the user. Hence the
#. use of "x-shaped bullet".
#.
#: ../src/cthulhu/chnames.py:663
msgid "x-shaped bullet"
msgstr "x型項目符號"
#. Translators: this is the spoken word for the character '⁰' (U+2070)
#.
#: ../src/cthulhu/chnames.py:667
msgid "superscript 0"
msgstr "上標 0"
#. Translators: this is the spoken word for the character '⁴' (U+2074)
#.
#: ../src/cthulhu/chnames.py:671
msgid "superscript 4"
msgstr "上標 4"
#. Translators: this is the spoken word for the character '⁵' (U+2075)
#.
#: ../src/cthulhu/chnames.py:675
msgid "superscript 5"
msgstr "上標 5"
#. Translators: this is the spoken word for the character '⁶' (U+2076)
#.
#: ../src/cthulhu/chnames.py:679
msgid "superscript 6"
msgstr "上標 6"
#. Translators: this is the spoken word for the character '⁷' (U+2077)
#.
#: ../src/cthulhu/chnames.py:683
msgid "superscript 7"
msgstr "上標 7"
#. Translators: this is the spoken word for the character '⁸' (U+2078)
#.
#: ../src/cthulhu/chnames.py:687
msgid "superscript 8"
msgstr "上標 8"
#. Translators: this is the spoken word for the character '⁹' (U+2079)
#.
#: ../src/cthulhu/chnames.py:691
msgid "superscript 9"
msgstr "上標 9"
#. Translators: this is the spoken word for the character '⁺' (U+207a)
#.
#: ../src/cthulhu/chnames.py:695
msgid "superscript plus"
msgstr "上標加號"
#. Translators: this is the spoken word for the character '⁻' (U+207b)
#.
#: ../src/cthulhu/chnames.py:699
msgid "superscript minus"
msgstr "上標減號"
#. Translators: this is the spoken word for the character '⁼' (U+207c)
#.
#: ../src/cthulhu/chnames.py:703
msgid "superscript equals"
msgstr "上標等號"
#. Translators: this is the spoken word for the character '⁽' (U+207d)
#.
#: ../src/cthulhu/chnames.py:707
msgid "superscript left paren"
msgstr "上標左括號"
#. Translators: this is the spoken word for the character '⁾' (U+207e)
#.
#: ../src/cthulhu/chnames.py:711
msgid "superscript right paren"
msgstr "上標右括號"
#. Translators: this is the spoken word for the character 'ⁿ' (U+207f)
#.
#: ../src/cthulhu/chnames.py:715
msgid "superscript n"
msgstr "上標 n"
#. Translators: this is the spoken word for the character '₀' (U+2080)
#.
#: ../src/cthulhu/chnames.py:719
msgid "subscript 0"
msgstr "下標 0"
#. Translators: this is the spoken word for the character '₁' (U+2081)
#.
#: ../src/cthulhu/chnames.py:723
msgid "subscript 1"
msgstr "下標 1"
#. Translators: this is the spoken word for the character '₂' (U+2082)
#.
#: ../src/cthulhu/chnames.py:727
msgid "subscript 2"
msgstr "下標 2"
#. Translators: this is the spoken word for the character '₃' (U+2083)
#.
#: ../src/cthulhu/chnames.py:731
msgid "subscript 3"
msgstr "下標 3"
#. Translators: this is the spoken word for the character '₄' (U+2084)
#.
#: ../src/cthulhu/chnames.py:735
msgid "subscript 4"
msgstr "下標 4"
#. Translators: this is the spoken word for the character '₅' (U+2085)
#.
#: ../src/cthulhu/chnames.py:739
msgid "subscript 5"
msgstr "下標 5"
#. Translators: this is the spoken word for the character '₆' (U+2086)
#.
#: ../src/cthulhu/chnames.py:743
msgid "subscript 6"
msgstr "下標 6"
#. Translators: this is the spoken word for the character '₇' (U+2087)
#.
#: ../src/cthulhu/chnames.py:747
msgid "subscript 7"
msgstr "下標 7"
#. Translators: this is the spoken word for the character '₈' (U+2088)
#.
#: ../src/cthulhu/chnames.py:751
msgid "subscript 8"
msgstr "下標 8"
#. Translators: this is the spoken word for the character '₉' (U+2089)
#.
#: ../src/cthulhu/chnames.py:755
msgid "subscript 9"
msgstr "下標 9"
#. Translators: this is the spoken word for the character '₊' (U+208a)
#.
#: ../src/cthulhu/chnames.py:759
msgid "subscript plus"
msgstr "下標加號"
#. Translators: this is the spoken word for the character '₋' (U+208b)
#.
#: ../src/cthulhu/chnames.py:763
msgid "subscript minus"
msgstr "下標減號"
#. Translators: this is the spoken word for the character '₌' (U+208c)
#.
#: ../src/cthulhu/chnames.py:767
msgid "subscript equals"
msgstr "下標等號"
#. Translators: this is the spoken word for the character '₍' (U+208d)
#.
#: ../src/cthulhu/chnames.py:771
msgid "subscript left paren"
msgstr "下標左括號"
#. Translators: this is the spoken word for the character '₎' (U+208e)
#.
#: ../src/cthulhu/chnames.py:775
msgid "subscript right paren"
msgstr "下標右括號"
#. Translators: StarOffice/OOo includes private-use unicode character U+E00A
#. as a bullet which looks like the black square: ■ (U+25A0). Therefore,
#. please use the same translation for this character.
#.
#: ../src/cthulhu/chnames.py:781
msgid "black square"
msgstr "實心方框"
#. Translators: StarOffice/OOo includes private-use unicode character U+E00C
#. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore,
#. please use the same translation for this character.
#.
#: ../src/cthulhu/chnames.py:787
msgid "black diamond"
msgstr "實心菱形"
#. Translators: This refers to U+FFFC, the "object replacement character."
#. This character appears in the accessible text of documents and serves as
#. indication of the presence of an object within the text (e.g. an image
#. or form field inside a paragraph). In an application which has full
#. accessibility support for embedded objects, Cthulhu should present the object
#. and NOT speak this character. However, for applications where this support
#. is missing, the user can arrow to this character and Cthulhu should not be
#. silent. This string is what Cthulhu will speak to the user should this occur.
#. More information about this character can be found at:
#. * http://www.fileformat.info/info/unicode/char/fffc/index.htm
#. * http://en.wikipedia.org/wiki/Specials_(Unicode_block)
#.
#: ../src/cthulhu/chnames.py:801
msgid "object replacement character"
msgstr "物件置換字元"
#. Translators: this command will move the mouse pointer to the current item
#. without clicking on it.
#: ../src/cthulhu/cmdnames.py:37
msgid "Routes the pointer to the current item."
msgstr "將指標轉向目前的項目。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Left click means to generate a left mouse button click on the current item.
#: ../src/cthulhu/cmdnames.py:45
msgid "Performs left click on current flat review item."
msgstr "在目前的 flat review 項目中按下左鍵"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Right click means to generate a right mouse button click on the current item.
#: ../src/cthulhu/cmdnames.py:53
msgid "Performs right click on current flat review item."
msgstr "在目前的 flat review 項目中按下右鍵"
#. Translators: the Cthulhu "SayAll" command allows the user to press a key and have
#. the entire document in a window be automatically spoken to the user. If the
#. user presses any key during a SayAll operation, the speech will be interrupted
#. and the cursor will be positioned at the point where the speech was interrupted.
#: ../src/cthulhu/cmdnames.py:59
msgid "Speaks entire document."
msgstr "讀出整個文件。"
#. Translators: the 'flat review' feature of Cthulhu allows the user to explore the
#. text in a window in a 2D fashion. That is, Cthulhu treats all the text from all
#. objects in a window (e.g., buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows the user to explore this text
#. by the {previous,next} {line,word,character}. This string is the name of a command
#. which causes Cthulhu to speak the entire contents of the window using flat review.
#: ../src/cthulhu/cmdnames.py:67
msgid "Speaks entire window using flat review."
msgstr "使用 flat review 讀出整個視窗。"
#. Translators: the "Where am I" feature of Cthulhu allows a user to press a key and
#. then have information about their current context spoken and brailled to them.
#. For example, the information may include the name of the current pushbutton
#. with focus as well as its mnemonic.
#: ../src/cthulhu/cmdnames.py:73
msgid "Performs the basic where am I operation."
msgstr "進行基本的「我在哪裡」操作。"
#. Translators: the "Where am I" feature of Cthulhu allows a user to press a key and
#. then have information about their current context spoken and brailled to them.
#. For example, the information may include the name of the current pushbutton
#. with focus as well as its mnemonic.
#: ../src/cthulhu/cmdnames.py:79
msgid "Performs the detailed where am I operation."
msgstr "進行詳細的「我在哪裡」操作。"
#. Translators: This is the description of a dedicated command to speak the
#. selected text (if any) in a document.
#: ../src/cthulhu/cmdnames.py:83
msgid "Speaks the selected text."
msgstr "讀出選取的文字。"
#. Translators: This is the description of a dedicated command to speak details
#. about a link, such as the uri and type of link.
#: ../src/cthulhu/cmdnames.py:87
msgid "Speaks link details."
msgstr "讀出連結的詳細資料。"
#. Translators: This command will cause the window's status bar contents to be
#. spoken.
#: ../src/cthulhu/cmdnames.py:91
msgid "Speaks the status bar."
msgstr "讀出狀態列。"
#. Translators: This command will cause the window's title to be spoken.
#: ../src/cthulhu/cmdnames.py:94
msgid "Speaks the title bar."
msgstr "讀出標題列。"
#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button.
#: ../src/cthulhu/cmdnames.py:99
msgid "Opens the Find dialog."
msgstr "開啟「尋找」對話盒。"
#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button. This string is used for finding the next occurrence of a
#. string.
#: ../src/cthulhu/cmdnames.py:105
msgid "Searches for the next instance of a string."
msgstr "搜尋下一個相同的字串。"
#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button. This string is used for finding the previous occurrence of a
#. string.
#: ../src/cthulhu/cmdnames.py:111
msgid "Searches for the previous instance of a string."
msgstr "搜尋上一個相同的字串。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: ../src/cthulhu/cmdnames.py:118
msgid "Enters and exits flat review mode."
msgstr "進入及離開 flat review 模式。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The home position is the beginning of the content in the window.
#: ../src/cthulhu/cmdnames.py:126
msgid "Moves flat review to the home position."
msgstr "將 flat review 移至家位置。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The home position is the last bit of information in the window.
#: ../src/cthulhu/cmdnames.py:134
msgid "Moves flat review to the end position."
msgstr "將 flat review 移至最尾位置。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: ../src/cthulhu/cmdnames.py:142
msgid "Moves flat review to the beginning of the previous line."
msgstr "將 flat review 移至上一列的列首。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: ../src/cthulhu/cmdnames.py:149
msgid "Speaks the current flat review line."
msgstr "讀出目前的 flat review 列。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current line character
#. by character.
#: ../src/cthulhu/cmdnames.py:158
msgid "Spells the current flat review line."
msgstr "拼出目前的 flat review 列。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current line character
#. by character phonetically, saying "Alpha" for "a", "Bravo" for "b" and so on.
#: ../src/cthulhu/cmdnames.py:168
msgid "Phonetically spells the current flat review line."
msgstr "拼出目前的 flat review 文字列。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: ../src/cthulhu/cmdnames.py:175
msgid "Moves flat review to the beginning of the next line."
msgstr "將 flat review 移至下一列的列首。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go backwards in the window until you reach the top (i.e., it
#. will wrap across lines if necessary).
#: ../src/cthulhu/cmdnames.py:184
msgid "Moves flat review to the previous item or word."
msgstr "將 flat review 移至上一個字元或字詞。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will speak the current word or item.
#: ../src/cthulhu/cmdnames.py:192
msgid "Speaks the current flat review item or word."
msgstr "讀出目前的 flat review 項目或字詞。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current word or item
#. character by character.
#: ../src/cthulhu/cmdnames.py:201
msgid "Spells the current flat review item or word."
msgstr "拼出目前的 flat review 項目或字詞。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current word or item
#. character by character phonetically, saying "Alpha" for "a", "Bravo" for "b"
#. and so on.
#: ../src/cthulhu/cmdnames.py:212
msgid "Phonetically spells the current flat review item or word."
msgstr "拼出目前的 flat review 項目或字詞。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Next will go forwards in the window until you reach the end (i.e., it
#. will wrap across lines if necessary).
#: ../src/cthulhu/cmdnames.py:221
msgid "Moves flat review to the next item or word."
msgstr "將 flat review 移至下一個項目或字詞。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Above in this case means geographically above, as if you drew a vertical
#. line upward on the screen.
#: ../src/cthulhu/cmdnames.py:230
msgid "Moves flat review to the word above the current word."
msgstr "將 flat review 移至目前字詞之上。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. With respect to this command, the flat review object is typically something
#. like a pushbutton, a label, or some other GUI widget. The 'speaks' means it
#. will speak the text associated with the object.
#: ../src/cthulhu/cmdnames.py:240
msgid "Speaks the current flat review object."
msgstr "讀出目前的 flat review 物件。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Below in this case means geographically below, as if you drew a vertical
#. line downward on the screen.
#: ../src/cthulhu/cmdnames.py:249
msgid "Moves flat review to the word below the current word."
msgstr "將 flat review 移至目前字詞之下。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go backwards in the window until you reach the top (i.e., it
#. will wrap across lines if necessary).
#: ../src/cthulhu/cmdnames.py:258
msgid "Moves flat review to the previous character."
msgstr "將 flat review 移至上一個字元。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will speak the current character
#: ../src/cthulhu/cmdnames.py:266
msgid "Speaks the current flat review character."
msgstr "讀出目前的 flat review 字元。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to present the character phonetically,
#. saying "Alpha" for "a", "Bravo" for "b" and so on.
#: ../src/cthulhu/cmdnames.py:276
msgid "Phonetically speaks the current flat review character."
msgstr "讀出目前的 flat review 字元。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to present the character's unicode
#. value.
#: ../src/cthulhu/cmdnames.py:286
msgid "Speaks unicode value of the current flat review character."
msgstr "讀出目前的 flat review 字元的 unicode 數值。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go forwards in the window until you reach the end (i.e., it
#. will wrap across lines if necessary).
#: ../src/cthulhu/cmdnames.py:295
msgid "Moves flat review to the next character."
msgstr "將 flat review 移至下一個字元。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will move to and present the end of the line.
#: ../src/cthulhu/cmdnames.py:303
msgid "Moves flat review to the end of the line."
msgstr "將 flat review 移至行尾。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The bottom left is the bottom left of the window currently being reviewed.
#: ../src/cthulhu/cmdnames.py:311
msgid "Moves flat review to the bottom left."
msgstr "將 flat review 移至左下。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command lets the user copy the contents currently being reviewed to the
#. clipboard.
#: ../src/cthulhu/cmdnames.py:320
msgid "Copies the contents under flat review to the clipboard."
msgstr "將目前的 flat review 內容複製到剪貼簿。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command lets the user append the contents currently being reviewed to
#. the existing contents of the clipboard.
#: ../src/cthulhu/cmdnames.py:330
msgid "Appends the contents under flat review to the clipboard."
msgstr "將目前的 flat review 內容添加到剪貼簿。"
#. Translators: when users are navigating a table, they sometimes want the
#. entire row of a table read; other times they just want the current cell
#. to be presented to them.
#: ../src/cthulhu/cmdnames.py:336
msgid "Toggles whether to read just the current table cell or the whole row."
msgstr "切換應否閱讀目前的表格或整列。"
#. Translators: the attributes being presented are the text attributes, such as
#. bold, italic, font name, font size, etc.
#: ../src/cthulhu/cmdnames.py:341
msgid "Reads the attributes associated with the current text character."
msgstr "閱讀目前字元相關的屬性。"
#. Translators: a refreshable braille display is an external hardware device that
#. presents braille characters to the user. There are a limited number of cells
#. on the display (typically 40 cells). Cthulhu provides the feature to build up a
#. longer logical line and allow the user to press buttons on the braille display
#. so they can pan left and right over this line.
#: ../src/cthulhu/cmdnames.py:348
msgid "Pans the braille display to the left."
msgstr "點字顯示向左移。"
#. Translators: a refreshable braille display is an external hardware device that
#. presents braille characters to the user. There are a limited number of cells
#. on the display (typically 40 cells). Cthulhu provides the feature to build up a
#. longer logical line and allow the user to press buttons on the braille display
#. so they can pan left and right over this line.
#: ../src/cthulhu/cmdnames.py:355
msgid "Pans the braille display to the right."
msgstr "點字顯示向右移。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Flat review is modal, and the user can be exploring the window without
#. changing which object in the window which has focus. The feature used here
#. will return the flat review to the object with focus.
#: ../src/cthulhu/cmdnames.py:365
msgid "Returns to object with keyboard focus."
msgstr "回到有鍵盤焦點的物件"
#. Translators: braille can be displayed in many ways. Contracted braille
#. provides a more efficient means to represent text, especially long
#. documents. The feature used here is an option to toggle between contracted
#. and uncontracted.
#: ../src/cthulhu/cmdnames.py:371
msgid "Turns contracted braille on and off."
msgstr "開啟和關閉縮短式點字。"
#. Translators: hardware braille displays often have buttons near each braille
#. cell. These are called cursor routing keys and are a way for a user to tell
#. the machine they are interested in a particular character on the display.
#: ../src/cthulhu/cmdnames.py:376
msgid "Processes a cursor routing key."
msgstr "處理游標轉向鍵。"
#. Translators: this is used to indicate the start point of a text selection.
#: ../src/cthulhu/cmdnames.py:379
msgid "Marks the beginning of a text selection."
msgstr "標記文字選擇區域的開頭。"
#. Translators: this is used to indicate the end point of a text selection.
#: ../src/cthulhu/cmdnames.py:382
msgid "Marks the end of a text selection."
msgstr "標記文字選擇區域的結尾。"
#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be. The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler.
#: ../src/cthulhu/cmdnames.py:389
msgid "Enters learn mode. Press escape to exit learn mode."
msgstr "進入學習模式。 按離開鍵離開學習模式。"
#. Translators: the speech rate is how fast the speech synthesis engine will
#. generate speech.
#: ../src/cthulhu/cmdnames.py:393
msgid "Decreases the speech rate."
msgstr "減慢朗讀速度。"
#. Translators: the speech rate is how fast the speech synthesis engine will
#. generate speech.
#: ../src/cthulhu/cmdnames.py:397
msgid "Increases the speech rate."
msgstr "加快朗讀速度。"
#. Translators: the speech pitch is how high or low in pitch/frequency the
#. speech synthesis engine will generate speech.
#: ../src/cthulhu/cmdnames.py:401
msgid "Decreases the speech pitch."
msgstr "減低朗讀音調。"
#. Translators: the speech pitch is how high or low in pitch/frequency the
#. speech synthesis engine will generate speech.
#: ../src/cthulhu/cmdnames.py:405
msgid "Increases the speech pitch."
msgstr "加高朗讀音調。"
#. Translators: the speech volume is how high or low in gain/volume the
#. speech synthesis engine will generate speech.
#: ../src/cthulhu/cmdnames.py:409
msgid "Increases the speech volume."
msgstr "增加語音音量。"
#. Translators: the speech volume is how high or low in gain/volume the
#. speech synthesis engine will generate speech.
#: ../src/cthulhu/cmdnames.py:413
msgid "Decreases the speech volume."
msgstr "減少語音音量。"
#. Translators: Cthulhu allows the user to turn speech synthesis on or off.
#. We call it 'silencing'.
#: ../src/cthulhu/cmdnames.py:417
msgid "Toggles the silencing of speech."
msgstr "切換為靜音。"
#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The levels can be toggled via command.
#. This string describes that command.
#: ../src/cthulhu/cmdnames.py:423
msgid "Toggles speech verbosity level."
msgstr "切換語音詳細等級。"
#. Translators: this string is associated with the keyboard shortcut to quit
#. Cthulhu.
#: ../src/cthulhu/cmdnames.py:427
msgid "Quits the screen reader"
msgstr "結束螢幕閱讀器"
#. Translators: the preferences configuration dialog is the dialog that allows
#. users to set their preferences for Cthulhu.
#: ../src/cthulhu/cmdnames.py:431
msgid "Displays the preferences configuration dialog."
msgstr "顯示偏好設定對話視窗。"
#. Translators: the preferences configuration dialog is the dialog that allows
#. users to set their preferences for a specific application within Cthulhu.
#: ../src/cthulhu/cmdnames.py:436
msgid "Displays the application preferences configuration dialog."
msgstr "顯示偏好設定對話盒。"
#. Translators: Cthulhu allows the user to enable/disable speaking of indentation
#. and justification.
#: ../src/cthulhu/cmdnames.py:441
msgid "Toggles the speaking of indentation and justification."
msgstr "切換是否讀出縮排及對齊。"
#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). This string to be translated refers to an Cthulhu command for quickly
#. toggling between the two options.
#: ../src/cthulhu/cmdnames.py:447
msgid "Changes spoken number style."
msgstr "改變數字報讀的風格。"
#. Translators: Cthulhu allows users to cycle through punctuation levels. None,
#. some, most, or all, punctuation will be spoken.
#: ../src/cthulhu/cmdnames.py:451
msgid "Cycles to the next speaking of punctuation level."
msgstr "循環至下一個標音符號等級。"
#. Translators: Cthulhu has a feature whereby users can set up different "profiles,"
#. which are collection of settings which apply to a given task, such as a
#. "Spanish" profile which would use Spanish text-to-speech and Spanish braille
#. and selected when reading Spanish content. This string to be translated refers
#. to an Cthulhu command which makes it possible for users to quickly cycle amongst
#. their saved profiles without having to get into a GUI.
#: ../src/cthulhu/cmdnames.py:459
msgid "Cycles to the next settings profile."
msgstr "循環至下一個設定檔。"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-
#. to-speech. Speech Dispatcher has a feature to control how capital letters are
#. presented: Do nothing at all, say the word 'capital' prior to presenting a
#. capital letter, or play a tone which Speech Dispatcher refers to as a sound
#. 'icon'. This string to be translated refers to an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: ../src/cthulhu/cmdnames.py:468
msgid "Cycles to the next capitalization style."
msgstr "循環至下一個大寫樣式。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed; "world" spoken when
#. the period is pressed.
#. - sentence echo: "Hello world" spoken when the period is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo. The following string refers to a command that allows the user to quickly
#. choose which type of echo is being used.
#: ../src/cthulhu/cmdnames.py:480
msgid "Cycles to the next key echo level."
msgstr "循環至下一個按鍵回響等級。"
#. Translators: this is a debug message that Cthulhu users will not normally see. It
#. describes a debug routine that allows the user to adjust the level of debug
#. information that Cthulhu generates at run time.
#: ../src/cthulhu/cmdnames.py:485
msgid "Cycles the debug level at run time."
msgstr "在執行時圈出偵錯級別。"
#. Translators: this command announces information regarding the relationship of
#. the given bookmark to the current position. Note that in this context, the
#. "bookmark" is storing the location of an accessible object, typically on a web
#. page.
#: ../src/cthulhu/cmdnames.py:492
msgid "Bookmark where am I with respect to current position."
msgstr "指出我目前位置到書籤的相對關係"
#. Translators: this event handler cycles through the registered bookmarks and
#. takes the user to the previous bookmark location. Note that in this context,
#. the "bookmark" is storing the location of an accessible object, typically on
#. a web page.
#: ../src/cthulhu/cmdnames.py:498
msgid "Go to previous bookmark location."
msgstr "移至上一個書籤位置。"
#. Translators: this command moves the user to the location stored at the bookmark.
#. Note that in this context, the "bookmark" is storing the location of an
#. accessible object, typically on a web page.
#: ../src/cthulhu/cmdnames.py:503
msgid "Go to bookmark."
msgstr "移至書籤。"
#. Translators: this event handler cycles through the registered bookmarks and
#. takes the user to the next bookmark location. Note that in this context, the
#. "bookmark" is storing the location of an accessible object, typically on a web
#. page.
#: ../src/cthulhu/cmdnames.py:509
msgid "Go to next bookmark location."
msgstr "移至下一個書籤位置。"
#. Translators: this event handler binds an in-page accessible object location to
#. the given input key command.
#: ../src/cthulhu/cmdnames.py:513
msgid "Add bookmark."
msgstr "加入書籤。"
#. Translators: this event handler saves all bookmarks for the current application
#. to disk.
#: ../src/cthulhu/cmdnames.py:517
msgid "Save bookmarks."
msgstr "儲存書籤。"
#. Translators: Cthulhu allows the item under the pointer to be spoken. This toggles
#. the feature without the need to get into a GUI.
#: ../src/cthulhu/cmdnames.py:521
msgid "Toggle mouse review mode."
msgstr "切換滑鼠預覽模式。"
#. Translators: Cthulhu has a command to present the current time in speech and in
#. braille.
#: ../src/cthulhu/cmdnames.py:525
msgid "Present current time."
msgstr "表示目前的時刻。"
#. Translators: Cthulhu has a command to present the current date in speech and in
#. braille.
#: ../src/cthulhu/cmdnames.py:529
msgid "Present current date."
msgstr "表示目前的日期。"
#. Translators: Cthulhu normally intercepts all keyboard commands and only passes
#. them along to the current application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed along to the current
#. application, bypassing Cthulhu's interception of it.
#: ../src/cthulhu/cmdnames.py:536
msgid "Passes the next command on to the current application."
msgstr "傳送「下一步」指令給目前的應用程式"
#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. This string to be translated is associated with the
#. keyboard commands used to review those previous messages.
#: ../src/cthulhu/cmdnames.py:541
msgid "Speak and braille a previous chat room message."
msgstr "讀出及點出上一個聊天室的訊息。"
#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is associated with the command to toggle typing status presentation on or off.
#: ../src/cthulhu/cmdnames.py:549
msgid "Toggle whether we announce when our buddies are typing."
msgstr "切換當我們的朋友在輸入時是否告知我們。"
#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is associated with the command to toggle specific room history on
#. or off.
#: ../src/cthulhu/cmdnames.py:559
msgid "Toggle whether we provide chat room specific message histories."
msgstr "切換是否提供指定聊天室的的訊息歷史紀錄。"
#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is associated with
#. the command to toggle room name presentation on or off.
#: ../src/cthulhu/cmdnames.py:570
msgid ""
"Toggle whether we prefix chat room messages with the name of the chat room."
msgstr "切換是否將聊天室的名稱加入聊天室的訊息前。"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the left.
#: ../src/cthulhu/cmdnames.py:576
msgid "Line Left"
msgstr "向左一列"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the right.
#: ../src/cthulhu/cmdnames.py:581
msgid "Line Right"
msgstr "向右一列"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls up.
#: ../src/cthulhu/cmdnames.py:586
msgid "Line Up"
msgstr "向上一列"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls down.
#: ../src/cthulhu/cmdnames.py:591
msgid "Line Down"
msgstr "向下一列"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, it instructs the braille display to freeze.
#: ../src/cthulhu/cmdnames.py:596
msgid "Freeze"
msgstr "固定"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the top left of the window.
#: ../src/cthulhu/cmdnames.py:601
msgid "Top Left"
msgstr "左上"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the bottom left of the window.
#: ../src/cthulhu/cmdnames.py:606
msgid "Bottom Left"
msgstr "左下"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to position containing the cursor.
#: ../src/cthulhu/cmdnames.py:611
msgid "Cursor Position"
msgstr "游標位置"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display toggles between six-dot braille and eight-dot braille.
#: ../src/cthulhu/cmdnames.py:616
msgid "Six Dots"
msgstr "六點"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents a whole set of buttons known as cursor routing keys and are a way
#. for a user to move the application's caret to the position indicated on the
#. display.
#: ../src/cthulhu/cmdnames.py:623
msgid "Cursor Routing"
msgstr "游標轉向"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents the start of a selection operation. It is called "Cut Begin" to map
#. to what BrlTTY users are used to: in character cell mode operation on virtual
#. consoles, the act of copying text is erroneously called a "cut" operation.
#: ../src/cthulhu/cmdnames.py:630
msgid "Cut Begin"
msgstr "剪下開頭"
#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents marking the endpoint of a selection. It is called "Cut Line" to map
#. to what BrlTTY users are used to: in character cell mode operation on virtual
#. consoles, the act of copying text is erroneously called a "cut" operation.
#: ../src/cthulhu/cmdnames.py:637
msgid "Cut Line"
msgstr "剪下行"
#. Translators: this is a command which causes Cthulhu to present the last received
#. notification message.
#: ../src/cthulhu/cmdnames.py:641
msgid "Present last notification message."
msgstr "顯示上次的通知訊息。"
#. Translators: this is a command which causes Cthulhu to present a list of all the
#. notification messages received.
#: ../src/cthulhu/cmdnames.py:645
msgid "Present notification messages list"
msgstr "顯示通知訊息清單"
#. Translators: this is a command which causes Cthulhu to present the previous
#. notification message.
#: ../src/cthulhu/cmdnames.py:649
msgid "Present previous notification message."
msgstr "顯示前一個通知訊息。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:652
msgid "Goes to next character."
msgstr "移至下一個字元。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:655
msgid "Goes to previous character."
msgstr "移至前一個字元。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:658
msgid "Goes to next word."
msgstr "移至下一個單字。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:661
msgid "Goes to previous word."
msgstr "移至下一個單字。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:664
msgid "Goes to next line."
msgstr "移至下一列。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:667
msgid "Goes to previous line."
msgstr "移至上一列。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:670
msgid "Goes to the top of the file."
msgstr "移至檔案的最上面。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:673
msgid "Goes to the bottom of the file."
msgstr "移至檔案的最下面。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:676
msgid "Goes to the beginning of the line."
msgstr "移至行首。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:679
msgid "Goes to the end of the line."
msgstr "移至行尾。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:682
msgid "Goes to the next object."
msgstr "移至下一個物件。"
#. Translators: this is a command related to navigating within a document.
#: ../src/cthulhu/cmdnames.py:685
msgid "Goes to the previous object."
msgstr "移至上一個物件。"
#. Translators: this is for causing a collapsed combo box which was reached
#. by Cthulhu's caret navigation to be expanded.
#: ../src/cthulhu/cmdnames.py:690
msgid "Causes the current combo box to be expanded."
msgstr "使目前的組合方塊展開。"
#. Translators: Gecko native caret navigation is where Firefox (or Thunderbird)
#. itself controls how the arrow keys move the caret around HTML content. It's
#. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers
#. the user the ability to toggle which application is controlling the caret.
#: ../src/cthulhu/cmdnames.py:697
msgid "Switches between native and screen-reader caret navigation."
msgstr "在原生瀏覽與鍵盤瀏覽方式間切換。"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This string refers to a command
#. to cycle through the different "politeness" levels.
#: ../src/cthulhu/cmdnames.py:706
msgid "Advance live region politeness setting."
msgstr "進階即時播報區禮貌程度設定值。"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This string refers to a command
#. to turn off live regions by default.
#: ../src/cthulhu/cmdnames.py:716
msgid "Set default live region politeness level to off."
msgstr "設定預設的即時播報區禮貌程度為關閉。"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. This string refers to a command for reviewing up to nine stored previous live
#. messages.
#: ../src/cthulhu/cmdnames.py:722
msgid "Review live region announcement."
msgstr "檢閱即時播報區公告。"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. This string refers to an Cthulhu command which allows the user to toggle whether
#. or not Cthulhu pays attention to changes in live regions. Note that turning off
#. monitoring of live events is NOT the same as turning the politeness level
#. to "off". The user can opt to have no notifications presented (politeness
#. level of "off") and still manually review recent updates to live regions via
#. Cthulhu commands for doing so -- as long as the monitoring of live regions is
#. enabled.
#: ../src/cthulhu/cmdnames.py:733
msgid "Monitor live regions."
msgstr "監控即時播報區。"
#. Translators: hovering the mouse over certain objects on a web page causes a
#. new object to appear such as a pop-up menu. This command will move the user
#. to the object which just appeared as a result of the user hovering the mouse.
#. If the user is already in the mouse over object, this command will hide the
#. mouse over and return the user to the object he/she was in.
#: ../src/cthulhu/cmdnames.py:740
msgid "Moves focus into and away from the current mouse over."
msgstr "將焦點移入或移出目前滑鼠停駐的位置。"
#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This string refers to
#. the command to set the row.
#: ../src/cthulhu/cmdnames.py:745
msgid "Set the row to use as dynamic column headers."
msgstr "將列設定為使用動態欄標頭。"
#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This string refers to
#. the command to unset the row so it is no longer treated as if it contained
#. column headers.
#: ../src/cthulhu/cmdnames.py:751
msgid "Clears the dynamic column headers."
msgstr "清除動態欄標頭。"
#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing row headers. This
#. string refers to the command to set the column.
#: ../src/cthulhu/cmdnames.py:756
msgid "Set the column to use as dynamic row headers."
msgstr "將欄設定為使用動態列標頭。"
#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. string refers to the command to unset the column so it is no longer treated
#. as if it contained row headers.
#: ../src/cthulhu/cmdnames.py:762
msgid "Clears the dynamic row headers"
msgstr "清除動態式列標題"
#. Translators: This string refers to an Cthulhu command. The "input line" refers
#. to the place where one enters formulas for a spreadsheet.
#: ../src/cthulhu/cmdnames.py:766
msgid "Presents the contents of the input line."
msgstr "表示輸入行的內容。"
#. Translators: the structural navigation keys are designed to move the caret
#. around the document content by object type. Thus H moves you to the next
#. heading, Shift H to the previous heading, T to the next table, and so on.
#. This feature needs to be toggle-able so that it does not interfere with normal
#. writing functions.
#: ../src/cthulhu/cmdnames.py:773
msgid "Toggles structural navigation keys."
msgstr "切換結構導覽鍵。"
#. Translators: this is for navigating among blockquotes in a document.
#: ../src/cthulhu/cmdnames.py:776
msgid "Goes to previous blockquote."
msgstr "移至前一個區塊括弧。"
#. Translators: this is for navigating among blockquotes in a document.
#: ../src/cthulhu/cmdnames.py:779
msgid "Goes to next blockquote."
msgstr "移至下一個區塊括弧。"
#. Translators: this is for navigating among blockquotes in a document.
#: ../src/cthulhu/cmdnames.py:782
msgid "Displays a list of blockquotes."
msgstr "顯示區塊括弧清單。"
#. Translators: this is for navigating among buttons in a document.
#: ../src/cthulhu/cmdnames.py:785
msgid "Goes to previous button."
msgstr "移至前一個按鈕。"
#. Translators: this is for navigating among buttons in a document.
#: ../src/cthulhu/cmdnames.py:788
msgid "Goes to next button."
msgstr "移至下一個按鈕。"
#. Translators: this is for navigating among buttons in a document.
#: ../src/cthulhu/cmdnames.py:791
msgid "Displays a list of buttons."
msgstr "顯示按鈕清單。"
#. Translators: this is for navigating among check boxes in a document.
#: ../src/cthulhu/cmdnames.py:794
msgid "Goes to previous check box."
msgstr "移至前一個勾選盒。"
#. Translators: this is for navigating among check boxes in a document.
#: ../src/cthulhu/cmdnames.py:797
msgid "Goes to next check box."
msgstr "移至下一個勾選盒。"
#. Translators: this is for navigating among check boxes in a document.
#: ../src/cthulhu/cmdnames.py:800
msgid "Displays a list of check boxes."
msgstr "顯示勾選盒清單。"
#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: ../src/cthulhu/cmdnames.py:804
msgid "Goes to previous clickable."
msgstr "移至前一個可按下項目。"
#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: ../src/cthulhu/cmdnames.py:808
msgid "Goes to next clickable."
msgstr "移至下一個可按下項目。"
#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: ../src/cthulhu/cmdnames.py:812
msgid "Displays a list of clickables."
msgstr "顯示可按下項目清單。"
#. Translators: this is for navigating among combo boxes in a document.
#: ../src/cthulhu/cmdnames.py:815
msgid "Goes to previous combo box."
msgstr "移至前一個組合方塊。"
#. Translators: this is for navigating among combo boxes in a document.
#: ../src/cthulhu/cmdnames.py:818
msgid "Goes to next combo box."
msgstr "移至下一個組合方塊。"
#. Translators: This string describes a document navigation command which moves
#. to the start of the current container. Examples of containers include tables,
#. lists, and blockquotes.
#: ../src/cthulhu/cmdnames.py:823
msgid "Goes to start of container."
msgstr "移至容器的開頭。"
#. Translators: This string describes a document navigation command which moves
#. to the end of the current container. Examples of containers include tables,
#. lists, and blockquotes.
#: ../src/cthulhu/cmdnames.py:828
msgid "Goes to end of container."
msgstr "移至容器的結尾。"
#. Translators: this is for navigating among combo boxes in a document.
#: ../src/cthulhu/cmdnames.py:831
msgid "Displays a list of combo boxes."
msgstr "顯示組合方塊清單。"
#. Translators: this is for navigating among entries in a document.
#: ../src/cthulhu/cmdnames.py:834
msgid "Goes to previous entry."
msgstr "移至前一個項目。"
#. Translators: this is for navigating among entries in a document.
#: ../src/cthulhu/cmdnames.py:837
msgid "Goes to next entry."
msgstr "移至下一個項目。"
#. Translators: this is for navigating among entries in a document.
#: ../src/cthulhu/cmdnames.py:840
msgid "Displays a list of entries."
msgstr "顯示項目清單。"
#. Translators: this is for navigating among form fields in a document.
#: ../src/cthulhu/cmdnames.py:843
msgid "Goes to previous form field."
msgstr "移至前一個表單欄位。"
#. Translators: this is for navigating among form fields in a document.
#: ../src/cthulhu/cmdnames.py:846
msgid "Goes to next form field."
msgstr "移至下一個表單欄位。"
#. Translators: this is for navigating among form fields in a document.
#: ../src/cthulhu/cmdnames.py:849
msgid "Displays a list of form fields."
msgstr "顯示表單欄位清單。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: ../src/cthulhu/cmdnames.py:852
msgid "Goes to previous heading."
msgstr "移至前一個標題。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: ../src/cthulhu/cmdnames.py:855
msgid "Goes to next heading."
msgstr "移至下一個標題。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: ../src/cthulhu/cmdnames.py:858
msgid "Displays a list of headings."
msgstr "顯示標題清單。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: ../src/cthulhu/cmdnames.py:862
#, python-format
msgid "Goes to previous heading at level %d."
msgstr "移至前一個第 %d 級標題。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: ../src/cthulhu/cmdnames.py:866
#, python-format
msgid "Goes to next heading at level %d."
msgstr "移至下一個第 %d 級標題。"
#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: ../src/cthulhu/cmdnames.py:870
#, python-format
msgid "Displays a list of headings at level %d."
msgstr "顯示第 %d 級標題清單。"
#. Translators: this is for navigating among images in a document.
#: ../src/cthulhu/cmdnames.py:873
msgid "Goes to previous image."
msgstr "移至前一個影像。"
#. Translators: this is for navigating among images in a document.
#: ../src/cthulhu/cmdnames.py:876
msgid "Goes to next image."
msgstr "移至下一個影像。"
#. Translators: this is for navigating among images in a document.
#: ../src/cthulhu/cmdnames.py:879
msgid "Displays a list of images."
msgstr "顯示影像清單。"
#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: ../src/cthulhu/cmdnames.py:884
msgid "Goes to previous landmark."
msgstr "移至前一個地標。"
#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: ../src/cthulhu/cmdnames.py:889
msgid "Goes to next landmark."
msgstr "移至下一個地標。"
#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: ../src/cthulhu/cmdnames.py:894
msgid "Displays a list of landmarks."
msgstr "顯示地標清單。"
#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: ../src/cthulhu/cmdnames.py:899
msgid "Goes to previous large object."
msgstr "移至前一個大型物件。"
#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: ../src/cthulhu/cmdnames.py:904
msgid "Goes to next large object."
msgstr "移至下一個大型物件。"
#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: ../src/cthulhu/cmdnames.py:909
msgid "Displays a list of large objects."
msgstr "顯示大型物件清單。"
#. Translators: this is for navigating among links in a document.
#: ../src/cthulhu/cmdnames.py:912
msgid "Goes to previous link."
msgstr "移至前一個連結。"
#. Translators: this is for navigating among links in a document.
#: ../src/cthulhu/cmdnames.py:915
msgid "Goes to next link."
msgstr "移至下一個連結。"
#. Translators: this is for navigating among links in a document.
#: ../src/cthulhu/cmdnames.py:918
msgid "Displays a list of links."
msgstr "顯示連結清單。"
#. Translators: this is for navigating among lists in a document.
#: ../src/cthulhu/cmdnames.py:921
msgid "Goes to previous list."
msgstr "移至前一個清單。"
#. Translators: this is for navigating among lists in a document.
#: ../src/cthulhu/cmdnames.py:924
msgid "Goes to next list."
msgstr "移至下一個清單。"
#. Translators: this is for navigating among lists in a document.
#: ../src/cthulhu/cmdnames.py:927
msgid "Displays a list of lists."
msgstr "顯示清單的列表。"
#. Translators: this is for navigating among list items in a document.
#: ../src/cthulhu/cmdnames.py:930
msgid "Goes to previous list item."
msgstr "移至前一個清單項目。"
#. Translators: this is for navigating among list items in a document.
#: ../src/cthulhu/cmdnames.py:933
msgid "Goes to next list item."
msgstr "移至下一個清單項目。"
#. Translators: this is for navigating among list items in a document.
#: ../src/cthulhu/cmdnames.py:936
msgid "Displays a list of list items."
msgstr "顯示清單項目清單。"
#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: ../src/cthulhu/cmdnames.py:941
msgid "Goes to previous live region."
msgstr "移至前一個即時播報區。"
#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: ../src/cthulhu/cmdnames.py:946
msgid "Goes to next live region."
msgstr "移至下一個即時播報區。"
#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: ../src/cthulhu/cmdnames.py:951
msgid "Goes to the last live region which made an announcement."
msgstr "發布公告時移至即時播報區。"
#. Translators: this is for navigating among paragraphs in a document.
#: ../src/cthulhu/cmdnames.py:954
msgid "Goes to previous paragraph."
msgstr "移至前一段。"
#. Translators: this is for navigating among paragraphs in a document.
#: ../src/cthulhu/cmdnames.py:957
msgid "Goes to next paragraph."
msgstr "移至下一段。"
#. Translators: this is for navigating among paragraphs in a document.
#: ../src/cthulhu/cmdnames.py:960
msgid "Displays a list of paragraphs."
msgstr "顯示段落清單。"
#. Translators: this is for navigating among radio buttons in a document.
#: ../src/cthulhu/cmdnames.py:963
msgid "Goes to previous radio button."
msgstr "移至前一個單選按鈕。"
#. Translators: this is for navigating among radio buttons in a document.
#: ../src/cthulhu/cmdnames.py:966
msgid "Goes to next radio button."
msgstr "移至下一個單選按鈕。"
#. Translators: this is for navigating among radio buttons in a document.
#: ../src/cthulhu/cmdnames.py:969
msgid "Displays a list of radio buttons."
msgstr "顯示單選按鈕清單。"
#. Translators: this is for navigating among separators (e.g. <hr>) in a
#. document.
#: ../src/cthulhu/cmdnames.py:973
msgid "Goes to previous separator."
msgstr "移至前一個分隔符。"
#. Translators: this is for navigating among separators (e.g. <hr>) in a
#. document.
#: ../src/cthulhu/cmdnames.py:977
msgid "Goes to next separator."
msgstr "移至下一個分隔符。"
#. Translators: this is for navigating among tables in a document.
#: ../src/cthulhu/cmdnames.py:980
msgid "Goes to previous table."
msgstr "移至前一個工作表。"
#. Translators: this is for navigating among tables in a document.
#: ../src/cthulhu/cmdnames.py:983
msgid "Goes to next table."
msgstr "移至下一個工作表。"
#. Translators: this is for navigating among tables in a document.
#: ../src/cthulhu/cmdnames.py:986
msgid "Displays a list of tables."
msgstr "顯示表格清單。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:989
msgid "Goes down one cell."
msgstr "移至下面一個儲存格。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:992
msgid "Goes to the first cell in a table."
msgstr "移至表格中的第一個儲存格。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:995
msgid "Goes to the last cell in a table."
msgstr "移至表格中的最後一個儲存格。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:998
msgid "Goes left one cell."
msgstr "移至左邊一個儲存格。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:1001
msgid "Goes right one cell."
msgstr "移至右邊一個儲存格。"
#. Translators: this is for navigating among table cells in a document.
#: ../src/cthulhu/cmdnames.py:1004
msgid "Goes up one cell."
msgstr "移至上面一個儲存格。"
#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is associated with the Cthulhu command to manually switch
#. between these two modes.
#: ../src/cthulhu/cmdnames.py:1020
msgid "Switches between browse mode and focus mode."
msgstr "切換瀏覽模式與焦點模式。"
#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" focus mode which disables all automatic toggling.
#. This string is associated with the Cthulhu command to enable sticky focus mode.
#: ../src/cthulhu/cmdnames.py:1031
msgid "Enables sticky focus mode."
msgstr "啟用黏性焦點模式。"
#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" browse mode which disables all automatic toggling.
#. This string is associated with the Cthulhu command to enable sticky browse mode.
#: ../src/cthulhu/cmdnames.py:1042
msgid "Enables sticky browse mode."
msgstr "啟用黏性瀏覽模式。"
#. Translators: this is for navigating among unvisited links in a document.
#: ../src/cthulhu/cmdnames.py:1045
msgid "Goes to previous unvisited link."
msgstr "移至前一個未瀏覽的連結。"
#. Translators: this is for navigating among unvisited links in a document.
#: ../src/cthulhu/cmdnames.py:1048
msgid "Goes to next unvisited link."
msgstr "移至下一個未瀏覽連結。"
#. Translators: this is for navigating among unvisited links in a document.
#: ../src/cthulhu/cmdnames.py:1051
msgid "Displays a list of unvisited links."
msgstr "顯示未瀏覽連結清單。"
#. Translators: this is for navigating among visited links in a document.
#: ../src/cthulhu/cmdnames.py:1054
msgid "Goes to previous visited link."
msgstr "移至前一個瀏覽過的連結。"
#. Translators: this is for navigating among visited links in a document.
#: ../src/cthulhu/cmdnames.py:1057
msgid "Goes to next visited link."
msgstr "移至下一個瀏覽過的連結。"
#. Translators: this is for navigating among visited links in a document.
#: ../src/cthulhu/cmdnames.py:1060
msgid "Displays a list of visited links."
msgstr "顯示已瀏覽連結清單。"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:35
msgctxt "color name"
msgid "alice blue"
msgstr "愛麗絲藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:40
msgctxt "color name"
msgid "antique white"
msgstr "古董白"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:45
msgctxt "color name"
msgid "aquamarine"
msgstr "碧寶石碧綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:50
msgctxt "color name"
msgid "azure"
msgstr "蔚藍色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:55
msgctxt "color name"
msgid "beige"
msgstr "米黃色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:60
msgctxt "color name"
msgid "bisque"
msgstr "陶坯黃"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:65
msgctxt "color name"
msgid "black"
msgstr "黑色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:70
msgctxt "color name"
msgid "blanched almond"
msgstr "杏仁白"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:75
msgctxt "color name"
msgid "blue"
msgstr "藍色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:80
msgctxt "color name"
msgid "blue violet"
msgstr "藍紫色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:85
msgctxt "color name"
msgid "brown"
msgstr "棕色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:90
msgctxt "color name"
msgid "burlywood"
msgstr "硬木色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:95
msgctxt "color name"
msgid "cadet blue"
msgstr "軍服藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:100
msgctxt "color name"
msgid "chartreuse"
msgstr "查特酒綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:105
msgctxt "color name"
msgid "chocolate"
msgstr "巧克力色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:110
msgctxt "color name"
msgid "coral"
msgstr "珊瑚色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:115
msgctxt "color name"
msgid "cornflower blue"
msgstr "矢車菊藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:120
msgctxt "color name"
msgid "cornsilk"
msgstr "玉米絲色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:125
msgctxt "color name"
msgid "crimson"
msgstr "緋紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:130
msgctxt "color name"
msgid "cyan"
msgstr "青色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:135
msgctxt "color name"
msgid "dark blue"
msgstr "暗藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:140
msgctxt "color name"
msgid "dark cyan"
msgstr " \t暗青"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:145
msgctxt "color name"
msgid "dark goldenrod"
msgstr "暗金菊色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:150
msgctxt "color name"
msgid "dark gray"
msgstr "暗灰色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:155
msgctxt "color name"
msgid "dark green"
msgstr "暗綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:160
msgctxt "color name"
msgid "dark khaki"
msgstr "暗卡其色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:165
msgctxt "color name"
msgid "dark magenta"
msgstr "暗洋紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:170
msgctxt "color name"
msgid "dark olive green"
msgstr "暗橄欖綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:175
msgctxt "color name"
msgid "dark orange"
msgstr "暗橙"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:180
msgctxt "color name"
msgid "dark orchid"
msgstr "暗蘭紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:185
msgctxt "color name"
msgid "dark red"
msgstr "暗紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:190
msgctxt "color name"
msgid "dark salmon"
msgstr "暗鮭紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:195
msgctxt "color name"
msgid "dark sea green"
msgstr "暗海綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:200
msgctxt "color name"
msgid "dark slate blue"
msgstr "暗岩藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:205
msgctxt "color name"
msgid "dark slate gray"
msgstr "暗岩灰"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:210
msgctxt "color name"
msgid "dark turquoise"
msgstr "暗綠松石色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:215
msgctxt "color name"
msgid "dark violet"
msgstr "暗紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:220
msgctxt "color name"
msgid "deep pink"
msgstr "深粉紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:225
msgctxt "color name"
msgid "deep sky blue"
msgstr "深天藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:230
msgctxt "color name"
msgid "dim gray"
msgstr "暗淡灰色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:235
msgctxt "color name"
msgid "dodger blue"
msgstr "道奇藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:240
msgctxt "color name"
msgid "fire brick"
msgstr "耐火磚紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:245
msgctxt "color name"
msgid "floral white"
msgstr "花卉白"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:250
msgctxt "color name"
msgid "forest green"
msgstr "森林綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:255
msgctxt "color name"
msgid "fuchsia"
msgstr "品紅色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:260
msgctxt "color name"
msgid "gainsboro"
msgstr "庚斯博羅灰"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#HTML_color_names.
#: ../src/cthulhu/colornames.py:265
msgctxt "color name"
msgid "ghost white"
msgstr " \t幽靈白"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:270
msgctxt "color name"
msgid "gold"
msgstr "金色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:275
msgctxt "color name"
msgid "goldenrod"
msgstr "金菊色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:280
msgctxt "color name"
msgid "gray"
msgstr "灰色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:285
msgctxt "color name"
msgid "green"
msgstr "綠色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:290
msgctxt "color name"
msgid "green yellow"
msgstr "綠黃"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:295
msgctxt "color name"
msgid "honeydew"
msgstr "蜜瓜綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:300
msgctxt "color name"
msgid "hot pink"
msgstr "暖粉紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:305
msgctxt "color name"
msgid "indian red"
msgstr "印度紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:310
msgctxt "color name"
msgid "indigo"
msgstr "靛色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:315
msgctxt "color name"
msgid "ivory"
msgstr "象牙色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:320
msgctxt "color name"
msgid "khaki"
msgstr "卡其色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:325
msgctxt "color name"
msgid "lavender"
msgstr "薰衣草紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:330
msgctxt "color name"
msgid "lavender blush"
msgstr "薰衣草紫紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:335
msgctxt "color name"
msgid "lawn green"
msgstr "草坪綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:340
msgctxt "color name"
msgid "lemon chiffon"
msgstr "檸檬綢色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:345
msgctxt "color name"
msgid "light blue"
msgstr "亮藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:350
msgctxt "color name"
msgid "light coral"
msgstr "亮珊瑚色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:355
msgctxt "color name"
msgid "light cyan"
msgstr "亮青"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:360
msgctxt "color name"
msgid "light goldenrod yellow"
msgstr "亮金菊黃"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:365
msgctxt "color name"
msgid "light gray"
msgstr "亮灰色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:370
msgctxt "color name"
msgid "light green"
msgstr "亮綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:375
msgctxt "color name"
msgid "light pink"
msgstr "亮粉紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:380
msgctxt "color name"
msgid "light salmon"
msgstr "亮鮭紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:385
msgctxt "color name"
msgid "light sea green"
msgstr "亮海綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:390
msgctxt "color name"
msgid "light sky blue"
msgstr "亮天藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:395
msgctxt "color name"
msgid "light slate gray"
msgstr "亮岩灰"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:400
msgctxt "color name"
msgid "light steel blue"
msgstr "亮鋼藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:405
msgctxt "color name"
msgid "light yellow"
msgstr "亮黃"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:410
msgctxt "color name"
msgid "lime"
msgstr "鮮綠色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:415
msgctxt "color name"
msgid "lime green"
msgstr "檸檬綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:420
msgctxt "color name"
msgid "linen"
msgstr "亞麻色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:425
msgctxt "color name"
msgid "magenta"
msgstr "洋紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:430
msgctxt "color name"
msgid "maroon"
msgstr "栗色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:435
msgctxt "color name"
msgid "medium aquamarine"
msgstr "中碧藍色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:440
msgctxt "color name"
msgid "medium blue"
msgstr "中藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:445
msgctxt "color name"
msgid "medium orchid"
msgstr "中蘭紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:450
msgctxt "color name"
msgid "medium purple"
msgstr "中紫紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:455
msgctxt "color name"
msgid "medium sea green"
msgstr "中海綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:460
msgctxt "color name"
msgid "medium slate blue"
msgstr "中岩藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:465
msgctxt "color name"
msgid "medium spring green"
msgstr "中春綠色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:470
msgctxt "color name"
msgid "medium turquoise"
msgstr "中綠松石色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:475
msgctxt "color name"
msgid "medium violet red"
msgstr "中青紫紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:480
msgctxt "color name"
msgid "midnight blue"
msgstr "午夜藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:485
msgctxt "color name"
msgid "mint cream"
msgstr "薄荷奶油色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:490
msgctxt "color name"
msgid "misty rose"
msgstr "霧玫瑰色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:495
msgctxt "color name"
msgid "moccasin"
msgstr "鹿皮鞋色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:500
msgctxt "color name"
msgid "navajo white"
msgstr "那瓦霍白"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:505
msgctxt "color name"
msgid "navy"
msgstr "海軍藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:510
msgctxt "color name"
msgid "old lace"
msgstr "舊蕾絲色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:515
msgctxt "color name"
msgid "olive"
msgstr "橄欖色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:520
msgctxt "color name"
msgid "olive drab"
msgstr "橄欖軍服綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:525
msgctxt "color name"
msgid "orange"
msgstr "橙色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:530
msgctxt "color name"
msgid "orange red"
msgstr "橙紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:535
msgctxt "color name"
msgid "orchid"
msgstr "蘭花紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:540
msgctxt "color name"
msgid "pale goldenrod"
msgstr "灰金菊色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:545
msgctxt "color name"
msgid "pale green"
msgstr "灰綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:550
msgctxt "color name"
msgid "pale turquoise"
msgstr "灰綠松石色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:555
msgctxt "color name"
msgid "pale violet red"
msgstr "灰紫紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:560
msgctxt "color name"
msgid "papaya whip"
msgstr "蕃木瓜色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:565
msgctxt "color name"
msgid "peach puff"
msgstr "粉撲桃色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:570
msgctxt "color name"
msgid "peru"
msgstr "秘魯色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:575
msgctxt "color name"
msgid "pink"
msgstr "粉紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:580
msgctxt "color name"
msgid "plum"
msgstr " \t洋李色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:585
msgctxt "color name"
msgid "powder blue"
msgstr "嬰兒粉藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:590
msgctxt "color name"
msgid "purple"
msgstr "紫色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:595
msgctxt "color name"
msgid "red"
msgstr "紅色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:600
msgctxt "color name"
msgid "rosy brown"
msgstr "玫瑰褐"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:605
msgctxt "color name"
msgid "royal blue"
msgstr "品藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:610
msgctxt "color name"
msgid "saddle brown"
msgstr "鞍褐"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:615
msgctxt "color name"
msgid "salmon"
msgstr "鮭紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:620
msgctxt "color name"
msgid "sandy brown"
msgstr "沙棕色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:625
msgctxt "color name"
msgid "sea green"
msgstr "暗海綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:630
msgctxt "color name"
msgid "seashell"
msgstr "海貝殼"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:635
msgctxt "color name"
msgid "sienna"
msgstr " \t黃土赭色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:640
msgctxt "color name"
msgid "silver"
msgstr "銀色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:645
msgctxt "color name"
msgid "sky blue"
msgstr "天藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:650
msgctxt "color name"
msgid "slate blue"
msgstr "岩藍"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:655
msgctxt "color name"
msgid "slate gray"
msgstr "岩灰"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:660
msgctxt "color name"
msgid "snow"
msgstr "雪白色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:665
msgctxt "color name"
msgid "spring green"
msgstr "春綠"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:670
msgctxt "color name"
msgid "steel blue"
msgstr "鋼青色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:675
msgctxt "color name"
msgid "tan"
msgstr "日曬色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:680
msgctxt "color name"
msgid "teal"
msgstr "水鴨色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:685
msgctxt "color name"
msgid "thistle"
msgstr "薊色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:690
msgctxt "color name"
msgid "tomato"
msgstr "番茄紅"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:695
msgctxt "color name"
msgid "turquoise"
msgstr "綠寶石"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:700
msgctxt "color name"
msgid "violet"
msgstr "礦紫"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:705
msgctxt "color name"
msgid "wheat"
msgstr "小麥色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:710
msgctxt "color name"
msgid "white"
msgstr "白色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:715
msgctxt "color name"
msgid "white smoke"
msgstr "白煙色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:720
msgctxt "color name"
msgid "yellow"
msgstr "黃色"
#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: ../src/cthulhu/colornames.py:725
msgctxt "color name"
msgid "yellow green"
msgstr "黃綠"
#. Translators: This string appears on a button in a dialog. "Activating" the
#. selected item will perform the action that one would expect to occur if the
#. object were clicked on with the mouse. If the object is a link, activating
#. it will bring you to a new page. If the object is a button, activating it
#. will press the button. If the object is a combobox, activating it will expand
#. it to show all of its contents. And so on.
#: ../src/cthulhu/guilabels.py:40
msgid "_Activate"
msgstr "使用(_A)"
#. Translators: Cthulhu has a number of commands that override the default behavior
#. within an application. For instance, on a web page Cthulhu's Structural Navigation
#. command "h" moves you to the next heading. What should happen when you press
#. "h" in an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h" should not
#. move you to the next heading. Because Cthulhu doesn't know what you want to do,
#. it has two modes: In browse mode, Cthulhu treats key presses as commands to read
#. the content; in focus mode, Cthulhu treats key presses as something that should be
#. handled by the focused widget. Cthulhu optionally can attempt to detect which mode
#. is appropriate for the current situation and switch automatically. This string
#. is a label for a GUI option to enable such automatic switching when structural
#. navigation commands are used. As an example, if this setting were enabled,
#. pressing "e" to move to the next entry would move focus there and also turn
#. focus mode on so that the next press of "e" would type an "e" into the entry.
#. If this setting is not enabled, the second press of "e" would continue to be
#. a navigation command to move amongst entries.
#: ../src/cthulhu/guilabels.py:58
msgid "Automatic focus mode during structural navigation"
msgstr "結構式瀏覽時自動焦點模式"
#. Translators: Cthulhu has a number of commands that override the default behavior
#. within an application. For instance, if you are at the bottom of an entry and
#. press Down arrow, should you leave the entry? It depends on if you want to
#. resume reading content or if you are editing the text in the entry. Because
#. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu
#. treats key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget. Cthulhu
#. optionally can attempt to detect which mode is appropriate for the current
#. situation and switch automatically. This string is a label for a GUI option to
#. enable such automatic switching when caret navigation commands are used. As an
#. example, if this setting were enabled, pressing Down Arrow would allow you to
#. move into an entry but once you had done so, Cthulhu would switch to Focus mode
#. and subsequent presses of Down Arrow would be controlled by the web browser
#. and not by Cthulhu. If this setting is not enabled, Cthulhu would continue to control
#. what happens when you press an arrow key, thus making it possible to arrow out
#. of the entry.
#: ../src/cthulhu/guilabels.py:76
msgid "Automatic focus mode during caret navigation"
msgstr "使用鍵盤瀏覽時自動焦點模式"
#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dot 7 is the dot in the bottom left corner. If the user selects
#. this option, Dot 7 will be used to 'underline' text of interest, e.g. when
#. "marking"/indicating that a given word is bold.
#: ../src/cthulhu/guilabels.py:82 ../src/cthulhu/cthulhu-setup.ui.h:144
msgid "Dot _7"
msgstr "_7 點"
#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dot 8 is the dot in the bottom right corner. If the user selects
#. this option, Dot 8 will be used to 'underline' text of interest, e.g. when
#. "marking"/indicating that a given word is bold.
#: ../src/cthulhu/guilabels.py:88 ../src/cthulhu/cthulhu-setup.ui.h:145
msgid "Dot _8"
msgstr "_8 點"
#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dots 7-8 are the dots at the bottom. If the user selects this
#. option, Dots 7-8 will be used to 'underline' text of interest, e.g. when
#. "marking"/indicating that a given word is bold.
#: ../src/cthulhu/guilabels.py:94 ../src/cthulhu/cthulhu-setup.ui.h:146
msgid "Dots 7 an_d 8"
msgstr "7 和 8 點(_D)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/guilabels.py:97 ../src/cthulhu/cthulhu-setup.ui.h:17
msgid "_Cancel"
msgstr "取消(_C)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/guilabels.py:100
msgid "_Jump to"
msgstr "跳至(_J)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/guilabels.py:103 ../src/cthulhu/cthulhu-setup.ui.h:19
msgid "_OK"
msgstr "確定(_O)"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: ../src/cthulhu/guilabels.py:111 ../src/cthulhu/messages.py:87
msgctxt "capitalization style"
msgid "icon"
msgstr "圖示"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: ../src/cthulhu/guilabels.py:119 ../src/cthulhu/messages.py:107
msgctxt "capitalization style"
msgid "none"
msgstr "沒有"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: ../src/cthulhu/guilabels.py:127 ../src/cthulhu/messages.py:127
msgctxt "capitalization style"
msgid "spell"
msgstr "讀出"
#. Translators: If this checkbox is checked, then Cthulhu will tell you when one of
#. your buddies is typing a message.
#: ../src/cthulhu/guilabels.py:131
msgid "Announce when your _buddies are typing"
msgstr "當您的朋友在輸入時告知(_B)"
#. Translators: If this checkbox is checked, then Cthulhu will provide the user with
#. chat room specific message histories rather than just a single history which
#. contains the latest messages from all the chat rooms that they are in.
#: ../src/cthulhu/guilabels.py:136
msgid "Provide chat room specific _message histories"
msgstr "提供指定聊天室的訊息歷史紀錄(_M)"
#. Translators: This is the label of a panel holding options for how messages in
#. this application's chat rooms should be spoken. The options are: Speak messages
#. from all channels (i.e. even if the chat application doesn't have focus); speak
#. messages from a channel only if it is the active channel; speak messages from
#. any channel, but only if the chat application has focus.
#: ../src/cthulhu/guilabels.py:143
msgid "Speak messages from"
msgstr "讀出訊息於"
#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. speak all new chat messages as they appear irrespective of whether or not the
#. chat application currently has focus. This is the default behaviour.
#: ../src/cthulhu/guilabels.py:148
msgid "All cha_nnels"
msgstr "所有頻道(_N)"
#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. speak all new chat messages as they appear if and only if the chat application
#. has focus. The string substitution is for the application name (e.g Pidgin).
#: ../src/cthulhu/guilabels.py:153
#, python-format
msgid "All channels when an_y %s window is active"
msgstr "當任何 %s 視窗在使用中的所有頻道(_Y)"
#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. only speak new chat messages for the currently active channel, irrespective of
#. whether the chat application has focus.
#: ../src/cthulhu/guilabels.py:158
msgid "A channel only if its _window is active"
msgstr "只有使用中視窗的頻道(_W)"
#. Translators: If this checkbox is checked, then Cthulhu will speak the name of the
#. chat room prior to presenting an incoming message.
#: ../src/cthulhu/guilabels.py:162
msgid "_Speak Chat Room name"
msgstr "讀出聊天室名稱(_S)"
#. Translators: When presenting the content of a line on a web page, Cthulhu by
#. default presents the full line, including any links or form fields on that
#. line, in order to reflect the on-screen layout as seen by sighted users.
#. Not all users like this presentation, however, and prefer to have objects
#. treated as if they were on individual lines, such as is done by Windows
#. screen readers, so that unrelated objects (e.g. links in a navbar) are not
#. all jumbled together. As a result, this is now configurable. If layout mode
#. is enabled, Cthulhu will present the full line as it appears on the screen; if
#. it is disabled, Cthulhu will treat each object as if it were on a separate line,
#. both for presentation and navigation.
#: ../src/cthulhu/guilabels.py:174
msgid "Enable layout mode for content"
msgstr "啟用內容的配置模式"
#. Translators: Cthulhu's keybindings support double and triple "clicks" or key
#. presses, similar to using a mouse. This string appears in Cthulhu's preferences
#. dialog after a keybinding which requires a double click.
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/guilabels.py:179 ../src/cthulhu/keybindings.py:195
msgid "double click"
msgstr "雙擊"
#. Translators: Cthulhu's keybindings support double and triple "clicks" or key
#. presses, similar to using a mouse. This string appears in Cthulhu's preferences
#. dialog after a keybinding which requires a triple click.
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/guilabels.py:184 ../src/cthulhu/keybindings.py:201
msgid "triple click"
msgstr "三擊"
#. Translators: This is a label which will appear in the list of available speech
#. engines as a special item. It refers to the default engine configured within
#. the speech subsystem. Apart from this item, the user will have a chance to
#. select a particular speech engine by its real name (Festival, IBMTTS, etc.)
#: ../src/cthulhu/guilabels.py:190
msgid "Default Synthesizer"
msgstr "預設語音合成器"
#. Translators: This is a label for a column header in Cthulhu's pronunciation
#. dictionary. The pronunciation dictionary allows the user to correct words
#. which the speech synthesizer mispronounces (e.g. a person's name, a technical
#. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing
#. an alternative string. The "Actual String" here refers to the word to be
#. corrected as it would actually appear in text being read. Example: "LOL".
#: ../src/cthulhu/guilabels.py:198
msgid "Actual String"
msgstr "實際字串"
#. Translators: This is a label for a column header in Cthulhu's pronunciation
#. dictionary. The pronunciation dictionary allows the user to correct words
#. which the speech synthesizer mispronounces (e.g. a person's name, a technical
#. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing
#. an alternative string. The "Replacement String" here refers to how the user
#. would like the "Actual String" to be pronounced by the speech synthesizer.
#. Example: "L O L" or "Laughing Out Loud" (for Actual String "LOL").
#: ../src/cthulhu/guilabels.py:207
msgid "Replacement String"
msgstr "置換字串"
#. Translators: Cthulhu has an "echo" feature to present text as it is being written
#. by the user. While Cthulhu's "key echo" options present the actual keyboard keys
#. being pressed, "character echo" presents the character/string of length 1 that
#. is inserted as a result of the keypress.
#. Translators: When this option is enabled, inserted text of length 1 is spoken.
#: ../src/cthulhu/guilabels.py:213 ../src/cthulhu/cthulhu-setup.ui.h:172
msgid "Enable echo by cha_racter"
msgstr "啟用字詞回響(_R)"
#. Translators: Cthulhu has an "echo" feature to present text as it is being written
#. by the user. This string refers to a "key echo" option. When this option is
#. enabled, dead keys will be announced when pressed.
#. Translators: When this option is enabled, dead keys will be announced when pressed.
#: ../src/cthulhu/guilabels.py:218 ../src/cthulhu/cthulhu-setup.ui.h:170
msgid "Enable non-spacing _diacritical keys"
msgstr "啟用非空白區別設定鍵(_D)"
#. Translators: Cthulhu has a "find" feature which allows the user to search the
#. active application for on screen text and widgets. This label is associated
#. with the setting to begin the search from the current location rather than
#. from the top of the screen.
#: ../src/cthulhu/guilabels.py:224 ../src/cthulhu/cthulhu-find.ui.h:9
msgid "C_urrent location"
msgstr "目前位置(_U)"
#. Translators: This is the label for a spinbutton. This option allows the user
#. to specify the number of matched characters that must be present before Cthulhu
#. speaks the line that contains the results from an application's Find toolbar.
#: ../src/cthulhu/guilabels.py:229
msgid "Minimum length of matched text:"
msgstr "比對文字的最小長度:"
#. Translators: This is the label of a panel containing options for what Cthulhu
#. presents when the user is in the Find toolbar of an application, e.g. Firefox.
#: ../src/cthulhu/guilabels.py:233
msgid "Find Options"
msgstr "「尋找」選項"
#. Translators: This is the label for a checkbox. This option controls whether
#. the line that contains the match from an application's Find toolbar should
#. always be spoken, or only spoken if it is a different line than the line
#. which contained the last match.
#: ../src/cthulhu/guilabels.py:239
msgid "Onl_y speak changed lines during find"
msgstr "尋找時只讀出有改變的列(_Y)"
#. Translators: This is the label for a checkbox. This option controls whether or
#. not Cthulhu will automatically speak the line that contains the match while the
#. user is performing a search from the Find toolbar of an application, e.g.
#. Firefox.
#: ../src/cthulhu/guilabels.py:245
msgid "Speak results during _find"
msgstr "尋找時讀出結果(_F)"
#. Translators: Function is a table column header where the cells in the column
#. are a sentence that briefly describes what action Cthulhu will take if and when
#. the user invokes that keyboard command.
#: ../src/cthulhu/guilabels.py:250
msgid "Function"
msgstr "功能"
#. Translators: Key Binding is a table column header where the cells in the
#. column represent keyboard combinations the user can press to invoke Cthulhu
#. commands.
#: ../src/cthulhu/guilabels.py:255
msgid "Key Binding"
msgstr "按鍵組合"
#. Translators: This string is a label for the group of Cthulhu commands which
#. can be used in any setting, task, or application. They are not specific
#. to, for instance, web browsing.
#: ../src/cthulhu/guilabels.py:260
msgctxt "keybindings"
msgid "Default"
msgstr "預設"
#. Translators: An external braille device has buttons on it that permit the
#. user to create input gestures from the braille device. The braille bindings
#. are what determine the actions Cthulhu will take when the user presses these
#. buttons.
#: ../src/cthulhu/guilabels.py:266
msgid "Braille Bindings"
msgstr "點字按鍵組合"
#. Translators: This string is a label for the group of Cthulhu commands which
#. do not currently have an associated key binding.
#: ../src/cthulhu/guilabels.py:270
msgid "Unbound"
msgstr "未繫結"
#. Translators: Modified is a table column header in Cthulhu's preferences dialog.
#. This column contains a checkbox which indicates whether a key binding
#. for an Cthulhu command has been changed by the user to something other than its
#. default value.
#: ../src/cthulhu/guilabels.py:276
msgctxt "keybindings"
msgid "Modified"
msgstr "已修改"
#. Translators: This label refers to the keyboard layout (desktop or laptop).
#: ../src/cthulhu/guilabels.py:279 ../src/cthulhu/cthulhu-setup.ui.h:20
msgid "_Desktop"
msgstr "桌面(_D)"
#. Translators: Cthulhu's preferences can be configured on a per-application basis,
#. allowing users to customize Cthulhu's behavior, keybindings, etc. to work one
#. way in LibreOffice and another way in a chat application. This string is the
#. title of Cthulhu's application-specific preferences dialog for an application.
#. The string substituted in is the accessible name of the application (e.g.
#. "Gedit", "Firefox", etc.
#: ../src/cthulhu/guilabels.py:287
#, python-format
msgid "Screen Reader Preferences for %s"
msgstr "%s 的螢幕閱讀器偏好設定"
#. Translators: This is a table column header. This column consists of a single
#. checkbox. If the checkbox is checked, Cthulhu will indicate the associated item
#. or attribute by "marking" it in braille. "Marking" is not the same as writing
#. out the word; instead marking refers to adding some other indicator, e.g.
#. "underlining" with braille dots 7-8 a word that is bold.
#: ../src/cthulhu/guilabels.py:294
msgid "Mark in braille"
msgstr "以點字標示"
#. Translators: "Present Unless" is a column header of the text attributes panel
#. of the Cthulhu preferences dialog. On this panel, the user can select a set of
#. text attributes that they would like spoken and/or indicated in braille.
#. Because the list of attributes could get quite lengthy, we provide the option
#. to always speak/braille a text attribute *unless* its value is equal to the
#. value given by the user in this column of the list. For example, given the
#. text attribute "underline" and a present unless value of "none", the user is
#. stating that he/she would like to have underlined text announced for all cases
#. (single, double, low, etc.) except when the value of underline is none (i.e.
#. when it's not underlined). "Present" here is being used as a verb.
#: ../src/cthulhu/guilabels.py:306
msgid "Present Unless"
msgstr "顯示於"
#. Translators: This is a table column header. The "Speak" column consists of a
#. single checkbox. If the checkbox is checked, Cthulhu will speak the associated
#. item or attribute (e.g. saying "Bold" as part of the information presented
#. when the user gives the Cthulhu command to obtain the format and font details of
#. the current text).
#: ../src/cthulhu/guilabels.py:313
msgid "Speak"
msgstr "讀出 "
#. Translators: This is the title of a message dialog informing the user that
#. he/she attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: ../src/cthulhu/guilabels.py:320
msgid "Save Profile As Conflict"
msgstr "將設定檔儲存為衝突"
#. Translators: This is the label of a message dialog informing the user that
#. he/she attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: ../src/cthulhu/guilabels.py:327
msgid "User Profile Conflict!"
msgstr "使用者設定檔有衝突!"
#. Translators: This is the message in a dialog informing the user that he/she
#. attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: ../src/cthulhu/guilabels.py:334
#, python-format
msgid ""
"Profile %s already exists.\n"
"Continue updating the existing profile with these new changes?"
msgstr ""
"設定檔 %s 已經存在。\n"
"是否繼續以這些新的變更來更新現有的設定檔?"
#. Translators: This text is displayed in a message dialog when a user indicates
#. he/she wants to switch to a new user profile which will cause him/her to lose
#. settings which have been altered but not yet saved. A "user profile" is a
#. collection of settings which apply to a given task such as a "Spanish" profile
#. which would use Spanish text-to-speech and Spanish braille and selected when
#. reading Spanish content.
#: ../src/cthulhu/guilabels.py:344
msgid "Load user profile"
msgstr "載入使用者設定檔"
#. Translators: This text is displayed in a message dialog when a user indicates
#. he/she wants to switch to a new user profile which will cause him/her to lose
#. settings which have been altered but not yet saved. A "user profile" is a
#. collection of settings which apply to a given task such as a "Spanish" profile
#. which would use Spanish text-to-speech and Spanish braille and selected when
#. reading Spanish content.
#: ../src/cthulhu/guilabels.py:353
msgid ""
"You are about to change the active profile. If you\n"
"have just made changes in your preferences, they will\n"
"be dropped at profile load.\n"
"\n"
"Continue loading profile discarding previous changes?"
msgstr ""
"您即將改變使用中的設定檔。如果您\n"
"剛剛在偏好設定中做了變更,這個變更會\n"
"在載入設定檔時被丟棄。\n"
"\n"
"是否繼續載入設定檔並放棄前面的變更?"
#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text. The
#. following string is the title of a dialog in which users can save a newly-
#. defined profile.
#: ../src/cthulhu/guilabels.py:364
msgid "Save Profile As"
msgstr "另存設定檔為"
#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text. The
#. following string is the label for a text entry in which the user enters the
#. name of a new settings profile being saved via the 'Save Profile As' dialog.
#: ../src/cthulhu/guilabels.py:372
msgid "_Profile Name:"
msgstr "設定檔名稱(_P):"
#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "All" means that Cthulhu will present progress bar
#. updates regardless of what application and window they happen to be in.
#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. Choosing All means that Cthulhu will present progress bar updates regardless of what application and window they happen to be in.
#: ../src/cthulhu/guilabels.py:377 ../src/cthulhu/cthulhu-setup.ui.h:8
msgctxt "ProgressBar"
msgid "All"
msgstr "全部"
#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "Application" means that Cthulhu will present
#. progress bar updates as long as the progress bar is in the active application
#. (but not necessarily in the current window).
#: ../src/cthulhu/guilabels.py:383
msgctxt "ProgressBar"
msgid "Application"
msgstr "應用程式"
#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "Window" means that Cthulhu will present progress
#. bar updates as long as the progress bar is in the active window.
#: ../src/cthulhu/guilabels.py:388
msgctxt "ProgressBar"
msgid "Window"
msgstr "視窗"
#. Translators: If this setting is chosen, no punctuation symbols will be spoken
#. as a user reads a document.
#. Translators: this refers to how much punctuation will be spoken by Cthulhu when presenting text on the screen.
#: ../src/cthulhu/guilabels.py:392 ../src/cthulhu/cthulhu-setup.ui.h:94
msgctxt "punctuation level"
msgid "_None"
msgstr "沒有(_N)"
#. Translators: If this setting is chosen, common punctuation symbols (like
#. comma, period, question mark) will not be spoken as a user reads a document,
#. but less common symbols (such as #, @, $) will.
#: ../src/cthulhu/guilabels.py:397 ../src/cthulhu/cthulhu-setup.ui.h:95
msgid "So_me"
msgstr "一些(_M)"
#. Translators: If this setting is chosen, the majority of punctuation symbols
#. will be spoken as a user reads a document.
#: ../src/cthulhu/guilabels.py:401 ../src/cthulhu/cthulhu-setup.ui.h:96
msgid "M_ost"
msgstr "大部份(_O)"
#. Translators: If this setting is chosen and the user is reading over an entire
#. document, Cthulhu will pause at the end of each line.
#: ../src/cthulhu/guilabels.py:405 ../src/cthulhu/cthulhu-setup.ui.h:5
msgid "Line"
msgstr "行"
#. Translators: If this setting is chosen and the user is reading over an entire
#. document, Cthulhu will pause at the end of each sentence.
#: ../src/cthulhu/guilabels.py:409 ../src/cthulhu/cthulhu-setup.ui.h:6
msgid "Sentence"
msgstr "句子"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a blockquote.
#: ../src/cthulhu/guilabels.py:415
msgctxt "structural navigation"
msgid "Blockquote"
msgstr "區塊括弧"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a button.
#: ../src/cthulhu/guilabels.py:421
msgctxt "structural navigation"
msgid "Button"
msgstr "按鈕"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the caption of a table.
#: ../src/cthulhu/guilabels.py:427
msgctxt "structural navigation"
msgid "Caption"
msgstr "標題"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a check box.
#: ../src/cthulhu/guilabels.py:433
msgctxt "structural navigation"
msgid "Check Box"
msgstr "勾選盒"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text displayed for a web element with an "onClick" handler.
#: ../src/cthulhu/guilabels.py:439
msgctxt "structural navigation"
msgid "Clickable"
msgstr "可按下"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the selected item in a combo box.
#: ../src/cthulhu/guilabels.py:445
msgctxt "structural navigation"
msgid "Combo Box"
msgstr "組合方塊"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the description of an element.
#: ../src/cthulhu/guilabels.py:451
msgctxt "structural navigation"
msgid "Description"
msgstr "描述"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a heading.
#: ../src/cthulhu/guilabels.py:457
msgctxt "structural navigation"
msgid "Heading"
msgstr "標題"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text (alt text, title, etc.) associated with an image.
#: ../src/cthulhu/guilabels.py:463
msgctxt "structural navigation"
msgid "Image"
msgstr "影像"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a form field.
#: ../src/cthulhu/guilabels.py:469
msgctxt "structural navigation"
msgid "Label"
msgstr "標籤"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a landmark. ARIA role landmarks are the W3C defined HTML
#. tag attribute 'role' used to identify important part of webpage like banners,
#. main context, search etc.
#: ../src/cthulhu/guilabels.py:477
msgctxt "structural navigation"
msgid "Landmark"
msgstr "地標"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of a column which
#. contains the level of a heading. Level will be a "1" for <h1>, a "2" for <h2>,
#. and so on.
#: ../src/cthulhu/guilabels.py:484
msgctxt "structural navigation"
msgid "Level"
msgstr "等級"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a link.
#: ../src/cthulhu/guilabels.py:490
msgctxt "structural navigation"
msgid "Link"
msgstr "連結"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a list.
#: ../src/cthulhu/guilabels.py:496
msgctxt "structural navigation"
msgid "List"
msgstr "清單"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a list item.
#: ../src/cthulhu/guilabels.py:502
msgctxt "structural navigation"
msgid "List Item"
msgstr "清單項目"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of an object.
#: ../src/cthulhu/guilabels.py:508
msgctxt "structural navigation"
msgid "Object"
msgstr "物件"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a paragraph.
#: ../src/cthulhu/guilabels.py:514
msgctxt "structural navigation"
msgid "Paragraph"
msgstr "段落"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a radio button.
#: ../src/cthulhu/guilabels.py:520
msgctxt "structural navigation"
msgid "Radio Button"
msgstr "單選按鈕"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the role of a widget. Examples include "heading", "paragraph",
#. "table", "combo box", etc.
#: ../src/cthulhu/guilabels.py:527
msgctxt "structural navigation"
msgid "Role"
msgstr "角色"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the selected item of a form field.
#: ../src/cthulhu/guilabels.py:533
msgctxt "structural navigation"
msgid "Selected Item"
msgstr "已選取的項目"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the state of a widget. Examples include "checked"/"not checked",
#. "selected"/"not selected", "visited/not visited", etc.
#: ../src/cthulhu/guilabels.py:540
msgctxt "structural navigation"
msgid "State"
msgstr "狀態"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of an entry.
#: ../src/cthulhu/guilabels.py:546
msgctxt "structural navigation"
msgid "Text"
msgstr "文字"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the URI of a link.
#: ../src/cthulhu/guilabels.py:552
msgctxt "structural navigation"
msgid "URI"
msgstr "URI"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the value of a form field.
#: ../src/cthulhu/guilabels.py:558
msgctxt "structural navigation"
msgid "Value"
msgstr "數值"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:563
msgctxt "structural navigation"
msgid "Blockquotes"
msgstr "區塊括弧"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:568
msgctxt "structural navigation"
msgid "Buttons"
msgstr "按鈕"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:573
msgctxt "structural navigation"
msgid "Check Boxes"
msgstr "勾選盒"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. "Clickables" are web elements which have an "onClick" handler.
#: ../src/cthulhu/guilabels.py:579
msgctxt "structural navigation"
msgid "Clickables"
msgstr "可按下"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:584
msgctxt "structural navigation"
msgid "Combo Boxes"
msgstr "組合方塊"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:589
msgctxt "structural navigation"
msgid "Entries"
msgstr "項目"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:594
msgctxt "structural navigation"
msgid "Form Fields"
msgstr "表單欄位"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:599
msgctxt "structural navigation"
msgid "Headings"
msgstr "標題"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:604
msgctxt "structural navigation"
msgid "Images"
msgstr "影像"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. Level will be a "1" for <h1>, a "2" for <h2>, and so on.
#: ../src/cthulhu/guilabels.py:610
#, python-format
msgctxt "structural navigation"
msgid "Headings at Level %d"
msgstr "第 %d 級標題"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#: ../src/cthulhu/guilabels.py:617
msgctxt "structural navigation"
msgid "Landmarks"
msgstr "地標"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: ../src/cthulhu/guilabels.py:624
msgctxt "structural navigation"
msgid "Large Objects"
msgstr "大型物件"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:629
msgctxt "structural navigation"
msgid "Links"
msgstr "連結"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:634
msgctxt "structural navigation"
msgid "Lists"
msgstr "清單"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:639
msgctxt "structural navigation"
msgid "List Items"
msgstr "清單項目"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:644
msgctxt "structural navigation"
msgid "Paragraphs"
msgstr "段落"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:649
msgctxt "structural navigation"
msgid "Radio Buttons"
msgstr "單選按鈕"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:654
msgctxt "structural navigation"
msgid "Tables"
msgstr "表格"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:659
msgctxt "structural navigation"
msgid "Unvisited Links"
msgstr "未瀏覽連結的色彩"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: ../src/cthulhu/guilabels.py:664
msgctxt "structural navigation"
msgid "Visited Links"
msgstr "已瀏覽連結"
#. Translators: This is the title of a panel holding options for how to navigate
#. HTML content (e.g., Cthulhu caret navigation, positioning of caret, structural
#. navigation, etc.).
#: ../src/cthulhu/guilabels.py:669
msgid "Page Navigation"
msgstr "面頁導覽"
#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically start reading the page from beginning to end. This is the label
#. of a checkbox in which users can indicate their preference.
#: ../src/cthulhu/guilabels.py:675
msgid "Automatically start speaking a page when it is first _loaded"
msgstr "當第一次載入一個頁面時自動開始讀出內容(_L)"
#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically summarize details about the page, such as the number of elements
#. (landmarks, forms, links, tables, etc.).
#: ../src/cthulhu/guilabels.py:680
msgid "_Present summary of a page when it is first loaded"
msgstr "當第一次載入時呈現頁面的摘要(_P)"
#. Translators: Different speech systems and speech engines work differently when
#. it comes to handling pauses (e.g. sentence boundaries). This property allows
#. the user to specify whether speech should be sent to the speech synthesis
#. system immediately when a pause directive is encountered or if it should be
#. queued up and sent to the speech synthesis system once the entire set of
#. utterances has been calculated.
#. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is encountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated.
#: ../src/cthulhu/guilabels.py:688 ../src/cthulhu/cthulhu-setup.ui.h:82
msgid "Break speech into ch_unks between pauses"
msgstr "將語音依停頓的地方隔開(_U)"
#. Translators: This string will appear in the list of available voices for the
#. current speech engine. "%s" will be replaced by the name of the current speech
#. engine, such as "Festival default voice" or "IBMTTS default voice". It refers
#. to the default voice configured for given speech engine within the speech
#. subsystem. Apart from this item, the list will contain the names of all
#. available "real" voices provided by the speech engine.
#: ../src/cthulhu/guilabels.py:696
#, python-format
msgid "%s default voice"
msgstr "%s 預設語音"
#. Translators: This refers to the voice used by Cthulhu when presenting the content
#. of the screen and other messages.
#: ../src/cthulhu/guilabels.py:700
msgctxt "VoiceType"
msgid "Default"
msgstr "預設值"
#. Translators: This refers to the voice used by Cthulhu when presenting one or more
#. characters which is part of a hyperlink.
#: ../src/cthulhu/guilabels.py:704
msgctxt "VoiceType"
msgid "Hyperlink"
msgstr "超連結"
#. Translators: This refers to the voice used by Cthulhu when presenting information
#. which is not displayed on the screen as text, but is still being communicated
#. by the system in some visual fashion. For instance, Cthulhu says "misspelled" to
#. indicate the presence of the red squiggly line found under a spelling error;
#. Cthulhu might say "3 of 6" when a user Tabs into a list of six items and the
#. third item is selected. And so on.
#: ../src/cthulhu/guilabels.py:712
msgctxt "VoiceType"
msgid "System"
msgstr "系統"
#. Translators: This refers to the voice used by Cthulhu when presenting one or more
#. characters which is written in uppercase.
#: ../src/cthulhu/guilabels.py:716
msgctxt "VoiceType"
msgid "Uppercase"
msgstr "大寫字母"
#. Translators this label refers to the name of particular speech synthesis
#. system. (http://devel.freebsoft.org/speechd)
#: ../src/cthulhu/guilabels.py:720
msgid "Speech Dispatcher"
msgstr "Speech Dispatcher"
#. Translators: This is a label for a group of options related to Cthulhu's behavior
#. when presenting an application's spell check dialog.
#: ../src/cthulhu/guilabels.py:724
msgctxt "OptionGroup"
msgid "Spell Check"
msgstr "拼字檢查"
#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will spell out the current error in addition
#. to speaking it. For example, if the misspelled word is "foo," enabling this
#. setting would cause Cthulhu to speak "f o o" after speaking "foo".
#: ../src/cthulhu/guilabels.py:730
msgid "Spell _error"
msgstr "拼字錯誤(_E)"
#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will spell out the current suggestion in
#. addition to speaking it. For example, if the misspelled word is "foo," and
#. the first suggestion is "for" enabling this setting would cause Cthulhu to speak
#. "f o r" after speaking "for".
#: ../src/cthulhu/guilabels.py:737
msgid "Spell _suggestion"
msgstr "拼字建議(_S)"
#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will present the context (surrounding text,
#. typically the sentence or line) in which the mistake occurred.
#: ../src/cthulhu/guilabels.py:742
msgid "Present _context of error"
msgstr "呈現前後文錯誤(_C)"
#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak the coordinates of the current spread sheet cell. Coordinates are
#. the row and column position within the spread sheet (i.e. A1, B1, C2 ...)
#: ../src/cthulhu/guilabels.py:747
msgid "Speak spread sheet cell coordinates"
msgstr "讀出工作表的儲存格坐標"
#. Translators: This is a label for an option for whether or not to speak the
#. header of a table cell in document content.
#: ../src/cthulhu/guilabels.py:751
msgid "Announce cell _header"
msgstr "讀出儲存格標題(_H)"
#. Translators: This is the title of a panel containing options for specifying
#. how to navigate tables in document content.
#: ../src/cthulhu/guilabels.py:755
msgid "Table Navigation"
msgstr "表格導覽"
#. Translators: This is a label for an option to tell Cthulhu to skip over empty/
#. blank cells when navigating tables in document content.
#: ../src/cthulhu/guilabels.py:759
msgid "Skip _blank cells"
msgstr "略過空白儲存格(_B)"
#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented to
#. them. This label is associated with the default presentation to be used.
#: ../src/cthulhu/guilabels.py:764
msgid "Speak _cell"
msgstr "讀出儲存格(_C)"
#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak table cell coordinates in document content.
#: ../src/cthulhu/guilabels.py:768
msgid "Speak _cell coordinates"
msgstr "讀出儲存格坐標(_C)"
#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak the span size of a table cell (e.g., how many rows and columns
#. a particular table cell spans in a table).
#: ../src/cthulhu/guilabels.py:773
msgid "Speak _multiple cell spans"
msgstr "讀出合併多個的儲存格(_M)"
#. Translators: This is a table column header. "Attribute" here refers to text
#. attributes such as bold, underline, family-name, etc.
#: ../src/cthulhu/guilabels.py:777
msgid "Attribute Name"
msgstr "屬性名稱"
#. Translators: Gecko native caret navigation is where Firefox itself controls
#. how the arrow keys move the caret around HTML content. It's often broken, so
#. Cthulhu needs to provide its own support. As such, Cthulhu offers the user the
#. ability to switch between the Firefox mode and the Cthulhu mode. This is the
#. label of a checkbox in which users can indicate their default preference.
#: ../src/cthulhu/guilabels.py:784
msgid "Control caret navigation"
msgstr "控制鍵盤瀏覽"
#. Translators: Cthulhu provides keystrokes to navigate HTML content in a structural
#. manner: go to previous/next header, list item, table, etc. This is the label
#. of a checkbox in which users can indicate their default preference.
#: ../src/cthulhu/guilabels.py:789
msgid "Enable _structural navigation"
msgstr "啟用結構式瀏覽(_S)"
#. Translators: This refers to the amount of information Cthulhu provides about a
#. particular object that receives focus.
#: ../src/cthulhu/guilabels.py:793 ../src/cthulhu/cthulhu-setup.ui.h:90
msgid "Brie_f"
msgstr "簡短(_F)"
#. Translators: this is how someone would speak the name of the shift key
#.
#: ../src/cthulhu/keynames.py:42
msgctxt "keyboard"
msgid "Shift"
msgstr "Shift"
#. Translators: this is how someone would speak the name of the alt key
#.
#: ../src/cthulhu/keynames.py:46
msgctxt "keyboard"
msgid "Alt"
msgstr "Alt"
#. Translators: this is how someone would speak the name of the control key
#.
#: ../src/cthulhu/keynames.py:50
msgctxt "keyboard"
msgid "Control"
msgstr "Control"
#. Translators: this is how someone would speak the name of the left shift key
#.
#: ../src/cthulhu/keynames.py:54
msgid "left shift"
msgstr "左 shift 鍵"
#. Translators: this is how someone would speak the name of the left alt key
#.
#: ../src/cthulhu/keynames.py:58
msgid "left alt"
msgstr "左 alt 鍵"
#. Translators: this is how someone would speak the name of the left ctrl key
#.
#: ../src/cthulhu/keynames.py:62
msgid "left control"
msgstr "左 control 鍵"
#. Translators: this is how someone would speak the name of the right shift key
#.
#: ../src/cthulhu/keynames.py:66
msgid "right shift"
msgstr "右 shift 鍵"
#. Translators: this is how someone would speak the name of the right alt key
#.
#: ../src/cthulhu/keynames.py:70
msgid "right alt"
msgstr "右 alt 鍵"
#. Translators: this is how someone would speak the name of the right ctrl key
#.
#: ../src/cthulhu/keynames.py:74
msgid "right control"
msgstr "右 control 鍵"
#. Translators: this is how someone would speak the name of the left meta key
#.
#: ../src/cthulhu/keynames.py:78
msgid "left meta"
msgstr "左 left 鍵"
#. Translators: this is how someone would speak the name of the right meta key
#.
#: ../src/cthulhu/keynames.py:82
msgid "right meta"
msgstr "右 right 鍵"
#. Translators: this is how someone would speak the name of the num lock key
#.
#: ../src/cthulhu/keynames.py:86
msgid "num lock"
msgstr "num lock"
#. Translators: this is how someone would speak the name of the caps lock key
#.
#: ../src/cthulhu/keynames.py:90
msgid "caps lock"
msgstr "caps lock"
#. Translators: this is how someone would speak the name of the scroll lock key
#.
#: ../src/cthulhu/keynames.py:94
msgid "scroll lock"
msgstr "scroll lock"
#. Translators: this is how someone would speak the name of the page up key
#.
#: ../src/cthulhu/keynames.py:98 ../src/cthulhu/keynames.py:102
#: ../src/cthulhu/keynames.py:106 ../src/cthulhu/keynames.py:110
msgid "page up"
msgstr "page up"
#. Translators: this is how someone would speak the name of the page down key
#.
#: ../src/cthulhu/keynames.py:114 ../src/cthulhu/keynames.py:118
#: ../src/cthulhu/keynames.py:122 ../src/cthulhu/keynames.py:126
msgid "page down"
msgstr "page down"
#. Translators: this is how someone would speak the name of the left tab key
#.
#: ../src/cthulhu/keynames.py:134
msgid "left tab"
msgstr "左 tab 鍵"
#. Translators: this is how someone would speak the name of the backspace key
#.
#: ../src/cthulhu/keynames.py:142
msgid "backspace"
msgstr "backspace"
#. Translators: this is how someone would speak the name of the return key
#.
#: ../src/cthulhu/keynames.py:146
msgid "return"
msgstr "return"
#. Translators: this is how someone would speak the name of the enter key
#.
#: ../src/cthulhu/keynames.py:150
msgid "enter"
msgstr "enter"
#. Translators: this is how someone would speak the name of the up arrow key
#.
#: ../src/cthulhu/keynames.py:154 ../src/cthulhu/keynames.py:158
msgid "up"
msgstr "上"
#. Translators: this is how someone would speak the name of the down arrow key
#.
#: ../src/cthulhu/keynames.py:162 ../src/cthulhu/keynames.py:166
msgid "down"
msgstr "下"
#. Translators: this is how someone would speak the name of the left arrow key
#.
#: ../src/cthulhu/keynames.py:170 ../src/cthulhu/keynames.py:174
msgid "left"
msgstr "左"
#. Translators: this is how someone would speak the name of the right arrow key
#.
#: ../src/cthulhu/keynames.py:178 ../src/cthulhu/keynames.py:182
msgid "right"
msgstr "右"
#. Translators: this is how someone would speak the name of the left super key
#.
#: ../src/cthulhu/keynames.py:186
msgid "left super"
msgstr "left super"
#. Translators: this is how someone would speak the name of the right super key
#.
#: ../src/cthulhu/keynames.py:190
msgid "right super"
msgstr "right super"
#. Translators: this is how someone would speak the name of the menu key
#.
#: ../src/cthulhu/keynames.py:194
msgid "menu"
msgstr "選單"
#. Translators: this is how someone would speak the name of the ISO shift key
#.
#: ../src/cthulhu/keynames.py:198
msgid "Alt Gr"
msgstr "Alt Gr"
#. Translators: this is how someone would speak the name of the help key
#.
#: ../src/cthulhu/keynames.py:202
msgid "help"
msgstr "說明"
#. Translators: this is how someone would speak the name of the multi key
#.
#: ../src/cthulhu/keynames.py:206
msgid "multi"
msgstr "multi"
#. Translators: this is how someone would speak the name of the mode switch key
#.
#: ../src/cthulhu/keynames.py:210
msgid "mode switch"
msgstr "mode switch"
#. Translators: this is how someone would speak the name of the escape key
#.
#: ../src/cthulhu/keynames.py:214
msgid "escape"
msgstr "escape"
#. Translators: this is how someone would speak the name of the insert key
#.
#: ../src/cthulhu/keynames.py:218 ../src/cthulhu/keynames.py:222
msgid "insert"
msgstr "插入"
#. Translators: this is how someone would speak the name of the delete key
#.
#: ../src/cthulhu/keynames.py:226 ../src/cthulhu/keynames.py:230
msgid "delete"
msgstr "刪除"
#. Translators: this is how someone would speak the name of the home key
#.
#: ../src/cthulhu/keynames.py:234 ../src/cthulhu/keynames.py:238
msgid "home"
msgstr "home"
#. Translators: this is how someone would speak the name of the end key
#.
#: ../src/cthulhu/keynames.py:242 ../src/cthulhu/keynames.py:246
msgid "end"
msgstr "結束"
#. Translators: this is how someone would speak the name of the begin key
#.
#: ../src/cthulhu/keynames.py:250
msgid "begin"
msgstr "begin"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the circumflex glyph
#.
#: ../src/cthulhu/keynames.py:265
msgid "circumflex"
msgstr "circumflex"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the ring glyph
#.
#: ../src/cthulhu/keynames.py:280
msgid "ring"
msgstr "ring"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the stroke glyph
#.
#: ../src/cthulhu/keynames.py:290
msgid "stroke"
msgstr "stroke"
#. Translators: this is how someone would speak the name of the minus key
#.
#: ../src/cthulhu/keynames.py:294
msgid "minus"
msgstr "減號"
#. Translators: this is presented in a GUI to represent the
#. "insert" key when used as the Cthulhu modifier.
#: ../src/cthulhu/keybindings.py:140
msgid "Insert"
msgstr "插入"
#. Translators: this is presented in a GUI to represent the
#. "caps lock" modifier.
#. Translators: this is presented in a GUI to represent the
#. "caps lock" modifier.
#.
#: ../src/cthulhu/keybindings.py:144 ../src/cthulhu/keybindings.py:149
msgid "Caps_Lock"
msgstr "Caps_Lock"
#. Translators: this is presented in a GUI to represent the
#. "right alt" modifier.
#.
#: ../src/cthulhu/keybindings.py:156
msgid "Alt_R"
msgstr "Alt_R"
#. Translators: this is presented in a GUI to represent the
#. "super" modifier.
#.
#: ../src/cthulhu/keybindings.py:161
msgid "Super"
msgstr "Super"
#. Translators: this is presented in a GUI to represent the
#. "meta 2" modifier.
#.
#: ../src/cthulhu/keybindings.py:166
msgid "Meta2"
msgstr "Meta2"
#. Translators: this is presented in a GUI to represent the
#. "left alt" modifier.
#.
#: ../src/cthulhu/keybindings.py:173
msgid "Alt_L"
msgstr "Alt_L"
#. Translators: this is presented in a GUI to represent the
#. "control" modifier.
#.
#: ../src/cthulhu/keybindings.py:178
msgid "Ctrl"
msgstr "Ctrl"
#. Translators: this is presented in a GUI to represent the
#. "shift " modifier.
#.
#: ../src/cthulhu/keybindings.py:183
msgid "Shift"
msgstr "Shift"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1120
#, python-format
msgctxt "math symbol"
msgid "bold %s"
msgstr "粗體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1130
#, python-format
msgctxt "math symbol"
msgid "italic %s"
msgstr "斜體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1140
#, python-format
msgctxt "math symbol"
msgid "bold italic %s"
msgstr "粗斜體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1150
#, python-format
msgctxt "math symbol"
msgid "script %s"
msgstr "手寫體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1160
#, python-format
msgctxt "math symbol"
msgid "bold script %s"
msgstr "粗手寫體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1170
#, python-format
msgctxt "math symbol"
msgid "fraktur %s"
msgstr "fraktur %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1180
#, python-format
msgctxt "math symbol"
msgid "double-struck %s"
msgstr "雙重字體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1190
#, python-format
msgctxt "math symbol"
msgid "bold fraktur %s"
msgstr "粗體 fraktur %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1200
#, python-format
msgctxt "math symbol"
msgid "sans-serif %s"
msgstr "無襯線 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1210
#, python-format
msgctxt "math symbol"
msgid "sans-serif bold %s"
msgstr "無襯線粗體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1220
#, python-format
msgctxt "math symbol"
msgid "sans-serif italic %s"
msgstr "無襯線斜體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1230
#, python-format
msgctxt "math symbol"
msgid "sans-serif bold italic %s"
msgstr "無襯線粗斜體 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1240
#, python-format
msgctxt "math symbol"
msgid "monospace %s"
msgstr "等寬 %s"
#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: ../src/cthulhu/mathsymbols.py:1250
#, python-format
msgctxt "math symbol"
msgid "dotless %s"
msgstr "無點%s"
#. Translators: this is the spoken representation for the character '←' (U+2190)
#: ../src/cthulhu/mathsymbols.py:1253
#, fuzzy
#| msgid "left arrow"
msgctxt "math symbol"
msgid "left arrow"
msgstr "顯示箭頭"
#. Translators: this is the spoken representation for the character '↑' (U+2191)
#: ../src/cthulhu/mathsymbols.py:1256
#, fuzzy
#| msgid "left arrow"
msgctxt "math symbol"
msgid "up arrow"
msgstr "Up"
#. Translators: this is the spoken representation for the character '→' (U+2192)
#: ../src/cthulhu/mathsymbols.py:1259
#, fuzzy
#| msgid "right arrow"
msgctxt "math symbol"
msgid "right arrow"
msgstr "顯示箭頭"
#. Translators: this is the spoken representation for the character '↓' (U+2193)
#: ../src/cthulhu/mathsymbols.py:1262
#, fuzzy
#| msgid "down"
msgctxt "math symbol"
msgid "down arrow"
msgstr "顯示箭頭"
#. Translators: this is the spoken representation for the character '↔' (U+2194)
#: ../src/cthulhu/mathsymbols.py:1265
#, fuzzy
#| msgid "right arrow"
msgctxt "math symbol"
msgid "left right arrow"
msgstr "左至右"
#. Translators: this is the spoken representation for the character '↕' (U+2195)
#: ../src/cthulhu/mathsymbols.py:1268
#, fuzzy
msgctxt "math symbol"
msgid "up down arrow"
msgstr "提高或降低音量"
#. Translators: this is the spoken representation for the character '↖' (U+2196)
#: ../src/cthulhu/mathsymbols.py:1271
#, fuzzy
#| msgid "right arrow"
msgctxt "math symbol"
msgid "north west arrow"
msgstr "北"
#. Translators: this is the spoken representation for the character '↗' (U+2197)
#: ../src/cthulhu/mathsymbols.py:1274
#, fuzzy
#| msgid "right arrow"
msgctxt "math symbol"
msgid "north east arrow"
msgstr "北"
#. Translators: this is the spoken representation for the character '↘' (U+2198)
#: ../src/cthulhu/mathsymbols.py:1277
#, fuzzy
#| msgid "left arrow"
msgctxt "math symbol"
msgid "south east arrow"
msgstr "南"
#. Translators: this is the spoken representation for the character '↤' (U+21a4)
#: ../src/cthulhu/mathsymbols.py:1280
#, fuzzy
#| msgid "left arrow"
msgctxt "math symbol"
msgid "left arrow from bar"
msgstr "左箭頭"
#. Translators: this is the spoken representation for the character '↥' (U+21a5)
#: ../src/cthulhu/mathsymbols.py:1283
msgctxt "math symbol"
msgid "up arrow from bar"
msgstr ""
#. Translators: this is the spoken representation for the character '↦' (U+21a6)
#: ../src/cthulhu/mathsymbols.py:1286
#, fuzzy
#| msgid "right arrow"
msgctxt "math symbol"
msgid "right arrow from bar"
msgstr "右擊標題列代表的動作"
#. Translators: this is the spoken representation for the character '↧' (U+21a7)
#: ../src/cthulhu/mathsymbols.py:1289
msgctxt "math symbol"
msgid "down arrow from bar"
msgstr ""
#. Translators: this is the spoken representation for the character '⇐' (U+21d0)
#: ../src/cthulhu/mathsymbols.py:1292
#, fuzzy
#| msgid "left double quote"
msgctxt "math symbol"
msgid "left double arrow"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '⇑' (U+21d1)
#: ../src/cthulhu/mathsymbols.py:1295
#, fuzzy
#| msgid "double dagger"
msgctxt "math symbol"
msgid "up double arrow"
msgstr "在要查詢的字詞上按兩下滑鼠鍵"
#. Translators: this is the spoken representation for the character '⇒' (U+21d2)
#: ../src/cthulhu/mathsymbols.py:1298
#, fuzzy
#| msgid "right double quote"
msgctxt "math symbol"
msgid "right double arrow"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '⇓' (U+21d3)
#: ../src/cthulhu/mathsymbols.py:1301
#, fuzzy
#| msgid "double dagger"
msgctxt "math symbol"
msgid "down double arrow"
msgstr "Down"
#. Translators: this is the spoken representation for the character '⇔' (U+21d4)
#: ../src/cthulhu/mathsymbols.py:1304
#, fuzzy
#| msgid "right double quote"
msgctxt "math symbol"
msgid "left right double arrow"
msgstr "左至右"
#. Translators: this is the spoken representation for the character '⇕' (U+21d5)
#: ../src/cthulhu/mathsymbols.py:1307
#, fuzzy
msgctxt "math symbol"
msgid "up down double arrow"
msgstr "提高或降低音量"
#. Translators: this is the spoken representation for the character '⇖' (U+21d6)
#: ../src/cthulhu/mathsymbols.py:1310
msgctxt "math symbol"
msgid "north west double arrow"
msgstr ""
#. Translators: this is the spoken representation for the character '⇗' (U+21d7)
#: ../src/cthulhu/mathsymbols.py:1313
msgctxt "math symbol"
msgid "north east double arrow"
msgstr ""
#. Translators: this is the spoken representation for the character '⇘' (U+21d8)
#: ../src/cthulhu/mathsymbols.py:1316
msgctxt "math symbol"
msgid "south east double arrow"
msgstr ""
#. Translators: this is the spoken representation for the character '⇙' (U+21d9)
#: ../src/cthulhu/mathsymbols.py:1319
msgctxt "math symbol"
msgid "south west double arrow"
msgstr ""
#. Translators: this is the spoken representation for the character '➔' (U+2794)
#: ../src/cthulhu/mathsymbols.py:1322
#, fuzzy
#| msgid "right-pointing arrow"
msgctxt "math symbol"
msgid "right-pointing arrow"
msgstr "指向"
#. Translators: this is the spoken representation for the character '➢' (U+27a2)
#: ../src/cthulhu/mathsymbols.py:1325
#, fuzzy
#| msgid "right-pointing arrowhead"
msgctxt "math symbol"
msgid "right-pointing arrowhead"
msgstr "指向"
#. Translators: this is the spoken word for the character '-' (U+002d) when used
#. as a MathML operator.
#. Translators: this is the spoken representation for the character '' (U+2212)
#: ../src/cthulhu/mathsymbols.py:1329 ../src/cthulhu/mathsymbols.py:1417
#, fuzzy
#| msgid "minus"
msgctxt "math symbol"
msgid "minus"
msgstr "減號"
#. Translators: this is the spoken word for the character '<' (U+003c) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1333
#, fuzzy
msgctxt "math symbol"
msgid "less than"
msgstr ""
"表示對紅色元件預設亮度的改變。0 表示不改變,小於 0 的數值表示減少,大於 0 的"
"數值表示增加。"
#. Translators: this is the spoken word for the character '>' (U+003e) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1337
#, fuzzy
#| msgid "greater"
msgctxt "math symbol"
msgid "greater than"
msgstr "允許初始時縮放比例大於 100%"
#. Translators: this is the spoken word for the character '^' (U+005e) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1341
#, fuzzy
#| msgid "circumflex"
msgctxt "math symbol"
msgid "circumflex"
msgstr "circumflex"
#. Translators: this is the spoken word for the character 'ˇ' (U+02c7) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1345
msgctxt "math symbol"
msgid "háček"
msgstr ""
#. Translators: this is the spoken word for the character '˘' (U+02d8) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1349
msgctxt "math symbol"
msgid "breve"
msgstr ""
#. Translators: this is the spoken word for the character '˙' (U+02d9) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1353
#, fuzzy
#| msgid "dot"
msgctxt "math symbol"
msgid "dot"
msgstr "點"
#. Translators: this is the spoken word for the character '‖' (U+2016) when used
#. as a MathML operator.
#: ../src/cthulhu/mathsymbols.py:1357
#, fuzzy
#| msgctxt "textattr"
#| msgid "vertical align"
msgctxt "math symbol"
msgid "double vertical line"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '…' (U+2026)
#: ../src/cthulhu/mathsymbols.py:1360
#, fuzzy
msgctxt "math symbol"
msgid "horizontal ellipsis"
msgstr "水平"
#. Translators: this is the spoken representation for the character '∀' (U+2200)
#: ../src/cthulhu/mathsymbols.py:1363
#, fuzzy
msgctxt "math symbol"
msgid "for all"
msgstr "全部"
#. Translators: this is the spoken representation for the character '∁' (U+2201)
#: ../src/cthulhu/mathsymbols.py:1366
#, fuzzy
msgctxt "math symbol"
msgid "complement"
msgstr "1 的補數"
#. Translators: this is the spoken representation for the character '∂' (U+2202)
#: ../src/cthulhu/mathsymbols.py:1369
#, fuzzy
msgctxt "math symbol"
msgid "partial differential"
msgstr "在字元未完整之前,輸入管道已經結束"
#. Translators: this is the spoken representation for the character '∃' (U+2203)
#: ../src/cthulhu/mathsymbols.py:1372
#, fuzzy
msgctxt "math symbol"
msgid "there exists"
msgstr "檔案已存在"
#. Translators: this is the spoken representation for the character '∄' (U+2204)
#: ../src/cthulhu/mathsymbols.py:1375
#, fuzzy
msgctxt "math symbol"
msgid "there does not exist"
msgstr "行事曆不存在"
#. Translators: this is the spoken representation for the character '∅' (U+2205)
#: ../src/cthulhu/mathsymbols.py:1378
#, fuzzy
#| msgid "empty"
msgctxt "math symbol"
msgid "empty set"
msgstr "沒電"
#. Translators: this is the spoken representation for the character '∆' (U+2206)
#: ../src/cthulhu/mathsymbols.py:1381
#, fuzzy
msgctxt "math symbol"
msgid "increment"
msgstr "逐步增加"
#. Translators: this is the spoken representation for the character '∇' (U+2207)
#: ../src/cthulhu/mathsymbols.py:1384
#, fuzzy
#| msgctxt "indentation and justification"
#| msgid "Enabled"
msgctxt "math symbol"
msgid "nabla"
msgstr "已啟用"
#. Translators: this is the spoken representation for the character '∈' (U+2208)
#: ../src/cthulhu/mathsymbols.py:1387
#, fuzzy
msgctxt "math symbol"
msgid "element of"
msgstr "元素 <%s> 不允許在頂端層級"
#. Translators: this is the spoken representation for the character '∉' (U+2209)
#: ../src/cthulhu/mathsymbols.py:1390
#, fuzzy
msgctxt "math symbol"
msgid "not an element of"
msgstr "元素 <%s> 不允許在頂端層級"
#. Translators: this is the spoken representation for the character '∊' (U+220a)
#: ../src/cthulhu/mathsymbols.py:1393
#, fuzzy
msgctxt "math symbol"
msgid "small element of"
msgstr "<small>您的帳號</small>"
#. Translators: this is the spoken representation for the character '∋' (U+220b)
#: ../src/cthulhu/mathsymbols.py:1396
#, fuzzy
msgctxt "math symbol"
msgid "contains as a member"
msgstr "主機名稱「%s」含有「[」但沒有「]」"
#. Translators: this is the spoken representation for the character '∌' (U+220c)
#: ../src/cthulhu/mathsymbols.py:1399
#, fuzzy
msgctxt "math symbol"
msgid "does not contain as a member"
msgstr "不包含"
#. Translators: this is the spoken representation for the character '∍' (U+220d)
#: ../src/cthulhu/mathsymbols.py:1402
#, fuzzy
msgctxt "math symbol"
msgid "small contains as a member"
msgstr "<small>您的帳號</small>"
#. Translators: this is the spoken representation for the character '∎' (U+220e)
#: ../src/cthulhu/mathsymbols.py:1405
#, fuzzy
#| msgid "End of row."
msgctxt "math symbol"
msgid "end of proof"
msgstr "結束(_E)"
#. Translators: this is the spoken representation for the character '∏' (U+220f)
#: ../src/cthulhu/mathsymbols.py:1408
#, fuzzy
msgctxt "math symbol"
msgid "product"
msgstr "產品 ID"
#. Translators: this is the spoken representation for the character '∐' (U+2210)
#: ../src/cthulhu/mathsymbols.py:1411
#, fuzzy
msgctxt "math symbol"
msgid "coproduct"
msgstr "N/A"
#. Translators: this is the spoken representation for the character '∑' (U+2211)
#: ../src/cthulhu/mathsymbols.py:1414
#, fuzzy
#| msgctxt "textattr"
#| msgid "sub"
msgctxt "math symbol"
msgid "sum"
msgstr "下標"
#. Translators: this is the spoken representation for the character '∓' (U+2213)
#: ../src/cthulhu/mathsymbols.py:1420
#, fuzzy
#| msgid "plus or minus"
msgctxt "math symbol"
msgid "minus or plus"
msgstr "美制 Letter Plus"
#. Translators: this is the spoken representation for the character '∔' (U+2214)
#: ../src/cthulhu/mathsymbols.py:1423
#, fuzzy
#| msgid "plus"
msgctxt "math symbol"
msgid "dot plus"
msgstr "b-plus"
#. Translators: this is the spoken representation for the character '' (U+2215)
#: ../src/cthulhu/mathsymbols.py:1426
#, fuzzy
msgctxt "math symbol"
msgid "division slash"
msgstr "路徑不能以斜線 (/) 結尾\n"
#. Translators: this is the spoken representation for the character '' (U+2216)
#: ../src/cthulhu/mathsymbols.py:1429
#, fuzzy
#| msgid "minus"
msgctxt "math symbol"
msgid "set minus"
msgstr "設定"
#. Translators: this is the spoken representation for the character '' (U+2217)
#: ../src/cthulhu/mathsymbols.py:1432
#, fuzzy
msgctxt "math symbol"
msgid "asterisk operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '∘' (U+2218)
#: ../src/cthulhu/mathsymbols.py:1435
#, fuzzy
msgctxt "math symbol"
msgid "ring operator"
msgstr "左手無名指"
#. Translators: this is the spoken representation for the character '∙' (U+2219)
#: ../src/cthulhu/mathsymbols.py:1438
#, fuzzy
msgctxt "math symbol"
msgid "bullet operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '√' (U+221a)
#: ../src/cthulhu/mathsymbols.py:1441
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square root"
msgstr "根檔案系統"
#. Translators: this is the spoken representation for the character '∛' (U+221b)
#: ../src/cthulhu/mathsymbols.py:1444
#, fuzzy
#| msgid "cube root"
msgctxt "math symbol"
msgid "cube root"
msgstr "檔案系統根"
#. Translators: this is the spoken representation for the character '∜' (U+221c)
#: ../src/cthulhu/mathsymbols.py:1447
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "fourth root"
msgstr "根檔案系統"
#. Translators: this is the spoken representation for the character '∝' (U+221d)
#: ../src/cthulhu/mathsymbols.py:1450
#, fuzzy
msgctxt "math symbol"
msgid "proportional to"
msgstr ""
"決定鍵盤瀏覽在放大檢視中的位置。數值有:\n"
"\n"
"• none不追蹤鍵盤瀏覽\n"
"\n"
"• centered鍵盤瀏覽顯示在放大區域的中央 (也表示了系統鍵盤瀏覽下的點) 而放大"
"的內容會隨著系統鍵盤瀏覽移動而捲動\n"
"\n"
"• proportional放大的鍵盤瀏覽在縮放區域中正如同系統鍵盤瀏覽在畫面中的對應位"
"置\n"
"\n"
"• push當放大的鍵盤瀏覽接觸到縮放區域的邊緣時內容就會隨著捲動到檢視中"
#. Translators: this is the spoken representation for the character '∞' (U+221e)
#: ../src/cthulhu/mathsymbols.py:1453
#, fuzzy
#| msgid "infinity"
msgctxt "math symbol"
msgid "infinity"
msgstr "無限大"
#. Translators: this is the spoken representation for the character '∟' (U+221f)
#: ../src/cthulhu/mathsymbols.py:1456
#, fuzzy
#| msgid "right alt"
msgctxt "math symbol"
msgid "right angle"
msgstr "角"
#. Translators: this is the spoken representation for the character '∠' (U+2220)
#: ../src/cthulhu/mathsymbols.py:1459
#, fuzzy
#| msgctxt "textattr"
#| msgid "single"
msgctxt "math symbol"
msgid "angle"
msgstr "角"
#. Translators: this is the spoken representation for the character '∡' (U+2221)
#: ../src/cthulhu/mathsymbols.py:1462
#, fuzzy
msgctxt "math symbol"
msgid "measured angle"
msgstr "角"
#. Translators: this is the spoken representation for the character '∢' (U+2222)
#: ../src/cthulhu/mathsymbols.py:1465
#, fuzzy
#| msgctxt "textattr"
#| msgid "vertical align"
msgctxt "math symbol"
msgid "spherical angle"
msgstr "角"
#. Translators: this is the spoken representation for the character '' (U+2223)
#: ../src/cthulhu/mathsymbols.py:1468
#, fuzzy
#| msgid "divided by"
msgctxt "math symbol"
msgid "divides"
msgstr ""
"計算一期間內資產的直線折舊。直線折舊法在資產可用年限內將折舊花費平均分攤。可"
"用年限指資產折舊的期數,典型狀況下為年。"
#. Translators: this is the spoken representation for the character '∤' (U+2224)
#: ../src/cthulhu/mathsymbols.py:1471
#, fuzzy
msgctxt "math symbol"
msgid "does not divide"
msgstr "除號 [/]"
#. Translators: this is the spoken representation for the character '∥' (U+2225)
#: ../src/cthulhu/mathsymbols.py:1474
#, fuzzy
msgctxt "math symbol"
msgid "parallel to"
msgstr "串列埠"
#. Translators: this is the spoken representation for the character '∦' (U+2226)
#: ../src/cthulhu/mathsymbols.py:1477
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "not parallel to"
msgstr "串列埠"
#. Translators: this is the spoken representation for the character '∧' (U+2227)
#. Translators: this is the spoken representation for the character '⋀' (U+22c0)
#: ../src/cthulhu/mathsymbols.py:1480 ../src/cthulhu/mathsymbols.py:1939
#, fuzzy
#| msgid "logical not"
msgctxt "math symbol"
msgid "logical and"
msgstr "當選擇排序時這個欄位用來排序的邏輯排序欄位 ID"
#. Translators: this is the spoken representation for the character '' (U+2228)
#. Translators: this is the spoken representation for the character '' (U+22c1)
#: ../src/cthulhu/mathsymbols.py:1483 ../src/cthulhu/mathsymbols.py:1942
#, fuzzy
#| msgid "logical not"
msgctxt "math symbol"
msgid "logical or"
msgstr "當選擇排序時這個欄位用來排序的邏輯排序欄位 ID"
#. Translators: this is the spoken representation for the character '∩' (U+2229)
#. Translators: this is the spoken representation for the character '⋂' (U+22c2)
#: ../src/cthulhu/mathsymbols.py:1486 ../src/cthulhu/mathsymbols.py:1945
#, fuzzy
#| msgctxt "textattr"
#| msgid "direction"
msgctxt "math symbol"
msgid "intersection"
msgstr "文字走向"
#. Translators: this is the spoken representation for the character '' (U+222a)
#. Translators: this is the spoken representation for the character '' (U+22c3)
#: ../src/cthulhu/mathsymbols.py:1489 ../src/cthulhu/mathsymbols.py:1948
#, fuzzy
msgctxt "math symbol"
msgid "union"
msgstr "Union Square"
#. Translators: this is the spoken representation for the character '∫' (U+222b)
#: ../src/cthulhu/mathsymbols.py:1492
msgctxt "math symbol"
msgid "integral"
msgstr "integral"
#. Translators: this is the spoken representation for the character '∬' (U+222c)
#: ../src/cthulhu/mathsymbols.py:1495
#, fuzzy
#| msgid "double prime"
msgctxt "math symbol"
msgid "double integral"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '∭' (U+222d)
#: ../src/cthulhu/mathsymbols.py:1498
#, fuzzy
msgctxt "math symbol"
msgid "triple integral"
msgstr "Triple Peaks"
#. Translators: this is the spoken representation for the character '∮' (U+222e)
#: ../src/cthulhu/mathsymbols.py:1501
msgctxt "math symbol"
msgid "contour integral"
msgstr "contour integral"
#. Translators: this is the spoken representation for the character '∯' (U+222f)
#: ../src/cthulhu/mathsymbols.py:1504
#, fuzzy
msgctxt "math symbol"
msgid "surface integral"
msgstr "表面"
#. Translators: this is the spoken representation for the character '∰' (U+2230)
#: ../src/cthulhu/mathsymbols.py:1507
#, fuzzy
msgctxt "math symbol"
msgid "volume integral"
msgstr "音量"
#. Translators: this is the spoken representation for the character '∱' (U+2231)
#: ../src/cthulhu/mathsymbols.py:1510
#, fuzzy
msgctxt "math symbol"
msgid "clockwise integral"
msgstr "順時針方向旋轉(_R)"
#. Translators: this is the spoken representation for the character '∲' (U+2232)
#: ../src/cthulhu/mathsymbols.py:1513
#, fuzzy
msgctxt "math symbol"
msgid "clockwise contour integral"
msgstr "順時針旋轉 90°"
#. Translators: this is the spoken representation for the character '∳' (U+2233)
#: ../src/cthulhu/mathsymbols.py:1516
msgctxt "math symbol"
msgid "anticlockwise contour integral"
msgstr "anticlockwise contour integral"
#. Translators: this is the spoken representation for the character '∴' (U+2234)
#: ../src/cthulhu/mathsymbols.py:1519
#, fuzzy
msgctxt "math symbol"
msgid "therefore"
msgstr "這個檔案是影片檔,因此只有音訊的部分可以寫入碟片。"
#. Translators: this is the spoken representation for the character '∵' (U+2235)
#: ../src/cthulhu/mathsymbols.py:1522
#, fuzzy
msgctxt "math symbol"
msgid "because"
msgstr "由於沒有網路存取,某些服務已停用。"
#. Translators: this is the spoken representation for the character '' (U+2236)
#: ../src/cthulhu/mathsymbols.py:1525
#, fuzzy
msgctxt "math symbol"
msgid "ratio"
msgstr "比率"
#. Translators: this is the spoken representation for the character '∷' (U+2237)
#: ../src/cthulhu/mathsymbols.py:1528
msgctxt "math symbol"
msgid "proportion"
msgstr "proportion"
#. Translators: this is the spoken representation for the character '∸' (U+2238)
#: ../src/cthulhu/mathsymbols.py:1531
#, fuzzy
#| msgid "minus"
msgctxt "math symbol"
msgid "dot minus"
msgstr "點"
#. Translators: this is the spoken representation for the character '∹' (U+2239)
#: ../src/cthulhu/mathsymbols.py:1534
#, fuzzy
msgctxt "math symbol"
msgid "excess"
msgstr ""
"定義指派給工作區的名稱。如果列表比目前的工作區數量多,超過的名稱會被忽略。如"
"果列表太短,或是包含空白名稱,缺少的數值會以預設值取代 (\"工作區 N\")。"
#. Translators: this is the spoken representation for the character '∺' (U+223a)
#: ../src/cthulhu/mathsymbols.py:1537
#, fuzzy
msgctxt "math symbol"
msgid "geometric proportion"
msgstr "幾何形狀"
#. Translators: this is the spoken representation for the character '∻' (U+223b)
#: ../src/cthulhu/mathsymbols.py:1540
msgctxt "math symbol"
msgid "homothetic"
msgstr ""
#. Translators: this is the spoken representation for the character '' (U+223c)
#: ../src/cthulhu/mathsymbols.py:1543
#, fuzzy
#| msgid "tilde"
msgctxt "math symbol"
msgid "tilde"
msgstr "波紋號"
#. Translators: this is the spoken representation for the character '∽' (U+223d)
#: ../src/cthulhu/mathsymbols.py:1546
#, fuzzy
msgctxt "math symbol"
msgid "reversed tilde"
msgstr "A TILDE"
#. Translators: this is the spoken representation for the character '∾' (U+223e)
#: ../src/cthulhu/mathsymbols.py:1549
#, fuzzy
msgctxt "math symbol"
msgid "inverted lazy S"
msgstr "反轉的"
#. Translators: this is the spoken representation for the character '∿' (U+223f)
#: ../src/cthulhu/mathsymbols.py:1552
#, fuzzy
msgctxt "math symbol"
msgid "sine wave"
msgstr "正弦"
#. Translators: this is the spoken representation for the character '≀' (U+2240)
#: ../src/cthulhu/mathsymbols.py:1555
#, fuzzy
msgctxt "math symbol"
msgid "wreath product"
msgstr "產品 ID"
#. Translators: this is the spoken representation for the character '≁' (U+2241)
#: ../src/cthulhu/mathsymbols.py:1558
#, fuzzy
#| msgid "n tilde"
msgctxt "math symbol"
msgid "not tilde"
msgstr "A TILDE"
#. Translators: this is the spoken representation for the character '≂' (U+2242)
#: ../src/cthulhu/mathsymbols.py:1561
#, fuzzy
#| msgid "n tilde"
msgctxt "math symbol"
msgid "minus tilde"
msgstr "波紋號"
#. Translators: this is the spoken representation for the character '≃' (U+2243)
#: ../src/cthulhu/mathsymbols.py:1564
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "asymptotically equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≄' (U+2244)
#: ../src/cthulhu/mathsymbols.py:1567
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "not asymptotically equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≅' (U+2245)
#: ../src/cthulhu/mathsymbols.py:1570
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "approximately equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≆' (U+2246)
#: ../src/cthulhu/mathsymbols.py:1573
#, fuzzy
msgctxt "math symbol"
msgid "approximately but not actually equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≇' (U+2247)
#: ../src/cthulhu/mathsymbols.py:1576
msgctxt "math symbol"
msgid "neither approximately nor actually equal to"
msgstr ""
#. Translators: this is the spoken representation for the character '≈' (U+2248)
#: ../src/cthulhu/mathsymbols.py:1579
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "almost equal to"
msgstr "廢墨收集器將滿"
#. Translators: this is the spoken representation for the character '≉' (U+2249)
#: ../src/cthulhu/mathsymbols.py:1582
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "not almost equal to"
msgstr "廢墨收集器將滿"
#. Translators: this is the spoken representation for the character '≊' (U+224a)
#: ../src/cthulhu/mathsymbols.py:1585
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "almost equal or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≋' (U+224b)
#: ../src/cthulhu/mathsymbols.py:1588
#, fuzzy
#| msgid "triple click"
msgctxt "math symbol"
msgid "triple tilde"
msgstr "A TILDE"
#. Translators: this is the spoken representation for the character '≌' (U+224c)
#: ../src/cthulhu/mathsymbols.py:1591
#, fuzzy
#| msgid "almost equal to"
msgctxt "math symbol"
msgid "all equal to"
msgstr "全部"
#. Translators: this is the spoken representation for the character '≍' (U+224d)
#: ../src/cthulhu/mathsymbols.py:1594
#, fuzzy
msgctxt "math symbol"
msgid "equivalent to"
msgstr ""
"用來顯示天氣壓力的單位 (例如風速)。有效的數值為「kpa」(kilopascal)、「hpa」"
"(百帕)、「mb」(毫巴,數學上相檔於 1 百帕,但顯示方式不同)、「mm-hg」(毫米-汞"
"柱)、「inch-hg」(英吋-汞柱)和「atm」(氣壓)。"
#. Translators: this is the spoken representation for the character '≎' (U+224e)
#: ../src/cthulhu/mathsymbols.py:1597
msgctxt "math symbol"
msgid "geometrically equivalent to"
msgstr ""
#. Translators: this is the spoken representation for the character '≏' (U+224f)
#: ../src/cthulhu/mathsymbols.py:1600
#, fuzzy
#| msgid "different site"
msgctxt "math symbol"
msgid "difference between"
msgstr "兩張影像之間的時間(_T):"
#. Translators: this is the spoken representation for the character '≐' (U+2250)
#: ../src/cthulhu/mathsymbols.py:1603
#, fuzzy
msgctxt "math symbol"
msgid "approaches the limit"
msgstr "限制"
#. Translators: this is the spoken representation for the character '≑' (U+2251)
#: ../src/cthulhu/mathsymbols.py:1606
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "geometrically equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≒' (U+2252)
#: ../src/cthulhu/mathsymbols.py:1609
#, fuzzy
msgctxt "math symbol"
msgid "approximately equal to or the image of"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≓' (U+2253)
#: ../src/cthulhu/mathsymbols.py:1612
#, fuzzy
msgctxt "math symbol"
msgid "image of or approximately equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≔' (U+2254)
#: ../src/cthulhu/mathsymbols.py:1615
#, fuzzy
#| msgid "equals"
msgctxt "math symbol"
msgid "colon equals"
msgstr "冒號"
#. Translators: this is the spoken representation for the character '≕' (U+2255)
#: ../src/cthulhu/mathsymbols.py:1618
#, fuzzy
#| msgid "equals"
msgctxt "math symbol"
msgid "equals colon"
msgstr "冒號"
#. Translators: this is the spoken representation for the character '≖' (U+2256)
#: ../src/cthulhu/mathsymbols.py:1621
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "ring in equal to"
msgstr "左手無名指"
#. Translators: this is the spoken representation for the character '≗' (U+2257)
#: ../src/cthulhu/mathsymbols.py:1624
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "ring equal to"
msgstr "左手無名指"
#. Translators: this is the spoken representation for the character '≘' (U+2258)
#: ../src/cthulhu/mathsymbols.py:1627
#, fuzzy
msgctxt "math symbol"
msgid "corresponds to"
msgstr ""
"<small><i><b>注意:</b> 程序是否優先執行可由它的 nice 值得出。較低的 nice 值"
"表示較優先執行。</i></small>"
#. Translators: this is the spoken representation for the character '≙' (U+2259)
#: ../src/cthulhu/mathsymbols.py:1630
msgctxt "math symbol"
msgid "estimates"
msgstr ""
#. Translators: this is the spoken representation for the character '≚' (U+225a)
#: ../src/cthulhu/mathsymbols.py:1633
#, fuzzy
#| msgid "triangular bullet"
msgctxt "math symbol"
msgid "equiangular to"
msgstr "三角項目符號"
#. Translators: this is the spoken representation for the character '≛' (U+225b)
#: ../src/cthulhu/mathsymbols.py:1636
#, fuzzy
#| msgid "equals"
msgctxt "math symbol"
msgid "star equals"
msgstr "等於"
#. Translators: this is the spoken representation for the character '≜' (U+225c)
#: ../src/cthulhu/mathsymbols.py:1639
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "delta equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≝' (U+225d)
#: ../src/cthulhu/mathsymbols.py:1642
#, fuzzy
msgctxt "math symbol"
msgid "equal to by definition"
msgstr "上一個字詞解釋(_P)"
#. Translators: this is the spoken representation for the character '≞' (U+225e)
#: ../src/cthulhu/mathsymbols.py:1645
#, fuzzy
msgctxt "math symbol"
msgid "measured by"
msgstr "在上下文中能被測量的距離單位"
#. Translators: this is the spoken representation for the character '≟' (U+225f)
#: ../src/cthulhu/mathsymbols.py:1648
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "questioned equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≠' (U+2260)
#: ../src/cthulhu/mathsymbols.py:1651
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "not equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≡' (U+2261)
#: ../src/cthulhu/mathsymbols.py:1654
#, fuzzy
#| msgid "vertical"
msgctxt "math symbol"
msgid "identical to"
msgstr "垂直的"
#. Translators: this is the spoken representation for the character '≢' (U+2262)
#: ../src/cthulhu/mathsymbols.py:1657
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "not identical to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≣' (U+2263)
#: ../src/cthulhu/mathsymbols.py:1660
msgctxt "math symbol"
msgid "strictly equivalent to"
msgstr ""
#. Translators: this is the spoken representation for the character '≤' (U+2264)
#: ../src/cthulhu/mathsymbols.py:1663
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≥' (U+2265)
#: ../src/cthulhu/mathsymbols.py:1666
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than or equal to"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≦' (U+2266)
#: ../src/cthulhu/mathsymbols.py:1669
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than over equal to"
msgstr "小於等於"
#. Translators: this is the spoken representation for the character '≧' (U+2267)
#: ../src/cthulhu/mathsymbols.py:1672
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than over equal to"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≨' (U+2268)
#: ../src/cthulhu/mathsymbols.py:1675
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than but not equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '≩' (U+2269)
#: ../src/cthulhu/mathsymbols.py:1678
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than but not equal to"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≪' (U+226a)
#: ../src/cthulhu/mathsymbols.py:1681
#, fuzzy
msgctxt "math symbol"
msgid "much less than"
msgstr "小於"
#. Translators: this is the spoken representation for the character '≫' (U+226b)
#: ../src/cthulhu/mathsymbols.py:1684
#, fuzzy
msgctxt "math symbol"
msgid "much greater than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≬' (U+226c)
#: ../src/cthulhu/mathsymbols.py:1687
#, fuzzy
msgctxt "math symbol"
msgid "between"
msgstr "資源圖表每次更新的時間,以毫秒表示"
#. Translators: this is the spoken representation for the character '≭' (U+226d)
#: ../src/cthulhu/mathsymbols.py:1690
#, fuzzy
#| msgid "not equal to"
msgctxt "math symbol"
msgid "not equivalent to"
msgstr ""
"用來顯示天氣壓力的單位 (例如風速)。有效的數值為「kpa」(kilopascal)、「hpa」"
"(百帕)、「mb」(毫巴,數學上相檔於 1 百帕,但顯示方式不同)、「mm-hg」(毫米-汞"
"柱)、「inch-hg」(英吋-汞柱)和「atm」(氣壓)。"
#. Translators: this is the spoken representation for the character '≮' (U+226e)
#: ../src/cthulhu/mathsymbols.py:1693
#, fuzzy
msgctxt "math symbol"
msgid "not less than"
msgstr ""
"表示對紅色元件預設亮度的改變。0 表示不改變,小於 0 的數值表示減少,大於 0 的"
"數值表示增加。"
#. Translators: this is the spoken representation for the character '≯' (U+226f)
#: ../src/cthulhu/mathsymbols.py:1696
#, fuzzy
#| msgid "greater"
msgctxt "math symbol"
msgid "not greater than"
msgstr "允許初始時縮放比例大於 100%"
#. Translators: this is the spoken representation for the character '≰' (U+2270)
#: ../src/cthulhu/mathsymbols.py:1699
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "neither less than nor equal to"
msgstr "小於等於"
#. Translators: this is the spoken representation for the character '≱' (U+2271)
#: ../src/cthulhu/mathsymbols.py:1702
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "neither greater than nor equal to"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '≲' (U+2272)
#: ../src/cthulhu/mathsymbols.py:1705
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than or equivalent to"
msgstr "傳回小於"
#. Translators: this is the spoken representation for the character '≳' (U+2273)
#: ../src/cthulhu/mathsymbols.py:1708
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than or equivalent to"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≴' (U+2274)
#: ../src/cthulhu/mathsymbols.py:1711
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "neither less than nor equivalent to"
msgstr "小於等於"
#. Translators: this is the spoken representation for the character '≵' (U+2275)
#: ../src/cthulhu/mathsymbols.py:1714
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "neither greater than nor equivalent to"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '≶' (U+2276)
#: ../src/cthulhu/mathsymbols.py:1717
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than or greater than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≷' (U+2277)
#: ../src/cthulhu/mathsymbols.py:1720
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than or less than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '≸' (U+2278)
#: ../src/cthulhu/mathsymbols.py:1723
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "neither less than nor greater than"
msgstr "小於等於"
#. Translators: this is the spoken representation for the character '≹' (U+2279)
#: ../src/cthulhu/mathsymbols.py:1726
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "neither greater than nor less than"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '≺' (U+227a)
#: ../src/cthulhu/mathsymbols.py:1729
msgctxt "math symbol"
msgid "precedes"
msgstr ""
#. Translators: this is the spoken representation for the character '≻' (U+227b)
#: ../src/cthulhu/mathsymbols.py:1732
#, fuzzy
msgctxt "math symbol"
msgid "succeeds"
msgstr ""
"當連至可使用 IPv6 的網路時,若 IPv4 配置失敗,不過 IPv6 配置卻成功的話,請允"
"許連線完成。"
#. Translators: this is the spoken representation for the character '≼' (U+227c)
#: ../src/cthulhu/mathsymbols.py:1735
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "precedes or equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≽' (U+227d)
#: ../src/cthulhu/mathsymbols.py:1738
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "succeeds or equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '≾' (U+227e)
#: ../src/cthulhu/mathsymbols.py:1741
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "precedes or equivalent to"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '≿' (U+227f)
#: ../src/cthulhu/mathsymbols.py:1744
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "succeeds or equivalent to"
msgstr "小於等於"
#. Translators: this is the spoken representation for the character '⊀' (U+2280)
#: ../src/cthulhu/mathsymbols.py:1747
#, fuzzy
#| msgctxt "togglebutton"
#| msgid "not pressed"
msgctxt "math symbol"
msgid "does not precede"
msgstr "不接受工作"
#. Translators: this is the spoken representation for the character '⊁' (U+2281)
#: ../src/cthulhu/mathsymbols.py:1750
#, fuzzy
msgctxt "math symbol"
msgid "does not succeed"
msgstr "不接受工作"
#. Translators: this is the spoken representation for the character '⊂' (U+2282)
#: ../src/cthulhu/mathsymbols.py:1753
#, fuzzy
#| msgid "subscript 0"
msgctxt "math symbol"
msgid "subset of"
msgstr "嵌入字體"
#. Translators: this is the spoken representation for the character '⊃' (U+2283)
#: ../src/cthulhu/mathsymbols.py:1756
#, fuzzy
#| msgid "superscript a"
msgctxt "math symbol"
msgid "superset of"
msgstr "superscript a"
#. Translators: this is the spoken representation for the character '⊄' (U+2284)
#: ../src/cthulhu/mathsymbols.py:1759
#, fuzzy
msgctxt "math symbol"
msgid "not a subset of"
msgstr "嵌入字體"
#. Translators: this is the spoken representation for the character '⊅' (U+2285)
#: ../src/cthulhu/mathsymbols.py:1762
msgctxt "math symbol"
msgid "not a superset of"
msgstr ""
#. Translators: this is the spoken representation for the character '⊆' (U+2286)
#: ../src/cthulhu/mathsymbols.py:1765
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "subset of or equal to"
msgstr "嵌入字體"
#. Translators: this is the spoken representation for the character '⊇' (U+2287)
#: ../src/cthulhu/mathsymbols.py:1768
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "superset of or equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '⊈' (U+2288)
#: ../src/cthulhu/mathsymbols.py:1771
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "neither a subset of nor equal to"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '⊉' (U+2289)
#: ../src/cthulhu/mathsymbols.py:1774
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "neither a superset of nor equal to"
msgstr "大於等於"
#. Translators: this is the spoken representation for the character '⊊' (U+228a)
#: ../src/cthulhu/mathsymbols.py:1777
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "subset of with not equal to"
msgstr "嵌入字體"
#. Translators: this is the spoken representation for the character '⊋' (U+228b)
#: ../src/cthulhu/mathsymbols.py:1780
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "superset of with not equal to"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '⊌' (U+228c)
#: ../src/cthulhu/mathsymbols.py:1783
#, fuzzy
#| msgid "multi-select"
msgctxt "math symbol"
msgid "multiset"
msgstr "多重選取"
#. Translators: this is the spoken representation for the character '⊍' (U+228d)
#: ../src/cthulhu/mathsymbols.py:1786
#, fuzzy
#| msgctxt "textattr"
#| msgid "justification"
msgctxt "math symbol"
msgid "multiset multiplication"
msgstr "對齊"
#. Translators: this is the spoken representation for the character '⊎' (U+228e)
#: ../src/cthulhu/mathsymbols.py:1789
#, fuzzy
#| msgid "multi-select"
msgctxt "math symbol"
msgid "multiset union"
msgstr "Union Square"
#. Translators: this is the spoken representation for the character '⊏' (U+228f)
#: ../src/cthulhu/mathsymbols.py:1792
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square image of"
msgstr "影像"
#. Translators: this is the spoken representation for the character '⊐' (U+2290)
#: ../src/cthulhu/mathsymbols.py:1795
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square original of"
msgstr "原始影像"
#. Translators: this is the spoken representation for the character '⊑' (U+2291)
#: ../src/cthulhu/mathsymbols.py:1798
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "square image of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⊒' (U+2292)
#: ../src/cthulhu/mathsymbols.py:1801
#, fuzzy
msgctxt "math symbol"
msgid "square original of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⊓' (U+2293)
#: ../src/cthulhu/mathsymbols.py:1804
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square cap"
msgstr "卡普夏"
#. Translators: this is the spoken representation for the character '⊔' (U+2294)
#: ../src/cthulhu/mathsymbols.py:1807
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square cup"
msgstr "正方形"
#. Translators: this is the spoken representation for the character '⊕' (U+2295)
#. Translators: this is the spoken representation for the character '⨁' (U+2a01)
#: ../src/cthulhu/mathsymbols.py:1810 ../src/cthulhu/mathsymbols.py:2158
#, fuzzy
msgctxt "math symbol"
msgid "circled plus"
msgstr "美制 Letter Plus"
#. Translators: this is the spoken representation for the character '⊖' (U+2296)
#: ../src/cthulhu/mathsymbols.py:1813
#, fuzzy
msgctxt "math symbol"
msgid "circled minus"
msgstr "減號"
#. Translators: this is the spoken representation for the character '⊗' (U+2297)
#. Translators: this is the spoken representation for the character '⨂' (U+2a02)
#: ../src/cthulhu/mathsymbols.py:1816 ../src/cthulhu/mathsymbols.py:2161
#, fuzzy
msgctxt "math symbol"
msgid "circled times"
msgstr "時刻"
#. Translators: this is the spoken representation for the character '⊘' (U+2298)
#: ../src/cthulhu/mathsymbols.py:1819
#, fuzzy
msgctxt "math symbol"
msgid "circled division slash"
msgstr "路徑不能以斜線 (/) 結尾\n"
#. Translators: this is the spoken representation for the character '⊙' (U+2299)
#: ../src/cthulhu/mathsymbols.py:1822
#, fuzzy
msgctxt "math symbol"
msgid "circled dot operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '⊚' (U+229a)
#: ../src/cthulhu/mathsymbols.py:1825
#, fuzzy
msgctxt "math symbol"
msgid "circled ring operator"
msgstr "左手無名指"
#. Translators: this is the spoken representation for the character '⊛' (U+229b)
#: ../src/cthulhu/mathsymbols.py:1828
#, fuzzy
msgctxt "math symbol"
msgid "circled asterisk operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '⊜' (U+229c)
#: ../src/cthulhu/mathsymbols.py:1831
#, fuzzy
#| msgid "subscript equals"
msgctxt "math symbol"
msgid "circled equals"
msgstr "等於"
#. Translators: this is the spoken representation for the character '⊝' (U+229d)
#: ../src/cthulhu/mathsymbols.py:1834
#, fuzzy
#| msgid "en dash"
msgctxt "math symbol"
msgid "circled dash"
msgstr "破折號"
#. Translators: this is the spoken representation for the character '⊞' (U+229e)
#: ../src/cthulhu/mathsymbols.py:1837
#, fuzzy
#| msgid "subscript plus"
msgctxt "math symbol"
msgid "squared plus"
msgstr "美制 Letter Plus"
#. Translators: this is the spoken representation for the character '⊟' (U+229f)
#: ../src/cthulhu/mathsymbols.py:1840
#, fuzzy
#| msgid "subscript minus"
msgctxt "math symbol"
msgid "squared minus"
msgstr "減號"
#. Translators: this is the spoken representation for the character '⊠' (U+22a0)
#: ../src/cthulhu/mathsymbols.py:1843
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "squared times"
msgstr "時刻"
#. Translators: this is the spoken representation for the character '⊡' (U+22a1)
#: ../src/cthulhu/mathsymbols.py:1846
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "squared dot operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '⊢' (U+22a2)
#: ../src/cthulhu/mathsymbols.py:1849
#, fuzzy
#| msgid "right meta"
msgctxt "math symbol"
msgid "right tack"
msgstr "右(_R):"
#. Translators: this is the spoken representation for the character '⊣' (U+22a3)
#: ../src/cthulhu/mathsymbols.py:1852
#, fuzzy
#| msgid "left tab"
msgctxt "math symbol"
msgid "left tack"
msgstr "左(_L):"
#. Translators: this is the spoken representation for the character '' (U+22a4)
#: ../src/cthulhu/mathsymbols.py:1855
#, fuzzy
#| msgid "down"
msgctxt "math symbol"
msgid "down tack"
msgstr "向下(_D)"
#. Translators: this is the spoken representation for the character '⊥' (U+22a5)
#: ../src/cthulhu/mathsymbols.py:1858
#, fuzzy
msgctxt "math symbol"
msgid "up tack"
msgstr "向上(_U)"
#. Translators: this is the spoken representation for the character '⊦' (U+22a6)
#: ../src/cthulhu/mathsymbols.py:1861
#, fuzzy
#| msgid "section"
msgctxt "math symbol"
msgid "assertion"
msgstr "(?( 後應該有判斷提示(assertion)"
#. Translators: this is the spoken representation for the character '⊧' (U+22a7)
#: ../src/cthulhu/mathsymbols.py:1864
msgctxt "math symbol"
msgid "models"
msgstr ""
#. Translators: this is the spoken representation for the character '⊨' (U+22a8)
#: ../src/cthulhu/mathsymbols.py:1867
#, fuzzy
#| msgctxt "textattr"
#| msgid "true"
msgctxt "math symbol"
msgid "true"
msgstr "真 (true)"
#. Translators: this is the spoken representation for the character '⊩' (U+22a9)
#: ../src/cthulhu/mathsymbols.py:1870
#, fuzzy
msgctxt "math symbol"
msgid "forces"
msgstr ""
"檢查檔案系統與資料庫是否同步的間隔天數。0 表示任何時刻都進行索引,-1 表示只在"
"未成功關機時進行,而 -2 則會完全停用它。"
#. Translators: this is the spoken representation for the character '⊪' (U+22aa)
#: ../src/cthulhu/mathsymbols.py:1873
msgctxt "math symbol"
msgid "triple vertical bar right turnstile"
msgstr ""
#. Translators: this is the spoken representation for the character '⊫' (U+22ab)
#: ../src/cthulhu/mathsymbols.py:1876
msgctxt "math symbol"
msgid "double vertical bar double right turnstile"
msgstr ""
#. Translators: this is the spoken representation for the character '⊬' (U+22ac)
#: ../src/cthulhu/mathsymbols.py:1879
#, fuzzy
msgctxt "math symbol"
msgid "does not prove"
msgstr "不接受工作"
#. Translators: this is the spoken representation for the character '⊭' (U+22ad)
#: ../src/cthulhu/mathsymbols.py:1882
#, fuzzy
#| msgctxt "textattr"
#| msgid "true"
msgctxt "math symbol"
msgid "not true"
msgstr "真 (True)"
#. Translators: this is the spoken representation for the character '⊮' (U+22ae)
#: ../src/cthulhu/mathsymbols.py:1885
#, fuzzy
msgctxt "math symbol"
msgid "does not force"
msgstr "蒲福氏風級 %.1f"
#. Translators: this is the spoken representation for the character '⊯' (U+22af)
#: ../src/cthulhu/mathsymbols.py:1888
msgctxt "math symbol"
msgid "negated double vertical bar double right turnstile"
msgstr ""
#. Translators: this is the spoken representation for the character '⊰' (U+22b0)
#: ../src/cthulhu/mathsymbols.py:1891
#, fuzzy
msgctxt "math symbol"
msgid "precedes under relation"
msgstr "歸檔為"
#. Translators: this is the spoken representation for the character '⊱' (U+22b1)
#: ../src/cthulhu/mathsymbols.py:1894
#, fuzzy
msgctxt "math symbol"
msgid "succeeds under relation"
msgstr "歸檔為"
#. Translators: this is the spoken representation for the character '⊲' (U+22b2)
#: ../src/cthulhu/mathsymbols.py:1897
#, fuzzy
msgctxt "math symbol"
msgid "normal subgroup of"
msgstr "一般"
#. Translators: this is the spoken representation for the character '⊳' (U+22b3)
#: ../src/cthulhu/mathsymbols.py:1900
#, fuzzy
msgctxt "math symbol"
msgid "contains as normal subgroup"
msgstr "一般"
#. Translators: this is the spoken representation for the character '⊴' (U+22b4)
#: ../src/cthulhu/mathsymbols.py:1903
#, fuzzy
msgctxt "math symbol"
msgid "normal subgroup of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⊵' (U+22b5)
#: ../src/cthulhu/mathsymbols.py:1906
msgctxt "math symbol"
msgid "contains as normal subgroup of or equal to"
msgstr ""
#. Translators: this is the spoken representation for the character '⊶' (U+22b6)
#: ../src/cthulhu/mathsymbols.py:1909
#, fuzzy
#| msgid "ordinal"
msgctxt "math symbol"
msgid "original of"
msgstr "<b>%f:</b> 原始檔案名稱"
#. Translators: this is the spoken representation for the character '⊷' (U+22b7)
#: ../src/cthulhu/mathsymbols.py:1912
#, fuzzy
#| msgctxt "structural navigation"
#| msgid "Image"
msgctxt "math symbol"
msgid "image of"
msgstr "影像"
#. Translators: this is the spoken representation for the character '⊸' (U+22b8)
#: ../src/cthulhu/mathsymbols.py:1915
#, fuzzy
#| msgid "multi"
msgctxt "math symbol"
msgid "multimap"
msgstr "multi"
#. Translators: this is the spoken representation for the character '⊹' (U+22b9)
#: ../src/cthulhu/mathsymbols.py:1918
#, fuzzy
msgctxt "math symbol"
msgid "hermitian conjugate matrix"
msgstr "轉換矩陣"
#. Translators: this is the spoken representation for the character '⊺' (U+22ba)
#: ../src/cthulhu/mathsymbols.py:1921
msgctxt "math symbol"
msgid "intercalate"
msgstr ""
#. Translators: this is the spoken representation for the character '⊻' (U+22bb)
#: ../src/cthulhu/mathsymbols.py:1924
#, fuzzy
msgctxt "math symbol"
msgid "xor"
msgstr "XOR"
#. Translators: this is the spoken representation for the character '⊼' (U+22bc)
#: ../src/cthulhu/mathsymbols.py:1927
#, fuzzy
msgctxt "math symbol"
msgid "nand"
msgstr ""
"將資源規格編譯進資源檔。\n"
"資源規格檔案的延伸檔名必須為 .gresource.xml\n"
"而資源檔案的延伸檔名叫做 .gresource。"
#. Translators: this is the spoken representation for the character '⊽' (U+22bd)
#: ../src/cthulhu/mathsymbols.py:1930
#, fuzzy
#| msgctxt "textattr"
#| msgid "normal"
msgctxt "math symbol"
msgid "nor"
msgstr "<%s> 元素缺少了「name」或「id」元素"
#. Translators: this is the spoken representation for the character '⊾' (U+22be)
#: ../src/cthulhu/mathsymbols.py:1933
#, fuzzy
#| msgid "right single quote"
msgctxt "math symbol"
msgid "right angle with arc"
msgstr "角"
#. Translators: this is the spoken representation for the character '⊿' (U+22bf)
#: ../src/cthulhu/mathsymbols.py:1936
#, fuzzy
#| msgid "right brace"
msgctxt "math symbol"
msgid "right triangle"
msgstr "右(_R):"
#. Translators: this is the spoken representation for the character '⋄' (U+22c4)
#: ../src/cthulhu/mathsymbols.py:1951
#, fuzzy
msgctxt "math symbol"
msgid "diamond operator"
msgstr "Diamond Mine"
#. Translators: this is the spoken representation for the character '⋅' (U+22c5)
#: ../src/cthulhu/mathsymbols.py:1954
#, fuzzy
msgctxt "math symbol"
msgid "dot operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '⋆' (U+22c6)
#: ../src/cthulhu/mathsymbols.py:1957
#, fuzzy
msgctxt "math symbol"
msgid "star operator"
msgstr "運算符號"
#. Translators: this is the spoken representation for the character '⋇' (U+22c7)
#: ../src/cthulhu/mathsymbols.py:1960
#, fuzzy
msgctxt "math symbol"
msgid "division times"
msgstr "時刻"
#. Translators: this is the spoken representation for the character '⋈' (U+22c8)
#: ../src/cthulhu/mathsymbols.py:1963
msgctxt "math symbol"
msgid "bowtie"
msgstr ""
#. Translators: this is the spoken representation for the character '⋉' (U+22c9)
#: ../src/cthulhu/mathsymbols.py:1966
msgctxt "math symbol"
msgid "left normal factor semidirect product"
msgstr ""
#. Translators: this is the spoken representation for the character '⋊' (U+22ca)
#: ../src/cthulhu/mathsymbols.py:1969
msgctxt "math symbol"
msgid "right normal factor semidirect product"
msgstr ""
#. Translators: this is the spoken representation for the character '⋋' (U+22cb)
#: ../src/cthulhu/mathsymbols.py:1972
#, fuzzy
msgctxt "math symbol"
msgid "left semidirect product"
msgstr "產品 ID"
#. Translators: this is the spoken representation for the character '⋌' (U+22cc)
#: ../src/cthulhu/mathsymbols.py:1975
#, fuzzy
msgctxt "math symbol"
msgid "right semidirect product"
msgstr "產品 ID"
#. Translators: this is the spoken representation for the character '⋍' (U+22cd)
#: ../src/cthulhu/mathsymbols.py:1978
#, fuzzy
msgctxt "math symbol"
msgid "reversed tilde equals"
msgstr "等於"
#. Translators: this is the spoken representation for the character '⋎' (U+22ce)
#: ../src/cthulhu/mathsymbols.py:1981
#, fuzzy
#| msgid "logical not"
msgctxt "math symbol"
msgid "curly logical or"
msgstr "logical not"
#. Translators: this is the spoken representation for the character '⋏' (U+22cf)
#: ../src/cthulhu/mathsymbols.py:1984
#, fuzzy
#| msgid "logical not"
msgctxt "math symbol"
msgid "curly logical and"
msgstr "logical not"
#. Translators: this is the spoken representation for the character '⋐' (U+22d0)
#: ../src/cthulhu/mathsymbols.py:1987
#, fuzzy
#| msgid "double prime"
msgctxt "math symbol"
msgid "double subset"
msgstr "嵌入字體"
#. Translators: this is the spoken representation for the character '⋑' (U+22d1)
#: ../src/cthulhu/mathsymbols.py:1990
#, fuzzy
#| msgid "double prime"
msgctxt "math symbol"
msgid "double superset"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '⋒' (U+22d2)
#: ../src/cthulhu/mathsymbols.py:1993
#, fuzzy
#| msgctxt "textattr"
#| msgid "direction"
msgctxt "math symbol"
msgid "double intersection"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '⋓' (U+22d3)
#: ../src/cthulhu/mathsymbols.py:1996
#, fuzzy
#| msgid "double prime"
msgctxt "math symbol"
msgid "double union"
msgstr "雙精度"
#. Translators: this is the spoken representation for the character '⋔' (U+22d4)
#: ../src/cthulhu/mathsymbols.py:1999
msgctxt "math symbol"
msgid "pitchfork"
msgstr ""
#. Translators: this is the spoken representation for the character '⋕' (U+22d5)
#: ../src/cthulhu/mathsymbols.py:2002
#, fuzzy
msgctxt "math symbol"
msgid "equal and parallel to"
msgstr "串列埠"
#. Translators: this is the spoken representation for the character '⋖' (U+22d6)
#: ../src/cthulhu/mathsymbols.py:2005
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than with dot"
msgstr "傳回小於"
#. Translators: this is the spoken representation for the character '⋗' (U+22d7)
#: ../src/cthulhu/mathsymbols.py:2008
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than with dot"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '⋘' (U+22d8)
#: ../src/cthulhu/mathsymbols.py:2011
#, fuzzy
msgctxt "math symbol"
msgid "very much less than"
msgstr "傳回小於"
#. Translators: this is the spoken representation for the character '⋙' (U+22d9)
#: ../src/cthulhu/mathsymbols.py:2014
#, fuzzy
msgctxt "math symbol"
msgid "very much greater than"
msgstr "允許初始時縮放比例大於 100%"
#. Translators: this is the spoken representation for the character '⋚' (U+22da)
#: ../src/cthulhu/mathsymbols.py:2017
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than equal to or greater than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '⋛' (U+22db)
#: ../src/cthulhu/mathsymbols.py:2020
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than equal to or less than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '⋜' (U+22dc)
#: ../src/cthulhu/mathsymbols.py:2023
#, fuzzy
msgctxt "math symbol"
msgid "equal to or less than"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋝' (U+22dd)
#: ../src/cthulhu/mathsymbols.py:2026
#, fuzzy
msgctxt "math symbol"
msgid "equal to or greater than"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '⋝' (U+22de)
#: ../src/cthulhu/mathsymbols.py:2029
#, fuzzy
msgctxt "math symbol"
msgid "equal to or precedes"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '⋝' (U+22df)
#: ../src/cthulhu/mathsymbols.py:2032
#, fuzzy
msgctxt "math symbol"
msgid "equal to or succeeds"
msgstr "不等於"
#. Translators: this is the spoken representation for the character '⋠' (U+22e0)
#: ../src/cthulhu/mathsymbols.py:2035
#, fuzzy
msgctxt "math symbol"
msgid "does not precede or equal"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋡' (U+22e1)
#: ../src/cthulhu/mathsymbols.py:2038
#, fuzzy
msgctxt "math symbol"
msgid "does not succeed or equal"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋢' (U+22e2)
#: ../src/cthulhu/mathsymbols.py:2041
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "not square image of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋣' (U+22e3)
#: ../src/cthulhu/mathsymbols.py:2044
#, fuzzy
msgctxt "math symbol"
msgid "not square original of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋤' (U+22e4)
#: ../src/cthulhu/mathsymbols.py:2047
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "square image of or not equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋥' (U+22e5)
#: ../src/cthulhu/mathsymbols.py:2050
#, fuzzy
msgctxt "math symbol"
msgid "square original of or not equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋦' (U+22e6)
#: ../src/cthulhu/mathsymbols.py:2053
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "less than but not equivalent to"
msgstr "傳回小於"
#. Translators: this is the spoken representation for the character '⋧' (U+22e7)
#: ../src/cthulhu/mathsymbols.py:2056
#, fuzzy
#| msgid "greater than or equal to"
msgctxt "math symbol"
msgid "greater than but not equivalent to"
msgstr "8 進位值大於 \\377"
#. Translators: this is the spoken representation for the character '⋨' (U+22e8)
#: ../src/cthulhu/mathsymbols.py:2059
msgctxt "math symbol"
msgid "precedes but not equivalent to"
msgstr ""
#. Translators: this is the spoken representation for the character '⋩' (U+22e9)
#: ../src/cthulhu/mathsymbols.py:2062
msgctxt "math symbol"
msgid "succeeds but not equivalent to"
msgstr ""
#. Translators: this is the spoken representation for the character '⋪' (U+22ea)
#: ../src/cthulhu/mathsymbols.py:2065
#, fuzzy
msgctxt "math symbol"
msgid "not normal subgroup of"
msgstr "一般"
#. Translators: this is the spoken representation for the character '⋫' (U+22eb)
#: ../src/cthulhu/mathsymbols.py:2068
#, fuzzy
msgctxt "math symbol"
msgid "does not contain as normal subgroup"
msgstr "裝置 %s 中不包含音樂檔案"
#. Translators: this is the spoken representation for the character '⋬' (U+22ec)
#: ../src/cthulhu/mathsymbols.py:2071
#, fuzzy
msgctxt "math symbol"
msgid "not normal subgroup of or equal to"
msgstr "最少有兩個檔案的名稱相同。"
#. Translators: this is the spoken representation for the character '⋭' (U+22ed)
#: ../src/cthulhu/mathsymbols.py:2074
msgctxt "math symbol"
msgid "does not contain as normal subgroup or equal"
msgstr ""
#. Translators: this is the spoken representation for the character '⋮' (U+22ee)
#: ../src/cthulhu/mathsymbols.py:2077
#, fuzzy
#| msgctxt "textattr"
#| msgid "vertical align"
msgctxt "math symbol"
msgid "vertical ellipsis"
msgstr "垂直"
#. Translators: this is the spoken representation for the character '⋯' (U+22ef)
#: ../src/cthulhu/mathsymbols.py:2080
#, fuzzy
msgctxt "math symbol"
msgid "midline horizontal ellipsis"
msgstr "水平"
#. Translators: this is the spoken representation for the character '⋰' (U+22f0)
#: ../src/cthulhu/mathsymbols.py:2083
msgctxt "math symbol"
msgid "up right diagonal ellipsis"
msgstr ""
#. Translators: this is the spoken representation for the character '⋱' (U+22f1)
#: ../src/cthulhu/mathsymbols.py:2086
msgctxt "math symbol"
msgid "down right diagonal ellipsis"
msgstr ""
#. Translators: this is the spoken representation for the character '⋲' (U+22f2)
#: ../src/cthulhu/mathsymbols.py:2089
msgctxt "math symbol"
msgid "element of with long horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋳' (U+22f3)
#: ../src/cthulhu/mathsymbols.py:2092
msgctxt "math symbol"
msgid "element of with vertical bar at end of horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋴' (U+22f4)
#: ../src/cthulhu/mathsymbols.py:2095
msgctxt "math symbol"
msgid "small element of with vertical bar at end of horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋵' (U+22f5)
#: ../src/cthulhu/mathsymbols.py:2098
#, fuzzy
msgctxt "math symbol"
msgid "element of with dot above"
msgstr "段落頂端空間"
#. Translators: this is the spoken representation for the character '⋶' (U+22f6)
#: ../src/cthulhu/mathsymbols.py:2101
#, fuzzy
msgctxt "math symbol"
msgid "element of with overbar"
msgstr "元素 <%s> 不允許在頂端層級"
#. Translators: this is the spoken representation for the character '⋷' (U+22f7)
#: ../src/cthulhu/mathsymbols.py:2104
#, fuzzy
msgctxt "math symbol"
msgid "small element of with overbar"
msgstr "<small>您的帳號</small>"
#. Translators: this is the spoken representation for the character '⋸' (U+22f8)
#: ../src/cthulhu/mathsymbols.py:2107
#, fuzzy
msgctxt "math symbol"
msgid "element of with underbar"
msgstr "元素 <%s> 不允許在頂端層級"
#. Translators: this is the spoken representation for the character '⋹' (U+22f9)
#: ../src/cthulhu/mathsymbols.py:2110
#, fuzzy
msgctxt "math symbol"
msgid "element of with two horizontal strokes"
msgstr "兩個子元件之間的水平間距"
#. Translators: this is the spoken representation for the character '⋺' (U+22fa)
#: ../src/cthulhu/mathsymbols.py:2113
msgctxt "math symbol"
msgid "contains with long horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋻' (U+22fb)
#: ../src/cthulhu/mathsymbols.py:2116
msgctxt "math symbol"
msgid "contains with vertical bar at end of horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋼' (U+22fc)
#: ../src/cthulhu/mathsymbols.py:2119
msgctxt "math symbol"
msgid "small contains with vertical bar at end of horizontal stroke"
msgstr ""
#. Translators: this is the spoken representation for the character '⋽' (U+22fd)
#: ../src/cthulhu/mathsymbols.py:2122
#, fuzzy
msgctxt "math symbol"
msgid "contains with overbar"
msgstr "此文件不包含任何頁面"
#. Translators: this is the spoken representation for the character '⋾' (U+22fe)
#: ../src/cthulhu/mathsymbols.py:2125
#, fuzzy
msgctxt "math symbol"
msgid "small contains with overbar"
msgstr "<small>您的帳號</small>"
#. Translators: this is the spoken representation for the character '' (U+22ff)
#: ../src/cthulhu/mathsymbols.py:2128
msgctxt "math symbol"
msgid "z notation bag membership"
msgstr ""
#. Translators: this is the spoken representation for the character '⌈' (U+2308)
#: ../src/cthulhu/mathsymbols.py:2131
#, fuzzy
#| msgid "left paren"
msgctxt "math symbol"
msgid "left ceiling"
msgstr "左(_L):"
#. Translators: this is the spoken representation for the character '⌉' (U+2309)
#: ../src/cthulhu/mathsymbols.py:2134
#, fuzzy
#| msgid "right paren"
msgctxt "math symbol"
msgid "right ceiling"
msgstr "右(_R):"
#. Translators: this is the spoken representation for the character '⌊' (U+230a)
#: ../src/cthulhu/mathsymbols.py:2137
#, fuzzy
#| msgid "left alt"
msgctxt "math symbol"
msgid "left floor"
msgstr "左(_L):"
#. Translators: this is the spoken representation for the character '⌋' (U+230b)
#: ../src/cthulhu/mathsymbols.py:2140
#, fuzzy
#| msgid "right alt"
msgctxt "math symbol"
msgid "right floor"
msgstr "右(_R):"
#. Translators: this is the spoken representation for the character '⏞' (U+23de)
#: ../src/cthulhu/mathsymbols.py:2143
#, fuzzy
#| msgid "left brace"
msgctxt "math symbol"
msgid "top brace"
msgstr "上(_T):"
#. Translators: this is the spoken representation for the character '⏟' (U+23df)
#: ../src/cthulhu/mathsymbols.py:2146
#, fuzzy
#| msgctxt "textattr"
#| msgid "bottom"
msgctxt "math symbol"
msgid "bottom brace"
msgstr "下(_B):"
#. Translators: this is the spoken representation for the character '⟨' (U+27e8)
#: ../src/cthulhu/mathsymbols.py:2149
#, fuzzy
#| msgid "left double angle bracket"
msgctxt "math symbol"
msgid "left angle bracket"
msgstr "角"
#. Translators: this is the spoken representation for the character '⟩' (U+27e9)
#: ../src/cthulhu/mathsymbols.py:2152
#, fuzzy
#| msgid "right double angle bracket"
msgctxt "math symbol"
msgid "right angle bracket"
msgstr "角"
#. Translators: this is the spoken representation for the character '⨀' (U+2a00)
#: ../src/cthulhu/mathsymbols.py:2155
#, fuzzy
#| msgid "en dash"
msgctxt "math symbol"
msgid "circled dot"
msgstr "破折號"
#. Translators: this is the spoken representation for the character '⨃' (U+2a03)
#: ../src/cthulhu/mathsymbols.py:2163
#, fuzzy
#| msgid "less than or equal to"
msgctxt "math symbol"
msgid "union with dot"
msgstr "傳回小於"
#. Translators: this is the spoken representation for the character '⨄' (U+2a04)
#: ../src/cthulhu/mathsymbols.py:2165
#, fuzzy
#| msgid "plus"
msgctxt "math symbol"
msgid "union with plus"
msgstr "美制 Letter Plus"
#. Translators: this is the spoken representation for the character '⨅' (U+2a05)
#: ../src/cthulhu/mathsymbols.py:2167
#, fuzzy
#| msgid "Search direction:"
msgctxt "math symbol"
msgid "square intersection"
msgstr "永不(_E)"
#. Translators: this is the spoken representation for the character '⨆' (U+2a06)
#: ../src/cthulhu/mathsymbols.py:2169
#, fuzzy
#| msgid "square root"
msgctxt "math symbol"
msgid "square union"
msgstr "正方形"
#. Translators: this is the spoken representation for the character '■' (U+25a0)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2173
#, fuzzy
#| msgid "black square"
msgctxt "math symbol"
msgid "black square"
msgstr "黑色"
#. Translators: this is the spoken representation for the character '□' (U+25a1)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2177
#, fuzzy
#| msgid "white square"
msgctxt "math symbol"
msgid "white square"
msgstr "白色"
#. Translators: this is the spoken representation for the character '◆' (U+25c6)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2181
#, fuzzy
#| msgid "black diamond"
msgctxt "math symbol"
msgid "black diamond"
msgstr "黑色"
#. Translators: this is the spoken representation for the character '○' (U+25cb)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2185
#, fuzzy
#| msgid "white circle"
msgctxt "math symbol"
msgid "white circle"
msgstr "圓形"
#. Translators: this is the spoken representation for the character '●' (U+25cf)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2189
#, fuzzy
#| msgid "black circle"
msgctxt "math symbol"
msgid "black circle"
msgstr "圓形"
#. Translators: this is the spoken representation for the character '◦' (U+25e6)
#: ../src/cthulhu/mathsymbols.py:2192
#, fuzzy
#| msgid "white bullet"
msgctxt "math symbol"
msgid "white bullet"
msgstr "白色"
#. Translators: this is the spoken representation for the character '◾' (U+25fe)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: ../src/cthulhu/mathsymbols.py:2196
#, fuzzy
#| msgid "black square"
msgctxt "math symbol"
msgid "black medium small square"
msgstr "實心方框"
#. Translators: this is the spoken representation for the character '̱' (U+0331)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: ../src/cthulhu/mathsymbols.py:2202
#, fuzzy, python-format
#| msgid "underline"
msgctxt "math symbol"
msgid "%s with underline"
msgstr "底線(_U)"
#. Translators: this is the spoken representation for the character '̸' (U+0338)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: ../src/cthulhu/mathsymbols.py:2208
#, fuzzy, python-format
msgctxt "math symbol"
msgid "%s with slash"
msgstr "路徑不能以斜線 (/) 結尾\n"
#. Translators: this is the spoken representation for the character '⃒' (U+20D2)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: ../src/cthulhu/mathsymbols.py:2214
#, fuzzy, python-format
#| msgctxt "textattr"
#| msgid "vertical align"
msgctxt "math symbol"
msgid "%s with vertical line"
msgstr "第 %d 列發生錯誤:%s"
#. Translators: Sometimes when we attempt to get the name of an accessible
#. software application, we fail because the app or one of its elements is
#. defunct. This is a generic name so that we can still refer to this element
#. in messages.
#: ../src/cthulhu/messages.py:40
msgctxt "generic name"
msgid "application"
msgstr "應用程式"
#. Translators: This is presented when the user has navigated to an empty line.
#: ../src/cthulhu/messages.py:43
msgid "blank"
msgstr "空白"
#. Translators: This refers to font weight.
#: ../src/cthulhu/messages.py:46
msgid "bold"
msgstr "粗體"
#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when a new bookmark has been entered into the list
#. of bookmarks.
#: ../src/cthulhu/messages.py:53
msgid "bookmark entered"
msgstr "輸入的書籤"
#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when the active list of bookmarks have been saved to
#. disk.
#: ../src/cthulhu/messages.py:60
msgid "bookmarks saved"
msgstr "書籤已儲存"
#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when an error was encountered, preventing the active
#. list of bookmarks being saved to disk.
#: ../src/cthulhu/messages.py:67
msgid "bookmarks could not be saved"
msgstr "書籤無法被儲存"
#. Translators: Cthulhu normally intercepts all keyboard commands and only passes
#. them along to the current application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed along to the current
#. application, bypassing Cthulhu's interception of it.
#: ../src/cthulhu/messages.py:73
msgid "Bypass mode enabled."
msgstr "已啟用略過功能。"
#. Translators: this is an indication that Cthulhu is unable to obtain the display/
#. results area of the calculator being used (e.g. gcalctool).
#: ../src/cthulhu/messages.py:77
msgid "Unable to get calculator display"
msgstr "無法取得計算機的顯示"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: ../src/cthulhu/messages.py:97
msgid "Capitalization style set to icon."
msgstr "將大寫樣式設為圖示。"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: ../src/cthulhu/messages.py:117
msgid "Capitalization style set to none."
msgstr "將大寫樣式設為設為沒有。"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: ../src/cthulhu/messages.py:137
msgid "Capitalization style set to spell."
msgstr "將大寫樣式設為讀出。"
#. Translators: Native application caret navigation does not always work as the
#. Cthulhu user wants. As such, Cthulhu offers the user the ability to toggle between
#. the application controlling the caret and Cthulhu controlling it. This message
#. is presented to indicate that the application's native caret navigation is
#. active / not being overridden by Cthulhu.
#: ../src/cthulhu/messages.py:144
msgid "The application is controlling the caret."
msgstr "這個應用程式控制了導覽。"
#. Translators: Gecko native caret navigation is where Firefox (or Thunderbird)
#. itself controls how the arrow keys move the caret around HTML content. It's
#. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers
#. the user the ability to toggle which application is controlling the caret.
#: ../src/cthulhu/messages.py:150
msgid "The screen reader is controlling the caret."
msgstr "螢幕閱讀器正在控制鍵盤瀏覽。"
#. Translators: this is the name of a cell in a spreadsheet.
#: ../src/cthulhu/messages.py:153
#, python-format
msgid "Cell %s"
msgstr "儲存格 %s"
#. Translators: This is the description of command line option '-d, --disable'
#. which allows the user to specify an option to disable as Cthulhu is started.
#: ../src/cthulhu/messages.py:157
msgid "Prevent use of option"
msgstr "避免使用的選項"
#. Translators: this is the description of command line option '-e, --enable'
#. which allows the user to specify an option to enable as Cthulhu is started.
#: ../src/cthulhu/messages.py:161
msgid "Force use of option"
msgstr "強制使用的選項"
#. Translators: This string indicates to the user what should be provided when
#. using the '-e, --enable' or '-d, --disable' command line options.
#: ../src/cthulhu/messages.py:165
msgid "OPTION"
msgstr "OPTION"
#. Translators: This string appears when using 'Cthulhu -h' at the command line.
#. It serves as a sort of title and is followed by a detailed list of Cthulhu's
#. optional command-line arguments.
#: ../src/cthulhu/messages.py:170
msgid "Optional arguments"
msgstr "選擇性的引數"
#. Translators: This string appears when using 'Cthulhu -h' at the command line.
#. It is followed by a brief list of Cthulhu's optional command-line arguments.
#: ../src/cthulhu/messages.py:174
msgid "Usage: "
msgstr "用法:"
#. Translators: This message is displayed when the user starts Cthulhu from the
#. command line and includes an invalid option or argument. After the message,
#. the list of invalid items, as typed by the user, is displayed.
#: ../src/cthulhu/messages.py:179
msgid "The following are not valid: "
msgstr "下列項目是無效的:"
#. Translators: This is the description of command line option '-l, --list-apps'
#. which prints the names of running applications which can be seen by assistive
#. technologies such as Cthulhu and Accerciser.
#: ../src/cthulhu/messages.py:184
msgid "Print the known running applications"
msgstr "顯示已知執行的應用程式"
#. Translators: This is the description of command line option '-p, --profile'
#. which allows you to specify a profile to be loaded. A profile stores a group
#. of Cthulhu settings configured by the user for a particular purpose, such as a
#. 'Spanish' profile which would include Spanish braille and text-to-speech.
#. An Cthulhu settings file contains one or more profiles.
#: ../src/cthulhu/messages.py:191
msgid "Load profile"
msgstr "載入設定檔"
#. Translators: This message is presented to the user when the specified profile
#. could not be loaded. A profile stores a group of Cthulhu settings configured for
#. a particular purpose, such as a Spanish profile which would include Spanish
#. braille and Spanish text-to-speech. The string substituted in is the user-
#. provided profile name.
#: ../src/cthulhu/messages.py:198
#, python-format
msgid "Profile could not be loaded: %s"
msgstr "無法載入設定檔:%s"
#. Translators: This message is presented to the user who attempts to launch Cthulhu
#. from some other environment than the graphical desktop.
#: ../src/cthulhu/messages.py:203
msgid ""
"Cannot start the screen reader because it cannot connect to the Desktop."
msgstr "不能啟動螢幕閱讀器,因為它不能連接到桌面。"
#. Translators: This message is presented to the user who attempts to launch Cthulhu
#. but the launch fails due to an error related to the settings manager.
#: ../src/cthulhu/messages.py:208
msgid "Could not activate the settings manager. Exiting."
msgstr "無法使用設定值管理員。正在結束。"
#. Translators: This message is presented to the user when he/she tries to launch
#. Cthulhu, but Cthulhu is already running.
#: ../src/cthulhu/messages.py:213
msgid ""
"Another screen reader process is already running for this session.\n"
"Run “cthulhu --replace” to replace that process with a new one."
msgstr ""
"另一個螢幕閱讀器程序已經在這個工作階段中執行。\n"
"執行「cthulhu --replace」以新的程序取代該程序。"
#. Translators: This string indicates to the user what should be provided when
#. using the '-p, --profile' command line option.
#: ../src/cthulhu/messages.py:219
msgid "NAME"
msgstr "NAME"
#. Translators: This is the description of command line option '-u, --user-prefs'
#. that allows you to specify an alternate location from which to load the user
#. preferences.
#: ../src/cthulhu/messages.py:224
msgid "Use alternate directory for user preferences"
msgstr "其它使用者偏好設定的資料夾名稱"
#. Translators: This string indicates to the user what should be provided when
#. using the '-u, --user-prefs' command line option.
#: ../src/cthulhu/messages.py:228
msgid "DIR"
msgstr "DIR"
#. Translators: This is the description of command line option '-r, --replace'
#. which tells Cthulhu to replace any existing Cthulhu process that might be running.
#: ../src/cthulhu/messages.py:232
msgid "Replace a currently running instance of this screen reader"
msgstr "替換目前執行的螢幕閱讀器實體"
#. Translators: this is the description of command line option '-h, --help'
#. which lists all the available command line options.
#: ../src/cthulhu/messages.py:236
msgid "Show this help message and exit"
msgstr "顯示這個求助訊息並離開"
#. Translators: This is the description of command line option '--debug' which
#. causes debugging output for Cthulhu to be sent to a file. The YYYY-MM-DD-HH:MM:SS
#. portion of the string indicates the file name will be formed from the current
#. date and time with 'debug' in front and '.out' at the end. The 'debug' and
#. '.out' portions of this string should not be translated (i.e. it should always
#. start with 'debug' and end with '.out', regardless of the locale.).
#: ../src/cthulhu/messages.py:244
msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out"
msgstr "將除錯資訊輸出為 debug-YYYY-MM-DD-HH:MM:SS.out "
#. Translators: This is the description of command line option '--debug-file'
#. which allows the user to override the default date-based name of the debugging
#. output file.
#: ../src/cthulhu/messages.py:249
msgid "Send debug output to the specified file"
msgstr "將除錯輸出資料傳送至指定的檔案"
#. Translators: This string indicates to the user what should be provided when
#. using the '--debug-file' command line option.
#: ../src/cthulhu/messages.py:253
msgid "FILE"
msgstr "FILE"
#. Translators: This is the description of command line option '-t, --text-setup'
#. that will initially display a list of questions in text form, that the user
#. will need to answer, before Cthulhu will startup. For this to happen properly,
#. Cthulhu will need to be run from a terminal window.
#: ../src/cthulhu/messages.py:259
msgid "Set up user preferences (text version)"
msgstr "設定使用者偏好設定(文字版本)"
#. Translators: This is the description of command line option '-s, --setup'
#. that will place the user in Cthulhu's GUI preferences dialog.
#: ../src/cthulhu/messages.py:263
msgid "Set up user preferences (GUI version)"
msgstr "設定使用者偏好設定GUI 版本)"
#. Translators: This text is the description displayed when Cthulhu is launched
#. from the command line and the help text is displayed.
#: ../src/cthulhu/messages.py:267
msgid "Report bugs to cthulhu-list@gnome.org."
msgstr "匯報錯誤至 cthulhu-list@gnome.org"
#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just deleted. This message
#. is the full/verbose indication.
#: ../src/cthulhu/messages.py:275
msgid "Cut selection to clipboard."
msgstr "將選擇區域剪下貼到剪貼簿。"
#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just deleted. This message
#. is the brief indication.
#: ../src/cthulhu/messages.py:283
msgctxt "clipboard"
msgid "cut"
msgstr "剪下"
#. Translators: This message is the detailed message presented when the contents
#. of the clipboard have changed and match the current selection.
#: ../src/cthulhu/messages.py:287
msgid "Copied selection to clipboard."
msgstr "已複製選擇區域。到剪貼薄"
#. Translators: This message is the brief message presented when the contents
#. of the clipboard have changed and match the current selection.
#: ../src/cthulhu/messages.py:291
msgctxt "clipboard"
msgid "copied"
msgstr "已複製"
#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just inserted. This message
#. is the full/verbose indication.
#: ../src/cthulhu/messages.py:299
msgid "Pasted contents from clipboard."
msgstr "從剪貼薄貼上內容。"
#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just inserted. This message
#. is the brief indication.
#: ../src/cthulhu/messages.py:307
msgctxt "clipboard"
msgid "pasted"
msgstr "已貼上"
#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is presented when the value of the setting is toggled.
#: ../src/cthulhu/messages.py:314
msgid "Do not announce when your buddies are typing."
msgstr "當您的朋友在輸入時不要告知。"
#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is presented when the value of the setting is toggled.
#: ../src/cthulhu/messages.py:321
msgid "announce when your buddies are typing."
msgstr "當您的朋友在輸入時告知。"
#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. This string to be
#. translated is presented to the user to clarify where an incoming message
#. came from. The name of the chat room is the string substitution.
#: ../src/cthulhu/messages.py:329
#, python-format
msgid "Message from chat room %s"
msgstr "來自聊天室 %s 的訊息 "
#. Translators: This message is presented to inform the user that a new chat
#. conversation has been added to the existing conversations. The "tab" here
#. refers to the tab which contains the label for a GtkNotebook page. The
#. label on the tab is the string substitution.
#: ../src/cthulhu/messages.py:335
#, python-format
msgid "New chat tab %s"
msgstr "新聊天分頁 %s"
#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is presented when
#. the value of the setting is toggled.
#: ../src/cthulhu/messages.py:344
msgid "Do not speak chat room name."
msgstr "不要讀出聊天室名稱。"
#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is presented when
#. the value of the setting is toggled.
#: ../src/cthulhu/messages.py:353
msgid "speak chat room name."
msgstr "讀出聊天室名稱。"
#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is presented when the value of the setting is toggled.
#: ../src/cthulhu/messages.py:362
msgid "Do not provide chat room specific message histories."
msgstr "不要提供指定聊天室的訊息歷史紀錄。"
#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is presented when the value of the setting is toggled.
#: ../src/cthulhu/messages.py:370
msgid "Provide chat room specific message histories."
msgstr "提供指定聊天室的訊息歷史紀錄。"
#. Translators: This is for navigating document content by moving to the start
#. or end of a container. Examples of containers include tables, lists, and
#. blockquotes. When moving to the end of a container, Cthulhu attempts to place
#. the caret at the content which follows that container. If this is cannot be
#. done (e.g. because the container is the last element on the page), Cthulhu will
#. instead present this message as an indication that the container was not
#. exited as expected.
#: ../src/cthulhu/messages.py:396
msgid "End of container."
msgstr "容器的結尾。"
#. Translators: This is for navigating document content by moving to the start
#. or end of a container. Examples of containers include tables, lists, and
#. blockquotes. If the user attempts to use this command in an object which is
#. not a container, this message will be presented.
#: ../src/cthulhu/messages.py:402
msgid "Not in a container."
msgstr "不在容器中。"
#. Translators: The "default" button in a dialog box is the button that gets
#. activated when Enter is pressed anywhere within that dialog box.
#: ../src/cthulhu/messages.py:406
#, python-format
msgid "Default button is %s"
msgstr "預設按鈕為%s"
#. Translators: This string is part of the presentation of an item that includes
#. one or several consecutive subscripted characters. For example, 'X' followed
#. by 'subscript 2' followed by 'subscript 3' should be presented to the user as
#. 'X subscript 23'.
#: ../src/cthulhu/messages.py:412
#, python-format
msgid " subscript %s"
msgstr "下標 %s"
#. Translators: This string is part of the presentation of an item that includes
#. one or several consecutive superscripted characters. For example, 'X' followed
#. by 'superscript 2' followed by 'superscript 3' should be presented to the user
#. as 'X superscript 23'.
#: ../src/cthulhu/messages.py:418
#, python-format
msgid " superscript %s"
msgstr "上標 %s"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects the entire
#. document by pressing Ctrl+A.
#: ../src/cthulhu/messages.py:424
msgid "entire document selected"
msgstr "已選取整個文件"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the document by pressing Ctrl+Shift+End.
#: ../src/cthulhu/messages.py:430
msgid "document selected from cursor position"
msgstr "從游標位置開始選取文件"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text by pressing Ctrl+Shift+End.
#: ../src/cthulhu/messages.py:436
msgid "document unselected from cursor position"
msgstr "從游標位置開始取消選取文件"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the document by pressing Ctrl+Shift+Home.
#: ../src/cthulhu/messages.py:442
msgid "document selected to cursor position"
msgstr "選取至游標位置的文件"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text by pressing Ctrl+Shift+Home.
#: ../src/cthulhu/messages.py:448
msgid "document unselected to cursor position"
msgstr "取消選取至游標位置的文件"
#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This message is
#. presented when the user sets the row to a particular row number.
#: ../src/cthulhu/messages.py:453
#, python-format
msgid "Dynamic column header set for row %d"
msgstr "動態欄標頭設定給第 %d 列"
#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This message is
#. presented when the user unsets the row so it is no longer treated as if it
#. contained column headers.
#: ../src/cthulhu/messages.py:459
msgid "Dynamic column header cleared."
msgstr "已清除動態欄標頭。"
#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. message is presented when the user sets the column to a particular column
#. number.
#: ../src/cthulhu/messages.py:465
#, python-format
msgid "Dynamic row header set for column %s"
msgstr "動態列標頭設定給欄 %s"
#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. message is presented when the user unsets the column so it is no longer
#. treated as if it contained row headers.
#: ../src/cthulhu/messages.py:471
msgid "Dynamic row header cleared."
msgstr "已清除動態列標頭。"
#. Translators: this is used to announce that the current input line in a
#. spreadsheet is blank/empty.
#: ../src/cthulhu/messages.py:475
msgid "empty"
msgstr "空白"
#. Translators: This is the size of a file in kilobytes
#: ../src/cthulhu/messages.py:478
#, python-format
msgid "%.2f kilobytes"
msgstr "%.2f KB"
#. Translators: This is the size of a file in megabytes
#: ../src/cthulhu/messages.py:481
#, python-format
msgid "%.2f megabytes"
msgstr "%.2f MB"
#. Translators: This message is presented to the user after performing a file
#. search to indicate there were no matches.
#: ../src/cthulhu/messages.py:485
msgid "No files found."
msgstr "找不到任何檔案。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. This message is presented to
#. let the user know that he/she successfully appended the contents under
#. flat review onto the existing contents of the clipboard.
#: ../src/cthulhu/messages.py:493
msgid "Appended contents to clipboard."
msgstr "附加內容到剪貼薄。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. This message is presented to
#. let the user know that he/she successfully copied the contents under flat
#. review to the clipboard.
#: ../src/cthulhu/messages.py:501
msgid "Copied contents to clipboard."
msgstr "複製內容到剪貼薄。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. This message is presented to
#. let the user know that he/she attempted to use a flat review command when
#. not using flat review.
#: ../src/cthulhu/messages.py:509
msgid "Not using flat review."
msgstr "未使用 flat review。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. This message is presented to
#. let the user know he/she just entered flat review.
#: ../src/cthulhu/messages.py:516
msgid "Entering flat review."
msgstr "進入 flat review。"
#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines. This message is presented to
#. let the user know he/she just entered flat review.
#: ../src/cthulhu/messages.py:523
msgid "Leaving flat review."
msgstr "離開 flat review。"
#. Translators: this means a particular cell in a spreadsheet has a formula
#. (e.g., "=sum(a1:d1)")
#: ../src/cthulhu/messages.py:527
msgid "has formula"
msgstr "有公式"
#. Translators: The following string is spoken to let the user know that he/she
#. is on a link within an image map. An image map is an image/graphic which has
#. been divided into regions. Each region can be clicked on and has an associated
#. link. Please see http://en.wikipedia.org/wiki/Imagemap for more information
#. and examples.
#: ../src/cthulhu/messages.py:534
msgid "image map link"
msgstr "影像地圖連結"
#. Translators: This is a spoken and/or brailled message letting the user know
#. that the key combination (e.g., Ctrl+Alt+f) they just entered has already been
#. bound to another command and is thus unavailable. The string substituted in is
#. the name of the command which already has the binding.
#: ../src/cthulhu/messages.py:540
#, python-format
msgid "The key entered is already bound to %s"
msgstr "輸入的按鍵已繫結於 %s"
#. Translators: This is a spoken and/or brailled message letting the user know
#. that Cthulhu has recorded a new key combination (e.g. Alt+Ctrl+g) as a result of
#. their input. The string substituted in is the new key combination.
#: ../src/cthulhu/messages.py:545
#, python-format
msgid "Key captured: %s. Press enter to confirm."
msgstr "按鍵擷取:%s。按 enter 確認。"
#. Translators: This is a spoken and/or brailled message letting the user know
#. that Cthulhu has assigned a new key combination (e.g. Alt+Ctrl+g) as a result of
#. their input. The string substituted in is the new key combination.
#: ../src/cthulhu/messages.py:550
#, python-format
msgid "The new key is: %s"
msgstr "新的按鍵是:%s"
#. Translators: This is a spoken and/or brailled message letting the user know
#. Cthulhu is about to delete an existing key combination (e.g. Alt+Ctrl+g) as a
#. result of their input.
#: ../src/cthulhu/messages.py:555
msgid "Key binding deleted. Press enter to confirm."
msgstr "按鍵組合已刪除。按 enter 確認。"
#. Translators: This is a spoken and/or brailled message letting the user know
#. Cthulhu has deleted an existing key combination (e.g. Alt+Ctrl+g) as a result of
#. their input.
#: ../src/cthulhu/messages.py:560
msgid "The keybinding has been removed."
msgstr "該按鍵組合已經被移除。"
#. Translators: This is a spoken and/or brailled message asking the user to press
#. a new key combination (e.g., Alt+Ctrl+g) to create a new key binding for an
#. Cthulhu command.
#: ../src/cthulhu/messages.py:565
msgid "enter new key"
msgstr "輸入新的按鍵"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:579
msgctxt "key echo"
msgid "key"
msgstr "按鍵"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:591
msgid "Key echo set to key."
msgstr "按鍵回響設定為按鍵。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:605
msgctxt "key echo"
msgid "None"
msgstr "沒有"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:617
msgid "Key echo set to None."
msgstr "按鍵回響設定為沒有。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:631
msgctxt "key echo"
msgid "key and word"
msgstr "按鍵和字詞"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:643
msgid "Key echo set to key and word."
msgstr "按鍵回響設定為按鍵和字詞。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:657
msgctxt "key echo"
msgid "sentence"
msgstr "段落"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:669
msgid "Key echo set to sentence."
msgstr "按鍵回響設定為段落。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:683
msgctxt "key echo"
msgid "word"
msgstr "字詞"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:695
msgid "Key echo set to word."
msgstr "按鍵回響設定為字詞。"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: ../src/cthulhu/messages.py:709
msgctxt "key echo"
msgid "word and sentence"
msgstr "字詞和段落"
#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: ../src/cthulhu/messages.py:721
msgid "Key echo set to word and sentence."
msgstr "按鍵回響設定為字詞和段落。"
#. Translators: This phrase is spoken to inform the user of all of the MathML
#. enclosure notations associated with a given mathematical expression. For
#. instance, the expression x+y could be enclosed by a box, or enclosed by a
#. circle. It could also be enclosed by a box and a circle and long division
#. sign and have a line on the left and on the right and a vertical strike.
#. (Though let's hope not.) Given that we do not know the enclosures, their
#. order, or their combination, we'll present them as a list. The string
#. substitution is for that list of enclosure types. For more information
#. about the MathML 'menclose' element and its notation types, see:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:733
#, fuzzy, python-format
msgctxt "math enclosure"
msgid "Enclosed by: %s"
msgstr "%s %s"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:741
msgctxt "math enclosure"
msgid "an actuarial symbol"
msgstr "精算的符號"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:749
#, fuzzy
msgctxt "math enclosure"
msgid "a box"
msgstr "組合方塊是否有項目"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:757
#, fuzzy
#| msgid "black circle"
msgctxt "math enclosure"
msgid "a circle"
msgstr "圓形"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:765
#, fuzzy
#| msgid "has long description"
msgctxt "math enclosure"
msgid "a long division sign"
msgstr "長"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:773
msgctxt "math enclosure"
msgid "a radical"
msgstr ""
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:781
#, fuzzy
msgctxt "math enclosure"
msgid "a rounded box"
msgstr "該組合方塊的模型"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:789
#, fuzzy
#| msgid "horizontal"
msgctxt "math enclosure"
msgid "a horizontal strike"
msgstr "水平"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:797
#, fuzzy
#| msgid "vertical bar"
msgctxt "math enclosure"
msgid "a vertical strike"
msgstr "垂直"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:805
#, fuzzy
msgctxt "math enclosure"
msgid "a down diagonal strike"
msgstr "Down"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:813
#, fuzzy
msgctxt "math enclosure"
msgid "an up diagonal strike"
msgstr "是否在文字中央加上刪除線"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:821
#, fuzzy
#| msgid "right arrow"
msgctxt "math enclosure"
msgid "a northeast arrow"
msgstr "東北"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:829
#, fuzzy
#| msgid "Wrapping to bottom."
msgctxt "math enclosure"
msgid "a line at the bottom"
msgstr "下(_B):"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:837
#, fuzzy
msgctxt "math enclosure"
msgid "a line on the left"
msgstr "命令列"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:845
#, fuzzy
#| msgctxt "textattr"
#| msgid "line height"
msgctxt "math enclosure"
msgid "a line on the right"
msgstr "命令列"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:853
#, fuzzy
msgctxt "math enclosure"
msgid "a line at the top"
msgstr "命令列"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:861
#, fuzzy
msgctxt "math enclosure"
msgid "a phasor angle"
msgstr "角"
#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#. This particular string is for the "madruwb" notation type.
#: ../src/cthulhu/messages.py:870
#, fuzzy
msgctxt "math enclosure"
msgid "an arabic factorial symbol"
msgstr "阿拉伯文"
#. Translators: This phrase is spoken to inform the user of all of the MathML
#. enclosure notations associated with a given mathematical expression. For
#. instance, the expression x+y could be enclosed by a box, or enclosed by a
#. circle. It could also be enclosed by a box and a circle and long division
#. sign and have a line on the left and on the right and a vertical strike.
#. (Though let's hope not.) Given that we do not know the enclosures, their
#. order, or their combination, we'll present them as a list. This string
#. will be inserted before the final item in the list if there is more than
#. one enclosure notation. For more information about the MathML 'menclose'
#. element and its notation types, see:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: ../src/cthulhu/messages.py:883
#, fuzzy
#| msgid "and"
msgctxt "math enclosure"
msgid "and"
msgstr "and"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical fraction. For instance, given x+1/y+2, Cthulhu
#. would say "fraction start, x+1 over y+2, fraction end."
#: ../src/cthulhu/messages.py:888
msgid "fraction start"
msgstr "分數開頭"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical fraction whose bar is not displayed. See
#. https://en.wikipedia.org/wiki/Combination for an example. Note that the
#. comma is inserted here to cause a very brief pause in the speech. Otherwise,
#. in English, the resulting speech sounds like we have a fraction which lacks
#. the start of the bar. If this is a non-issue for your language, the comma and
#. the pause which results is not needed. You should be able to test this with
#. "spd-say <your text here>" in a terminal on a machine where speech-dispatcher
#. is installed.
#: ../src/cthulhu/messages.py:899
msgid "fraction without bar, start"
msgstr ""
#. Translators: This word refers to the line separating the numerator from the
#. denominator in a mathematical fraction. For instance, given x+1/y+2, Cthulhu
#. would would say "fraction start, x+1 over y+2, fraction end."
#: ../src/cthulhu/messages.py:904
#, fuzzy
#| msgctxt "textattr"
#| msgid "overline"
msgctxt "math fraction"
msgid "over"
msgstr "是否偏好圖示優於文字"
#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical fraction. For instance, given x+1/y+2,
#. Cthulhu would would say "fraction start, x+1 over y+2, fraction end."
#: ../src/cthulhu/messages.py:909
msgid "fraction end"
msgstr "分數結尾"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is a square root. For instance, for √9 Cthulhu would say "square root
#. of 9, root end" (assuming the user settings indicate that root endings should
#. be spoken). Note that the radicand, which follows the "of", is unknown and
#. might not even be a simple string; it might be the square root of another
#. expression such as a fraction.
#: ../src/cthulhu/messages.py:917
msgid "square root of"
msgstr "平方根"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is a cube root. For instance, for the cube root of 9 Cthulhu would
#. say "cube root of 9, root end" (assuming the user settings indicate that root
#. endings should be spoken). Note that the radicand, which follows the "of",
#. is unknown and might not even be a simple string; it might be the cube root
#. of another expression such as a fraction.
#: ../src/cthulhu/messages.py:925
msgid "cube root of"
msgstr "立方根"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is an nth root. https://en.wikipedia.org/wiki/Nth_root. For instance,
#. for the fourth root of 9, Cthulhu would say "fourth root of 9, root end" (assuming
#. the user settings indicate that root endings should be spoken). Note that the
#. index, which precedes this string, is unknown and might not even be a simple
#. expression like "fourth"; the index might instead be a fraction.
#: ../src/cthulhu/messages.py:933
msgid "root of"
msgstr "根"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical root (square root, cube root, nth root).
#. It is primarily intended to be spoken when the index of the root is not a
#. simple expression. For instance, for the fourth root of 9, simply speaking
#. "fourth root of 9" may be sufficient for the user. But if the index is not
#. 4, but instead the fraction x/4, beginning the phrase with "root start" can
#. help the user better understand that x/4 is the index of the root.
#: ../src/cthulhu/messages.py:942
msgid "root start"
msgstr "根開頭"
#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical root (square root, cube root, nth root).
#. For instance, for the cube root of 9, Cthulhu would say "cube root of 9, root
#. end" (assuming the user settings indicate that root endings should be spoken).
#: ../src/cthulhu/messages.py:948
msgid "root end"
msgstr "根結尾"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is subscripted text in a mathematical expression. Note that the
#. subscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen.
#: ../src/cthulhu/messages.py:955
#, fuzzy
#| msgid "subscript 0"
msgctxt "math script generic"
msgid "subscript"
msgstr "下標 0"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is superscripted text in a mathematical expression. Note that the
#. superscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen.
#: ../src/cthulhu/messages.py:962
#, fuzzy
#| msgid "superscript a"
msgctxt "math script generic"
msgid "superscript"
msgstr "superscript a"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is subscripted text which precedes the base in a mathematical
#. expression. See, for instance, the MathML mmultiscripts element:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts
#. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts
#: ../src/cthulhu/messages.py:969
#, fuzzy
#| msgid "subscript 0"
msgctxt "math script"
msgid "pre-subscript"
msgstr "簡報(_S)"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is superscripted text which precedes the base in a mathematical
#. expression. See, for instance, the MathML mmultiscripts element:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts
#. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts
#: ../src/cthulhu/messages.py:976
#, fuzzy
#| msgid "superscript a"
msgctxt "math script"
msgid "pre-superscript"
msgstr "無前置過濾器"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is underscripted text in a mathematical expression. Note that the
#. underscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen. Examples of underscripts:
#. http://www.w3.org/TR/MathML/chapter3.html#presm.munder
#. https://reference.wolfram.com/language/ref/Underscript.html
#: ../src/cthulhu/messages.py:985
#, fuzzy
#| msgid "superscript a"
msgctxt "math script generic"
msgid "underscript"
msgstr "superscript a"
#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is overscripted text in a mathematical expression. Note that the
#. overscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen. Examples of overscripts:
#. http://www.w3.org/TR/MathML/chapter3.html#presm.mover
#. https://reference.wolfram.com/language/ref/Overscript.html
#: ../src/cthulhu/messages.py:994
#, fuzzy
#| msgid "superscript a"
msgctxt "math script generic"
msgid "overscript"
msgstr "superscript a"
#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical table.
#: ../src/cthulhu/messages.py:998
#, fuzzy
#| msgctxt "indentation and justification"
#| msgid "Enabled"
msgctxt "math table"
msgid "table end"
msgstr "標記表格"
#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical table which is nested inside another
#. mathematical table.
#: ../src/cthulhu/messages.py:1003
#, fuzzy
msgctxt "math table"
msgid "nested table end"
msgstr "End"
#. Translators: Inaccessible means that the application cannot be read by Cthulhu.
#. This usually means the application is not friendly to the assistive technology
#. infrastructure.
#: ../src/cthulhu/messages.py:1008
msgid "inaccessible"
msgstr "不能存取"
#. Translators: This brief message indicates that indentation and
#. justification will be spoken.
#: ../src/cthulhu/messages.py:1013
msgctxt "indentation and justification"
msgid "Disabled"
msgstr "已停用"
#. Translators: This detailed message indicates that indentation and
#. justification will not be spoken.
#: ../src/cthulhu/messages.py:1018
msgid "Speaking of indentation and justification disabled."
msgstr "已停用讀出縮排及對齊。"
#. Translators: This brief message indicates that indentation and
#. justification will be spoken.
#: ../src/cthulhu/messages.py:1023
msgctxt "indentation and justification"
msgid "Enabled"
msgstr "已啟用"
#. Translators: This detailed message indicates that indentation and
#. justification will be spoken.
#: ../src/cthulhu/messages.py:1028
msgid "Speaking of indentation and justification enabled."
msgstr "已啟用讀出縮排及對齊。"
#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be. The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is presented on the braille display when
#. entering Learn Mode.
#: ../src/cthulhu/messages.py:1036
msgid "Learn mode. Press escape to exit."
msgstr "學習模式。 按離開鍵離開。"
#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be. The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is spoken to the user when entering Learn
#. Mode.
#: ../src/cthulhu/messages.py:1045
msgid ""
"Entering learn mode. Press any key to hear its function. To view the "
"screen readers documentation, press F1. To get a list of the screen "
"readers default shortcuts, press F2. To get a list of the screen readers "
"shortcuts for the current application, press F3. To exit learn mode, press "
"the escape key."
msgstr ""
"進入學習模式。按任何鍵來聽它的功能。要檢視螢幕閱讀器的文件,請按 F1。要取得螢"
"幕閱讀器的預設捷徑鍵清單,請按 F2。要取得螢幕閱讀器對目前應用程式提供的捷徑鍵"
"清單,請按 F3。要離開學習模式請按 escape 鍵。"
#. Translators: This message is presented when a user is navigating within a
#. blockquote and then navigates out of it.
#: ../src/cthulhu/messages.py:1054
msgid "leaving blockquote."
msgstr "離開區塊引號。"
#. Translators: This message is presented when a user is navigating within a
#. form and then navigates out of it.
#: ../src/cthulhu/messages.py:1058
msgid "leaving form."
msgstr "離開表單。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1064
msgctxt "role"
msgid "leaving banner."
msgstr "離開橫幅。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1070
msgctxt "role"
msgid "leaving complementary content."
msgstr "離開互補內容。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1076
msgctxt "role"
msgid "leaving information."
msgstr "離開資訊。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1082
msgctxt "role"
msgid "leaving main content."
msgstr "離開主要內容。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1088
msgctxt "role"
msgid "leaving navigation."
msgstr "離開導覽。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1094
msgctxt "role"
msgid "leaving region."
msgstr "離開區域。"
#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: ../src/cthulhu/messages.py:1100
msgctxt "role"
msgid "leaving search."
msgstr "離開搜尋。"
#. Translators: This message is presented when a user is navigating within a
#. list and then navigates out of it.
#: ../src/cthulhu/messages.py:1104
msgid "leaving list."
msgstr "離開列表。"
#. Translators: This message is presented when a user is navigating within a
#. panel and then navigates out of it. A panel is a generic container of
#. objects, such as a group of related form fields.
#: ../src/cthulhu/messages.py:1109
msgid "leaving panel."
msgstr "離開面板。"
#. Translators: This message is presented when a user is navigating within a
#. table and then navigates out of it.
#: ../src/cthulhu/messages.py:1113
msgid "leaving table."
msgstr "離開工作表。"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the line by pressing Shift+Down.
#: ../src/cthulhu/messages.py:1119
msgid "line selected down from cursor position"
msgstr "從游標位置開始向下選取行"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the line by pressing Shift+Up.
#: ../src/cthulhu/messages.py:1125
msgid "line selected up from cursor position"
msgstr "從游標位置開始向上選取行"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the end of the paragraph by
#. pressing Shift+Down.
#: ../src/cthulhu/messages.py:1132
msgid "line unselected down from cursor position"
msgstr "從游標位置開始向下取消選取行"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the start of the paragraph by
#. pressing Shift+Up.
#: ../src/cthulhu/messages.py:1139
msgid "line unselected up from cursor position"
msgstr "從游標位置開始向上取消選取行"
#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be. The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is presented in speech and braille when
#. exiting Learn Mode.
#: ../src/cthulhu/messages.py:1147
msgid "Exiting learn mode."
msgstr "離開學習模式。"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the line by pressing Ctrl+Shift+Page_Up.
#: ../src/cthulhu/messages.py:1153
msgid "line selected from start to previous cursor position"
msgstr "從開始到前一個游標位置選取行"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the line by pressing Ctrl+Shift+Page_Down.
#: ../src/cthulhu/messages.py:1159
msgid "line selected to end from previous cursor position"
msgstr "從前一個游標位置選取行至結尾"
#. Translators: this indicates that this piece of text is a hypertext link.
#: ../src/cthulhu/messages.py:1162
msgid "link"
msgstr "連結"
#. Translators: this is an indication that a given link points to an object
#. that is on the same page.
#: ../src/cthulhu/messages.py:1166
msgid "same page"
msgstr "相同頁面"
#. Translators: this is an indication that a given link points to an object
#. that is at the same site (but not on the same page as the link).
#: ../src/cthulhu/messages.py:1170
msgid "same site"
msgstr "相同網站"
#. Translators: this is an indication that a given link points to an object
#. that is at a different site than that of the link.
#: ../src/cthulhu/messages.py:1174
msgid "different site"
msgstr "不同網站"
#. Translators: this refers to a link to a file, where the first item is the
#. protocol (ftp, ftps, or file) and the second item the name of the file being
#. linked to.
#: ../src/cthulhu/messages.py:1179
#, python-format
msgid "%(uri)s link to %(file)s"
msgstr "%(uri)s 連結到 %(file)s"
#. Translators: this message conveys the protocol of a link eg. http, mailto.
#: ../src/cthulhu/messages.py:1182
#, python-format
msgid "%s link"
msgstr "%s 連結"
#. Translators: this message conveys the protocol of a link eg. http, mailto.
#. along with the visited state of that link.
#: ../src/cthulhu/messages.py:1186
#, python-format
msgid "visited %s link"
msgstr "已瀏覽 %s 連結"
#. Translators: The following string instructs the user how to navigate amongst
#. the list of commands presented in learn mode, as well as how to exit the list
#. when finished.
#: ../src/cthulhu/messages.py:1192
msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit."
msgstr "使用上、下方向鍵來瀏覽清單。按 Escape 結束。"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed to
#. "off" for all of the live regions.
#: ../src/cthulhu/messages.py:1202
msgid "All live regions set to off"
msgstr "將所有的即時播報區設為關閉"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level for all live
#. regions has been restored to their original values.
#: ../src/cthulhu/messages.py:1212
msgid "live regions politeness levels restored"
msgstr "即時播報區禮貌程度已還原"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user of the "politeness" level for the current live region.
#: ../src/cthulhu/messages.py:1221
#, python-format
msgid "politeness level %s"
msgstr "禮貌程度 %s"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: ../src/cthulhu/messages.py:1231
msgid "setting live region to assertive"
msgstr "將即時播報區設為堅決"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: ../src/cthulhu/messages.py:1241
msgid "setting live region to off"
msgstr "將即時播報區設為關閉"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: ../src/cthulhu/messages.py:1251
msgid "setting live region to polite"
msgstr "將即時播報區設為禮貌"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: ../src/cthulhu/messages.py:1261
msgid "setting live region to rude"
msgstr "將即時播報區設為粗魯"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented in response to a command that toggles whether or not Cthulhu pays
#. attention to changes in live regions. Note that turning off monitoring of live
#. events is NOT the same as turning the politeness level to "off". The user can
#. opt to have no notifications presented (politeness level of "off") and still
#. manually review recent updates to live regions via Cthulhu commands for doing so
#. -- as long as the monitoring of live regions is enabled.
#: ../src/cthulhu/messages.py:1272
msgid "Live regions monitoring off"
msgstr "即時播報區監控關閉"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented in response to a command that toggles whether or not Cthulhu pays
#. attention to changes in live regions. Note that turning off monitoring of live
#. events is NOT the same as turning the politeness level to "off". The user can
#. opt to have no notifications presented (politeness level of "off") and still
#. manually review recent updates to live regions via Cthulhu commands for doing so
#. -- as long as the monitoring of live regions is enabled.
#: ../src/cthulhu/messages.py:1283
msgid "Live regions monitoring on"
msgstr "即時播報區監控開啟"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented to inform the user that a cached message is not available for the
#. the current live region.
#: ../src/cthulhu/messages.py:1290
msgid "no live message saved"
msgstr "沒有儲存即時訊息"
#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented to inform the user that Cthulhu's live region features have been
#. turned off.
#: ../src/cthulhu/messages.py:1297
msgid "Live region support is off"
msgstr "即時播報區支援已關閉"
#. Translators: Cthulhu has a command that allows the user to move the mouse pointer
#. to the current object. This is a brief message which will be presented if for
#. some reason Cthulhu cannot identify/find the current location.
#: ../src/cthulhu/messages.py:1302
msgctxt "location"
msgid "Not found"
msgstr "找不到"
#. Translators: Cthulhu has a command that allows the user to move the mouse pointer
#. to the current object. This is a detailed message which will be presented if
#. for some reason Cthulhu cannot identify/find the current location.
#: ../src/cthulhu/messages.py:1307
msgid "Could not find current location."
msgstr "找不到目前的位置。"
#. Translators: This string is used to present the state of a locking key, such
#. as Caps Lock. If Caps Lock is "off", then letters typed will appear in
#. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This
#. string is also applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: ../src/cthulhu/messages.py:1314
msgctxt "locking key state"
msgid "off"
msgstr "關"
#. Translators: This string is used to present the state of a locking key, such
#. as Caps Lock. If Caps Lock is "off", then letters typed will appear in
#. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This
#. string is also applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: ../src/cthulhu/messages.py:1321
msgctxt "locking key state"
msgid "on"
msgstr "開"
#. Translators: This is to inform the user of the presence of the red squiggly
#. line which indicates that a given word is not spelled correctly.
#: ../src/cthulhu/messages.py:1325
msgid "misspelled"
msgstr "拼錯"
#. Translators: Cthulhu tries to provide more compelling output of the spell check
#. dialog in some applications. The first thing it does is let the user know
#. what the misspelled word is.
#: ../src/cthulhu/messages.py:1330
#, python-format
msgid "Misspelled word: %s"
msgstr "拼錯字詞:%s"
#. Translators: Cthulhu tries to provide more compelling output of the spell check
#. dialog in some applications. The second thing it does is give the phrase
#. containing the misspelled word in the document. This is known as the context.
#: ../src/cthulhu/messages.py:1335
#, python-format
msgid "Context is %s"
msgstr "內文是 %s"
#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is the message presented when Cthulhu switches to browse mode.
#: ../src/cthulhu/messages.py:1350
msgid "Browse mode"
msgstr "瀏覽模式"
#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is the message presented when Cthulhu switches to focus mode.
#: ../src/cthulhu/messages.py:1365
msgid "Focus mode"
msgstr "焦點模式"
#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is a tutorial message presented to the user who has just
#. navigated to a widget in browse mode to inform them of the keystroke
#. they must press to enable focus mode for the purposes of interacting
#. with the widget. The substituted string is a human-consumable keybinding
#. such as "Alt+Shift+A."
#: ../src/cthulhu/messages.py:1384
#, python-format
msgid "To enable focus mode press %s."
msgstr "要啟用焦點模式請按%s。"
#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" focus mode which disables all automatic toggling.
#. This string is the message presented when Cthulhu switches to sticky focus mode.
#: ../src/cthulhu/messages.py:1395
msgid "Focus mode is sticky."
msgstr "焦點模式為黏性模式。"
#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" browse mode which disables all automatic toggling.
#. This string is the message presented when Cthulhu switches to sticky browse mode.
#: ../src/cthulhu/messages.py:1406
msgid "Browse mode is sticky."
msgstr "瀏覽模式為粘性模式。"
#. Translators: Hovering the mouse over certain objects on a web page causes a
#. new object to appear such as a pop-up menu. Cthulhu has a command will move the
#. user to the object which just appeared as a result of the user hovering the
#. mouse. If this command fails, Cthulhu will present this message.
#: ../src/cthulhu/messages.py:1412
msgid "Mouse over object not found."
msgstr "找不到滑鼠停駐物件。"
#. Translators: Cthulhu has a feature to speak the item under the pointer. This feature,
#. known as mouse review, can be enabled and disabled via command. The following is
#. the message which Cthulhu will present when mouse review is toggled off via command.
#: ../src/cthulhu/messages.py:1417
msgid "Mouse review disabled."
msgstr "滑鼠複誦已停用。"
#. Translators: Cthulhu has a feature to speak the item under the pointer. This feature,
#. known as mouse review, can be enabled and disabled via command. The following is
#. the message which Cthulhu will present when mouse review is toggled on via command.
#: ../src/cthulhu/messages.py:1422
msgid "Mouse review enabled."
msgstr "滑鼠複誦已啟用。"
#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is a message that will be
#. presented to the user when an error (such as the operation timing out) kept us
#. from getting these objects.
#: ../src/cthulhu/messages.py:1429
msgid "Error: Could not create list of objects."
msgstr "錯誤:無法建立物件清單。"
#. Translators: This message describes a list item in a document. Nesting level
#. is how "deep" the item is (e.g., a level of 2 represents a list item inside a
#. list that's inside another list).
#: ../src/cthulhu/messages.py:1434 ../src/cthulhu/object_properties.py:51
#, python-format
msgid "Nesting level %d"
msgstr "巢狀清單第 %d 層"
#. Translators: Cthulhu has a command that moves the mouse pointer to the current
#. location on a web page. If moving the mouse pointer caused an item to appear
#. such as a pop-up menu, we want to present that fact.
#: ../src/cthulhu/messages.py:1439
msgid "New item has been added"
msgstr "已加入新的項目"
#. Translators: This is intended to be a short phrase to present the fact that no
#. no accessible component has keyboard focus.
#: ../src/cthulhu/messages.py:1443
msgid "No focus"
msgstr "沒有焦點"
#. Translators: This message presents the fact that no accessible application has
#. has keyboard focus.
#: ../src/cthulhu/messages.py:1447
msgid "No application has focus."
msgstr "沒有應用程式取得焦點。"
#. Translators: This is for navigating document content by moving from blockquote
#. to blockquote. This is a detailed message which will be presented to the user
#. if no more blockquotes can be found.
#: ../src/cthulhu/messages.py:1452
msgid "No more blockquotes."
msgstr "沒有其他區塊括弧。"
#. Translators: This is for navigating document content by moving from button
#. to button. This is a detailed message which will be presented to the user
#. if no more buttons can be found.
#: ../src/cthulhu/messages.py:1457
msgid "No more buttons."
msgstr "沒有其他按鈕。"
#. Translators: This is for navigating document content by moving from check
#. box to check box. This is a detailed message which will be presented to the
#. user if no more check boxes can be found.
#: ../src/cthulhu/messages.py:1462
msgid "No more check boxes."
msgstr "沒有其他勾選盒。"
#. Translators: This is for navigating document content by moving from 'large
#. object' to 'large object'. A 'large object' is a logical chunk of text,
#. such as a paragraph, a list, a table, etc. This is a detailed message which
#. will be presented to the user if no more check boxes can be found.
#: ../src/cthulhu/messages.py:1468
msgid "No more large objects."
msgstr "沒有其他大型物件。"
#. Translators: This is for navigating document content by moving amongst web
#. elements which have an "onClick" action. This is a detailed message which
#. will be presented to the user if no more clickable elements can be found.
#: ../src/cthulhu/messages.py:1473
msgid "No more clickables."
msgstr "沒有更多可按下項目。"
#. Translators: This is for navigating document content by moving from combo
#. box to combo box. This is a detailed message which will be presented to the
#. user if no more combo boxes can be found.
#: ../src/cthulhu/messages.py:1478
msgid "No more combo boxes."
msgstr "沒有其他組合方塊。"
#. Translators: This is for navigating document content by moving from entry
#. to entry. This is a detailed message which will be presented to the user
#. if no more entries can be found.
#: ../src/cthulhu/messages.py:1483
msgid "No more entries."
msgstr "沒有其他項目。"
#. Translators: This is for navigating document content by moving from form
#. field to form field. This is a detailed message which will be presented to
#. the user if no more form fields can be found.
#: ../src/cthulhu/messages.py:1488
msgid "No more form fields."
msgstr "沒有其他表單欄位。"
#. Translators: This is for navigating document content by moving from heading
#. to heading. This is a detailed message which will be presented to the user
#. if no more headings can be found.
#: ../src/cthulhu/messages.py:1493
msgid "No more headings."
msgstr "沒有其他標題。"
#. Translators: This is for navigating document content by moving from heading
#. to heading at a particular level (i.e. only <h1> or only <h2>, etc.). This
#. is a detailed message which will be presented to the user if no more headings
#. at the desired level can be found.
#: ../src/cthulhu/messages.py:1499
#, python-format
msgid "No more headings at level %d."
msgstr "沒有其他第 %d 級標題。"
#. Translators: This is for navigating document content by moving from image
#. to image. This is a detailed message which will be presented to the user
#. if no more images can be found.
#: ../src/cthulhu/messages.py:1504
msgid "No more images."
msgstr "沒有更多影像。"
#. Translators: this is for navigating to the previous ARIA role landmark.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#. This is an indication that one was not found.
#: ../src/cthulhu/messages.py:1510
msgid "No landmark found."
msgstr "No landmark found."
#. Translators: This is for navigating document content by moving from link to
#. link (regardless of visited state). This is a detailed message which will be
#. presented to the user if no more links can be found.
#: ../src/cthulhu/messages.py:1515
msgid "No more links."
msgstr "沒有其他連結。"
#. Translators: This is for navigating document content by moving from bulleted/
#. numbered list to bulleted/numbered list. This is a detailed message which will
#. be presented to the user if no more lists can be found.
#: ../src/cthulhu/messages.py:1520
msgid "No more lists."
msgstr "沒有其他清單。"
#. Translators: This is for navigating document content by moving from bulleted/
#. numbered list item to bulleted/numbered list item. This is a detailed message
#. which will be presented to the user if no more list items can be found.
#: ../src/cthulhu/messages.py:1525
msgid "No more list items."
msgstr "沒有其他清單項目。"
#. Translators: This is for navigating document content by moving from live
#. region to live region. A live region is an area of a web page that is
#. periodically updated, e.g. stock ticker. This is a detailed message which
#. will be presented to the user if no more live regions can be found. For
#. more info, see http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: ../src/cthulhu/messages.py:1532
msgid "No more live regions."
msgstr "No more live regions."
#. Translators: This is for navigating document content by moving from paragraph
#. to paragraph. This is a detailed message which will be presented to the user
#. if no more paragraphs can be found.
#: ../src/cthulhu/messages.py:1537
msgid "No more paragraphs."
msgstr "沒有其他段落。"
#. Translators: This is for navigating document content by moving from radio
#. button to radio button. This is a detailed message which will be presented to
#. the user if no more radio buttons can be found.
#: ../src/cthulhu/messages.py:1542
msgid "No more radio buttons."
msgstr "沒有其他單選按鈕。"
#. Translators: This is for navigating document content by moving from separator
#. to separator (e.g. <hr> tags). This is a detailed message which will be
#. presented to the user if no more separators can be found.
#: ../src/cthulhu/messages.py:1547
msgid "No more separators."
msgstr "沒有其他分隔符。"
#. Translators: This is for navigating document content by moving from table to
#. to table. This is a detailed message which will be presented to the user if
#. no more tables can be found.
#: ../src/cthulhu/messages.py:1552
msgid "No more tables."
msgstr "沒有其他的表格。"
#. Translators: This is for navigating document content by moving from unvisited
#. link to unvisited link. This is a detailed message which will be presented to
#. the user if no more unvisited links can be found.
#: ../src/cthulhu/messages.py:1557
msgid "No more unvisited links."
msgstr "No more unvisited links."
#. Translators: This is for navigating document content by moving from visited
#. link to visited link. This is a detailed message which will be presented to
#. the user if no more visited links can be found.
#: ../src/cthulhu/messages.py:1562
msgid "No more visited links."
msgstr "沒有其他參訪過的連結。"
#. Translators: Cthulhu has a dedicated command to speak the currently-selected
#. text. This message is what Cthulhu will present if the user performs this
#. command when no text is selected.
#: ../src/cthulhu/messages.py:1567
msgid "No selected text."
msgstr "沒有選取的文字。"
#. Translators: Cthulhu has a dedicated command to speak detailed information
#. about the currently-focused link. This message is what Cthulhu will present
#. if the user performs this command when not on a link.
#: ../src/cthulhu/messages.py:1572
msgid "Not on a link."
msgstr "不是在連結上。"
#. Translators: This message alerts the user to the fact that what will be
#. presented next came from a notification.
#: ../src/cthulhu/messages.py:1576
msgid "Notification"
msgstr "通知"
#. Translators: This is a brief message presented to the user when the bottom of
#. the list of notifications is reached.
#: ../src/cthulhu/messages.py:1580
msgctxt "notification"
msgid "Bottom"
msgstr "底部"
#. Translators: This message is presented to the user to confirm the list of
#. notifications mode is being exited.
#: ../src/cthulhu/messages.py:1584
msgid "Exiting list notification messages mode."
msgstr "離開列出通知訊息模式。"
#. Translators: This is a brief message presented to the user when the top of the
#. list of notifications is reached.
#: ../src/cthulhu/messages.py:1588
msgctxt "notification"
msgid "Top"
msgstr "頂端"
#. Translators: This is a tutorial message for the notification list mode.
#: ../src/cthulhu/messages.py:1591
msgid "Press h for help.\n"
msgstr "按下 h 求助。\n"
#. Translators: The following string instructs the user how to navigate within
#. the list notifications mode.
#: ../src/cthulhu/messages.py:1596
msgid ""
"Use Up, Down, Home or End to navigate in the list.\n"
"Press Escape to exit.\n"
"Press Space to repeat the last message read.\n"
"Press one digit to read a specific message.\n"
msgstr ""
"使用 Up、Down、Home 或 End 瀏覽清單。\n"
"按 Escape 結束。\n"
"按 Space 重複上次讀出的訊息。\n"
"按一位數數字閱讀指定的訊息。\n"
#. Translators: This message is presented to the user when the notifications list
#. is empty.
#: ../src/cthulhu/messages.py:1603
msgid "No notification messages"
msgstr "沒有通知訊息"
#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the brief message spoken when the
#. user has enabled speaking numbers as digits.
#: ../src/cthulhu/messages.py:1610
msgctxt "number style"
msgid "digits"
msgstr "數字寫做"
#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the verbose message spoken when
#. the user has enabled speaking numbers as digits.
#: ../src/cthulhu/messages.py:1617
msgid "Speak numbers as digits."
msgstr "將數字讀為阿拉伯數字。"
#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the brief message spoken when the
#. user has enabled speaking numbers as words.
#: ../src/cthulhu/messages.py:1624
msgctxt "number style"
msgid "words"
msgstr "數字讀做"
#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the verbose message spoken when
#. the user has enabled speaking numbers as words.
#: ../src/cthulhu/messages.py:1631
msgid "Speak numbers as words."
msgstr "將數字讀出來。"
#. Translators: This brief message is presented to indicate the state of widgets
#. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated
#. with text formatting (bold, italics, underlining, justification, etc.).
#: ../src/cthulhu/messages.py:1636
msgid "off"
msgstr " 關"
#. Translators: This brief message is presented to indicate the state of widgets
#. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated
#. with text formatting (bold, italics, underlining, justification, etc.).
#: ../src/cthulhu/messages.py:1641
msgid "on"
msgstr " 開"
#. Translators: This message is presented to the user when a web page or similar
#. item has started loading.
#: ../src/cthulhu/messages.py:1645
msgid "Loading. Please wait."
msgstr "載入中,請稍候。"
#. Translators: This message is presented to the user when a web page or similar
#. item has finished loading.
#: ../src/cthulhu/messages.py:1649
msgid "Finished loading."
msgstr "載入完成。"
#. Translators: This message is presented to the user when a web page or similar
#. item has finished loading. The string substitution is for the name of the
#. object which has just finished loading (most likely the page's title).
#: ../src/cthulhu/messages.py:1654
#, python-format
msgid "Finished loading %s."
msgstr "載入 %s 完成。"
#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically summarize details about the page, such as the number of elements
#. (landmarks, forms, links, tables, etc.). The following string precedes the
#. presentation of the summary. The string substitution is a list of items, such
#. as "10 headings, 1 form, 52 links".
#: ../src/cthulhu/messages.py:1661
#, python-format
msgid "Page has %s."
msgstr "頁面具有 %s。"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the page by pressing Shift+Page_Down.
#: ../src/cthulhu/messages.py:1667
msgid "page selected from cursor position"
msgstr "從游標位置開始選取頁"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the page by pressing Shift+Page_Up.
#: ../src/cthulhu/messages.py:1673
msgid "page selected to cursor position"
msgstr "選取至游標位置的頁"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects a previously
#. selected page by pressing Shift+Page_Down.
#: ../src/cthulhu/messages.py:1679
msgid "page unselected from cursor position"
msgstr "從游標位置取消選取頁"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects a previously
#. selected page by pressing Shift+Page_Up.
#: ../src/cthulhu/messages.py:1685
msgid "page unselected to cursor position"
msgstr "取消選取頁至游標位置"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the paragraph by pressing Ctrl+Shift+Down.
#: ../src/cthulhu/messages.py:1691
msgid "paragraph selected down from cursor position"
msgstr "從游標位置開始向下選取段落"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the paragraph by pressing Ctrl+Shift+UP.
#: ../src/cthulhu/messages.py:1697
msgid "paragraph selected up from cursor position"
msgstr "從游標位置開始向上選取段落"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the end of the paragraph by
#. pressing Ctrl+Shift+Down.
#: ../src/cthulhu/messages.py:1704
msgid "paragraph unselected down from cursor position"
msgstr "從游標位置開始向下取消選取段落"
#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the start of the paragraph by
#. pressing Ctrl+Shift+UP.
#: ../src/cthulhu/messages.py:1711
msgid "paragraph unselected up from cursor position"
msgstr "從游標位置開始向上取消選取段落"
#. Translators: This message appears in a warning dialog when the user performs
#. the command to get into Cthulhu's preferences dialog when the preferences dialog
#. is already open.
#: ../src/cthulhu/messages.py:1717
msgid ""
"You already have an instance of an Cthulhu preferences dialog open.\n"
"Please close it before opening a new one."
msgstr ""
"您已經有一個開啟的 Cthulhu 偏好設定對話盒實體。\n"
"\n"
"請在開啟新的之前先關閉它。"
#. Translators: This message is an indication of the position of the focused
#. slide and the total number of slides in the presentation.
#: ../src/cthulhu/messages.py:1722
#, python-format
msgid "slide %(position)d of %(count)d"
msgstr "投影片全部%(count)d張的第%(position)d張"
#. Translators: This is a detailed message which will be presented as the user
#. cycles amongst his/her saved profiles. A "profile" is a collection of settings
#. which apply to a given task, such as a "Spanish" profile which would use
#. Spanish text-to-speech and Spanish braille and selected when reading Spanish
#. content. The string representing the profile name is created by the user.
#: ../src/cthulhu/messages.py:1729
#, python-format
msgid "Profile set to %s."
msgstr "設定檔設定為 %s。"
#. Translators: This is an error message presented when the user attempts to
#. cycle among his/her saved profiles, but no profiles can be found. A profile
#. is a collection of settings which apply to a given task, such as a "Spanish"
#. profile which would use Spanish text-to-speech and Spanish braille and
#. selected when reading Spanish content.
#: ../src/cthulhu/messages.py:1736
msgid "No profiles found."
msgstr "找不到設定檔。"
#. Translators: this is an index value so that we can present value changes
#. regarding a specific progress bar in environments where there are multiple
#. progress bars (e.g. in the Firefox downloads dialog).
#: ../src/cthulhu/messages.py:1741
#, python-format
msgid "Progress bar %d."
msgstr "進度列%d。"
#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1747
msgctxt "spoken punctuation"
msgid "All"
msgstr "全部"
#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1753
msgid "Punctuation level set to all."
msgstr "將標音符號等級為全部。"
#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1759
msgctxt "spoken punctuation"
msgid "Most"
msgstr "最多"
#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1765
msgid "Punctuation level set to most."
msgstr "標音符號等級設為最多。"
#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1771
msgctxt "spoken punctuation"
msgid "None"
msgstr "沒有"
#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1777
msgid "Punctuation level set to none."
msgstr "標音符號等級設為沒有。"
#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1783
msgctxt "spoken punctuation"
msgid "Some"
msgstr "一些"
#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: ../src/cthulhu/messages.py:1789
msgid "Punctuation level set to some."
msgstr "標音符號等級設為一些。"
#. Translators: This message is presented to indicate that a search has begun
#. or is still taking place.
#: ../src/cthulhu/messages.py:1793
msgid "Searching."
msgstr "搜尋中。"
#. Translators: This message is presented to indicate a search executed by the
#. user has been completed.
#: ../src/cthulhu/messages.py:1797
msgid "Search complete."
msgstr "搜尋完成。"
#. Translators: This message is presented to the user when Cthulhu's preferences
#. have been reloaded.
#: ../src/cthulhu/messages.py:1801
msgid "Screen reader settings reloaded."
msgstr "已重新載入螢幕閱讀器設定值。"
#. Translators: Cthulhu has a dedicated command to speak the currently-selected
#. text. This message is spoken by Cthulhu before speaking the text which is
#. selected. The string substitution is for the selected text.
#: ../src/cthulhu/messages.py:1806
#, python-format
msgid "Selected text is: %s"
msgstr "選取的文字為:%s"
#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the previously-selected contents, Cthulhu will indicate that
#. fact instead of presenting the full string which was just deleted.
#: ../src/cthulhu/messages.py:1813
msgid "Selection deleted."
msgstr "選擇區域已刪除。"
#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document is also already selected, it is likely that the insertion is
#. due to having been restored (e.g. the user selected text, deleted it,
#. and then pressed Ctrl+Z to undo that deletion). In this instance, Cthulhu
#. will indicate the restoration rather than presenting the full string
#. which was just inserted.
#: ../src/cthulhu/messages.py:1823
msgid "Selection restored."
msgstr "選擇區域已還原。"
#. Translators: This message is presented to the user when speech synthesis
#. has been temporarily turned off.
#: ../src/cthulhu/messages.py:1827
msgid "Speech disabled."
msgstr "已停用朗讀功能。"
#. Translators: This message is presented to the user when speech synthesis
#. has been turned back on.
#: ../src/cthulhu/messages.py:1831
msgid "Speech enabled."
msgstr "已啟用朗讀功能。"
#. Translators: This string announces speech rate change.
#: ../src/cthulhu/messages.py:1834
msgid "faster."
msgstr "較快。"
#. Translators: This string announces speech rate change.
#: ../src/cthulhu/messages.py:1837
msgid "slower."
msgstr "較慢。"
#. Translators: This string announces speech pitch change.
#: ../src/cthulhu/messages.py:1840
msgid "higher."
msgstr "較高。"
#. Translators: This string announces speech pitch change.
#: ../src/cthulhu/messages.py:1843
msgid "lower."
msgstr "較低。"
#. Translators: This string announces speech volume change.
#: ../src/cthulhu/messages.py:1846
msgid "louder."
msgstr ""
#. Translators: This string announces speech volume change.
#: ../src/cthulhu/messages.py:1849
msgid "softer."
msgstr "較柔和。"
#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The two levels are "brief" and "verbose".
#. The following string is a message spoken to the user upon toggling
#. this setting via command.
#: ../src/cthulhu/messages.py:1856
msgctxt "Speech"
msgid "Verbosity level: brief"
msgstr "詳細等級:簡短"
#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The two levels are "brief" and "verbose".
#. The following string is a message spoken to the user upon toggling
#. this setting via command.
#: ../src/cthulhu/messages.py:1863
msgctxt "Speech"
msgid "Verbosity level: verbose"
msgstr "詳細等級:詳細"
#. Translators: We replace the ellipses (both manual and UTF-8) with a spoken
#. string. The extra space you see at the beginning is because we need the
#. speech synthesis engine to speak the new string well. For example, "Open..."
#. turns into "Open dot dot dot".
#: ../src/cthulhu/messages.py:1869
msgid " dot dot dot"
msgstr " 點點點"
#. Translators: This message is presented to the user when Cthulhu is launched.
#: ../src/cthulhu/messages.py:1872
msgid "Screen reader on."
msgstr "螢幕閱讀器開啟。"
#. Translators: This message is presented to the user when Cthulhu is quit.
#: ../src/cthulhu/messages.py:1875
msgid "Screen reader off."
msgstr "螢幕閱讀器關閉。"
#. Translators: This message means speech synthesis is not installed or working.
#: ../src/cthulhu/messages.py:1878
msgid "Speech is unavailable."
msgstr "語音功能不存在。"
#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button. This message lets them know a string they were searching
#. for was not found.
#: ../src/cthulhu/messages.py:1884
msgid "string not found"
msgstr "找不到字串"
#. Translators: The structural navigation keys are designed to move the caret
#. around document content by object type. H moves you to the next heading,
#. Shift H to the previous heading, T to the next table, and so on. Some users
#. prefer to turn this off to use Firefox's search when typing feature. This
#. message is presented when the user toggles the structural navigation feature
#. of Cthulhu. It should be a brief informative message.
#: ../src/cthulhu/messages.py:1892
msgid "Structural navigation keys off."
msgstr "結構導覽鍵關閉。"
#. Translators: The structural navigation keys are designed to move the caret
#. around document content by object type. H moves you to the next heading,
#. Shift H to the previous heading, T to the next table, and so on. Some users
#. prefer to turn this off to use Firefox's search when typing feature. This
#. message is presented when the user toggles the structural navigation feature
#. of Cthulhu. It should be a brief informative message.
#: ../src/cthulhu/messages.py:1900
msgid "Structural navigation keys on."
msgstr "結構導覽鍵開啟。"
#. Translators: Cthulhu has a command that allows the user to move to the next
#. structural navigation object. In Cthulhu, "structural navigation" refers to
#. quickly moving through a document by jumping amongst objects of a given
#. type, such as from link to link, or from heading to heading, or from form
#. field to form field. This is a brief message which will be presented to the
#. user if the desired structural navigation object could not be found.
#: ../src/cthulhu/messages.py:1908
msgctxt "structural navigation"
msgid "Not found"
msgstr "找不到"
#. Translators: This message describes the (row, col) position of a table cell.
#: ../src/cthulhu/messages.py:1911
#, python-format
msgid "Row %(row)d, column %(column)d."
msgstr "列 %(row)d欄 %(column)d。"
#. Translators: This message is presented to indicate the user is in the last
#. cell of a table in a document.
#: ../src/cthulhu/messages.py:1915
msgid "End of table"
msgstr "表格的結尾"
#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented.
#. This string is a message presented to the user when this setting is toggled.
#: ../src/cthulhu/messages.py:1920
msgid "Speak cell"
msgstr "讀出儲存格"
#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented.
#. This string is a message presented to the user when this setting is toggled.
#: ../src/cthulhu/messages.py:1925
msgid "Speak row"
msgstr "讀出整列"
#. Translators: a uniform table is one in which each table cell occupies one row
#. and one column (i.e. a perfect grid). In contrast, a non-uniform table is one
#. in which at least one table cell occupies more than one row and/or column.
#: ../src/cthulhu/messages.py:1930
msgid "Non-uniform"
msgstr "非制式"
#. Translators: This is for navigating document content by moving from table cell
#. to table cell. If the user gives a table navigation command but is not in a
#. table, presents this message.
#: ../src/cthulhu/messages.py:1935
msgid "Not in a table."
msgstr "不在表格中。"
#. Translators: This is a message presented to users when the columns in a table
#. have been reordered.
#: ../src/cthulhu/messages.py:1939
msgid "Columns reordered"
msgstr "重新排序的欄"
#. Translators: This is a message presented to users when the rows in a table
#. have been reordered.
#: ../src/cthulhu/messages.py:1943
msgid "Rows reordered"
msgstr "重新排序的列"
#. Translators: this is in reference to a column in a table. The substitution
#. is the index (e.g. the first column is "column 1").
#: ../src/cthulhu/messages.py:1947
#, python-format
msgid "column %d"
msgstr "欄 %d"
#. Translators: this is in reference to a column in a table. If the user is in
#. the first column of a table with five columns, the position is "column 1 of 5"
#: ../src/cthulhu/messages.py:1951
#, python-format
msgid "column %(index)d of %(total)d"
msgstr "全部 %(total)d 欄的第 %(index)d 欄"
#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the cell below the current cell and is already in the last row.
#: ../src/cthulhu/messages.py:1956
msgid "Bottom of column."
msgstr "欄的底部。"
#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the cell above the current cell and is already in the first row.
#: ../src/cthulhu/messages.py:1961
msgid "Top of column."
msgstr "欄的頂端。"
#. Translators: this is in reference to a row in a table. The substitution is
#. the index (e.g. the first row is "row 1").
#: ../src/cthulhu/messages.py:1965
#, python-format
msgid "row %d"
msgstr "列 %d"
#. Translators: this is in reference to a row in a table. If the user is in the
#. the first row of a table with five rows, the position is "row 1 of 5"
#: ../src/cthulhu/messages.py:1969
#, python-format
msgid "row %(index)d of %(total)d"
msgstr "全部 %(total)d 列的第 %(index)d 列"
#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the left of the current cell and is already in the first column.
#: ../src/cthulhu/messages.py:1974
msgid "Beginning of row."
msgstr "列的開頭。"
#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the right of the current cell and is already in the last column.
#: ../src/cthulhu/messages.py:1979
msgid "End of row."
msgstr "列的結尾。"
#. Translators: This message is presented to the user to confirm that he/she just
#. deleted a table row.
#: ../src/cthulhu/messages.py:1983
msgid "Row deleted."
msgstr "已刪除列。"
#. Translators: This message is presented to the user to confirm that he/she just
#. deleted the last row of a table.
#: ../src/cthulhu/messages.py:1987
msgid "Last row deleted."
msgstr "已刪除最後一列。"
#. Translators: This message is presented to the user to confirm that he/she just
#. inserted a table row.
#: ../src/cthulhu/messages.py:1991
msgid "Row inserted."
msgstr "已插入列。"
#. Translators: This message is presented to the user to confirm that he/she just
#. inserted a table row at the end of the table. This typically happens when the
#. user presses Tab from within the last cell of the table.
#: ../src/cthulhu/messages.py:1996
msgid "Row inserted at the end of the table."
msgstr "已在表格結尾插入列。"
#. Translators: when the user selects (highlights) text in a document, Cthulhu lets
#. them know.
#: ../src/cthulhu/messages.py:2000
msgctxt "text"
msgid "selected"
msgstr "已選取"
#. Translators: when the user unselects (un-highlights) text in a document, Cthulhu
#. lets them know.
#: ../src/cthulhu/messages.py:2004
msgctxt "text"
msgid "unselected"
msgstr "取消選取"
#. Translators: Cthulhu has a feature to speak the time when the user presses a
#. shortcut key. This is one of the alternative formats that the user may wish
#. it to be presented with.
#: ../src/cthulhu/messages.py:2015
msgid "%H hours, %M minutes and %S seconds."
msgstr "%H小時%M分%S秒。"
#. Translators: Cthulhu has a feature to speak the time when the user presses a
#. shortcut key. This is one of the alternative formats that the user may wish
#. it to be presented with.
#: ../src/cthulhu/messages.py:2020
msgid "%H hours and %M minutes."
msgstr "%H小時%M分。"
#. Translators: this is information about a unicode character reported to the
#. user. The value is the unicode number value of this character in hex.
#: ../src/cthulhu/messages.py:2024
#, python-format
msgid "Unicode %s"
msgstr "萬國碼 %s"
#. Translators: This string is presented when an application's undo command is
#. used in a document resulting in a change to that document's contents.
#: ../src/cthulhu/messages.py:2028
msgctxt "command"
msgid "undo"
msgstr "復原"
#. Translators: This string is presented when an application's redo command is
#. used in a document resulting in a change to that document's contents.
#: ../src/cthulhu/messages.py:2032
msgctxt "command"
msgid "redo"
msgstr "取消復原"
#. Translators: This message presents the Cthulhu version number.
#: ../src/cthulhu/messages.py:2035
#, python-format
msgid "Screen reader version %s."
msgstr "螢幕閱讀器版本 %s。"
#. Translators: This is presented when the user has navigated to a line with only
#. whitespace characters (space, tab, etc.) on it.
#: ../src/cthulhu/messages.py:2039
msgid "white space"
msgstr "空白空間"
#. Translators: when the user is attempting to locate a particular object and the
#. top of a page or list is reached without that object being found, we "wrap" to
#. the bottom and continue looking upwards. We need to inform the user when this
#. is taking place.
#: ../src/cthulhu/messages.py:2045
msgid "Wrapping to bottom."
msgstr "跳至底部。"
#. Translators: when the user is attempting to locate a particular object and the
#. bottom of a page or list is reached without that object being found, we "wrap"
#. to the top and continue looking downwards. We need to inform the user when
#. this is taking place.
#: ../src/cthulhu/messages.py:2051
msgid "Wrapping to top."
msgstr "回到開始。"
#. Translators, normally layered panes and tables have items in them. Thus it is
#. noteworthy when this is not the case. This message is presented to the user to
#. indicate the current layered pane or table contains zero items.
#: ../src/cthulhu/messages.py:2056
msgid "0 items"
msgstr "0 個項目"
#. Translators: The cell here refers to a cell within a table within a
#. document. We need to announce when the cell occupies or "spans" more
#. than a single row and/or column.
#: ../src/cthulhu/messages.py:2064 ../src/cthulhu/messages.py:2083
#, python-format
msgid "Cell spans %d row"
msgid_plural "Cell spans %d rows"
msgstr[0] "儲存格合併 %d 列"
#. Translators: this represents the number of columns in a table.
#: ../src/cthulhu/messages.py:2069
#, python-format
msgid " %d column"
msgid_plural " %d columns"
msgstr[0] "%d 欄"
#. Translators: The cell here refers to a cell within a table within a
#. document. We need to announce when the cell occupies or "spans" more
#. than a single row and/or column.
#: ../src/cthulhu/messages.py:2076
#, python-format
msgid "Cell spans %d column"
msgid_plural "Cell spans %d columns"
msgstr[0] "儲存格合併 %d 欄"
#. Translators: People can enter a string of text that is too wide to be
#. fully displayed in a spreadsheet cell. This message will be spoken if
#. such a cell is encountered.
#: ../src/cthulhu/messages.py:2093
#, python-format
msgid "%d character too long"
msgid_plural "%d characters too long"
msgstr[0] "%d 個字元太長"
#. Translators: This message informs the user how many unfocused alert and
#. dialog windows a newly (re)focused application has. It is added at the
#. end of a braille message containing the app which just claimed focus.
#: ../src/cthulhu/messages.py:2101
#, python-format
msgid "(%d dialog)"
msgid_plural "(%d dialogs)"
msgstr[0] "(%d 個對話盒)"
#. Translators: This message informs the user how many unfocused alert and
#. dialog windows a newly (re)focused application has. It is added at the
#. end of a spoken message containing the app which just claimed focus.
#: ../src/cthulhu/messages.py:2107
#, python-format
msgid "%d unfocused dialog"
msgid_plural "%d unfocused dialogs"
msgstr[0] "%d 個未取得焦點的對話盒"
#. Translators: This is the size of a file in bytes
#: ../src/cthulhu/messages.py:2111
#, python-format
msgid "%d byte"
msgid_plural "%d bytes"
msgstr[0] "%d 位元組"
#. Translators: This message informs the user who many files were found as
#. a result of a search.
#: ../src/cthulhu/messages.py:2116
#, python-format
msgid "%d file found"
msgid_plural "%d files found"
msgstr[0] "找到 %d 個檔案"
#. Translators: This message presents the number of forms in a document.
#: ../src/cthulhu/messages.py:2123
#, python-format
msgid "%d form"
msgid_plural "%d forms"
msgstr[0] "%d 個表單"
#. Translators: This message presents the number of headings in a document.
#: ../src/cthulhu/messages.py:2130
#, python-format
msgid "%d heading"
msgid_plural "%d headings"
msgstr[0] "%d 個標題"
#. Translators: This message presents the number of items in a layered pane
#. or table.
#: ../src/cthulhu/messages.py:2135
#, python-format
msgid "%d item"
msgid_plural "%d items"
msgstr[0] "%d 個項目"
#. Translators: This message presents the number of landmarks in a document.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#: ../src/cthulhu/messages.py:2144
#, python-format
msgid "%d landmark"
msgid_plural "%d landmarks"
msgstr[0] "%d 地標"
#. Translators: Cthulhu has several commands that search for, and present a list
#. of, objects based on one or more criteria. This is a message that will be
#. presented to the user to indicate how many matching items were found.
#: ../src/cthulhu/messages.py:2150
#, python-format
msgid "%d item found"
msgid_plural "%d items found"
msgstr[0] "找到 %d 個項目"
#. Translators: This message is presented when a user is navigating within a
#. series of nested blockquotes, such as can be seen in deep email threads,
#. and then navigates out of several levels at once.
#: ../src/cthulhu/messages.py:2156
#, python-format
msgid "Leaving %d blockquote."
msgid_plural "Leaving %d blockquotes."
msgstr[0] "離開 %d 個區塊括弧。"
#. Translators: This message is presented when a user is navigating within a
#. series of nested lists and then navigates out of several levels at once.
#: ../src/cthulhu/messages.py:2161
#, python-format
msgid "Leaving %d list."
msgid_plural "Leaving %d lists."
msgstr[0] "離開 %d 個列表。"
#. Translators: This message describes a bulleted or numbered list.
#: ../src/cthulhu/messages.py:2165
#, python-format
msgid "List with %d item"
msgid_plural "List with %d items"
msgstr[0] "有 %d 個項目的清單"
#. Translators: this represents the number of rows in a mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#: ../src/cthulhu/messages.py:2170
#, python-format
msgid "math table with %d row"
msgid_plural "math table with %d rows"
msgstr[0] "有 %d 列的數學表格"
#. Translators: this represents the number of columns in a mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#. Translators: this represents the number of rows in a mathematic table
#. which is nested inside another mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#. Translators: this represents the number of columns in a table.
#: ../src/cthulhu/messages.py:2175 ../src/cthulhu/messages.py:2191
#: ../src/cthulhu/messages.py:2275
#, python-format
msgid "%d column"
msgid_plural "%d columns"
msgstr[0] "%d 欄"
#. Translators: this represents the number of rows in a mathematical table
#. which is nested inside another mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#: ../src/cthulhu/messages.py:2185
#, python-format
msgid "nested math table with %d row"
msgid_plural "nested math table with %d rows"
msgstr[0] "有 %d 列的巢狀數學表格"
#. Translators: This message is presented to inform the user of the number of
#. messages in a list.
#: ../src/cthulhu/messages.py:2200
#, python-format
msgid "%d message.\n"
msgid_plural "%d messages.\n"
msgstr[0] "%d 個訊息。\n"
#. Translators: This message is presented to inform the user of the value of
#. a slider, progress bar, or other such component.
#: ../src/cthulhu/messages.py:2205
#, python-format
msgid "%d percent."
msgid_plural "%d percent."
msgstr[0] "百分之%d。"
#. Translators: This message announces the percentage of the document that
#. has been read. The value is calculated by knowing the index of the current
#. position divided by the total number of objects on the page.
#: ../src/cthulhu/messages.py:2211
#, python-format
msgid "%d percent of document read"
msgid_plural "%d percent of document read"
msgstr[0] "已讀取文件的百分之 %d"
#. Translators: this represents a text attribute expressed in pixels, such as
#. a margin, indentation, font size, etc.
#: ../src/cthulhu/messages.py:2218
#, python-format
msgid "%d pixel"
msgid_plural "%d pixels"
msgstr[0] "%d 像素"
#. Translators: Cthulhu will tell you how many characters are repeated on a line
#. of text. For example: "22 space characters". The %d is the number and the
#. %s is the spoken word for the character.
#: ../src/cthulhu/messages.py:2224
#, python-format
msgid "%(count)d %(repeatChar)s character"
msgid_plural "%(count)d %(repeatChar)s characters"
msgstr[0] "%(count)d 個 %(repeatChar)s 字元"
#. Translators: This message is presented to indicate the number of selected
#. objects (e.g. icons) and the total number of those objects.
#: ../src/cthulhu/messages.py:2231
#, python-format
msgid "%(index)d of %(total)d item selected"
msgid_plural "%(index)d of %(total)d items selected"
msgstr[0] "%(total)d 個項目中選取的 %(index)d 個項目"
#. Translators: This message is presented when the user is in a list of
#. shortcuts associated with Cthulhu commands which are not specific to the
#. current application. It appears as the title of the dialog containing
#. the list.
#: ../src/cthulhu/messages.py:2240
#, python-format
msgid "%d Screen reader default shortcut found."
msgid_plural "%d Screen reader default shortcuts found."
msgstr[0] "找到 %d 個螢幕閱讀器預設捷徑鍵。"
#. Translators: This message is presented when the user is in a list of
#. shortcuts associated with Cthulhu commands specific to the current
#. application. It appears as the title of the dialog containing the list.
#: ../src/cthulhu/messages.py:2248
#, python-format
msgid "%(count)d Screen reader shortcut for %(application)s found."
msgid_plural "%(count)d Screen reader shortcuts for %(application)s found."
msgstr[0] "找到 %(count)d 個螢幕閱讀器 %(application)s 捷徑鍵。"
#. Translators: This message is presented to inform the user of the number of
#. space characters in a string.
#: ../src/cthulhu/messages.py:2255
#, python-format
msgid "%d space"
msgid_plural "%d spaces"
msgstr[0] "%d 個空格"
#. Translators: This message is presented to inform the user of the number of
#. tab characters in a string.
#: ../src/cthulhu/messages.py:2260
#, python-format
msgid "%d tab"
msgid_plural "%d tabs"
msgstr[0] "%d 個 tab"
#. Translators: This message presents the number of tables in a document.
#: ../src/cthulhu/messages.py:2267
#, python-format
msgid "%d table"
msgid_plural "%d tables"
msgstr[0] "%d 個表格"
#. Translators: this represents the number of rows in a table.
#: ../src/cthulhu/messages.py:2271
#, python-format
msgid "table with %d row"
msgid_plural "table with %d rows"
msgstr[0] "有 %d 列的表格"
#. Translators: This message presents the number of unvisited links in a
#. document.
#: ../src/cthulhu/messages.py:2287
#, python-format
msgid "%d unvisited link"
msgid_plural "%d unvisited links"
msgstr[0] "%d 個未瀏覽的連結"
#. Translators: This message presents the number of visited links in a
#. document.
#: ../src/cthulhu/messages.py:2295
#, python-format
msgid "%d visited link"
msgid_plural "%d visited links"
msgstr[0] "%d 個瀏覽過的連結"
#. Translators: this is the action name for the 'toggle' action. It must be the
#. same string used in the *.po file for gail.
#: ../src/cthulhu/object_properties.py:36
msgid "toggle"
msgstr "切換"
#. Translators: this is a indication of the focused icon and the count of the
#. total number of icons within an icon panel. An example of an icon panel is
#. the Nautilus folder view.
#: ../src/cthulhu/object_properties.py:41
#, python-format
msgid "on %(index)d of %(total)d"
msgstr "於 %(total)d 中的 %(index)d"
#. Translators: this refers to the position of an item in a list or group of
#. objects, such as menu items in a menu, radio buttons in a radio button group,
#. combobox item in a combobox, etc.
#: ../src/cthulhu/object_properties.py:46
#, python-format
msgid "%(index)d of %(total)d"
msgstr "%(total)d 中的 %(index)d"
#. Translators: This message describes a list item in a document. Nesting level
#. is how "deep" the item is (e.g., a level of 2 represents a list item inside a
#. list that's inside another list). This string is specifically for braille.
#. Because braille displays lack real estate, we're using a shorter string than
#. we use for speech.
#: ../src/cthulhu/object_properties.py:58
#, python-format
msgid "LEVEL %d"
msgstr "第 %d 層"
#. Translators: This represents the depth of a node in a TreeView (i.e. how many
#. ancestors the node has). This is the spoken version.
#: ../src/cthulhu/object_properties.py:62
#, python-format
msgid "tree level %d"
msgstr "tree level %d"
#. Translators: This represents the depth of a node in a TreeView (i.e. how many
#. ancestors the node has). This is the braille version.
#: ../src/cthulhu/object_properties.py:66
#, python-format
msgid "TREE LEVEL %d"
msgstr "TREE LEVEL %d"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason for including the editable state as part of the role is to make it
#. possible for users to quickly identify combo boxes in which a value can be
#. typed or arrowed to.
#: ../src/cthulhu/object_properties.py:73
msgid "editable combo box"
msgstr "可編輯組合方塊"
#. Translators: The 'h' in this string represents a heading level attribute for
#. content that you might find in something such as HTML content (e.g., <h1>).
#. The translated form is meant to be a single character followed by a numeric
#. heading level, where the single character is to indicate 'heading'.
#: ../src/cthulhu/object_properties.py:79
#, python-format
msgid "h%d"
msgstr "h%d"
#. Translators: The %(level)d is in reference to a heading level in HTML (e.g.,
#. For <h3>, the level is 3) and the %(role)s is in reference to a previously
#. translated rolename for the heading.
#: ../src/cthulhu/object_properties.py:84
#, python-format
msgid "%(role)s level %(level)d"
msgstr "%(role)s 第 %(level)d 級"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:91
msgid "horizontal scroll bar"
msgstr "水平捲軸"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:98
msgid "vertical scroll bar"
msgstr "垂直捲軸"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A slider is a widget which looks like a bar and displays a value as a range.
#. A common example of a slider can be found in UI for modifying volume levels.
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:107
msgid "horizontal slider"
msgstr "水平滑動鈕"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A slider is a widget which looks like a bar and displays a value as a range.
#. A common example of a slider can be found in UI for modifying volume levels.
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:116
msgid "vertical slider"
msgstr "垂直滑動鈕"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A splitter is a bar that divides a container into two parts. It is often, but
#. not necessarily, user resizable. A common example of a splitter can be found
#. in email applications, where there is a container on the left which holds a
#. list of all the mail folders and a container on the right which lists all of
#. the messages in the selected folder. The bar which you click on and drag to
#. resize these containers is the splitter. The reason we include the orientation
#. as part of the role is because in some applications and toolkits, it can
#. dictate which keyboard keys should be used to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:128
msgid "horizontal splitter"
msgstr "水平分隔"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A splitter is a bar that divides a container into two parts. It is often, but
#. not necessarily, user resizable. A common example of a splitter can be found
#. in email applications, where there is a container on the left which holds a
#. list of all the mail folders and a container on the right which lists all of
#. the messages in the selected folder. The bar which you click on and drag to
#. resize these containers is the splitter. The reason we include the orientation
#. as part of the role is because in some applications and toolkits, it can
#. dictate which keyboard keys should be used to modify the value of the widget.
#: ../src/cthulhu/object_properties.py:140
msgid "vertical splitter"
msgstr "垂直分隔"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "switch" role is a "light switch" style toggle, such as can be seen in
#. https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: ../src/cthulhu/object_properties.py:146
msgctxt "role"
msgid "switch"
msgstr "切換"
#. Translators: This is an alternative name for the parent object of a series
#. of icons.
#: ../src/cthulhu/object_properties.py:150
msgid "Icon panel"
msgstr "圖示面板"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "banner" role is defined in the ARIA specification as "A region that
#. contains mostly site-oriented content, rather than page-specific content."
#. See https://www.w3.org/TR/wai-aria-1.1/#banner
#: ../src/cthulhu/object_properties.py:157
msgctxt "role"
msgid "banner"
msgstr "橫幅"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "complementary" role is defined in the ARIA specification as "A supporting
#. section of the document, designed to be complementary to the main content at a
#. similar level in the DOM hierarchy, but remains meaningful when separated from
#. the main content." See https://www.w3.org/TR/wai-aria-1.1/#complementary
#: ../src/cthulhu/object_properties.py:165
msgctxt "role"
msgid "complementary content"
msgstr "互補內容"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "contentinfo" role is defined in the ARIA specification as "A large
#. perceivable region that contains information about the parent document.
#. Examples of information included in this region of the page are copyrights and
#. links to privacy statements." See https://www.w3.org/TR/wai-aria-1.1/#contentinfo
#: ../src/cthulhu/object_properties.py:173
msgctxt "role"
msgid "information"
msgstr "資訊"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "main" role is defined in the ARIA specification as "The main content of
#. a document." See https://www.w3.org/TR/wai-aria-1.1/#main
#: ../src/cthulhu/object_properties.py:179
msgctxt "role"
msgid "main content"
msgstr "主要内容"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "navigation" role is defined in the ARIA specification as "A collection of
#. navigational elements (usually links) for navigating the document or related
#. documents." See https://www.w3.org/TR/wai-aria-1.1/#navigation
#: ../src/cthulhu/object_properties.py:186
msgctxt "role"
msgid "navigation"
msgstr "導覽"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "region" role is defined in the ARIA specification as "A perceivable
#. section containing content that is relevant to a specific, author-specified
#. purpose and sufficiently important that users will likely want to be able to
#. navigate to the section easily and to have it listed in a summary of the page."
#. See https://www.w3.org/TR/wai-aria-1.1/#region
#: ../src/cthulhu/object_properties.py:195
msgctxt "role"
msgid "region"
msgstr "區域"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "search" role is defined in the ARIA specification as "A landmark region
#. that contains a collection of items and objects that, as a whole, combine to
#. create a search facility." See https://www.w3.org/TR/wai-aria-1.1/#search
#: ../src/cthulhu/object_properties.py:202
msgctxt "role"
msgid "search"
msgstr "搜尋"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason for including the visited state as part of the role is to make it
#. possible for users to quickly identify if the link is associated with content
#. already read.
#: ../src/cthulhu/object_properties.py:209
msgid "visited link"
msgstr "已瀏覽連結"
#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A menu button is button widget that causes a menu to appear when the user
#. activates the button.
#: ../src/cthulhu/object_properties.py:215
msgid "menu button"
msgstr "選單按鈕"
#. Translators: This is a state which applies to elements in document content
#. which have an "onClick" action.
#: ../src/cthulhu/object_properties.py:219
msgid "clickable"
msgstr "可按下"
#. Translators: This is a state which applies to items which can be expanded
#. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed
#. means the item's children are not showing; expanded means they are.
#: ../src/cthulhu/object_properties.py:224
msgid "collapsed"
msgstr "已收起"
#. Translators: This is a state which applies to items which can be expanded
#. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed
#. means the item's children are not showing; expanded means they are.
#: ../src/cthulhu/object_properties.py:229
msgid "expanded"
msgstr "已展開"
#. Translators: This is a state which applies to elements in document content
#. which have a longdesc attribute. http://www.w3.org/TR/WCAG20-TECHS/H45.html
#: ../src/cthulhu/object_properties.py:233
msgid "has long description"
msgstr "具有長式描述"
#. Translators: This is a state which applies to the orientation of widgets
#. such as sliders and scroll bars.
#: ../src/cthulhu/object_properties.py:237
msgid "horizontal"
msgstr "水平"
#. Translators: This is a state which applies to the orientation of widgets
#. such as sliders and scroll bars.
#: ../src/cthulhu/object_properties.py:241
msgid "vertical"
msgstr "垂直的"
#. Translators: This is a state which applies to a check box.
#: ../src/cthulhu/object_properties.py:244
msgctxt "checkbox"
msgid "checked"
msgstr "已點選"
#. Translators: This is a state which applies to a check box.
#: ../src/cthulhu/object_properties.py:247
msgctxt "checkbox"
msgid "not checked"
msgstr "未點選"
#. Translators: This is a state which applies to a switch. For an example of
#. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: ../src/cthulhu/object_properties.py:251
msgctxt "switch"
msgid "on"
msgstr "開"
#. Translators: This is a state which applies to a switch. For an example of
#. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: ../src/cthulhu/object_properties.py:255
msgctxt "switch"
msgid "off"
msgstr "關"
#. Translators: This is a state which applies to a check box.
#: ../src/cthulhu/object_properties.py:258
msgctxt "checkbox"
msgid "partially checked"
msgstr "部份選取"
#. Translators: This is a state which applies to a toggle button.
#: ../src/cthulhu/object_properties.py:261
msgctxt "togglebutton"
msgid "pressed"
msgstr "已按下"
#. Translators: This is a state which applies to a toggle button.
#: ../src/cthulhu/object_properties.py:264
msgctxt "togglebutton"
msgid "not pressed"
msgstr "未按下"
#. Translators: This is a state which applies to a radio button.
#: ../src/cthulhu/object_properties.py:267
msgctxt "radiobutton"
msgid "selected"
msgstr "已選取"
#. Translators: This is a state which applies to a radio button.
#: ../src/cthulhu/object_properties.py:270
msgctxt "radiobutton"
msgid "not selected"
msgstr "沒有選取"
#. Translators: This is a state which applies to a table cell.
#: ../src/cthulhu/object_properties.py:273
msgctxt "tablecell"
msgid "not selected"
msgstr "沒有選取"
#. Translators: This is a state which applies to a link.
#: ../src/cthulhu/object_properties.py:276
msgctxt "link state"
msgid "visited"
msgstr "已瀏覽"
#. Translators: This is a state which applies to a link.
#: ../src/cthulhu/object_properties.py:279
msgctxt "link state"
msgid "unvisited"
msgstr "未瀏覽"
#. Translators: This state represents an item on the screen that has been set
#. insensitive (or grayed out).
#: ../src/cthulhu/object_properties.py:283 ../src/cthulhu/object_properties.py:287
msgid "grayed"
msgstr "grayed"
#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_EDITABLE set to inform the user that this field can be filled out.
#. It is assumed that form fields will be editable; if they lack this state,
#. we need to present that information to the user. This string is the spoken
#. version.
#: ../src/cthulhu/object_properties.py:294
msgctxt "text"
msgid "read only"
msgstr "唯讀"
#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_EDITABLE set to inform the user that this field can be filled out.
#. It is assumed that form fields will be editable; if they lack this state,
#. we need to present that information to the user. This string is the braille
#. version. (Because braille displays have limited real estate, we abbreviate.)
#: ../src/cthulhu/object_properties.py:301
msgctxt "text"
msgid "rdonly"
msgstr "唯讀"
#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_REQUIRED set to inform the user that this field must be filled out.
#: ../src/cthulhu/object_properties.py:305 ../src/cthulhu/object_properties.py:309
msgid "required"
msgstr "必要的"
#. Translators: "multi-select" refers to a web form list in which more than
#. one item can be selected at a time.
#: ../src/cthulhu/object_properties.py:313
msgid "multi-select"
msgstr "多重選取"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when all we
#. know is that an error has occurred, but not the type of error.
#: ../src/cthulhu/object_properties.py:318
msgctxt "error"
msgid "invalid entry"
msgstr "無效的項目"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when all we know is that an error has occurred, but not the type of error.
#. We prefer a smaller string than in speech because braille displays have a
#. limited size.
#: ../src/cthulhu/object_properties.py:325
msgctxt "error"
msgid "invalid"
msgstr "無效"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when the error
#. is related to spelling.
#: ../src/cthulhu/object_properties.py:330
msgctxt "error"
msgid "invalid spelling"
msgstr "不正確的拼字"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when the error is related to spelling. We prefer a smaller string than in
#. speech because braille displays have a limited size.
#: ../src/cthulhu/object_properties.py:336
msgctxt "error"
msgid "spelling"
msgstr "拼字"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when the error
#. is related to grammar.
#: ../src/cthulhu/object_properties.py:341
#, fuzzy
msgctxt "error"
msgid "invalid grammar"
msgstr "無效"
#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when the error is related to grammar. We prefer a smaller string than in
#. speech because braille displays have a limited size.
#: ../src/cthulhu/object_properties.py:347
msgctxt "error"
msgid "grammar"
msgstr ""
#: ../src/cthulhu/cthulhu-find.ui.h:1
msgid "Find"
msgstr "尋找"
#: ../src/cthulhu/cthulhu-find.ui.h:2
msgid "Screen Reader Find Dialog"
msgstr "螢幕閱讀器尋找對話盒"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/cthulhu-find.ui.h:4
msgid "_Close"
msgstr "關閉(_C)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/cthulhu-find.ui.h:6
msgid "_Find"
msgstr "尋找(_F)"
#: ../src/cthulhu/cthulhu-find.ui.h:7
msgid "_Search for:"
msgstr "搜尋字串(_S):"
#: ../src/cthulhu/cthulhu-find.ui.h:8
msgid "Search for:"
msgstr "搜尋:"
#: ../src/cthulhu/cthulhu-find.ui.h:10
msgid "_Top of window"
msgstr "最上層視窗(_T)"
#: ../src/cthulhu/cthulhu-find.ui.h:11
msgid "Top of window"
msgstr "最上層視窗"
#: ../src/cthulhu/cthulhu-find.ui.h:12
msgid "Start from:"
msgstr "開始自:"
#: ../src/cthulhu/cthulhu-find.ui.h:13
msgid "_Wrap around"
msgstr "回到檔案開始部份再搜尋(_W)"
#: ../src/cthulhu/cthulhu-find.ui.h:14
msgid "Search _backwards"
msgstr "向上搜尋(_B)"
#: ../src/cthulhu/cthulhu-find.ui.h:15
msgid "Search direction:"
msgstr "搜尋方向:"
#: ../src/cthulhu/cthulhu-find.ui.h:16
msgid "_Match case"
msgstr "符合大小寫(_M)"
#: ../src/cthulhu/cthulhu-find.ui.h:17
msgid "Match _entire word only"
msgstr "只符合整個字詞(_E)"
#: ../src/cthulhu/cthulhu-find.ui.h:18
msgid "Results must:"
msgstr "結果必須:"
#: ../src/cthulhu/cthulhu-setup.ui.h:1
msgid "Default"
msgstr "預設"
#: ../src/cthulhu/cthulhu-setup.ui.h:2
msgid "Uppercase"
msgstr "大寫字母"
#: ../src/cthulhu/cthulhu-setup.ui.h:3
msgid "Hyperlink"
msgstr "超連結"
#: ../src/cthulhu/cthulhu-setup.ui.h:4
msgid "System"
msgstr "系統"
#: ../src/cthulhu/cthulhu-setup.ui.h:9
msgid "Application"
msgstr "應用程式"
#: ../src/cthulhu/cthulhu-setup.ui.h:10
msgid "Window"
msgstr "視窗"
#: ../src/cthulhu/cthulhu-setup.ui.h:11
msgid "Screen Reader Preferences"
msgstr "螢幕閱讀器偏好設定"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/cthulhu-setup.ui.h:13
msgid "_Help"
msgstr "求助(_H)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/cthulhu-setup.ui.h:15
msgid "_Apply"
msgstr "套用(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:21
msgid "_Laptop"
msgstr "筆記本電腦(_L)"
#: ../src/cthulhu/cthulhu-setup.ui.h:22
msgid "Keyboard Layout"
msgstr "鍵盤配置"
#: ../src/cthulhu/cthulhu-setup.ui.h:23
msgid "Active _Profile:"
msgstr "使用中設定檔(_P):"
#: ../src/cthulhu/cthulhu-setup.ui.h:24
msgid "Start-up Profile:"
msgstr "啟動時設定檔:"
#. This button will load the selected settings profile in the application.
#: ../src/cthulhu/cthulhu-setup.ui.h:26
msgid "_Load"
msgstr "載入(_L)"
#. Translators: This is the label for a button in a dialog.
#: ../src/cthulhu/cthulhu-setup.ui.h:28
msgid "Save _As"
msgstr "另存新檔(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:29
msgid "Profiles"
msgstr "設定檔"
#: ../src/cthulhu/cthulhu-setup.ui.h:30
msgid "_Present tooltips"
msgstr "顯示工具提示(_P)"
#: ../src/cthulhu/cthulhu-setup.ui.h:31
msgid "Speak object under mo_use"
msgstr "唸出滑鼠下方的物件(_U)"
#: ../src/cthulhu/cthulhu-setup.ui.h:32
msgid "Mouse"
msgstr "滑鼠"
#: ../src/cthulhu/cthulhu-setup.ui.h:33
msgid "_Time format:"
msgstr "時刻格式(_T):"
#: ../src/cthulhu/cthulhu-setup.ui.h:34
msgid "Dat_e format:"
msgstr "日期格式(_E):"
#: ../src/cthulhu/cthulhu-setup.ui.h:35
msgid "Time and Date"
msgstr "時刻和日期"
#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically speak the current percentage.
#: ../src/cthulhu/cthulhu-setup.ui.h:37
msgid "_Speak updates"
msgstr "讀出更新(_S)"
#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically display the current percentage in braille.
#: ../src/cthulhu/cthulhu-setup.ui.h:39
msgid "_Braille updates"
msgstr "點字更新(_B)"
#: ../src/cthulhu/cthulhu-setup.ui.h:40
msgid "10"
msgstr "10"
#. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar.
#: ../src/cthulhu/cthulhu-setup.ui.h:42
msgctxt "ProgressBar"
msgid "Frequency (secs):"
msgstr "頻率 (秒)"
#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window.
#: ../src/cthulhu/cthulhu-setup.ui.h:44
msgid "Restrict to:"
msgstr "限制為:"
#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically emit beeps which increase in pitch as the value of the progress bar increases.
#: ../src/cthulhu/cthulhu-setup.ui.h:46
msgid "Bee_p updates"
msgstr "嗶聲更新(_P)"
#. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Cthulhu should speak and how often Cthulhu should speak them.
#: ../src/cthulhu/cthulhu-setup.ui.h:48
msgid "Progress Bar Updates"
msgstr "進度列更新"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if rewind and fast forward is enabled, Up Arrow and Down Arrow can be used within Say All to quickly move within the document to re-hear something which was just read or skip past something of no interest.
#: ../src/cthulhu/cthulhu-setup.ui.h:50
msgid "Enable _rewind and fast forward in Say All"
msgstr "啟用 Say All 功能中的倒轉與快轉(_R)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if structural navigation is enabled for Say All, users can use commands such as H/Shift+H to jump to the next/previous heading, P/Shift+P to jump to the next/previous paragraph, T/Shift+T to jump to the next/previous table, and so on. Thus this setting is like fast forward and rewind, but with semantic awareness for web documents and similar content.
#: ../src/cthulhu/cthulhu-setup.ui.h:52
msgid "Enable _structural navigation in Say All"
msgstr "在 Say All 啟用結構式瀏覽(_S)"
#. Translators: Say all by refers to the way that Cthulhu will say (speak) an amount of text -- in particular, where Cthulhu where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Cthulhu were speaking a work of fiction, it would probably be best to do say all by sentence so it sounds more natural. If Cthulhu were speaking something like a page of computer commands, doing a say all by line would work better.
#: ../src/cthulhu/cthulhu-setup.ui.h:54
msgid "Say All B_y:"
msgstr "閱讀停頓於(_Y):"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered before speaking the text. At the end of the text, Cthulhu will announce that the blockquote is being exited.
#: ../src/cthulhu/cthulhu-setup.ui.h:56
msgid "Announce block_quotes in Say All"
msgstr "在 Say All 中讀出區塊引號(_Q)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered before speaking the content of that list. At the end of the list content, Cthulhu will announce that the list is being exited.
#: ../src/cthulhu/cthulhu-setup.ui.h:58
msgid "Announce li_sts in Say All"
msgstr "在 Say All 中讀出列表(_S)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered before speaking the content of that table. At the end of the table content, Cthulhu will announce that the table is being exited.
#: ../src/cthulhu/cthulhu-setup.ui.h:60
msgid "Announce _tables in Say All"
msgstr "在 Say All 中讀出表格(_T)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a panel has been entered before speaking the new location. At the end of the panel contents, Cthulhu will announce that the panel is being exited. A panel is a generic container of objects, such as a group of related form fields.
#: ../src/cthulhu/cthulhu-setup.ui.h:62
msgid "Announce _panels in Say All"
msgstr "在 Say All 中讀出面板(_P)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a form has been entered before speaking the contents of that form. At the end of the form, Cthulhu will announce that the form is being exited.
#: ../src/cthulhu/cthulhu-setup.ui.h:64
msgid "Announce _forms in Say All"
msgstr "在 Say All 中讀出表單(_F)"
#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce when an ARIA landmark has been entered or exited. ARIA landmarks are the W3C defined HTML tag attribute
#: ../src/cthulhu/cthulhu-setup.ui.h:66
msgid "Announce land_marks in Say All"
msgstr "在 Say All 中讀出地標(_M)"
#: ../src/cthulhu/cthulhu-setup.ui.h:67
msgid "Say All"
msgstr "Say All"
#: ../src/cthulhu/cthulhu-setup.ui.h:68
msgid "General"
msgstr "一般"
#: ../src/cthulhu/cthulhu-setup.ui.h:69
msgid "Vo_lume:"
msgstr "音量(_L):"
#: ../src/cthulhu/cthulhu-setup.ui.h:70
msgid "Pi_tch:"
msgstr "音調(_T):"
#: ../src/cthulhu/cthulhu-setup.ui.h:71
msgid "_Rate:"
msgstr "速度(_R):"
#: ../src/cthulhu/cthulhu-setup.ui.h:72
msgid "_Person:"
msgstr "朗讀者(_P):"
#: ../src/cthulhu/cthulhu-setup.ui.h:73
msgid "Speech synthesi_zer:"
msgstr "朗讀合成器(_Z):"
#: ../src/cthulhu/cthulhu-setup.ui.h:74
msgid "Speech _system:"
msgstr "朗讀系統(_S):"
#. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure.
#: ../src/cthulhu/cthulhu-setup.ui.h:76
msgid "_Voice type:"
msgstr "聲音類型(_T):"
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word
#: ../src/cthulhu/cthulhu-setup.ui.h:78
msgid "_Capitalization style:"
msgstr "大小寫樣式(_C)"
#. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type.
#: ../src/cthulhu/cthulhu-setup.ui.h:80
msgid "Voice Type Settings"
msgstr "語音類型設定值"
#. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis.
#: ../src/cthulhu/cthulhu-setup.ui.h:84
msgid "Speak multicase strings as wor_ds"
msgstr "將混合大小寫的字串讀為一個字(_D)"
#. Translators: If this setting is enabled, 123 will be spoken as the individual digits 1 2 3; otherwise, it will be sent to the synthesizer and (likely) spoken as one hundred and twenty three.
#: ../src/cthulhu/cthulhu-setup.ui.h:86
msgid "Speak _numbers as digits"
msgstr "將數字讀為阿拉伯數字(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:87
msgid "Global Voice Settings"
msgstr "全域語音設定值"
#: ../src/cthulhu/cthulhu-setup.ui.h:88
msgid "Voice"
msgstr "聲音"
#: ../src/cthulhu/cthulhu-setup.ui.h:89
msgid "_Enable speech"
msgstr "啟用朗讀(_E)"
#: ../src/cthulhu/cthulhu-setup.ui.h:91
msgid "Ver_bose"
msgstr "詳細(_B)"
#: ../src/cthulhu/cthulhu-setup.ui.h:92
msgid "Verbosity"
msgstr "詳細模式"
#: ../src/cthulhu/cthulhu-setup.ui.h:97
msgid "_All"
msgstr "全部(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:98
msgid "Punctuation Level"
msgstr "標點層級"
#. Translators: If this setting is enabled, Cthulhu will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. checkbox) or its state (e.g. not checked) or say misspelled to indicate the presence of red squiggly spelling error lines -- things which Cthulhu normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability.
#: ../src/cthulhu/cthulhu-setup.ui.h:100
msgid "Only speak displayed text"
msgstr "只讀出顯示的文字"
#: ../src/cthulhu/cthulhu-setup.ui.h:101
msgid "Speak blank lines"
msgstr "讀出空白的列"
#: ../src/cthulhu/cthulhu-setup.ui.h:102
msgid "Speak _indentation and justification"
msgstr "讀出縮排及對齊(_I)"
#: ../src/cthulhu/cthulhu-setup.ui.h:103
msgid "Spea_k object mnemonics"
msgstr "讀出物件助記符(_K)"
#. Translators: This checkbox toggles whether or not Cthulhu says the child position (e.g., item 6 of 7).
#: ../src/cthulhu/cthulhu-setup.ui.h:105
msgid "Speak child p_osition"
msgstr "讀出子項位置(_O)"
#: ../src/cthulhu/cthulhu-setup.ui.h:106
msgid "Speak tutorial messages"
msgstr "讀出教學訊息"
#. Translators: Cthulhu has system messages which are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via speech, such as confirming the toggling of an Cthulhu setting via command. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer that brief alternative can uncheck this checkbox.
#: ../src/cthulhu/cthulhu-setup.ui.h:108
msgid "_System messages are detailed"
msgstr "讀出系統訊息詳細資料(_S)"
#. Translators: Cthulhu has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Cthulhu will speak colors: As rgb values or as names (e.g. light blue).
#: ../src/cthulhu/cthulhu-setup.ui.h:110
msgid "S_peak colors as names"
msgstr "讀出顏色名稱(_P)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered as the user arrows into it and before speaking the text. Upon navigating out of the blockquote, Cthulhu will announce that the blockquote has been exited prior to speaking the new location.
#: ../src/cthulhu/cthulhu-setup.ui.h:112
msgid "Announce block_quotes during navigation"
msgstr "在導覽過程中讀出區塊引號(_Q)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered as the user arrows into it and before speaking the list content. Upon navigating out of the list, Cthulhu will announce that the list has been exited prior to speaking the new location.
#: ../src/cthulhu/cthulhu-setup.ui.h:114
msgid "Announce _lists during navigation"
msgstr "在導覽過程中讀出列表(_L)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered as the user arrows into it and before speaking the table content. Upon navigating out of the table, Cthulhu will announce that the table has been exited prior to speaking the new location.
#: ../src/cthulhu/cthulhu-setup.ui.h:116
msgid "Announce _tables during navigation"
msgstr "在導覽過程中讀出表格(_T)"
#. Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Cthulhu will announce that the word is misspelled.
#: ../src/cthulhu/cthulhu-setup.ui.h:118
msgid "Speak _misspelled-word indicator"
msgstr "讀出拼錯字詞指示(_M)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a panel has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the panel, Cthulhu will announce that the panel has been exited prior to speaking the new location. A panel is a generic container of objects, such as a group of related form fields.
#: ../src/cthulhu/cthulhu-setup.ui.h:120
msgid "Announce _panels during navigation"
msgstr "在導覽過程中讀出面板(_P)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce the ARIA landmark that has been entered as the user arrows into it and before speaking the text. Upon navigating out of the landmark, Cthulhu will announce that the landmark has been exited prior to speaking the new location. ARIA landmarks are the W3C defined HTML tag attribute
#: ../src/cthulhu/cthulhu-setup.ui.h:122
msgid "Announce land_marks during navigation"
msgstr "在導覽過程中讀出地標(_M)"
#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a form has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the form, Cthulhu will announce that the form has been exited prior to speaking the new location.
#: ../src/cthulhu/cthulhu-setup.ui.h:124
msgid "Announce _forms during navigation"
msgstr "在導覽過程中讀出表單(_F)"
#. Translators: If this checkbox is checked, Cthulhu will speak the accessible description of an object. Whereas the accessible name of an object tends to be short and typically corresponds to what is displayed on screen, the contents of the accessible description tend to be longer, e.g. matching the text of the tooltip, and are sometimes redundant to the accessible name. Therefore, we allow the user to opt out of this additional information.
#: ../src/cthulhu/cthulhu-setup.ui.h:126
msgid "Speak _description"
msgstr "讀出描述(_D)"
#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a spreadsheet. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: ../src/cthulhu/cthulhu-setup.ui.h:128
msgid "Speak full row in sp_readsheets"
msgstr "在試算表中讀出完整的列(_R)"
#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a document table. In this context, document tables include tables such as those found in Writer documents as well as HTML table elements, but exclude spreadsheet tables such as found in Calc. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: ../src/cthulhu/cthulhu-setup.ui.h:130
msgid "Speak full row in _document tables"
msgstr "在文件中讀出完整的列(_D)"
#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a GUI table, such as a GtkTreeView. Document tables, such as those found in Writer and web content, and spreadsheet tables such as those found in Calc are not considered GUI tables. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: ../src/cthulhu/cthulhu-setup.ui.h:132
msgid "Speak full row in _GUI tables"
msgstr "在 _GUI 表格中讀出完整的列"
#: ../src/cthulhu/cthulhu-setup.ui.h:133
msgid "Spoken Context"
msgstr "讀出的內容"
#: ../src/cthulhu/cthulhu-setup.ui.h:134
msgid "Speech"
msgstr "朗讀"
#: ../src/cthulhu/cthulhu-setup.ui.h:135
msgid "Enable Braille _support"
msgstr "啟用點字支援(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:136
msgid "_Abbreviated role names"
msgstr "縮寫任務名稱(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:137
msgid "Disable _end of line symbol"
msgstr "停用行尾符號(_E)"
#: ../src/cthulhu/cthulhu-setup.ui.h:138
msgid "_Enable Contracted Braille"
msgstr "啟用縮短式點字(_E)"
#. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Cthulhu presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille contractions get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for ing (dots 3-4-6), and the letter e (dots 1-5) all by itself represents the word every. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in tables provided by liblouis.
#: ../src/cthulhu/cthulhu-setup.ui.h:140
msgid "Contraction _Table:"
msgstr "縮短表(_T):"
#: ../src/cthulhu/cthulhu-setup.ui.h:141
msgid "Display Settings"
msgstr "顯示設定值"
#. Translators: This option refers to the dot or dots in braille which will be used to underline certain characters.
#: ../src/cthulhu/cthulhu-setup.ui.h:143
msgctxt "braille dots"
msgid "_None"
msgstr "沒有(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:147
msgid "Selection Indicator"
msgstr "選擇區域指示器"
#: ../src/cthulhu/cthulhu-setup.ui.h:148
msgid "Hyperlink Indicator"
msgstr "超連結指示器"
#. Translators: Braille flash messages are similar in nature to notifications or announcements in that they are temporarily shown on the refreshable braille display. Upon removal of the message, the original contents of the braille display are restored. This checkbox allows the user to toggle this feature.
#: ../src/cthulhu/cthulhu-setup.ui.h:150
msgid "Enable flash _messages"
msgstr "啟用閃動訊息(_M)"
#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. This label is for the spin button through which a user can customize how long (in seconds) these temporary messages should be displayed.
#: ../src/cthulhu/cthulhu-setup.ui.h:152
msgid "Messa_ge duration (secs):"
msgstr "訊息持續時間[秒](_G)"
#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. Some users, however, would prefer to have the message remain displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by checking this checkbox.
#: ../src/cthulhu/cthulhu-setup.ui.h:154
msgid "Messages are _persistent"
msgstr "訊息為持續顯示(_P)"
#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer the brief alternative can uncheck this checkbox.
#: ../src/cthulhu/cthulhu-setup.ui.h:156
msgid "Messages are _detailed"
msgstr "訊息為詳細資料(_D)"
#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored.
#: ../src/cthulhu/cthulhu-setup.ui.h:158
msgid "Flash Message Settings"
msgstr "閃動訊息設定值"
#: ../src/cthulhu/cthulhu-setup.ui.h:159
msgid "Braille"
msgstr "點字"
#: ../src/cthulhu/cthulhu-setup.ui.h:160
msgid "Enable _key echo"
msgstr "啟用按鍵回響(_K)"
#: ../src/cthulhu/cthulhu-setup.ui.h:161
#, fuzzy
#| msgid "Enable _navigation keys"
msgid "Enable _alphabetic keys"
msgstr "啟用「彈跳鍵」"
#: ../src/cthulhu/cthulhu-setup.ui.h:162
#, fuzzy
#| msgid "Enable _modifier keys"
msgid "Enable n_umeric keys"
msgstr "啟用「彈跳鍵」"
#: ../src/cthulhu/cthulhu-setup.ui.h:163
#, fuzzy
#| msgid "Enable _function keys"
msgid "Enable _punctuation keys"
msgstr "啟用「彈跳鍵」"
#: ../src/cthulhu/cthulhu-setup.ui.h:164
msgid "Enable _space"
msgstr "啟用空白(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:165
msgid "Enable _modifier keys"
msgstr "啟用修改鍵(_M)"
#: ../src/cthulhu/cthulhu-setup.ui.h:166
msgid "Enable _function keys"
msgstr "啟用功能鍵(_F)"
#: ../src/cthulhu/cthulhu-setup.ui.h:167
msgid "Enable ac_tion keys"
msgstr "啟用動作鍵(_T)"
#: ../src/cthulhu/cthulhu-setup.ui.h:168
msgid "Enable _navigation keys"
msgstr "啟用導覽鍵(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:173
msgid "Enable echo by _word"
msgstr "啟用字詞回響(_W)"
#: ../src/cthulhu/cthulhu-setup.ui.h:174
msgid "Enable echo by _sentence"
msgstr "啟用句子回響(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:175
msgid "Key Echo"
msgstr "按鍵回響"
#: ../src/cthulhu/cthulhu-setup.ui.h:176
msgid "Screen Reader _Modifier Key(s):"
msgstr "螢幕閱讀器修改鍵(_M):"
#: ../src/cthulhu/cthulhu-setup.ui.h:177
msgid "Key Bindings"
msgstr "按鍵組合"
#: ../src/cthulhu/cthulhu-setup.ui.h:178
msgid "Pronunciation Dictionary"
msgstr "發音字典"
#: ../src/cthulhu/cthulhu-setup.ui.h:179
msgid "_New entry"
msgstr "新項目(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:180
msgid "_Delete"
msgstr "刪除(_D)"
#: ../src/cthulhu/cthulhu-setup.ui.h:181
msgid "Pronunciation"
msgstr "發音"
#: ../src/cthulhu/cthulhu-setup.ui.h:182
msgid "_Speak all"
msgstr "全部讀出(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:183
msgid "Speak _none"
msgstr "讀出「沒有」(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:184
msgid "_Reset"
msgstr "重設(_R)"
#: ../src/cthulhu/cthulhu-setup.ui.h:185
msgid "Text attributes"
msgstr "文字屬性"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:187
msgid "Move to _bottom"
msgstr "移至底部(_B)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:189
msgid "Move _down one"
msgstr "下移一列(_D)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:191
msgid "Move _up one"
msgstr "上移一列(_U)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:193
msgid "Move to _top"
msgstr "移至頂端(_T)"
#: ../src/cthulhu/cthulhu-setup.ui.h:194
msgid "Adjust selected attributes"
msgstr "調整選取的屬性"
#: ../src/cthulhu/cthulhu-setup.ui.h:195
msgid "Braille Indicator"
msgstr "點字指示器"
#: ../src/cthulhu/cthulhu-setup.ui.h:196
msgid "Text Attributes"
msgstr "文字屬性"
#. Translators: this is a structure to assist in the generation of
#. spoken military-style spelling. For example, 'abc' becomes 'alpha
#. bravo charlie'.
#.
#. It is a simple structure that consists of pairs of
#.
#. letter : word(s)
#.
#. where the letter and word(s) are separate by colons and each
#. pair is separated by commas. For example, we see:
#.
#. a : alpha, b : bravo, c : charlie,
#.
#. And so on. The complete set should consist of all the letters from
#. the alphabet for your language paired with the common
#. military/phonetic word(s) used to describe that letter.
#.
#. The Wikipedia entry
#. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few
#. interesting tidbits about local conventions in the sections
#. "Additions in German, Danish and Norwegian" and "Variants".
#.
#: ../src/cthulhu/phonnames.py:53
msgid ""
"a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : "
"golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : "
"november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, "
"u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu"
msgstr ""
"a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : "
"golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : "
"november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, "
"u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu"
#: ../src/cthulhu/scripts/apps/gnome-mud/script.py:118
msgid "Read the latest n messages in the incoming messages text area."
msgstr "讀出在內送訊息文字區域的最新 n 個訊息。"
#: ../src/cthulhu/scripts/apps/liferea/script.py:122
msgid "Work online / offline"
msgstr "線上/離線工作"
#: ../src/cthulhu/scripts/apps/planner/braille_generator.py:67
#: ../src/cthulhu/scripts/apps/planner/speech_generator.py:63
msgid "Display more options"
msgstr "顯示更多選項"
#. Translators: this attribute specifies the background color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:61
msgctxt "textattr"
msgid "background color"
msgstr "背景顏色"
#. Translators: this attribute specifies whether to make the background
#. color for each character the height of the highest font used on the
#. current line, or the height of the font used for the current character.
#. It will be a "true" or "false" value.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:70
msgctxt "textattr"
msgid "background full height"
msgstr "背景完整高度"
#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the background color. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:77
msgctxt "textattr"
msgid "background stipple"
msgstr "背景點狀遮罩"
#. Translators: this attribute specifies the direction of the text.
#. Values are "none", "ltr" or "rtl".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:84
msgctxt "textattr"
msgid "direction"
msgstr "文字走向"
#. Translators: this attribute specifies whether the text is editable.
#. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:91
msgctxt "textattr"
msgid "editable"
msgstr "是否可編輯"
#. Translators: this attribute specifies the font family name of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:97
msgctxt "textattr"
msgid "family name"
msgstr "字型族系名稱"
#. Translators: this attribute specifies the foreground color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:104
msgctxt "textattr"
msgid "foreground color"
msgstr "前景顏色"
#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the foreground color. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:111
msgctxt "textattr"
msgid "foreground stipple"
msgstr "前景點狀遮罩"
#. Translators: this attribute specifies the effect applied to the font
#. used by the text.
#. See:
#. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:119
msgctxt "textattr"
msgid "font effect"
msgstr "字型效果"
#. Translators: this attribute specifies the indentation of the text
#. (in pixels).
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:126
msgctxt "textattr"
msgid "indent"
msgstr "縮排"
#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#: ../src/cthulhu/text_attribute_names.py:132
msgctxt "textattr"
msgid "mistake"
msgstr "失誤"
#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: this attribute specifies whether the text is invisible.
#. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:143
msgctxt "textattr"
msgid "invisible"
msgstr "隱形"
#. Translators: this attribute specifies how the justification of the text.
#. Values are "left", "right", "center" or "fill".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:150
msgctxt "textattr"
msgid "justification"
msgstr "對齊"
#. Translators: this attribute specifies the language that the text is
#. written in.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:157
msgctxt "textattr"
msgid "language"
msgstr "語言"
#. Translators: this attribute specifies the pixel width of the left margin.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:163
msgctxt "textattr"
msgid "left margin"
msgstr "左邊界"
#. Translators: this attribute specifies the height of the line of text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:170
msgctxt "textattr"
msgid "line height"
msgstr "行高"
#. Translators: this attribute refers to the named style which is associated
#. with the entire paragraph and which controls the default formatting
#. (font, text size, alignment, etc.) of that paragraph. Examples of
#. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote",
#. "Text Body", "Title", and "Subtitle".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:180
msgctxt "textattr"
msgid "paragraph style"
msgstr "段落樣式"
#. Translators: this attribute specifies the pixels of blank space to
#. leave above each newline-terminated line.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:187
msgctxt "textattr"
msgid "pixels above lines"
msgstr "列頂端空間"
#. Translators: this attribute specifies the pixels of blank space to
#. leave below each newline-terminated line.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:194
msgctxt "textattr"
msgid "pixels below lines"
msgstr "列底部空間"
#. Translators: this attribute specifies the pixels of blank space to
#. leave between wrapped lines inside the same newline-terminated line
#. (paragraph).
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:202
msgctxt "textattr"
msgid "pixels inside wrap"
msgstr "換列時加上的像素"
#. Translators: this attribute specifies the pixel width of the right margin.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:208
msgctxt "textattr"
msgid "right margin"
msgstr "右邊界"
#. Translators: this attribute specifies the number of pixels that the
#. text characters are risen above the baseline.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:215
msgctxt "textattr"
msgid "rise"
msgstr "抬升"
#. Translators: this attribute specifies the scale of the characters. The
#. value is a string representation of a double.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:222
msgctxt "textattr"
msgid "scale"
msgstr "縮放"
#. Translators: this attribute specifies the size of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:228
msgctxt "textattr"
msgid "size"
msgstr "大小"
#. Translators: this attribute specifies the stretch of he text, if set.
#. Values are "ultra_condensed", "extra_condensed", "condensed",
#. "semi_condensed", "normal", "semi_expanded", "expanded",
#. "extra_expanded" or "ultra_expanded".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:237
msgctxt "textattr"
msgid "stretch"
msgstr "延伸"
#. Translators: this attribute specifies whether the text is strike though
#. (in other words, whether there is a line drawn through it). Values are
#. "true" or "false".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:245
msgctxt "textattr"
msgid "strike through"
msgstr "刪除線"
#. Translators: this attribute specifies the slant style of the text,
#. if set. Values are "normal", "oblique" or "italic".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:252
msgctxt "textattr"
msgid "style"
msgstr "樣式"
#. Translators: this attribute specifies the decoration of the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:259
msgctxt "textattr"
msgid "text decoration"
msgstr "文字裝飾"
#. Translators: this attribute specifies the angle at which the text is
#. displayed (i.e. rotated from the norm) and is represented in degrees
#. of rotation.
#. See:
#. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:268
msgctxt "textattr"
msgid "text rotation"
msgstr "文字旋轉"
#. Translators: this attribute specifies the shadow effects applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:275
msgctxt "textattr"
msgid "text shadow"
msgstr "文字陰影"
#. Translators: this attributes specifies whether the text is underlined.
#. Values are "none", "single", "double" or "low".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:282
msgctxt "textattr"
msgid "underline"
msgstr "底線"
#. Translators: this attribute specifies the capitalization variant of
#. the text, if set. Values are "normal" or "small_caps".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:289
msgctxt "textattr"
msgid "variant"
msgstr "大小寫"
#. Translators: this attributes specifies what vertical alignment property
#. has been applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:296
msgctxt "textattr"
msgid "vertical align"
msgstr "垂直對齊"
#. Translators: this attribute specifies the weight of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight
#.
#: ../src/cthulhu/text_attribute_names.py:303
msgctxt "textattr"
msgid "weight"
msgstr "字重"
#. Translators: this attribute specifies the wrap mode of the text, if any.
#. Values are "none", "char" or "word".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:310
msgctxt "textattr"
msgid "wrap mode"
msgstr "換列模式"
#. Translators: this attribute specifies the way the text is written.
#. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr",
#. "rl" and "tb".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:319
msgctxt "textattr"
msgid "writing mode"
msgstr "書寫模式"
#. The following are the known values of some of these text attributes.
#. These values were found in the Atk documentation at:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. No doubt there will be more, and as they are found, they can be added
#. to this table so they can be translated.
#.
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:335
msgctxt "textattr"
msgid "true"
msgstr "true"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:343
msgctxt "textattr"
msgid "false"
msgstr "false"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect", "underline", "text-shadow", "wrap mode"
#. and "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:352
msgctxt "textattr"
msgid "none"
msgstr "none"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:359
msgctxt "textattr"
msgid "engrave"
msgstr "牢記"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:366
msgctxt "textattr"
msgid "emboss"
msgstr "浮雕"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:373
msgctxt "textattr"
msgid "outline"
msgstr "輪廓"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:380
msgctxt "textattr"
msgid "overline"
msgstr "加頂線"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:387
msgctxt "textattr"
msgid "line through"
msgstr "刪除線"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:394
msgctxt "textattr"
msgid "blink"
msgstr "閃爍"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-shadow".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:401
msgctxt "textattr"
msgid "black"
msgstr "黑色"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:408
msgctxt "textattr"
msgid "single"
msgstr "單線"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:415
msgctxt "textattr"
msgid "double"
msgstr "雙線"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:422
msgctxt "textattr"
msgid "low"
msgstr "低"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:429
msgctxt "textattr"
msgid "char"
msgstr "字元"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:436
msgctxt "textattr"
msgid "word"
msgstr "文字"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR,
#. defined in the Gtk documentation as "Wrap text, breaking lines in
#. between words, or if that is not enough, also between graphemes."
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode
#.
#: ../src/cthulhu/text_attribute_names.py:446
msgctxt "textattr"
msgid "word char"
msgstr "字元"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:453
msgctxt "textattr"
msgid "ltr"
msgstr "左至右"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:460
msgctxt "textattr"
msgid "rtl"
msgstr "右至左"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:467
msgctxt "textattr"
msgid "left"
msgstr "靠左"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:474
msgctxt "textattr"
msgid "right"
msgstr "靠右"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:481
msgctxt "textattr"
msgid "center"
msgstr "置中"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification". In Gecko, when no justification has
#. be explicitly set, they report a justification of "start".
#.
#: ../src/cthulhu/text_attribute_names.py:487
msgctxt "textattr"
msgid "no justification"
msgstr "不使用對齊"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:494
msgctxt "textattr"
msgid "fill"
msgstr "左右對齊"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:501
msgctxt "textattr"
msgid "ultra condensed"
msgstr "極窄"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:508
msgctxt "textattr"
msgid "extra condensed"
msgstr "很窄"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:515
msgctxt "textattr"
msgid "condensed"
msgstr "窄"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:522
msgctxt "textattr"
msgid "semi condensed"
msgstr "有點窄"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch" and "variant".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:529
msgctxt "textattr"
msgid "normal"
msgstr "一般"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:536
msgctxt "textattr"
msgid "semi expanded"
msgstr "有點寛"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:543
msgctxt "textattr"
msgid "expanded"
msgstr "寛"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:550
msgctxt "textattr"
msgid "extra expanded"
msgstr "很寛"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:557
msgctxt "textattr"
msgid "ultra expanded"
msgstr "極寛"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "variant".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:564
msgctxt "textattr"
msgid "small caps"
msgstr "小寫"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:571
msgctxt "textattr"
msgid "oblique"
msgstr "傾斜"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:578
msgctxt "textattr"
msgid "italic"
msgstr "斜體"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:585
msgctxt "textattr"
msgid "Default"
msgstr "預設值"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:592
msgctxt "textattr"
msgid "Text body"
msgstr "內文"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:599
msgctxt "textattr"
msgid "Heading"
msgstr "標題"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:607
msgctxt "textattr"
msgid "baseline"
msgstr "基線"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:614
msgctxt "textattr"
msgid "sub"
msgstr "下標"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:621
msgctxt "textattr"
msgid "super"
msgstr "上標"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:628
msgctxt "textattr"
msgid "top"
msgstr "頂端"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:635
msgctxt "textattr"
msgid "text-top"
msgstr "文字頂端"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:642
msgctxt "textattr"
msgid "middle"
msgstr "中間"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:649
msgctxt "textattr"
msgid "bottom"
msgstr "底部"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:656
msgctxt "textattr"
msgid "text-bottom"
msgstr "文字底部"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align" and "writing-mode".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:664
msgctxt "textattr"
msgid "inherit"
msgstr "繼承"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:671
msgctxt "textattr"
msgid "lr-tb"
msgstr "lr-tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:678
msgctxt "textattr"
msgid "rl-tb"
msgstr "rl-tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:685
msgctxt "textattr"
msgid "tb-rl"
msgstr "tb-rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:692
msgctxt "textattr"
msgid "tb-lr"
msgstr "tb-lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:699
msgctxt "textattr"
msgid "bt-rl"
msgstr "bt-rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:706
msgctxt "textattr"
msgid "bt-lr"
msgstr "bt-lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:713
msgctxt "textattr"
msgid "lr"
msgstr "lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:720
msgctxt "textattr"
msgid "rl"
msgstr "rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:727
msgctxt "textattr"
msgid "tb"
msgstr "tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "strikethrough." It refers to the line style.
#.
#: ../src/cthulhu/text_attribute_names.py:732
msgctxt "textattr"
msgid "solid"
msgstr "固定"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invalid". It is an indication that the text is not
#. spelled correctly. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: This is the text-spelling attribute. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:739
#: ../src/cthulhu/text_attribute_names.py:744
msgctxt "textattr"
msgid "spelling"
msgstr "拼字"
#. Translators: this is a tip for the user on how to toggle a checkbox.
#: ../src/cthulhu/tutorialgenerator.py:161
msgid "Press space to toggle."
msgstr "按下空白鍵切換。"
#. Translators: this is a tip for the user on how to interact
#. with a combobox.
#: ../src/cthulhu/tutorialgenerator.py:188
msgid "Press space to expand, and use up and down to select an item."
msgstr "使用空白鍵展開,並使用上或下方向鍵來選擇項目。"
#. Translators: If this application has more than one unfocused alert or
#. dialog window, inform user of how to refocus these.
#: ../src/cthulhu/tutorialgenerator.py:219
msgid "Press alt+f6 to give focus to child windows."
msgstr "按下 alt+f6 將焦點集中至子視窗。"
#. Translators: this gives tips on how to navigate items in a
#. layered pane.
#: ../src/cthulhu/tutorialgenerator.py:283
msgid "To move to items, use either the arrow keys or type ahead searching."
msgstr "要移至某項目,可使用方向鍵或輸入搜尋。"
#. Translators: this is the tutorial string for when first landing
#. on the desktop, describing how to access the system menus.
#: ../src/cthulhu/tutorialgenerator.py:289
msgid "To get to the system menus press the alt+f1 key."
msgstr "要使用系統選單,請按 alt+f1 鍵。"
#. Translators: this is the tutorial string when navigating lists.
#: ../src/cthulhu/tutorialgenerator.py:326
msgid "Use up and down to select an item."
msgstr "使用上或下方向鍵來選擇項目。"
#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to collapse the node.
#: ../src/cthulhu/tutorialgenerator.py:356 ../src/cthulhu/tutorialgenerator.py:536
msgid "To collapse, press shift plus left."
msgstr "要摺疊,按下 shift 加上左方向鍵。"
#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to expand the node.
#: ../src/cthulhu/tutorialgenerator.py:362 ../src/cthulhu/tutorialgenerator.py:542
msgid "To expand, press shift plus right."
msgstr "要展開,按下 shift 加上右方向鍵。"
#. Translators: this is the tutorial string for activating a menu item
#: ../src/cthulhu/tutorialgenerator.py:394
msgid "To activate press return."
msgstr "要使用請按 enter。"
#. Translators: This is the tutorial string for when landing
#. on text fields.
#: ../src/cthulhu/tutorialgenerator.py:424
msgid "Type in text."
msgstr "輸入文字。"
#. Translators: this is the tutorial string for landing
#. on a page tab, we are informing the
#. user how to navigate these.
#: ../src/cthulhu/tutorialgenerator.py:452
msgid "Use left and right to view other tabs."
msgstr "使用左和右方向鍵來檢視其他分頁。"
#. Translators: this is the tutorial string for activating a push button.
#: ../src/cthulhu/tutorialgenerator.py:477
msgid "To activate press space."
msgstr "要使用請按空白鍵。"
#. Translators: this is the tutorial string for when landing
#. on a spin button.
#: ../src/cthulhu/tutorialgenerator.py:505
msgid ""
"Use up or down arrow to select value. Or type in the desired numerical value."
msgstr "使用上或下方向鍵來選擇數值。或直接輸入想要的數字值。"
#. Translators: this is a tip for the user, how to navigate radiobuttons.
#: ../src/cthulhu/tutorialgenerator.py:668
msgid "Use arrow keys to change."
msgstr "使用方向鍵來變更。"
#. Translators: this is a tip for the user, how to navigate menus.
#: ../src/cthulhu/tutorialgenerator.py:693
msgid ""
"To navigate, press left or right arrow. To move through items press up or "
"down arrow."
msgstr "要導覽請按左或右方向鍵。要移動至項目請按上或下方向鍵。"
#. Translators: this is a tip for the user, how to
#. navigate into sub menus.
#: ../src/cthulhu/tutorialgenerator.py:698
msgid "To enter sub menu, press right arrow."
msgstr "要進入子選單,請按右方向鍵。"
#. Translators: this is the tutorial string for when landing
#. on a slider.
#: ../src/cthulhu/tutorialgenerator.py:730
msgid ""
"To decrease press left arrow, to increase press right arrow. To go to "
"minimum press home, and for maximum press end."
msgstr "要減少按左方向鍵,增加按右方向鍵。要少按 home 按鍵,多按 end 按鍵。"
#~ msgid "Screen Reader"
#~ msgstr "螢幕閱讀器"
#~ msgid "Cthulhu Screen Reader"
#~ msgstr "Cthulhu 螢幕閱讀器"
#~ msgid ""
#~ "Provide access to graphical desktop environments via synthesized speech "
#~ "and/or refreshable braille"
#~ msgstr "透過語音合成與/或可更新的點字系統提供使用圖形化桌面環境的能力"
#~ msgid "screen reader;speech;braille;"
#~ msgstr "screen reader;speech;braille;螢幕閱讀器;語音;點字;"
#~ msgid "comparison unknown"
#~ msgstr "比較結果不明"
#~ msgid "bookmark is current object"
#~ msgstr "書籤是目前的物件"
#~ msgid "bookmark and current object have same parent"
#~ msgstr "書籤和目前的物件有相同的父項"
#~ msgid "shared ancestor %s"
#~ msgstr "分享的上層 %s"
#~ msgid "^[Yy1]"
#~ msgstr "^[Yy1]"
#~ msgid "^[Nn0]"
#~ msgstr "^[Nn0]"
#~ msgid "Enable Braille? Enter y or n: "
#~ msgstr "啟用點字? 輸入 y 或 n"
#~ msgid "Enable key echo? Enter y or n: "
#~ msgstr "啟用按鍵回響? 輸入 y 或 n"
#~ msgid "Enable alphanumeric and punctuation keys? Enter y or n: "
#~ msgstr "啟用文數字元及標點符號按鍵? 輸入 y 或 n"
#~ msgid "Enable modifier keys? Enter y or n: "
#~ msgstr "啟用修改鍵? 輸入 y 或 n"
#~ msgid "Enable function keys? Enter y or n: "
#~ msgstr "啟用功能鍵? 輸入 y 或 n"
#~ msgid "Enable action keys? Enter y or n: "
#~ msgstr "啟用動作鍵? 輸入 y 或 n"
#~ msgid "Enable echo by word? Enter y or n: "
#~ msgstr "啟用字詞回響? 輸入 y 或 n"
#~ msgid "Enter choice: "
#~ msgstr "輸入選擇:"
#~ msgid "Please enter a valid number."
#~ msgstr "請輸入有效的數字。"
#~ msgid "Please enter y or n."
#~ msgstr "請輸入 y 或 n。"
#~ msgid "Select desired keyboard layout."
#~ msgstr "選擇偏好的鍵盤配置。"
#~ msgid "1. Desktop"
#~ msgstr "1. 桌面"
#~ msgid "2. Laptop"
#~ msgstr "2. 筆記本電腦"
#~ msgid "Select desired speech server."
#~ msgstr "選擇偏好的語音伺服器。"
#~ msgid "Select desired speech system:"
#~ msgstr "選擇偏好的語音系統:"
#~ msgid "Select desired voice:"
#~ msgstr "選擇偏好的聲音:"
#~ msgid "No servers available.\n"
#~ msgstr "沒有伺服器存在。\n"
#~ msgid "No voices available.\n"
#~ msgstr "沒有聲音存在。\n"
#~ msgid "Speech will not be used.\n"
#~ msgstr "不會使用語音功能。\n"
#~ msgid "Screen reader setup."
#~ msgstr "螢幕閱讀器設定。"
#~ msgid "Setup complete. Press Return to continue."
#~ msgstr "設定完成。 按 Enter 繼續。"
#~ msgid "Speak ro_w"
#~ msgstr "讀出列(_W)"
#~ msgid "Table Rows"
#~ msgstr "表格的列數"
#~ msgctxt "ProgressBarUpdates"
#~ msgid "Enable_d"
#~ msgstr "已啟用(_D)"
#~ msgid "Enable _alphanumeric and punctuation keys"
#~ msgstr "啟用文數字元及標點符號按鍵(_A)"
#~ msgid "%(key)s %(value)s pixel"
#~ msgid_plural "%(key)s %(value)s pixels"
#~ msgstr[0] "%(key)s %(value)s 像素"
#~ msgid "almost equal to"
#~ msgstr "幾乎等於"
#~ msgid "not equal to"
#~ msgstr "不等於"
#~ msgid "less than or equal to"
#~ msgstr "小於等於"
#~ msgid "greater than or equal to"
#~ msgstr "大於等於"
#~ msgid "infinity"
#~ msgstr "無限大"
#, fuzzy
#~ msgctxt "math symbol"
#~ msgid "n-ary summation"
#~ msgstr "N/A"
#, fuzzy
#~| msgid "logical not"
#~ msgctxt "math symbol"
#~ msgid "n-ary logical and"
#~ msgstr "logical not"
#, fuzzy
#~| msgid "logical not"
#~ msgctxt "math symbol"
#~ msgid "n-ary logical or"
#~ msgstr "logical not"
#, fuzzy
#~ msgctxt "math symbol"
#~ msgid "n-ary union"
#~ msgstr "Union Square"
#~ msgid "Workspace "
#~ msgstr "工作區"
#~ msgid "Desk "
#~ msgstr "Desk "
#~ msgid "Check Spelling"
#~ msgstr "拼字檢查"
#~ msgid "_Position cursor at start of line when navigating vertically"
#~ msgstr "在垂直導覽時將游標放置於行的開頭(_P)"
#~ msgid "open"
#~ msgstr "開啟"