cthulhu/po/ja.po

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# cthulhu ja.po.
# Copyright (C) 2006-2011 THE Cthulhu'S COPYRIGHT HOLDER
# This file is distributed under the same license as the cthulhu package.
# Satoru SATOH <ss@gnome.gr.jp>, 2006.
# Takeshi AIHANA <takeshi.aihana@gmail.com>, 2006-2009.
# Jiro MATSUZAWA <jmatsuzawa@src.gnome.org>, 2010, 2011.
# Takayuki KUSANO <AE5T-KSN@asahi-net.or.jp>, 2010.
# Takayoshi OKANO <kano@na.rim.or.jp>, 2011.
#
# 翻訳する際の諸注意:
# 1. 原則的に UI の翻訳のみ
# 2. 読み上げの対象となる文字列は訳さない (日本語の音声ファイルが提供されていない間)
#
msgid ""
msgstr ""
"Project-Id-Version: cthulhu gnome-3-0\n"
"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?"
"product=cthulhu&keywords=I18N+L10N&component=i18n\n"
"POT-Creation-Date: 2012-05-05 02:22+0000\n"
"PO-Revision-Date: 2012-01-01 23:26+0900\n"
"Last-Translator: Jiro Matsuzawa <jmatsuzawa@src.gnome.org>\n"
"Language-Team: Japanese <gnome-translation@gnome.gr.jp>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: ja\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: ../cthulhu.desktop.in.h:1 ../src/cthulhu/app_gui_prefs.py:215
#: ../src/cthulhu/keybindings.py:104 ../src/cthulhu/cthulhu_gui_splash.py:49
#: ../src/cthulhu/cthulhu_gui_main.py:155 ../src/cthulhu/cthulhu_gui_prefs.py:1968
#: ../src/cthulhu/cthulhu_gui_prefs.py:2078
msgid "Cthulhu"
msgstr "Cthulhu"
#: ../cthulhu.desktop.in.h:2
#, fuzzy
msgid "Screen Reader"
msgstr "スクリーンリーダーと拡大鏡"
#: ../cthulhu.desktop.in.h:3 ../src/cthulhu/cthulhu_gui_main.py:44
#, fuzzy
msgid "Cthulhu Screen Reader"
msgstr "Cthulhu スクリーンリーダーと拡大鏡"
#: ../cthulhu.desktop.in.h:4
msgid ""
"Provide access to graphical desktop environments via synthesized speech and/"
"or refreshable braille"
msgstr ""
#: ../src/cthulhu/app_gui_prefs.py:135
#, python-format
msgid "Cthulhu Preferences for %s"
msgstr "%s 用の Cthulhu の設定"
#. Translators: this refers to commands that do not currently have
#. an associated key binding.
#.
#: ../src/cthulhu/app_gui_prefs.py:220 ../src/cthulhu/cthulhu_gui_prefs.py:2084
msgid "Unbound"
msgstr "割り当てられていないもの"
#: ../src/cthulhu/app_gui_prefs.py:279
msgid "No application has focus."
msgstr "フォーカスを持つアプリケーションがありません。"
#. Translators: Cthulhu Preferences in this case, is a configuration GUI
#. for allowing users to set application specific settings from within
#. Cthulhu for the application that currently has focus.
#.
#: ../src/cthulhu/app_gui_prefs.py:294
#, python-format
msgid "Starting Cthulhu Preferences for %s."
msgstr "%s の設定を起動しています"
#. Translators: this announces that a bookmark has been entered.
#. Cthulhu allows users to tell it to remember a particular spot in an
#. application window and provides keystrokes for the user to jump to
#. those spots. These spots are known as 'bookmarks'.
#.
#: ../src/cthulhu/bookmarks.py:80
msgid "bookmark entered"
msgstr "ブックマークを追加しました"
#. Translators: this announces that the current object is the same
#. object pointed to by the bookmark.
#.
#: ../src/cthulhu/bookmarks.py:104
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:107
msgid "bookmark is current object"
msgstr "ブックマークが指しているオブジェクトが現在対象となるオブジェクトです"
#: ../src/cthulhu/bookmarks.py:112
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:115
msgid "bookmark and current object have same parent"
msgstr "ブックマーク・オブジェクトと対象となるオブジェクトの親は同じです"
#. Translators: this announces that the bookmark and the current
#. object share a common ancestor
#.
#: ../src/cthulhu/bookmarks.py:130
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:133
#, python-format
msgid "shared ancestor %s"
msgstr "同じ先祖 (%s) を共有します"
#. Translators: This announces that a comparison between the bookmark
#. and the current object can not be determined.
#.
#: ../src/cthulhu/bookmarks.py:137
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:140
msgid "comparison unknown"
msgstr "双方のオブジェクトの違いが不明です"
#. Translators: this announces that a bookmark has been saved to
#. disk
#.
#: ../src/cthulhu/bookmarks.py:146
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:155
msgid "bookmarks saved"
msgstr "ブックマーク・オブジェクトを保存しました"
#. Translators: this announces that a bookmark could not be saved to
#. disk
#.
#: ../src/cthulhu/bookmarks.py:151
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:160
msgid "bookmarks could not be saved"
msgstr "ブックマーク・オブジェクトを保存できませんでした"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls to the left.
#.
#: ../src/cthulhu/braille.py:119
msgid "Line Left"
msgstr "Line Left"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls to the right.
#.
#: ../src/cthulhu/braille.py:125
msgid "Line Right"
msgstr "Line Right"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls up.
#.
#: ../src/cthulhu/braille.py:131
msgid "Line Up"
msgstr "Line Up"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls down.
#.
#: ../src/cthulhu/braille.py:137
msgid "Line Down"
msgstr "Line Down"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, it instructs the braille display to freeze.
#.
#: ../src/cthulhu/braille.py:143
msgid "Freeze"
msgstr "Freeze"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls to the top left of the
#. window.
#.
#: ../src/cthulhu/braille.py:150
msgid "Top Left"
msgstr "Top Left"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls to the bottom right of
#. the window.
#.
#: ../src/cthulhu/braille.py:157
msgid "Bottom Right"
msgstr "Bottom Right"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display scrolls to position containing
#. the cursor.
#.
#: ../src/cthulhu/braille.py:164
msgid "Cursor Position"
msgstr "Cursor Position"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. When pressing the button, the display toggles between contracted and
#. contracted braille.
#.
#: ../src/cthulhu/braille.py:171
msgid "Six Dots"
msgstr "Six Dots"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. This command represents a whole set of buttons known as cursor
#. routings keys and are a way for a user to tell the machine they are
#. interested in a particular character on the display.
#.
#: ../src/cthulhu/braille.py:179
msgid "Cursor Routing"
msgstr "Cursor Routing"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. This command represents the start of a selection operation. It is
#. called "Cut Begin" to map to what BrlTTY users are used to: in
#. character cell mode operation on virtual consoles, the act of copying
#. text is erroneously called a "cut" operation.
#.
#: ../src/cthulhu/braille.py:188
msgid "Cut Begin"
msgstr "Cut Begin"
#. Translators: this is a command for a button on a refreshable braille
#. display (an external hardware device used by people who are blind).
#. This command represents marking the endpoint of a selection. It is
#. called "Cut Line" to map to what BrlTTY users are used to: in
#. character cell mode operation on virtual consoles, the act of copying
#. text is erroneously called a "cut" operation.
#.
#: ../src/cthulhu/braille.py:197
msgid "Cut Line"
msgstr "Cut Line"
#. Translators: These are the braille translation table names for different
#. languages. You could read about braille tables at:
#. http://en.wikipedia.org/wiki/Braille
#.
#: ../src/cthulhu/braille.py:263
msgid "Czech Grade 1"
msgstr "チェコ語 (1級)"
#: ../src/cthulhu/braille.py:264
msgid "Spanish Grade 1"
msgstr "スペイン語 (1級)"
#: ../src/cthulhu/braille.py:265
msgid "Canada French Grade 2"
msgstr "カナダ系フランス語 (2級)"
#: ../src/cthulhu/braille.py:266
msgid "France French Grade 2"
msgstr "フランス系フランス語 (2級)"
#: ../src/cthulhu/braille.py:267
msgid "Latvian Grade 1"
msgstr "ラトビア語 (1級)"
#: ../src/cthulhu/braille.py:268
msgid "Netherlands Dutch Grade 1"
msgstr "オランダ系オランダ語 (1級)"
#: ../src/cthulhu/braille.py:269
msgid "Norwegian Grade 0"
msgstr "ノルウェー語 (0級)"
#: ../src/cthulhu/braille.py:270
msgid "Norwegian Grade 1"
msgstr "ノルウェー語 (1級)"
#: ../src/cthulhu/braille.py:271
msgid "Norwegian Grade 2"
msgstr "ノルウェー語 (2級)"
#: ../src/cthulhu/braille.py:272
msgid "Norwegian Grade 3"
msgstr "ノルウェー語 (3級)"
#: ../src/cthulhu/braille.py:273
msgid "Polish Grade 1"
msgstr "ポーランド語 (1級)"
#: ../src/cthulhu/braille.py:274
msgid "Portuguese Grade 1"
msgstr "ポルトガル語 (1級)"
#: ../src/cthulhu/braille.py:275
msgid "Swedish Grade 1"
msgstr "スウェーデン語 (1級)"
#: ../src/cthulhu/braille.py:276
msgid "Arabic Grade 1"
msgstr "アラビア語 (1級)"
#: ../src/cthulhu/braille.py:277
msgid "Welsh Grade 1"
msgstr "ウェールズ語 (1級)"
#: ../src/cthulhu/braille.py:278
msgid "Welsh Grade 2"
msgstr "ウェールズ語 (2級)"
#: ../src/cthulhu/braille.py:279
msgid "German Grade 0"
msgstr "ドイツ語 (0級)"
#: ../src/cthulhu/braille.py:280
msgid "German Grade 1"
msgstr "ドイツ語 (1級)"
#: ../src/cthulhu/braille.py:281
msgid "German Grade 2"
msgstr "ドイツ語 (2級)"
#: ../src/cthulhu/braille.py:282
msgid "U.K. English Grade 2"
msgstr "イギリス系英語 (2級)"
#: ../src/cthulhu/braille.py:283
msgid "U.K. English Grade 1"
msgstr "イギリス系英語 (1級)"
#: ../src/cthulhu/braille.py:284
msgid "U.S. English Grade 1"
msgstr "アメリカ系英語 (1級)"
#: ../src/cthulhu/braille.py:285
msgid "U.S. English Grade 2"
msgstr "アメリカ系英語 (2級)"
#: ../src/cthulhu/braille.py:286
msgid "Canada French Grade 1"
msgstr "カナダ系フランス語 (1級)"
#: ../src/cthulhu/braille.py:287
msgid "France French Grade 1"
msgstr "フランス系フランス語 (1級)"
#: ../src/cthulhu/braille.py:288
msgid "Greek Grade 1"
msgstr "ギリシア語 (1級)"
#: ../src/cthulhu/braille.py:289
msgid "Hindi Grade 1"
msgstr "ヒンディー語 (1級)"
#: ../src/cthulhu/braille.py:290
msgid "Italian Grade 1"
msgstr "イタリア語 (1級)"
#: ../src/cthulhu/braille.py:291
msgid "Belgium Dutch Grade 1"
msgstr "ベルギー系オランダ語 (1級)"
#. Translators: this tells the user how many unfocused
#. alert and dialog windows plus the total number of
#. windows that this application has.
#.
#: ../src/cthulhu/braille_generator.py:209
#, python-format
msgid "(%d dialog)"
msgid_plural "(%d dialogs)"
msgstr[0] "(%d 個のダイアログ)"
#. Translators: short braille for the rolename of an invalid GUI object.
#. We strive to keep it under three characters to preserve real estate.
#: ../src/cthulhu/braille_rolenames.py:36
msgid "???"
msgstr "???"
#. Translators: short braille for the rolename of an alert dialog.
#. NOTE for all the short braille words: they we strive to keep them
#. around three characters to preserve real estate on the braille
#. display. The letters are chosen to make them unique across all
#. other rolenames, and they typically act like an abbreviation.
#: ../src/cthulhu/braille_rolenames.py:43
msgid "alrt"
msgstr "alrt"
#. Translators: short braille for the rolename of an animation widget.
#: ../src/cthulhu/braille_rolenames.py:46
msgid "anim"
msgstr "anim"
#. Translators: short braille for the rolename of an arrow widget.
#: ../src/cthulhu/braille_rolenames.py:49
msgid "arw"
msgstr "arw"
#. Translators: short braille for the rolename of a calendar widget.
#: ../src/cthulhu/braille_rolenames.py:52
msgid "cal"
msgstr "cal"
#. Translators: short braille for the rolename of a canvas widget.
#: ../src/cthulhu/braille_rolenames.py:55
msgid "cnv"
msgstr "cnv"
#. Translators: short braille for the rolename of a caption (e.g.,
#. table caption).
#: ../src/cthulhu/braille_rolenames.py:59
msgid "cptn"
msgstr "cptn"
#. Translators: short braille for the rolename of a checkbox.
#. Translators: short braille for the rolename of a check menu item.
#: ../src/cthulhu/braille_rolenames.py:62 ../src/cthulhu/braille_rolenames.py:65
msgid "chk"
msgstr "chk"
#. Translators: short braille for the rolename of a color chooser.
#: ../src/cthulhu/braille_rolenames.py:68
msgid "clrchsr"
msgstr "clrchsr"
#. Translators: short braille for the rolename of a column header.
#. Translators: short braille for the rolename of a table column header.
#: ../src/cthulhu/braille_rolenames.py:71 ../src/cthulhu/braille_rolenames.py:230
msgid "colhdr"
msgstr "colhdr"
#. Translators: short braille for the rolename of a combo box.
#: ../src/cthulhu/braille_rolenames.py:74
msgid "cbo"
msgstr "cbo"
#. Translators: short braille for the rolename of a date editor.
#: ../src/cthulhu/braille_rolenames.py:77
msgid "dat"
msgstr "dat"
#. Translators: short braille for the rolename of a desktop icon.
#. Translators: short braille for the rolename of a icon.
#: ../src/cthulhu/braille_rolenames.py:80 ../src/cthulhu/braille_rolenames.py:131
msgid "icn"
msgstr "icn"
#. Translators: short braille for the rolename of a desktop frame.
#. Translators: short braille for the rolename of a frame.
#: ../src/cthulhu/braille_rolenames.py:83 ../src/cthulhu/braille_rolenames.py:119
msgid "frm"
msgstr "frm"
#. Translators: short braille for the rolename of a dial.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "dial". It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: ../src/cthulhu/braille_rolenames.py:89
msgctxt "shortbraille"
msgid "dial"
msgstr "dial"
#. Translators: short braille for the rolename of a dialog.
#: ../src/cthulhu/braille_rolenames.py:92
msgid "dlg"
msgstr "dlg"
#. Translators: short braille for the rolename of a directory pane.
#: ../src/cthulhu/braille_rolenames.py:95
msgid "dip"
msgstr "dip"
#. Translators: short braille for the rolename of an HTML document frame.
#. Translators: short braille for the rolename of an html container.
#: ../src/cthulhu/braille_rolenames.py:98 ../src/cthulhu/braille_rolenames.py:128
msgid "html"
msgstr "html"
#. Translators: short braille for the rolename of a drawing area.
#: ../src/cthulhu/braille_rolenames.py:101
msgid "draw"
msgstr "draw"
#. Translators: short braille for the rolename of a file chooser.
#: ../src/cthulhu/braille_rolenames.py:104
msgid "fchsr"
msgstr "fchsr"
#. Translators: short braille for the rolename of a filler.
#: ../src/cthulhu/braille_rolenames.py:107
msgid "flr"
msgstr "flr"
#. Translators: short braille for the rolename of a font chooser.
#: ../src/cthulhu/braille_rolenames.py:110
msgid "fnt"
msgstr "fnt"
#. Translators: short braille for the rolename of a form.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "form". It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: ../src/cthulhu/braille_rolenames.py:116
msgctxt "shortbraille"
msgid "form"
msgstr "form"
#. Translators: short braille for the rolename of a glass pane.
#: ../src/cthulhu/braille_rolenames.py:122
msgid "gpn"
msgstr "gpn"
#. Translators: short braille for the rolename of a heading.
#: ../src/cthulhu/braille_rolenames.py:125
msgid "hdng"
msgstr "hdng"
#. Translators: short braille for the rolename of a image.
#: ../src/cthulhu/braille_rolenames.py:134
msgid "img"
msgstr "img"
#. Translators: short braille for the rolename of an internal frame.
#: ../src/cthulhu/braille_rolenames.py:137
msgid "ifrm"
msgstr "ifrm"
#. Translators: short braille for the rolename of a label.
#: ../src/cthulhu/braille_rolenames.py:140
msgid "lbl"
msgstr "lbl"
#. Translators: short braille for the rolename of a layered pane.
#: ../src/cthulhu/braille_rolenames.py:143
msgid "lyrdpn"
msgstr "lyrdpn"
#. Translators: short braille for the rolename of a link.
#: ../src/cthulhu/braille_rolenames.py:146
msgid "lnk"
msgstr "lnk"
#. Translators: short braille for the rolename of a list.
#: ../src/cthulhu/braille_rolenames.py:149
msgid "lst"
msgstr "lst"
#. Translators: short braille for the rolename of a list item.
#: ../src/cthulhu/braille_rolenames.py:152
msgid "lstitm"
msgstr "lstitm"
#. Translators: short braille for the rolename of a menu.
#: ../src/cthulhu/braille_rolenames.py:155
msgid "mnu"
msgstr "mnu"
#. Translators: short braille for the rolename of a menu bar.
#: ../src/cthulhu/braille_rolenames.py:158
msgid "mnubr"
msgstr "mnubr"
#. Translators: short braille for the rolename of a menu item.
#: ../src/cthulhu/braille_rolenames.py:161
msgid "mnuitm"
msgstr "mnuitm"
#. Translators: short braille for the rolename of an option pane.
#: ../src/cthulhu/braille_rolenames.py:164
msgid "optnpn"
msgstr "optnpn"
#. Translators: short braille for the rolename of a page tab.
#: ../src/cthulhu/braille_rolenames.py:167
msgid "pgt"
msgstr "pgt"
#. Translators: short braille for the rolename of a page tab list.
#: ../src/cthulhu/braille_rolenames.py:170
msgid "tblst"
msgstr "tblst"
#. Translators: short braille for the rolename of a panel.
#: ../src/cthulhu/braille_rolenames.py:173
msgid "pnl"
msgstr "pnl"
#. Translators: short braille for the rolename of a password field.
#: ../src/cthulhu/braille_rolenames.py:176
msgid "pwd"
msgstr "pwd"
#. Translators: short braille for the rolename of a popup menu.
#: ../src/cthulhu/braille_rolenames.py:179
msgid "popmnu"
msgstr "popmnu"
#. Translators: short braille for the rolename of a progress bar.
#: ../src/cthulhu/braille_rolenames.py:182
msgid "pgbar"
msgstr "pgbar"
#. Translators: short braille for the rolename of a push button.
#: ../src/cthulhu/braille_rolenames.py:185
msgid "btn"
msgstr "btn"
#. Translators: short braille for the rolename of a radio button.
#: ../src/cthulhu/braille_rolenames.py:188
msgid "radio"
msgstr "radio"
#. Translators: short braille for the rolename of a radio menu item.
#: ../src/cthulhu/braille_rolenames.py:191
msgid "rdmnuitm"
msgstr "rdmnuitm"
#. Translators: short braille for the rolename of a root pane.
#: ../src/cthulhu/braille_rolenames.py:194
msgid "rtpn"
msgstr "rtpn"
#. Translators: short braille for the rolename of a row header.
#. Translators: short braille for the rolename of a table row header.
#: ../src/cthulhu/braille_rolenames.py:197 ../src/cthulhu/braille_rolenames.py:233
msgid "rwhdr"
msgstr "rwhdr"
#. Translators: short braille for the rolename of a scroll bar.
#: ../src/cthulhu/braille_rolenames.py:200
msgid "scbr"
msgstr "scbr"
#. Translators: short braille for the rolename of a scroll pane.
#: ../src/cthulhu/braille_rolenames.py:203
msgid "scpn"
msgstr "scpn"
#. Translators: short braille for the rolename of a section (e.g., in html).
#: ../src/cthulhu/braille_rolenames.py:206
msgid "sctn"
msgstr "sctn"
#. Translators: short braille for the rolename of a separator.
#: ../src/cthulhu/braille_rolenames.py:209
msgid "seprtr"
msgstr "seprtr"
#. Translators: short braille for the rolename of a slider.
#: ../src/cthulhu/braille_rolenames.py:212
msgid "sldr"
msgstr "sldr"
#. Translators: short braille for the rolename of a split pane.
#: ../src/cthulhu/braille_rolenames.py:215
msgid "spltpn"
msgstr "spltpn"
#. Translators: short braille for the rolename of a spin button.
#: ../src/cthulhu/braille_rolenames.py:218
msgid "spin"
msgstr "spin"
#. Translators: short braille for the rolename of a statusbar.
#: ../src/cthulhu/braille_rolenames.py:221
msgid "statbr"
msgstr "statbr"
#. Translators: short braille for the rolename of a table.
#: ../src/cthulhu/braille_rolenames.py:224
msgid "tbl"
msgstr "tbl"
#. Translators: short braille for the rolename of a table cell.
#: ../src/cthulhu/braille_rolenames.py:227
msgid "cll"
msgstr "cll"
#. Translators: short braille for the rolename of a tear off menu item.
#: ../src/cthulhu/braille_rolenames.py:236
msgid "tomnuitm"
msgstr "tomnuitm"
#. Translators: short braille for the rolename of a terminal.
#: ../src/cthulhu/braille_rolenames.py:239
msgid "term"
msgstr "term"
#. Translators: short braille for the rolename of a text entry field.
#: ../src/cthulhu/braille_rolenames.py:242
msgid "txt"
msgstr "txt"
#. Translators: short braille for the rolename of a toggle button.
#: ../src/cthulhu/braille_rolenames.py:245
msgid "tglbtn"
msgstr "tglbtn"
#. Translators: short braille for the rolename of a toolbar.
#: ../src/cthulhu/braille_rolenames.py:248
msgid "tbar"
msgstr "tbar"
#. Translators: short braille for the rolename of a tooltip.
#: ../src/cthulhu/braille_rolenames.py:251
msgid "tip"
msgstr "tip"
#. Translators: short braille for the rolename of a tree.
#: ../src/cthulhu/braille_rolenames.py:254
msgid "tre"
msgstr "tre"
#. Translators: short braille for the rolename of a tree table.
#: ../src/cthulhu/braille_rolenames.py:257
msgid "trtbl"
msgstr "trtbl"
#. Translators: short braille for when the rolename of an object is unknown.
#: ../src/cthulhu/braille_rolenames.py:260
msgid "unk"
msgstr "unk"
#. Translators: short braille for the rolename of a viewport.
#: ../src/cthulhu/braille_rolenames.py:263
msgid "vwprt"
msgstr "vwprt"
#. Translators: short braille for the rolename of a window.
#: ../src/cthulhu/braille_rolenames.py:266
msgid "wnd"
msgstr "wnd"
#. Translators: short braille for the rolename of a header.
#: ../src/cthulhu/braille_rolenames.py:269
msgid "hdr"
msgstr "hdr"
#. Translators: short braille for the rolename of a footer.
#: ../src/cthulhu/braille_rolenames.py:272
msgid "ftr"
msgstr "ftr"
#. Translators: short braille for the rolename of a paragraph.
#: ../src/cthulhu/braille_rolenames.py:275
msgid "para"
msgstr "para"
#. Translators: short braille for the rolename of a application.
#: ../src/cthulhu/braille_rolenames.py:278
msgid "app"
msgstr "app"
#. Translators: short braille for the rolename of a autocomplete.
#: ../src/cthulhu/braille_rolenames.py:281
msgid "auto"
msgstr "auto"
#. Translators: short braille for the rolename of an editbar.
#: ../src/cthulhu/braille_rolenames.py:284
msgid "edtbr"
msgstr "edtbr"
#. Translators: short braille for the rolename of an embedded component.
#: ../src/cthulhu/braille_rolenames.py:287
msgid "emb"
msgstr "emb"
#: ../src/cthulhu/chat.py:337
msgid ""
"Toggle whether we prefix chat room messages with the name of the chat room."
msgstr ""
"Toggle whether we prefix chat room messages with the name of the chat room."
#: ../src/cthulhu/chat.py:343
msgid "Toggle whether we announce when our buddies are typing."
msgstr "Toggle whether we announce when our buddies are typing."
#: ../src/cthulhu/chat.py:348
msgid "Toggle whether we provide chat room specific message histories."
msgstr "Toggle whether we provide chat room specific message histories."
#: ../src/cthulhu/chat.py:356
msgid "Speak and braille a previous chat room message."
msgstr "Speak and braille a previous chat room message."
#. Translators: If this checkbox is checked, then Cthulhu will speak
#. the name of the chat room.
#.
#: ../src/cthulhu/chat.py:412
msgid "_Speak Chat Room name"
msgstr "チャット部屋の名前を読み上げる(_S)"
#. Translators: If this checkbox is checked, then Cthulhu will tell
#. you when one of your buddies is typing a message.
#.
#: ../src/cthulhu/chat.py:421
msgid "Announce when your _buddies are typing"
msgstr "Announce when your _buddies are typing"
#. Translators: If this checkbox is checked, then Cthulhu will provide
#. the user with chat room specific message histories rather than just
#. a single history which contains the latest messages from all the
#. chat rooms that they are currently in.
#.
#: ../src/cthulhu/chat.py:432
msgid "Provide chat room specific _message histories"
msgstr "Provide chat room specific _message histories"
#. Translators: this is the title of a panel holding options for
#. how messages in this application's chat rooms should be spoken.
#.
#: ../src/cthulhu/chat.py:445
msgid "Speak messages from"
msgstr "Speak messages from"
#. Translators: Cthulhu will speak all new chat messages as they appear
#. irrespective of whether the chat application currently has focus.
#. This is the default behaviour.
#.
#: ../src/cthulhu/chat.py:461
msgid "All cha_nnels"
msgstr "すべてのチャンネル(_N)"
#. Translators: Cthulhu will speak only new chat messages for the channel
#. that currently has focus, irrespective of whether the chat
#. application has focus.
#.
#: ../src/cthulhu/chat.py:471
msgid "A channel only if its _window is active"
msgstr "A channel only if its _window is active"
#. Translators: Cthulhu will speak new chat messages for all channels
#. only when the chat application has focus.
#.
#: ../src/cthulhu/chat.py:481
#, fuzzy, python-format
msgid "All channels when an_y %s window is active"
msgstr "All channels when an_y Pidgin window is active"
#: ../src/cthulhu/chat.py:549
msgid "speak chat room name."
msgstr "speak chat room name."
#: ../src/cthulhu/chat.py:553
msgid "Do not speak chat room name."
msgstr "Do not speak chat room name."
#: ../src/cthulhu/chat.py:566
msgid "announce when your buddies are typing."
msgstr "announce when your buddies are typing."
#: ../src/cthulhu/chat.py:571
msgid "Do not announce when your buddies are typing."
msgstr "Do not announce when your buddies are typing."
#: ../src/cthulhu/chat.py:584
msgid "Provide chat room specific message histories."
msgstr "Provide chat room specific message histories."
#: ../src/cthulhu/chat.py:588
msgid "Do not provide chat room specific message histories."
msgstr "Do not provide chat room specific message histories."
#: ../src/cthulhu/chat.py:648
#, python-format
msgid "Message from chat room %s"
msgstr "Message from chat room %s"
#. Translators: this is the spoken word for the space character
#.
#: ../src/cthulhu/chnames.py:39 ../src/cthulhu/keynames.py:146
#: ../src/cthulhu/script_utilities.py:2847
msgid "space"
msgstr "space"
#. Translators: this is the spoken word for the newline character
#.
#: ../src/cthulhu/chnames.py:43
msgid "newline"
msgstr "newline"
#. Translators: this is the spoken word for the tab character
#.
#. Translators: this is how someone would speak the name of the tab key
#.
#: ../src/cthulhu/chnames.py:47 ../src/cthulhu/keynames.py:130
msgid "tab"
msgstr "tab"
#. Translators: this is the spoken word for the character '!' (U+0021)
#.
#: ../src/cthulhu/chnames.py:51
msgid "exclaim"
msgstr "exclaim"
#. Translators: this is the spoken word for the character '"' (U+0022)
#.
#: ../src/cthulhu/chnames.py:55
msgid "quote"
msgstr "quote"
#. Translators: this is the spoken word for the character '#' (U+0023)
#.
#: ../src/cthulhu/chnames.py:59
msgid "number"
msgstr "number"
#. Translators: this is the spoken word for the character '$' (U+0024)
#.
#: ../src/cthulhu/chnames.py:63
msgid "dollar"
msgstr "dollar"
#. Translators: this is the spoken word for the character '%' (U+0025)
#.
#: ../src/cthulhu/chnames.py:67
msgid "percent"
msgstr "percent"
#. Translators: this is the spoken word for the character '&' (U+0026)
#.
#: ../src/cthulhu/chnames.py:71
msgid "and"
msgstr "and"
#. Translators: this is the spoken word for the character ''' (U+0027)
#.
#: ../src/cthulhu/chnames.py:75
msgid "apostrophe"
msgstr "apostrophe"
#. Translators: this is the spoken word for the character '(' (U+0028)
#.
#: ../src/cthulhu/chnames.py:79
msgid "left paren"
msgstr "left paren"
#. Translators: this is the spoken word for the character ')' (U+0029)
#.
#: ../src/cthulhu/chnames.py:83
msgid "right paren"
msgstr "right paren"
#. Translators: this is the spoken word for the character '*' (U+002a)
#.
#: ../src/cthulhu/chnames.py:87
msgid "star"
msgstr "star"
#. Translators: this is the spoken word for the character '+' (U+002b)
#.
#: ../src/cthulhu/chnames.py:91
msgid "plus"
msgstr "plus"
#. Translators: this is the spoken word for the character ',' (U+002c)
#.
#: ../src/cthulhu/chnames.py:95
msgid "comma"
msgstr "comma"
#. Translators: this is the spoken word for the character '-' (U+002d)
#.
#: ../src/cthulhu/chnames.py:99
msgid "dash"
msgstr "dash"
#. Translators: this is the spoken word for the character '.' (U+002e)
#.
#: ../src/cthulhu/chnames.py:103
msgid "dot"
msgstr "dot"
#. Translators: this is the spoken word for the character '/' (U+002f)
#.
#: ../src/cthulhu/chnames.py:107
msgid "slash"
msgstr "slash"
#. Translators: this is the spoken word for the character ':' (U+003a)
#.
#: ../src/cthulhu/chnames.py:111
msgid "colon"
msgstr "colon"
#. Translators: this is the spoken word for the character ';' (U+003b)
#.
#: ../src/cthulhu/chnames.py:115
msgid "semicolon"
msgstr "semicolon"
#. Translators: this is the spoken word for the character '< ' (U+003c)
#.
#: ../src/cthulhu/chnames.py:119
msgid "less"
msgstr "less"
#. Translators: this is the spoken word for the character '=' (U+003d)
#.
#: ../src/cthulhu/chnames.py:123
msgid "equals"
msgstr "equals"
#. Translators: this is the spoken word for the character '> ' (U+003e)
#.
#: ../src/cthulhu/chnames.py:127
msgid "greater"
msgstr "greater"
#. Translators: this is the spoken word for the character '?' (U+003f)
#.
#: ../src/cthulhu/chnames.py:131
msgid "question"
msgstr "question"
#. Translators: this is the spoken word for the character '@' (U+0040)
#.
#: ../src/cthulhu/chnames.py:135
msgid "at"
msgstr "at"
#. Translators: this is the spoken word for the character '[' (U+005b)
#.
#: ../src/cthulhu/chnames.py:139
msgid "left bracket"
msgstr "left bracket"
#. Translators: this is the spoken word for the character '\' (U+005c)
#.
#: ../src/cthulhu/chnames.py:143
msgid "backslash"
msgstr "backslash"
#. Translators: this is the spoken word for the character ']' (U+005d)
#.
#: ../src/cthulhu/chnames.py:147
msgid "right bracket"
msgstr "right bracket"
#. Translators: this is the spoken word for the character '^' (U+005e)
#.
#: ../src/cthulhu/chnames.py:151
msgid "caret"
msgstr "caret"
#. Translators: this is the spoken word for the character '_' (U+005f)
#.
#: ../src/cthulhu/chnames.py:155
msgid "underline"
msgstr "underline"
#. Translators: this is the spoken word for the character '`' (U+0060)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the grave glyph
#.
#: ../src/cthulhu/chnames.py:159 ../src/cthulhu/keynames.py:263
msgid "grave"
msgstr "grave"
#. Translators: this is the spoken word for the character '{' (U+007b)
#.
#: ../src/cthulhu/chnames.py:163
msgid "left brace"
msgstr "left brace"
#. Translators: this is the spoken word for the character '|' (U+007c)
#.
#: ../src/cthulhu/chnames.py:167
msgid "vertical bar"
msgstr "vertical bar"
#. Translators: this is the spoken word for the character '}' (U+007d)
#.
#: ../src/cthulhu/chnames.py:171
msgid "right brace"
msgstr "right brace"
#. Translators: this is the spoken word for the character '~' (U+007e)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the tilde glyph
#.
#: ../src/cthulhu/chnames.py:175 ../src/cthulhu/keynames.py:278
msgid "tilde"
msgstr "tilde"
#. Translators: this is the spoken character for the no break space
#. character (e.g., "&nbsp;" in HTML -- U+00a0)
#.
#: ../src/cthulhu/chnames.py:180
msgid "no break space"
msgstr "no break space"
#. Translators: this is the spoken word for the character '¡' (U+00a1)
#.
#: ../src/cthulhu/chnames.py:184
msgid "inverted exclamation point"
msgstr "inverted exclamation point"
#. Translators: this is the spoken word for the character '¢' (U+00a2)
#.
#: ../src/cthulhu/chnames.py:188
msgid "cents"
msgstr "cents"
#. Translators: this is the spoken word for the character '£' (U+00a3)
#.
#: ../src/cthulhu/chnames.py:192
msgid "pounds"
msgstr "pounds"
#. Translators: this is the spoken word for the character '¤' (U+00a4)
#.
#: ../src/cthulhu/chnames.py:196
msgid "currency sign"
msgstr "currency sign"
#. Translators: this is the spoken word for the character '¥' (U+00a5)
#.
#: ../src/cthulhu/chnames.py:200
msgid "yen"
msgstr "yen"
#. Translators: this is the spoken word for the character '¦' (U+00a6)
#.
#: ../src/cthulhu/chnames.py:204
msgid "broken bar"
msgstr "broken bar"
#. Translators: this is the spoken word for the character '§' (U+00a7)
#.
#: ../src/cthulhu/chnames.py:208
msgid "section"
msgstr "section"
#. Translators: this is the spoken word for the character '¨' (U+00a8)
#.
#: ../src/cthulhu/chnames.py:212
msgid "umlaut"
msgstr "umlaut"
#. Translators: this is the spoken word for the character '©' (U+00a9)
#.
#: ../src/cthulhu/chnames.py:216
msgid "copyright"
msgstr "copyright"
#. Translators: this is the spoken word for the character 'ª' (U+00aa)
#.
#: ../src/cthulhu/chnames.py:220
msgid "superscript a"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '«' (U+00ab)
#.
#: ../src/cthulhu/chnames.py:224
msgid "left double angle bracket"
msgstr "left double angle bracket"
#. Translators: this is the spoken word for the character '¬' (U+00ac)
#.
#: ../src/cthulhu/chnames.py:228
msgid "logical not"
msgstr "logical not"
#. Translators: this is the spoken word for the character '­' (U+00ad)
#.
#: ../src/cthulhu/chnames.py:232
msgid "soft hyphen"
msgstr "soft hyphen"
#. Translators: this is the spoken word for the character '®' (U+00ae)
#.
#: ../src/cthulhu/chnames.py:236
msgid "registered"
msgstr "registered"
#. Translators: this is the spoken word for the character '¯' (U+00af)
#.
#: ../src/cthulhu/chnames.py:240
msgid "macron"
msgstr "macron"
#. Translators: this is the spoken word for the character '°' (U+00b0)
#.
#: ../src/cthulhu/chnames.py:244
msgid "degrees"
msgstr "degrees"
#. Translators: this is the spoken word for the character '±' (U+00b1)
#.
#: ../src/cthulhu/chnames.py:248
msgid "plus or minus"
msgstr "plus or minus"
#. Translators: this is the spoken word for the character '²' (U+00b2)
#.
#: ../src/cthulhu/chnames.py:252
msgid "superscript 2"
msgstr "superscript 2"
#. Translators: this is the spoken word for the character '³' (U+00b3)
#.
#: ../src/cthulhu/chnames.py:256
msgid "superscript 3"
msgstr "superscript 3"
#. Translators: this is the spoken word for the character '´' (U+00b4)
#.
#: ../src/cthulhu/chnames.py:260
msgid "acute accent"
msgstr "acute accent"
#. Translators: this is the spoken word for the character 'µ' (U+00b5)
#.
#: ../src/cthulhu/chnames.py:264
msgid "mu"
msgstr "mu"
#. Translators: this is the spoken word for the character '¶' (U+00b6)
#.
#: ../src/cthulhu/chnames.py:268
msgid "paragraph marker"
msgstr "paragraph marker"
#. Translators: this is the spoken word for the character '·' (U+00b7)
#.
#: ../src/cthulhu/chnames.py:272
msgid "middle dot"
msgstr "middle dot"
#. Translators: this is the spoken word for the character '¸' (U+00b8)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the cedilla glyph
#.
#: ../src/cthulhu/chnames.py:276 ../src/cthulhu/keynames.py:293
msgid "cedilla"
msgstr "cedilla"
#. Translators: this is the spoken word for the character '¹' (U+00b9)
#.
#: ../src/cthulhu/chnames.py:280
msgid "superscript 1"
msgstr "superscript 1"
#. Translators: this is the spoken word for the character 'º' (U+00ba)
#.
#: ../src/cthulhu/chnames.py:284
msgid "ordinal"
msgstr "ordinal"
#. Translators: this is the spoken word for the character '»' (U+00bb)
#.
#: ../src/cthulhu/chnames.py:288
msgid "right double angle bracket"
msgstr "right double angle bracket"
#. Translators: this is the spoken word for the character '¼' (U+00bc)
#.
#: ../src/cthulhu/chnames.py:292
msgid "one fourth"
msgstr "one fourth"
#. Translators: this is the spoken word for the character '½' (U+00bd)
#.
#: ../src/cthulhu/chnames.py:296
msgid "one half"
msgstr "one half"
#. Translators: this is the spoken word for the character '¾' (U+00be)
#.
#: ../src/cthulhu/chnames.py:300
msgid "three fourths"
msgstr "three fourths"
#. Translators: this is the spoken word for the character '¿' (U+00bf)
#.
#: ../src/cthulhu/chnames.py:304
msgid "inverted question mark"
msgstr "inverted question mark"
#. Translators: this is the spoken word for the character 'á' (U+00e1)
#.
#: ../src/cthulhu/chnames.py:308
msgid "a acute"
msgstr "a acute"
#. Translators: this is the spoken word for the character 'À' (U+00c0)
#.
#: ../src/cthulhu/chnames.py:312
msgid "A GRAVE"
msgstr "A GRAVE"
#. Translators: this is the spoken word for the character 'Á' (U+00c1)
#.
#: ../src/cthulhu/chnames.py:316
msgid "A ACUTE"
msgstr "A ACUTE"
#. Translators: this is the spoken word for the character 'Â' (U+00c2)
#.
#: ../src/cthulhu/chnames.py:320
msgid "A CIRCUMFLEX"
msgstr "A CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ã' (U+00c3)
#.
#: ../src/cthulhu/chnames.py:324
msgid "A TILDE"
msgstr "A TILDE"
#. Translators: this is the spoken word for the character 'Ä' (U+00c4)
#.
#: ../src/cthulhu/chnames.py:328
msgid "A UMLAUT"
msgstr "A UMLAUT"
#. Translators: this is the spoken word for the character 'Å' (U+00c5)
#.
#: ../src/cthulhu/chnames.py:332
msgid "A RING"
msgstr "A RING"
#. Translators: this is the spoken word for the character 'Æ' (U+00c6)
#.
#: ../src/cthulhu/chnames.py:336
msgid "A E"
msgstr "A E"
#. Translators: this is the spoken word for the character 'Ç' (U+00c7)
#.
#: ../src/cthulhu/chnames.py:340
msgid "C CEDILLA"
msgstr "C CEDILLA"
#. Translators: this is the spoken word for the character 'È' (U+00c8)
#.
#: ../src/cthulhu/chnames.py:344
msgid "E GRAVE"
msgstr "E GRAVE"
#. Translators: this is the spoken word for the character 'É' (U+00c9)
#.
#: ../src/cthulhu/chnames.py:348
msgid "E ACUTE"
msgstr "E ACUTE"
#. Translators: this is the spoken word for the character 'Ê' (U+00ca)
#.
#: ../src/cthulhu/chnames.py:352
msgid "E CIRCUMFLEX"
msgstr "E CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ë' (U+00cb)
#.
#: ../src/cthulhu/chnames.py:356
msgid "E UMLAUT"
msgstr "E UMLAUT"
#. Translators: this is the spoken word for the character 'Ì' (U+00cc)
#.
#: ../src/cthulhu/chnames.py:360
msgid "I GRAVE"
msgstr "I GRAVE"
#. Translators: this is the spoken word for the character 'Í' (U+00cd)
#.
#: ../src/cthulhu/chnames.py:364
msgid "I ACUTE"
msgstr "I ACUTE"
#. Translators: this is the spoken word for the character 'Î' (U+00ce)
#.
#: ../src/cthulhu/chnames.py:368
msgid "I CIRCUMFLEX"
msgstr "I CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ï' (U+00cf)
#.
#: ../src/cthulhu/chnames.py:372
msgid "I UMLAUT"
msgstr "I UMLAUT"
#. Translators: this is the spoken word for the character 'Ð' (U+00d0)
#.
#: ../src/cthulhu/chnames.py:376
msgid "ETH"
msgstr "ETH"
#. Translators: this is the spoken word for the character 'Ñ' (U+00d1)
#.
#: ../src/cthulhu/chnames.py:380
msgid "N TILDE"
msgstr "N TILDE"
#. Translators: this is the spoken word for the character 'Ò' (U+00d2)
#.
#: ../src/cthulhu/chnames.py:384
msgid "O GRAVE"
msgstr "O GRAVE"
#. Translators: this is the spoken word for the character 'Ó' (U+00d3)
#.
#: ../src/cthulhu/chnames.py:388
msgid "O ACUTE"
msgstr "O ACUTE"
#. Translators: this is the spoken word for the character 'Ô' (U+00d4)
#.
#: ../src/cthulhu/chnames.py:392
msgid "O CIRCUMFLEX"
msgstr "O CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Õ' (U+00d5)
#.
#: ../src/cthulhu/chnames.py:396
msgid "O TILDE"
msgstr "O TILDE"
#. Translators: this is the spoken word for the character 'Ö' (U+00d6)
#.
#: ../src/cthulhu/chnames.py:400
msgid "O UMLAUT"
msgstr "O UMLAUT"
#. Translators: this is the spoken word for the character '×' (U+00d7)
#.
#: ../src/cthulhu/chnames.py:404
msgid "times"
msgstr "times"
#. Translators: this is the spoken word for the character 'Ø' (U+00d8)
#.
#: ../src/cthulhu/chnames.py:408
msgid "O STROKE"
msgstr "O STROKE"
#. Translators: this is the spoken word for the character 'Ù' (U+00d9)
#.
#: ../src/cthulhu/chnames.py:412
msgid "U GRAVE"
msgstr "U GRAVE"
#. Translators: this is the spoken word for the character 'Ú' (U+00da)
#.
#: ../src/cthulhu/chnames.py:416
msgid "U ACUTE"
msgstr "U ACUTE"
#. Translators: this is the spoken word for the character 'Û' (U+00db)
#.
#: ../src/cthulhu/chnames.py:420
msgid "U CIRCUMFLEX"
msgstr "U CIRCUMFLEX"
#. Translators: this is the spoken word for the character 'Ü' (U+00dc)
#.
#: ../src/cthulhu/chnames.py:424
msgid "U UMLAUT"
msgstr "U UMLAUT"
#. Translators: this is the spoken word for the character 'Ý' (U+00dd)
#.
#: ../src/cthulhu/chnames.py:428
msgid "Y ACUTE"
msgstr "Y ACUTE"
#. Translators: this is the spoken word for the character 'Þ' (U+00de)
#.
#: ../src/cthulhu/chnames.py:432
msgid "THORN"
msgstr "THORN"
#. Translators: this is the spoken word for the character 'ß' (U+00df)
#.
#: ../src/cthulhu/chnames.py:436
msgid "s sharp"
msgstr "s sharp"
#. Translators: this is the spoken word for the character 'à' (U+00e0)
#.
#: ../src/cthulhu/chnames.py:440
msgid "a grave"
msgstr "a grave"
#. Translators: this is the spoken word for the character 'â' (U+00e2)
#.
#: ../src/cthulhu/chnames.py:444
msgid "a circumflex"
msgstr "a circumflex"
#. Translators: this is the spoken word for the character 'ã' (U+00e3)
#.
#: ../src/cthulhu/chnames.py:448
msgid "a tilde"
msgstr "a tilde"
#. Translators: this is the spoken word for the character 'ä' (U+00e4)
#.
#: ../src/cthulhu/chnames.py:452
msgid "a umlaut"
msgstr "a umlaut"
#. Translators: this is the spoken word for the character 'å' (U+00e5)
#.
#: ../src/cthulhu/chnames.py:456
msgid "a ring"
msgstr "a ring"
#. Translators: this is the spoken word for the character 'æ' (U+00e6)
#.
#: ../src/cthulhu/chnames.py:460
msgid "a e"
msgstr "a e"
#. Translators: this is the spoken word for the character 'ç' (U+00e7)
#.
#: ../src/cthulhu/chnames.py:464
msgid "c cedilla"
msgstr "c cedilla"
#. Translators: this is the spoken word for the character 'è' (U+00e8)
#.
#: ../src/cthulhu/chnames.py:468
msgid "e grave"
msgstr "e grave"
#. Translators: this is the spoken word for the character 'é' (U+00e9)
#.
#: ../src/cthulhu/chnames.py:472
msgid "e acute"
msgstr "e acute"
#. Translators: this is the spoken word for the character 'ê' (U+00ea)
#.
#: ../src/cthulhu/chnames.py:476
msgid "e circumflex"
msgstr "e circumflex"
#. Translators: this is the spoken word for the character 'ë' (U+00eb)
#.
#: ../src/cthulhu/chnames.py:480
msgid "e umlaut"
msgstr "e umlaut"
#. Translators: this is the spoken word for the character 'ì' (U+00ec)
#.
#: ../src/cthulhu/chnames.py:484
msgid "i grave"
msgstr "i grave"
#. Translators: this is the spoken word for the character 'í' (U+00ed)
#.
#: ../src/cthulhu/chnames.py:488
msgid "i acute"
msgstr "i acute"
#. Translators: this is the spoken word for the character 'î' (U+00ee)
#.
#: ../src/cthulhu/chnames.py:492
msgid "i circumflex"
msgstr "i circumflex"
#. Translators: this is the spoken word for the character 'ï' (U+00ef)
#.
#: ../src/cthulhu/chnames.py:496
msgid "i umlaut"
msgstr "i umlaut"
#. Translators: this is the spoken word for the character 'ð' (U+00f0)
#.
#: ../src/cthulhu/chnames.py:500
msgid "eth"
msgstr "eth"
#. Translators: this is the spoken word for the character 'ñ' (U+00f1)
#.
#: ../src/cthulhu/chnames.py:504
msgid "n tilde"
msgstr "n tilde"
#. Translators: this is the spoken word for the character 'ò' (U+00f2)
#.
#: ../src/cthulhu/chnames.py:508
msgid "o grave"
msgstr "o grave"
#. Translators: this is the spoken word for the character 'ó' (U+00f3)
#.
#: ../src/cthulhu/chnames.py:512
msgid "o acute"
msgstr "o acute"
#. Translators: this is the spoken word for the character 'ô' (U+00f4)
#.
#: ../src/cthulhu/chnames.py:516
msgid "o circumflex"
msgstr "o circumflex"
#. Translators: this is the spoken word for the character 'õ' (U+00f5)
#.
#: ../src/cthulhu/chnames.py:520
msgid "o tilde"
msgstr "o tilde"
#. Translators: this is the spoken word for the character 'ö' (U+00f6)
#.
#: ../src/cthulhu/chnames.py:524
msgid "o umlaut"
msgstr "o umlaut"
#. Translators: this is the spoken word for the character '÷' (U+00f7)
#.
#: ../src/cthulhu/chnames.py:528
msgid "divided by"
msgstr "divided by"
#. Translators: this is the spoken word for the character 'ø' (U+00f8)
#.
#: ../src/cthulhu/chnames.py:532
msgid "o stroke"
msgstr "o stroke"
#. Translators: this is the spoken word for the character 'þ' (U+00fe)
#.
#: ../src/cthulhu/chnames.py:536
msgid "thorn"
msgstr "thorn"
#. Translators: this is the spoken word for the character 'ú' (U+00fa)
#.
#: ../src/cthulhu/chnames.py:540
msgid "u acute"
msgstr "u acute"
#. Translators: this is the spoken word for the character 'ù' (U+00f9)
#.
#: ../src/cthulhu/chnames.py:544
msgid "u grave"
msgstr "u grave"
#. Translators: this is the spoken word for the character 'û' (U+00fb)
#.
#: ../src/cthulhu/chnames.py:548
msgid "u circumflex"
msgstr "u circumflex"
#. Translators: this is the spoken word for the character 'ü' (U+00fc)
#.
#: ../src/cthulhu/chnames.py:552
msgid "u umlaut"
msgstr "u umlaut"
#. Translators: this is the spoken word for the character 'ý' (U+00fd)
#.
#: ../src/cthulhu/chnames.py:556
msgid "y acute"
msgstr "y acute"
#. Translators: this is the spoken word for the character 'ÿ' (U+00ff)
#.
#: ../src/cthulhu/chnames.py:560
msgid "y umlaut"
msgstr "y umlaut"
#. Translators: this is the spoken word for the character 'Ÿ' (U+0178)
#.
#: ../src/cthulhu/chnames.py:564
msgid "Y UMLAUT"
msgstr "Y UMLAUT"
#. Translators: this is the spoken word for the character 'ƒ' (U+0192)
#.
#: ../src/cthulhu/chnames.py:568
msgid "florin"
msgstr "florin"
#. Translators: this is the spoken word for the character '' (U+2013)
#.
#: ../src/cthulhu/chnames.py:572
msgid "en dash"
msgstr "en dash"
#. Translators: this is the spoken word for the left single quote:
#. (U+2018)
#.
#: ../src/cthulhu/chnames.py:577
msgid "left single quote"
msgstr "left single quote"
#. Translators: this is the spoken word for the right single quote:
#. (U+2019)
#.
#: ../src/cthulhu/chnames.py:582
msgid "right single quote"
msgstr "right single quote"
#. Translators: this is the spoken word for the character '' (U+201a)
#.
#: ../src/cthulhu/chnames.py:586
msgid "single low quote"
msgstr "single low quote"
#. Translators: this is the spoken word for the character '“' (U+201c)
#.
#: ../src/cthulhu/chnames.py:590
msgid "left double quote"
msgstr "left double quote"
#. Translators: this is the spoken word for the character '”' (U+201d)
#.
#: ../src/cthulhu/chnames.py:594
msgid "right double quote"
msgstr "right double quote"
#. Translators: this is the spoken word for the character '„' (U+201e)
#.
#: ../src/cthulhu/chnames.py:598
msgid "double low quote"
msgstr "double low quote"
#. Translators: this is the spoken word for the character '†' (U+2020)
#.
#: ../src/cthulhu/chnames.py:602
msgid "dagger"
msgstr "dagger"
#. Translators: this is the spoken word for the character '‡' (U+2021)
#.
#: ../src/cthulhu/chnames.py:606
msgid "double dagger"
msgstr "double dagger"
#. Translators: this is the spoken word for the character '•' (U+2022)
#.
#: ../src/cthulhu/chnames.py:610
msgid "bullet"
msgstr "bullet"
#. Translators: this is the spoken word for the character '‣' (U+2023)
#.
#: ../src/cthulhu/chnames.py:614
msgid "triangular bullet"
msgstr "triangular bullet"
#. Translators: this is the spoken word for the character '‰' (U+2030)
#.
#: ../src/cthulhu/chnames.py:618
msgid "per mille"
msgstr "per mille"
#. Translators: this is the spoken word for the character '' (U+2032)
#.
#: ../src/cthulhu/chnames.py:622
msgid "prime"
msgstr "prime"
#. Translators: this is the spoken word for the character '″' (U+2033)
#.
#: ../src/cthulhu/chnames.py:626
msgid "double prime"
msgstr "double prime"
#. Translators: this is the spoken word for the character '' (U+2043)
#.
#: ../src/cthulhu/chnames.py:630
msgid "hyphen bullet"
msgstr "hyphen bullet"
#. Translators: this is the spoken word for the character '€' (U+20ac)
#.
#: ../src/cthulhu/chnames.py:634
msgid "euro"
msgstr "euro"
#. Translators: this is the spoken word for the character '™' (U+2122)
#.
#: ../src/cthulhu/chnames.py:638
msgid "trademark"
msgstr "trademark"
#. Translators: this is the spoken word for the character '←' (U+2190)
#.
#: ../src/cthulhu/chnames.py:642
msgid "left arrow"
msgstr "left arrow"
#. Translators: this is the spoken word for the character '→' (U+2192)
#.
#: ../src/cthulhu/chnames.py:646
msgid "right arrow"
msgstr "right arrow"
#. Translators: this is the spoken word for the character '≈' (U+2248)
#.
#: ../src/cthulhu/chnames.py:650
msgid "almost equal to"
msgstr "almost equal to"
#. Translators: this is the spoken word for the character '≠' (U+2260)
#.
#: ../src/cthulhu/chnames.py:654
msgid "not equal to"
msgstr "not equal to"
#. Translators: this is the spoken word for the character '≤' (U+2264)
#.
#: ../src/cthulhu/chnames.py:658
msgid "less than or equal to"
msgstr "less than or equal to"
#. Translators: this is the spoken word for the character '≥' (U+2265)
#.
#: ../src/cthulhu/chnames.py:662
msgid "greater than or equal to"
msgstr "greater than or equal to"
#. Translators: this is the spoken word for the character '√' (U+221a)
#.
#: ../src/cthulhu/chnames.py:666
msgid "square root"
msgstr "square root"
#. Translators: this is the spoken word for the character '∛' (U+221b)
#.
#: ../src/cthulhu/chnames.py:670
msgid "cube root"
msgstr "cube root"
#. Translators: this is the spoken word for the character '∞' (U+221e)
#.
#: ../src/cthulhu/chnames.py:674
msgid "infinity"
msgstr "infinity"
#. Translators: this is the spoken word for the character '■' (U+25a0)
#. It can be used as a bullet in a list.
#.
#. Translators: StarOffice/OOo includes private-use unicode character U+E00A
#. as a bullet which looks like the black square: ■ (U+25A0). Therefore,
#. please use the same translation for this character.
#.
#: ../src/cthulhu/chnames.py:679 ../src/cthulhu/chnames.py:854
msgid "black square"
msgstr "black square"
#. Translators: this is the spoken word for the character '□' (U+25a1)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:684
msgid "white square"
msgstr "white square"
#. Translators: this is the spoken word for the character '◆' (U+25c6)
#. It can be used as a bullet in a list.
#.
#. Translators: StarOffice/OOo includes private-use unicode character U+E00C
#. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore,
#. please use the same translation for this character.
#.
#: ../src/cthulhu/chnames.py:689 ../src/cthulhu/chnames.py:860
msgid "black diamond"
msgstr "black diamond"
#. Translators: this is the spoken word for the character '○' (U+25cb)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:694
msgid "white circle"
msgstr "white circle"
#. Translators: this is the spoken word for the character '●' (U+25cf)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:699
msgid "black circle"
msgstr "black circle"
#. Translators: this is the spoken word for the character '◦' (U+25e6)
#.
#: ../src/cthulhu/chnames.py:703
msgid "white bullet"
msgstr "white bullet"
#. Translators: this is the spoken word for the character '✓' (U+2713)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:708
msgid "check mark"
msgstr "check mark"
#. Translators: this is the spoken word for the character '✔' (U+2714)
#. It can be used as a bullet in a list.
#.
#: ../src/cthulhu/chnames.py:713
msgid "heavy check mark"
msgstr "heavy check mark"
#. Translators: this is the spoken word for the character 'x' (U+2717)
#. This symbol is included here because it can be used as a bullet in
#. an OOo list. The goal is to inform the user of the appearance of
#. the bullet, while making it clear that it is a bullet and not simply
#. the typed letter 'x'. "Ballot x" might confuse the user. Hence the
#. use of "x-shaped bullet".
#.
#: ../src/cthulhu/chnames.py:722
msgid "x-shaped bullet"
msgstr "x-shaped bullet"
#. Translators: this is the spoken word for the character '➔' (U+2794)
#. This symbol is included here because it can be used as a bullet in
#. an OOo list. The goal is to inform the user of the appearance of
#. the bullet without too much verbiage, hence simply "right-pointing arrow".
#.
#: ../src/cthulhu/chnames.py:729
msgid "right-pointing arrow"
msgstr "right-pointing arrow"
#. Translators: this is the spoken word for the character '⁰' (U+2070)
#.
#: ../src/cthulhu/chnames.py:733
#, fuzzy
msgid "superscript 0"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁴' (U+2074)
#.
#: ../src/cthulhu/chnames.py:737
#, fuzzy
msgid "superscript 4"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁵' (U+2075)
#.
#: ../src/cthulhu/chnames.py:741
#, fuzzy
msgid "superscript 5"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁶' (U+2076)
#.
#: ../src/cthulhu/chnames.py:745
#, fuzzy
msgid "superscript 6"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁷' (U+2077)
#.
#: ../src/cthulhu/chnames.py:749
#, fuzzy
msgid "superscript 7"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁸' (U+2078)
#.
#: ../src/cthulhu/chnames.py:753
#, fuzzy
msgid "superscript 8"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁹' (U+2079)
#.
#: ../src/cthulhu/chnames.py:757
#, fuzzy
msgid "superscript 9"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁺' (U+207a)
#.
#: ../src/cthulhu/chnames.py:761
#, fuzzy
msgid "superscript plus"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁻' (U+207b)
#.
#: ../src/cthulhu/chnames.py:765
#, fuzzy
msgid "superscript minus"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁼' (U+207c)
#.
#: ../src/cthulhu/chnames.py:769
#, fuzzy
msgid "superscript equals"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁽' (U+207d)
#.
#: ../src/cthulhu/chnames.py:773
#, fuzzy
msgid "superscript left paren"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '⁾' (U+207e)
#.
#: ../src/cthulhu/chnames.py:777
#, fuzzy
msgid "superscript right paren"
msgstr "superscript a"
#. Translators: this is the spoken word for the character 'ⁿ' (U+207f)
#.
#: ../src/cthulhu/chnames.py:781
#, fuzzy
msgid "superscript n"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₀' (U+2080)
#.
#: ../src/cthulhu/chnames.py:785
#, fuzzy
msgid "subscript 0"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₁' (U+2081)
#.
#: ../src/cthulhu/chnames.py:789
#, fuzzy
msgid "subscript 1"
msgstr "superscript 1"
#. Translators: this is the spoken word for the character '₂' (U+2082)
#.
#: ../src/cthulhu/chnames.py:793
#, fuzzy
msgid "subscript 2"
msgstr "superscript 2"
#. Translators: this is the spoken word for the character '₃' (U+2083)
#.
#: ../src/cthulhu/chnames.py:797
#, fuzzy
msgid "subscript 3"
msgstr "superscript 3"
#. Translators: this is the spoken word for the character '₄' (U+2084)
#.
#: ../src/cthulhu/chnames.py:801
#, fuzzy
msgid "subscript 4"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₅' (U+2085)
#.
#: ../src/cthulhu/chnames.py:805
#, fuzzy
msgid "subscript 5"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₆' (U+2086)
#.
#: ../src/cthulhu/chnames.py:809
#, fuzzy
msgid "subscript 6"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₇' (U+2087)
#.
#: ../src/cthulhu/chnames.py:813
#, fuzzy
msgid "subscript 7"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₈' (U+2088)
#.
#: ../src/cthulhu/chnames.py:817
#, fuzzy
msgid "subscript 8"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₉' (U+2089)
#.
#: ../src/cthulhu/chnames.py:821
#, fuzzy
msgid "subscript 9"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₊' (U+208a)
#.
#: ../src/cthulhu/chnames.py:825
#, fuzzy
msgid "subscript plus"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₋' (U+208b)
#.
#: ../src/cthulhu/chnames.py:829
#, fuzzy
msgid "subscript minus"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₌' (U+208c)
#.
#: ../src/cthulhu/chnames.py:833
#, fuzzy
msgid "subscript equals"
msgstr "superscript a"
#. Translators: this is the spoken word for the character '₍' (U+208d)
#.
#: ../src/cthulhu/chnames.py:837
#, fuzzy
msgid "subscript left paren"
msgstr "left paren"
#. Translators: this is the spoken word for the character '₎' (U+208e)
#.
#: ../src/cthulhu/chnames.py:841
#, fuzzy
msgid "subscript right paren"
msgstr "right paren"
#. Translators: this is the spoken word for the character '➢' (U+27a2)
#. This symbol is included here because it can be used as a bullet in an
#. OOo list. The goal is to inform the user of the appearance of the bullet
#. without too much verbiage, hence simply "right-pointing arrowhead".
#.
#: ../src/cthulhu/chnames.py:848
msgid "right-pointing arrowhead"
msgstr "right-pointing arrowhead"
#. Translators: this is intended to be a short phrase to
#. speak and braille to tell the user that no component
#. has keyboard focus.
#.
#: ../src/cthulhu/event_manager.py:251
msgid "No focus"
msgstr "No focus"
#. Translators: the Cthulhu "Find" dialog
#. allows a user to search for text in a
#. window and then move focus to that text.
#. For example, they may want to find the
#. "OK" button. This message indicates
#. that a find operation in the reverse
#. direction is wrapping from the top of
#. the window down to the bottom.
#.
#: ../src/cthulhu/find.py:266
msgid "Wrapping to Bottom"
msgstr "Wrapping to Bottom"
#. Translators: the Cthulhu "Find" dialog
#. allows a user to search for text in a
#. window and then move focus to that text.
#. For example, they may want to find the
#. "OK" button. This message indicates
#. that a find operation in the forward
#. direction is wrapping from the bottom of
#. the window up to the top.
#.
#: ../src/cthulhu/find.py:281
msgid "Wrapping to Top"
msgstr "Wrapping to Top"
#. Translators: this represents the state of a checkbox.
#.
#: ../src/cthulhu/flat_review.py:355 ../src/cthulhu/settings.py:907
msgid "partially checked"
msgstr "partically not checked"
#. Translators: this represents the state of a checkbox.
#.
#: ../src/cthulhu/flat_review.py:359 ../src/cthulhu/settings.py:906
msgid "checked"
msgstr "checked"
#. Translators: this represents the state of a checkbox.
#.
#. Translators: this represents the state of a checkbox. It is meant
#. to be spoken to the user.
#.
#: ../src/cthulhu/flat_review.py:363 ../src/cthulhu/settings.py:905
msgid "not checked"
msgstr "not checked"
#. Translators: the state of a toggle button.
#.
#: ../src/cthulhu/flat_review.py:370 ../src/cthulhu/settings.py:918
msgid "pressed"
msgstr "pressed"
#. Translators: the state of a toggle button.
#.
#. Translators: this represents the state of a toggle button. It is
#. meant to be spoken to the user.
#.
#: ../src/cthulhu/flat_review.py:374 ../src/cthulhu/settings.py:918
msgid "not pressed"
msgstr "not pressed"
#. Translators: this is in reference to a radio button being
#. selected or not.
#.
#: ../src/cthulhu/flat_review.py:382 ../src/cthulhu/settings.py:913
msgctxt "radiobutton"
msgid "selected"
msgstr "selected"
#. Translators: this is in reference to a radio button being
#. selected or not.
#.
#. Translators: this represents the state of a radio button. It is
#. meant to be spoken to the user.
#.
#: ../src/cthulhu/flat_review.py:387 ../src/cthulhu/settings.py:912
msgctxt "radiobutton"
msgid "not selected"
msgstr "not selected"
#. Translators: The component orientation is horizontal.
#.
#: ../src/cthulhu/flat_review.py:425
msgid "horizontal"
msgstr "horizontal"
#. Translators: The component orientation is vertical.
#.
#: ../src/cthulhu/flat_review.py:429
msgid "vertical"
msgstr "vertical"
#. Translators: this is the percentage value of a slider,
#. progress bar or other component that displays a value as
#. a percentage.
#.
#: ../src/cthulhu/flat_review.py:453
#, fuzzy, python-format
msgid "%d percent."
msgid_plural "%d percent."
msgstr[0] "%d percent."
#. Translators: this is the action name for
#. the 'toggle' action. It must be the same
#. string used in the *.po file for gail.
#.
#: ../src/cthulhu/flat_review.py:1090 ../src/cthulhu/generator.py:474
#: ../src/cthulhu/generator.py:723 ../src/cthulhu/generator.py:765
#: ../src/cthulhu/generator.py:811
#: ../src/cthulhu/scripts/apps/evolution/script.py:450
#: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:122
#: ../src/cthulhu/scripts/apps/packagemanager/script.py:640
#: ../src/cthulhu/tutorialgenerator.py:558 ../src/cthulhu/tutorialgenerator.py:598
msgid "toggle"
msgstr "toggle"
#. Translators: This string is used to present the state of a
#. locking key, such as Caps Lock. If Caps Lock is "off", then
#. letters typed will appear in lowercase; if Caps Lock is "on",
#. they will instead appear in uppercase. This string is also
#. applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: ../src/cthulhu/input_event.py:359
#, fuzzy
msgctxt "locking key state"
msgid "off"
msgstr "off"
#. Translators: This string is used to present the state of a
#. locking key, such as Caps Lock. If Caps Lock is "off", then
#. letters typed will appear in lowercase; if Caps Lock is "on",
#. they will instead appear in uppercase. This string is also
#. applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: ../src/cthulhu/input_event.py:367
#, fuzzy
msgctxt "locking key state"
msgid "on"
msgstr "on"
#. Translators: this is presented in a GUI to represent the
#. "caps lock" modifier.
#.
#: ../src/cthulhu/keybindings.py:109
msgid "Caps_Lock"
msgstr "Caps_Lock"
#. Translators: this is presented in a GUI to represent the
#. "right alt" modifier.
#.
#: ../src/cthulhu/keybindings.py:116
msgid "Alt_R"
msgstr "Alt_R"
#. Translators: this is presented in a GUI to represent the
#. "super" modifier.
#.
#: ../src/cthulhu/keybindings.py:121
msgid "Super"
msgstr "Super"
#. Translators: this is presented in a GUI to represent the
#. "meta 2" modifier.
#.
#: ../src/cthulhu/keybindings.py:126
msgid "Meta2"
msgstr "Meta2"
#. Translators: this is presented in a GUI to represent the
#. "left alt" modifier.
#.
#: ../src/cthulhu/keybindings.py:133
msgid "Alt_L"
msgstr "Alt_L"
#. Translators: this is presented in a GUI to represent the
#. "control" modifier.
#.
#: ../src/cthulhu/keybindings.py:138
msgid "Ctrl"
msgstr "Ctrl"
#. Translators: this is presented in a GUI to represent the
#. "shift " modifier.
#.
#: ../src/cthulhu/keybindings.py:143
msgid "Shift"
msgstr "Shift"
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/keybindings.py:155
#, fuzzy
msgid "double click"
msgstr "(ダブル・クリック)"
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/keybindings.py:161
#, fuzzy
msgid "triple click"
msgstr "(トリプル・クリック)"
#: ../src/cthulhu/keybindings.py:225
msgid "keypad "
msgstr ""
#. Translators: this is how someone would speak the name of the shift key
#.
#: ../src/cthulhu/keynames.py:42
#, fuzzy
msgctxt "keyboard"
msgid "Shift"
msgstr "Shift"
#. Translators: this is how someone would speak the name of the alt key
#.
#: ../src/cthulhu/keynames.py:46
#, fuzzy
msgctxt "keyboard"
msgid "Alt"
msgstr "Alt_R"
#. Translators: this is how someone would speak the name of the control key
#.
#: ../src/cthulhu/keynames.py:50
#, fuzzy
msgctxt "keyboard"
msgid "Control"
msgstr "Ctrl"
#. Translators: this is how someone would speak the name of the left shift key
#.
#: ../src/cthulhu/keynames.py:54
msgid "left shift"
msgstr "left shift"
#. Translators: this is how someone would speak the name of the left alt key
#.
#: ../src/cthulhu/keynames.py:58
msgid "left alt"
msgstr "left alt"
#. Translators: this is how someone would speak the name of the left ctrl key
#.
#: ../src/cthulhu/keynames.py:62
msgid "left control"
msgstr "left control"
#. Translators: this is how someone would speak the name of the right shift key
#.
#: ../src/cthulhu/keynames.py:66
msgid "right shift"
msgstr "right shift"
#. Translators: this is how someone would speak the name of the right alt key
#.
#: ../src/cthulhu/keynames.py:70
msgid "right alt"
msgstr "right alt"
#. Translators: this is how someone would speak the name of the right ctrl key
#.
#: ../src/cthulhu/keynames.py:74
msgid "right control"
msgstr "right control"
#. Translators: this is how someone would speak the name of the left meta key
#.
#: ../src/cthulhu/keynames.py:78
msgid "left meta"
msgstr "left meta"
#. Translators: this is how someone would speak the name of the right meta key
#.
#: ../src/cthulhu/keynames.py:82
msgid "right meta"
msgstr "right meta"
#. Translators: this is how someone would speak the name of the num lock key
#.
#: ../src/cthulhu/keynames.py:86
msgid "num lock"
msgstr "num lock"
#. Translators: this is how someone would speak the name of the caps lock key
#.
#: ../src/cthulhu/keynames.py:90
msgid "caps lock"
msgstr "caps lock"
#. Translators: this is how someone would speak the name of the scroll lock key
#.
#: ../src/cthulhu/keynames.py:94
msgid "scroll lock"
msgstr "scroll lock"
#. Translators: this is how someone would speak the name of the page up key
#.
#: ../src/cthulhu/keynames.py:98 ../src/cthulhu/keynames.py:102
#: ../src/cthulhu/keynames.py:106 ../src/cthulhu/keynames.py:110
msgid "page up"
msgstr "page up"
#. Translators: this is how someone would speak the name of the page down key
#.
#: ../src/cthulhu/keynames.py:114 ../src/cthulhu/keynames.py:118
#: ../src/cthulhu/keynames.py:122 ../src/cthulhu/keynames.py:126
msgid "page down"
msgstr "page down"
#. Translators: this is how someone would speak the name of the left tab key
#.
#: ../src/cthulhu/keynames.py:134
msgid "left tab"
msgstr "left tab"
#. Translators: this is how someone would speak the name of the F11 key
#.
#: ../src/cthulhu/keynames.py:138
msgid "F 11"
msgstr "F 11"
#. Translators: this is how someone would speak the name of the F12 key
#.
#: ../src/cthulhu/keynames.py:142
msgid "F 12"
msgstr "F 12"
#. Translators: this is how someone would speak the name of the backspace key
#.
#: ../src/cthulhu/keynames.py:150
msgid "backspace"
msgstr "backspace"
#. Translators: this is how someone would speak the name of the return key
#.
#: ../src/cthulhu/keynames.py:154
msgid "return"
msgstr "return"
#. Translators: this is how someone would speak the name of the enter key
#.
#: ../src/cthulhu/keynames.py:158
msgid "enter"
msgstr "enter"
#. Translators: this is how someone would speak the name of the up arrow key
#.
#: ../src/cthulhu/keynames.py:162 ../src/cthulhu/keynames.py:166
msgid "up"
msgstr "up"
#. Translators: this is how someone would speak the name of the down arrow key
#.
#: ../src/cthulhu/keynames.py:170 ../src/cthulhu/keynames.py:174
msgid "down"
msgstr "down"
#. Translators: this is how someone would speak the name of the left arrow key
#.
#: ../src/cthulhu/keynames.py:178 ../src/cthulhu/keynames.py:182
msgid "left"
msgstr "left"
#. Translators: this is how someone would speak the name of the right arrow key
#.
#: ../src/cthulhu/keynames.py:186 ../src/cthulhu/keynames.py:190
msgid "right"
msgstr "right"
#. Translators: this is how someone would speak the name of the left super key
#.
#: ../src/cthulhu/keynames.py:194
msgid "left super"
msgstr "left super"
#. Translators: this is how someone would speak the name of the right super key
#.
#: ../src/cthulhu/keynames.py:198
msgid "right super"
msgstr "right super"
#. Translators: this is how someone would speak the name of the menu key
#.
#: ../src/cthulhu/keynames.py:202
msgid "menu"
msgstr "menu"
#. Translators: this is how someone would speak the name of the ISO shift key
#.
#: ../src/cthulhu/keynames.py:206
msgid "ISO level 3 shift"
msgstr "ISO level 3 shift"
#. Translators: this is how someone would speak the name of the help key
#.
#: ../src/cthulhu/keynames.py:210
msgid "help"
msgstr "help"
#. Translators: this is how someone would speak the name of the multi key
#.
#: ../src/cthulhu/keynames.py:214
msgid "multi"
msgstr "multi"
#. Translators: this is how someone would speak the name of the mode switch key
#.
#: ../src/cthulhu/keynames.py:218
msgid "mode switch"
msgstr "mode switch"
#. Translators: this is how someone would speak the name of the escape key
#.
#: ../src/cthulhu/keynames.py:222
msgid "escape"
msgstr "escape"
#. Translators: this is how someone would speak the name of the insert key
#.
#: ../src/cthulhu/keynames.py:226 ../src/cthulhu/keynames.py:230
msgid "insert"
msgstr "insert"
#. Translators: this is how someone would speak the name of the delete key
#.
#: ../src/cthulhu/keynames.py:234 ../src/cthulhu/keynames.py:238
msgid "delete"
msgstr "delete"
#. Translators: this is how someone would speak the name of the home key
#.
#: ../src/cthulhu/keynames.py:242 ../src/cthulhu/keynames.py:246
msgid "home"
msgstr "home"
#. Translators: this is how someone would speak the name of the end key
#.
#: ../src/cthulhu/keynames.py:250 ../src/cthulhu/keynames.py:254
msgid "end"
msgstr "end"
#. Translators: this is how someone would speak the name of the begin key
#.
#: ../src/cthulhu/keynames.py:258
msgid "begin"
msgstr "begin"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the acute glyph
#.
#: ../src/cthulhu/keynames.py:268
msgid "acute"
msgstr "acute"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the circumflex glyph
#.
#: ../src/cthulhu/keynames.py:273
msgid "circumflex"
msgstr "circumflex"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the diaeresis glyph
#.
#: ../src/cthulhu/keynames.py:283
msgid "diaeresis"
msgstr "diaeresis"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the ring glyph
#.
#: ../src/cthulhu/keynames.py:288
msgid "ring"
msgstr "ring"
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the stroke glyph
#.
#: ../src/cthulhu/keynames.py:298
msgid "stroke"
msgstr "stroke"
#. Translators: sets the live region politeness level to polite
#.
#: ../src/cthulhu/liveregions.py:265
msgid "setting live region to polite"
msgstr "setting live region to polite"
#. Translators: sets the live region politeness level to assertive
#.
#: ../src/cthulhu/liveregions.py:270
msgid "setting live region to assertive"
msgstr "setting live region to assertive"
#. Translators: sets the live region politeness level to rude
#.
#: ../src/cthulhu/liveregions.py:275
msgid "setting live region to rude"
msgstr "setting live region to rude"
#. Translators: sets the live region politeness level to off
#.
#: ../src/cthulhu/liveregions.py:280
msgid "setting live region to off"
msgstr "setting live region to off"
#. Tranlators: this tells the user that a cached message
#. is not available.
#.
#: ../src/cthulhu/liveregions.py:299
msgid "no live message saved"
msgstr "no live message saved"
#. Translators: This lets the user know that all live regions
#. have been turned off.
#: ../src/cthulhu/liveregions.py:316
msgid "All live regions set to off"
msgstr "All live regions set to off"
#: ../src/cthulhu/liveregions.py:344
msgid "live regions politeness levels restored"
msgstr "live regions politeness levels restored"
#. Translators: output the politeness level
#.
#: ../src/cthulhu/liveregions.py:386
#, python-format
msgid "politeness level %s"
msgstr "politeness level %s"
#. Translators: Cthulhu can present the last notification message
#. to the user when the user presses a shortcut key.
#.
#: ../src/cthulhu/notification_messages.py:81
#, fuzzy
msgid "Present last notification message."
msgstr "拡大レベルを上げる"
#. Translators: Cthulhu can present the previous notification message
#. to the user when the user presses a shortcut key.
#.
#: ../src/cthulhu/notification_messages.py:89
msgid "Present previous notification message."
msgstr ""
#. Translators: Cthulhu can enable the notification messages
#. list mode when the user presses a shortcut key.
#.
#: ../src/cthulhu/notification_messages.py:97
msgid "Present notification messages list"
msgstr ""
#. Translators: This is a brief message presented to the user
#. the list of notifications is empty.
#.
#: ../src/cthulhu/notification_messages.py:125
#, fuzzy
msgid "No notification messages"
msgstr "Notification %s"
#. Translators: This is a brief message presented to the user when
#. when the top of a list of notifications is reached.
#.
#: ../src/cthulhu/notification_messages.py:156
msgctxt "notification"
msgid "Top"
msgstr "上端"
#. Translators: This is a brief message presented to the user when
#. when the bottom of a list of notifications is reached.
#.
#: ../src/cthulhu/notification_messages.py:163
msgctxt "notification"
msgid "Bottom"
msgstr "下端"
#. Translators: Cthulhu has a "List notification messages Mode" that allows
#. the user to list the latest notification messages received.
#. Escape exits this mode.
#. This string is the prompt which will be presented to the user
#. in both speech and braille upon exiting this mode.
#.
#: ../src/cthulhu/notification_messages.py:186
#, fuzzy
msgid "Exiting list notification messages mode."
msgstr "Exiting learn mode."
#. Translators: This message inform to the user the number of
#. messages in the list.
#: ../src/cthulhu/notification_messages.py:240
#, fuzzy, python-format
msgid "%d message.\n"
msgid_plural "%d messages.\n"
msgstr[0] "%d space"
#. Translators: This is a help message.
#: ../src/cthulhu/notification_messages.py:242
msgid "Press h for help.\n"
msgstr ""
#. Translators: The following string instructs the user how to navigate
#. amongst the list of commands presented in list notification
#. messages mode as well as how to exit the list.
#.
#: ../src/cthulhu/notification_messages.py:249
msgid ""
"Use Up, Down, Home or End to navigate in the list.\n"
"Press Escape to exit.\n"
"Press Space to repeat the last message read.\n"
"Press one digit to read a specific message.\n"
msgstr ""
#. Translators: this is a regular expression that is intended to match
#. a positive 'yes' response from a user at the command line. The expression
#. as given means - does it begin with (that's the '^' character) any of
#. the characters in the '[' ']'? In this case, we've chosen 'Y', 'y', and
#. '1' to mean positive answers, so any string beginning with 'Y', 'y', or
#. '1' will match. For an example of translation, assume your language has
#. the words 'posolutely' and 'absitively' as common words that mean the
#. equivalent of 'yes'. You might make the expression match the upper and
#. lower case forms: "^[aApP1]". If the 'yes' and 'no' words for your
#. locale begin with the same character, the regular expression should be
#. modified to use words. For example: "^(yes|Yes)" (note the change from
#. using '[' and ']' to '(' and ')').
#.
#. Finally, this expression should match what you've chosen for the
#. translation of the "Enter y or n:" strings for this file.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:70
msgid "^[Yy1]"
msgstr "^[Yy1]"
#: ../src/cthulhu/cthulhu_console_prefs.py:71
msgid "^[Nn0]"
msgstr "^[Nn0]"
#. Translators: this means speech synthesis (i.e., the machine
#. speaks to you from its speakers) is not installed or working.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:142 ../src/cthulhu/cthulhu_console_prefs.py:151
#: ../src/cthulhu/cthulhu_console_prefs.py:169
msgid "Speech is unavailable."
msgstr "読み上げは利用できません。"
#: ../src/cthulhu/cthulhu_console_prefs.py:154
msgid "Welcome to Cthulhu setup."
msgstr "* Cthulhu の設定"
#. Translators: the speech system represents what general
#. speech wrapper is going to be used. Speech-dispatcher
#. is an example of a speech system. It provides wrappers
#. around specific speech servers (engines).
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:177
msgid "Select desired speech system:"
msgstr "読み上げシステムを選択してください:"
#. Translators: this is prompting for a numerical choice.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:190 ../src/cthulhu/cthulhu_console_prefs.py:231
#: ../src/cthulhu/cthulhu_console_prefs.py:283 ../src/cthulhu/cthulhu_console_prefs.py:471
msgid "Enter choice: "
msgstr "番号を入力してください: "
#. Translators: this is letting the user they input an
#. invalid integer value on the command line and is
#. also requesting they enter a valid integer value.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:197 ../src/cthulhu/cthulhu_console_prefs.py:234
#: ../src/cthulhu/cthulhu_console_prefs.py:289 ../src/cthulhu/cthulhu_console_prefs.py:486
#: ../src/cthulhu/cthulhu_console_prefs.py:488
msgid "Please enter a valid number."
msgstr "有効な番号を入力してください"
#. Translators: this means speech synthesis will not be used.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:201 ../src/cthulhu/cthulhu_console_prefs.py:212
#: ../src/cthulhu/cthulhu_console_prefs.py:238 ../src/cthulhu/cthulhu_console_prefs.py:254
#: ../src/cthulhu/cthulhu_console_prefs.py:293
msgid "Speech will not be used.\n"
msgstr "読み上げを行いません。\n"
#. Translators: this means no working speech servers (speech
#. synthesis engines) can be found.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:211
msgid "No servers available.\n"
msgstr "利用可能なサーバーはありません。\n"
#. Translators: this is prompting for a numerical choice from a list
#. of available speech synthesis engines.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:218
msgid "Select desired speech server."
msgstr "* 読み上げサーバーの選択"
#. Translators: this means the speech server (speech synthesis
#. engine) is not working properly and no voices (e.g., male,
#. female, child) are available.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:250
msgid "No voices available.\n"
msgstr "利用可能な音声はありません。\n"
#. Translators: this is prompting for a numerical value from a
#. list of choices of speech synthesis voices (e.g., male,
#. female, child).
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:261
msgid "Select desired voice:"
msgstr "音声の種類を選択してください:"
#. Translators: the word echo feature of Cthulhu will speak the
#. word prior to the caret when the user types a word
#. delimiter.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:332
msgid "Enable echo by word? Enter y or n: "
msgstr "単語毎にエコーを返しますか? [y/n]:"
#: ../src/cthulhu/cthulhu_console_prefs.py:342 ../src/cthulhu/cthulhu_console_prefs.py:361
#: ../src/cthulhu/cthulhu_console_prefs.py:387 ../src/cthulhu/cthulhu_console_prefs.py:404
#: ../src/cthulhu/cthulhu_console_prefs.py:421 ../src/cthulhu/cthulhu_console_prefs.py:439
#: ../src/cthulhu/cthulhu_console_prefs.py:520 ../src/cthulhu/cthulhu_console_prefs.py:539
msgid "Please enter y or n."
msgstr "yまたはnを入力してください。 [y/n]: "
#. Translators: if key echo is enabled, Cthulhu will speak the
#. name of a key as the user types on the keyboard. If the
#. user wants key echo, they will then be prompted for which
#. classes of keys they want echoed.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:351
msgid "Enable key echo? Enter y or n: "
msgstr "キーエコーを返しますか? [y/n]: "
#. Translators: this is in reference to key echo for
#. normal text entry keys.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:377
msgid "Enable alphanumeric and punctuation keys? Enter y or n: "
msgstr "アルファベットと数字、句読点のキーエコーを有効にしますか? [y/n]: "
#. Translators: this is in reference to key echo for
#. CTRL, ALT, Shift, Insert, and "Fn" on laptops.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:394
msgid "Enable modifier keys? Enter y or n: "
msgstr "修飾キーのキーエコーを有効にしますか? [y/n]: "
#. Translators: this is in reference to key echo for
#. the keys at the top of the keyboard.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:411
msgid "Enable function keys? Enter y or n: "
msgstr "ファンクション・キーのキーエコーを有効にしますか? [y/n]: "
#. Translators: this is in reference to key echo for
#. space, enter, escape, tab, backspace, delete, arrow
#. keys, page up, page down, etc.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:429
msgid "Enable action keys? Enter y or n: "
msgstr "アクション・キーのキーエコーを有効にしますか? [y/n]: "
#. Translators: we allow the user to choose between the desktop (i.e.,
#. has a numeric keypad) and laptop (i.e., small and compact) keyboard
#. layouts for how they might control Cthulhu.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:445
msgid "Select desired keyboard layout."
msgstr "* キーボード・レイアウトの選択"
#. Translators: we allow the user to choose between the desktop (i.e.,
#. has a numeric keypad) and laptop (i.e., small and compact) keyboard
#. layouts for how they might control Cthulhu.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:457
msgid "1. Desktop"
msgstr "1. デスクトップ型"
#. Translators: we allow the user to choose between the desktop (i.e.,
#. has a numeric keypad) and laptop (i.e., small and compact) keyboard
#. layouts for how they might control Cthulhu.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:464
msgid "2. Laptop"
msgstr "2. ラップトップ型"
#. Translators: this is prompting for whether the user wants to
#. use a refreshable braille display (an external hardware
#. device) or not.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:510
msgid "Enable Braille? Enter y or n: "
msgstr "点字を有効にしますか? [y/n]: "
#. Translators: the braille monitor is a graphical display on
#. the screen that is used for debugging and demoing purposes.
#. It presents what would be (or is being) shown on the
#. external refreshable braille display.
#.
#: ../src/cthulhu/cthulhu_console_prefs.py:529
msgid "Enable Braille Monitor? Enter y or n: "
msgstr "点字モニターを有効にしますか? [y/n]: "
#: ../src/cthulhu/cthulhu_console_prefs.py:551
msgid "Setup complete. Press Return to continue."
msgstr "設定が完了しました (続行する場合は Return キーを押下してください)。"
#. Check to see if we have just had an "object:state-changed:showing"
#. event for the Find button. If the name is "Find", and one of its
#. states is VISIBLE and we are currently searching, that means we
#. have just stopped a search. Inform the user that the search is
#. complete and tell them how many files were found.
#.
#. Translators: the "Find" string must match what gnome-search-tool
#. is using. We hate keying off stuff like this, but we're forced
#. to do so in this case.
#.
#: ../src/cthulhu/cthulhu-find.ui.h:1 ../src/cthulhu/scripts/apps/gedit/script.py:319
#: ../src/cthulhu/scripts/apps/gedit/script.py:321
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:164
msgid "Find"
msgstr "検索"
#: ../src/cthulhu/cthulhu-find.ui.h:2
msgid "Cthulhu Find Dialog"
msgstr "Cthulhu 検索ダイアログ"
#: ../src/cthulhu/cthulhu-find.ui.h:3
msgid "Close"
msgstr "閉じる"
#: ../src/cthulhu/cthulhu-find.ui.h:4
msgid "_Search for:"
msgstr "検索する語句(_S):"
#: ../src/cthulhu/cthulhu-find.ui.h:5
msgid "Search for:"
msgstr "検索する語句:"
#: ../src/cthulhu/cthulhu-find.ui.h:6 ../src/cthulhu/cthulhu_gui_find.py:134
msgid "C_urrent location"
msgstr "現在の位置(_U)"
#: ../src/cthulhu/cthulhu-find.ui.h:7
msgid "_Top of window"
msgstr "ウィンドウのトップ(_T)"
#: ../src/cthulhu/cthulhu-find.ui.h:8
msgid "Top of window"
msgstr "ウィンドウのトップ"
#: ../src/cthulhu/cthulhu-find.ui.h:9
msgid "<b>Start from:</b>"
msgstr "<b>検索を開始する場所:</b>"
#: ../src/cthulhu/cthulhu-find.ui.h:10
msgid "Start from:"
msgstr "検索の開始:"
#: ../src/cthulhu/cthulhu-find.ui.h:11
msgid "_Wrap around"
msgstr "折り返しも対象にする(_W)"
#: ../src/cthulhu/cthulhu-find.ui.h:12
msgid "Search _backwards"
msgstr "降順で検索する(_B)"
#: ../src/cthulhu/cthulhu-find.ui.h:13
#, fuzzy
msgid "<b>Search direction:</b>"
msgstr "<b>検索を開始する場所:</b>"
#: ../src/cthulhu/cthulhu-find.ui.h:14
msgid "_Match case"
msgstr "大小文字を区別する(_M)"
#: ../src/cthulhu/cthulhu-find.ui.h:15
msgid "Match _entire word only"
msgstr "単語全体と一致するものだけ(_E)"
#: ../src/cthulhu/cthulhu-find.ui.h:16
msgid "<b>Results must:</b>"
msgstr ""
#. Translators: This is used in the Cthulhu About dialog.
#.
#: ../src/cthulhu/cthulhu_gui_main.py:105
msgid "The Cthulhu Team"
msgstr "Cthulhu チーム"
#. Translators: This text is used in the Cthulhu About dialog.
#.
#: ../src/cthulhu/cthulhu_gui_main.py:108
msgid ""
"A free, open source scriptable screen reader, which provides access to "
"applications and toolkits that support AT-SPI (e.g., the GNOME desktop)."
msgstr ""
"フリーでオープンソースのスクリプタブルなスクリーンリーダーです。AT-SPIをサ"
"ポートするアプリケーションやツールキット (例えば、GNOME デスクトップ) へのア"
"クセスを可能にします。"
#. Translators: This text is used in the Cthulhu About dialog.
#.
#: ../src/cthulhu/cthulhu_gui_main.py:113
#, fuzzy
msgid ""
"Copyright (c) 2010-2011 The Cthulhu Team \n"
"Copyright (c) 2010-2011 Igalia, S.L. \n"
"Copyright (c) 2010 Consorcio Fernando de los Rios \n"
"Copyright (c) 2010 Informal Informatica LTDA. \n"
"Copyright (c) 2005-2010 Sun Microsystems Inc. \n"
"Copyright (c) 2005-2008 Google Inc. \n"
"Copyright (c) 2008, 2009 Eitan Isaacson \n"
"Copyright (c) 2006-2009 Brailcom, o.p.s. \n"
"Copyright (c) 2001, 2002 BAUM Retec, A.G."
msgstr ""
"Copyright (c) 2005-2010 Sun Microsystems Inc. \n"
"Copyright (c) 2005-2008 Google Inc. \n"
"Copyright (c) 2008, 2009 Eitan Isaacson \n"
"Copyright (c) 2006-2009 Brailcom, o.p.s. \n"
"Copyright (c) 2001, 2002 BAUM Retec, A.G."
#. Translators: This text is used in the Cthulhu About dialog. Please
#. translate it to contain your name. And thank you for your work!
#.
#: ../src/cthulhu/cthulhu_gui_main.py:125
msgid "translator-credits"
msgstr ""
"佐藤 暁 <ss@gnome.gr.jp>\n"
"相花 毅 <takeshi.aihana@gmail.com>\n"
"松澤 二郎 <jmatsuzawa@src.gnome.org>\n"
"日本GNOMEユーザー会 <http://www.gnome.gr.jp/>"
#. Translators: This text is used in the Cthulhu About dialog. Cthulhu is
#. licensed under GPL2+.
#.
#: ../src/cthulhu/cthulhu_gui_main.py:130
#, fuzzy
msgid ""
"Cthulhu is free software; you can redistribute it and/or\n"
"modify it under the terms of the GNU Lesser General\n"
"Public License as published by the Free Software Foundation;\n"
"either version 2.1 of the License, or (at your option) any\n"
"later version.\n"
"\n"
"Cthulhu is distributed in the hope that it will be useful, but\n"
"WITHOUT ANY WARRANTY; without even the implied warranty of\n"
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See\n"
"the GNU Lesser General Public License for more details.\n"
"\n"
"You should have received a copy of the GNU Lesser General\n"
"Public License along with Cthulhu; if not, write to the\n"
"Free Software Foundation, Inc., Franklin Street, Fifth Floor,\n"
"Boston MA 02110-1301 USA."
msgstr ""
"Cthulhu はフリーソフトウェアです; フリーソフトウェア財団が提供する\n"
"GNU ライブラリ一般公衆利用許諾契約書の第二版、あるいはそれ以降の\n"
"版が定める条項の下で本プログラムを再頒布または変更することが\n"
"できます。\n"
"\n"
"Cthulhu は有用とは思いますが、その頒布にあたっては市場性及び特定の\n"
"目的、その適合性についての暗黙の保証を含めて、いかなる保証も行ない\n"
"ません。詳細については GNU ライブラリ一般公衆利用許諾契約書を\n"
"ご覧ください。\n"
"\n"
"あなたは、本プログラムと一緒に GNU ライブラリ一般公衆利用許諾契約書\n"
"の写しを受け取っているはずです。そうでない場合は、Free Software \n"
"Foundation, Inc., Franklin Street, Fifth Floor, Boston MA \n"
"02110-1301 USA へ手紙を書いてください。"
#. DESCRIP
#.
#. Translators: Function is a table column header where the
#. cells in the column are a sentence that briefly describes
#. what action Cthulhu will take when the user invokes an Cthulhu-specific
#. keyboard command.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:232
msgid "Function"
msgstr "機能"
#. Translators: Key Binding is a table column header where
#. the cells in the column represent keyboard combinations
#. the user can press to invoke Cthulhu commands.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:310
msgid "Key Binding"
msgstr "キーの割り当て"
#. Translators: Modified is a table column header where the
#. cells represent whether a key binding has been modified
#. from the default key binding.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:331
msgid "Modified"
msgstr "修飾キー付き"
#: ../src/cthulhu/cthulhu_gui_prefs.py:405
msgid "Accessibility support for GNOME has just been enabled."
msgstr "GNOME アクセシビリティの機能を有効にします。"
#: ../src/cthulhu/cthulhu_gui_prefs.py:407
msgid "You need to log out and log back in for the change to take effect."
msgstr ""
"この機能を有効にするにはログアウトしてからもう一度ログインし直してください。"
#. Translators: This refers to the default/typical voice used
#. by Cthulhu when presenting the content of the screen and other
#. messages.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:677
msgctxt "VoiceType"
msgid "Default"
msgstr "デフォルト"
#. Translators: This refers to the voice used by Cthulhu when
#. presenting one or more characters which is in uppercase.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:681
msgctxt "VoiceType"
msgid "Uppercase"
msgstr "大文字"
#. Translators: This refers to the voice used by Cthulhu when
#. presenting one or more characters which is part of a
#. hyperlink.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:686
msgctxt "VoiceType"
msgid "Hyperlink"
msgstr "ハイパーリンク"
#. Translators: This refers to the voice used by Cthulhu when
#. presenting information which is not displayed on the screen
#. as text, but is still being communicated by the system in
#. some visual fashion. For instance, Cthulhu says "misspelled"
#. to indicate the presence of the red squiggly line found
#. under a spelling error; Cthulhu might say "3 of 6" when a
#. user Tabs into a list of six items and the third item is
#. selected. And so on.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:696
#, fuzzy
msgctxt "VoiceType"
msgid "System"
msgstr "term"
#. Attribute Name column (NAME).
#.
#. Translators: Attribute here refers to text attributes such
#. as bold, underline, family-name, etc.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1139
msgid "Attribute Name"
msgstr "属性の名前"
#. Attribute Speak column (IS_SPOKEN).
#.
#. Translators: the "Speak" column consists of a single checkbox
#. for each text attribute. If the checkbox is checked, Cthulhu
#. will speak that attribute, if it is present, when the user
#. presses Cthulhu_Modifier+F.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1154
msgid "Speak"
msgstr "読み上げ"
#. Attribute Mark in Braille column (IS_BRAILLED).
#.
#. Translators: The "Mark in braille" column consists of a single
#. checkbox for each text attribute. If the checkbox is checked,
#. Cthulhu will "underline" that attribute, if it is present, on
#. the refreshable braille display.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1172
msgid "Mark in braille"
msgstr "点字"
#. Attribute Value column (VALUE)
#.
#. Translators: "Present Unless" is a column header of the text
#. attributes pane of the Cthulhu preferences dialog. On this pane,
#. the user can select a set of text attributes that they would like
#. spoken and/or indicated in braille. Because the list of attributes
#. could get quite lengthy, we provide the option to always speak/
#. braille a text attribute *unless* its value is equal to the value
#. given by the user in this column of the list. For example, given
#. the text attribute "underline" and a present unless value of "none",
#. the user is stating that he/she would like to have underlined text
#. announced for all cases (single, double, low, etc.) except when the
#. value of underline is none (i.e. when it's not underlined).
#. "Present" here is being used as a verb.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1198
msgid "Present Unless"
msgstr "例外"
#. Pronunciation Dictionary actual string (word) column (ACTUAL).
#.
#. Translators: "Actual String" here refers to a text string as it
#. actually appears in a text document. This might be an abbreviation
#. or a particular word that is pronounced differently then the way
#. that it looks.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1321
msgid "Actual String"
msgstr "実際の文字列"
#. Pronunciation Dictionary replacement string column (REPLACEMENT)
#.
#. Translators: "Replacement String" here refers to the text string
#. that will actually be used to speak it's matching "actual string".
#. For example: if the actual string was "MHz", then the replacement
#. (spoken) string would be "megahertz".
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1338
msgid "Replacement String"
msgstr "置き換える文字列"
#. Translators: different speech systems and speech engines work
#. differently when it comes to handling pauses (e.g., sentence
#. boundaries). This property allows the user to specify whether
#. speech should be sent to the speech synthesis system immediately
#. when a pause directive is enountered or if it should be queued
#. up and sent to the speech synthesis system once the entire set
#. of utterances has been calculated.
#.
#. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is enountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1417 ../src/cthulhu/cthulhu-setup.ui.h:41
msgid "Break speech into ch_unks between pauses"
msgstr "文の区切りで読み上げを中断する(_U)"
#. Translators: If this setting is chosen and the user is reading
#. over an entire document, Cthulhu will pause at the end of each
#. line.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1429 ../src/cthulhu/cthulhu_gui_prefs.py:2579
#: ../src/cthulhu/cthulhu-setup.ui.h:5
msgid "Line"
msgstr "一行"
#. Translators: If this setting is chosen and the user is reading
#. over an entire document, Cthulhu will pause at the end of each
#. sentence.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1429 ../src/cthulhu/cthulhu_gui_prefs.py:2585
#: ../src/cthulhu/cthulhu-setup.ui.h:6
msgid "Sentence"
msgstr "文章"
#. Translators: Cthulhu has a setting which determines which progress
#. bar updates should be announced. Choosing "All" means that Cthulhu
#. will present progress bar updates regardless of what application
#. and window they happen to be in.
#.
#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. Choosing All means that Cthulhu will present progress bar updates regardless of what application and window they happen to be in.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1530 ../src/cthulhu/cthulhu_gui_prefs.py:2541
#: ../src/cthulhu/cthulhu-setup.ui.h:8
msgctxt "ProgressBar"
msgid "All"
msgstr "すべて"
#. Translators: Cthulhu has a setting which determines which progress
#. bar updates should be announced. Choosing "Application" means
#. that Cthulhu will present progress bar updates as long as the
#. progress bar is in the active application (but not necessarily
#. in the current window).
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1537
msgctxt "ProgressBar"
msgid "Application"
msgstr "アプリケーション"
#. Translators: Cthulhu has a setting which determines which progress
#. bar updates should be announced. Choosing "Window" means that
#. Cthulhu will present progress bar updates as long as the progress
#. bar is in the active window.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1543 ../src/cthulhu/cthulhu_gui_prefs.py:2549
msgctxt "ProgressBar"
msgid "Window"
msgstr "ウィンドウ"
#. Translators: When this option is enabled, dead keys will be
#. announced when pressed.
#.
#. Translators: When this option is enabled, dead keys will be announced when pressed.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1648 ../src/cthulhu/cthulhu-setup.ui.h:105
msgid "Enable non-spacing _diacritical keys"
msgstr "間隔のない発音区別キーを有効にする(_D)"
#. TODO - JD: I did the above because GtkBuilder translator notes
#. (which we have for the above string) are not getting sucked in
#. to cthulhu.pot. :-(
#. Translators: When this option is enabled, inserted text of length
#. 1 is spoken.
#.
#. Translators: When this option is enabled, inserted text of length 1 is spoken.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1656 ../src/cthulhu/cthulhu-setup.ui.h:107
msgid "Enable echo by cha_racter"
msgstr "文字毎にキーエコーを返す(_R)"
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1943
msgid "(double click)"
msgstr "(ダブル・クリック)"
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:1949
msgid "(triple click)"
msgstr "(トリプル・クリック)"
#. Translators: an external braille device has buttons on it that
#. permit the user to create input gestures from the braille device.
#. The braille bindings are what determine the actions Cthulhu will
#. take when the user presses these buttons.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2023 ../src/cthulhu/cthulhu_gui_prefs.py:2115
msgid "Braille Bindings"
msgstr "点字のキー割り当て"
#. Translators: A single braille cell on a refreshable
#. braille display consists of 8 dots. If the user
#. chooses this setting, the dot in the bottom left
#. corner will be used to 'underline' text of interest.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2370 ../src/cthulhu/cthulhu_gui_prefs.py:2411
#: ../src/cthulhu/cthulhu_gui_prefs.py:2451 ../src/cthulhu/cthulhu-setup.ui.h:92
msgid "Dot _7"
msgstr "7の点(_7)"
#. Translators: If the user chooses this setting, the
#. dot in the bottom right corner of the braille cell
#. will be used to 'underline' text of interest.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2377 ../src/cthulhu/cthulhu_gui_prefs.py:2418
#: ../src/cthulhu/cthulhu_gui_prefs.py:2458 ../src/cthulhu/cthulhu-setup.ui.h:93
msgid "Dot _8"
msgstr "8の点(_8)"
#. Translators: If the user chooses this setting, the
#. two dots at the bottom of the braille cell will be
#. used to 'underline' text of interest.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2384 ../src/cthulhu/cthulhu_gui_prefs.py:2425
#: ../src/cthulhu/cthulhu_gui_prefs.py:2465 ../src/cthulhu/cthulhu-setup.ui.h:94
msgid "Dots 7 an_d 8"
msgstr "7と8の点(_D)"
#. Translators: If this setting is chosen, no punctuation
#. symbols will be spoken as a user reads a document.
#.
#. Translators: this refers to how much punctuation will be spoken by Cthulhu when presenting text on the screen.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2488 ../src/cthulhu/cthulhu-setup.ui.h:59
#, fuzzy
msgctxt "punctuation level"
msgid "_None"
msgstr "なし(_N)"
#. Translators: If this setting is chosen, common punctuation
#. symbols (like comma, period, question mark) will not be
#. spoken as a user reads a document, but less common symbols
#. (such as #, @, $) will.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2496 ../src/cthulhu/cthulhu-setup.ui.h:60
msgid "So_me"
msgstr "いくつか(_M)"
#. Translators: If this setting is chosen, the majority of
#. punctuation symbols will be spoken as a user reads a
#. document.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2503 ../src/cthulhu/cthulhu-setup.ui.h:61
msgid "M_ost"
msgstr "ほとんど(_O)"
#. Translators: This refers to the amount of information
#. Cthulhu provides about a particular object that receives
#. focus.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2671 ../src/cthulhu/cthulhu_gui_prefs.py:2759
#: ../src/cthulhu/cthulhu-setup.ui.h:49
msgid "Brie_f"
msgstr "簡潔にする(_F)"
#. Translators: when users are navigating a table, they
#. sometimes want the entire row of a table read, or
#. they just want the current cell to be presented to them.
#.
#. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Cthulhu will speak just the new cell when the user arrows Up or Down in a table.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2695 ../src/cthulhu/cthulhu-setup.ui.h:53
msgid "Speak _cell"
msgstr "セルを読み上げる(_C)"
#. Translators: this is a spoken prompt asking the user to press
#. a new key combination (e.g., Alt+Ctrl+g) to create a new
#. key bindings.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2779
msgid "enter new key"
msgstr "新しいキーの入力"
#: ../src/cthulhu/cthulhu_gui_prefs.py:2860
msgid "Key binding deleted. Press enter to confirm."
msgstr "キー・バインドを削除しました (確認のため Enter キーを押下してください)"
#. Translators: this is a spoken prompt letting the user know
#. that the key combination (e.g., Ctrl+Alt+f) they just
#. entered has already been bound to another command.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2889
#, python-format
msgid "The key entered is already bound to %s"
msgstr "押下したキーは既に %s に割り当てられています"
#. Translators: this is a spoken prompt letting the user know Cthulhu
#. know Cthulhu has recorded a new key combination (e.g., Alt+Ctrl+g)
#. based upon their input.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2896
#, python-format
msgid "Key captured: %s. Press enter to confirm."
msgstr "キーを取得しました: %s (確認のため Enter キーを押下してください)"
#. Translators: this is a spoken prompt confirming the key
#. combination (e.g., Ctrl+Alt+f) the user just typed when
#. creating a new key binding.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2944
#, python-format
msgid "The new key is: %s"
msgstr "新しいキーは: %s"
#. Translators: this is a spoken prompt confirming that an
#. existing key combination (e.g., Ctrl+Alt+f) that was
#. associated with a command has been deleted.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2952
msgid "The keybinding has been removed."
msgstr "キー・バインドが削除されています"
#. Translators: this refers to the keyboard layout (desktop
#. or laptop).
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:2990 ../src/cthulhu/cthulhu-setup.ui.h:12
msgid "_Desktop"
msgstr "デスクトップ型(_D)"
#. We're here because given profile name exists, so we have
#. to give that info to the user and give him the chance
#. to continue, or not saving the profile
#: ../src/cthulhu/cthulhu_gui_prefs.py:3360
#, python-format
msgid ""
"Profile <b>%s</b> already exists.\n"
"Continue updating the existing profile with these new changes?"
msgstr ""
#: ../src/cthulhu/cthulhu_gui_prefs.py:3369
#, fuzzy
msgid "<b>User Profile Conflict!</b>"
msgstr "<b>点字の表示方法</b>"
#: ../src/cthulhu/cthulhu_gui_prefs.py:3371
msgid "Save Profile As Conflict"
msgstr ""
#. First of all, we give a chance of cancel profile change
#: ../src/cthulhu/cthulhu_gui_prefs.py:3388
msgid ""
"You are about to change the active profile. If you\n"
"have just made changes in your preferences, they will\n"
"be dropped at profile load.\n"
"\n"
"Continue loading profile discarding previous changes?"
msgstr ""
#: ../src/cthulhu/cthulhu_gui_prefs.py:3398
msgid "<b>Load user profile info</b>"
msgstr ""
#: ../src/cthulhu/cthulhu_gui_prefs.py:3400
msgid "Load User Profile"
msgstr ""
#: ../src/cthulhu/cthulhu_gui_prefs.py:3438
#, fuzzy
msgid ""
"You already have an instance of an Cthulhu preferences dialog open.\n"
"Please close it before opening a new one."
msgstr ""
"既に Cthulhu の設定ダイアログを開いています。\n"
"\n"
"新しい設定を開く前に古いダイアログを閉じてください。"
#. Translators: Cthulhu Preferences is the configuration GUI for Cthulhu.
#.
#: ../src/cthulhu/cthulhu_gui_prefs.py:3472
msgid "Starting Cthulhu Preferences."
msgstr "Cthulhu の設定を起動しています"
#. Translators: Profiles in Cthulhu make it possible for users to
#. quickly switch amongst a group of pre-defined settings (e.g.
#. an 'English' profile for reading text written in English using
#. an English-language speech synthesizer and braille rules, and
#. a similar 'Spanish' profile for reading Spanish text. The
#. following string is the title of a dialog in which users can
#. save a newly-defined profile.
#.
#: ../src/cthulhu/cthulhu_gui_profile.py:55
msgid "Save Profile As"
msgstr ""
#. Translators: Profiles in Cthulhu make it possible for users to
#. quickly switch amongst a group of pre-defined settings (e.g.
#. an 'English' profile for reading text written in English using
#. an English-language speech synthesizer and braille rules, and
#. a similar 'Spanish' profile for reading Spanish text. The
#. following string is the label for a text entry in which the user
#. enters the name of a new settings profile being saved via the
#. 'Save Profile As' dialog.
#.
#: ../src/cthulhu/cthulhu_gui_profile.py:85
msgid "_Profile Name:"
msgstr ""
#: ../src/cthulhu/cthulhu_gui_quit.py:45
#, fuzzy
msgid "Quit Cthulhu?"
msgstr "Cthulhu を終了する"
#: ../src/cthulhu/cthulhu_gui_quit.py:47
msgid "This will stop all speech and braille output."
msgstr ""
#. Translators: This message is displayed when the user
#. tries to enable or disable a feature via an argument,
#. but specified an invalid feature. Valid features are:
#. speech, braille, braille-monitor, main-window, and
#. splash-window. These items are not localized and are
#. presented in a list after this message.
#.
#: ../src/cthulhu/cthulhu.py:225
msgid "The following items can be enabled or disabled:"
msgstr ""
#. Translators: This message is displayed when the user tries to start
#. Cthulhu and includes an invalid option as an argument. After the message,
#. the list of arguments, as typed by the user, is displayed.
#.
#: ../src/cthulhu/cthulhu.py:245
msgid "The following arguments are not valid: "
msgstr ""
#: ../src/cthulhu/cthulhu.py:252
#, fuzzy
#| msgid "Cthulhu Screen Reader and Magnifier"
msgid "cthulhu - scriptable screen reader and magnifier"
msgstr "Cthulhu スクリーン・リーダと拡大鏡"
#. Translators: this is text being sent to a terminal and we want to keep
#. the text lines within terminal boundaries.
#.
#: ../src/cthulhu/cthulhu.py:256
#, fuzzy
#| msgid ""
#| "If Cthulhu has not been previously set up by the user, Cthulhu\n"
#| "will automatically launch the preferences set up unless\n"
#| "the -n or --no-setup option is used."
msgid ""
"If Cthulhu has not been previously set up by the user, Cthulhu\n"
"will automatically launch the preferences set up unless\n"
"the -n or --no-setup option is used.\n"
"\n"
"Report bugs to cthulhu-list@gnome.org."
msgstr ""
"未だ設定が完了していない場合は\n"
"-n または --no-setup を指定しない限り\n"
"常に設定ダイアログを表示します"
#. Translators: this is the description of the command line option
#. '-?, --help' that is used to display usage information.
#.
#: ../src/cthulhu/cthulhu.py:267
msgid "Show this help message"
msgstr "このヘルプを表示する"
#. Translators: this is a testing option for the command line. It prints
#. the names of applications known to the accessibility infrastructure
#. to stdout and then exits.
#.
#: ../src/cthulhu/cthulhu.py:279
msgid "Print the known running applications"
msgstr "実行中のアプリの一覧を表示する"
#. Translators: this enables debug output for Cthulhu. The
#. YYYY-MM-DD-HH:MM:SS portion is a shorthand way of saying that the file
#. name will be formed from the current date and time with 'debug' in front
#. and '.out' at the end. The 'debug' and '.out' portions of this string
#. should not be translated (i.e., it will always start with 'debug' and end
#. with '.out', regardless of the locale.).
#.
#: ../src/cthulhu/cthulhu.py:290
msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out"
msgstr "debug-YYYY-MM-DD-HH:MM:SS.outにデバッグ情報を出力する"
#. Translators: this enables debug output for Cthulhu and overrides the name
#. of the debug file Cthulhu will use for debug output if the --debug option
#. is used.
#.
#: ../src/cthulhu/cthulhu.py:299
msgid "Send debug output to the specified file"
msgstr "指定したファイルにデバッグ情報を出力する"
#. Translators: this is the description of the command line option
#. '-s, --setup, --gui-setup' that will initially display a GUI dialog that
#. would allow the user to set their Cthulhu preferences.
#.
#: ../src/cthulhu/cthulhu.py:308
msgid "Set up user preferences"
msgstr "ユーザーの設定を変更する"
#. Translators: this is the description of the command line option
#. '-t, --text-setup' that will initially display a list of questions in
#. text form, that the user will need to answer, before Cthulhu will startup.
#. For this to happen properly, Cthulhu will need to be run from a terminal
#. window.
#.
#: ../src/cthulhu/cthulhu.py:319
msgid "Set up user preferences (text version)"
msgstr "ユーザーの設定を変更する (端末から)"
#. Translators: this is the description of the command line option
#. '-n, --no-setup' that means that Cthulhu will startup without setting up any
#. user preferences.
#.
#: ../src/cthulhu/cthulhu.py:327
msgid "Skip set up of user preferences"
msgstr "ユーザー設定の変更をスキップする"
#. Translators: this is the description of the command line option
#. '-u, --user-prefs-dir=dirname' that allows you to specify an alternate
#. location for the user preferences.
#.
#: ../src/cthulhu/cthulhu.py:335
msgid "Use alternate directory for user preferences"
msgstr "ユーザー設定のフォルダーを指定する"
#. Translators: if the user supplies an option via the '-e, --enable'
#. command line option, it will be automatically enabled as Cthulhu is started.
#.
#: ../src/cthulhu/cthulhu.py:343
msgid "Force use of option"
msgstr "利用するオプションを指定する"
#. Translators: if the user supplies an option via the '-d, --disable'
#. command line option, it will be automatically disabled as Cthulhu is started.
#.
#: ../src/cthulhu/cthulhu.py:351
msgid "Prevent use of option"
msgstr "利用しないオプションを指定する"
#. Translators: this is the Cthulhu command line option to import to Cthulhu a user
#. profile from a given file
#.
#: ../src/cthulhu/cthulhu.py:358
msgid "Import a profile from a given cthulhu profile file"
msgstr ""
#. Translators: this is the Cthulhu command line option that will quit Cthulhu.
#. The user would run the Cthulhu shell script again from a terminal window.
#. If this command line option is specified, the script will quit any
#. instances of Cthulhu that are already running.
#.
#: ../src/cthulhu/cthulhu.py:367
msgid "Quits Cthulhu (if shell script used)"
msgstr "Cthulhu を強制終了する (Shell スクリプトから)"
#. Translators: this is the Cthulhu command line option that will force the
#. termination of Cthulhu.
#. The user would run the Cthulhu shell script again from a terminal window.
#. If this command line option is specified, the script will quit any
#. instances of Cthulhu that are already running.
#.
#: ../src/cthulhu/cthulhu.py:377
msgid "Forces cthulhu to be terminated immediately."
msgstr ""
#. Translators: this is the Cthulhu command line option to tell Cthulhu to replace
#. any existing Cthulhu process(es) that might be running.
#.
#: ../src/cthulhu/cthulhu.py:384
msgid "Replace a currently running Cthulhu"
msgstr "現在起動中の Cthulhu を置き換える"
#. Translators: there is a keystroke to reload the user
#. preferences. This is a spoken prompt to let the user
#. know when the preferences has been reloaded.
#.
#: ../src/cthulhu/cthulhu.py:793
msgid "Cthulhu user settings reloaded."
msgstr "Cthulhu user settings reloaded."
#. Translators: The following string instructs the user how to navigate
#. amongst the list of commands presented in 'list shortcuts' mode as
#. well as how to exit the list when finished.
#.
#: ../src/cthulhu/cthulhu.py:959
msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit."
msgstr ""
#. Translators: This message is presented when the user is in
#. 'list of shortcuts mode'. In this messsage, we present the
#. number of shortcuts found.
#.
#: ../src/cthulhu/cthulhu.py:972
#, python-format
msgid "%d Cthulhu default shortcut found."
msgid_plural "%d Cthulhu default shortcuts found."
msgstr[0] ""
#. Translators: This message is presented when the user is in
#. 'list of shortcuts mode'. In this message, we present the
#. number of shortcuts found for the named application.
#.
#: ../src/cthulhu/cthulhu.py:994
#, python-format
msgid "%(count)d Cthulhu shortcut for %(application)s found."
msgid_plural "%(count)d Cthulhu shortcuts for %(application)s found."
msgstr[0] ""
#. Translators: This message is presented when the user is in
#. 'list of shortcuts mode'. This is the message we present
#. when the user requested a list of application-specific
#. shortcuts, but none could be found for that application.
#.
#: ../src/cthulhu/cthulhu.py:1012
#, python-format
msgid "No Cthulhu shortcuts for %s found."
msgstr ""
#. Translators: when the user is attempting to locate a
#. particular object and the top of a page or list is
#. reached without that object being found, we "wrap" to
#. the bottom and continue looking upwards. We need to
#. inform the user when this is taking place.
#.
#. Translators: when the user is attempting to locate a
#. particular object and the top of the page or list is
#. reached without that object being found, we "wrap" to
#. the bottom and continue looking upwards. We need to
#. inform the user when this is taking place.
#.
#. Translators: when the user is attempting to locate a
#. particular object and the top of a page or list is
#. reached without that object being found, we "wrap" to
#. the bottom and continue looking upwards. We need to
#. inform the user when this is taking place.
#.
#: ../src/cthulhu/cthulhu.py:1030 ../src/cthulhu/scripts/toolkits/Gecko/script.py:6057
#: ../src/cthulhu/structural_navigation.py:885
msgid "Wrapping to bottom."
msgstr "Wrapping to bottom."
#. Translators: when the user is attempting to locate a
#. particular object and the bottom of a page or list is
#. reached without that object being found, we "wrap" to the
#. top and continue looking downwards. We need to inform the
#. user when this is taking place.
#.
#. Translators: when the user is attempting to locate a
#. particular object and the bottom of the page or list is
#. reached without that object being found, we "wrap" to the
#. top and continue looking downwards. We need to inform the
#. user when this is taking place.
#.
#. Translators: when the user is attempting to locate a
#. particular object and the bottom of a page or list is
#. reached without that object being found, we "wrap" to the
#. top and continue looking downwards. We need to inform the
#. user when this is taking place.
#.
#: ../src/cthulhu/cthulhu.py:1051 ../src/cthulhu/scripts/toolkits/Gecko/script.py:6125
#: ../src/cthulhu/structural_navigation.py:893
msgid "Wrapping to top."
msgstr "Wrapping to top."
#. Translators: Cthulhu has a 'List Shortcuts' mode by which a user can
#. navigate through a list of the bound commands in Cthulhu. Pressing 1
#. presents the commands/shortcuts available for all applications.
#. These are the "default" commands/shortcuts. Pressing 2 presents
#. commands/shortcuts Cthulhu provides for the application with focus.
#. The following message is presented to the user upon entering this
#. mode.
#.
#: ../src/cthulhu/cthulhu.py:1070 ../src/cthulhu/scripts/default.py:1626
msgid ""
"Press 1 for Cthulhu's default shortcuts. Press 2 for Cthulhu's shortcuts for the "
"current application. Press escape to exit."
msgstr ""
#. Translators: this is what Cthulhu speaks and brailles when it quits.
#.
#: ../src/cthulhu/cthulhu.py:1295
msgid "Goodbye."
msgstr "Goodbye."
#. Translators: This message is what is presented to the user
#. when he/she attempts to import a settings profile, but the
#. import failed for some reason.
#.
#: ../src/cthulhu/cthulhu.py:1450
msgid "Unable to import profile."
msgstr ""
#. Translators: This message is what is presented to the user
#. when he/she successfully imports a settings profile.
#.
#: ../src/cthulhu/cthulhu.py:1456
msgid "Profile import success."
msgstr ""
#. Translators: This message is what is presented to the user
#. when he/she attempts to import a settings profile but the
#. import failed due to a bad key.
#.
#: ../src/cthulhu/cthulhu.py:1462
#, python-format
msgid "Import failed due to an unrecognized key: %s"
msgstr ""
#: ../src/cthulhu/cthulhu.py:1490
msgid "Welcome to Cthulhu."
msgstr "Cthulhu へようこそ"
#: ../src/cthulhu/cthulhu-setup.ui.h:1
msgid "Default"
msgstr "Default"
#: ../src/cthulhu/cthulhu-setup.ui.h:2
msgid "Uppercase"
msgstr "Uppercase"
#: ../src/cthulhu/cthulhu-setup.ui.h:3
msgid "Hyperlink"
msgstr "Hyperlink"
#: ../src/cthulhu/cthulhu-setup.ui.h:4
#, fuzzy
msgid "System"
msgstr "term"
#: ../src/cthulhu/cthulhu-setup.ui.h:9
msgid "Application"
msgstr "アプリケーション"
#: ../src/cthulhu/cthulhu-setup.ui.h:10
msgid "Window"
msgstr "ウィンドウ"
#: ../src/cthulhu/cthulhu-setup.ui.h:11
msgid "Cthulhu Preferences"
msgstr "Cthulhu の設定"
#: ../src/cthulhu/cthulhu-setup.ui.h:13
msgid "_Laptop"
msgstr "ラップトップ型(_L)"
#: ../src/cthulhu/cthulhu-setup.ui.h:14
msgid "<b>Keyboard Layout</b>"
msgstr "<b>キーボードの種類</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:15
msgid "Show Cthulhu _main window"
msgstr "Cthulhu のメイン・ウィンドウを表示する(_M)"
#: ../src/cthulhu/cthulhu-setup.ui.h:16
msgid "Quit Cthulhu _without confirmation"
msgstr "終了時に確認ウィンドウを表示しない(_W)"
#: ../src/cthulhu/cthulhu-setup.ui.h:17
#, fuzzy
msgid "<b>User Interface</b>"
msgstr "<b>コントラスト</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:18
msgid "Active _Profile:"
msgstr ""
#: ../src/cthulhu/cthulhu-setup.ui.h:19
#, fuzzy
msgid "Start-up Profile:"
msgstr "検索の開始:"
#. This button will load the selected settings profile in the application.
#: ../src/cthulhu/cthulhu-setup.ui.h:21
msgid "_Load"
msgstr ""
#: ../src/cthulhu/cthulhu-setup.ui.h:22
#, fuzzy
msgid "<b>Profiles</b>"
msgstr "<b>明るさ</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:23
msgid "_Time format:"
msgstr ""
#: ../src/cthulhu/cthulhu-setup.ui.h:24
msgid "Dat_e format:"
msgstr ""
#: ../src/cthulhu/cthulhu-setup.ui.h:25
#, fuzzy
msgid "<b>Time and Date</b>"
msgstr "<b>点字の表示方法</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:26
msgid "_Present tooltips"
msgstr "ツールチップを有効にする(_P)"
#: ../src/cthulhu/cthulhu-setup.ui.h:27
msgid "Speak object under mo_use"
msgstr "ポインターが指しているオブジェクトを読み上げる(_U)"
#: ../src/cthulhu/cthulhu-setup.ui.h:28
#, fuzzy
msgid "<b>Mouse</b>"
msgstr "<b>境界線</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:29
msgid "General"
msgstr "全般"
#: ../src/cthulhu/cthulhu-setup.ui.h:30
msgid "Vo_lume:"
msgstr "音量(_L):"
#: ../src/cthulhu/cthulhu-setup.ui.h:31
msgid "Pi_tch:"
msgstr "音声の高さ(_T):"
#: ../src/cthulhu/cthulhu-setup.ui.h:32
msgid "_Rate:"
msgstr "読み上げの速度(_R):"
#: ../src/cthulhu/cthulhu-setup.ui.h:33
msgid "_Person:"
msgstr "音声の人物(_P):"
#: ../src/cthulhu/cthulhu-setup.ui.h:34
msgid "Speech synthesi_zer:"
msgstr "読み上げシンセサイザー(_Z):"
#: ../src/cthulhu/cthulhu-setup.ui.h:35
msgid "Speech _system:"
msgstr "読み上げシステム(_S):"
#. Translators: Having multiple 'voice types' in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available 'voice types' in Cthulhu include 'default', 'uppercase', 'hyperlink', and 'system' -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure.
#: ../src/cthulhu/cthulhu-setup.ui.h:37
#, fuzzy
msgid "_Voice type:"
msgstr "音声の設定(_V):"
#. Translators: Having multiple 'voice types' in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available 'voice types' in Cthulhu include 'default', 'uppercase', 'hyperlink', and 'system' -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type.
#: ../src/cthulhu/cthulhu-setup.ui.h:39
#, fuzzy
msgid "<b>Voice Type Settings</b>"
msgstr "<b>複数のモニターの設定</b>"
#. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis.
#: ../src/cthulhu/cthulhu-setup.ui.h:43
msgid "Speak multicase strings as wor_ds"
msgstr "大/小文字を含む文字列を単語として読み上げる(_D)"
#. Translators: Say all by refers to the way that Cthulhu will say (speak) an amount of text -- in particular, where Cthulhu where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Cthulhu were speaking a work of fiction, it's probably best to do say all by sentence so it sound more natural. If Cthulhu were speaking something like a page of computer commands, doing a say all by line would work better.
#: ../src/cthulhu/cthulhu-setup.ui.h:45
msgid "Say All B_y:"
msgstr "読み上げの単位(_Y):"
#: ../src/cthulhu/cthulhu-setup.ui.h:46
#, fuzzy
msgid "<b>Global Voice Settings</b>"
msgstr "<b>複数のモニターの設定</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:47
#, fuzzy
msgid "Voice"
msgstr "soffice"
#: ../src/cthulhu/cthulhu-setup.ui.h:48
msgid "_Enable speech"
msgstr "読み上げを有効にする(_E)"
#: ../src/cthulhu/cthulhu-setup.ui.h:50
msgid "Ver_bose"
msgstr "冗長にする(_B)"
#: ../src/cthulhu/cthulhu-setup.ui.h:51
msgid "<b>Verbosity</b>"
msgstr "<b>冗長の度合い</b>"
#. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Cthulhu will speak the entire row when the user arrows Up or Down in a table.
#: ../src/cthulhu/cthulhu-setup.ui.h:55
msgid "Speak ro_w"
msgstr "列を読み上げる(_W)"
#. Translators: This is label in the Preferences dialog box. It refers to what Cthulhu will speak when the user arrows Up or Down in a table. The choices are to speak just the new cell or to speak the entire row.
#: ../src/cthulhu/cthulhu-setup.ui.h:57
msgid "<b>Table Rows</b>"
msgstr "<b>表の中の読み上げ</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:62
msgid "_All"
msgstr "すべて(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:63
msgid "<b>Punctuation Level</b>"
msgstr "<b>句読点の読み上げ</b>"
#. Translators: If this setting is enabled, Cthulhu will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. 'checkbox') or its state (e.g. 'not checked') or say 'mispelled' to indicate the presence of red squiggly spelling error lines -- things which Cthulhu normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability.
#: ../src/cthulhu/cthulhu-setup.ui.h:65
msgid "Only speak displayed text"
msgstr ""
#: ../src/cthulhu/cthulhu-setup.ui.h:66
msgid "Speak blank lines"
msgstr "空行を読み上げる"
#: ../src/cthulhu/cthulhu-setup.ui.h:67
msgid "Speak _indentation and justification"
msgstr "字下げと行端揃えを読み上げる(_I)"
#: ../src/cthulhu/cthulhu-setup.ui.h:68
msgid "Spea_k object mnemonics"
msgstr "オブジェクトのショートカットキーを読み上げる(_K)"
#. Translators: This checkbox toggles whether or not Cthulhu says the child position (e.g., 'item 6 of 7').
#: ../src/cthulhu/cthulhu-setup.ui.h:70
msgid "Speak child p_osition"
msgstr "子の位置を読み上げる(_O)"
#: ../src/cthulhu/cthulhu-setup.ui.h:71
msgid "Speak tutorial messages"
msgstr "チュートリアルのメッセージを読み上げる"
#: ../src/cthulhu/cthulhu-setup.ui.h:72
#, fuzzy
msgid "<b>Spoken Context</b>"
msgstr "<b>コントラスト</b>"
#. Translators: This is an option in the Preferences dialog box related to the speaking of progress bar information. If checked, Cthulhu will speak progress bar information.
#: ../src/cthulhu/cthulhu-setup.ui.h:74
#, fuzzy
msgctxt "ProgressBarUpdates"
msgid "Enable_d"
msgstr "有効にする(_D)"
#. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar.
#: ../src/cthulhu/cthulhu-setup.ui.h:76
#, fuzzy
msgctxt "ProgressBar"
msgid "Frequency (secs):"
msgstr "頻度 (秒)"
#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window.
#: ../src/cthulhu/cthulhu-setup.ui.h:78
msgid "Restrict to:"
msgstr "次のいずれかに限定する"
#. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Cthulhu should speak and how often Cthulhu should speak them.
#: ../src/cthulhu/cthulhu-setup.ui.h:80
msgid "<b>Progress Bar Updates</b>"
msgstr "<b>プログレスバーの更新</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:81
msgid "Speech"
msgstr "読み上げ"
#: ../src/cthulhu/cthulhu-setup.ui.h:82
msgid "Enable Braille _support"
msgstr "点字をサポートする(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:83
msgid "Enable Braille _monitor"
msgstr "点字モニターを表示する(_M)"
#: ../src/cthulhu/cthulhu-setup.ui.h:84
msgid "_Abbreviated role names"
msgstr "ロールの名前を省略する(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:85
msgid "Disable _end of line symbol"
msgstr "行末の記号を無効にする(_E)"
#: ../src/cthulhu/cthulhu-setup.ui.h:86
msgid "_Enable Contracted Braille"
msgstr "短縮形の点字を有効にする(_E)"
#. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Cthulhu presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille 'contractions' get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for 'ing' (dots 3-4-6), and the letter 'e' (dots 1-5) all by itself means 'every'. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in liblouis' tables.
#: ../src/cthulhu/cthulhu-setup.ui.h:88
msgid "Contraction _Table:"
msgstr "短縮テーブル(_T):"
#: ../src/cthulhu/cthulhu-setup.ui.h:89
#, fuzzy
msgid "<b>Display Settings</b>"
msgstr "<b>複数のモニターの設定</b>"
#. Translators: This option refers to the dot or dots in braille which will be used to 'underline' certain characters.
#: ../src/cthulhu/cthulhu-setup.ui.h:91
#, fuzzy
msgctxt "braille dots"
msgid "_None"
msgstr "なし(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:95
msgid "<b>Selection Indicator</b>"
msgstr "<b>選択範囲の表示</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:96
msgid "<b>Hyperlink Indicator</b>"
msgstr "<b>ハイパーリンクの表示</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:97
msgid "Braille"
msgstr "点字"
#: ../src/cthulhu/cthulhu-setup.ui.h:98
msgid "Enable _key echo"
msgstr "キーエコーを有効にする(_K)"
#: ../src/cthulhu/cthulhu-setup.ui.h:99
msgid "Enable _alphanumeric and punctuation keys"
msgstr "アルファベットと数字、句読点のキーも対象にする(_A)"
#: ../src/cthulhu/cthulhu-setup.ui.h:100
msgid "Enable _modifier keys"
msgstr "修飾キーも対象にする(_M)"
#: ../src/cthulhu/cthulhu-setup.ui.h:101
msgid "Enable _function keys"
msgstr "ファンクション・キーも対象にする(_F)"
#: ../src/cthulhu/cthulhu-setup.ui.h:102
msgid "Enable ac_tion keys"
msgstr "アクション・キーも有効にする(_T)"
#: ../src/cthulhu/cthulhu-setup.ui.h:103
msgid "Enable _navigation keys"
msgstr "ナビゲーション・キーを有効にする(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:108
msgid "Enable echo by _word"
msgstr "単語毎にキーエコーを返す(_W)"
#: ../src/cthulhu/cthulhu-setup.ui.h:109
msgid "Enable echo by _sentence"
msgstr "段落毎にキーエコーを返す(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:110
msgid "Key Echo"
msgstr "キーエコー"
#: ../src/cthulhu/cthulhu-setup.ui.h:111
msgid "Cthulhu _Modifier Key(s):"
msgstr "Cthulhu の修飾キー(_M):"
#: ../src/cthulhu/cthulhu-setup.ui.h:112
msgid "Key Bindings"
msgstr "キーの割り当て"
#: ../src/cthulhu/cthulhu-setup.ui.h:113
msgid "<b>Pronunciation Dictionary</b>"
msgstr "<b>発音用の辞書</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:114
msgid "_New entry"
msgstr "追加(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:115
msgid "_Delete"
msgstr "削除(_D)"
#: ../src/cthulhu/cthulhu-setup.ui.h:116
msgid "Pronunciation"
msgstr "発音"
#: ../src/cthulhu/cthulhu-setup.ui.h:117
msgid "_Speak all"
msgstr "すべて読み上げる(_S)"
#: ../src/cthulhu/cthulhu-setup.ui.h:118
msgid "Speak _none"
msgstr "読み上げない(_N)"
#: ../src/cthulhu/cthulhu-setup.ui.h:119
msgid "_Reset"
msgstr "リセット(_R)"
#: ../src/cthulhu/cthulhu-setup.ui.h:120
msgid "<b>Text attributes</b>"
msgstr "<b>文字の属性</b>"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:122
msgid "Move to _bottom"
msgstr "最後へ(_B)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:124
msgid "Move _down one"
msgstr "下げる(_D)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:126
msgid "Move _up one"
msgstr "上げる(_U)"
#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: ../src/cthulhu/cthulhu-setup.ui.h:128
msgid "Move to _top"
msgstr "先頭へ(_T)"
#: ../src/cthulhu/cthulhu-setup.ui.h:129
msgid ""
"<b>Adjust selected\n"
"attributes</b>"
msgstr ""
"<b>選択した属性\n"
"の調整</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:131
msgid "<b>Braille Indicator</b>"
msgstr "<b>点字の表示方法</b>"
#: ../src/cthulhu/cthulhu-setup.ui.h:132
msgid "Text Attributes"
msgstr "文字の属性"
#. for gettext support
#. Translators: this is a structure to assist in the generation of
#. spoken military-style spelling. For example, 'abc' becomes 'alpha
#. bravo charlie'.
#.
#. It is a simple structure that consists of pairs of
#.
#. letter : word(s)
#.
#. where the letter and word(s) are separate by colons and each
#. pair is separated by commas. For example, we see:
#.
#. a : alpha, b : bravo, c : charlie,
#.
#. And so on. The complete set should consist of all the letters from
#. the alphabet for your language paired with the common
#. military/phonetic word(s) used to describe that letter.
#.
#. The Wikipedia entry
#. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few
#. interesting tidbits about local conventions in the sections
#. "Additions in German, Danish and Norwegian" and "Variants".
#.
#: ../src/cthulhu/phonnames.py:53
msgid ""
"a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : "
"golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : "
"november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, "
"u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu"
msgstr ""
"a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : "
"golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : "
"november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, "
"u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu"
#. Translators: Cthulhu will tell you how many characters
#. are repeated on a line of text. For example: "22
#. space characters". The %d is the number and the %s
#. is the spoken word for the character.
#.
#: ../src/cthulhu/script_utilities.py:2449
#, python-format
msgid "%(count)d %(repeatChar)s character"
msgid_plural "%(count)d %(repeatChar)s characters"
msgstr[0] "%(count)d %(repeatChar)s character"
#. Translators: this indicates that this piece of
#. text is a hypertext link.
#.
#: ../src/cthulhu/script_utilities.py:2542
#: ../src/cthulhu/scripts/apps/soffice/script.py:1144
#: ../src/cthulhu/scripts/default.py:2051 ../src/cthulhu/speech_generator.py:1016
msgid "link"
msgstr "link"
#. Translators: This string is part of the presentation of an
#. item that includes one or several consequtive superscripted
#. characters, e.g. 'X' followed by 'superscript 2' followed by
#. 'superscript 3' should be presented as 'X superscript 23'.
#.
#: ../src/cthulhu/script_utilities.py:2669
#, fuzzy, python-format
msgid " superscript %s"
msgstr "superscript a"
#. Translators: This string is part of the presentation of an
#. item that includes one or several consequtive subscripted
#. characters, e.g. 'X' followed by 'subscript 2' followed by
#. 'subscript 3', should be presented as 'X subscript 23.'
#.
#: ../src/cthulhu/script_utilities.py:2683
#, fuzzy, python-format
msgid " subscript %s"
msgstr "superscript a"
#. Translators: the Cthulhu "SayAll" command allows the
#. user to press a key and have the entire document in
#. a window be automatically spoken to the user. If
#. the user presses any key during a SayAll operation,
#. the speech will be interrupted and the cursor will
#. be positioned at the point where the speech was
#. interrupted.
#.
#: ../src/cthulhu/scripts/apps/acroread/script.py:91
#: ../src/cthulhu/scripts/apps/evolution/script.py:125
#: ../src/cthulhu/scripts/default.py:193
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:550
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/script.py:108
msgid "Speaks entire document."
msgstr "文書全体を読み上げる"
#. Translators: this represents the number of rows in a table.
#.
#: ../src/cthulhu/scripts/apps/acroread/script.py:253
#: ../src/cthulhu/scripts/apps/soffice/script.py:730
#: ../src/cthulhu/structural_navigation.py:1327
#, fuzzy, python-format
msgid "table with %d row"
msgid_plural "table with %d rows"
msgstr[0] "Table with %d row"
#. Translators: this represents the number of columns in a table.
#.
#: ../src/cthulhu/scripts/apps/acroread/script.py:258
#: ../src/cthulhu/scripts/apps/soffice/script.py:735
#: ../src/cthulhu/structural_navigation.py:1332
#, python-format
msgid "%d column"
msgid_plural "%d columns"
msgstr[0] "%d column"
#. We've left a table. Announce this fact.
#.
#: ../src/cthulhu/scripts/apps/acroread/script.py:268
#: ../src/cthulhu/scripts/apps/soffice/script.py:724
msgid "leaving table."
msgstr "leaving table."
#. Translators: this represents the row and column we're
#. on in a table.
#.
#: ../src/cthulhu/scripts/apps/acroread/script.py:286
#, python-format
msgid "row %(row)d, column %(column)d"
msgstr "row %(row)d, column %(column)d"
#. Translators: this represents the column we're
#. on in a table.
#.
#. Translators: this is in references to a column in a
#. table.
#: ../src/cthulhu/scripts/apps/acroread/script.py:293
#: ../src/cthulhu/speech_generator.py:809
#, python-format
msgid "column %d"
msgstr "column %d"
#. Translators: this tells Cthulhu to act like 'biff', or let
#. the user know when new mail has arrived, even if Evolution
#. doesn't have focus.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:134
msgid "Toggle whether we present new mail if we are not the active script."
msgstr "Toggle whether we present new mail if we are not the active script."
#. Translators: this tells Cthulhu to act like 'biff', or let
#. the user know when new mail has arrived, even if Evolution
#. doesn't have focus.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:191
msgid "present new mail if this script is not active."
msgstr "present new mail if this script is not active."
#. Translators: this tells Cthulhu to act like 'biff', or let
#. the user know when new mail has arrived, even if Evolution
#. doesn't have focus.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:198
msgid "do not present new mail if this script is not active."
msgstr "do not present new mail if this script is not active."
#. Translators: this is the name of the
#. status column header in the message
#. list in Evolution. The name needs to
#. match what Evolution is using.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:460
#: ../src/cthulhu/scripts/apps/evolution/script.py:531
msgid "Status"
msgstr "Status"
#. Translators: this is the name of the
#. flagged column header in the message
#. list in Evolution. The name needs to
#. match what Evolution is using.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:469
#: ../src/cthulhu/scripts/apps/evolution/script.py:556
msgid "Flagged"
msgstr "Flagged"
#. Translators: we present this to the user to
#. indicate that an email message has not been
#. marked as having been read.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:536
msgid "unread"
msgstr "unread"
#. Translators: this is the name of the
#. attachment column header in the message
#. list in Evolution. The name needs to
#. match what Evolution is using.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:545
msgid "Attachment"
msgstr "Attachment"
#. Translators: this means there are no scheduled entries
#. in the calendar.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:730
msgid "No appointments"
msgstr "No appointments"
#. Translators: this is the unlabelled arrow button near the
#. top of the mail view Insert Attachment dialog in Evolution.
#. We give it a name.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:807
msgid "Directories button"
msgstr "Directories button"
#. Translators: "blank" is a short word to mean the
#. user has navigated to an empty line.
#.
#. Translators: this indicates an empty (blank) spread
#. sheet cell.
#.
#. Translators: "blank" is a short word to mean the
#. user has navigated to an empty line.
#.
#. #######################################################################
#. #
#. Strings for speech and braille #
#. #
#. #######################################################################
#. Translators: "blank" is a short word to mean the
#. user has navigated to an empty line.
#.
#: ../src/cthulhu/scripts/apps/evolution/script.py:1098
#: ../src/cthulhu/scripts/apps/soffice/script.py:1264
#: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:430
#: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:544
#: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:116
#: ../src/cthulhu/scripts/default.py:2150 ../src/cthulhu/scripts/default.py:2158
#: ../src/cthulhu/scripts/default.py:2279 ../src/cthulhu/scripts/default.py:2287
#: ../src/cthulhu/scripts/default.py:2423 ../src/cthulhu/scripts/default.py:4604
#: ../src/cthulhu/scripts/default.py:4614
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5334
#: ../src/cthulhu/settings.py:882 ../src/cthulhu/speech_generator.py:727
#: ../src/cthulhu/speech_generator.py:1080
#: ../src/cthulhu/structural_navigation.py:3597
msgid "blank"
msgstr "blank"
#. Translators: this in reference to an e-mail message
#. status of having been read or unread.
#.
#: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:136
msgid "Read"
msgstr "Read"
#. Translators: this is the name of a setup
#. assistant window/screen in Evolution.
#.
#: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:175
#, python-format
msgid "%s screen"
msgstr "%s screen"
#. Translators: this is an indication that Cthulhu is unable to
#. obtain the display of the gcalctool calculator, which is
#. the area where calculation results are presented.
#.
#: ../src/cthulhu/scripts/apps/gcalctool/script.py:86
msgid "Unable to get calculator display"
msgstr "Unable to get calculator display"
#. Translators: these are labels from the gedit spell checking
#. dialog and must be the same strings gedit uses. We hate
#. keying off stuff like this, but we're forced to do so in
#. in this case.
#.
#: ../src/cthulhu/scripts/apps/gedit/script.py:228
msgid "Change to:"
msgstr "Change to:"
#: ../src/cthulhu/scripts/apps/gedit/script.py:229
msgid "Misspelled word:"
msgstr "Misspelled word:"
#. The indication that spell checking is complete is when the
#. "misspelt" word is set to "Completed spell checking". Ugh!
#. Try to detect this and let the user know.
#.
#. Translators: this string must be the same that is used by
#. gedit. We hate keying off stuff like this, but we're
#. forced to do so in this case.
#.
#: ../src/cthulhu/scripts/apps/gedit/script.py:263
msgid "Completed spell checking"
msgstr "Completed spell checking"
#: ../src/cthulhu/scripts/apps/gedit/script.py:264
msgid "Spell checking is complete."
msgstr "Spell checking is complete."
#: ../src/cthulhu/scripts/apps/gedit/script.py:266
msgid "Press Tab and Return to terminate."
msgstr "Press Tab and Return to terminate."
#. Translators: this is the name of the "Check Spelling" window
#. in gedit and must be the same as what gedit uses. We hate
#. keying off stuff like this, but we're forced to do so in this
#. case.
#.
#. Translators: this is what the name of the spell checking
#. dialog in Thunderbird begins with. The translated form
#. has to match what Thunderbird is using. We hate keying
#. off stuff like this, but we're forced to do so in this case.
#.
#: ../src/cthulhu/scripts/apps/gedit/script.py:392
#: ../src/cthulhu/scripts/apps/gedit/script.py:469
#: ../src/cthulhu/scripts/apps/Thunderbird/script.py:176
#: ../src/cthulhu/scripts/apps/Thunderbird/script.py:325
#: ../src/cthulhu/scripts/apps/Thunderbird/script.py:561
#: ../src/cthulhu/scripts/apps/Thunderbird/speech_generator.py:100
msgid "Check Spelling"
msgstr "Check Spelling"
#. Translators: the "Phrase not found" is the result of a failed
#. find command. It must be the same as what gedit uses. We hate
#. keying off stuff like this, but we're forced to do so in this
#. case.
#.
#: ../src/cthulhu/scripts/apps/gedit/script.py:498
msgid "Phrase not found"
msgstr "Phrase not found"
#. Translators: this indicates a find command succeeded in
#. finding something.
#.
#: ../src/cthulhu/scripts/apps/gedit/script.py:562
msgid "Phrase found."
msgstr "Phrase found."
#: ../src/cthulhu/scripts/apps/gnome-mud/script.py:119
msgid "Read the latest n messages in the incoming messages text area."
msgstr "Read the latest n messages in the incoming messages text area."
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:99
msgid "Searching."
msgstr "Searching."
#. Check to see if we have just had an "object:state-changed:showing"
#. event for the Stop button. If the name is "Stop", and one of its
#. states is VISIBLE, that means we have started a search. As the
#. search progresses, regularly inform the user of this by speaking
#. "Searching" (assuming the search tool has focus).
#.
#. Translators: the "Stop" string must match what gnome-search-tool
#. is using. We hate keying off stuff like this, but we're forced
#. to do so in this case.
#.
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:135
msgid "Stop"
msgstr "Stop"
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:170
msgid "Search complete."
msgstr "Search complete."
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:178
#, python-format
msgid "%d file found"
msgid_plural "%d files found"
msgstr[0] "%d file found"
#: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:183
msgid "No files found."
msgstr "No files found."
#. Translators: inaccessible means that the application cannot
#. be read by Cthulhu. This usually means the application is not
#. friendly to the assistive technology infrastructure.
#.
#: ../src/cthulhu/scripts/apps/gtk-window-decorator/script.py:89
#: ../src/cthulhu/scripts/apps/metacity/script.py:120
msgid "inaccessible"
msgstr "inaccessible"
#: ../src/cthulhu/scripts/apps/liferea/script.py:122
msgid "Work online / offline"
msgstr "Work online / offline"
#. Translators: the "Workspace " and "Desk " strings are
#. the prefix of what metacity shows when you press
#. Ctrl+Alt and the left or right arrow keys to switch
#. between workspaces. The goal here is to find a match
#. with that prefix.
#.
#: ../src/cthulhu/scripts/apps/metacity/script.py:113
msgid "Workspace "
msgstr "Workspace "
#: ../src/cthulhu/scripts/apps/metacity/script.py:113
msgid "Desk "
msgstr "Desk "
#. Translators: this is the number of items in a layered
#. pane or table.
#.
#: ../src/cthulhu/scripts/apps/nautilus/script.py:138
#: ../src/cthulhu/speech_generator.py:1399
#, python-format
msgid "%d item"
msgid_plural "%d items"
msgstr[0] "%d item"
#. Translators: This denotes a notification to the user of some sort.
#.
#: ../src/cthulhu/scripts/apps/notification-daemon/script.py:63
#, python-format
msgid "Notification %s"
msgstr "Notification %s"
#. Translators: This denotes a notification to the user of some sort.
#.
#: ../src/cthulhu/scripts/apps/notify-osd/script.py:85
#, fuzzy
msgid "Notification"
msgstr "Notification %s"
#. Translators: The Package Manager application notifies the
#. user of minor errors by displaying an icon in the status
#. bar and adding them to an error log rather than displaying
#. the error in a dialog box. This string is the label for a
#. checkbox. If it is checked, Cthulhu will inform the user when
#. the notification icon has appeared.
#.
#: ../src/cthulhu/scripts/apps/packagemanager/script.py:114
msgid "Notify me when errors have been logged."
msgstr "エラーログが発生した場合、お知らせください。"
#. Translators: this is in reference to loading a web page
#. or some other content.
#.
#: ../src/cthulhu/scripts/apps/packagemanager/script.py:224
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1739
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/script.py:313
msgid "Loading. Please wait."
msgstr "Loading. Please wait."
#. Translators: this is in reference to loading a web page
#. or some other content.
#.
#: ../src/cthulhu/scripts/apps/packagemanager/script.py:233
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1752
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/script.py:323
msgid "Finished loading."
msgstr "Finished loading."
#. Translators: The Package Manager application notifies the
#. user of minor errors by displaying an icon in the status
#. bar and adding them to an error log rather than displaying
#. the error in a dialog box. This is the message Cthulhu will
#. present to inform the user that this has occurred.
#.
#: ../src/cthulhu/scripts/apps/packagemanager/script.py:255
msgid "An error occurred. View the error log for details."
msgstr "An error occurred. View the error log for details."
#. Translators: This is the tutorial string associated with a
#. specific search field in the Packagemanager application.
#. It is designed to inform the user how to move directly to
#. the search results after the search has been completed.
#.
#: ../src/cthulhu/scripts/apps/packagemanager/tutorialgenerator.py:60
msgid "Use Ctrl+L to move focus to the results."
msgstr "Use Ctrl+L to move focus to the results."
#: ../src/cthulhu/scripts/apps/pidgin/script.py:144
#, python-format
msgid "New chat tab %s"
msgstr "New chat tab %s"
#: ../src/cthulhu/scripts/apps/planner/braille_generator.py:67
#: ../src/cthulhu/scripts/apps/planner/speech_generator.py:63
msgid "Display more options"
msgstr "Display more options"
#. Translators: this is the input line of a spreadsheet
#. (i.e., the place where enter formulas)
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:229
#, fuzzy
msgid "Presents the contents of the input line."
msgstr "Speaks the contents of the input line."
#. Translators: Cthulhu allows you to dynamically define which
#. row of a spreadsheet or table counts as column headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:237
msgid "Set the row to use as dynamic column headers when speaking calc cells."
msgstr "Set the row to use as dynamic column headers when speaking calc cells."
#. Translators: Cthulhu allows you to dynamically define which
#. row of a spreadsheet or table counts as column headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:246
msgid "Clears the dynamic column headers."
msgstr "Clears the dynamic column headers."
#. Translators: Cthulhu allows you to dynamically define which
#. column of a spreadsheet or table counts as row headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:254
msgid ""
"Set the column to use as dynamic row headers to use when speaking calc cells."
msgstr ""
"Set the column to use as dynamic row headers to use when speaking calc cells."
#. Translators: Cthulhu allows you to dynamically define which
#. column of a spreadsheet or table counts as row headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:263
msgid "Clears the dynamic row headers"
msgstr "Clears the dynamic row headers"
#. Translators: If checked, then Cthulhu will speak the coordinates
#. of the current spread sheet cell. Coordinates are the row and
#. column position within the spread sheet (i.e. A1, B1, C2 ...)
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:326
msgid "Speak spread sheet cell coordinates"
msgstr "Speak spread sheet cell coordinates"
#. Translators: this is the title of a panel containing options
#. for specifying how to navigate tables in document content.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:339
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:751
msgid "Table Navigation"
msgstr "表のナビゲーション"
#. Translators: this is an option to tell Cthulhu whether or not it
#. should speak table cell coordinates in document content.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:352
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:764
msgid "Speak _cell coordinates"
msgstr "セルの位置を読み上げる(_C)"
#. Translators: this is an option to tell Cthulhu whether or not it
#. should speak the span size of a table cell (e.g., how many
#. rows and columns a particular table cell spans in a table).
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:363
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:775
msgid "Speak _multiple cell spans"
msgstr "セルの個数を読み上げる(_M)"
#. Translators: this is an option for whether or not to speak
#. the header of a table cell in document content.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:373
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:785
msgid "Announce cell _header"
msgstr "セルのヘッダーを読み上げる(_H)"
#. Translators: this is an option to allow users to skip over
#. empty/blank cells when navigating tables in document content.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:383
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:795
msgid "Skip _blank cells"
msgstr "空のセルは読み飛ばす(_B)"
#. Translators: this is used to announce that the
#. current input line in a spreadsheet is blank/empty.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:806
msgid "empty"
msgstr "empty"
#. Translators: Cthulhu allows you to dynamically define which
#. row of a spreadsheet or table counts as column headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:886
#, python-format
msgid "Dynamic column header set for row %d"
msgstr "Dynamic column header set for row %d"
#. Translators: Cthulhu allows you to dynamically define which
#. row of a spreadsheet or table counts as column headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:908
msgid "Dynamic column header cleared."
msgstr "Dynamic column header cleared."
#. Translators: Cthulhu allows you to dynamically define which
#. column of a spreadsheet or table counts as row headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:960
#, python-format
msgid "Dynamic row header set for column %s"
msgstr "Dynamic row header set for column %s"
#. Translators: Cthulhu allows you to dynamically define which
#. column of a spreadsheet or table counts as row headers.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:983
msgid "Dynamic row header cleared."
msgstr "Dynamic row header cleared."
#. Translators: this is the title of the window that
#. you get when starting StarOffice. The translated
#. form has to match what StarOffice/OpenOffice is
#. using. We hate keying off stuff like this, but
#. we're forced to do so in this case.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1168
msgid "Welcome to StarOffice"
msgstr "Welcome to StarOffice"
#. Translators: this represents a match with the name of the
#. "Available fields" list in the Tables wizard dialog in the
#. the OOo oobase database application. We're looking for the
#. accessible object name starting with "Available fields".
#. We really try to avoid doing this kind of thing, but
#. sometimes it is necessary and we apologize.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1216
msgid "Available fields"
msgstr "Available fields"
#: ../src/cthulhu/scripts/apps/soffice/script.py:1378
msgid "Note that the Scroll Down button has to be pressed numerous times."
msgstr "Note that the Scroll Down button has to be pressed numerous times."
#: ../src/cthulhu/scripts/apps/soffice/script.py:1394
msgid "License Agreement Accept button now has focus."
msgstr "License Agreement Accept button now has focus."
#. Translators: this is the name of the field in the StarOffice
#. setup dialog that is asking for the first name of the user.
#. The translated form has to match what StarOffice/OpenOffice
#. is using. We hate keying off stuff like this, but we're
#. forced to in this case.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1423
msgid "First name"
msgstr "First name"
#. Translators: this is our made up name for the nameless field
#. in StarOffice/OpenOffice calc that allows you to type in a
#. cell coordinate (e.g., A4) and then move to it.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1498
msgid "Move to cell"
msgstr "Move to cell"
#. Translators: this is an indication of the position of the
#. focused Impress slide and the total number of slides in the
#. presentation.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1690
#, fuzzy, python-format
msgid "slide %(position)d of %(count)d"
msgstr "on %(index)d of %(total)d"
#. Translators: This message is to inform the user that
#. the last row of a table in a document was just deleted.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1876
msgid "Last row deleted."
msgstr ""
#. Translators: This message is to inform the user that
#. a row in a table was just deleted.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1880
#, fuzzy
msgid "Row deleted."
msgstr "delete"
#. Translators: This message is to inform the user that a
#. new table row was inserted at the end of the existing
#. table. This typically happens when the user presses Tab
#. from within the last cell of the table.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1887
#, fuzzy
msgid "Row inserted at the end of the table."
msgstr "Goes to the end of the line."
#. Translators: This message is to inform the user that
#. a row in a table was just inserted.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1891
#, fuzzy
msgid "Row inserted."
msgstr "insert"
#. Translators: this is the title of the window that
#. you get when using StarOffice Presentation Wizard. The
#. translated form has to match what
#. StarOffice/OpenOffice is using. We hate keying off
#. stuff like this, but we're forced to do so in this
#. case.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:1936
msgid "Presentation Wizard"
msgstr "Presentation Wizard"
#. Translators: this means a
#. particular cell in a spreadsheet
#. has a formula
#. (e.g., "=sum(a1:d1)")
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:2070
msgid "has formula"
msgstr "has formula"
#. Translators: this is the name of a cell in a spreadsheet.
#.
#: ../src/cthulhu/scripts/apps/soffice/script.py:2093
#, python-format
msgid "Cell %s"
msgstr "Cell %s"
#. Translators: this represents the state of a check box
#.
#: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:217
msgid "on"
msgstr "on"
#. Translators: this represents the state of a check box
#.
#: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:221
msgid "off"
msgstr "off"
#. Translators: people can enter a string of text that is
#. too wide for a spreadsheet cell. This string will be
#. spoken if such a cell is encountered.
#.
#: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:408
#, python-format
msgid "%d character too long"
msgid_plural "%d characters too long"
msgstr[0] "%d character too long"
#. Translators: this represents the (row, col) position of
#. a cell in a table.
#.
#: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:123
#: ../src/cthulhu/structural_navigation.py:3604
#, python-format
msgid "Row %(row)d, column %(column)d."
msgstr "Row %(row)d, column %(column)d."
#. Translators: this is the name of a panel in Thunderbird.
#.
#: ../src/cthulhu/scripts/apps/Thunderbird/script.py:599
#: ../src/cthulhu/scripts/apps/Thunderbird/script.py:616
#, python-format
msgid "%s panel"
msgstr "%s panel"
#. Translators: this command will move the mouse pointer
#. to the current item without clicking on it.
#.
#: ../src/cthulhu/scripts/default.py:150
msgid "Routes the pointer to the current item."
msgstr "ポインターを現在選択されている項目へ移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. A left click means to generate
#. a left mouse button click on the current item.
#.
#: ../src/cthulhu/scripts/default.py:165
msgid "Performs left click on current flat review item."
msgstr "読み上げる単語の上で左クリックする"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. A right click means to generate
#. a right mouse button click on the current item.
#.
#: ../src/cthulhu/scripts/default.py:180
msgid "Performs right click on current flat review item."
msgstr "読み上げる単語の上で右クリックする"
#. Translators: the "Where am I" feature of Cthulhu allows
#. a user to press a key and then have information
#. about their current context spoken and brailled to
#. them. For example, the information may include the
#. name of the current pushbutton with focus as well as
#. its mnemonic.
#.
#: ../src/cthulhu/scripts/default.py:205
msgid "Performs the basic where am I operation."
msgstr "操作している場所を読み上げる (簡易)"
#. Translators: the "Where am I" feature of Cthulhu allows
#. a user to press a key and then have information
#. about their current context spoken and brailled to
#. them. For example, the information may include the
#. name of the current pushbutton with focus as well as
#. its mnemonic.
#.
#: ../src/cthulhu/scripts/default.py:217
msgid "Performs the detailed where am I operation."
msgstr "操作している場所を読み上げる (詳細)"
#. Translators: This command will cause the window's
#. title to be spoken.
#.
#: ../src/cthulhu/scripts/default.py:230
msgid "Speaks the title bar."
msgstr "タイトルバーを読み上げる"
#. Translators: This command will cause the window's
#. status bar contents to be spoken.
#.
#: ../src/cthulhu/scripts/default.py:243
msgid "Speaks the status bar."
msgstr "ステータスバーを読み上げる"
#. Translators: the Cthulhu "Find" dialog allows a user to
#. search for text in a window and then move focus to
#. that text. For example, they may want to find the
#. "OK" button.
#.
#: ../src/cthulhu/scripts/default.py:253
msgid "Opens the Cthulhu Find dialog."
msgstr "Cthulhu の検索ダイアログを開く"
#. Translators: the Cthulhu "Find" dialog allows a user to
#. search for text in a window and then move focus to
#. that text. For example, they may want to find the
#. "OK" button. This string is used for finding the
#. next occurence of a string.
#.
#: ../src/cthulhu/scripts/default.py:264
msgid "Searches for the next instance of a string."
msgstr "文字列が次に現れる場所を検索する"
#. Translators: the Cthulhu "Find" dialog allows a user to
#. search for text in a window and then move focus to
#. that text. For example, they may want to find the
#. "OK" button. This string is used for finding the
#. previous occurence of a string.
#.
#: ../src/cthulhu/scripts/default.py:275
msgid "Searches for the previous instance of a string."
msgstr "文字列が前に現れる場所を検索する"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine that
#. paints rectangles around the interesting (e.g., text)
#. zones in the active window for the application that
#. currently has focus.
#.
#: ../src/cthulhu/scripts/default.py:286
msgid "Paints and prints the visible zones in the active window."
msgstr "アクティブなウィンドウで表示可能な領域を強調する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}.
#.
#: ../src/cthulhu/scripts/default.py:300
msgid "Enters and exits flat review mode."
msgstr "フラット・レビューのモードを ON/OFF する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}.
#.
#: ../src/cthulhu/scripts/default.py:314
msgid "Moves flat review to the beginning of the previous line."
msgstr "前の行の先頭にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. The home position is the
#. beginning of the content in the window.
#.
#: ../src/cthulhu/scripts/default.py:329
msgid "Moves flat review to the home position."
msgstr "ホーム・ポジションにフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This particular command will
#. cause Cthulhu to speak the current line.
#.
#: ../src/cthulhu/scripts/default.py:344
msgid "Speaks the current flat review line."
msgstr "現在のフラット・レビューにある行を読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This particular command will
#. cause Cthulhu to spell the current line.
#.
#: ../src/cthulhu/scripts/default.py:359
msgid "Spells the current flat review line."
msgstr "現在のフラット・レビューにある行のつづりを読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This particular command will
#. cause Cthulhu to "phonetically spell" the current line,
#. saying "Alpha" for "a", "Bravo" for "b" and so on.
#.
#: ../src/cthulhu/scripts/default.py:375
msgid "Phonetically spells the current flat review line."
msgstr "現在のフラット・レビューにある行のつづりを発音どおり読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}.
#.
#: ../src/cthulhu/scripts/default.py:389
msgid "Moves flat review to the beginning of the next line."
msgstr "次の行の先頭にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. The end position is the last
#. bit of information in the window.
#.
#: ../src/cthulhu/scripts/default.py:404
msgid "Moves flat review to the end position."
msgstr "終端にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Previous will go backwards
#. in the window until you reach the top (i.e., it will
#. wrap across lines if necessary).
#.
#: ../src/cthulhu/scripts/default.py:420
msgid "Moves flat review to the previous item or word."
msgstr "前のアイテムまたは単語にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Above in this case means
#. geographically above, as if you drew a vertical line
#. in the window.
#.
#: ../src/cthulhu/scripts/default.py:436
msgid "Moves flat review to the word above the current word."
msgstr "現在の単語の上にある語句にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This command will speak the
#. current word or item.
#.
#: ../src/cthulhu/scripts/default.py:451
msgid "Speaks the current flat review item or word."
msgstr "現在のフラット・レビューにあるアイテムまたは単語を読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This command will spell out
#. the current word or item letter by letter.
#.
#: ../src/cthulhu/scripts/default.py:466
msgid "Spells the current flat review item or word."
msgstr "現在のフラット・レビューにあるアイテムまたは単語のつづりを読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This command will spell out
#. the current word or item phonetically, saying "Alpha"
#. for "a", "Bravo" for "b" and so on.
#.
#: ../src/cthulhu/scripts/default.py:482
msgid "Phonetically spells the current flat review item or word."
msgstr ""
"現在のフラット・レビューにあるアイテムまたは単語のつづりを発音どおり読み上げ"
"る"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. The flat review object is
#. typically something like a pushbutton, a label, or
#. some other GUI widget. The 'speaks' means it will
#. speak the text associated with the object.
#.
#: ../src/cthulhu/scripts/default.py:499
msgid "Speaks the current flat review object."
msgstr "現在のフラット・レビューにあるオブジェクトを読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Next will go forwards
#. in the window until you reach the end (i.e., it will
#. wrap across lines if necessary).
#.
#: ../src/cthulhu/scripts/default.py:515
msgid "Moves flat review to the next item or word."
msgstr "次のアイテムまたは単語にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Below in this case means
#. geographically below, as if you drew a vertical line
#. downward on the screen.
#.
#: ../src/cthulhu/scripts/default.py:531
msgid "Moves flat review to the word below the current word."
msgstr "現在の単語の下にある語句にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Previous will go backwards
#. in the window until you reach the top (i.e., it will
#. wrap across lines if necessary).
#.
#: ../src/cthulhu/scripts/default.py:547
msgid "Moves flat review to the previous character."
msgstr "前の文字にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}.
#.
#: ../src/cthulhu/scripts/default.py:561
msgid "Moves flat review to the end of the line."
msgstr "行末にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Previous will go backwards
#. in the window until you reach the top (i.e., it will
#. wrap across lines if necessary). The 'speaks' in
#. this case will be the spoken language form of the
#. character currently being reviewed.
#.
#: ../src/cthulhu/scripts/default.py:579
msgid "Speaks the current flat review character."
msgstr "現在のフラット・レビューにある文字を読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Previous will go backwards
#. in the window until you reach the top (i.e., it will
#. wrap across lines if necessary). This command will
#. cause Cthulhu to speak a phonetic representation of the
#. character currently being reviewed, saying "Alpha"
#. for "a", "Bravo" for "b" and so on.
#.
#: ../src/cthulhu/scripts/default.py:598
msgid "Phonetically speaks the current flat review character."
msgstr "現在のフラット・レビューにある文字を発音どおり読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Previous will go backwards
#. in the window until you reach the top (i.e., it will
#. wrap across lines if necessary). This command will
#. cause Cthulhu to speak information about the current character
#. Like its unicode value and other relevant information
#.
#: ../src/cthulhu/scripts/default.py:616
msgid "Speaks unicode value of the current flat review character."
msgstr "現在のフラット・レビューにある文字のUnicode値を読み上げる"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Next will go forwards
#. in the window until you reach the end (i.e., it will
#. wrap across lines if necessary).
#.
#: ../src/cthulhu/scripts/default.py:633
msgid "Moves flat review to the next character."
msgstr "次の文字にフラット・レビューを移動する"
#. Translators: when users are navigating a table, they
#. sometimes want the entire row of a table read, or
#. they just want the current cell to be presented to them.
#.
#: ../src/cthulhu/scripts/default.py:642
msgid "Toggles whether to read just the current table cell or the whole row."
msgstr "表中のセルだけを読み上げるか行全体を読み上げるかを切り替える"
#. Translators: the attributes being presented are the
#. text attributes, such as bold, italic, font name,
#. font size, etc.
#.
#: ../src/cthulhu/scripts/default.py:652
msgid "Reads the attributes associated with the current text character."
msgstr "現在の文字列に付与されている属性を読み上げる"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that outputs useful information on the current script
#. via speech and braille. This information will be
#. helpful to script writers.
#.
#: ../src/cthulhu/scripts/default.py:664
msgid "Reports information on current script."
msgstr "現在のスクリプトの情報を報告する (デバッグ用)"
#. Translators: a refreshable braille display is an
#. external hardware device that presents braille
#. character to the user. There are a limited number
#. of cells on the display (typically 40 cells). Cthulhu
#. provides the feature to build up a longer logical
#. line and allow the user to press buttons on the
#. braille display so they can pan left and right over
#. this line.
#.
#: ../src/cthulhu/scripts/default.py:678
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:564
msgid "Pans the braille display to the left."
msgstr "点字モニターを左側にずらす"
#. Translators: a refreshable braille display is an
#. external hardware device that presents braille
#. character to the user. There are a limited number
#. of cells on the display (typically 40 cells). Cthulhu
#. provides the feature to build up a longer logical
#. line and allow the user to press buttons on the
#. braille display so they can pan left and right over
#. this line.
#.
#: ../src/cthulhu/scripts/default.py:693
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:579
msgid "Pans the braille display to the right."
msgstr "点字モニターを右側にずらす"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. The bottom left is the bottom
#. left of the window currently being reviewed.
#.
#: ../src/cthulhu/scripts/default.py:709
msgid "Moves flat review to the bottom left."
msgstr "左下にフラット・レビューを移動する"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. Flat review is modal, and
#. the user can be exploring the window without changing
#. which object in the window which has focus. The
#. feature used here will return the flat review to the
#. object with focus.
#.
#: ../src/cthulhu/scripts/default.py:727
msgid "Returns to object with keyboard focus."
msgstr "キーボードのフォーカスを持つオブジェクトを返す"
#. Translators: braille can be displayed in many ways.
#. Contracted braille provides a more efficient means
#. to represent text, especially long documents. The
#. feature used here is an option to toggle between
#. contracted and uncontracted.
#.
#: ../src/cthulhu/scripts/default.py:738
msgid "Turns contracted braille on and off."
msgstr "短縮形点字の ON/OFF を切り替える"
#. Translators: hardware braille displays often have
#. buttons near each braille cell. These are called
#. cursor routing keys and are a way for a user to
#. tell the machine they are interested in a particular
#. character on the display.
#.
#: ../src/cthulhu/scripts/default.py:749
msgid "Processes a cursor routing key."
msgstr "Cursor Routingキーを処理する"
#. Translators: this is used to indicate the start point
#. of a text selection.
#.
#: ../src/cthulhu/scripts/default.py:757
msgid "Marks the beginning of a text selection."
msgstr "選択したテキストの先頭をマークする"
#. Translators: this is used to indicate the end point
#. of a text selection.
#.
#: ../src/cthulhu/scripts/default.py:765
msgid "Marks the end of a text selection."
msgstr "選択したテキストの末尾をマークする"
#. Translators: Cthulhu has a "Learn Mode" that will allow
#. the user to type any key on the keyboard and hear what
#. the effects of that key would be. The effects might
#. be what Cthulhu would do if it had a handler for the
#. particular key combination, or they might just be to
#. echo the name of the key if Cthulhu doesn't have a handler.
#.
#: ../src/cthulhu/scripts/default.py:777
msgid "Enters learn mode. Press escape to exit learn mode."
msgstr "学習モードに入る (Esc 押下で終了する)"
#. Translators: Cthulhu has a "List Shortcuts Mode" that will allow
#. the user to list a group of keyboard shortcuts. The Cthulhu
#. default shortcuts can be listed by pressing 1, and Cthulhu
#. shortcuts for the application under focus can be listed by
#. pressing 2. User can press Up/ Down to navigate and hear
#. the list, changeover to another list by pressing 1/2,
#. and exit the "List Shortcuts Mode" by pressing Escape.
#.
#: ../src/cthulhu/scripts/default.py:790
#, fuzzy
msgid "Enters list shortcuts mode. Press escape to exit list shortcuts mode."
msgstr "学習モードに入る (Esc 押下で終了する)"
#. Translators: the speech rate is how fast the speech
#. synthesis engine will generate speech.
#.
#: ../src/cthulhu/scripts/default.py:800
msgid "Decreases the speech rate."
msgstr "読み上げの速度を下げる"
#. Translators: the speech rate is how fast the speech
#. synthesis engine will generate speech.
#.
#: ../src/cthulhu/scripts/default.py:808
msgid "Increases the speech rate."
msgstr "読み上げの速度を上げる"
#. Translators: the speech pitch is how high or low in
#. pitch/frequency the speech synthesis engine will
#. generate speech.
#.
#: ../src/cthulhu/scripts/default.py:817
msgid "Decreases the speech pitch."
msgstr "音の高さを下げる"
#. Translators: the speech pitch is how high or low in
#. pitch/frequency the speech synthesis engine will
#. generate speech.
#.
#: ../src/cthulhu/scripts/default.py:826
msgid "Increases the speech pitch."
msgstr "音の高さを上げる"
#: ../src/cthulhu/scripts/default.py:831
msgid "Quits Cthulhu"
msgstr "Cthulhu を終了する"
#. Translators: the preferences configuration dialog is
#. the dialog that allows users to set their preferences
#. for Cthulhu.
#.
#: ../src/cthulhu/scripts/default.py:840
msgid "Displays the preferences configuration dialog."
msgstr "設定ダイアログを表示する"
#. Translators: the application preferences configuration
#. dialog is the dialog that allows users to set their
#. preferences for a specific application within Cthulhu.
#.
#: ../src/cthulhu/scripts/default.py:849
msgid "Displays the application preferences configuration dialog."
msgstr "アプリケーションの設定ダイアログを表示する"
#. Translators: Cthulhu allows the user to turn speech synthesis
#. on or off. We call it 'silencing'.
#.
#: ../src/cthulhu/scripts/default.py:857
msgid "Toggles the silencing of speech."
msgstr "ミュートの ON/OFF を切り替える"
#. Translators: Cthulhu allows the user to enable/disable
#. the speaking of indentation and justification.
#.
#: ../src/cthulhu/scripts/default.py:866
msgid "Toggles the speaking of indentation and justification."
msgstr "字下げと行端揃えを読み上げを切り替える。"
#. Translators: Cthulhu allows users to cycle through
#. punctuation levels.
#. None, some, most, or all, punctuation will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:875
#, fuzzy
msgid "Cycles to the next speaking of punctuation level."
msgstr "次の位置を拡大する"
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo.
#. The following string refers to a command that allows the
#. user to quickly choose which type of echo is being used.
#.
#: ../src/cthulhu/scripts/default.py:893
#, fuzzy
msgid "Cycles to the next key echo level."
msgstr "次の位置を拡大する"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that prints a list of all known applications currently
#. running on the desktop, to stdout.
#.
#: ../src/cthulhu/scripts/default.py:903
msgid ""
"Prints a debug listing of all known applications to the console where Cthulhu "
"is running."
msgstr ""
"すべてのアプリに対するデバッグ情報の一覧を Cthulhu を起動した端末に表示する"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that allows the user to adjust the level of debug
#. information that Cthulhu generates at run time.
#.
#: ../src/cthulhu/scripts/default.py:914
msgid "Cycles the debug level at run time."
msgstr "実行時にデバッグ・レベルを調整できるようにする"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that will take the component in the currently running
#. application that has focus, and print debug information
#. to the console giving its component ancestry (i.e. all
#. the components that are its descendants in the component
#. tree).
#.
#: ../src/cthulhu/scripts/default.py:927
msgid "Prints debug information about the ancestry of the object with focus."
msgstr "現在フォーカスを持ったオブジェクトの先祖に関するデバッグ情報を表示する"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that will take the currently running application, and
#. print debug information to the console giving its
#. component hierarchy (i.e. all the components and all
#. their descendants in the component tree).
#.
#: ../src/cthulhu/scripts/default.py:940
msgid "Prints debug information about the application with focus."
msgstr "現在フォーカスを持ったアプリ関するデバッグ情報を表示する"
#. Translators: this is a debug message that Cthulhu users
#. will not normally see. It describes a debug routine
#. that will print Cthulhu memory usage information.
#.
#: ../src/cthulhu/scripts/default.py:949
msgid "Prints memory usage information."
msgstr "メモリの使用量に関する情報を表示する"
#. Translators: this command announces information regarding
#. the relationship of the given bookmark to the current
#. position
#.
#: ../src/cthulhu/scripts/default.py:958
msgid "Bookmark where am I with respect to current position."
msgstr "指定したブックマークと現在位置との関係を取得する"
#. Translators: this command moves the current position to the
#. location stored at the bookmark.
#.
#: ../src/cthulhu/scripts/default.py:966
msgid "Go to bookmark."
msgstr "ブックマークへ移動する"
#. Translators: this event handler binds an in-page accessible
#. object location to the given input key command.
#.
#: ../src/cthulhu/scripts/default.py:974
msgid "Add bookmark."
msgstr "ブックマークを追加する"
#. Translators: this event handler saves all bookmarks for the
#. current application to disk.
#.
#: ../src/cthulhu/scripts/default.py:982
msgid "Save bookmarks."
msgstr "ブックマークを保存する"
#. Translators: this event handler cycles through the registered
#. bookmarks and takes the user to the next bookmark location.
#.
#: ../src/cthulhu/scripts/default.py:990
msgid "Go to next bookmark location."
msgstr "次のブックマークがある位置へ移動する"
#. Translators: this event handler cycles through the
#. registered bookmarks and takes the user to the previous
#. bookmark location.
#.
#: ../src/cthulhu/scripts/default.py:999
msgid "Go to previous bookmark location."
msgstr "前のブックマークがある位置へ移動する"
#. Translators: Cthulhu allows the item under the pointer to
#. be spoken. This toggles the feature.
#.
#: ../src/cthulhu/scripts/default.py:1007
msgid "Toggle mouse review mode."
msgstr "マウスのレビュー・モードを切り替える"
#. Translators: Cthulhu can present the current time to the
#. user when the user presses
#. a shortcut key.
#.
#: ../src/cthulhu/scripts/default.py:1016
msgid "Present current time."
msgstr ""
#. Translators: Cthulhu can present the current date to the
#. user when the user presses
#. a shortcut key.
#.
#: ../src/cthulhu/scripts/default.py:1025
msgid "Present current date."
msgstr ""
#. Translators: Cthulhu normally intercepts all keyboard
#. commands and only passes them along to the current
#. application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed
#. along to the current application, bypassing Cthulhu's
#. interception of it.
#.
#: ../src/cthulhu/scripts/default.py:1037
msgid "Passes the next command on to the current application."
msgstr "現在のアプリに次のコマンドを引き渡す"
#. Translators: Cthulhu normally intercepts all keyboard
#. commands and only passes them along to the current
#. application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed
#. along to the current application, bypassing Cthulhu's
#. interception of it.
#.
#: ../src/cthulhu/scripts/default.py:1534
msgid "Bypass mode enabled."
msgstr "Bypass mode enabled."
#. Translators: Cthulhu has a "Learn Mode" that will allow
#. the user to type any key on the keyboard and hear what
#. the effects of that key would be. The effects might
#. be what Cthulhu would do if it had a handler for the
#. particular key combination, or they might just be to
#. echo the name of the key if Cthulhu doesn't have a handler.
#. This text here is what is spoken to the user.
#.
#: ../src/cthulhu/scripts/default.py:1557
msgid ""
"Entering learn mode. Press any key to hear its function. To exit learn "
"mode, press the escape key."
msgstr ""
"Entering learn mode. Press any key to hear its function. To exit learn "
"mode, press the escape key."
#. Translators: Cthulhu has a "Learn Mode" that will allow
#. the user to type any key on the keyboard and hear what
#. the effects of that key would be. The effects might
#. be what Cthulhu would do if it had a handler for the
#. particular key combination, or they might just be to
#. echo the name of the key if Cthulhu doesn't have a handler.
#. This text here is what is to be presented on the braille
#. display.
#.
#: ../src/cthulhu/scripts/default.py:1569
msgid "Learn mode. Press escape to exit."
msgstr "学習モード (Esc 押下で終了する)"
#. Translators: Cthulhu has a "Learn Mode" that will allow
#. the user to type any key on the keyboard and hear what
#. the effects of that key would be. The effects might
#. be what Cthulhu would do if it had a handler for the
#. particular key combination, or they might just be to
#. echo the name of the key if Cthulhu doesn't have a handler.
#. Exiting learn mode puts the user back in normal operating
#. mode.
#.
#: ../src/cthulhu/scripts/default.py:1595
msgid "Exiting learn mode."
msgstr "Exiting learn mode."
#. Translators: Cthulhu has a 'List Shortcuts' mode by which a user can
#. navigate through a list of the bound commands in Cthulhu. This is the
#. message that is presented to the user as confirmation that this
#. mode has been entered.
#.
#: ../src/cthulhu/scripts/default.py:1616
msgid "List shortcuts mode."
msgstr ""
#. Translators: Cthulhu has a "List Shortcuts Mode" that allows the user to
#. list a group of keyboard shortcuts. Pressing 1 makes it possible for
#. the user to navigate amongst a list of global ("default") commands.
#. Pressing 2 allows the user to navigate amongst Cthulhu commands specific
#. to the application with focus. Escape exists this mode. This string
#. is the prompt which will be presented to the user in both speech and
#. braille upon exiting this mode.
#.
#: ../src/cthulhu/scripts/default.py:1655
#, fuzzy
msgid "Exiting list shortcuts mode."
msgstr "Exiting learn mode."
#. Translators: Cthulhu has a command that allows the user to
#. move the mouse pointer to the current object. This is a
#. detailed message which will be presented if for some
#. reason Cthulhu cannot identify/find the current location.
#.
#. Translators: Cthulhu has a command that allows the user
#. to move the mouse pointer to the current object. If
#. for some reason Cthulhu cannot identify the current
#. location, it will speak this message.
#.
#. Translators: Cthulhu has a command that allows the user to
#. move the mouse pointer to the current object. This is a
#. detailed message which will be presented if for some
#. reason Cthulhu cannot identify/find the current location.
#.
#: ../src/cthulhu/scripts/default.py:1936 ../src/cthulhu/scripts/default.py:2079
#: ../src/cthulhu/scripts/default.py:2099
msgid "Could not find current location."
msgstr "Could not find current location."
#. Translators: Cthulhu has a command that allows the user to
#. move the mouse pointer to the current object. This is a
#. brief message which will be presented if for some reason
#. Cthulhu cannot identify/find the current location.
#.
#: ../src/cthulhu/scripts/default.py:1942 ../src/cthulhu/scripts/default.py:2105
#, fuzzy
msgctxt "location"
msgid "Not found"
msgstr "No focus"
#. Translators: "white space" is a short phrase to mean the
#. user has navigated to a line with only whitespace on it.
#.
#: ../src/cthulhu/scripts/default.py:2163 ../src/cthulhu/scripts/default.py:2428
msgid "white space"
msgstr "white space"
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This message lets the user know
#. they have left the flat review feature.
#.
#: ../src/cthulhu/scripts/default.py:2618
msgid "Leaving flat review."
msgstr "Leaving flat review."
#. Translators: the 'flat review' feature of Cthulhu
#. allows the blind user to explore the text in a
#. window in a 2D fashion. That is, Cthulhu treats all
#. the text from all objects in a window (e.g.,
#. buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows
#. the user to explore this text by the {previous,next}
#. {line,word,character}. This message lets the user know
#. they have entered the flat review feature.
#.
#: ../src/cthulhu/scripts/default.py:2634
msgid "Entering flat review."
msgstr "Entering flat review."
#. Translators: this is a spoken prompt letting the user know
#. that speech synthesis has been turned back on.
#.
#: ../src/cthulhu/scripts/default.py:2654
msgid "Speech enabled."
msgstr "Speech enabled."
#. Translators: this is a spoken prompt letting the user know
#. that speech synthesis has been temporarily turned off.
#.
#: ../src/cthulhu/scripts/default.py:2659
msgid "Speech disabled."
msgstr "Speech disabled."
#. Translators: This is a detailed message indicating that
#. indentation and justification will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2672
msgid "Speaking of indentation and justification enabled."
msgstr "字下げと行端揃えを読み上げます。"
#. Translators: This is a brief message that will be presented
#. to the user who has just enabled/disabled the speaking of
#. indentation and justification information.
#.
#: ../src/cthulhu/scripts/default.py:2677
msgctxt "indentation and justification"
msgid "Enabled"
msgstr ""
#. Translators: This is a detailed message indicating that
#. indentation and justification will not be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2682
msgid "Speaking of indentation and justification disabled."
msgstr "字下げと行端揃えを読み上げません。"
#. Translators: This is a brief message that will be presented
#. to the user who has just enabled/disabled the speaking of
#. indentation and justification information.
#.
#: ../src/cthulhu/scripts/default.py:2687
#, fuzzy
msgctxt "indentation and justification"
msgid "Disabled"
msgstr "ダイアル"
#. Translators: This detailed message will be presented as the
#. user cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2704
msgid "Punctuation level set to some."
msgstr ""
#. Translators: This brief message will be presented as the user
#. cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2710
msgctxt "spoken punctuation"
msgid "Some"
msgstr "いくつか"
#. Translators: This detailed message will be presented as the
#. user cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2718
msgid "Punctuation level set to most."
msgstr ""
#. Translators: This brief message will be presented as the user
#. cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2724
msgctxt "spoken punctuation"
msgid "Most"
msgstr "ほとんど"
#. Translators: This detailed message will be presented as the
#. user cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2732
#, fuzzy
msgid "Punctuation level set to all."
msgstr "<b>句読点の読み上げ</b>"
#. Translators: This brief message will be presented as the user
#. cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2738
#, fuzzy
msgctxt "spoken punctuation"
msgid "All"
msgstr "すべて"
#. Translators: This detailed message will be presented as the
#. user cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2747
msgid "Punctuation level set to none."
msgstr ""
#. Translators: This brief message will be presented as the user
#. cycles through the different levels of spoken punctuation.
#. The options are: All puntuation marks will be spoken, None
#. will be spoken, Most will be spoken, or Some will be spoken.
#.
#: ../src/cthulhu/scripts/default.py:2753
#, fuzzy
msgctxt "spoken punctuation"
msgid "None"
msgstr "なし"
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2782
msgid "Key echo set to key."
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2797
msgctxt "key echo"
msgid "key"
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2815
#, fuzzy
msgid "Key echo set to word."
msgstr "Goes to next word."
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2830
#, fuzzy
msgctxt "key echo"
msgid "word"
msgstr "word"
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2848
msgid "Key echo set to sentence."
msgstr "段落毎にキーエコーを返す。"
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2863
#, fuzzy
msgctxt "key echo"
msgid "sentence"
msgstr "文章"
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2881
msgid "Key echo set to key and word."
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2896
msgctxt "key echo"
msgid "key and word"
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2914
msgid "Key echo set to word and sentence."
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2929
msgctxt "key echo"
msgid "word and sentence"
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command.
#.
#: ../src/cthulhu/scripts/default.py:2947
msgid "Key echo set to None."
msgstr ""
#. Translators: Cthulhu has an "echo" setting which allows
#. the user to configure what is spoken in response to a
#. key press. Given a user who typed "Hello world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or
#. multiple types of echo and can cycle through the various
#. levels quickly via a command. The following string is a
#. brief message which will be presented to the user who is
#. cycling amongst the various echo options.
#.
#: ../src/cthulhu/scripts/default.py:2962
#, fuzzy
msgctxt "key echo"
msgid "None"
msgstr "なし"
#. Translators: when users are navigating a table, they
#. sometimes want the entire row of a table read, or
#. they just want the current cell to be presented to them.
#.
#: ../src/cthulhu/scripts/default.py:2982
msgid "Speak row"
msgstr "Speak row"
#. Translators: when users are navigating a table, they
#. sometimes want the entire row of a table read, or
#. they just want the current cell to be presented to them.
#.
#: ../src/cthulhu/scripts/default.py:2988
msgid "Speak cell"
msgstr "Speak cell"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu lets them know this.
#.
#. Translators: this object is now selected.
#. Let the user know this.
#.
#.
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu lets them know this.
#.
#: ../src/cthulhu/scripts/default.py:3283 ../src/cthulhu/scripts/default.py:3418
#: ../src/cthulhu/scripts/default.py:5449 ../src/cthulhu/speech_generator.py:1176
#: ../src/cthulhu/speech_generator.py:1205
msgctxt "text"
msgid "selected"
msgstr "selected"
#. Translators: this object is now unselected.
#. Let the user know this.
#.
#.
#. Translators: when the user unselects
#. (unhighlights) text in a document, Cthulhu lets
#. them know this.
#.
#: ../src/cthulhu/scripts/default.py:3424 ../src/cthulhu/scripts/default.py:5455
msgctxt "text"
msgid "unselected"
msgstr "unselected"
#. Translators: this is to inform the user of the presence
#. of the red squiggly line which indicates that a given
#. word is not spelled correctly.
#.
#: ../src/cthulhu/scripts/default.py:3522 ../src/cthulhu/scripts/default.py:5510
msgid "misspelled"
msgstr "misspelled"
#. Translators: this is an index value
#. so that we can tell which progress bar
#. we are referring to.
#.
#: ../src/cthulhu/scripts/default.py:4449
#, python-format
msgid "Progress bar %d."
msgstr "Progress bar %d."
#. Translators: bold as in the font sense.
#.
#: ../src/cthulhu/scripts/default.py:4485 ../src/cthulhu/speech_generator.py:996
msgid "bold"
msgstr "bold"
#. Translators: these represent the number of pixels
#. for the left or right margins in a document. We
#. are hesitant to interpret the values -- they are
#. given to us in some unknown form by the
#. application, so we leave things in plural form
#. here.
#.
#: ../src/cthulhu/scripts/default.py:4502 ../src/cthulhu/scripts/default.py:4514
#, python-format
msgid "%(key)s %(value)s pixel"
msgid_plural "%(key)s %(value)s pixels"
msgstr[0] "%(key)s %(value)s pixel"
#. Translators: the Cthulhu "Find" dialog allows a user to
#. search for text in a window and then move focus to
#. that text. For example, they may want to find the
#. "OK" button. This message lets them know a string
#. they were searching for was not found.
#.
#: ../src/cthulhu/scripts/default.py:4914
msgid "string not found"
msgstr "string not found"
#. Translators: Cthulhu will provide more compelling output of
#. the spell checking dialog in some applications. The first
#. thing it does is let them know what the misspelled word
#. is.
#.
#: ../src/cthulhu/scripts/default.py:4986
#, python-format
msgid "Misspelled word: %s"
msgstr "Misspelled word: %s"
#: ../src/cthulhu/scripts/default.py:4994
#, python-format
msgid "Context is %s"
msgstr "Context is %s"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5248
msgid "paragraph selected down from cursor position"
msgstr "paragraph selected down from cursor position"
#: ../src/cthulhu/scripts/default.py:5249
msgid "paragraph unselected down from cursor position"
msgstr "paragraph unselected down from cursor position"
#: ../src/cthulhu/scripts/default.py:5250
msgid "paragraph selected up from cursor position"
msgstr "paragraph selected up from cursor position"
#: ../src/cthulhu/scripts/default.py:5251
msgid "paragraph unselected up from cursor position"
msgstr "paragraph unselected up from cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5305
msgid "line selected to end from previous cursor position"
msgstr "line selected to end from previous cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5313
msgid "line selected from start to previous cursor position"
msgstr "line selected from start to previous cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5322
msgid "page selected from cursor position"
msgstr "page selected from cursor position"
#. Translators: when the user unselects text in a document,
#. Cthulhu will speak information about what they have unselected.
#.
#: ../src/cthulhu/scripts/default.py:5327
msgid "page unselected from cursor position"
msgstr "page unselected from cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5336
msgid "page selected to cursor position"
msgstr "page selected to cursor position"
#. Translators: when the user unselects text in a document,
#. Cthulhu will speak information about what they have unselected.
#.
#: ../src/cthulhu/scripts/default.py:5341
msgid "page unselected to cursor position"
msgstr "page unselected to cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5366
msgid "document selected to cursor position"
msgstr "document selected to cursor position"
#. Translators: when the user unselects text in a document,
#. Cthulhu will speak information about what they have unselected.
#.
#: ../src/cthulhu/scripts/default.py:5371
msgid "document unselected to cursor position"
msgstr "document unselected to cursor position"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/default.py:5380
msgid "document selected from cursor position"
msgstr "document selected from cursor position"
#. Translators: when the user unselects text in a document,
#. Cthulhu will speak information about what they have unselected.
#.
#: ../src/cthulhu/scripts/default.py:5385
msgid "document unselected from cursor position"
msgstr "document unselected from cursor position"
#. Translators: this means the user has selected
#. all the text in a document (e.g., Ctrl+a in gedit).
#.
#: ../src/cthulhu/scripts/default.py:5402
msgid "entire document selected"
msgstr "entire document selected"
#. Translators: this is information about a unicode character
#. reported to the user. The value is the unicode number value
#. of this character in hex.
#.
#: ../src/cthulhu/scripts/default.py:5965
#, python-format
msgid "Unicode %s"
msgstr "Unicode %s"
#. Translators: this announces that a bookmark has been entered
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:62
msgid "entered bookmark"
msgstr "entered bookmark"
#. Translators: The following string is spoken to let the user
#. know that he/she is on a link within an image map. An image
#. map is an image/graphic which has been divided into regions.
#. Each region can be clicked on and has an associated link.
#. Please see http://en.wikipedia.org/wiki/Imagemap for more
#. information and examples.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/braille_generator.py:149
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:137
msgid "image map link"
msgstr "image map link"
#. Translators: this is for navigating HTML content one
#. character at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:397
msgid "Goes to next character."
msgstr "Goes to next character."
#. Translators: this is for navigating HTML content one
#. character at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:405
msgid "Goes to previous character."
msgstr "Goes to previous character."
#. Translators: this is for navigating HTML content one
#. word at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:413
msgid "Goes to next word."
msgstr "Goes to next word."
#. Translators: this is for navigating HTML content one
#. word at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:421
msgid "Goes to previous word."
msgstr "Goes to previous word."
#. Translators: this is for navigating HTML content one
#. line at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:429
msgid "Goes to next line."
msgstr "Goes to next line."
#. Translators: this is for navigating HTML content one
#. line at a time.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:437
msgid "Goes to previous line."
msgstr "Goes to previous line."
#. Translators: this command will move the user to the
#. beginning of an HTML document.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:445
msgid "Goes to the top of the file."
msgstr "Goes to the top of the file."
#. Translators: this command will move the user to the
#. end of an HTML document.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:453
msgid "Goes to the bottom of the file."
msgstr "Goes to the bottom of the file."
#. Translators: this command will move the user to the
#. beginning of the line in an HTML document.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:461
msgid "Goes to the beginning of the line."
msgstr "Goes to the beginning of the line."
#. Translators: this command will move the user to the
#. end of the line in an HTML document.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:469
msgid "Goes to the end of the line."
msgstr "Goes to the end of the line."
#. Translators: this is for causing a collapsed combo box
#. which was reached by Cthulhu's caret navigation to be expanded.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:477
msgid "Causes the current combo box to be expanded."
msgstr "Causes the current combo box to be expanded."
#. Translators: this is for advancing the live regions
#. politeness setting
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:485
msgid "Advance live region politeness setting."
msgstr "Advance live region politeness setting."
#. Translators: this is for setting all live regions
#. to 'off' politeness.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:493
msgid "Set default live region politeness level to off."
msgstr "Set default live region politeness level to off."
#. Translators: this is a toggle to monitor live regions
#. or not.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:501
msgid "Monitor live regions."
msgstr "Monitor live regions."
#. Translators: this is for reviewing up to nine stored
#. previous live messages.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:509
msgid "Review live region announcement."
msgstr "Review live region announcement."
#. Translators: this is for navigating between objects
#. (regardless of type) in HTML
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:517
msgid "Goes to the previous object."
msgstr "Goes to the previous object."
#. Translators: this is for navigating between objects
#. (regardless of type) in HTML
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:525
msgid "Goes to the next object."
msgstr "Goes to the next object."
#. Translators: Gecko native caret navigation is where
#. Firefox itself controls how the arrow keys move the caret
#. around HTML content. It's often broken, so Cthulhu needs
#. to provide its own support. As such, Cthulhu offers the user
#. the ability to switch between the Firefox mode and the
#. Cthulhu mode.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:537
msgid "Switches between Gecko native and Cthulhu caret navigation."
msgstr "Switches between Gecko native and Cthulhu caret navigation."
#. Translators: hovering the mouse over certain objects
#. on a web page causes a new object to appear such as
#. a pop-up menu. This command will move the user to the
#. object which just appeared as a result of the user
#. hovering the mouse. If the user is already in the
#. mouse over object, this command will hide the mouse
#. over and return the user to the object he/she was in.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:593
msgid "Moves focus into and away from the current mouse over."
msgstr "Moves focus into and away from the current mouse over."
#. Translators: this is the title of a panel holding options for
#. how to navigate HTML content (e.g., Cthulhu caret navigation,
#. positioning of caret, etc.).
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:669
msgid "Page Navigation"
msgstr "ページのナビゲーション"
#. Translators: Gecko native caret navigation is where
#. Firefox itself controls how the arrow keys move the caret
#. around HTML content. It's often broken, so Cthulhu needs
#. to provide its own support. As such, Cthulhu offers the user
#. the ability to switch between the Firefox mode and the
#. Cthulhu mode.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:686
msgid "Use _Cthulhu Caret Navigation"
msgstr "Cthulhu のキャレット式ナビゲーションを使用する(_O)"
#. Translators: Cthulhu provides keystrokes to navigate HTML content
#. in a structural manner: go to previous/next header, list item,
#. table, etc.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:697
msgid "Use Cthulhu _Structural Navigation"
msgstr "Cthulhu の階層式ナビゲーションを使用する(_S)"
#. Translators: Cthulhu has had to implement its own caret navigation
#. model to work around issues in Gecko/Firefox. In certain versions
#. of Firefox, we must perform a focus grab on each object being
#. navigated in order for things to work as expected; in other
#. versions of Firefox, we must avoid doing so in order for things
#. to work as expected. We cannot identify with certainty which
#. situation the user is in, so we must provide this as an option
#. within Cthulhu.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:713
msgid "_Grab focus on objects when navigating"
msgstr "ナビゲーション時に該当オブジェクトのフォーカスを取得する(_G)"
#. Translators: when the user arrows up and down in HTML content,
#. it is some times beneficial to always position the cursor at the
#. beginning of the line rather than guessing the position directly
#. above the current cursor position. This option allows the user
#. to decide the behavior they want.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:727
msgid "_Position cursor at start of line when navigating vertically"
msgstr "縦方向にナビゲーションしたら行の先頭にカーソルを移動する(_P)"
#. Translators: when the user loads a new page in Firefox, they
#. can optionally tell Cthulhu to automatically start reading a
#. page from beginning to end.
#.
#. Translators: when the user loads a new page in WebKit, they
#. can optionally tell Cthulhu to automatically start reading a
#. page from beginning to end.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:739
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/script.py:129
msgid "Automatically start speaking a page when it is first _loaded"
msgstr "初めてロードしたらページの読み上げを自動的に開始する(_L)"
#. Translators: this is the title of a panel containing options
#. for using Firefox's Find toolbar.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:808
msgid "Find Options"
msgstr "検索オプション"
#. Translators: this is an option to allow users to have Cthulhu
#. automatically speak the line that contains the match while
#. the user is still in Firefox's Find toolbar.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:822
msgid "Speak results during _find"
msgstr "検索中にその結果を読み上げる(_F)"
#. Translators: this is an option which dictates whether the line
#. that contains the match from the Find toolbar should always
#. be spoken, or only spoken if it is a different line than the
#. line which contained the last match.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:834
msgid "Onl_y speak changed lines during find"
msgstr "検索中に変更された行だけ読み上げる(_Y)"
#. Translators: this option allows the user to specify the number
#. of matched characters that must be present before Cthulhu speaks
#. the line that contains the results from the Find toolbar.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:849
msgid "Minimum length of matched text:"
msgstr "パターン・マッチする文字列の長さ (最小値):"
#. Translators: when the user selects (highlights) text in
#. a document, Cthulhu will speak information about what they
#. have selected.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1374
msgid "line selected down from cursor position"
msgstr "line selected down from cursor position"
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1375
msgid "line unselected down from cursor position"
msgstr "line unselected down from cursor position"
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1376
msgid "line selected up from cursor position"
msgstr "line selected up from cursor position"
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1377
msgid "line unselected up from cursor position"
msgstr "line unselected up from cursor position"
#. Translators: Cthulhu has a command that moves the mouse
#. pointer to the current location on a web page. If
#. moving the mouse pointer caused an item to appear
#. such as a pop-up menu, we want to present that fact.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1445
msgid "New item has been added"
msgstr "New item has been added"
#. Translators: this is in reference to loading a web page
#. or some other content.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1745
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/script.py:318
#, python-format
msgid "Finished loading %s."
msgstr "Finished loading %s."
#. Translators: the 'h' below represents a heading level
#. attribute for content that you might find in something
#. such as HTML content (e.g., <h1>). The translated form
#. is meant to be a single character followed by a numeric
#. heading level, where the single character is to indicate
#. 'heading'.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:2249
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/braille_generator.py:58
#, python-format
msgid "h%d"
msgstr "h%d"
#. Translators: hovering the mouse over certain objects on a
#. web page causes a new object to appear such as a pop-up
#. menu. Cthulhu has a command will move the user to the object
#. which just appeared as a result of the user hovering the
#. mouse. If this command fails, Cthulhu will present this message.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5500
msgid "Mouse over object not found."
msgstr "Mouse over object not found."
#. Translators: this is the action name for the 'open' action.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5984
msgid "open"
msgstr "open"
#. Translators: this announces to the user that live region
#. support has been turned off.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6151
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6175
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6185
#: ../src/cthulhu/structural_navigation.py:396
msgid "Live region support is off"
msgstr "Live region support is off"
#. Translators: this announces to the user that live region
#. are being monitored.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6159
msgid "Live regions monitoring on"
msgstr "Live regions monitoring on"
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6166
msgid "Live regions monitoring off"
msgstr "Live regions monitoring off"
#. Translators: Gecko native caret navigation is where
#. Firefox itself controls how the arrow keys move the caret
#. around HTML content. It's often broken, so Cthulhu needs
#. to provide its own support. As such, Cthulhu offers the user
#. the ability to switch between the Firefox mode and the
#. Cthulhu mode.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6201
msgid "Gecko is controlling the caret."
msgstr "Gecko is controlling the caret."
#. Translators: Gecko native caret navigation is where
#. Firefox itself controls how the arrow keys move the caret
#. around HTML content. It's often broken, so Cthulhu needs
#. to provide its own support. As such, Cthulhu offers the user
#. the ability to switch between the Firefox mode and the
#. Cthulhu mode.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6213
msgid "Cthulhu is controlling the caret."
msgstr "Cthulhu is controlling the caret."
#. Translators: the %(level)d is in reference to a heading
#. level in HTML (e.g., For <h3>, the level is 3)
#. and the %(role)s is in reference to a previously
#. translated rolename for the heading.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:260
#: ../src/cthulhu/scripts/toolkits/WebKitGtk/speech_generator.py:93
#, python-format
msgid "%(role)s level %(level)d"
msgstr "%(role)s level %(level)d"
#. Translators: this represents a list in HTML.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:300
#: ../src/cthulhu/structural_navigation.py:2935
#, python-format
msgid "List with %d item"
msgid_plural "List with %d items"
msgstr[0] "List with %d item"
#. Translators: Announces the number of headings in the
#. web page that is currently being displayed.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:489
#, python-format
msgid "%d heading"
msgid_plural "%d headings"
msgstr[0] "%d heading"
#. Translators: Announces the number of forms in the
#. web page that is currently being displayed.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:494
#, python-format
msgid "%d form"
msgid_plural "%d forms"
msgstr[0] "%d form"
#. Translators: Announces the number of non-layout tables in the
#. web page that is currently being displayed.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:499
#, python-format
msgid "%d table"
msgid_plural "%d tables"
msgstr[0] "%d table"
#. Translators: Announces the number of visited links in the
#. web page that is currently being displayed.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:505
#, python-format
msgid "%d visited link"
msgid_plural "%d visited links"
msgstr[0] "%d visited link"
#. Translators: Announces the number of unvisited links in the
#. web page that is currently being displayed.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:511
#, python-format
msgid "%d unvisited link"
msgid_plural "%d unvisited links"
msgstr[0] "%d unvisited link"
#. Translators: Announces the percentage of the document that has
#. been read. This is calculated by knowing the index of the
#. current position divided by the total number of objects on the
#. page.
#.
#: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:519
#, fuzzy, python-format
msgid "%d percent of document read"
msgid_plural "%d percent of document read"
msgstr[0] "%d percent of document read"
#. Translators: Certain objects (such as form controls on web pages)
#. can have STATE_REQUIRED set on them to inform the user that this
#. field must be filled out. This string is the default string which
#. will be spoken and displayed in braille to indicate this state is
#. present.
#.
#: ../src/cthulhu/settings.py:890 ../src/cthulhu/settings.py:967
msgid "required"
msgstr "required"
#. Translators: this is used to indicate the user is in a text
#. area that is not editable. It is meant to be spoken to the user.
#.
#: ../src/cthulhu/settings.py:895
msgctxt "text"
msgid "read only"
msgstr "read only"
#. Translators: this represents an item on the screen that has
#. been set insensitive (or grayed out).
#.
#: ../src/cthulhu/settings.py:900 ../src/cthulhu/settings.py:978
msgid "grayed"
msgstr "無効"
#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing. 'collapsed' means the
#. children are not showing.
#.
#: ../src/cthulhu/settings.py:924 ../src/cthulhu/settings.py:990
msgid "collapsed"
msgstr "畳んだ状態"
#: ../src/cthulhu/settings.py:924 ../src/cthulhu/settings.py:990
msgid "expanded"
msgstr "展開した状態"
#. Translators: "multi-select" refers to a web form list
#. in which more than one item can be selected at a time.
#.
#: ../src/cthulhu/settings.py:929
msgid "multi-select"
msgstr "multi-select"
#. Translators: this represents the depth of a node in a tree
#. view (i.e., how many ancestors a node has). It is meant to be
#. spoken.
#.
#: ../src/cthulhu/settings.py:935
#, python-format
msgid "tree level %d"
msgstr "tree level %d"
#. Translators: this represents a list item in a document.
#. The nesting level is how 'deep' the item is (e.g., a
#. level of 2 represents a list item inside a list that's
#. inside another list). This is meant to be spoken.
#.
#. Translators: this represents a list item in a document.
#. The nesting level is how 'deep' the item is (e.g., a
#. level of 2 represents a list item inside a list that's
#. inside another list).
#.
#: ../src/cthulhu/settings.py:942 ../src/cthulhu/structural_navigation.py:2950
#, python-format
msgid "Nesting level %d"
msgstr "Nesting level %d"
#. Translators: this is a indication of the focused icon and the
#. count of the total number of icons within an icon panel. An
#. example of an icon panel is the Nautilus folder view.
#.
#: ../src/cthulhu/settings.py:948
#, python-format
msgid "on %(index)d of %(total)d"
msgstr "on %(index)d of %(total)d"
#. Translators: this refers to the position of an item in a list
#. or group of objects, such as menu items in a menu, radio buttons
#. in a radio button group, combobox item in a combobox, etc.
#.
#: ../src/cthulhu/settings.py:954
#, python-format
msgid "%(index)d of %(total)d"
msgstr "%(index)d of %(total)d"
#. Translators: this is used to indicate the user is in a text
#. area that is not editable. It is meant to be a short abbreviation
#. to be presented on the braille display.
#.
#: ../src/cthulhu/settings.py:973
msgctxt "text"
msgid "rdonly"
msgstr "rdonly"
#. Translators: this represents the depth of a node in a tree
#. view (i.e., how many ancestors a node has). It is meant to
#. be presented on a braille display.
#.
#: ../src/cthulhu/settings.py:996
#, python-format
msgid "TREE LEVEL %d"
msgstr "ツリーのレベル %d"
#. Translators: this represents a list item in a document.
#. The nesting level is how 'deep' the item is (e.g., a
#. level of 2 represents a list item inside a list that's
#. inside another list). It is meant to be presented on
#. the braille display.
#.
#: ../src/cthulhu/settings.py:1004
#, python-format
msgid "LEVEL %d"
msgstr "レベル %d"
#. Translators: Cthulhu has a feature to speak the time
#. when the user presses a shortcut key.
#. This is one of the alternative formats that the
#. user may wish to be presented with.
#.
#: ../src/cthulhu/settings.py:1037
msgid "%H hours, %M minutes and %S seconds."
msgstr ""
#. Translators: Cthulhu has a feature to speak the time
#. when the user presses a shortcut key.
#. This is one of the alternative formats that the
#. user may wish to be presented with.
#.
#: ../src/cthulhu/settings.py:1044
msgid "%H hours and %M minutes."
msgstr ""
#. Translators: "Default Synthesizer" will appear in the list of available
#. speech engines as a special item. It refers to the default engine
#. configured within the speech subsystem. Apart from this item, the user
#. will have a chance to select a particular speech engine by its real
#. name, such as Festival, IBMTTS, etc.
#.
#: ../src/cthulhu/speechdispatcherfactory.py:82
msgid "Default Synthesizer"
msgstr "デフォルトのシンセサイザー"
#. Translators: this is the name of a speech synthesis system
#. called "Speech Dispatcher".
#.
#: ../src/cthulhu/speechdispatcherfactory.py:96
msgid "Speech Dispatcher"
msgstr "読み上げディスパッチャー"
#: ../src/cthulhu/speechdispatcherfactory.py:185
#, python-format
msgid "%s default voice"
msgstr "%s デフォルトの音声"
#. Translators: we replace the ellipses (both manual and UTF-8)
#. with a spoken string. The extra space you see at the beginning
#. is because we need the speech synthesis engine to speak the
#. new string well. For example, "Open..." turns into
#. "Open dot dot dot".
#.
#: ../src/cthulhu/speechdispatcherfactory.py:294
msgid " dot dot dot"
msgstr " dot dot dot"
#. Translators: This string announces speech rate change.
#: ../src/cthulhu/speechdispatcherfactory.py:390
msgid "slower."
msgstr "slower."
#: ../src/cthulhu/speechdispatcherfactory.py:390
msgid "faster."
msgstr "faster."
#. Translators: This string announces speech pitch change.
#: ../src/cthulhu/speechdispatcherfactory.py:400
msgid "lower."
msgstr "lower."
#: ../src/cthulhu/speechdispatcherfactory.py:400
msgid "higher."
msgstr "higher."
#. Translators: this refers to a link to a file, where
#. the first item is the protocol (ftp, ftps, or file)
#. and the second item the name of the file being linked
#. to.
#.
#: ../src/cthulhu/speech_generator.py:473
#, python-format
msgid "%(uri)s link to %(file)s"
msgstr "%(uri)s link to %(file)s"
#. Translators: this is the protocol of a link eg. http, mailto.
#.
#: ../src/cthulhu/speech_generator.py:479
#, python-format
msgid "%s link"
msgstr "%s link"
#. Translators: this is an indication that a given
#. link points to an object that is on the same page.
#.
#: ../src/cthulhu/speech_generator.py:515
msgid "same page"
msgstr "same page"
#. Translators: this is an indication that a given
#. link points to an object that is at the same site
#. (but not on the same page as the link).
#.
#. Translators: this is an indication that a given
#. link points to an object that is at the same site
#. (but not on the same page) as the link.
#.
#: ../src/cthulhu/speech_generator.py:521 ../src/cthulhu/speech_generator.py:534
msgid "same site"
msgstr "same site"
#. Translators: this is an indication that a given
#. link points to an object that is at a different
#. site than that of the link.
#.
#: ../src/cthulhu/speech_generator.py:540
msgid "different site"
msgstr "different site"
#. Translators: This is the size of a file in bytes
#.
#: ../src/cthulhu/speech_generator.py:570
#, python-format
msgid "%d byte"
msgid_plural "%d bytes"
msgstr[0] "%d byte"
#. Translators: This is the size of a file in kilobytes
#.
#: ../src/cthulhu/speech_generator.py:574
#, python-format
msgid "%.2f kilobytes"
msgstr "%.2f kilobytes"
#. Translators: This is the size of a file in megabytes
#.
#: ../src/cthulhu/speech_generator.py:578
#, python-format
msgid "%.2f megabytes"
msgstr "%.2f megabytes"
#. Translators: this is in reference to a table cell being
#. selected or not.
#.
#: ../src/cthulhu/speech_generator.py:780
msgctxt "tablecell"
msgid "not selected"
msgstr "not selected"
#. Translators: this is in references to a row in a table.
#.
#: ../src/cthulhu/speech_generator.py:838
#, python-format
msgid "row %d"
msgstr "row %d"
#. Translators: this is in references to a column in a
#. table.
#: ../src/cthulhu/speech_generator.py:867
#, python-format
msgid "column %(index)d of %(total)d"
msgstr "column %(index)d of %(total)d"
#. Translators: this is in reference to a row in a table.
#.
#: ../src/cthulhu/speech_generator.py:872
#, python-format
msgid "row %(index)d of %(total)d"
msgstr "row %(index)d of %(total)d"
#. Translators: This is to indicate to the user that
#. he/she is in the last cell of a table in a document.
#.
#: ../src/cthulhu/speech_generator.py:908
msgid "End of table"
msgstr "End of table"
#. Translators: this is the number of space characters on a line
#. of text.
#.
#: ../src/cthulhu/speech_generator.py:1249
#, python-format
msgid "%d space"
msgid_plural "%d spaces"
msgstr[0] "%d space"
#. Translators: this is the number of tab characters on a line
#. of text.
#.
#: ../src/cthulhu/speech_generator.py:1260
#, python-format
msgid "%d tab"
msgid_plural "%d tabs"
msgstr[0] "%d tab"
#. Translators: this is the percentage value of a progress bar.
#.
#: ../src/cthulhu/speech_generator.py:1328
#, fuzzy, python-format
msgid "%d percent"
msgid_plural "%d percent"
msgstr[0] "%d percent"
#. Translators: this is the number of items in a layered pane
#. or table.
#.
#: ../src/cthulhu/speech_generator.py:1427 ../src/cthulhu/speech_generator.py:1448
msgid "0 items"
msgstr "0 items"
#. Translators: this is a count of the number of selected icons
#. and the count of the total number of icons within an icon panel.
#. An example of an icon panel is the Nautilus folder view.
#.
#: ../src/cthulhu/speech_generator.py:1483
#, python-format
msgid "%(index)d of %(total)d item selected"
msgid_plural "%(index)d of %(total)d items selected"
msgstr[0] "%(index)d of %(total)d item selected"
#. Translators: this tells the user how many unfocused
#. alert and dialog windows that this application has.
#.
#: ../src/cthulhu/speech_generator.py:1539 ../src/cthulhu/speech_generator.py:1840
#, python-format
msgid "%d unfocused dialog"
msgid_plural "%d unfocused dialogs"
msgstr[0] "%d unfocused dialog"
#. Translators: this is an alternative name for the
#. parent object of a series of icons.
#.
#: ../src/cthulhu/speech_generator.py:1628
msgid "Icon panel"
msgstr "Icon panel"
#. Translators: The "default" button in a dialog box is the
#. button that gets activated when Enter is pressed anywhere
#. within that dialog box.
#.
#: ../src/cthulhu/speech_generator.py:1787
#, python-format
msgid "Default button is %s"
msgstr "Default button is %s"
#. Translators: the structural navigation keys are designed
#. to move the caret around the document content by object
#. type. Thus H moves you to the next heading, Shift H to
#. the previous heading, T to the next table, and so on.
#. This feature needs to be toggle-able so that it does not
#. interfere with normal writing functions.
#.
#: ../src/cthulhu/structural_navigation.py:591
msgid "Toggles structural navigation keys."
msgstr "Toggles structural navigation keys."
#. Translators: the structural navigation keys are designed
#. to move the caret around document content by object type.
#. Thus H moves you to the next heading, Shift H to the
#. previous heading, T to the next table, and so on. Some
#. users prefer to turn this off to use Firefox's search
#. when typing feature. This message is sent to both the
#. braille display and the speech synthesizer when the user
#. toggles the structural navigation feature of Cthulhu.
#. It should be a brief informative message.
#.
#: ../src/cthulhu/structural_navigation.py:645
msgid "Structural navigation keys on."
msgstr "Structural navigation keys on."
#. Translators: the structural navigation keys are designed
#. to move the caret around document content by object type.
#. Thus H moves you to the next heading, Shift H to the
#. previous heading, T to the next table, and so on. Some
#. users prefer to turn this off to use Firefox's search
#. when typing feature. This message is sent to both the
#. braille display and the speech synthesizer when the user
#. toggles the structural navigation feature of Cthulhu.
#. It should be a brief informative message.
#.
#: ../src/cthulhu/structural_navigation.py:657
msgid "Structural navigation keys off."
msgstr "Structural navigation keys off."
#. Translators: this is for navigating document content by
#. moving from table cell to table cell. If the user gives a
#. table navigation command but is not in a table, Cthulhu speaks
#. this message.
#.
#: ../src/cthulhu/structural_navigation.py:696
msgid "Not in a table."
msgstr "Not in a table."
#. Translators: this is for navigating document
#. content by moving from table cell to table cell.
#. This is the message spoken when the user attempts
#. to move to the left of the current cell and is
#. already in the first column.
#.
#: ../src/cthulhu/structural_navigation.py:716
msgid "Beginning of row."
msgstr "Beginning of row."
#. Translators: this is for navigating document
#. content by moving from table cell to table cell.
#. This is the message spoken when the user attempts
#. to move to the right of the current cell and is
#. already in the last column.
#.
#: ../src/cthulhu/structural_navigation.py:725
msgid "End of row."
msgstr "End of row."
#. Translators: this is for navigating document
#. content by moving from table cell to table cell.
#. This is the message spoken when the user attempts
#. to move to the cell above the current cell and is
#. already in the first row.
#.
#: ../src/cthulhu/structural_navigation.py:734
msgid "Top of column."
msgstr "Top of column."
#. Translators: this is for navigating document
#. content by moving from table cell to table cell.
#. This is the message spoken when the user attempts
#. to move to the cell below the current cell and is
#. already in the last row.
#.
#: ../src/cthulhu/structural_navigation.py:743
msgid "Bottom of column."
msgstr "Bottom of column."
#. Translators: a uniform table is one in which each table
#. cell occupies one row and one column (i.e. a perfect grid)
#. In contrast, a non-uniform table is one in which at least
#. one table cell occupies more than one row and/or column.
#.
#: ../src/cthulhu/structural_navigation.py:1320
msgid "Non-uniform"
msgstr "Non-uniform"
#. Translators: The cell here refers to a cell within a table
#. within a document. We need to announce when the cell occupies
#. or "spans" more than a single row and/or column.
#.
#: ../src/cthulhu/structural_navigation.py:1487
#: ../src/cthulhu/structural_navigation.py:1509
#, fuzzy, python-format
msgid "Cell spans %d row"
msgid_plural "Cell spans %d rows"
msgstr[0] "Cell spans %d rows"
#. Translators: this represents the number of columns in a table.
#.
#: ../src/cthulhu/structural_navigation.py:1493
#, fuzzy, python-format
msgid " %d column"
msgid_plural " %d columns"
msgstr[0] "%d column"
#. Translators: The cell here refers to a cell within a table
#. within a document. We need to announce when the cell occupies
#. or "spans" more than a single row and/or column.
#.
#: ../src/cthulhu/structural_navigation.py:1501
#, fuzzy, python-format
msgid "Cell spans %d column"
msgid_plural "Cell spans %d columns"
msgstr[0] "Cell spans %d columns"
#. Translators: this is for navigating among anchors in a document.
#. An anchor is a named spot that one can jump to.
#.
#: ../src/cthulhu/structural_navigation.py:1863
msgid "Goes to previous anchor."
msgstr "Goes to previous anchor."
#. Translators: this is for navigating among anchors in a document.
#. An anchor is a named spot that one can jump to.
#.
#: ../src/cthulhu/structural_navigation.py:1868
msgid "Goes to next anchor."
msgstr "Goes to next anchor."
#. Translators: this is for navigating document content by
#. moving from anchor to anchor. (An anchor is a named spot
#. that one can jump to.) This is a detailed message which
#. will be presented to the user if no more anchors can be found.
#.
#: ../src/cthulhu/structural_navigation.py:1925
msgid "No more anchors."
msgstr "No more anchors."
#. Translators: Cthulhu has a command that allows the user to move
#. to the next structural navigation object. In Cthulhu, "structural
#. navigation" refers to quickly moving through a document by
#. jumping amongst objects of a given type, such as from link to
#. link, or from heading to heading, or from form field to form
#. field. This is a brief message which will be presented to the
#. user if the desired structural navigation object could not be
#. found.
#.
#: ../src/cthulhu/structural_navigation.py:1935
#: ../src/cthulhu/structural_navigation.py:2029
#: ../src/cthulhu/structural_navigation.py:2119
#: ../src/cthulhu/structural_navigation.py:2209
#: ../src/cthulhu/structural_navigation.py:2314
#: ../src/cthulhu/structural_navigation.py:2404
#: ../src/cthulhu/structural_navigation.py:2506
#: ../src/cthulhu/structural_navigation.py:2603
#: ../src/cthulhu/structural_navigation.py:2725
#: ../src/cthulhu/structural_navigation.py:2743
#: ../src/cthulhu/structural_navigation.py:2853
#: ../src/cthulhu/structural_navigation.py:2971
#: ../src/cthulhu/structural_navigation.py:3067
#: ../src/cthulhu/structural_navigation.py:3152
#: ../src/cthulhu/structural_navigation.py:3243
#: ../src/cthulhu/structural_navigation.py:3333
#: ../src/cthulhu/structural_navigation.py:3414
#: ../src/cthulhu/structural_navigation.py:3504
#: ../src/cthulhu/structural_navigation.py:3704
#: ../src/cthulhu/structural_navigation.py:3793
#, fuzzy
msgctxt "structural navigation"
msgid "Not found"
msgstr "No focus"
#. Translators: this is for navigating among blockquotes in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:1953
msgid "Goes to previous blockquote."
msgstr "Goes to previous blockquote."
#. Translators: this is for navigating among blockquotes in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:1958
msgid "Goes to next blockquote."
msgstr "Goes to next blockquote."
#. Translators: this is for navigating document content by
#. moving from blockquote to blockquote. This is a detailed
#. message which will be presented to the user if no more
#. blockquotes can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2019
msgid "No more blockquotes."
msgstr "No more blockquotes."
#. Translators: this is for navigating among buttons in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2047
msgid "Goes to previous button."
msgstr "Goes to previous button."
#. Translators: this is for navigating among buttons in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2052
msgid "Goes to next button."
msgstr "Goes to next button."
#. Translators: this is for navigating document content by
#. moving from push button to push button in a form. This is
#. a detailed message which will be presented to the user if
#. no more push buttons can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2109
msgid "No more buttons."
msgstr "No more buttons."
#. Translators: this is for navigating among check boxes in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2137
msgid "Goes to previous check box."
msgstr "Goes to previous check box."
#. Translators: this is for navigating among check boxes in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2142
msgid "Goes to next check box."
msgstr "Goes to next check box."
#. Translators: this is for navigating document content by
#. moving from checkbox to checkbox in a form. This is a
#. detailed message which will be presented to the user if
#. no more checkboxes can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2199
msgid "No more check boxes."
msgstr "No more check boxes."
#. Translators: this is for navigating a document in a
#. structural manner, where a 'large object' is a logical
#. chunk of text, such as a paragraph, a list, a table, etc.
#.
#: ../src/cthulhu/structural_navigation.py:2228
msgid "Goes to previous large object."
msgstr "Goes to previous large object."
#. Translators: this is for navigating a document in a
#. structural manner, where a 'large object' is a logical
#. chunk of text, such as a paragraph, a list, a table, etc.
#.
#: ../src/cthulhu/structural_navigation.py:2234
msgid "Goes to next large object."
msgstr "Goes to next large object."
#. Translators: this is for navigating document content by
#. moving from 'large object' to 'large object'. A 'large
#. object' is a logical chunk of text, such as a paragraph,
#. a list, a table, etc. This is a detailed message which
#. will be presented to the user if no more large objects
#. can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2304
msgid "No more large objects."
msgstr "No more large objects."
#. Translators: this is for navigating among combo boxes in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2332
msgid "Goes to previous combo box."
msgstr "Goes to previous combo box."
#. Translators: this is for navigating among combo boxes in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2337
msgid "Goes to next combo box."
msgstr "Goes to next combo box."
#. Translators: this is for navigating document content by
#. moving from combo box to combo box in a form. This is a
#. detailed message which will be presented to the user if
#. no more checkboxes can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2394
msgid "No more combo boxes."
msgstr "No more combo boxes."
#. Translators: this is for navigating among text entries in a form
#. within a document.
#.
#: ../src/cthulhu/structural_navigation.py:2422
msgid "Goes to previous entry."
msgstr "Goes to previous entry."
#. Translators: this is for navigating among text entries
#. in a form.
#.
#: ../src/cthulhu/structural_navigation.py:2427
msgid "Goes to next entry."
msgstr "Goes to next entry."
#. Translators: this is for navigating document content by
#. moving from text entry to text entry in a form. This is
#. a detailed message which will be presented to the user if
#. no more text entries can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2496
msgid "No more entries."
msgstr "No more entries."
#. Translators: this is for navigating among fields in a form within
#. a document.
#.
#: ../src/cthulhu/structural_navigation.py:2524
msgid "Goes to previous form field."
msgstr "Goes to previous form field."
#. Translators: this is for navigating among fields in a form within
#. a document.
#.
#: ../src/cthulhu/structural_navigation.py:2531
msgid "Goes to next form field."
msgstr "Goes to next form field."
#. Translators: this is for navigating document content by
#. moving from form field to form filed. This is a detailed
#. message which will be presented to the user if no more form
#. field can be found.
#.
#: ../src/cthulhu/structural_navigation.py:2593
msgid "No more form fields."
msgstr "No more form fields."
#. Translators: this is for navigating in a document by heading.
#. (e.g. <h1>)
#.
#: ../src/cthulhu/structural_navigation.py:2621
msgid "Goes to previous heading."
msgstr "Goes to previous heading."
#. Translators: this is for navigating in a document by heading.
#. (e.g., <h1>)
#.
#: ../src/cthulhu/structural_navigation.py:2626
msgid "Goes to next heading."
msgstr "Goes to next heading."
#. Translators: this is for navigating in a document by heading.
#. (e.g. <h1> is a heading at level 1).
#.
#: ../src/cthulhu/structural_navigation.py:2636
#, python-format
msgid "Goes to previous heading at level %d."
msgstr "Goes to previous heading at level %d."
#. Translators: this is for navigating in a document by heading.
#. (e.g. <h1> is a heading at level 1).
#.
#: ../src/cthulhu/structural_navigation.py:2643
#, python-format
msgid "Goes to next heading at level %d."
msgstr "Goes to next heading at level %d."
#. Translators: this is for navigating HTML content by moving from
#. heading to heading (e.g. <h1>, <h2>, etc). This string is the
#. detailed message which Cthulhu will present if there are no more
#. headings found.
#.
#: ../src/cthulhu/structural_navigation.py:2715
msgid "No more headings."
msgstr "No more headings."
#. Translators: this is for navigating HTML content by moving from
#. heading to heading at a particular level (i.e. only <h1> or only
#. <h2>, etc.) This string is the detailed message which Cthulhu will
#. present if there are no more headings found at the desired level.
#.
#: ../src/cthulhu/structural_navigation.py:2733
#, python-format
msgid "No more headings at level %d."
msgstr "No more headings at level %d."
#. Translators: this is for navigating to the previous ARIA
#. role landmark. ARIA role landmarks are the W3C defined
#. HTML tag attribute 'role' used to identify important part
#. of webpage like banners, main context, search etc.
#.
#: ../src/cthulhu/structural_navigation.py:2763
msgid "Goes to previous landmark."
msgstr "Goes to previous landmark."
#. Translators: this is for navigating to the next ARIA
#. role landmark. ARIA role landmarks are the W3C defined
#. HTML tag attribute 'role' used to identify important part
#. of webpage like banners, main context, search etc.
#.
#: ../src/cthulhu/structural_navigation.py:2770
msgid "Goes to next landmark."
msgstr "Goes to next landmark."
#. Translators: this is for navigating to the previous ARIA
#. role landmark. ARIA role landmarks are the W3C defined
#. HTML tag attribute 'role' used to identify important part
#. of webpage like banners, main context, search etc. This
#. is an indication that one was not found.
#.
#: ../src/cthulhu/structural_navigation.py:2843
msgid "No landmark found."
msgstr "No landmark found."
#. Translators: this is for navigating among bulleted/numbered
#. lists in a document.
#.
#: ../src/cthulhu/structural_navigation.py:2871
msgid "Goes to previous list."
msgstr "Goes to previous list."
#. Translators: this is for navigating among bulleted/numbered
#. lists in a document.
#.
#: ../src/cthulhu/structural_navigation.py:2876
msgid "Goes to next list."
msgstr "Goes to next list."
#. Translators: this is for navigating document content by moving
#. from bulleted/numbered list to bulleted/numbered list. This
#. string is the detailed message which Cthulhu will present if there
#. are no more lists found.
#.
#: ../src/cthulhu/structural_navigation.py:2961
msgid "No more lists."
msgstr "No more lists."
#. Translators: this is for navigating among bulleted/numbered list
#. items in a document.
#.
#: ../src/cthulhu/structural_navigation.py:2989
msgid "Goes to previous list item."
msgstr "Goes to previous list item."
#. Translators: this is for navigating among bulleted/numbered list
#. items in a document.
#.
#: ../src/cthulhu/structural_navigation.py:2994
msgid "Goes to next list item."
msgstr "Goes to next list item."
#. Translators: this is for navigating document content by
#. moving from bulleted/numbered list item to bulleted/
#. numbered list item. This string is the detailed message
#. which Cthulhu will present if there are no more list items found.
#.
#: ../src/cthulhu/structural_navigation.py:3057
msgid "No more list items."
msgstr "No more list items."
#. Translators: this is for navigating between live regions
#.
#: ../src/cthulhu/structural_navigation.py:3084
msgid "Goes to previous live region."
msgstr "Goes to previous live region."
#. Translators: this is for navigating between live regions
#.
#: ../src/cthulhu/structural_navigation.py:3088
msgid "Goes to next live region."
msgstr "Goes to next live region."
#. Translators: this is for navigating to the last live region
#. which made an announcement.
#.
#: ../src/cthulhu/structural_navigation.py:3093
#, fuzzy
msgid "Goes to the last live region which made an announcement."
msgstr "Review live region announcement."
#. Translators: this is for navigating HTML in a structural
#. manner, where a 'live region' is a location in a web page
#. that are updated without having to refresh the entire page.
#.
#: ../src/cthulhu/structural_navigation.py:3142
msgid "No more live regions."
msgstr "No more live regions."
#. Translators: this is for navigating among paragraphs in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3169
msgid "Goes to previous paragraph."
msgstr "Goes to previous paragraph."
#. Translators: this is for navigating among paragraphs in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3173
msgid "Goes to next paragraph."
msgstr "Goes to next paragraph."
#. Translators: this is for navigating document content by moving
#. from paragraph to paragraph. This string is the detailed message
#. which Cthulhu will present if there are no more paragraphs found.
#.
#: ../src/cthulhu/structural_navigation.py:3233
msgid "No more paragraphs."
msgstr "No more paragraphs."
#. Translators: this is for navigating among radio buttons in a
#. form within a document.
#.
#: ../src/cthulhu/structural_navigation.py:3261
msgid "Goes to previous radio button."
msgstr "Goes to previous radio button."
#. Translators: this is for navigating among radio buttons in a
#. form within a document.
#.
#: ../src/cthulhu/structural_navigation.py:3266
msgid "Goes to next radio button."
msgstr "Goes to next radio button."
#. Translators: this is for navigating in document content by moving
#. from radio button to radio button in a form. This string is the
#. detailed message which Cthulhu will present if there are no more
#. radio buttons found.
#.
#: ../src/cthulhu/structural_navigation.py:3323
msgid "No more radio buttons."
msgstr "No more radio buttons."
#. Translators: this is for navigating among separators, such as the
#. <hr> tag, in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3351
msgid "Goes to previous separator."
msgstr "Goes to previous separator."
#. Translators: this is for navigating among separators, such as the
#. <hr> tag, in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3356
msgid "Goes to next separator."
msgstr "Goes to next separator."
#. Translators: this is for navigating document content by moving
#. amongst separators (e.g. <hr> tags). This string is the detailed
#. message which Cthulhu will present if there are no more separators
#. found.
#.
#: ../src/cthulhu/structural_navigation.py:3404
msgid "No more separators."
msgstr "No more separators."
#. Translators: this is for navigating among tables in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3431
msgid "Goes to previous table."
msgstr "Goes to previous table."
#. Translators: this is for navigating among tables in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3435
msgid "Goes to next table."
msgstr "Goes to next table."
#. Translators: this is for navigating document content by moving
#. from table to table. This string is the detailed message which
#. Cthulhu will present if there are no more tables found.
#.
#: ../src/cthulhu/structural_navigation.py:3494
msgid "No more tables."
msgstr "No more tables."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3521
msgid "Goes left one cell."
msgstr "Goes left one cell."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3525
msgid "Goes right one cell."
msgstr "Goes right one cell."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3529
msgid "Goes up one cell."
msgstr "Goes up one cell."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3533
msgid "Goes down one cell."
msgstr "Goes down one cell."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3537
msgid "Goes to the first cell in a table."
msgstr "Goes to the first cell in a table."
#. Translators: this is for navigating among table cells in a document.
#.
#: ../src/cthulhu/structural_navigation.py:3541
msgid "Goes to the last cell in a table."
msgstr "Goes to the last cell in a table."
#. Translators: this is for navigating among unvisited links in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:3626
msgid "Goes to previous unvisited link."
msgstr "Goes to previous unvisited link."
#. Translators: this is for navigating among unvisited links in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:3631
msgid "Goes to next unvisited link."
msgstr "Goes to next unvisited link."
#. Translators: this is for navigating document content by moving
#. from unvisited link to unvisited link. This string is the
#. detailed message which Cthulhu will present if there are no more
#. unvisited links found.
#.
#: ../src/cthulhu/structural_navigation.py:3694
msgid "No more unvisited links."
msgstr "No more unvisited links."
#. Translators: this is for navigating among visited links in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:3722
msgid "Goes to previous visited link."
msgstr "Goes to previous visited link."
#. Translators: this is for navigating among visited links in a
#. document.
#.
#: ../src/cthulhu/structural_navigation.py:3727
msgid "Goes to next visited link."
msgstr "Goes to next visited link."
#. Translators: this is for navigating document content by moving
#. from visited link to visited link. This string is the detailed
#. message which Cthulhu will present if there are no more visited
#. links found.
#.
#: ../src/cthulhu/structural_navigation.py:3783
msgid "No more visited links."
msgstr "No more visited links."
#. Translators: this attribute specifies the background color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:62
msgctxt "textattr"
msgid "background color"
msgstr "background color"
#. Translators: this attribute specifies whether to make the background
#. color for each character the height of the highest font used on the
#. current line, or the height of the font used for the current character.
#. It will be a "true" or "false" value.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:71
msgctxt "textattr"
msgid "background full height"
msgstr "background full height"
#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the background color. It will be a "true" or "false" value.
#. See
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:78
msgctxt "textattr"
msgid "background stipple"
msgstr "background stipple"
#. Translators: this attribute specifies the direction of the text.
#. Values are "none", "ltr" or "rtl".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:85
msgctxt "textattr"
msgid "direction"
msgstr "direction"
#. Translators: this attribute specifies whether the text is editable.
#. It will be a "true" or "false" value.
#. See
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:92
msgctxt "textattr"
msgid "editable"
msgstr "editable"
#. Translators: this attribute specifies the font family name of the text.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:98
msgctxt "textattr"
msgid "family name"
msgstr "family name"
#. Translators: this attribute specifies the foreground color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:105
msgctxt "textattr"
msgid "foreground color"
msgstr "foreground color"
#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the foreground color. It will be a "true" or "false" value.
#. See
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:112
msgctxt "textattr"
msgid "foreground stipple"
msgstr "foreground stipple"
#. Translators: this attribute specifies the effect applied to the font
#. used by the text.
#. See:
#. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:120
msgctxt "textattr"
msgid "font effect"
msgstr "font effect"
#. Translators: this attribute specifies the indentation of the text
#. (in pixels).
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:127
msgctxt "textattr"
msgid "indent"
msgstr "indent"
#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#: ../src/cthulhu/text_attribute_names.py:133
msgctxt "textattr"
msgid "mistake"
msgstr "mistake"
#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: this attribute specifies whether the text is invisible.
#. It will be a "true" or "false" value.
#. See
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:144
msgctxt "textattr"
msgid "invisible"
msgstr "invisible"
#. Translators: this attribute specifies how the justification of the text.
#. Values are "left", "right", "center" or "fill".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:151
msgctxt "textattr"
msgid "justification"
msgstr "justification"
#. Translators: this attribute specifies the language that the text is
#. written in.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:158
msgctxt "textattr"
msgid "language"
msgstr "language"
#. Translators: this attribute specifies the pixel width of the left margin.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:164
msgctxt "textattr"
msgid "left margin"
msgstr "left margin"
#. Translators: this attribute specifies the height of the line of text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:171
msgctxt "textattr"
msgid "line height"
msgstr "line height"
#. Translators: this attribute refers to the named style which is associated
#. with the entire paragraph and which controls the default formatting
#. (font, text size, alignment, etc.) of that paragraph. Examples of
#. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote",
#. "Text Body", "Title", and "Subtitle".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:181
msgctxt "textattr"
msgid "paragraph style"
msgstr "paragraph style"
#. Translators: this attribute specifies the pixels of blank space to
#. leave above each newline-terminated line.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:188
msgctxt "textattr"
msgid "pixels above lines"
msgstr "pixels above lines"
#. Translators: this attribute specifies the pixels of blank space to
#. leave below each newline-terminated line.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:195
msgctxt "textattr"
msgid "pixels below lines"
msgstr "pixels below lines"
#. Translators: this attribute specifies the pixels of blank space to
#. leave between wrapped lines inside the same newline-terminated line
#. (paragraph).
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:203
msgctxt "textattr"
msgid "pixels inside wrap"
msgstr "pixels inside wrap"
#. Translators: this attribute specifies the pixel width of the right margin.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:209
msgctxt "textattr"
msgid "right margin"
msgstr "right margin"
#. Translators: this attribute specifies the number of pixels that the
#. text characters are risen above the baseline.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:216
msgctxt "textattr"
msgid "rise"
msgstr "rise"
#. Translators: this attribute specifies the scale of the characters. The
#. value is a string representation of a double.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:223
msgctxt "textattr"
msgid "scale"
msgstr "scale"
#. Translators: this attribute specifies the size of the text.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:229
msgctxt "textattr"
msgid "size"
msgstr "size"
#. Translators: this attribute specifies the stretch of he text, if set.
#. Values are "ultra_condensed", "extra_condensed", "condensed",
#. "semi_condensed", "normal", "semi_expanded", "expanded",
#. "extra_expanded" or "ultra_expanded".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:238
msgctxt "textattr"
msgid "stretch"
msgstr "stretch"
#. Translators: this attribute specifies whether the text is strike though
#. (in other words, whether there is a line drawn through it). Values are
#. "true" or "false".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:246
msgctxt "textattr"
msgid "strike through"
msgstr "strike through"
#. Translators: this attribute specifies the slant style of the text,
#. if set. Values are "normal", "oblique" or "italic".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:253
msgctxt "textattr"
msgid "style"
msgstr "style"
#. Translators: this attribute specifies the decoration of the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:260
msgctxt "textattr"
msgid "text decoration"
msgstr "text decoration"
#. Translators: this attribute specifies the angle at which the text is
#. displayed (i.e. rotated from the norm) and is represented in degrees
#. of rotation.
#. See:
#. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:269
msgctxt "textattr"
msgid "text rotation"
msgstr "text rotation"
#. Translators: this attribute specifies the shadow effects applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:276
msgctxt "textattr"
msgid "text shadow"
msgstr "text shadow"
#. Translators: this attributes specifies whether the text is underlined.
#. Values are "none", "single", "double" or "low".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:283
msgctxt "textattr"
msgid "underline"
msgstr "underline"
#. Translators: this attribute specifies the capitalization variant of
#. the text, if set. Values are "normal" or "small_caps".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:290
msgctxt "textattr"
msgid "variant"
msgstr "variant"
#. Translators: this attributes specifies what vertical alignment property
#. has been applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:297
msgctxt "textattr"
msgid "vertical align"
msgstr "vertical align"
#. Translators: this attribute specifies the weight of the text.
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight
#.
#: ../src/cthulhu/text_attribute_names.py:304
msgctxt "textattr"
msgid "weight"
msgstr "weight"
#. Translators: this attribute specifies the wrap mode of the text, if any.
#. Values are "none", "char" or "word".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:311
msgctxt "textattr"
msgid "wrap mode"
msgstr "wrap mode"
#. Translators: this attribute specifies the way the text is written.
#. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr",
#. "rl" and "tb".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:320
msgctxt "textattr"
msgid "writing mode"
msgstr "writing mode"
#. The following are the known values of some of these text attributes.
#. These values were found in the Atk documentation at:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#. No doubt there will be more, and as they are found, they can be added
#. to this table so they can be translated.
#.
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:336
msgctxt "textattr"
msgid "true"
msgstr "true"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:344
msgctxt "textattr"
msgid "false"
msgstr "false"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect", "underline", "text-shadow", "wrap mode"
#. and "direction".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:353
msgctxt "textattr"
msgid "none"
msgstr "none"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:360
msgctxt "textattr"
msgid "engrave"
msgstr "engrave"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:367
msgctxt "textattr"
msgid "emboss"
msgstr "emboss"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:374
msgctxt "textattr"
msgid "outline"
msgstr "outline"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:381
msgctxt "textattr"
msgid "overline"
msgstr "overline"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:388
msgctxt "textattr"
msgid "line through"
msgstr "line through"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:395
msgctxt "textattr"
msgid "blink"
msgstr "blink"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-shadow".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:402
msgctxt "textattr"
msgid "black"
msgstr "black"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:409
msgctxt "textattr"
msgid "single"
msgstr "single"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:416
msgctxt "textattr"
msgid "double"
msgstr "double"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:423
msgctxt "textattr"
msgid "low"
msgstr "low"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:430
msgctxt "textattr"
msgid "char"
msgstr "char"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:437
msgctxt "textattr"
msgid "word"
msgstr "word"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR,
#. defined in the Gtk documentation as "Wrap text, breaking lines in
#. between words, or if that is not enough, also between graphemes."
#. See:
#. http://library.gnome.org/devel/atk/1.27/AtkText.html#AtkTextAttribute
#. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode
#.
#: ../src/cthulhu/text_attribute_names.py:447
msgctxt "textattr"
msgid "word char"
msgstr "word char"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:454
msgctxt "textattr"
msgid "ltr"
msgstr "ltr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:461
msgctxt "textattr"
msgid "rtl"
msgstr "rtl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:468
msgctxt "textattr"
msgid "left"
msgstr "left"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:475
msgctxt "textattr"
msgid "right"
msgstr "right"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:482
msgctxt "textattr"
msgid "center"
msgstr "center"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification". In Gecko, when no justification has
#. be explicitly set, they report a justification of "start".
#.
#: ../src/cthulhu/text_attribute_names.py:488
msgctxt "textattr"
msgid "no justification"
msgstr "no justification"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:495
msgctxt "textattr"
msgid "fill"
msgstr "fill"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:502
msgctxt "textattr"
msgid "ultra condensed"
msgstr "ultra condensed"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:509
msgctxt "textattr"
msgid "extra condensed"
msgstr "extra condensed"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:516
msgctxt "textattr"
msgid "condensed"
msgstr "condensed"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:523
msgctxt "textattr"
msgid "semi condensed"
msgstr "semi condensed"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch" and "variant".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:530
msgctxt "textattr"
msgid "normal"
msgstr "normal"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:537
msgctxt "textattr"
msgid "semi expanded"
msgstr "semi expanded"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:544
msgctxt "textattr"
msgid "expanded"
msgstr "expanded"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:551
msgctxt "textattr"
msgid "extra expanded"
msgstr "extra expanded"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:558
msgctxt "textattr"
msgid "ultra expanded"
msgstr "ultra expanded"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "variant".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:565
msgctxt "textattr"
msgid "small caps"
msgstr "small caps"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:572
msgctxt "textattr"
msgid "oblique"
msgstr "oblique"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute
#.
#: ../src/cthulhu/text_attribute_names.py:579
msgctxt "textattr"
msgid "italic"
msgstr "italic"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:586
msgctxt "textattr"
msgid "Default"
msgstr "Default"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:593
msgctxt "textattr"
msgid "Text body"
msgstr "Text body"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:600
msgctxt "textattr"
msgid "Heading"
msgstr "Heading"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:608
msgctxt "textattr"
msgid "baseline"
msgstr "baseline"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:615
msgctxt "textattr"
msgid "sub"
msgstr "sub"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:622
msgctxt "textattr"
msgid "super"
msgstr "super"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:629
msgctxt "textattr"
msgid "top"
msgstr "top"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:636
msgctxt "textattr"
msgid "text-top"
msgstr "text-top"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:643
msgctxt "textattr"
msgid "middle"
msgstr "middle"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:650
msgctxt "textattr"
msgid "bottom"
msgstr "bottom"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: ../src/cthulhu/text_attribute_names.py:657
msgctxt "textattr"
msgid "text-bottom"
msgstr "text-bottom"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align" and "writing-mode".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:665
msgctxt "textattr"
msgid "inherit"
msgstr "inherit"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:672
msgctxt "textattr"
msgid "lr-tb"
msgstr "lr-tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:679
msgctxt "textattr"
msgid "rl-tb"
msgstr "rl-tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:686
msgctxt "textattr"
msgid "tb-rl"
msgstr "tb-rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:693
msgctxt "textattr"
msgid "tb-lr"
msgstr "tb-lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:700
msgctxt "textattr"
msgid "bt-rl"
msgstr "bt-rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:707
msgctxt "textattr"
msgid "bt-lr"
msgstr "bt-lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:714
msgctxt "textattr"
msgid "lr"
msgstr "lr"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:721
msgctxt "textattr"
msgid "rl"
msgstr "rl"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: ../src/cthulhu/text_attribute_names.py:728
msgctxt "textattr"
msgid "tb"
msgstr "tb"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "strikethrough." It refers to the line style.
#.
#: ../src/cthulhu/text_attribute_names.py:733
msgctxt "textattr"
msgid "solid"
msgstr "solid"
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invalid". It is an indication that the text is not
#. spelled correctly. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: This is the text-spelling attribute. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: ../src/cthulhu/text_attribute_names.py:740
#: ../src/cthulhu/text_attribute_names.py:745
msgctxt "textattr"
msgid "spelling"
msgstr "spelling"
#. Translators: this is a tip for the user on how to toggle a checkbox.
#: ../src/cthulhu/tutorialgenerator.py:158
msgid "Press space to toggle."
msgstr "Press space to toggle."
#. Translators: this is a tip for the user on how to interact
#. with a combobox.
#: ../src/cthulhu/tutorialgenerator.py:185
msgid "Press space to expand, and use up and down to select an item."
msgstr "Press space to expand, and use up and down to select an item."
#. Translators: If this application has more than one unfocused alert or
#. dialog window, inform user of how to refocus these.
#: ../src/cthulhu/tutorialgenerator.py:216
msgid "Press alt+f6 to give focus to child windows."
msgstr "Press alt+f6 to give focus to child windows."
#. Translators: this gives tips on how to navigate items in a
#. layered pane.
#: ../src/cthulhu/tutorialgenerator.py:280
msgid "To move to items, use either the arrow keys or type ahead searching."
msgstr "To move to items, use either the arrow keys or type ahead searching."
#. Translators: this is the tutorial string for when first landing
#. on the desktop, describing how to access the system menus.
#: ../src/cthulhu/tutorialgenerator.py:286
msgid "To get to the system menus press the alt+f1 key."
msgstr "To get to the system menus press the alt+f1 key."
#. Translators: this is the tutorial string when navigating lists.
#: ../src/cthulhu/tutorialgenerator.py:323
msgid "Use up and down to select an item."
msgstr "Use up and down to select an item."
#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to collapse the node.
#: ../src/cthulhu/tutorialgenerator.py:353 ../src/cthulhu/tutorialgenerator.py:529
msgid "To collapse, press shift plus left."
msgstr "To collapse, press shift plus left."
#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to expand the node.
#: ../src/cthulhu/tutorialgenerator.py:359 ../src/cthulhu/tutorialgenerator.py:535
msgid "To expand, press shift plus right."
msgstr "To expand, press shift plus right."
#. Translators: this is the tutorial string for activating a menu item
#: ../src/cthulhu/tutorialgenerator.py:391
#, fuzzy
#| msgid "To activate press space."
msgid "To activate press return."
msgstr "To activate press space."
#. Translators: This is the tutorial string for when landing
#. on text fields.
#: ../src/cthulhu/tutorialgenerator.py:417
msgid "Type in text."
msgstr "Type in text."
#. Translators: this is the tutorial string for landing
#. on a page tab, we are informing the
#. user how to navigate these.
#: ../src/cthulhu/tutorialgenerator.py:445
msgid "Use left and right to view other tabs."
msgstr "Use left and right to view other tabs."
#. Translators: this is the tutorial string for activating a push button.
#: ../src/cthulhu/tutorialgenerator.py:470
msgid "To activate press space."
msgstr "To activate press space."
#. Translators: this is the tutorial string for when landing
#. on a spin button.
#: ../src/cthulhu/tutorialgenerator.py:498
msgid ""
"Use up or down arrow to select value. Or type in the desired numerical value."
msgstr ""
"Use up or down arrow to select value. Or type in the desired numerical value."
#. Translators: this is a tip for the user, how to navigate radiobuttons.
#: ../src/cthulhu/tutorialgenerator.py:686
msgid "Use arrow keys to change."
msgstr "Use arrow keys to change."
#. Translators: this is a tip for the user, how to navigate menues.
#: ../src/cthulhu/tutorialgenerator.py:711
msgid ""
"To navigate, press left or right arrow. To move through items press up or "
"down arrow."
msgstr ""
"To navigate, press left or right arrow. To move through items press up or "
"down arrow."
#. Translators: this is a tip for the user, how to
#. navigate into sub menues.
#: ../src/cthulhu/tutorialgenerator.py:716
msgid "To enter sub menu, press right arrow."
msgstr "To enter sub menu, press right arrow."
#. Translators: this is the tutorial string for when landing
#. on a slider.
#: ../src/cthulhu/tutorialgenerator.py:748
msgid ""
"To decrease press left arrow, to increase press right arrow. To go to "
"minimum press home, and for maximum press end."
msgstr ""
"To decrease press left arrow, to increase press right arrow. To go to "
"minimum press home, and for maximum press end."
#~ msgid "Emacspeak Speech Services"
#~ msgstr "Emacspeak Speech サービス"
#~ msgid "Do you want to logout now? Enter y or n: "
#~ msgstr "今すぐログアウトしますか? [y/n]: "
#~ msgid "Setup complete. Logging out now."
#~ msgstr "設定が完了しました (ログアウトします)。"
#~ msgid "Usage: cthulhu [OPTION...]"
#~ msgstr "用法: cthulhu [オプション...]"
#~ msgid "Report bugs to cthulhu-list@gnome.org."
#~ msgstr "バグの報告は cthulhu-list@gnome.org まで"
#~ msgid "Invalid"
#~ msgstr "無効"
#~ msgid "invalid"
#~ msgstr "invalid"
#~ msgid "acc"
#~ msgstr "acc"
#~ msgid "Accelerator"
#~ msgstr "アクセラレータ"
#~ msgid "accelerator"
#~ msgstr "accelerator"
#~ msgid "Alert"
#~ msgstr "警告"
#~ msgid "alert"
#~ msgstr "alert"
#~ msgid "Animation"
#~ msgstr "アニメーション"
#~ msgid "animation"
#~ msgstr "animation"
#~ msgid "Arrow"
#~ msgstr "矢印"
#~ msgid "arrow"
#~ msgstr "arrow"
#~ msgid "Calendar"
#~ msgstr "カレンダー"
#~ msgid "calendar"
#~ msgstr "calendar"
#~ msgid "Canvas"
#~ msgstr "キャンバス"
#~ msgid "canvas"
#~ msgstr "canvas"
#~ msgid "Caption"
#~ msgstr "タイトル"
#~ msgid "caption"
#~ msgstr "caption"
#~ msgid "CheckBox"
#~ msgstr "チェックボックス"
#~ msgid "check box"
#~ msgstr "check box"
#~ msgid "CheckItem"
#~ msgstr "チェック項目"
#~ msgid "check item"
#~ msgstr "check item"
#~ msgid "ColorChooser"
#~ msgstr "色の選択"
#~ msgid "color chooser"
#~ msgstr "color chooser"
#~ msgid "ColumnHeader"
#~ msgstr "項目のヘッダー"
#~ msgid "column header"
#~ msgstr "column header"
#~ msgid "Combo"
#~ msgstr "コンボ・ボックス"
#~ msgid "combo box"
#~ msgstr "combo box"
#~ msgid "DateEditor"
#~ msgstr "日の選択"
#~ msgid "date editor"
#~ msgstr "date editor"
#~ msgid "DesktopIcon"
#~ msgstr "デスクトップ・アイコン"
#~ msgid "desktop icon"
#~ msgstr "desktop icon"
#~ msgid "DesktopFrame"
#~ msgstr "デスクトップのフレーム"
#~ msgid "desktop frame"
#~ msgstr "desktop frame"
#~ msgid "Dial"
#~ msgstr "ダイアル"
#~ msgid "dial"
#~ msgstr "dial"
#~ msgid "Dialog"
#~ msgstr "ダイアログ"
#~ msgid "dialog"
#~ msgstr "dialog"
#~ msgid "DirectoryPane"
#~ msgstr "ディレクトリ・ペイン"
#~ msgid "directory pane"
#~ msgstr "directory pane"
#~ msgid "HtmlPane"
#~ msgstr "Html ペイン"
#~ msgid "html content"
#~ msgstr "html content"
#~ msgid "DrawingArea"
#~ msgstr "ドローイング・エリア"
#~ msgid "drawing area"
#~ msgstr "drawing area"
#~ msgid "FileChooser"
#~ msgstr "ファイルの選択"
#~ msgid "file chooser"
#~ msgstr "file chooser"
#~ msgid "Filler"
#~ msgstr "フィラー"
#~ msgid "filler"
#~ msgstr "filler"
#~ msgid "FontChooser"
#~ msgstr "フォントの選択"
#~ msgid "font chooser"
#~ msgstr "font chooser"
#~ msgid "Form"
#~ msgstr "フォーム"
#~ msgid "form"
#~ msgstr "form"
#~ msgid "Frame"
#~ msgstr "フレーム"
#~ msgid "frame"
#~ msgstr "frame"
#~ msgid "GlassPane"
#~ msgstr "グラス・ペイン"
#~ msgid "glass pane"
#~ msgstr "glass pane"
#~ msgid "Heading"
#~ msgstr "ヘディング"
#~ msgid "heading"
#~ msgstr "heading"
#~ msgid "HtmlContainer"
#~ msgstr "Html のコンテナー"
#~ msgid "h t m l container"
#~ msgstr "h t m l container"
#~ msgid "Icon"
#~ msgstr "アイコン"
#~ msgid "icon"
#~ msgstr "icon"
#~ msgid "Image"
#~ msgstr "画像"
#~ msgid "image"
#~ msgstr "image"
#~ msgid "InternalFrame"
#~ msgstr "内部にあるフレーム"
#~ msgid "internal frame"
#~ msgstr "internal frame"
#~ msgid "Label"
#~ msgstr "ラベル"
#~ msgid "label"
#~ msgstr "label"
#~ msgid "LayeredPane"
#~ msgstr "階層ペイン"
#~ msgid "layered pane"
#~ msgstr "layered pane"
#~ msgid "Link"
#~ msgstr "リンク"
#~ msgid "List"
#~ msgstr "リスト"
#~ msgid "list"
#~ msgstr "list"
#~ msgid "ListItem"
#~ msgstr "リストの項目"
#~ msgid "list item"
#~ msgstr "list item"
#~ msgid "Menu"
#~ msgstr "メニュー"
#~ msgid "MenuBar"
#~ msgstr "メニューバー"
#~ msgid "menu bar"
#~ msgstr "menu bar"
#~ msgid "MenuItem"
#~ msgstr "メニューの項目"
#~ msgid "menu item"
#~ msgstr "menu item"
#~ msgid "OptionPane"
#~ msgstr "オプションのペイン"
#~ msgid "option pane"
#~ msgstr "option pane"
#~ msgid "Page"
#~ msgstr "ページ"
#~ msgid "page"
#~ msgstr "page"
#~ msgid "TabList"
#~ msgstr "タブのリスト"
#~ msgid "tab list"
#~ msgstr "tab list"
#~ msgid "Panel"
#~ msgstr "パネル"
#~ msgid "panel"
#~ msgstr "panel"
#~ msgid "Password"
#~ msgstr "パスワード"
#~ msgid "password"
#~ msgstr "password"
#~ msgid "PopupMenu"
#~ msgstr "ポップアップ・メニュー"
#~ msgid "popup menu"
#~ msgstr "popup menu"
#~ msgid "Progress"
#~ msgstr "プログレス・バー"
#~ msgid "progress bar"
#~ msgstr "progress bar"
#~ msgid "Button"
#~ msgstr "ボタン"
#~ msgid "button"
#~ msgstr "button"
#~ msgid "RadioButton"
#~ msgstr "ラジオ・ボタン"
#~ msgid "radio button"
#~ msgstr "radio button"
#~ msgid "RadioItem"
#~ msgstr "ラジオ式の項目"
#~ msgid "radio menu item"
#~ msgstr "radio menu item"
#~ msgid "RootPane"
#~ msgstr "ルート・ペイン"
#~ msgid "root pane"
#~ msgstr "root pane"
#~ msgid "RowHeader"
#~ msgstr "列のヘッダー"
#~ msgid "row header"
#~ msgstr "row header"
#~ msgid "ScrollBar"
#~ msgstr "スクロール・バー"
#~ msgid "scroll bar"
#~ msgstr "scroll bar"
#~ msgid "ScrollPane"
#~ msgstr "スクロール・ペイン"
#~ msgid "scroll pane"
#~ msgstr "scroll pane"
#~ msgid "Section"
#~ msgstr "セクション"
#~ msgid "Separator"
#~ msgstr "セパレーター"
#~ msgid "separator"
#~ msgstr "separator"
#~ msgid "Slider"
#~ msgstr "スライダー"
#~ msgid "slider"
#~ msgstr "slider"
#~ msgid "SplitPane"
#~ msgstr "分割ペイン"
#~ msgid "split pane"
#~ msgstr "split pane"
#~ msgid "SpinButton"
#~ msgstr "スピン・ボタン"
#~ msgid "spin button"
#~ msgstr "spin button"
#~ msgid "StatusBar"
#~ msgstr "ステータス・バー"
#~ msgid "status bar"
#~ msgstr "status bar"
#~ msgid "Table"
#~ msgstr "表"
#~ msgid "table"
#~ msgstr "table"
#~ msgid "Cell"
#~ msgstr "セル"
#~ msgid "cell"
#~ msgstr "cell"
#~ msgid "TearOffMenuItem"
#~ msgstr "取り外し可能なメニュー項目"
#~ msgid "tear off menu item"
#~ msgstr "tear off menu item"
#~ msgid "Terminal"
#~ msgstr "端末"
#~ msgid "terminal"
#~ msgstr "terminal"
#~ msgid "Text"
#~ msgstr "テキスト"
#~ msgid "text"
#~ msgstr "text"
#~ msgid "ToggleButton"
#~ msgstr "トグル・ボタン"
#~ msgid "toggle button"
#~ msgstr "toggle button"
#~ msgid "ToolBar"
#~ msgstr "ツール・バー"
#~ msgid "tool bar"
#~ msgstr "tool bar"
#~ msgid "ToolTip"
#~ msgstr "ツール・チップ"
#~ msgid "tool tip"
#~ msgstr "tool tip"
#~ msgid "Tree"
#~ msgstr "ツリー"
#~ msgid "tree"
#~ msgstr "tree"
#~ msgid "TreeTable"
#~ msgstr "ツリー付きの表"
#~ msgid "tree table"
#~ msgstr "tree table"
#~ msgid "Unknown"
#~ msgstr "不明"
#~ msgid "unknown"
#~ msgstr "unknown"
#~ msgid "Viewport"
#~ msgstr "ビューポート"
#~ msgid "viewport"
#~ msgstr "viewport"
#~ msgid "window"
#~ msgstr "window"
#~ msgid "Header"
#~ msgstr "ヘッダー"
#~ msgid "header"
#~ msgstr "header"
#~ msgid "Footer"
#~ msgstr "フッター"
#~ msgid "footer"
#~ msgstr "footer"
#~ msgid "Paragraph"
#~ msgstr "段落"
#~ msgid "paragraph"
#~ msgstr "paragraph"
#~ msgid "application"
#~ msgstr "application"
#~ msgid "AutoComplete"
#~ msgstr "自動補完"
#~ msgid "autocomplete"
#~ msgstr "autocomplete"
#~ msgid "EditBar"
#~ msgstr "編集バー"
#~ msgid "edit bar"
#~ msgstr "edit bar"
#~ msgid "EmbeddedComponent"
#~ msgstr "組み込み部品"
#~ msgid "embedded component"
#~ msgstr "embedded component"
#~ msgid "doc"
#~ msgstr "doc"
#~ msgid "Document"
#~ msgstr "ドキュメント"
#~ msgid "document"
#~ msgstr "document"
#~ msgid "calv"
#~ msgstr "calv"
#~ msgid "CalendarView"
#~ msgstr "カレンダー・ビュー"
#~ msgid "calendar view"
#~ msgstr "calendar view"
#~ msgid "cale"
#~ msgstr "cale"
#~ msgid "CalendarEvent"
#~ msgstr "カレンダーのイベント"
#~ msgid "calendar event"
#~ msgstr "calendar event"
#~ msgid "Enable locking keys? Enter y or n: "
#~ msgstr "ロック・キーのキーエコーを有効にしますか? [y/n]: "
#~ msgid "Alternate"
#~ msgstr "別の割り当て"
#~ msgid "Enable lockin_g keys"
#~ msgstr "キー・ロックを有効にする(_G)"
#~ msgid ""
#~ "Present on-screen information as speech or braille, or magnify the screen"
#~ msgstr "画面の情報を音声や点字で示したり拡大します"
#~ msgid "GNOME Speech Services"
#~ msgstr "GNOME 読み上げサービス"
#~ msgid "minus"
#~ msgstr "minus"
#~ msgid "Magnifier enabled."
#~ msgstr "Magnifier enabled."
#~ msgid "Magnifier disabled."
#~ msgstr "Magnifier disabled."
#~ msgid "Color enhancements disabled."
#~ msgstr "Color enhancements disabled."
#~ msgid "Color enhancements enabled."
#~ msgstr "Color enhancements enabled."
#~ msgid "Mouse enhancements disabled."
#~ msgstr "Mouse enhancements disabled."
#~ msgid "Mouse enhancements enabled."
#~ msgstr "Mouse enhancements enabled."
#~ msgid "Full Screen"
#~ msgstr "フルスクリーン"
#~ msgid "Full Screen mode unavailable"
#~ msgstr "フルスクリーンモードは利用できません"
#~ msgid "Top Half"
#~ msgstr "上半分"
#~ msgid "Bottom Half"
#~ msgstr "下半分"
#~ msgid "Left Half"
#~ msgstr "左半分"
#~ msgid "Right Half"
#~ msgstr "右半分"
#~ msgid "Custom"
#~ msgstr "その他"
#~ msgid "<b>Brightness</b>"
#~ msgstr "<b>明るさ</b>"
#~ msgid "Advanced Settings"
#~ msgstr "高度な設定"
#~ msgid "B_lue:"
#~ msgstr "青(_L):"
#~ msgid "Bilinear"
#~ msgstr "二本線"
#~ msgid "Desaturate blue"
#~ msgstr "青の彩度を減らす"
#~ msgid "Desaturate green"
#~ msgstr "緑の彩度を減らす"
#~ msgid "Desaturate red"
#~ msgstr "赤の彩度を減らす"
#~ msgid "Gree_n:"
#~ msgstr "緑(_N):"
#~ msgid "Negative hue shift"
#~ msgstr "色合いを負方向にずらす"
#~ msgid "None"
#~ msgstr "なし"
#~ msgid "Positive hue shift"
#~ msgstr "色合いを正方向にずらす"
#~ msgid "R_ed:"
#~ msgstr "赤(_E):"
#~ msgid "S_ource display:"
#~ msgstr "ソースの表示(_O):"
#~ msgid "Saturate blue"
#~ msgstr "青の彩度を増やす"
#~ msgid "Saturate green"
#~ msgstr "緑の彩度を増やす"
#~ msgid "Saturate red"
#~ msgstr "赤の彩度を増やす"
#~ msgid "Target displa_y:"
#~ msgstr "ターゲットの表示(_Y):"
#~ msgid "_Blue:"
#~ msgstr "青(_B):"
#~ msgid "_Color Filtering:"
#~ msgstr "色のフィルタ(_C):"
#~ msgid "_Green:"
#~ msgstr "緑(_G)"
#~ msgid "_Red:"
#~ msgstr "赤(_R):"
#~ msgid "_Smoothing:"
#~ msgstr "スムージング(_S)"
#~ msgid "Automatically start cthulhu when you log in? Enter y or n: "
#~ msgstr "ログインしたら自動的に Cthulhu を起動しますか? [y/n]: "
#~ msgid "Centered"
#~ msgstr "中央"
#~ msgid "Proportional"
#~ msgstr "プロポーショナル"
#~ msgid "Push"
#~ msgstr "プッシュ"
#~ msgid "Warning"
#~ msgstr "警告"
#~ msgid ""
#~ "<b><big>Quit Cthulhu?</big></b>\n"
#~ "\n"
#~ "This will stop all speech output and screen magnification.\n"
#~ "\n"
#~ msgstr ""
#~ "<b><big>Cthulhu を終了しますか?</big></b>\n"
#~ "\n"
#~ "音声出力と画面の拡大機能のすべてを停止します。\n"
#~ "\n"
#~ msgid "%"
#~ msgstr ""
#~ msgid "<b>Tracking and Alignment</b>"
#~ msgstr "<b>追跡と配置</b>"
#~ msgid "Border color:"
#~ msgstr "境界線の色:"
#~ msgid "Border size:"
#~ msgstr "境界線の大きさ:"
#~ msgid "Brightness:"
#~ msgstr "明るさ:"
#~ msgid "Contrast:"
#~ msgstr "コントラスト:"
#~ msgid "Cross-hair color:"
#~ msgstr "照準線の色:"
#~ msgid "Cross-hair si_ze:"
#~ msgstr "照準線の大きさ(_Z):"
#~ msgid "Cursor color:"
#~ msgstr "カーソルの色:"
#~ msgid "Cursor size:"
#~ msgstr "カーソルの大きさ:"
#~ msgid "Custom siz_e"
#~ msgstr "カーソルの大きさ(_E)"
#~ msgid "Disable gksu _keyboard grab"
#~ msgstr "gksu によるキーボード・フォーカスの取得を無効にする(_K)"
#~ msgid "Edge mar_gin:"
#~ msgstr "余白(_G):"
#~ msgid "Enable _magnifier"
#~ msgstr "拡大鏡を有効にする(_M)"
#~ msgid "Enable bor_der"
#~ msgstr "境界を有効にする(_D)"
#~ msgid "Enable c_ursor"
#~ msgstr "カーソルを表示する(_U)"
#~ msgid "Enable cross-h_air"
#~ msgstr "照準線を表示する(_A)"
#~ msgid "Enable cross-hair cl_ip"
#~ msgstr "照準線の切り抜きを有効にする(_I)"
#~ msgid "Hide s_ystem pointer"
#~ msgstr "システム・モニタを隠す(_Y)"
#~ msgid "In_vert colors"
#~ msgstr "色を反転する(_V)"
#, fuzzy
#~ msgctxt "Magnification"
#~ msgid "<b>Color</b>"
#~ msgstr "<b>色</b>"
#, fuzzy
#~ msgctxt "Magnification"
#~ msgid "<b>Cross-hair</b>"
#~ msgstr "<b>照準線</b>"
#, fuzzy
#~ msgctxt "Magnification"
#~ msgid "<b>Cursor</b>"
#~ msgstr "<b>カーソル</b>"
#, fuzzy
#~ msgctxt "Magnification"
#~ msgid "<b>Zoomer</b>"
#~ msgstr "<b>ズーム</b>"
#, fuzzy
#~ msgctxt "Magnification"
#~ msgid "Advanced..."
#~ msgstr "高度な設定..."
#~ msgid "Magnifier"
#~ msgstr "拡大鏡"
#~ msgid "Mouse poi_nter:"
#~ msgstr "マウスポインタ(_N):"
#~ msgid "Pointer follows focus"
#~ msgstr "ポインタはフォーカスに従う"
#~ msgid "Pointer follows zoomer"
#~ msgstr "ポインタは拡大率に従う"
#~ msgid "Scale _factor:"
#~ msgstr "拡大率(_F):"
#~ msgid "Start Cthulhu when you lo_gin"
#~ msgstr "ログインしたら Cthulhu を起動する(_G)"
#~ msgid "Te_xt cursor:"
#~ msgstr "文字列の色(_X):"
#~ msgid "_Bottom:"
#~ msgstr "下端(_B):"
#~ msgid "_Control and menu item:"
#~ msgstr "メニュー項目(_C):"
#~ msgid "_Left:"
#~ msgstr "左端(_L):"
#~ msgid "_Position:"
#~ msgstr "位置(_P):"
#~ msgid "_Right:"
#~ msgstr "右端(_R):"
#~ msgid "_Top:"
#~ msgstr "上端(_T):"
#~ msgid "pixels"
#~ msgstr "ピクセル"
#~ msgid "Toggles color enhancements."
#~ msgstr "色の拡張を切り替える"
#~ msgid "Toggles mouse enhancements."
#~ msgstr "マウスの拡張を切り替える"
#~ msgid "Increases the magnification level."
#~ msgstr "拡大レベルを上げる"
#~ msgid "Decreases the magnification level."
#~ msgstr "拡大レベルを下げる"
#~ msgid "Toggles the magnifier."
#~ msgstr "拡大鏡の機能を切り替える"
#~ msgid "Cycles to the next magnifier position."
#~ msgstr "次の位置を拡大する"
#~ msgid ""
#~ "WARNING: suspending Cthulhu, e.g. by pressing Control-Z, from\n"
#~ "an AT-SPI enabled shell (such as gnome-terminal), can also\n"
#~ "suspend the desktop until Cthulhu is killed."
#~ msgstr ""
#~ "ご注意: Cthulhu をサスペンドの状態にすると\n"
#~ "(例えば AT-SPI が有効になっている端末で Control-Z を押下した場合など)、\n"
#~ "Cthulhu を終了するまでデスクトップもサスペンドの状態になります。"
#~ msgid "[\\S\\s]*StarOffice[\\s\\S]*"
#~ msgstr "[\\S\\s]*StarOffice[\\s\\S]*"
#~ msgid "soffice.bin"
#~ msgstr "soffice.bin"
#~ msgid "[Ee]volution"
#~ msgstr "[Ee]volution"
#~ msgid "Deer Park"
#~ msgstr "Deer Park"
#~ msgid "Bon Echo"
#~ msgstr "Bon Echo"
#~ msgid "Minefield"
#~ msgstr "Minefield"
#~ msgid "Mail/News"
#~ msgstr "Mail/News"
#~ msgid "bug-buddy"
#~ msgstr "bug-buddy"
#~ msgid "vte"
#~ msgstr "vte"
#~ msgid "gaim"
#~ msgstr "gaim"
#~ msgid "All"
#~ msgstr "すべて"
#, fuzzy
#~ msgid "%d row"
#~ msgid_plural "%d rows"
#~ msgstr[0] "%d form"
#, fuzzy
#~ msgid "Cell spans %(rows)s and %(columns)s"
#~ msgstr "Cell spans %(rows)d rows and %(columns)d columns"
#~ msgid "Speak current _cell"
#~ msgstr "データのみ(_C)"
#~ msgid "Cthulhu Modifier Keys"
#~ msgstr "Cthulhu の修飾キー"
#~ msgid "table with %(rows)d rows and %(columns)d columns."
#~ msgstr "table with %(rows)d rows and %(columns)d columns."
#~ msgid "Goes to last live region."
#~ msgstr "Goes to last live region."