Remove files that should be ignored based on .gitignore
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<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_general">
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<info>
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<title type="sort">1. General</title>
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<title type="link">General</title>
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<desc>
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Configuring <app>Cthulhu</app>'s fundamental behaviors
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</desc>
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<link type="guide" xref="preferences#cthulhu" />
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<link type="next" xref="preferences_voice" />
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<credit type="author">
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<name>Joanmarie Diggs</name>
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<email>joanied@gnome.org</email>
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</credit>
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<license>
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<p>Creative Commons Share Alike 3.0</p>
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</license>
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</info>
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<title>General Preferences</title>
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<section id="keyboardlayout">
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<info>
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<desc>
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Preferences dialog box option to select which <app>Cthulhu</app> keyboard
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layout to use, desktop or laptop.
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</desc>
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</info>
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<title>Keyboard Layout</title>
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<p>
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The <gui>Keyboard Layout</gui> radio button group allows you to specify if
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you will be working on a desktop (i.e. with a numeric keypad) or laptop
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keyboard. Which layout you choose will determine both the <key>Cthulhu
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Modifier</key> as well as a number of keyboard shortcuts for performing
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<app>Cthulhu</app> commands.</p>
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<p>
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Default value: <gui>Desktop</gui>
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</p>
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</section>
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<section id="presenttooltips">
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<info>
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<desc>
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Preferences dialog box option to enable presentation of tooltips which
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appear as the result of mouse hovering.
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</desc>
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</info>
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<title>Present Tooltips</title>
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<p>
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When checked, this option will tell <app>Cthulhu</app> to present information
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about tooltips when they appear as the result of mouse hovering. Specific
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actions to force tooltips to appear, such as pressing <keyseq>
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<key>Ctrl</key><key>F1</key></keyseq> when an object has focus, will
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always result in tooltips being presented, regardless of this setting.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="objectundermouse">
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<info>
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<desc>
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Preferences dialog box option to enable presentation of the object
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under the mouse pointer.
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</desc>
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</info>
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<title>Speak Object Under Mouse</title>
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<p>
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When checked, this option will tell <app>Cthulhu</app> to present
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information about the object under the mouse pointer as you move
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it around the screen using <app>Cthulhu</app>'s
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<link xref="howto_mouse_review">Mouse Review</link> feature.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="timeanddate">
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<info>
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<desc>
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Preferences dialog box options for customizing the time and date
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formats used by <app>Cthulhu</app>.
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</desc>
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</info>
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<title>Time Format and Date Format</title>
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<p>
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The <gui>Time Format</gui> and <gui>Date Format</gui> combo boxes allow
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you to specify how <app>Cthulhu</app> will speak and braille the time and the
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date.
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</p>
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<p>
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Default value: use the system locale's format for each
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</p>
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</section>
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<section id="navigation_in_say_all">
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<info>
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<desc>
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Preferences dialog box options for enabling rewind, fast forward,
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and structural navigation during Say All.
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</desc>
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</info>
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<title>Navigation in Say All</title>
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<p>
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<app>Cthulhu</app>'s Say All feature speaks document content from your
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present location to the end of the document. By default, pressing any
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key will interrupt Say All's presentation. However, if you check the
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<gui>Enable rewind and fast forward in Say All</gui> checkbox,
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<key>Up</key> and <key>Down</key> can be used during Say All to quickly
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move within the document in order to re-hear something which was just
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read or skip past text of no interest without having to restart Say All.
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</p>
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<p>
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If you are reading a document within an application that has structural
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navigation support, and you have checked the <gui>Enable structural navigation
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in Say All</gui> checkbox, you can use the supported structural navigation
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commands in a similar fashion: <key>H</key>/<keyseq><key>Shift</key>
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<key>H</key></keyseq> continues reading from the next/previous heading,
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<key>P</key>/<keyseq><key>Shift</key><key>P</key></keyseq> continues reading
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from the next/previous paragraph, <key>T</key>/<keyseq><key>Shift</key>
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<key>T</key></keyseq> continues reading from the next/previous table, and
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so on.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="say_all_announce_context">
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<title>Announce Contextual Information in Say All</title>
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<p>
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<app>Cthulhu</app> can optionally provide more information about the document
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content being spoken, such as announcing when you are entering and leaving
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a blockquote, list, table, or other container. Whether or not these
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announcements are made can be configured independently through the following
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checkboxes:
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</p>
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<list>
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<item><p>Announce blockquotes in Say All</p></item>
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<item><p>Announce forms in Say All</p></item>
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<item><p>Announce landmarks in Say All</p></item>
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<item><p>Announce lists in Say All</p></item>
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<item><p>Announce panels in Say All</p></item>
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<item><p>Announce tables in Say All</p></item>
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</list>
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<p>
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Default value: checked
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</p>
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<note style="note">
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<p>
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Whether or not <app>Cthulhu</app> makes these announcements during
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navigation is also configurable. You will find similar checkboxes
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on the <gui>Speech</gui> page. For more information, see
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<link xref="preferences_speech#spoken_context">Spoken Context</link>.
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</p>
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</note>
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</section>
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<section id="say_all_by">
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<info>
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<desc>
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Preferences dialog box option for customizing <app>Cthulhu</app>'s
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Say All presentation.
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</desc>
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</info>
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<title>Say All By</title>
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<p>
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The <gui>Say All By</gui> combo box allows you to specify whether
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<app>Cthulhu</app> speaks a sentence at a time or a line at a time when
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doing a "Say All" of a document.
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</p>
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<p>
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Default value: <gui>Sentence</gui>
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</p>
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</section>
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<section id="profiles">
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<info>
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<desc>
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Preferences dialog box options for managing settings profiles.
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</desc>
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</info>
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<title>Profiles</title>
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<p>
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The <gui>Profiles</gui> group of controls, which appear at the bottom
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of the <gui>General</gui> page, make it possible for you to maintain
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and use multiple configurations.
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</p>
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<list>
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<item>
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<p>
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The <gui>Active Profile</gui> combo box displays the current profile
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and allows you to select a different profile to load.
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</p>
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</item>
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<item>
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<p>
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The <gui>Load</gui> button will cause <app>Cthulhu</app> to load the
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profile indicated in the <gui>Active Profile</gui> combo box.
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</p>
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</item>
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<item>
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<p>
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The <gui>Save As</gui> button allows you to save the current set of
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options from the preferences dialog box to a named profile.
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</p>
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</item>
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<item>
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<p>
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The <gui>Start-up Profile</gui> combo box allows you to select the
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profile which should be automatically loaded each time you launch
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<app>Cthulhu</app>.
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</p>
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</item>
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</list>
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</section>
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<section id="progress_bar_updates">
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<title>Progress Bar Updates</title>
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<section id="progress_bar_updates_speak">
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<title>Speak updates</title>
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<p>
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If the <gui>Speak updates</gui> checkbox is checked <app>Cthulhu</app> will
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periodically speak the status of progress bars.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="progress_bar_updates_braille">
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<title>Braille updates</title>
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<p>
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If the <gui>Braille updates</gui> checkbox is checked <app>Cthulhu</app> will
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periodically display the status of progress bars on your refreshable braille
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display.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="progress_bar_updates_beep">
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<title>Beep updates</title>
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<p>
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If the <gui>Beep updates</gui> checkbox is checked <app>Cthulhu</app> will
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periodically emit beeps which increase in pitch as the value of the progress
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bar increases.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="progress_bar_updates_frequency">
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<title>Frequency (secs)</title>
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<p>
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This spin button determines how often updates are presented.
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</p>
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<p>
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Default value: 10
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</p>
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</section>
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<section id="progress_bar_updates_restrict">
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<title>Applies to</title>
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<p>
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This combo box allows you to control which progress bars should be
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presented, assuming the presentation of progress bar updates has been
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enabled. The choices are <gui>All</gui>, <gui>Application</gui>, and
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<gui>Window</gui>.
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</p>
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<p>
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Choosing <gui>All</gui> will result in <app>Cthulhu</app> presenting
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updates for all progress bars, regardless of where the progress bars
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are located.
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</p>
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<p>
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Choosing <gui>Application</gui> will result in <app>Cthulhu</app>
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presenting updates from progress bars in the active application, even
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if they are not in the active window.
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</p>
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<p>
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Choosing <gui>Window</gui> will result in <app>Cthulhu</app> only
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presenting updates for progress bars in the active window.
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</p>
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<p>
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Default value: <gui>Application</gui>
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</p>
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</section>
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</section>
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</page>
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