Hopefully fixed a weird speech bug where some games could make it suddenly stop speaking.
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@@ -7,6 +7,7 @@ from unittest import mock
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sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "src"))
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from cthulhu import speechdispatcherfactory
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import speechd
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class SpeechDispatcherInterruptRegressionTests(unittest.TestCase):
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@@ -38,6 +39,56 @@ class SpeechDispatcherInterruptRegressionTests(unittest.TestCase):
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server._cancel.assert_not_called()
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server._speak.assert_called_once_with("next", None)
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def test_send_command_logs_and_recovers_from_command_errors(self):
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server = self._make_server()
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server.reset = mock.Mock()
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command = mock.Mock(
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side_effect=[
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speechd.SSIPCommandError(500, "bad ssml", "bad ssml"),
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"recovered",
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]
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)
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with mock.patch.object(speechdispatcherfactory.debug, "printMessage") as print_message:
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result = speechdispatcherfactory.SpeechServer._send_command(server, command, "payload")
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self.assertEqual("recovered", result)
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server.reset.assert_called_once_with()
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self.assertEqual(2, command.call_count)
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logged_messages = [call.args[1] for call in print_message.call_args_list]
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self.assertTrue(any("SSIPCommandError" in message for message in logged_messages))
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def test_debug_sd_values_logs_when_backend_state_queries_return_none(self):
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server = self._make_server()
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server._current_voice_properties = {}
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server._id = "default"
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server.reset = mock.Mock()
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server._send_command = speechdispatcherfactory.SpeechServer._send_command.__get__(
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server, speechdispatcherfactory.SpeechServer
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)
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fake_app = mock.Mock()
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fake_app.settingsManager.getSetting.return_value = speechdispatcherfactory.settings.PUNCTUATION_STYLE_MOST
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fake_script = mock.Mock()
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fake_script.utilities.adjustForDigits.side_effect = lambda text: text
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fake_state = mock.Mock(activeScript=fake_script)
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server._client.get_rate.return_value = None
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server._client.get_pitch.return_value = None
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server._client.get_volume.return_value = None
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server._client.get_language.return_value = None
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with mock.patch.object(speechdispatcherfactory, "cthulhu") as fake_cthulhu, \
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mock.patch.object(speechdispatcherfactory, "cthulhu_state", fake_state), \
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mock.patch.object(speechdispatcherfactory.debug, "debugLevel", speechdispatcherfactory.debug.LEVEL_INFO), \
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mock.patch.object(speechdispatcherfactory.debug, "printMessage") as print_message:
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fake_cthulhu.cthulhuApp = fake_app
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speechdispatcherfactory.SpeechServer._debug_sd_values(server, "prefix")
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logged_messages = [str(call.args[1]) for call in print_message.call_args_list]
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self.assertTrue(any("returned None" in message for message in logged_messages))
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self.assertEqual(4, server.reset.call_count)
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if __name__ == "__main__":
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unittest.main()
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