Hopefully fixed a weird speech bug where some games could make it suddenly stop speaking.

This commit is contained in:
Storm Dragon
2026-04-25 19:03:24 -04:00
parent 1707dca020
commit 337b5d4273
2 changed files with 87 additions and 14 deletions
@@ -7,6 +7,7 @@ from unittest import mock
sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "src"))
from cthulhu import speechdispatcherfactory
import speechd
class SpeechDispatcherInterruptRegressionTests(unittest.TestCase):
@@ -38,6 +39,56 @@ class SpeechDispatcherInterruptRegressionTests(unittest.TestCase):
server._cancel.assert_not_called()
server._speak.assert_called_once_with("next", None)
def test_send_command_logs_and_recovers_from_command_errors(self):
server = self._make_server()
server.reset = mock.Mock()
command = mock.Mock(
side_effect=[
speechd.SSIPCommandError(500, "bad ssml", "bad ssml"),
"recovered",
]
)
with mock.patch.object(speechdispatcherfactory.debug, "printMessage") as print_message:
result = speechdispatcherfactory.SpeechServer._send_command(server, command, "payload")
self.assertEqual("recovered", result)
server.reset.assert_called_once_with()
self.assertEqual(2, command.call_count)
logged_messages = [call.args[1] for call in print_message.call_args_list]
self.assertTrue(any("SSIPCommandError" in message for message in logged_messages))
def test_debug_sd_values_logs_when_backend_state_queries_return_none(self):
server = self._make_server()
server._current_voice_properties = {}
server._id = "default"
server.reset = mock.Mock()
server._send_command = speechdispatcherfactory.SpeechServer._send_command.__get__(
server, speechdispatcherfactory.SpeechServer
)
fake_app = mock.Mock()
fake_app.settingsManager.getSetting.return_value = speechdispatcherfactory.settings.PUNCTUATION_STYLE_MOST
fake_script = mock.Mock()
fake_script.utilities.adjustForDigits.side_effect = lambda text: text
fake_state = mock.Mock(activeScript=fake_script)
server._client.get_rate.return_value = None
server._client.get_pitch.return_value = None
server._client.get_volume.return_value = None
server._client.get_language.return_value = None
with mock.patch.object(speechdispatcherfactory, "cthulhu") as fake_cthulhu, \
mock.patch.object(speechdispatcherfactory, "cthulhu_state", fake_state), \
mock.patch.object(speechdispatcherfactory.debug, "debugLevel", speechdispatcherfactory.debug.LEVEL_INFO), \
mock.patch.object(speechdispatcherfactory.debug, "printMessage") as print_message:
fake_cthulhu.cthulhuApp = fake_app
speechdispatcherfactory.SpeechServer._debug_sd_values(server, "prefix")
logged_messages = [str(call.args[1]) for call in print_message.call_args_list]
self.assertTrue(any("returned None" in message for message in logged_messages))
self.assertEqual(4, server.reset.call_count)
if __name__ == "__main__":
unittest.main()