349 lines
14 KiB
Plaintext
349 lines
14 KiB
Plaintext
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<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_speech">
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<info>
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<link type="guide" xref="preferences#cthulhu" />
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<link type="next" xref="preferences_braille" />
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<title type="sort">2.1 Speech</title>
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<title type="link">Speech</title>
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<desc>
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Configuring what gets spoken
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</desc>
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<credit type="author">
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<name>Joanmarie Diggs</name>
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<email>joanied@gnome.org</email>
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</credit>
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<license>
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<p>Creative Commons Share Alike 3.0</p>
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</license>
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</info>
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<title>Speech Preferences</title>
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<section id="enable_speech">
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<title>Enable speech</title>
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<p>
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The <gui>Enable speech</gui> check box controls whether or not
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<app>Cthulhu</app> will make use of a speech synthesizer.
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Braille-only users will likely want to uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="verbosity">
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<title>Verbosity</title>
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<p>
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The <gui>Verbosity</gui> setting determines the amount of information
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that will be spoken in various situations. For example, if it is set
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to verbose, and you arrow into a word that is misspelled, <app>Cthulhu</app>
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will announce that the word is misspelled. When the level is set to brief,
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this announcement will not be made.
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</p>
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<p>
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Default value: <gui>Verbose</gui>
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</p>
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</section>
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<section id="punctuation_level">
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<title>Punctuation Level</title>
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<p>
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The <gui>Punctuation Level</gui> radio button group is used to
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adjust the amount of punctuation spoken by the synthesizer. The
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available levels are <gui>None</gui>, <gui>Some</gui>, <gui>Most</gui>,
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and <gui>All</gui>.
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</p>
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<p>
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Default value: <gui>Most</gui>
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</p>
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<section id="punctuation_level_none">
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<title>None</title>
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<p>
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Choosing a punctuation level of <gui>None</gui> would, as you expect,
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cause no punctuation to be spoken. Note, however, that special symbols
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such as subscripted and superscripted numbers, Unicode fractions, and
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bullets are still spoken at this level, even though some might consider
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these types of symbols punctuation.
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</p>
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</section>
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<section id="punctuation_level_some">
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<title>Some</title>
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<p>
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Choosing a punctuation level of <gui>Some</gui> causes all of the
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previously-mentioned symbols to be spoken. In addition, <app>Cthulhu</app>
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will speak known mathematical symbols, currency symbols, and "^", "@",
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"/", "&", "#".
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</p>
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</section>
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<section id="punctuation_level_most">
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<title>Most</title>
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<p>
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Choosing a punctuation level of <gui>Most</gui> causes all of the
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previous-mentioned symbols to be spoken. In addition, <app>Cthulhu</app>
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will speak all other known punctuation symbols <em>other than</em> "!",
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"'", ",", ".", "?".
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</p>
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</section>
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<section id="punctuation_level_all">
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<title>All</title>
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<p>
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Choosing a punctuation level of <gui>All</gui>, as expected, causes
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<app>Cthulhu</app> to speak all known punctuation symbols.
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</p>
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</section>
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</section>
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<section id="spoken_context">
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<title>Spoken Context</title>
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<p>
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The following items control the presentation of a variety of
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supplemental, "system" information about the item with focus.
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Because the associated text does not appear on screen, this
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information is presented in <app>Cthulhu</app>'s System voice.
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</p>
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<section id="only_speak_displayed_text">
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<title>Only speak displayed text</title>
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<p>
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Checking this checkbox causes <app>Cthulhu</app> to only speak actual
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text displayed on screen. This option is intended primarily for low
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vision users and users with a visual learning disability.
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</p>
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<p>
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Default value: not checked
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</p>
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<note style="note">
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<p>
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The following items will not be available for configuration if
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the <gui>Only speak displayed text</gui> checkbox is checked.
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</p>
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</note>
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</section>
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<section id="speak_blank_lines">
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<title>Speak blank lines</title>
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<p>
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If the <gui>Speak blank lines</gui> checkbox is checked,
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<app>Cthulhu</app> will say "blank" each time you arrow to a blank
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line. If it is unchecked, <app>Cthulhu</app> will say nothing when
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you move to a blank line.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="indentation_and_justification">
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<title>Speak indentation and justification</title>
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<p>
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When working with code or editing other documents it is often
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desirable to be aware of justification and indentation. Checking
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the <gui>Speak indentation and justification</gui> checkbox will
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cause <app>Cthulhu</app> to announce this information.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="speak_misspelled_word_indicator">
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<title>Speak misspelled-word indicator</title>
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<p>
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The misspelled-word indicator is the red squiggly line that appears
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underneath misspelled words in editable text fields. If <gui>Speak
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misspelled-word indicator</gui> is checked, when you navigate into
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a word with this indicator, or type a word incorrectly causing this
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indicator to appear, <app>Cthulhu</app> will speak "misspelled."
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="mnemonics">
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<title>Speak object mnemonics</title>
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<p>
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If the <gui>Speak object mnemonics</gui> checkbox is checked,
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<app>Cthulhu</app> will announce the mnemonic associated with the
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object with focus (such as <keyseq><key>Alt</key><key>O</key>
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</keyseq> for an <gui>OK</gui> button).
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="child_position">
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<title>Speak child position</title>
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<p>
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Checking the <gui>Speak child position</gui> checkbox will cause
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<app>Cthulhu</app> to announce the position of the focused item in
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menus, lists, and trees (e.g. "9 of 16").
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="speak_tutorial_messages">
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<title>Speak tutorial messages</title>
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<p>
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If the <gui>Speak tutorial messages</gui> checkbox is checked, as
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you move amongst objects in an interface, <app>Cthulhu</app> will
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provide additional information, such as how to interact with the
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currently-focused object.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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<section id="speak_description">
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<title>Speak description</title>
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<p>
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If the <gui>Speak description</gui> checkbox is checked, as
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you move amongst objects in an interface, <app>Cthulhu</app> will
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speak the accessible description in addition to the accessible
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name of the object.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="system_messages_are_detailed">
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<title>System messages are detailed</title>
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<p>
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If <gui>System messages are detailed</gui> is checked, <app>Cthulhu</app> will
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present detailed messages to you in speech. For instance, if you use
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<app>Cthulhu</app>'s command to change echo, <app>Cthulhu</app> might
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speak "Echo set to word." If you would prefer shorter messages,
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such as simply "word," you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="speak_colors_as_names">
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<title>Speak colors as names</title>
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<p>
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If <gui>Speak colors as names</gui> is checked, <app>Cthulhu</app> will
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describe colors, looking for the closest approximate. For instance,
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RGB 0, 27, 51 would be spoken as "midnight blue." If you would prefer
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to hear the exact RGB value, you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_blockquotes_during_navigation">
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<title>Announce blockquotes during navigation</title>
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<p>
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If <gui>Announce blockquotes during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of a
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blockquote. Note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_forms_during_navigation">
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<title>Announce forms during navigation</title>
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<p>
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If <gui>Announce forms during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of a
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form. Note that this setting is specific to forms which are not
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ARIA landmarks. You can configure the presentation of ARIA landmarks
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through the <gui>Announce landmarks during navigation</gui> checkbox.
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In addition, note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_landmarks_during_navigation">
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<title>Announce landmarks during navigation</title>
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<p>
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If <gui>Announce landmarks during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of an
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ARIA landmark. Note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_lists_during_navigation">
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<title>Announce lists during navigation</title>
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<p>
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If <gui>Announce lists during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of a
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list. Note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_panels_during_navigation">
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<title>Announce panels during navigation</title>
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<p>
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If <gui>Announce panels during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of a
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panel. Note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="announce_tables_during_navigation">
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<title>Announce tables during navigation</title>
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<p>
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If <gui>Announce tables during navigation</gui> is checked,
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<app>Cthulhu</app> will tell you when you navigate into or out of a
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table. Note that this setting is independent of whether or not
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this announcement is made during Say All. See
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<link xref="preferences_general#say_all_announce_context">Announce
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Contextual Information in Say All</link> for more information.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="speak_full_row_in_gui_tables">
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<title>Speak full row in GUI tables</title>
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<p>
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If <gui>Speak full row in GUI tables</gui> is checked, as you arrow up
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and down in application tables such as the list of messages in your
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Inbox, <app>Cthulhu</app> will speak the entire row. If you would prefer
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to hear only the cell with focus, you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="speak_full_row_in_document_tables">
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<title>Speak full row in document tables</title>
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<p>
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If <gui>Speak full row in document tables</gui> is checked, as you arrow
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up and down in tables such as those found in <app>Writer</app> and web
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documents, <app>Cthulhu</app> will speak the entire row. If you would prefer
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to hear only the cell with focus, you should uncheck this checkbox.
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</p>
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<p>
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Default value: checked
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</p>
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</section>
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<section id="speak_full_row_in_spreadsheets">
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<title>Speak full row in spreadsheets</title>
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<p>
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If <gui>Speak full row in spreadsheets</gui> is checked, as you arrow
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up and down in spreadsheets, <app>Cthulhu</app> will speak the entire
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row. If you would prefer to hear only the cell with focus, you should
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uncheck this checkbox.
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</p>
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<p>
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Default value: not checked
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</p>
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</section>
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</section>
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</page>
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