cthulhu/help/C/preferences_speech.page

349 lines
14 KiB
Plaintext
Raw Permalink Normal View History

<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_speech">
<info>
<link type="guide" xref="preferences#cthulhu" />
<link type="next" xref="preferences_braille" />
<title type="sort">2.1 Speech</title>
<title type="link">Speech</title>
<desc>
Configuring what gets spoken
</desc>
<credit type="author">
<name>Joanmarie Diggs</name>
<email>joanied@gnome.org</email>
</credit>
<license>
<p>Creative Commons Share Alike 3.0</p>
</license>
</info>
<title>Speech Preferences</title>
<section id="enable_speech">
<title>Enable speech</title>
<p>
The <gui>Enable speech</gui> check box controls whether or not
<app>Cthulhu</app> will make use of a speech synthesizer.
Braille-only users will likely want to uncheck this checkbox.
</p>
<p>
Default value: checked
</p>
</section>
<section id="verbosity">
<title>Verbosity</title>
<p>
The <gui>Verbosity</gui> setting determines the amount of information
that will be spoken in various situations. For example, if it is set
to verbose, and you arrow into a word that is misspelled, <app>Cthulhu</app>
will announce that the word is misspelled. When the level is set to brief,
this announcement will not be made.
</p>
<p>
Default value: <gui>Verbose</gui>
</p>
</section>
<section id="punctuation_level">
<title>Punctuation Level</title>
<p>
The <gui>Punctuation Level</gui> radio button group is used to
adjust the amount of punctuation spoken by the synthesizer. The
available levels are <gui>None</gui>, <gui>Some</gui>, <gui>Most</gui>,
and <gui>All</gui>.
</p>
<p>
Default value: <gui>Most</gui>
</p>
<section id="punctuation_level_none">
<title>None</title>
<p>
Choosing a punctuation level of <gui>None</gui> would, as you expect,
cause no punctuation to be spoken. Note, however, that special symbols
such as subscripted and superscripted numbers, Unicode fractions, and
bullets are still spoken at this level, even though some might consider
these types of symbols punctuation.
</p>
</section>
<section id="punctuation_level_some">
<title>Some</title>
<p>
Choosing a punctuation level of <gui>Some</gui> causes all of the
previously-mentioned symbols to be spoken. In addition, <app>Cthulhu</app>
will speak known mathematical symbols, currency symbols, and "^", "@",
"/", "&amp;", "#".
</p>
</section>
<section id="punctuation_level_most">
<title>Most</title>
<p>
Choosing a punctuation level of <gui>Most</gui> causes all of the
previous-mentioned symbols to be spoken. In addition, <app>Cthulhu</app>
will speak all other known punctuation symbols <em>other than</em> "!",
"'", ",", ".", "?".
</p>
</section>
<section id="punctuation_level_all">
<title>All</title>
<p>
Choosing a punctuation level of <gui>All</gui>, as expected, causes
<app>Cthulhu</app> to speak all known punctuation symbols.
</p>
</section>
</section>
<section id="spoken_context">
<title>Spoken Context</title>
<p>
The following items control the presentation of a variety of
supplemental, "system" information about the item with focus.
Because the associated text does not appear on screen, this
information is presented in <app>Cthulhu</app>'s System voice.
</p>
<section id="only_speak_displayed_text">
<title>Only speak displayed text</title>
<p>
Checking this checkbox causes <app>Cthulhu</app> to only speak actual
text displayed on screen. This option is intended primarily for low
vision users and users with a visual learning disability.
</p>
<p>
Default value: not checked
</p>
<note style="note">
<p>
The following items will not be available for configuration if
the <gui>Only speak displayed text</gui> checkbox is checked.
</p>
</note>
</section>
<section id="speak_blank_lines">
<title>Speak blank lines</title>
<p>
If the <gui>Speak blank lines</gui> checkbox is checked,
<app>Cthulhu</app> will say "blank" each time you arrow to a blank
line. If it is unchecked, <app>Cthulhu</app> will say nothing when
you move to a blank line.
</p>
<p>
Default value: checked
</p>
</section>
<section id="indentation_and_justification">
<title>Speak indentation and justification</title>
<p>
When working with code or editing other documents it is often
desirable to be aware of justification and indentation. Checking
the <gui>Speak indentation and justification</gui> checkbox will
cause <app>Cthulhu</app> to announce this information.
</p>
<p>
Default value: not checked
</p>
</section>
<section id="speak_misspelled_word_indicator">
<title>Speak misspelled-word indicator</title>
<p>
The misspelled-word indicator is the red squiggly line that appears
underneath misspelled words in editable text fields. If <gui>Speak
misspelled-word indicator</gui> is checked, when you navigate into
a word with this indicator, or type a word incorrectly causing this
indicator to appear, <app>Cthulhu</app> will speak "misspelled."
</p>
<p>
Default value: checked
</p>
</section>
<section id="mnemonics">
<title>Speak object mnemonics</title>
<p>
If the <gui>Speak object mnemonics</gui> checkbox is checked,
<app>Cthulhu</app> will announce the mnemonic associated with the
object with focus (such as <keyseq><key>Alt</key><key>O</key>
</keyseq> for an <gui>OK</gui> button).
</p>
<p>
Default value: not checked
</p>
</section>
<section id="child_position">
<title>Speak child position</title>
<p>
Checking the <gui>Speak child position</gui> checkbox will cause
<app>Cthulhu</app> to announce the position of the focused item in
menus, lists, and trees (e.g. "9 of 16").
</p>
<p>
Default value: not checked
</p>
</section>
<section id="speak_tutorial_messages">
<title>Speak tutorial messages</title>
<p>
If the <gui>Speak tutorial messages</gui> checkbox is checked, as
you move amongst objects in an interface, <app>Cthulhu</app> will
provide additional information, such as how to interact with the
currently-focused object.
</p>
<p>
Default value: not checked
</p>
</section>
<section id="speak_description">
<title>Speak description</title>
<p>
If the <gui>Speak description</gui> checkbox is checked, as
you move amongst objects in an interface, <app>Cthulhu</app> will
speak the accessible description in addition to the accessible
name of the object.
</p>
<p>
Default value: checked
</p>
</section>
<section id="system_messages_are_detailed">
<title>System messages are detailed</title>
<p>
If <gui>System messages are detailed</gui> is checked, <app>Cthulhu</app> will
present detailed messages to you in speech. For instance, if you use
<app>Cthulhu</app>'s command to change echo, <app>Cthulhu</app> might
speak "Echo set to word." If you would prefer shorter messages,
such as simply "word," you should uncheck this checkbox.
</p>
<p>
Default value: checked
</p>
</section>
<section id="speak_colors_as_names">
<title>Speak colors as names</title>
<p>
If <gui>Speak colors as names</gui> is checked, <app>Cthulhu</app> will
describe colors, looking for the closest approximate. For instance,
RGB 0, 27, 51 would be spoken as "midnight blue." If you would prefer
to hear the exact RGB value, you should uncheck this checkbox.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_blockquotes_during_navigation">
<title>Announce blockquotes during navigation</title>
<p>
If <gui>Announce blockquotes during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of a
blockquote. Note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_forms_during_navigation">
<title>Announce forms during navigation</title>
<p>
If <gui>Announce forms during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of a
form. Note that this setting is specific to forms which are not
ARIA landmarks. You can configure the presentation of ARIA landmarks
through the <gui>Announce landmarks during navigation</gui> checkbox.
In addition, note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_landmarks_during_navigation">
<title>Announce landmarks during navigation</title>
<p>
If <gui>Announce landmarks during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of an
ARIA landmark. Note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_lists_during_navigation">
<title>Announce lists during navigation</title>
<p>
If <gui>Announce lists during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of a
list. Note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_panels_during_navigation">
<title>Announce panels during navigation</title>
<p>
If <gui>Announce panels during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of a
panel. Note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="announce_tables_during_navigation">
<title>Announce tables during navigation</title>
<p>
If <gui>Announce tables during navigation</gui> is checked,
<app>Cthulhu</app> will tell you when you navigate into or out of a
table. Note that this setting is independent of whether or not
this announcement is made during Say All. See
<link xref="preferences_general#say_all_announce_context">Announce
Contextual Information in Say All</link> for more information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="speak_full_row_in_gui_tables">
<title>Speak full row in GUI tables</title>
<p>
If <gui>Speak full row in GUI tables</gui> is checked, as you arrow up
and down in application tables such as the list of messages in your
Inbox, <app>Cthulhu</app> will speak the entire row. If you would prefer
to hear only the cell with focus, you should uncheck this checkbox.
</p>
<p>
Default value: checked
</p>
</section>
<section id="speak_full_row_in_document_tables">
<title>Speak full row in document tables</title>
<p>
If <gui>Speak full row in document tables</gui> is checked, as you arrow
up and down in tables such as those found in <app>Writer</app> and web
documents, <app>Cthulhu</app> will speak the entire row. If you would prefer
to hear only the cell with focus, you should uncheck this checkbox.
</p>
<p>
Default value: checked
</p>
</section>
<section id="speak_full_row_in_spreadsheets">
<title>Speak full row in spreadsheets</title>
<p>
If <gui>Speak full row in spreadsheets</gui> is checked, as you arrow
up and down in spreadsheets, <app>Cthulhu</app> will speak the entire
row. If you would prefer to hear only the cell with focus, you should
uncheck this checkbox.
</p>
<p>
Default value: not checked
</p>
</section>
</section>
</page>