cthulhu/help/C/preferences_voice.page

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<page xmlns="http://projectmallard.org/1.0/" type="topic" id="preferences_voice">
<info>
<link type="guide" xref="preferences#cthulhu" />
<link type="next" xref="preferences_speech" />
<title type="sort">2.0 Voice</title>
<title type="link">Voice</title>
<desc>
Configuring the voice used by <app>Cthulhu</app>
</desc>
<credit type="author">
<name>Joanmarie Diggs</name>
<email>joanied@gnome.org</email>
</credit>
<license>
<p>Creative Commons Share Alike 3.0</p>
</license>
</info>
<title>Voice Preferences</title>
<section id="voice_type_settings">
<title>Voice Type Settings</title>
<section id="voice_type">
<title>Voice type</title>
<p>
This combo box makes it possible for you to use different voices so that
you can better distinguish uppercase and linked text from other text,
and on-screen text from text added by <app>Cthulhu</app>.
</p>
<note style="tip">
<title>Configuring Multiple Voices</title>
<p>
For each voice you wish to configure, first select the
voice in the <gui>Voice type</gui> combo box. Then
configure the person, rate, pitch, and volume to be used
for that voice.
</p>
</note>
</section>
<section id="speech_system">
<title>Speech system</title>
<p>
This combo box allows you to select your preferred speech system from
those you have installed, such as Speech Dispatcher.
</p>
</section>
<section id="speech_synthesizer">
<title>Speech synthesizer</title>
<p>
This combo box allows you to select the speech synthesizer to be used
with your chosen Speech system.
</p>
</section>
<section id="person">
<title>Person</title>
<p>
This combo box allows you to choose which "person" or "speaker" should
be used with the selected voice. For instance, you might wish to have
David speak by default, but have hyperlinks spoken by Alice. Note that
what you find in the <gui>Person</gui> combo box will depend on which
speech synthesizers you have installed.
</p>
</section>
<section id="capitalization_style">
<title>Capitalization style</title>
<p>
This combo box allows you to choose which Speech Dispatcher capitalization
indication styles you wish to use in addition to <app>Cthulhu</app>'s
capitalization voice. The options, which are named using Speech Dispatcher's
terminology, are:
</p>
<list>
<item><p><gui>Icon</gui>: Plays a tone</p></item>
<item><p><gui>Spell</gui>: Speaks the word "capital"</p></item>
<item><p><gui>None</gui></p></item>
</list>
<note style="tip">
<title>This setting can be toggled on the fly</title>
<p>
<app>Cthulhu</app> also has a command to cycle through the available
capitalization styles. See <link xref="commands_speech_settings">
Speech Settings Commands</link> for more information.
</p>
</note>
<p>
Default value: none
</p>
</section>
<section id="rate_pitch_and_volume">
<title>Rate, Pitch, and Volume</title>
<p>
These three left-right sliders allow you to further customize the sound
of the person you have just selected.
</p>
</section>
</section>
<section id="global_voice_settings">
<title>Global Voice Settings</title>
<section id="pauses">
<title>Break speech into chunks between pauses</title>
<p>
Depending on the enabled speech settings, <app>Cthulhu</app> may have quite
a bit to say about a particular object such as its name, its role, its
state, its mnemonic, its tutorial message, and so on. Checking the
<gui>Break speech into chunks between pauses</gui> checkbox will cause
<app>Cthulhu</app> to insert brief pauses in between each of these pieces
of information.
</p>
<p>
Default value: checked
</p>
</section>
<section id="multicase_strings">
<title>Speak multicase strings as words</title>
<p>
In some text, and especially when working with code, one often comes
across a "word" consisting of several words with alternating case, such
as "MultiCaseString." Speech synthesizers do not always pronounce such
multicase strings correctly. Checking the <gui>Speak multicase strings
as words</gui> checkbox will cause <app>Cthulhu</app> to break a word like
"MultiCaseString" into separate words ("Multi," "Case," and "String")
prior to passing it along to the speech synthesizer.
</p>
<p>
Default value: not checked
</p>
</section>
<section id="numbers_as_digits">
<title>Speak numbers as digits</title>
<p>
Checking the <gui>Speak numbers as digits</gui> checkbox will cause
<app>Cthulhu</app> to break a number like "123" into separate digits
("1," "2," and "3") prior to passing it along to the speech synthesizer.
</p>
<p>
Default value: not checked
</p>
</section>
</section>
</page>