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Author SHA1 Message Date
Storm Dragon
190cc98aa1 Initial push. 2018-05-09 16:04:59 -04:00
40 changed files with 557 additions and 18 deletions

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storm-games
===========
A collection of command line games, accessible to the blind, playable by all.
<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>
A collection of games, accessible to the blind, playable by all.

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15 Test
2 Fluff
0 anonymous
0 anonymous
0 anonymous
0 anonymous
0 anonymous
0 anonymous
0 anonymous
0 anonymous

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38
mine-racer/mine-racer.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
from storm_games import *
# Initial variable settings
gameName = "Mine Racer"
mode = "menu"
sounds = initialize_gui(gameName)
def game():
pygame.mixer.music.load("sounds/music_car.ogg")
gameOver = False
jump = False
points = 0
position = 0
while not gameOver:
if pygame.mixer.music.get_busy() == 0 and jump == False: pygame.mixer.music.play(-1)
event = pygame.event.wait()
time.sleep(10)
exit_game()
# Game starts at main menu
mode = game_menu("start game", "credits", "exit_game")
while True:
# wait for an event
event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu": mode = "menu"
if mode == "menu": exit_game()
# Call the game menu, if needed.
if mode == "menu": mode = game_menu("start game", "credits", "exit_game")
if mode == "start game": game()
time.sleep(.001)

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81
mine-racer/storm_games.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
import pygame
import speechd
import time
spd = speechd.Client()
def speak(text, interupt = True):
if interupt == True: spd.cancel()
spd.say(text)
def exit_game():
spd.close()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def game_menu(*options):
loop = True
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
speak(options[i])
while loop == True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_RETURN:
try:
eval(options[i] + "()")
continue
except:
time.sleep(0.25)
return options[i]
continue
speak(options[i])
event = pygame.event.clear()
time.sleep(0.001)
def credits():
info = (
"Mine Racer: brought to you by Storm Dragon",\
"Billy Wolfe, designer and coder.",\
"http://stormdragon.tk",\
"Press escape or enter to return to the game menu.")
i = 0
speak(info[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)

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@ -9,6 +9,3 @@ TTYtter (optional)
Playing
You are given a scrambled list of numbers from 1 to 9. Press the number you want to flip from, and that number, plus all the numbers after it will reverse. the object of the game is to get the numbers in the right order, 123456789, in as few tries as possible.
<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>

64
numnastics/numnastics.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
from storm_games import *
# Initial variable settings
mode = "menu"
sounds = initialize_gui("Numnastics")
def game(mode):
i = 0
startTime = time.time()
tries = 0
numberList = list("123456789")
random.shuffle(numberList)
while ''.join(numberList) != "123456789":
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu":
mode = "menu"
return mode
elif mode == "menu": exit_game()
elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
i = numberList.index((pygame.key.name(event.key)))
speak(numberList[i])
elif event.key in [pygame.K_LEFT, pygame.K_UP]:
if i > 0: i = i - 1
speak(numberList[i])
elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
if i < len(numberList) - 1: i = i + 1
speak(numberList[i])
elif event.key == pygame.K_SPACE:
speak(str(' '.join(numberList[i:len(numberList)])))
continue
elif event.key == pygame.K_RETURN:
if i != -1:
reversedNumberList = numberList[i:len(numberList)]
reversedNumberList.reverse()
del numberList[i:len(numberList)]
numberList.extend(reversedNumberList)
tries = tries + 1
sounds['flip'].play()
speak(str(' '.join(numberList[i:len(numberList)])))
else:
i = -1
sounds['error'].play()
endTime = round(time.time() - startTime, 2)
message = [
"Congratulations! You beat Numnastics in " + str(tries) + " tries.",\
"Your time was " + str(endTime) + " seconds."]
display_message(message)
sounds['win'].play()
time.sleep(sounds['win'].get_length())
return "menu"
# Game starts at main menu
mode = game_menu("start game", "instructions", "credits", "exit_game")
while True:
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
if mode == "start game": mode = game(mode)
time.sleep(.001)

64
numnastics/numnastics.py.bak Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
from storm_games import *
# Initial variable settings
mode = "menu"
sounds = initialize_gui("Numnastics")
def game(mode):
i = 0
startTime = time.time()
tries = 0
numberList = list("123456789")
random.shuffle(numberList)
while ''.join(numberList) != "123456789":
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu":
mode = "menu"
return mode
elif mode == "menu": exit_game()
elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
i = numberList.index((pygame.key.name(event.key)))
speak(numberList[i])
elif event.key in [pygame.K_LEFT, pygame.K_UP]:
if i > 0: i = i - 1
speak(numberList[i])
elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
if i < len(numberList) - 1: i = i + 1
speak(numberList[i])
elif event.key == pygame.K_SPACE:
speak(str(' '.join(numberList[i:len(numberList)])))
continue
elif event.key == pygame.K_RETURN:
if i != -1:
reversedNumberList = numberList[i:len(numberList)]
reversedNumberList.reverse()
del numberList[i:len(numberList)]
numberList.extend(reversedNumberList)
tries = tries + 1
sounds['flip'].play()
speak(str(' '.join(numberList[i:len(numberList)])))
else:
i = -1
sounds['error'].play()
endTime = round(time.time() - startTime, 2)
message = [
"Congratulations! You beat Numnastics in " + str(tries) + " tries.",\
"Your time was " + str(endTime) + " seconds."]
display_message(message)
sounds['win'].play()
time.sleep(sounds['win'].get_length())
return "menu"
# Game starts at main menu
mode = game_menu("start game", "instructions", "credits", "exit_game")
while True:
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
if mode == "start game": mode = game(mode)
time.sleep(.001)

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148
numnastics/storm_games.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
import configparser
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
from xdg import BaseDirectory
import pygame
import random
import requests
import speechd
import time
localConfig = configparser.ConfigParser()
globalConfig = configparser.ConfigParser()
spd = speechd.Client()
def write_config(writeGlobal = False):
if writeGlobal == False:
with open(gamePath, 'w') as configfile:
localConfig.write(configfile)
else:
with open(globalPath, 'w') as configfile:
globalConfig.write(configfile)
def speak(text, interupt = True):
if interupt == True: spd.cancel()
spd.say(text)
def exit_game():
spd.close()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
globalPath = globalPath + "/config"
if not os.path.exists(gamePath): os.makedirs(gamePath)
# Seed the random generator to the clock
random.seed()
# Set game's name
global gameName
gameName = gameTitle
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def display_message(info):
info.append("Press escape or enter to continue.")
info.reverse()
info.append("Use the up and down arrow keys to navigate this message.")
info.reverse()
i = 0
speak(str(info[0:len(info)]))
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)
def instructions():
info = (
"Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\
"The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\
"You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\
"you can also jump directly to the number you want by pressing it on your keyboard. If you want to go to the number 8 in the string, just press 8.",\
"When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\
"For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\
"If you need to her the string of numbers from your current position, press the spacebar.",\
"Have fun, and good luck!",\
"Press escape or enter to return to the game menu.")
i = 0
speak(info[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)
def credits():
info = (
gameName + ": brought to you by Storm Dragon",\
"Billy Wolfe, designer and coder.",\
"http://stormdragon.tk",\
"Press escape or enter to return to the game menu.")
i = 0
speak(info[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(*options):
loop = True
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
speak(options[i])
while loop == True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_RETURN:
try:
eval(options[i] + "()")
continue
except:
pygame.mixer.music.fadeout(500)
time.sleep(0.25)
return options[i]
continue
speak(options[i])
event = pygame.event.clear()
time.sleep(0.001)

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pybottle/bottle-blaster.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
# Shoot the bottles as fast as possible.
from storm_games import *
sounds = initialize_gui("Bottle Blaster")
# loop forever (until a break occurs)
while True:
# wait for an event
event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN:
sounds['bottle'].play(-1)
speak("This is a test.")
if event.type == pygame.KEYUP:
sounds['bottle'].stop()
# and if the button is the "q" letter or the "escape" key...
if event.key == pygame.K_ESCAPE:
# ... then exit from the while loop
break
time.sleep(.001)

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pybottle/storm_games.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
from espeak import espeak
import os
from os import listdir
from os.path import isfile, join
import pygame
import time
def speak(text, interupt = True):
if interupt == True: espeak.cancel()
espeak.set_voice("en-us")
espeak.synth(text)
def initialize_gui(gameTitle):
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
return soundData

33
sex/sex Executable file
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#!/bin/bash
#simplest way to convert the sex program to bash
#The C version is available from: http://spatula.net/software/sex/
#This version is released under the terms of the WTFPL http://www.wtfpl.net/
#set up random parts of the sentence
faster="$(shuf -n 1 -e "\"Let the games begin!\"" "\"Sweet Jesus!\"" "\"Not that!\"" "\"At last!\"" "\"Land o' Goshen!\"" "\"Is that all?\"" "\"Cheese it, the cops!\"" "\"I never dreamed it could be\"" "\"If I do, you won't respect me!\"" "\"Now!\"" "\"Open sesame!\"" "\"EMR!\"" "\"Again!\"" "\"Faster!\"" "\"Harder!\"" "\"Help!\"" "\"Fuck me harder!\"" "\"Is it in yet?\"" "\"You aren't my father!\"" "\"Doctor, that's not *my* shou\"" "\"No, no, do the goldfish!\"" "\"Holy Batmobile, Batman!\"" "\"He's dead, he's dead!\"" "\"Take me, Robert!\"" "\"I'm a Republican!\"" "\"Put four fingers in!\"" "\"What a lover!\"" "\"Talk dirty, you pig!\"" "\"The ceiling needs painting,\"" "\"Suck harder!\"" "\"The animals will hear!\"" "\"Not in public!\"")"
said="$( shuf -n 1 -e "bellowed" "yelped" "croaked" "growled" "panted" "moaned" "grunted" "laughed" "warbled" "sighed" "ejaculated" "choked" "stammered" "wheezed" "squealed" "whimpered" "salivated" "tongued" "cried" "screamed" "yelled" "said")"
fadj="$(shuf -n 1 -e "saucy" "wanton" "unfortunate" "lust-crazed" "nine-year-old" "bull-dyke" "bisexual" "gorgeous" "sweet" "nymphomaniacal" "large-hipped" "freckled" "forty-five year old" "white-haired" "large-boned" "saintly" "blind" "bearded" "blue-eyed" "large tongued" "friendly" "piano playing" "ear licking" "doe eyed" "sock sniffing" "lesbian" "hairy")"
female="$(shuf -n 1 -e "baggage" "hussy" "woman" "Duchess" "female impersonator" "nymphomaniac" "virgin" "leather freak" "home-coming queen" "defrocked nun" "bisexual budgie" "cheerleader" "office secretary" "sexual deviate" "DARPA contract monitor" "little matchgirl" "ceremonial penguin" "femme fatale" "bosses' daughter" "construction worker" "sausage abuser" "secretary" "Congressman's page" "grandmother" "penguin" "German shepherd" "stewardess" "waitress" "prostitute" "computer science group" "housewife")"
madjec="$(shuf -n 1 -e "thrashing" "slurping" "insatiable" "rabid" "satanic" "corpulent" "nose-grooming" "tripe-fondling" "dribbling" "spread-eagled" "orally fixated" "vile" "awesomely endowed" "handsome" "mush-brained" "tremendously hung" "three-legged" "pile-driving" "cross-dressing" "gerbil buggering" "bung-hole stuffing" "sphincter licking" "hair-pie chewing" "muff-diving" "clam shucking" "egg-sucking" "bicycle seat sniffing")"
male="$(shuf -n 1 -e "rakehell" "hunchback" "lecherous lickspittle" "archduke" "midget" "hired hand" "great Dane" "stallion" "donkey" "electric eel" "paraplegic pothead" "dirty old man" "faggot butler" "friar" "black-power advocate" "follicle fetishist" "handsome priest" "chicken flicker" "homosexual flamingo" "ex-celibate" "drug sucker" "ex-woman" "construction worker" "hair dresser" "dentist" "judge" "social worker")"
diddled="$(shuf -n 1 -e "diddled" "devoured" "fondled" "mouthed" "tongued" "lashed" "tweaked" "violated" "defiled" "irrigated" "penetrated" "ravished" "hammered" "bit" "tongue slashed" "sucked" "fucked" "rubbed" "grudge fucked" "masturbated with" "slurped")"
titadj="$(shuf -n 1 -e "alabaster" "pink-tipped" "creamy" "rosebud" "moist" "throbbing" "juicy" "heaving" "straining" "mammoth" "succulent" "quivering" "rosey" "globular" "varicose" "jiggling" "bloody" "tilted" "dribbling" "oozing" "firm" "pendulous" "muscular" "bovine")"
knockers="$(shuf -n 1 -e "globes" "melons" "mounds" "buds" "paps" "chubbies" "protuberances" "treasures" "buns" "bung" "vestibule" "armpits" "tits" "knockers" "elbows" "eyes" "hooters" "jugs" "lungs" "headlights" "disk drives" "bumpers" "knees" "fried eggs" "buttocks" "charlies" "ear lobes" "bazooms" "mammaries")"
thrust="$(shuf -n 1 -e "plunged" "thrust" "squeezed" "pounded" "drove" "eased" "slid" "hammered" "squished" "crammed" "slammed" "reamed" "rammed" "dipped" "inserted" "plugged" "augured" "pushed" "ripped" "forced" "wrenched")"
dongadj="$(shuf -n 1 -e "bursting" "jutting" "glistening" "Brobdingnagian" "prodigious" "purple" "searing" "swollen" "rigid" "rampaging" "warty" "steaming" "gorged" "trunklike" "foaming" "spouting" "swinish" "prosthetic" "blue veined" "engorged" "horse like" "throbbing" "humongous" "hole splitting" "serpentine" "curved" "steel encased" "glass encrusted" "knobby" "surgically altered" "metal tipped" "open sored" "rapidly dwindling" "swelling" "miniscule" "boney")"
dong="$(shuf -n 1 -e "intruder" "prong" "stump" "member" "meat loaf" "majesty" "bowsprit" "earthmover" "jackhammer" "ramrod" "cod" "jabber" "gusher" "poker" "engine" "brownie" "joy stick" "plunger" "piston" "tool" "manhood" "lollipop" "kidney prodder" "candlestick" "John Thomas" "arm" "testicles" "balls" "finger" "foot" "tongue" "dick" "one-eyed wonder worm" "canyon yodeler" "middle leg" "neck wrapper" "stick shift" "dong" "Linda Lovelace choker")"
twatadj="$(shuf -n 1 -e "pulsing" "hungry" "hymeneal" "palpitating" "gaping" "slavering" "welcoming" "glutted" "gobbling" "cobwebby" "ravenous" "slurping" "glistening" "dripping" "scabiferous" "porous" "soft-spoken" "pink" "dusty" "tight" "odiferous" "moist" "loose" "scarred" "weapon-less" "banana stuffed" "tire tracked" "mouse nibbled" "tightly tensed" "oft traveled" "grateful" "festering")"
twat="$(shuf -n 1 -e "swamp." "honeypot." "jam jar." "butterbox." "furburger." "cherry pie." "cush." "slot." "slit." "cockpit." "damp." "furrow." "sanctum sanctorum." "bearded clam." "continental divide." "paradise valley." "red river valley." "slot machine." "quim." "palace." "ass." "rose bud." "throat." "eye socket." "tenderness." "inner ear." "orifice." "appendix scar." "wound." "navel." "mouth." "nose." "cunt.")"
#set default wordwrap to 80
if [[ "$1" == "-w" && "$2" =~ ^[0-9]+$ && $2 -gt 0 && $2 -le 500 ]] ; then
lineLength=$2
fi
#generate the sentence with wordwrap
if [ -n "$lineLength" ] ; then
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat" | fold -sw $lineLength
else
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat"
fi
exit 0

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@ -37,11 +37,14 @@ eval play -q ${sequence} norm -5
sleep .5
unset guess
i=0
ifs="$IFS"
unset IFS
while [ -z "${guess}" ]; do
play -nqV0 synth .2 sq E4 pad .3 norm -5 &
read -sn1 -t .6 guess
read -sn1 -t .6 guess && guess=" "
((i++))
done
IFS="$ifs"
if [ $i -eq $length ]; then
echo "you win!"
else

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zombie-dice/sounds/die.ogg Normal file

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72
zombie-dice/zombie-dice Executable file
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@ -0,0 +1,72 @@
#!/bin/bash
check_dependancies()
{
if [ $# -eq 0 ] ; then
if [[ $(bash --version | head -n 1 | cut -f 1 -d "." | tr -d "[:alpha:]") < "4" ]] ; then
echo "This game requires bash version 4 or higher. Earlier versions may not be able to successfully run this code."
fi
if ! hash sox &> /dev/null ; then
echo "The program sox is required but does not appear to be installed on your system. Please install sox and try
again."
exit 1
fi
fi
for i in $@ ; do
if ! hash $i &> /dev/null ; then
echo "The program $i is required but does not appear to be installed on your system. Please install $i and try
again."
exit 1
fi
done
}
initialize_players()
{
i=1
while [ $i -le $1 ] ; do
player[$i]=0
let i++
done
}
play_sound()
{
play -qV0 sounds/$@
}
check_dependancies
check_dependancies rolldice
#get terminal width
columns=$(tput cols)
play_sound intro.ogg
#find out how many players there are
if [ $# -gt 1 ] ; then
echo "Usage: $0 or $0 number of players."
exit 1
fi
if [ $# -eq 1 ] ; then
if ! [[ "$1" =~ ^[0-9]+$ ]] ; then
echo "The number of players must be a number, 2 or greater."
exit 1
fi
if [ $1 -lt 2 ] ; then
echo "The number of players must be a number, 2 or greater."
exit 1
fi
totalPlayers=$1
else
totalPlayers=2
cpu=true
fi
initialize_players $totalPlayers
#determine who goes first.
playerIndex=$(rolldice 1d${#player[@]})
while [ $playerIndex -gt 0 ] ; do
score_keeper $playerIndex
let playerIndex++
if [ $playerIndex -gt ${#player[@]} ] ; then
playerIndex=1
fi
done
exit 0