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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 190cc98aa1 |
@@ -1,7 +1,4 @@
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storm-games
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===========
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A collection of command line games, accessible to the blind, playable by all.
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<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
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<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>
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A collection of games, accessible to the blind, playable by all.
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@@ -1,10 +0,0 @@
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15 Test
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2 Fluff
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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+38
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#!/bin/python
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# -*- coding: utf-8 -*-
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from storm_games import *
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# Initial variable settings
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gameName = "Mine Racer"
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mode = "menu"
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sounds = initialize_gui(gameName)
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def game():
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pygame.mixer.music.load("sounds/music_car.ogg")
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gameOver = False
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jump = False
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points = 0
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position = 0
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while not gameOver:
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if pygame.mixer.music.get_busy() == 0 and jump == False: pygame.mixer.music.play(-1)
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event = pygame.event.wait()
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time.sleep(10)
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exit_game()
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# Game starts at main menu
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mode = game_menu("start game", "credits", "exit_game")
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while True:
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# wait for an event
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event = pygame.event.wait()
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# if the event is about a keyboard button that have been pressed...
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if event.type == pygame.KEYDOWN:
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# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
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if event.key == pygame.K_ESCAPE:
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if mode != "menu": mode = "menu"
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if mode == "menu": exit_game()
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# Call the game menu, if needed.
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if mode == "menu": mode = game_menu("start game", "credits", "exit_game")
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if mode == "start game": game()
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time.sleep(.001)
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+81
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#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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import pygame
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import speechd
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import time
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spd = speechd.Client()
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def speak(text, interupt = True):
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if interupt == True: spd.cancel()
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spd.say(text)
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def exit_game():
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spd.close()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def game_menu(*options):
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loop = True
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.set_volume(0.75)
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pygame.mixer.music.play(-1)
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i = 0
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speak(options[i])
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while loop == True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_RETURN:
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try:
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eval(options[i] + "()")
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continue
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except:
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time.sleep(0.25)
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return options[i]
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continue
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speak(options[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def credits():
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info = (
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"Mine Racer: brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"http://stormdragon.tk",\
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"Press escape or enter to return to the game menu.")
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i = 0
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speak(info[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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@@ -9,6 +9,3 @@ TTYtter (optional)
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Playing
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You are given a scrambled list of numbers from 1 to 9. Press the number you want to flip from, and that number, plus all the numbers after it will reverse. the object of the game is to get the numbers in the right order, 123456789, in as few tries as possible.
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<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
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<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>
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Executable
+64
@@ -0,0 +1,64 @@
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#!/bin/python
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# -*- coding: utf-8 -*-
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from storm_games import *
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# Initial variable settings
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mode = "menu"
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sounds = initialize_gui("Numnastics")
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def game(mode):
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i = 0
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startTime = time.time()
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tries = 0
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numberList = list("123456789")
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random.shuffle(numberList)
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while ''.join(numberList) != "123456789":
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
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if event.key == pygame.K_ESCAPE:
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if mode != "menu":
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mode = "menu"
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return mode
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elif mode == "menu": exit_game()
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elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
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i = numberList.index((pygame.key.name(event.key)))
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speak(numberList[i])
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elif event.key in [pygame.K_LEFT, pygame.K_UP]:
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if i > 0: i = i - 1
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speak(numberList[i])
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elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
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if i < len(numberList) - 1: i = i + 1
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speak(numberList[i])
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elif event.key == pygame.K_SPACE:
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speak(str(' '.join(numberList[i:len(numberList)])))
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continue
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elif event.key == pygame.K_RETURN:
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if i != -1:
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reversedNumberList = numberList[i:len(numberList)]
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reversedNumberList.reverse()
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del numberList[i:len(numberList)]
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numberList.extend(reversedNumberList)
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tries = tries + 1
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sounds['flip'].play()
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speak(str(' '.join(numberList[i:len(numberList)])))
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else:
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i = -1
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sounds['error'].play()
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endTime = round(time.time() - startTime, 2)
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message = [
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"Congratulations! You beat Numnastics in " + str(tries) + " tries.",\
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"Your time was " + str(endTime) + " seconds."]
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display_message(message)
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sounds['win'].play()
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time.sleep(sounds['win'].get_length())
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return "menu"
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# Game starts at main menu
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mode = game_menu("start game", "instructions", "credits", "exit_game")
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while True:
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if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
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if mode == "start game": mode = game(mode)
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time.sleep(.001)
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Executable
+64
@@ -0,0 +1,64 @@
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#!/bin/python
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# -*- coding: utf-8 -*-
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from storm_games import *
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# Initial variable settings
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mode = "menu"
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sounds = initialize_gui("Numnastics")
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def game(mode):
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i = 0
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startTime = time.time()
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tries = 0
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numberList = list("123456789")
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random.shuffle(numberList)
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while ''.join(numberList) != "123456789":
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
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if event.key == pygame.K_ESCAPE:
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if mode != "menu":
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mode = "menu"
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return mode
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elif mode == "menu": exit_game()
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elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
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i = numberList.index((pygame.key.name(event.key)))
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speak(numberList[i])
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elif event.key in [pygame.K_LEFT, pygame.K_UP]:
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if i > 0: i = i - 1
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speak(numberList[i])
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elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
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if i < len(numberList) - 1: i = i + 1
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speak(numberList[i])
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elif event.key == pygame.K_SPACE:
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speak(str(' '.join(numberList[i:len(numberList)])))
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continue
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elif event.key == pygame.K_RETURN:
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if i != -1:
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reversedNumberList = numberList[i:len(numberList)]
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reversedNumberList.reverse()
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del numberList[i:len(numberList)]
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numberList.extend(reversedNumberList)
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tries = tries + 1
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sounds['flip'].play()
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speak(str(' '.join(numberList[i:len(numberList)])))
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else:
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i = -1
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sounds['error'].play()
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endTime = round(time.time() - startTime, 2)
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message = [
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"Congratulations! You beat Numnastics in " + str(tries) + " tries.",\
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"Your time was " + str(endTime) + " seconds."]
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display_message(message)
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sounds['win'].play()
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time.sleep(sounds['win'].get_length())
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return "menu"
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# Game starts at main menu
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mode = game_menu("start game", "instructions", "credits", "exit_game")
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while True:
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if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
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if mode == "start game": mode = game(mode)
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time.sleep(.001)
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+148
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#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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import configparser
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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from xdg import BaseDirectory
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import pygame
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import random
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import requests
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import speechd
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import time
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localConfig = configparser.ConfigParser()
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globalConfig = configparser.ConfigParser()
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spd = speechd.Client()
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def write_config(writeGlobal = False):
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if writeGlobal == False:
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with open(gamePath, 'w') as configfile:
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localConfig.write(configfile)
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else:
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with open(globalPath, 'w') as configfile:
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globalConfig.write(configfile)
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def speak(text, interupt = True):
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if interupt == True: spd.cancel()
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spd.say(text)
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def exit_game():
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spd.close()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# Check for, and possibly create, storm-games path
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global globalPath
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global gamePath
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globalPath = BaseDirectory.xdg_config_home + "/storm-games"
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gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
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globalPath = globalPath + "/config"
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if not os.path.exists(gamePath): os.makedirs(gamePath)
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# Seed the random generator to the clock
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random.seed()
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# Set game's name
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global gameName
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gameName = gameTitle
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def display_message(info):
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info.append("Press escape or enter to continue.")
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info.reverse()
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info.append("Use the up and down arrow keys to navigate this message.")
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info.reverse()
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i = 0
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speak(str(info[0:len(info)]))
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def instructions():
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info = (
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"Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\
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"The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\
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"You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\
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"you can also jump directly to the number you want by pressing it on your keyboard. If you want to go to the number 8 in the string, just press 8.",\
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"When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\
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"For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\
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"If you need to her the string of numbers from your current position, press the spacebar.",\
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"Have fun, and good luck!",\
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"Press escape or enter to return to the game menu.")
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i = 0
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speak(info[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def credits():
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info = (
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gameName + ": brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"http://stormdragon.tk",\
|
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"Press escape or enter to return to the game menu.")
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i = 0
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speak(info[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def game_menu(*options):
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loop = True
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.set_volume(0.75)
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pygame.mixer.music.play(-1)
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i = 0
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speak(options[i])
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while loop == True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_RETURN:
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try:
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eval(options[i] + "()")
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continue
|
||||
except:
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||||
pygame.mixer.music.fadeout(500)
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||||
time.sleep(0.25)
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return options[i]
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continue
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speak(options[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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Executable
+23
@@ -0,0 +1,23 @@
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#!/bin/python
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# -*- coding: utf-8 -*-
|
||||
# Shoot the bottles as fast as possible.
|
||||
|
||||
from storm_games import *
|
||||
|
||||
sounds = initialize_gui("Bottle Blaster")
|
||||
|
||||
# loop forever (until a break occurs)
|
||||
while True:
|
||||
# wait for an event
|
||||
event = pygame.event.wait()
|
||||
# if the event is about a keyboard button that have been pressed...
|
||||
if event.type == pygame.KEYDOWN:
|
||||
sounds['bottle'].play(-1)
|
||||
speak("This is a test.")
|
||||
if event.type == pygame.KEYUP:
|
||||
sounds['bottle'].stop()
|
||||
# and if the button is the "q" letter or the "escape" key...
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
# ... then exit from the while loop
|
||||
break
|
||||
time.sleep(.001)
|
||||
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Executable
+29
@@ -0,0 +1,29 @@
|
||||
#!/bin/python
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Standard initializations and functions shared by all games."""
|
||||
|
||||
from espeak import espeak
|
||||
import os
|
||||
from os import listdir
|
||||
from os.path import isfile, join
|
||||
import pygame
|
||||
import time
|
||||
|
||||
def speak(text, interupt = True):
|
||||
if interupt == True: espeak.cancel()
|
||||
espeak.set_voice("en-us")
|
||||
espeak.synth(text)
|
||||
|
||||
def initialize_gui(gameTitle):
|
||||
# start pygame
|
||||
pygame.init()
|
||||
# start the display (required by the event loop)
|
||||
pygame.display.set_mode((320, 200))
|
||||
pygame.display.set_caption(gameTitle)
|
||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
||||
soundData = {}
|
||||
for f in soundFiles:
|
||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
||||
return soundData
|
||||
@@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
|
||||
#simplest way to convert the sex program to bash
|
||||
#The C version is available from: http://spatula.net/software/sex/
|
||||
#This version is released under the terms of the WTFPL http://www.wtfpl.net/
|
||||
|
||||
#set up random parts of the sentence
|
||||
faster="$(shuf -n 1 -e "\"Let the games begin!\"" "\"Sweet Jesus!\"" "\"Not that!\"" "\"At last!\"" "\"Land o' Goshen!\"" "\"Is that all?\"" "\"Cheese it, the cops!\"" "\"I never dreamed it could be\"" "\"If I do, you won't respect me!\"" "\"Now!\"" "\"Open sesame!\"" "\"EMR!\"" "\"Again!\"" "\"Faster!\"" "\"Harder!\"" "\"Help!\"" "\"Fuck me harder!\"" "\"Is it in yet?\"" "\"You aren't my father!\"" "\"Doctor, that's not *my* shou\"" "\"No, no, do the goldfish!\"" "\"Holy Batmobile, Batman!\"" "\"He's dead, he's dead!\"" "\"Take me, Robert!\"" "\"I'm a Republican!\"" "\"Put four fingers in!\"" "\"What a lover!\"" "\"Talk dirty, you pig!\"" "\"The ceiling needs painting,\"" "\"Suck harder!\"" "\"The animals will hear!\"" "\"Not in public!\"")"
|
||||
said="$( shuf -n 1 -e "bellowed" "yelped" "croaked" "growled" "panted" "moaned" "grunted" "laughed" "warbled" "sighed" "ejaculated" "choked" "stammered" "wheezed" "squealed" "whimpered" "salivated" "tongued" "cried" "screamed" "yelled" "said")"
|
||||
fadj="$(shuf -n 1 -e "saucy" "wanton" "unfortunate" "lust-crazed" "nine-year-old" "bull-dyke" "bisexual" "gorgeous" "sweet" "nymphomaniacal" "large-hipped" "freckled" "forty-five year old" "white-haired" "large-boned" "saintly" "blind" "bearded" "blue-eyed" "large tongued" "friendly" "piano playing" "ear licking" "doe eyed" "sock sniffing" "lesbian" "hairy")"
|
||||
female="$(shuf -n 1 -e "baggage" "hussy" "woman" "Duchess" "female impersonator" "nymphomaniac" "virgin" "leather freak" "home-coming queen" "defrocked nun" "bisexual budgie" "cheerleader" "office secretary" "sexual deviate" "DARPA contract monitor" "little matchgirl" "ceremonial penguin" "femme fatale" "bosses' daughter" "construction worker" "sausage abuser" "secretary" "Congressman's page" "grandmother" "penguin" "German shepherd" "stewardess" "waitress" "prostitute" "computer science group" "housewife")"
|
||||
madjec="$(shuf -n 1 -e "thrashing" "slurping" "insatiable" "rabid" "satanic" "corpulent" "nose-grooming" "tripe-fondling" "dribbling" "spread-eagled" "orally fixated" "vile" "awesomely endowed" "handsome" "mush-brained" "tremendously hung" "three-legged" "pile-driving" "cross-dressing" "gerbil buggering" "bung-hole stuffing" "sphincter licking" "hair-pie chewing" "muff-diving" "clam shucking" "egg-sucking" "bicycle seat sniffing")"
|
||||
male="$(shuf -n 1 -e "rakehell" "hunchback" "lecherous lickspittle" "archduke" "midget" "hired hand" "great Dane" "stallion" "donkey" "electric eel" "paraplegic pothead" "dirty old man" "faggot butler" "friar" "black-power advocate" "follicle fetishist" "handsome priest" "chicken flicker" "homosexual flamingo" "ex-celibate" "drug sucker" "ex-woman" "construction worker" "hair dresser" "dentist" "judge" "social worker")"
|
||||
diddled="$(shuf -n 1 -e "diddled" "devoured" "fondled" "mouthed" "tongued" "lashed" "tweaked" "violated" "defiled" "irrigated" "penetrated" "ravished" "hammered" "bit" "tongue slashed" "sucked" "fucked" "rubbed" "grudge fucked" "masturbated with" "slurped")"
|
||||
titadj="$(shuf -n 1 -e "alabaster" "pink-tipped" "creamy" "rosebud" "moist" "throbbing" "juicy" "heaving" "straining" "mammoth" "succulent" "quivering" "rosey" "globular" "varicose" "jiggling" "bloody" "tilted" "dribbling" "oozing" "firm" "pendulous" "muscular" "bovine")"
|
||||
knockers="$(shuf -n 1 -e "globes" "melons" "mounds" "buds" "paps" "chubbies" "protuberances" "treasures" "buns" "bung" "vestibule" "armpits" "tits" "knockers" "elbows" "eyes" "hooters" "jugs" "lungs" "headlights" "disk drives" "bumpers" "knees" "fried eggs" "buttocks" "charlies" "ear lobes" "bazooms" "mammaries")"
|
||||
thrust="$(shuf -n 1 -e "plunged" "thrust" "squeezed" "pounded" "drove" "eased" "slid" "hammered" "squished" "crammed" "slammed" "reamed" "rammed" "dipped" "inserted" "plugged" "augured" "pushed" "ripped" "forced" "wrenched")"
|
||||
dongadj="$(shuf -n 1 -e "bursting" "jutting" "glistening" "Brobdingnagian" "prodigious" "purple" "searing" "swollen" "rigid" "rampaging" "warty" "steaming" "gorged" "trunklike" "foaming" "spouting" "swinish" "prosthetic" "blue veined" "engorged" "horse like" "throbbing" "humongous" "hole splitting" "serpentine" "curved" "steel encased" "glass encrusted" "knobby" "surgically altered" "metal tipped" "open sored" "rapidly dwindling" "swelling" "miniscule" "boney")"
|
||||
dong="$(shuf -n 1 -e "intruder" "prong" "stump" "member" "meat loaf" "majesty" "bowsprit" "earthmover" "jackhammer" "ramrod" "cod" "jabber" "gusher" "poker" "engine" "brownie" "joy stick" "plunger" "piston" "tool" "manhood" "lollipop" "kidney prodder" "candlestick" "John Thomas" "arm" "testicles" "balls" "finger" "foot" "tongue" "dick" "one-eyed wonder worm" "canyon yodeler" "middle leg" "neck wrapper" "stick shift" "dong" "Linda Lovelace choker")"
|
||||
twatadj="$(shuf -n 1 -e "pulsing" "hungry" "hymeneal" "palpitating" "gaping" "slavering" "welcoming" "glutted" "gobbling" "cobwebby" "ravenous" "slurping" "glistening" "dripping" "scabiferous" "porous" "soft-spoken" "pink" "dusty" "tight" "odiferous" "moist" "loose" "scarred" "weapon-less" "banana stuffed" "tire tracked" "mouse nibbled" "tightly tensed" "oft traveled" "grateful" "festering")"
|
||||
twat="$(shuf -n 1 -e "swamp." "honeypot." "jam jar." "butterbox." "furburger." "cherry pie." "cush." "slot." "slit." "cockpit." "damp." "furrow." "sanctum sanctorum." "bearded clam." "continental divide." "paradise valley." "red river valley." "slot machine." "quim." "palace." "ass." "rose bud." "throat." "eye socket." "tenderness." "inner ear." "orifice." "appendix scar." "wound." "navel." "mouth." "nose." "cunt.")"
|
||||
|
||||
#set default wordwrap to 80
|
||||
if [[ "$1" == "-w" && "$2" =~ ^[0-9]+$ && $2 -gt 0 && $2 -le 500 ]] ; then
|
||||
lineLength=$2
|
||||
fi
|
||||
#generate the sentence with wordwrap
|
||||
if [ -n "$lineLength" ] ; then
|
||||
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat" | fold -sw $lineLength
|
||||
else
|
||||
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat"
|
||||
fi
|
||||
exit 0
|
||||
@@ -37,11 +37,14 @@ eval play -q ${sequence} norm -5
|
||||
sleep .5
|
||||
unset guess
|
||||
i=0
|
||||
ifs="$IFS"
|
||||
unset IFS
|
||||
while [ -z "${guess}" ]; do
|
||||
play -nqV0 synth .2 sq E4 pad .3 norm -5 &
|
||||
read -sn1 -t .6 guess
|
||||
read -sn1 -t .6 guess && guess=" "
|
||||
((i++))
|
||||
done
|
||||
IFS="$ifs"
|
||||
if [ $i -eq $length ]; then
|
||||
echo "you win!"
|
||||
else
|
||||
|
||||
+2
-103
@@ -1,106 +1,5 @@
|
||||
Yahtzee by Storm Dragon
|
||||
Released under the terms of the WTFPL: http://wtfpl.net/
|
||||
|
||||
OVERVIEW
|
||||
|
||||
Yahtzee is a classic dice game where you roll five dice and try to make specific combinations to score points. The goal is to fill all 13 scoring categories on your score sheet with the highest possible scores.
|
||||
|
||||
GETTING STARTED
|
||||
|
||||
Running the game:
|
||||
./yahtzee - Play against CPU opponent (2 player mode)
|
||||
./yahtzee 1 - Play solo (solitaire mode)
|
||||
./yahtzee 3 - Play with 3 human players
|
||||
./yahtzee N - Play with N human players
|
||||
|
||||
GAME RULES
|
||||
|
||||
On each turn, you get up to 3 rolls of five dice:
|
||||
1. First roll - All 5 dice are rolled
|
||||
2. After seeing the results, choose which dice to keep and which to reroll
|
||||
3. Second roll - Selected dice are rerolled
|
||||
4. Choose again which dice to keep/reroll
|
||||
5. Third roll - Final reroll
|
||||
6. Choose a scoring category to mark on your score sheet
|
||||
|
||||
The game ends when all players have filled all 13 categories on their score sheet. The player with the highest total score wins!
|
||||
|
||||
HOW TO REROLL DICE
|
||||
|
||||
After each roll, you'll see your current dice (for example: "1, 2, 4, 5, 6").
|
||||
To reroll dice, type the specific dice you want to REROLL:
|
||||
- Type "16" to reroll one 1 and one 6
|
||||
- Type "223" to reroll two 2s and one 3
|
||||
- Type "4444" to reroll four 4s
|
||||
- Type "2" to reroll just one 2 (if you have "2, 2, 3, 4, 5")
|
||||
- Press Enter with no input to keep all dice (skip remaining rolls)
|
||||
|
||||
The game removes dice one at a time as you type them, so you can reroll specific quantities
|
||||
|
||||
SCORING CATEGORIES
|
||||
|
||||
Upper Section (1s through 6s):
|
||||
1, 2, 3, 4, 5, 6 - Sum of all dice showing that number
|
||||
Example: Roll 2, 2, 3, 2, 5 and choose "2s" = 6 points (2+2+2)
|
||||
Bonus: If upper section totals 63+ points, earn 35 point bonus
|
||||
|
||||
Lower Section (special combinations):
|
||||
3 of a kind (#) - At least 3 dice the same = sum of ALL dice
|
||||
4 of a kind ($) - At least 4 dice the same = sum of ALL dice
|
||||
Full House (F) - 3 of one number + 2 of another = 25 points
|
||||
Small Straight (S) - Sequence of 4 dice (1234, 2345, or 3456) = 30 points
|
||||
Large Straight (L) - Sequence of 5 dice (12345 or 23456) = 40 points
|
||||
Yahtzee (Y) - All 5 dice the same = 50 points
|
||||
(additional Yahtzees = 100 points each!)
|
||||
Chance (C) - Any combination = sum of all dice
|
||||
|
||||
SELECTING A SCORING SLOT
|
||||
|
||||
After your final roll, choose where to score by pressing:
|
||||
1-6 - Number categories (1s, 2s, 3s, 4s, 5s, 6s)
|
||||
# - Three of a kind
|
||||
$ - Four of a kind
|
||||
F - Full house
|
||||
S - Small straight
|
||||
L - Large straight
|
||||
Y - Yahtzee
|
||||
C - Chance
|
||||
|
||||
Important: Each category can only be used once per game. If you don't match a category's requirements, you'll score 0 points for that category.
|
||||
|
||||
STRATEGY TIPS
|
||||
|
||||
- Try to get the upper section bonus (63+ points) by maximizing high numbers (4s, 5s, 6s)
|
||||
- Keep pairs and three-of-a-kind when going for Full House or Yahtzee
|
||||
- Watch for straight possibilities (consecutive numbers)
|
||||
- Save Chance for when nothing else scores
|
||||
- The CPU opponent uses smart strategy - it keeps multiples and potential straights, and prioritizes high-value scoring categories
|
||||
|
||||
CPU OPPONENT
|
||||
|
||||
When playing against the CPU (default mode), the computer will:
|
||||
- Automatically decide which dice to reroll based on the current hand
|
||||
- Choose the best available scoring category
|
||||
- Display its decisions so you can see what it's doing
|
||||
|
||||
EXAMPLE TURN
|
||||
|
||||
Roll 1: "2, 2, 3, 5, 6"
|
||||
- Keep the pair of 2s, reroll the others
|
||||
- Type: "356" and press Enter (rerolls the 3, 5, and 6)
|
||||
|
||||
Roll 2: "2, 2, 2, 4, 6"
|
||||
- Nice! Three 2s. Keep them, reroll the 4 and 6
|
||||
- Type: "46" and press Enter (rerolls the 4 and 6)
|
||||
|
||||
Roll 3: "2, 2, 2, 2, 5"
|
||||
- Four of a kind! Sum = 2+2+2+2+5 = 13
|
||||
- Press "$" to score 13 points in the 4-of-a-kind category
|
||||
|
||||
REQUIREMENTS
|
||||
|
||||
- bash 4.0 or higher
|
||||
- sox (for sound effects)
|
||||
- rolldice utility
|
||||
|
||||
Have fun and may the dice be in your favor!
|
||||
Playing
|
||||
Each player gets up to 3 rolls of the dice. To select the dice to reroll, enter the number shown. For example, if you roll 1, 2, 4, 5 and 6, you can choose to reroll 1 and 6 by typing 16 or 61 or 1 6 or 6 1. To select no dice, just press enter. To select a slot on the score sheet, press the letter of the slot you want, s for small straight, l for large straight, 3 for 3s etc. To select 3 of a kind press #. To select four of a kind press $. Yahtzee is currently PVP only. You can play with one player, in solataire mode.
|
||||
|
||||
+7
-175
@@ -224,58 +224,12 @@ score_sheet()
|
||||
echo "|"
|
||||
}
|
||||
|
||||
cpu_decide_reroll()
|
||||
{
|
||||
#CPU logic for deciding which dice to reroll
|
||||
#Strategy: Keep pairs, three-of-a-kind, or higher; reroll singletons
|
||||
local rerollDice=""
|
||||
|
||||
#Count occurrences of each die value
|
||||
local count1=$(echo "$dice" | tr -cd "1" | wc -c)
|
||||
local count2=$(echo "$dice" | tr -cd "2" | wc -c)
|
||||
local count3=$(echo "$dice" | tr -cd "3" | wc -c)
|
||||
local count4=$(echo "$dice" | tr -cd "4" | wc -c)
|
||||
local count5=$(echo "$dice" | tr -cd "5" | wc -c)
|
||||
local count6=$(echo "$dice" | tr -cd "6" | wc -c)
|
||||
|
||||
#Check for potential straights first - if we have 4 in a row, keep them all
|
||||
if [[ "$dice" =~ "1" && "$dice" =~ "2" && "$dice" =~ "3" && "$dice" =~ "4" ]] ; then
|
||||
#Keep 1,2,3,4 - reroll anything that's not those
|
||||
rerollDice=$(echo "$dice" | tr -d " 1234")
|
||||
continue="$rerollDice"
|
||||
return
|
||||
fi
|
||||
if [[ "$dice" =~ "2" && "$dice" =~ "3" && "$dice" =~ "4" && "$dice" =~ "5" ]] ; then
|
||||
#Keep 2,3,4,5 - reroll anything that's not those
|
||||
rerollDice=$(echo "$dice" | tr -d " 2345")
|
||||
continue="$rerollDice"
|
||||
return
|
||||
fi
|
||||
if [[ "$dice" =~ "3" && "$dice" =~ "4" && "$dice" =~ "5" && "$dice" =~ "6" ]] ; then
|
||||
#Keep 3,4,5,6 - reroll anything that's not those
|
||||
rerollDice=$(echo "$dice" | tr -d " 3456")
|
||||
continue="$rerollDice"
|
||||
return
|
||||
fi
|
||||
|
||||
#Otherwise, reroll dice that only appear once (singletons)
|
||||
#Only add a die to reroll list if it exists AND appears only once
|
||||
[ $count1 -eq 1 ] && rerollDice="${rerollDice}1"
|
||||
[ $count2 -eq 1 ] && rerollDice="${rerollDice}2"
|
||||
[ $count3 -eq 1 ] && rerollDice="${rerollDice}3"
|
||||
[ $count4 -eq 1 ] && rerollDice="${rerollDice}4"
|
||||
[ $count5 -eq 1 ] && rerollDice="${rerollDice}5"
|
||||
[ $count6 -eq 1 ] && rerollDice="${rerollDice}6"
|
||||
|
||||
continue="$rerollDice"
|
||||
}
|
||||
|
||||
dice_parser()
|
||||
{
|
||||
error="true"
|
||||
while [ "$error" == "true" ] ; do
|
||||
#Remove spaces from the reroll string.
|
||||
continue="${continue//[[:space:]]/}"
|
||||
continue="$(echo "$continue" | tr -d "[:space:]")"
|
||||
#Make sure the reroll string contains valid dice options.
|
||||
if ! [[ "$continue" =~ ^[1-6]+$ ]] ; then
|
||||
error="true"
|
||||
@@ -297,8 +251,8 @@ dice_parser()
|
||||
if [ "$error" == "false" ] ; then
|
||||
i=0
|
||||
while [ $i -lt ${#continue} ] ; do
|
||||
#Remove the selected dice from the dice string (one at a time).
|
||||
dice="${dice/${continue:$i:1} /}"
|
||||
#Remove all the selected dice from the dice string.
|
||||
dice=$(echo "$dice" | sed "s/${continue:$i:1} //")
|
||||
let i++
|
||||
done
|
||||
else
|
||||
@@ -313,103 +267,6 @@ dice_parser()
|
||||
done
|
||||
}
|
||||
|
||||
get_slot_name()
|
||||
{
|
||||
#Convert slot number to readable name
|
||||
case $1 in
|
||||
1) echo "1s" ;;
|
||||
2) echo "2s" ;;
|
||||
3) echo "3s" ;;
|
||||
4) echo "4s" ;;
|
||||
5) echo "5s" ;;
|
||||
6) echo "6s" ;;
|
||||
7) echo "3 of a kind" ;;
|
||||
8) echo "4 of a kind" ;;
|
||||
9) echo "Chance" ;;
|
||||
10) echo "Full house" ;;
|
||||
11) echo "Large straight" ;;
|
||||
12) echo "Small straight" ;;
|
||||
13) echo "Yahtzee" ;;
|
||||
*) echo "Unknown" ;;
|
||||
esac
|
||||
}
|
||||
|
||||
cpu_choose_score()
|
||||
{
|
||||
#CPU logic for choosing best available scoring slot
|
||||
#Priority: Yahtzee > Large Straight > Full House > 4-of-kind > 3-of-kind > Small Straight > high value slots > low value slots > Chance
|
||||
local bestSlot=0
|
||||
|
||||
#Check available slots in priority order
|
||||
i=13
|
||||
while [ $i -ge 1 ] ; do
|
||||
#Only consider slots that are available (still "false")
|
||||
if [[ $(echo "${player[$1]}" | cut -d ":" -f $i) == "false" ]] ; then
|
||||
#Check if this slot has a score available
|
||||
if [ ${score[$i]} -gt 0 ] ; then
|
||||
#Prioritize high-value special combinations
|
||||
case $i in
|
||||
13) #Yahtzee - highest priority
|
||||
bestSlot=$i
|
||||
break
|
||||
;;
|
||||
11) #Large straight
|
||||
if [ $bestSlot -eq 0 ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
10) #Full house
|
||||
if [ $bestSlot -eq 0 -o $bestSlot -eq 12 -o $bestSlot -lt 7 ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
8) #4 of a kind
|
||||
if [ $bestSlot -eq 0 -o $bestSlot -eq 12 -o $bestSlot -lt 7 ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
7) #3 of a kind
|
||||
if [ $bestSlot -eq 0 -o $bestSlot -lt 7 ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
12) #Small straight
|
||||
if [ $bestSlot -eq 0 -o $bestSlot -lt 7 ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
*) #Number slots (1-6) - prefer higher numbers
|
||||
if [ $bestSlot -eq 0 -o \( $bestSlot -lt 7 -a $i -gt $bestSlot \) ] ; then
|
||||
bestSlot=$i
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
fi
|
||||
fi
|
||||
let i--
|
||||
done
|
||||
|
||||
#If no scoring slot found, use chance or lowest available slot
|
||||
if [ $bestSlot -eq 0 ] ; then
|
||||
if [[ $(echo "${player[$1]}" | cut -d ":" -f 9) == "false" ]] ; then
|
||||
bestSlot=9
|
||||
else
|
||||
#Find any available slot
|
||||
i=1
|
||||
while [ $i -le 13 ] ; do
|
||||
if [[ $(echo "${player[$1]}" | cut -d ":" -f $i) == "false" ]] ; then
|
||||
bestSlot=$i
|
||||
break
|
||||
fi
|
||||
let i++
|
||||
done
|
||||
fi
|
||||
fi
|
||||
|
||||
fieldIndex=$bestSlot
|
||||
sleep 1
|
||||
}
|
||||
|
||||
score_dice()
|
||||
{
|
||||
error="true"
|
||||
@@ -475,11 +332,9 @@ score_dice()
|
||||
if [ $# -eq 1 ] ; then
|
||||
initializer $1
|
||||
totalPlayers="$1"
|
||||
cpu="false"
|
||||
else
|
||||
initializer 2
|
||||
totalPlayers=2
|
||||
cpu="true"
|
||||
initializer 1
|
||||
totalPlayers=1
|
||||
fi
|
||||
#If the word false is in any player varaible the game is not over.
|
||||
while [[ $(echo "${player[@]}" | grep "false") ]] ; do
|
||||
@@ -497,36 +352,13 @@ while [[ $(echo "${player[@]}" | grep "false") ]] ; do
|
||||
score_sheet $playerIndex
|
||||
let rollCounter++
|
||||
if [ $rollCounter -lt 3 ] ; then
|
||||
#CPU logic for rerolls
|
||||
if [ "$cpu" == "true" -a $playerIndex -eq 2 ] ; then
|
||||
cpu_decide_reroll
|
||||
echo "CPU decides to reroll: $continue"
|
||||
sleep 1
|
||||
else
|
||||
read -p "Enter the dice you would like to reroll (e.g. '223' rerolls two 2s and one 3): " continue
|
||||
fi
|
||||
read -p "Enter the dice you would like to reroll or enter to keep all the dice." continue
|
||||
if [ "$continue" != "" ] ; then
|
||||
dice_parser $playerIndex
|
||||
fi
|
||||
fi
|
||||
done
|
||||
#Clear continue variable before scoring
|
||||
unset continue
|
||||
#CPU logic for scoring
|
||||
if [ "$cpu" == "true" -a $playerIndex -eq 2 ] ; then
|
||||
cpu_choose_score $playerIndex
|
||||
slotName=$(get_slot_name $fieldIndex)
|
||||
echo "CPU chooses $slotName for ${score[$fieldIndex]} points."
|
||||
#Set the score in the player variable.
|
||||
player[$playerIndex]="$(echo "${player[$playerIndex]}" | sed 's/:/\n/g' | sed -e $fieldIndex"s/false/${score[$fieldIndex]}/" | tr "\n" ":" | sed 's/:$//')"
|
||||
playerScore="$(echo "${player[$playerIndex]}" | tr -d "[:alpha:]" | tr -s ":" | tr ":" "+" | sed -e 's/^\+//' -e 's/\+$//')"
|
||||
echo "Player $playerIndex's score is $(($playerScore))."
|
||||
echo
|
||||
read -n 1 -p "Press enter to continue..." continue
|
||||
echo
|
||||
else
|
||||
score_dice $playerIndex
|
||||
fi
|
||||
score_dice $playerIndex
|
||||
if [ $playerIndex -ge $totalPlayers ] ; then
|
||||
playerIndex=1
|
||||
else
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Executable
+72
@@ -0,0 +1,72 @@
|
||||
#!/bin/bash
|
||||
|
||||
check_dependancies()
|
||||
{
|
||||
if [ $# -eq 0 ] ; then
|
||||
if [[ $(bash --version | head -n 1 | cut -f 1 -d "." | tr -d "[:alpha:]") < "4" ]] ; then
|
||||
echo "This game requires bash version 4 or higher. Earlier versions may not be able to successfully run this code."
|
||||
fi
|
||||
if ! hash sox &> /dev/null ; then
|
||||
echo "The program sox is required but does not appear to be installed on your system. Please install sox and try
|
||||
again."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
for i in $@ ; do
|
||||
if ! hash $i &> /dev/null ; then
|
||||
echo "The program $i is required but does not appear to be installed on your system. Please install $i and try
|
||||
again."
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
initialize_players()
|
||||
{
|
||||
i=1
|
||||
while [ $i -le $1 ] ; do
|
||||
player[$i]=0
|
||||
let i++
|
||||
done
|
||||
}
|
||||
|
||||
play_sound()
|
||||
{
|
||||
play -qV0 sounds/$@
|
||||
}
|
||||
|
||||
check_dependancies
|
||||
check_dependancies rolldice
|
||||
#get terminal width
|
||||
columns=$(tput cols)
|
||||
play_sound intro.ogg
|
||||
#find out how many players there are
|
||||
if [ $# -gt 1 ] ; then
|
||||
echo "Usage: $0 or $0 number of players."
|
||||
exit 1
|
||||
fi
|
||||
if [ $# -eq 1 ] ; then
|
||||
if ! [[ "$1" =~ ^[0-9]+$ ]] ; then
|
||||
echo "The number of players must be a number, 2 or greater."
|
||||
exit 1
|
||||
fi
|
||||
if [ $1 -lt 2 ] ; then
|
||||
echo "The number of players must be a number, 2 or greater."
|
||||
exit 1
|
||||
fi
|
||||
totalPlayers=$1
|
||||
else
|
||||
totalPlayers=2
|
||||
cpu=true
|
||||
fi
|
||||
initialize_players $totalPlayers
|
||||
#determine who goes first.
|
||||
playerIndex=$(rolldice 1d${#player[@]})
|
||||
while [ $playerIndex -gt 0 ] ; do
|
||||
score_keeper $playerIndex
|
||||
let playerIndex++
|
||||
if [ $playerIndex -gt ${#player[@]} ] ; then
|
||||
playerIndex=1
|
||||
fi
|
||||
done
|
||||
exit 0
|
||||
Reference in New Issue
Block a user