Compare commits
7 Commits
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@ -1,7 +1,4 @@
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storm-games
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===========
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A collection of command line games, accessible to the blind, playable by all.
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<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
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<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>
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A collection of games, accessible to the blind, playable by all.
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@ -1,5 +1,5 @@
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15 Test
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2 Fluff
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10 Anonymous
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0 Anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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@ -1,189 +0,0 @@
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-- Store operating system commands in a variable.
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function os.capture(cmd, raw)
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local f = assert(io.popen(cmd, 'r'))
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local s = assert(f:read('*a'))
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f:close()
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if raw then
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return s
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end
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s = string.gsub(s, '^%s+', '')
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s = string.gsub(s, '%s+$', '')
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s = string.gsub(s, '[\n\r]+', ' ')
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return s
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end
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-- Speak with appropriate tool.
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local function speak(text)
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if os.capture("uname") == "Linux" then
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os.execute('spd-say "' .. text .. '"')
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else
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os.execute('say "' .. text .. '"')
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end
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end
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-- Window related variables.
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local gameName = "Bottle Blaster"
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local SDL = require "SDL"
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local mixer = require "SDL.mixer"
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local ret, err = SDL.init { SDL.flags.Video }
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if not ret then
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error(err)
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end
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local function trySDL(func, ...)
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local t = { func(...) }
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if not t[1] then
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error(t[#t])
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end
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return table.unpack(t)
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end
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local function exit_game(SDL, mixer)
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SDL.quit()
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mixer.quit()
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return false
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end
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local win, err = SDL.createWindow {
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title = gameName,
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width = 320,
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height = 320
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}
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if not win then
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error(err)
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end
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trySDL(mixer.openAudio, 44100, SDL.audioFormat.S16, 2, 1024)
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-- Load all game sounds here:
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-- Format: local variableName = trySDL(mixer.loadWAV, "path/to/file")
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-- Supported file types flac, ogg, wav
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local bottle =
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{
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trySDL(mixer.loadWAV, "sounds/glass1.ogg"),
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trySDL(mixer.loadWAV, "sounds/glass2.ogg"),
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trySDL(mixer.loadWAV, "sounds/glass3.ogg")
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}
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local gun =
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{
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trySDL(mixer.loadWAV, "sounds/gun1.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun2.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun3.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun4.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun5.ogg")
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}
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local empty = trySDL(mixer.loadWAV, "sounds/empty.ogg")
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local load = {}
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load[3] = trySDL(mixer.loadWAV, "sounds/load3.ogg")
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load[4] = trySDL(mixer.loadWAV, "sounds/load3.ogg")
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load[5] = trySDL(mixer.loadWAV, "sounds/load5.ogg")
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local function play_sound(sound, channel, loop)
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channel = channel or -1
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loop = loop or 0
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sound:playChannel(channel, loop)
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end
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local function play_at_location(sound, xPosition, yPosition)
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channel = channel or -1
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loop = loop or 0
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xPosition = xPosition or 0
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yPosition = yPosition or 0
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mixer.SetPanning(-1, 255, 127)
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sound:playChannel(-1, 0)
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end
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local function game_intro()
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local sound = trySDL(mixer.loadWAV, "sounds/game-intro.ogg")
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sound:playChannel(-1, 0)
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while mixer.playing(-1) > 0 do
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SDL.delay(100)
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end
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end
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-- Game variables
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local direction = ""
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local holdKey = {}
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local keyName = ""
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local loaded = true
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local playerPosition = math.random(0, 30)
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local running = true
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local weapon = 1
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-- game functions.
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local function player_move(position, direction)
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if direction == "Left" and position > 0 then
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position = position - 1
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end
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if direction == "Right" and position < 30 then
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position = position + 1
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end
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return position
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end
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game_intro()
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-- Main game loop.
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while running do
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-- Need a timer to make holding arrows move at a slower speed. for player_move()
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playerPosition = player_move(playerPosition, direction)
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-- Iterate over all events, this function does not block.
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for e in SDL.pollEvent() do
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if e.type == SDL.event.KeyUp then --chrys just recognice the keyup and free the loop
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keyName = SDL.getKeyName(e.keysym.sym)
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holdKey[keyName] = false
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direction = ""
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-- speak(playerPosition)
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end
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if e.type == SDL.event.Quit then
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running = false
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elseif e.type == SDL.event.KeyDown and not holdKey[keyName] then -- chrysif not already down ( see below)
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keyName = SDL.getKeyName(e.keysym.sym)
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holdKey[keyName] = true --chrys mark the remember the keydown
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if keyName == "Q" then
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running = exit_game(SDL, mixer)
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elseif keyName == "Left Shift" or keyName == "Right Shift" then
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if weapon >= 3 and loaded == false then
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-- Need to not allow firing until loading is complete.
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play_sound(load[weapon])
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end
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loaded = true
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elseif keyName == "Space" then
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if loaded == true then
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play_sound(gun[weapon])
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play_sound(bottle[math.random(1, #bottle)])
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else
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play_sound(empty)
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end
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if weapon >= 3 then
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loaded = false
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end
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elseif keyName == "Left" or keyName == "Right" then
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direction = keyName
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elseif tonumber(keyName) == nil then -- make sure keyName can be converted to a number for remaing if statements to avoid a crash.
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keyName = "0"
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elseif tonumber(keyName) >= 1 and tonumber(keyName) <= 5 then
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weapon = tonumber(keyName)
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if weapon >= 3 then
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loaded = false
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else
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loaded = true
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end
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if weapon == 1 then
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speak("pistal")
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elseif weapon == 2 then
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speak("beretta")
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elseif weapon == 3 then
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speak("boomstick shotgun")
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elseif weapon == 4 then
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speak("pump action shotgun")
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elseif weapon == 5 then
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speak("bo and arrow")
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end
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end
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end
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end
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end
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95
game_functions.sh
Executable file
95
game_functions.sh
Executable file
@ -0,0 +1,95 @@
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#!/bin/bash
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# Get the coluns and lines of the "screen"
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cols=$(tput cols)
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lines=$(tput lines)
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# Settings to improve accessibility of dialog.
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export DIALOGOPTS='--insecure --no-lines --visit-items'
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inputbox() {
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# Returns: text entered by the user
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# Args 1, Instructions for box.
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# args: 2 initial text (optional)
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dialog --backtitle "$(gettext "Enter text and press enter.")" \
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--clear \
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--inputbox "$1" 0 0 "$2" --stdout
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}
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msgbox() {
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# Returns: None
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# Shows the provided message on the screen with an ok button.
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dialog --clear --msgbox "$*" 10 72
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}
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infobox() {
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# Returns: None
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# Shows the provided message on the screen with no buttons.
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local timeout=3
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dialog --infobox "$*" 0 0
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read -n1 -t $timeout continue
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# Clear any keypresses from the buffer
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clear_buffer
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}
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yesno() {
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# Returns: Yes or No
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# Args: Question to user.
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# Called in if $(yesno) == "Yes"
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# Or variable=$(yesno)
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if dialog --clear --backtitle "$(gettext "Press 'Enter' for \"yes\" or 'Escape' for \"no\".")" --yesno "$*" 0 0 ; then
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echo "Yes"
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else
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echo "No"
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fi
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}
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get_keypress() {
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# Returnes the pressed key.
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# There arre two ways to use this function.
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# first way, get_keypress variableName
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# Second way variableName="$(get_keypress)"
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# This variable name is long to absolutely minimize possibility of collision.
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local getKeypressFunctionReturnVariable=$1
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local returnedKeypress
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# Unset IFS to capture any key that is pressed.
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local ifs="$IFS"
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unset IFS
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read -sn1 returnedKeypress
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# Restore IFS
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IFS="$ifs"
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if [[ $getKeypressFunctionReturnVariable ]]; then
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eval $getKeypressFunctionReturnVariable="'$returnedKeypress'"
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else
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echo "$returnedKeypress"
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fi
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}
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menulist() {
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# Args: menu options
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# returns: selected option
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# set gameMenu to control the message.
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declare -a menuList
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for i in $@ ; do
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menuList+=("$i" "$i")
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done
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dialog --backtitle "${menuMessage:-Game menu...}" \
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--clear \
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--no-tags \
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--menu "Please make your selection" 0 0 0 "${menuList[@]}" --stdout
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}
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numpicker() {
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# Args: max number, Min numberr optional.
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# returns: selected number
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# set gameMenu to control the message.
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declare -a menuList
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local max=$1
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local min=${2:-10}
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for i in $(seq $min $max) ; do
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menuList+=("$i" "$i")
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done
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dialog --backtitle "${menuMessage:-Numeric menu...}" \
|
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--clear \
|
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--no-tags \
|
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--menu "Please select a number between $min and $max." 0 0 0 "${menuList[@]}" --stdout
|
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}
|
108
getkey.sh
108
getkey.sh
@ -1,108 +0,0 @@
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#!/bin/bash
|
||||
|
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# Reset terminal to current state when we exit.
|
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trap "stty $(stty -g)" EXIT
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|
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# Disable echo and special characters, set input timeout to 0.2 seconds.
|
||||
stty -echo -icanon time 2 || exit $?
|
||||
|
||||
# String containing all keypresses.
|
||||
KEYS=""
|
||||
|
||||
# Set field separator to BELL (should not occur in keypresses)
|
||||
IFS=$'\a'
|
||||
|
||||
# Input loop.
|
||||
while [ 1 ]; do
|
||||
|
||||
# Read more input from keyboard when necessary.
|
||||
while read -t 0 ; do
|
||||
read -s -r -d "" -N 1 -t 0.2 CHAR && KEYS="$KEYS$CHAR" || break
|
||||
done
|
||||
# If no keys to process, wait 0.05 seconds and retry.
|
||||
if [ -z "$KEYS" ]; then
|
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sleep 0.02
|
||||
continue
|
||||
fi
|
||||
|
||||
# Check the first (next) keypress in the buffer.
|
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case "$KEYS" in
|
||||
$'\x1B\x5B\x41'*) # Up arrow
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="Arrow_U"
|
||||
;;
|
||||
$'\x1B\x5B\x42'*) # Down Arrow
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="Arrow_D"
|
||||
;;
|
||||
$'\x1B\x5B\x44'*) # Left Arrow
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="Arrow_L"
|
||||
;;
|
||||
$'\x1B\x5B\x43'*) # Right Arrow
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="Arrow_R"
|
||||
;;
|
||||
$'\x1B\x4F\x48'*) # Home
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="Home"
|
||||
;;
|
||||
$'\x1B\x5B\x31\x7E'*) # Home (Numpad)
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="Home"
|
||||
;;
|
||||
$'\x1B\x4F\x46'*) # End
|
||||
KEYS="${KEYS##???}"
|
||||
KEY="End"
|
||||
;;
|
||||
$'\x1B\x5B\x34\x7E'*) # End (Numpad)
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="End"
|
||||
;;
|
||||
$'\x1B\x5B\x45'*) # 5 (Numpad)
|
||||
KEYS="${KEYS#???}"
|
||||
KEY="Numpad_5"
|
||||
;;
|
||||
$'\x1B\x5B\x35\x7e'*) # PageUp
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="Page_U"
|
||||
;;
|
||||
$'\x1B\x5B\x36\x7e'*) # PageDown
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="Page_D"
|
||||
;;
|
||||
$'\x1B\x5B\x32\x7e'*) # Insert
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="Insert"
|
||||
;;
|
||||
$'\x1B\x5B\x33\x7e'*) # Delete
|
||||
KEYS="${KEYS##????}"
|
||||
KEY="Delete"
|
||||
;;
|
||||
$'\n'*|$'\r'*) # Enter/Return
|
||||
KEYS="${KEYS##?}"
|
||||
KEY="Enter"
|
||||
;;
|
||||
$'\t'*) # Tab
|
||||
KEYS="${KEYS##?}"
|
||||
KEY="Tab"
|
||||
;;
|
||||
$'\x1B') # Esc (without anything following!)
|
||||
KEYS="${KEYS##?}"
|
||||
exit 0
|
||||
;;
|
||||
$'\x1B'*) # Unknown escape sequences
|
||||
echo -n "Unknown escape sequence (${#KEYS} chars): \$'"
|
||||
echo -n "$KEYS" | od --width=256 -t x1 | sed -e '2,99 d; s|^[0-9A-Fa-f]* ||; s| |\\x|g; s|$|'"'|"
|
||||
KEYS=""
|
||||
;;
|
||||
[$'\x01'-$'\x1F'$'\x7F']*) # Consume control characters
|
||||
KEYS="${KEYS##?}"
|
||||
;;
|
||||
*) # Printable characters.
|
||||
KEY="${KEYS:0:1}"
|
||||
KEYS="${KEYS#?}"
|
||||
;;
|
||||
esac
|
||||
echo "$KEY"
|
||||
done
|
@ -1,32 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
#If there is more than one command line arg something is wrong
|
||||
if [ $# -gt 1 ] ; then
|
||||
echo "usage:
|
||||
$0 godname"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
#set godName variable if it was passed from the command line
|
||||
if [ $# -eq 1 ] ; then
|
||||
godName="$1"
|
||||
fi
|
||||
|
||||
#read from file if it exists, and name wasn't passed in on command line
|
||||
if [ -f .godville-trackerrc -a $# -eq 0 ] ; then
|
||||
source .godville-trackerrc
|
||||
fi
|
||||
|
||||
#if name is not set in file, prompt for it here
|
||||
if [ -z "$godName" ] ; then
|
||||
read -p "Please enter the god's name? " godName
|
||||
fi
|
||||
|
||||
godvilleInfo="$(curl -Ss "http://godvillegame.com/gods/api/${godName}.json")"
|
||||
clear
|
||||
#remove most of the json stuff
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":"/ /g' -e 's/","/\n/g')"
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":/ /g' -e 's/,"/\n/g')"
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/{"//g' -e 's/"}//g')"
|
||||
echo "$godvilleInfo"
|
||||
exit 0
|
@ -1,103 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
#If there is more than one command line arg something is wrong
|
||||
if [ $# -gt 1 ] ; then
|
||||
echo "usage:
|
||||
$0 godname"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
#set godName variable if it was passed from the command line
|
||||
if [ $# -eq 1 ] ; then
|
||||
godName="$1"
|
||||
fi
|
||||
|
||||
#read from file if it exists, and name wasn't passed in on command line
|
||||
if [ -f .godville-trackerrc -a $# -eq 0 ] ; then
|
||||
source .godville-trackerrc
|
||||
fi
|
||||
|
||||
#if name is not set in file, prompt for it here
|
||||
if [ -z "$godName" ] ; then
|
||||
read -p "Please enter the god's name? " godName
|
||||
fi
|
||||
|
||||
#Counter variable initialization
|
||||
i=60
|
||||
#main update loop
|
||||
while [ "${continue^}" != "Q" ] ; do
|
||||
#Update info every minute
|
||||
if [ $i -ge 60 ] ; then
|
||||
godvilleInfo="$(curl -Ss "http://godvillegame.com/gods/api/${godName}.json")"
|
||||
#godvilleInfo="$(cat tmp.txt)"
|
||||
clear
|
||||
#remove most of the json stuff, and other formatting goodness
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":"/ /g' -e 's/","/\n/g')"
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":/ /g' -e 's/,"/\n/g')"
|
||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/{"//g' -e 's/"}//g' -e 's/}}//g' -e 's/\\u201[c|d]/"/g')"
|
||||
#load info into variables
|
||||
alignment="$(echo "$godvilleInfo" | grep "^alignment" | cut -d ' ' -f2-)"
|
||||
bricks_cnt="$(echo "$godvilleInfo" | grep "^bricks_cnt" | cut -d ' ' -f2-)"
|
||||
bricks_cnt=$(echo "scale=1;$bricks_cnt * 0.1" | bc)
|
||||
clan="$(echo "$godvilleInfo" | grep "^clan " | cut -d ' ' -f2-)"
|
||||
clan_position="$(echo "$godvilleInfo" | grep "^clan_position" | cut -d ' ' -f2-)"
|
||||
gender="$(echo "$godvilleInfo" | grep "^gender" | cut -d ' ' -f2-)"
|
||||
gold_approx="$(echo "$godvilleInfo" | grep "^gold_approx" | cut -d ' ' -f2-)"
|
||||
inventory="$(echo "$godvilleInfo" | grep "^inventory " | cut -d ' ' -f2-)"
|
||||
inventory_max_num="$(echo "$godvilleInfo" | grep "^inventory_max_num" | cut -d ' ' -f2-)"
|
||||
level="$(echo "$godvilleInfo" | grep "^level" | cut -d ' ' -f2-)"
|
||||
name="$(echo "$godvilleInfo" | grep "^name" | cut -d ' ' -f2-)"
|
||||
max_health="$(echo "$godvilleInfo" | grep "^max_health" | cut -d ' ' -f2-)"
|
||||
motto="$(echo "$godvilleInfo" | grep "^motto" | cut -d ' ' -f2-)"
|
||||
pet_class="$(echo "$godvilleInfo" | grep "^pet_class" | cut -d ' ' -f2-)"
|
||||
pet_level="$(echo "$godvilleInfo" | grep "^pet_level" | cut -d ' ' -f2-)"
|
||||
pet_name="$(echo "$godvilleInfo" | grep "^pet pet_name" | cut -d ' ' -f3-)"
|
||||
quest="$(echo "$godvilleInfo" | grep "^quest" | cut -d ' ' -f2-)"
|
||||
temple_completed_at="$(echo "$godvilleInfo" | grep "^temple_completed_at" | cut -d ' ' -f2-)"
|
||||
if [ "$temple_completed_at" != "null" ] ; then
|
||||
temple_completed_at="$(date --date="$temple_completed_at" +'%I:%M%p %A, %B %d, %Y')"
|
||||
fi
|
||||
|
||||
#display Information
|
||||
echo "God
|
||||
Name: $godName
|
||||
|
||||
Hero
|
||||
Name: $name ($gender)
|
||||
Motto: $motto
|
||||
Personality: $alignment"
|
||||
#Not everyone is in a clan:
|
||||
if [ -n "$clan" ] ; then
|
||||
echo "Guild: $clan ($clan_position)"
|
||||
fi
|
||||
echo "Level: $level
|
||||
Inventory: ### / $inventory_max_num
|
||||
Health: ### / $max_health
|
||||
Quest: $quest
|
||||
Gold: $gold_approx
|
||||
Bricks for Temple: $bricks_cnt%"
|
||||
#Not everyone has completed their temple
|
||||
if [ "$temple_completed_at" != "null" ] ; then
|
||||
echo "Temple Completed: $temple_completed_at"
|
||||
fi
|
||||
#Not everyone has a pet
|
||||
if [ -n "$pet_name" ] ; then
|
||||
echo
|
||||
echo "Pet
|
||||
Name: $pet_name
|
||||
Class $pet_class"
|
||||
#Not all pets show a level
|
||||
if [[ "$pet_level" =~ ^[0-9]+$ ]] ; then
|
||||
echo "Level: $pet_level"
|
||||
fi
|
||||
fi
|
||||
#reset counter variable
|
||||
i=0
|
||||
fi
|
||||
#Wait for user input and sleep for 1 second
|
||||
read -t1 -n1 continue
|
||||
#Incriment counter
|
||||
let i++
|
||||
done
|
||||
echo
|
||||
exit 0
|
30
menu.sh
Executable file
30
menu.sh
Executable file
@ -0,0 +1,30 @@
|
||||
#!/bin/bash
|
||||
|
||||
export DIALOGOPTS='--no-lines --visit-items'
|
||||
cols=$(tput cols)
|
||||
lines=$(tput lines)
|
||||
path="$(realpath "$0")"
|
||||
path="${path%/*}"
|
||||
declare -A gameList
|
||||
for i in $path/*/ ; do
|
||||
i="${i::-1}"
|
||||
gameList[${i##*/}]="${i}"
|
||||
done
|
||||
gameList[exit]="Exit"
|
||||
while : ; do
|
||||
game="$(dialog --backtitle "Storm Games" \
|
||||
--menu "Select A Game" $((lines - 5)) $cols $((lines / 2)) $(
|
||||
for i in ${!gameList[@]} ; do
|
||||
echo "$i"
|
||||
echo '|'
|
||||
done) --stdout)"
|
||||
if [[ "$game" != "exit" && -n "$game" ]]; then
|
||||
cd "${gameList[$game]}"
|
||||
./$game""
|
||||
echo
|
||||
read -n1 -p "Press any key to continue" continue
|
||||
else
|
||||
break
|
||||
fi
|
||||
done
|
||||
exit 0
|
@ -9,6 +9,3 @@ TTYtter (optional)
|
||||
|
||||
Playing
|
||||
You are given a scrambled list of numbers from 1 to 9. Press the number you want to flip from, and that number, plus all the numbers after it will reverse. the object of the game is to get the numbers in the right order, 123456789, in as few tries as possible.
|
||||
|
||||
<script src="https://liberapay.com/stormdragon2976/widgets/button.js"></script>
|
||||
<noscript><a href="https://liberapay.com/stormdragon2976/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>
|
64
numnastics/numnastics.py
Executable file
64
numnastics/numnastics.py
Executable file
@ -0,0 +1,64 @@
|
||||
#!/bin/python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from storm_games import *
|
||||
|
||||
# Initial variable settings
|
||||
mode = "menu"
|
||||
sounds = initialize_gui("Numnastics")
|
||||
|
||||
def game(mode):
|
||||
i = 0
|
||||
startTime = time.time()
|
||||
tries = 0
|
||||
numberList = list("123456789")
|
||||
random.shuffle(numberList)
|
||||
while ''.join(numberList) != "123456789":
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
if mode != "menu":
|
||||
mode = "menu"
|
||||
return mode
|
||||
elif mode == "menu": exit_game()
|
||||
elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
|
||||
i = numberList.index((pygame.key.name(event.key)))
|
||||
speak(numberList[i])
|
||||
elif event.key in [pygame.K_LEFT, pygame.K_UP]:
|
||||
if i > 0: i = i - 1
|
||||
speak(numberList[i])
|
||||
elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
|
||||
if i < len(numberList) - 1: i = i + 1
|
||||
speak(numberList[i])
|
||||
elif event.key == pygame.K_SPACE:
|
||||
speak(str(' '.join(numberList[i:len(numberList)])))
|
||||
continue
|
||||
elif event.key == pygame.K_RETURN:
|
||||
if i != -1:
|
||||
reversedNumberList = numberList[i:len(numberList)]
|
||||
reversedNumberList.reverse()
|
||||
del numberList[i:len(numberList)]
|
||||
numberList.extend(reversedNumberList)
|
||||
tries = tries + 1
|
||||
sounds['flip'].play()
|
||||
speak(str(' '.join(numberList[i:len(numberList)])))
|
||||
else:
|
||||
i = -1
|
||||
sounds['error'].play()
|
||||
endTime = round(time.time() - startTime, 2)
|
||||
message = [
|
||||
"Congratulations! You beat Numnastics in " + str(tries) + " tries.",\
|
||||
"Your time was " + str(endTime) + " seconds."]
|
||||
display_message(message)
|
||||
sounds['win'].play()
|
||||
time.sleep(sounds['win'].get_length())
|
||||
return "menu"
|
||||
|
||||
# Game starts at main menu
|
||||
mode = game_menu("start game", "instructions", "credits", "exit_game")
|
||||
while True:
|
||||
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
|
||||
if mode == "start game": mode = game(mode)
|
||||
time.sleep(.001)
|
||||
|
BIN
numnastics/sounds/music_menu.ogg
Normal file
BIN
numnastics/sounds/music_menu.ogg
Normal file
Binary file not shown.
148
numnastics/storm_games.py
Executable file
148
numnastics/storm_games.py
Executable file
@ -0,0 +1,148 @@
|
||||
#!/bin/python
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Standard initializations and functions shared by all games."""
|
||||
|
||||
import configparser
|
||||
import os
|
||||
from os import listdir
|
||||
from os.path import isfile, join
|
||||
from inspect import isfunction
|
||||
from xdg import BaseDirectory
|
||||
import pygame
|
||||
import random
|
||||
import requests
|
||||
import speechd
|
||||
import time
|
||||
|
||||
localConfig = configparser.ConfigParser()
|
||||
globalConfig = configparser.ConfigParser()
|
||||
spd = speechd.Client()
|
||||
|
||||
def write_config(writeGlobal = False):
|
||||
if writeGlobal == False:
|
||||
with open(gamePath, 'w') as configfile:
|
||||
localConfig.write(configfile)
|
||||
else:
|
||||
with open(globalPath, 'w') as configfile:
|
||||
globalConfig.write(configfile)
|
||||
|
||||
def speak(text, interupt = True):
|
||||
if interupt == True: spd.cancel()
|
||||
spd.say(text)
|
||||
|
||||
def exit_game():
|
||||
spd.close()
|
||||
pygame.quit()
|
||||
exit()
|
||||
|
||||
def initialize_gui(gameTitle):
|
||||
# Check for, and possibly create, storm-games path
|
||||
global globalPath
|
||||
global gamePath
|
||||
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
||||
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
|
||||
globalPath = globalPath + "/config"
|
||||
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
||||
# Seed the random generator to the clock
|
||||
random.seed()
|
||||
# Set game's name
|
||||
global gameName
|
||||
gameName = gameTitle
|
||||
# start pygame
|
||||
pygame.init()
|
||||
# start the display (required by the event loop)
|
||||
pygame.display.set_mode((320, 200))
|
||||
pygame.display.set_caption(gameTitle)
|
||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
||||
soundData = {}
|
||||
for f in soundFiles:
|
||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
||||
soundData['game-intro'].play()
|
||||
time.sleep(soundData['game-intro'].get_length())
|
||||
return soundData
|
||||
|
||||
def display_message(info):
|
||||
info.append("Press escape or enter to continue.")
|
||||
info.reverse()
|
||||
info.append("Use the up and down arrow keys to navigate this message.")
|
||||
info.reverse()
|
||||
i = 0
|
||||
speak(str(info[0:len(info)]))
|
||||
while True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
speak(info[i])
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def instructions():
|
||||
info = (
|
||||
"Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\
|
||||
"The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\
|
||||
"You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\
|
||||
"you can also jump directly to the number you want by pressing it on your keyboard. If you want to go to the number 8 in the string, just press 8.",\
|
||||
"When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\
|
||||
"For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\
|
||||
"If you need to her the string of numbers from your current position, press the spacebar.",\
|
||||
"Have fun, and good luck!",\
|
||||
"Press escape or enter to return to the game menu.")
|
||||
i = 0
|
||||
speak(info[i])
|
||||
while True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
speak(info[i])
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def credits():
|
||||
info = (
|
||||
gameName + ": brought to you by Storm Dragon",\
|
||||
"Billy Wolfe, designer and coder.",\
|
||||
"http://stormdragon.tk",\
|
||||
"Press escape or enter to return to the game menu.")
|
||||
i = 0
|
||||
speak(info[i])
|
||||
while True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
speak(info[i])
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def game_menu(*options):
|
||||
loop = True
|
||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
||||
pygame.mixer.music.set_volume(0.75)
|
||||
pygame.mixer.music.play(-1)
|
||||
i = 0
|
||||
speak(options[i])
|
||||
while loop == True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE: exit_game()
|
||||
if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
if event.key == pygame.K_RETURN:
|
||||
try:
|
||||
eval(options[i] + "()")
|
||||
continue
|
||||
except:
|
||||
pygame.mixer.music.fadeout(500)
|
||||
time.sleep(0.25)
|
||||
return options[i]
|
||||
continue
|
||||
speak(options[i])
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
38
simon/simon
38
simon/simon
@ -8,6 +8,33 @@
|
||||
# There are 2 sets of keybindings. uijk or erdf.
|
||||
# The lowest note is e or u, with r or i being the next highest.
|
||||
# Finally d or j follow by f and k for the ascending pitches.
|
||||
# Note the arrow keys may also be used.
|
||||
# Down is lowest with left, then right, then up in order of pitch.
|
||||
|
||||
get_key() {
|
||||
# Arrow keys translate to upper case letters.
|
||||
# Up arrow is A
|
||||
# Down arrow is B
|
||||
# Left arrow is D
|
||||
local __key
|
||||
local __lastKey
|
||||
while [[ -z "$__key" && -z "$__lastKey" ]]; do
|
||||
read -t 001 -rsn1 __key
|
||||
while [[ "$__key" =~ [[:cntrl:][:punct:]] ]]; do
|
||||
# Key may be an arrow or something else, so remove punct and cntrl characters and try again.
|
||||
if [[ -n "$__key" ]]; then
|
||||
__lastKey="$__key"
|
||||
else
|
||||
__key="$__lastKey"
|
||||
break
|
||||
fi
|
||||
read -t 001 -rsn1 __key
|
||||
done
|
||||
done
|
||||
# Return __key if it contains a letter.
|
||||
# If it doesn't, then a punctuation key was pressed, so return __lastKey instead.
|
||||
[[ -n "$__key" ]] && echo "$__key" || echo "$__lastKey"
|
||||
}
|
||||
|
||||
# Simon notes
|
||||
notes=("sq E4" "sq C#4" "sq A3" "sq E3")
|
||||
@ -24,11 +51,12 @@ done
|
||||
# Clear the player variable
|
||||
unset player
|
||||
i=0
|
||||
while read -sn1 key ; do
|
||||
key="$(echo "$key" | tr 'fk' '0')"
|
||||
key="$(echo "$key" | tr 'dj' '1')"
|
||||
key="$(echo "$key" | tr 'ir' '2')"
|
||||
key="$(echo "$key" | tr 'eu' '3')"
|
||||
while : ; do
|
||||
key="$(get_key)"
|
||||
key="$(echo "$key" | tr 'Afk' '0')"
|
||||
key="$(echo "$key" | tr 'Cdj' '1')"
|
||||
key="$(echo "$key" | tr 'Dir' '2')"
|
||||
key="$(echo "$key" | tr 'Beu' '3')"
|
||||
player=(${player[@]} $key)
|
||||
# make sure the pressed key exists in the array.
|
||||
if [[ "$key" =~ [0-3] ]]; then
|
||||
|
@ -1,19 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ $# -ne 1 ] ; then
|
||||
echo "Usage: soundboard name, where name is the name of a soundboard you want to load."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! [ -d sounds/$1 ] ; then
|
||||
echo "soundboard $1 not found."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while [ 1 -gt 0 ] ; do
|
||||
read -sn1 key
|
||||
if [ -f sounds/$1/$key.ogg ] ; then
|
||||
play -qV0 sounds/$1/$key.ogg&
|
||||
fi
|
||||
done
|
||||
exit 0
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -35,15 +35,15 @@ sequence="${sequence}\"|sox -np synth 0.0$(($RANDOM % 5 + 4)) sq ${notes[$(($RAN
|
||||
done
|
||||
eval play -q ${sequence} norm -5
|
||||
sleep .5
|
||||
unset guess
|
||||
guess="win"
|
||||
i=0
|
||||
while [ -z "${guess}" ]; do
|
||||
while [[ "${guess}" == "win" ]]; do
|
||||
play -nqV0 synth .2 sq E4 pad .3 norm -5 &
|
||||
read -sn1 -t .6 guess
|
||||
read -sn1 -t .6 guess || guess="win"
|
||||
((i++))
|
||||
done
|
||||
if [ $i -eq $length ]; then
|
||||
echo "you win!"
|
||||
echo "you win! The answer was $length!"
|
||||
else
|
||||
echo "you lose"
|
||||
echo "You guessed $i. the actual number was $length."
|
||||
|
@ -255,6 +255,9 @@ noteLength="0.75"
|
||||
;;
|
||||
"=")
|
||||
noteLength="1.00"
|
||||
;;
|
||||
$'\e')
|
||||
exit 0
|
||||
esac
|
||||
if [ "$instrument" == "12" ] ; then
|
||||
play -qn -V0 synth pl ${note}$(($octave + 1)) pl ${note}${octave} delay 0 0.02 remix - $effect fade 0 $noteLength vol $volume &> /dev/null &
|
||||
|
Loading…
Reference in New Issue
Block a user