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7 Commits
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e812e45134 |
10
bashit/.bashit.scoreboard
Normal file
10
bashit/.bashit.scoreboard
Normal file
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10 Anonymous
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0 Anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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0 anonymous
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@ -1,189 +0,0 @@
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-- Store operating system commands in a variable.
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function os.capture(cmd, raw)
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local f = assert(io.popen(cmd, 'r'))
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local s = assert(f:read('*a'))
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f:close()
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if raw then
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return s
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end
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s = string.gsub(s, '^%s+', '')
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s = string.gsub(s, '%s+$', '')
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s = string.gsub(s, '[\n\r]+', ' ')
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return s
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end
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-- Speak with appropriate tool.
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local function speak(text)
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if os.capture("uname") == "Linux" then
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os.execute('spd-say "' .. text .. '"')
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else
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os.execute('say "' .. text .. '"')
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end
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end
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-- Window related variables.
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local gameName = "Bottle Blaster"
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local SDL = require "SDL"
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local mixer = require "SDL.mixer"
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local ret, err = SDL.init { SDL.flags.Video }
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if not ret then
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error(err)
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end
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local function trySDL(func, ...)
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local t = { func(...) }
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if not t[1] then
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error(t[#t])
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end
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return table.unpack(t)
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end
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local function exit_game(SDL, mixer)
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SDL.quit()
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mixer.quit()
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return false
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end
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local win, err = SDL.createWindow {
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title = gameName,
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width = 320,
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height = 320
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}
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if not win then
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error(err)
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end
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trySDL(mixer.openAudio, 44100, SDL.audioFormat.S16, 2, 1024)
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-- Load all game sounds here:
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-- Format: local variableName = trySDL(mixer.loadWAV, "path/to/file")
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-- Supported file types flac, ogg, wav
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local bottle =
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{
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trySDL(mixer.loadWAV, "sounds/glass1.ogg"),
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trySDL(mixer.loadWAV, "sounds/glass2.ogg"),
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trySDL(mixer.loadWAV, "sounds/glass3.ogg")
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}
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local gun =
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{
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trySDL(mixer.loadWAV, "sounds/gun1.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun2.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun3.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun4.ogg"),
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trySDL(mixer.loadWAV, "sounds/gun5.ogg")
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}
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local empty = trySDL(mixer.loadWAV, "sounds/empty.ogg")
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local load = {}
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load[3] = trySDL(mixer.loadWAV, "sounds/load3.ogg")
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load[4] = trySDL(mixer.loadWAV, "sounds/load3.ogg")
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load[5] = trySDL(mixer.loadWAV, "sounds/load5.ogg")
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local function play_sound(sound, channel, loop)
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channel = channel or -1
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loop = loop or 0
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sound:playChannel(channel, loop)
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end
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local function play_at_location(sound, xPosition, yPosition)
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channel = channel or -1
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loop = loop or 0
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xPosition = xPosition or 0
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yPosition = yPosition or 0
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mixer.SetPanning(-1, 255, 127)
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sound:playChannel(-1, 0)
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end
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local function game_intro()
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local sound = trySDL(mixer.loadWAV, "sounds/game-intro.ogg")
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sound:playChannel(-1, 0)
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while mixer.playing(-1) > 0 do
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SDL.delay(100)
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end
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end
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-- Game variables
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local direction = ""
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local holdKey = {}
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local keyName = ""
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local loaded = true
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local playerPosition = math.random(0, 30)
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local running = true
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local weapon = 1
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-- game functions.
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local function player_move(position, direction)
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if direction == "Left" and position > 0 then
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position = position - 1
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end
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if direction == "Right" and position < 30 then
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position = position + 1
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end
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return position
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end
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game_intro()
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-- Main game loop.
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while running do
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-- Need a timer to make holding arrows move at a slower speed. for player_move()
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playerPosition = player_move(playerPosition, direction)
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-- Iterate over all events, this function does not block.
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for e in SDL.pollEvent() do
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if e.type == SDL.event.KeyUp then --chrys just recognice the keyup and free the loop
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keyName = SDL.getKeyName(e.keysym.sym)
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holdKey[keyName] = false
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direction = ""
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-- speak(playerPosition)
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end
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if e.type == SDL.event.Quit then
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running = false
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elseif e.type == SDL.event.KeyDown and not holdKey[keyName] then -- chrysif not already down ( see below)
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keyName = SDL.getKeyName(e.keysym.sym)
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holdKey[keyName] = true --chrys mark the remember the keydown
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if keyName == "Q" then
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running = exit_game(SDL, mixer)
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elseif keyName == "Left Shift" or keyName == "Right Shift" then
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if weapon >= 3 and loaded == false then
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-- Need to not allow firing until loading is complete.
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play_sound(load[weapon])
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end
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loaded = true
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elseif keyName == "Space" then
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if loaded == true then
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play_sound(gun[weapon])
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play_sound(bottle[math.random(1, #bottle)])
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else
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play_sound(empty)
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end
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if weapon >= 3 then
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loaded = false
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end
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elseif keyName == "Left" or keyName == "Right" then
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direction = keyName
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elseif tonumber(keyName) == nil then -- make sure keyName can be converted to a number for remaing if statements to avoid a crash.
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keyName = "0"
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elseif tonumber(keyName) >= 1 and tonumber(keyName) <= 5 then
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weapon = tonumber(keyName)
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if weapon >= 3 then
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loaded = false
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else
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loaded = true
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end
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if weapon == 1 then
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speak("pistal")
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elseif weapon == 2 then
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speak("beretta")
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elseif weapon == 3 then
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speak("boomstick shotgun")
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elseif weapon == 4 then
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speak("pump action shotgun")
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elseif weapon == 5 then
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speak("bo and arrow")
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end
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end
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end
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end
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end
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95
game_functions.sh
Executable file
95
game_functions.sh
Executable file
@ -0,0 +1,95 @@
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#!/bin/bash
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# Get the coluns and lines of the "screen"
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cols=$(tput cols)
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lines=$(tput lines)
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# Settings to improve accessibility of dialog.
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export DIALOGOPTS='--insecure --no-lines --visit-items'
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inputbox() {
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# Returns: text entered by the user
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# Args 1, Instructions for box.
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# args: 2 initial text (optional)
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dialog --backtitle "$(gettext "Enter text and press enter.")" \
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--clear \
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--inputbox "$1" 0 0 "$2" --stdout
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}
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msgbox() {
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# Returns: None
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# Shows the provided message on the screen with an ok button.
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dialog --clear --msgbox "$*" 10 72
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}
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infobox() {
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# Returns: None
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||||||
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# Shows the provided message on the screen with no buttons.
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local timeout=3
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dialog --infobox "$*" 0 0
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read -n1 -t $timeout continue
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# Clear any keypresses from the buffer
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clear_buffer
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||||||
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}
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yesno() {
|
||||||
|
# Returns: Yes or No
|
||||||
|
# Args: Question to user.
|
||||||
|
# Called in if $(yesno) == "Yes"
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||||||
|
# Or variable=$(yesno)
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||||||
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if dialog --clear --backtitle "$(gettext "Press 'Enter' for \"yes\" or 'Escape' for \"no\".")" --yesno "$*" 0 0 ; then
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||||||
|
echo "Yes"
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||||||
|
else
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||||||
|
echo "No"
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|
fi
|
||||||
|
}
|
||||||
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||||||
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get_keypress() {
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||||||
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# Returnes the pressed key.
|
||||||
|
# There arre two ways to use this function.
|
||||||
|
# first way, get_keypress variableName
|
||||||
|
# Second way variableName="$(get_keypress)"
|
||||||
|
# This variable name is long to absolutely minimize possibility of collision.
|
||||||
|
local getKeypressFunctionReturnVariable=$1
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||||||
|
local returnedKeypress
|
||||||
|
# Unset IFS to capture any key that is pressed.
|
||||||
|
local ifs="$IFS"
|
||||||
|
unset IFS
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||||||
|
read -sn1 returnedKeypress
|
||||||
|
# Restore IFS
|
||||||
|
IFS="$ifs"
|
||||||
|
if [[ $getKeypressFunctionReturnVariable ]]; then
|
||||||
|
eval $getKeypressFunctionReturnVariable="'$returnedKeypress'"
|
||||||
|
else
|
||||||
|
echo "$returnedKeypress"
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
menulist() {
|
||||||
|
# Args: menu options
|
||||||
|
# returns: selected option
|
||||||
|
# set gameMenu to control the message.
|
||||||
|
declare -a menuList
|
||||||
|
for i in $@ ; do
|
||||||
|
menuList+=("$i" "$i")
|
||||||
|
done
|
||||||
|
dialog --backtitle "${menuMessage:-Game menu...}" \
|
||||||
|
--clear \
|
||||||
|
--no-tags \
|
||||||
|
--menu "Please make your selection" 0 0 0 "${menuList[@]}" --stdout
|
||||||
|
}
|
||||||
|
|
||||||
|
numpicker() {
|
||||||
|
# Args: max number, Min numberr optional.
|
||||||
|
# returns: selected number
|
||||||
|
# set gameMenu to control the message.
|
||||||
|
declare -a menuList
|
||||||
|
local max=$1
|
||||||
|
local min=${2:-10}
|
||||||
|
for i in $(seq $min $max) ; do
|
||||||
|
menuList+=("$i" "$i")
|
||||||
|
done
|
||||||
|
dialog --backtitle "${menuMessage:-Numeric menu...}" \
|
||||||
|
--clear \
|
||||||
|
--no-tags \
|
||||||
|
--menu "Please select a number between $min and $max." 0 0 0 "${menuList[@]}" --stdout
|
||||||
|
}
|
108
getkey.sh
108
getkey.sh
@ -1,108 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
# Reset terminal to current state when we exit.
|
|
||||||
trap "stty $(stty -g)" EXIT
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|
||||||
|
|
||||||
# Disable echo and special characters, set input timeout to 0.2 seconds.
|
|
||||||
stty -echo -icanon time 2 || exit $?
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|
||||||
|
|
||||||
# String containing all keypresses.
|
|
||||||
KEYS=""
|
|
||||||
|
|
||||||
# Set field separator to BELL (should not occur in keypresses)
|
|
||||||
IFS=$'\a'
|
|
||||||
|
|
||||||
# Input loop.
|
|
||||||
while [ 1 ]; do
|
|
||||||
|
|
||||||
# Read more input from keyboard when necessary.
|
|
||||||
while read -t 0 ; do
|
|
||||||
read -s -r -d "" -N 1 -t 0.2 CHAR && KEYS="$KEYS$CHAR" || break
|
|
||||||
done
|
|
||||||
# If no keys to process, wait 0.05 seconds and retry.
|
|
||||||
if [ -z "$KEYS" ]; then
|
|
||||||
sleep 0.02
|
|
||||||
continue
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Check the first (next) keypress in the buffer.
|
|
||||||
case "$KEYS" in
|
|
||||||
$'\x1B\x5B\x41'*) # Up arrow
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="Arrow_U"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x42'*) # Down Arrow
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="Arrow_D"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x44'*) # Left Arrow
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="Arrow_L"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x43'*) # Right Arrow
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="Arrow_R"
|
|
||||||
;;
|
|
||||||
$'\x1B\x4F\x48'*) # Home
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="Home"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x31\x7E'*) # Home (Numpad)
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="Home"
|
|
||||||
;;
|
|
||||||
$'\x1B\x4F\x46'*) # End
|
|
||||||
KEYS="${KEYS##???}"
|
|
||||||
KEY="End"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x34\x7E'*) # End (Numpad)
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="End"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x45'*) # 5 (Numpad)
|
|
||||||
KEYS="${KEYS#???}"
|
|
||||||
KEY="Numpad_5"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x35\x7e'*) # PageUp
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="Page_U"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x36\x7e'*) # PageDown
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="Page_D"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x32\x7e'*) # Insert
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="Insert"
|
|
||||||
;;
|
|
||||||
$'\x1B\x5B\x33\x7e'*) # Delete
|
|
||||||
KEYS="${KEYS##????}"
|
|
||||||
KEY="Delete"
|
|
||||||
;;
|
|
||||||
$'\n'*|$'\r'*) # Enter/Return
|
|
||||||
KEYS="${KEYS##?}"
|
|
||||||
KEY="Enter"
|
|
||||||
;;
|
|
||||||
$'\t'*) # Tab
|
|
||||||
KEYS="${KEYS##?}"
|
|
||||||
KEY="Tab"
|
|
||||||
;;
|
|
||||||
$'\x1B') # Esc (without anything following!)
|
|
||||||
KEYS="${KEYS##?}"
|
|
||||||
exit 0
|
|
||||||
;;
|
|
||||||
$'\x1B'*) # Unknown escape sequences
|
|
||||||
echo -n "Unknown escape sequence (${#KEYS} chars): \$'"
|
|
||||||
echo -n "$KEYS" | od --width=256 -t x1 | sed -e '2,99 d; s|^[0-9A-Fa-f]* ||; s| |\\x|g; s|$|'"'|"
|
|
||||||
KEYS=""
|
|
||||||
;;
|
|
||||||
[$'\x01'-$'\x1F'$'\x7F']*) # Consume control characters
|
|
||||||
KEYS="${KEYS##?}"
|
|
||||||
;;
|
|
||||||
*) # Printable characters.
|
|
||||||
KEY="${KEYS:0:1}"
|
|
||||||
KEYS="${KEYS#?}"
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
echo "$KEY"
|
|
||||||
done
|
|
@ -1,32 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
#If there is more than one command line arg something is wrong
|
|
||||||
if [ $# -gt 1 ] ; then
|
|
||||||
echo "usage:
|
|
||||||
$0 godname"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
#set godName variable if it was passed from the command line
|
|
||||||
if [ $# -eq 1 ] ; then
|
|
||||||
godName="$1"
|
|
||||||
fi
|
|
||||||
|
|
||||||
#read from file if it exists, and name wasn't passed in on command line
|
|
||||||
if [ -f .godville-trackerrc -a $# -eq 0 ] ; then
|
|
||||||
source .godville-trackerrc
|
|
||||||
fi
|
|
||||||
|
|
||||||
#if name is not set in file, prompt for it here
|
|
||||||
if [ -z "$godName" ] ; then
|
|
||||||
read -p "Please enter the god's name? " godName
|
|
||||||
fi
|
|
||||||
|
|
||||||
godvilleInfo="$(curl -Ss "http://godvillegame.com/gods/api/${godName}.json")"
|
|
||||||
clear
|
|
||||||
#remove most of the json stuff
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":"/ /g' -e 's/","/\n/g')"
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":/ /g' -e 's/,"/\n/g')"
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/{"//g' -e 's/"}//g')"
|
|
||||||
echo "$godvilleInfo"
|
|
||||||
exit 0
|
|
@ -1,103 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
#If there is more than one command line arg something is wrong
|
|
||||||
if [ $# -gt 1 ] ; then
|
|
||||||
echo "usage:
|
|
||||||
$0 godname"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
#set godName variable if it was passed from the command line
|
|
||||||
if [ $# -eq 1 ] ; then
|
|
||||||
godName="$1"
|
|
||||||
fi
|
|
||||||
|
|
||||||
#read from file if it exists, and name wasn't passed in on command line
|
|
||||||
if [ -f .godville-trackerrc -a $# -eq 0 ] ; then
|
|
||||||
source .godville-trackerrc
|
|
||||||
fi
|
|
||||||
|
|
||||||
#if name is not set in file, prompt for it here
|
|
||||||
if [ -z "$godName" ] ; then
|
|
||||||
read -p "Please enter the god's name? " godName
|
|
||||||
fi
|
|
||||||
|
|
||||||
#Counter variable initialization
|
|
||||||
i=60
|
|
||||||
#main update loop
|
|
||||||
while [ "${continue^}" != "Q" ] ; do
|
|
||||||
#Update info every minute
|
|
||||||
if [ $i -ge 60 ] ; then
|
|
||||||
godvilleInfo="$(curl -Ss "http://godvillegame.com/gods/api/${godName}.json")"
|
|
||||||
#godvilleInfo="$(cat tmp.txt)"
|
|
||||||
clear
|
|
||||||
#remove most of the json stuff, and other formatting goodness
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":"/ /g' -e 's/","/\n/g')"
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/":/ /g' -e 's/,"/\n/g')"
|
|
||||||
godvilleInfo="$(echo "$godvilleInfo" | sed -e 's/{"//g' -e 's/"}//g' -e 's/}}//g' -e 's/\\u201[c|d]/"/g')"
|
|
||||||
#load info into variables
|
|
||||||
alignment="$(echo "$godvilleInfo" | grep "^alignment" | cut -d ' ' -f2-)"
|
|
||||||
bricks_cnt="$(echo "$godvilleInfo" | grep "^bricks_cnt" | cut -d ' ' -f2-)"
|
|
||||||
bricks_cnt=$(echo "scale=1;$bricks_cnt * 0.1" | bc)
|
|
||||||
clan="$(echo "$godvilleInfo" | grep "^clan " | cut -d ' ' -f2-)"
|
|
||||||
clan_position="$(echo "$godvilleInfo" | grep "^clan_position" | cut -d ' ' -f2-)"
|
|
||||||
gender="$(echo "$godvilleInfo" | grep "^gender" | cut -d ' ' -f2-)"
|
|
||||||
gold_approx="$(echo "$godvilleInfo" | grep "^gold_approx" | cut -d ' ' -f2-)"
|
|
||||||
inventory="$(echo "$godvilleInfo" | grep "^inventory " | cut -d ' ' -f2-)"
|
|
||||||
inventory_max_num="$(echo "$godvilleInfo" | grep "^inventory_max_num" | cut -d ' ' -f2-)"
|
|
||||||
level="$(echo "$godvilleInfo" | grep "^level" | cut -d ' ' -f2-)"
|
|
||||||
name="$(echo "$godvilleInfo" | grep "^name" | cut -d ' ' -f2-)"
|
|
||||||
max_health="$(echo "$godvilleInfo" | grep "^max_health" | cut -d ' ' -f2-)"
|
|
||||||
motto="$(echo "$godvilleInfo" | grep "^motto" | cut -d ' ' -f2-)"
|
|
||||||
pet_class="$(echo "$godvilleInfo" | grep "^pet_class" | cut -d ' ' -f2-)"
|
|
||||||
pet_level="$(echo "$godvilleInfo" | grep "^pet_level" | cut -d ' ' -f2-)"
|
|
||||||
pet_name="$(echo "$godvilleInfo" | grep "^pet pet_name" | cut -d ' ' -f3-)"
|
|
||||||
quest="$(echo "$godvilleInfo" | grep "^quest" | cut -d ' ' -f2-)"
|
|
||||||
temple_completed_at="$(echo "$godvilleInfo" | grep "^temple_completed_at" | cut -d ' ' -f2-)"
|
|
||||||
if [ "$temple_completed_at" != "null" ] ; then
|
|
||||||
temple_completed_at="$(date --date="$temple_completed_at" +'%I:%M%p %A, %B %d, %Y')"
|
|
||||||
fi
|
|
||||||
|
|
||||||
#display Information
|
|
||||||
echo "God
|
|
||||||
Name: $godName
|
|
||||||
|
|
||||||
Hero
|
|
||||||
Name: $name ($gender)
|
|
||||||
Motto: $motto
|
|
||||||
Personality: $alignment"
|
|
||||||
#Not everyone is in a clan:
|
|
||||||
if [ -n "$clan" ] ; then
|
|
||||||
echo "Guild: $clan ($clan_position)"
|
|
||||||
fi
|
|
||||||
echo "Level: $level
|
|
||||||
Inventory: ### / $inventory_max_num
|
|
||||||
Health: ### / $max_health
|
|
||||||
Quest: $quest
|
|
||||||
Gold: $gold_approx
|
|
||||||
Bricks for Temple: $bricks_cnt%"
|
|
||||||
#Not everyone has completed their temple
|
|
||||||
if [ "$temple_completed_at" != "null" ] ; then
|
|
||||||
echo "Temple Completed: $temple_completed_at"
|
|
||||||
fi
|
|
||||||
#Not everyone has a pet
|
|
||||||
if [ -n "$pet_name" ] ; then
|
|
||||||
echo
|
|
||||||
echo "Pet
|
|
||||||
Name: $pet_name
|
|
||||||
Class $pet_class"
|
|
||||||
#Not all pets show a level
|
|
||||||
if [[ "$pet_level" =~ ^[0-9]+$ ]] ; then
|
|
||||||
echo "Level: $pet_level"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
#reset counter variable
|
|
||||||
i=0
|
|
||||||
fi
|
|
||||||
#Wait for user input and sleep for 1 second
|
|
||||||
read -t1 -n1 continue
|
|
||||||
#Incriment counter
|
|
||||||
let i++
|
|
||||||
done
|
|
||||||
echo
|
|
||||||
exit 0
|
|
30
menu.sh
Executable file
30
menu.sh
Executable file
@ -0,0 +1,30 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
export DIALOGOPTS='--no-lines --visit-items'
|
||||||
|
cols=$(tput cols)
|
||||||
|
lines=$(tput lines)
|
||||||
|
path="$(realpath "$0")"
|
||||||
|
path="${path%/*}"
|
||||||
|
declare -A gameList
|
||||||
|
for i in $path/*/ ; do
|
||||||
|
i="${i::-1}"
|
||||||
|
gameList[${i##*/}]="${i}"
|
||||||
|
done
|
||||||
|
gameList[exit]="Exit"
|
||||||
|
while : ; do
|
||||||
|
game="$(dialog --backtitle "Storm Games" \
|
||||||
|
--menu "Select A Game" $((lines - 5)) $cols $((lines / 2)) $(
|
||||||
|
for i in ${!gameList[@]} ; do
|
||||||
|
echo "$i"
|
||||||
|
echo '|'
|
||||||
|
done) --stdout)"
|
||||||
|
if [[ "$game" != "exit" && -n "$game" ]]; then
|
||||||
|
cd "${gameList[$game]}"
|
||||||
|
./$game""
|
||||||
|
echo
|
||||||
|
read -n1 -p "Press any key to continue" continue
|
||||||
|
else
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
exit 0
|
@ -1,38 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
|
|
||||||
from storm_games import *
|
|
||||||
|
|
||||||
# Initial variable settings
|
|
||||||
gameName = "Mine Racer"
|
|
||||||
mode = "menu"
|
|
||||||
sounds = initialize_gui(gameName)
|
|
||||||
|
|
||||||
def game():
|
|
||||||
pygame.mixer.music.load("sounds/music_car.ogg")
|
|
||||||
gameOver = False
|
|
||||||
jump = False
|
|
||||||
points = 0
|
|
||||||
position = 0
|
|
||||||
while not gameOver:
|
|
||||||
if pygame.mixer.music.get_busy() == 0 and jump == False: pygame.mixer.music.play(-1)
|
|
||||||
event = pygame.event.wait()
|
|
||||||
time.sleep(10)
|
|
||||||
exit_game()
|
|
||||||
|
|
||||||
# Game starts at main menu
|
|
||||||
mode = game_menu("start game", "credits", "exit_game")
|
|
||||||
while True:
|
|
||||||
# wait for an event
|
|
||||||
event = pygame.event.wait()
|
|
||||||
# if the event is about a keyboard button that have been pressed...
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
|
|
||||||
if event.key == pygame.K_ESCAPE:
|
|
||||||
if mode != "menu": mode = "menu"
|
|
||||||
if mode == "menu": exit_game()
|
|
||||||
# Call the game menu, if needed.
|
|
||||||
if mode == "menu": mode = game_menu("start game", "credits", "exit_game")
|
|
||||||
if mode == "start game": game()
|
|
||||||
time.sleep(.001)
|
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,81 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
"""Standard initializations and functions shared by all games."""
|
|
||||||
|
|
||||||
import os
|
|
||||||
from os import listdir
|
|
||||||
from os.path import isfile, join
|
|
||||||
from inspect import isfunction
|
|
||||||
import pygame
|
|
||||||
import speechd
|
|
||||||
import time
|
|
||||||
|
|
||||||
spd = speechd.Client()
|
|
||||||
def speak(text, interupt = True):
|
|
||||||
if interupt == True: spd.cancel()
|
|
||||||
spd.say(text)
|
|
||||||
|
|
||||||
def exit_game():
|
|
||||||
spd.close()
|
|
||||||
pygame.quit()
|
|
||||||
exit()
|
|
||||||
|
|
||||||
def initialize_gui(gameTitle):
|
|
||||||
# start pygame
|
|
||||||
pygame.init()
|
|
||||||
# start the display (required by the event loop)
|
|
||||||
pygame.display.set_mode((320, 200))
|
|
||||||
pygame.display.set_caption(gameTitle)
|
|
||||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
|
||||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
|
||||||
soundData = {}
|
|
||||||
for f in soundFiles:
|
|
||||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
|
||||||
soundData['game-intro'].play()
|
|
||||||
time.sleep(soundData['game-intro'].get_length())
|
|
||||||
return soundData
|
|
||||||
|
|
||||||
def game_menu(*options):
|
|
||||||
loop = True
|
|
||||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
|
||||||
pygame.mixer.music.set_volume(0.75)
|
|
||||||
pygame.mixer.music.play(-1)
|
|
||||||
i = 0
|
|
||||||
speak(options[i])
|
|
||||||
while loop == True:
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE: exit_game()
|
|
||||||
if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
|
||||||
if event.key == pygame.K_RETURN:
|
|
||||||
try:
|
|
||||||
eval(options[i] + "()")
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
time.sleep(0.25)
|
|
||||||
return options[i]
|
|
||||||
continue
|
|
||||||
speak(options[i])
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def credits():
|
|
||||||
info = (
|
|
||||||
"Mine Racer: brought to you by Storm Dragon",\
|
|
||||||
"Billy Wolfe, designer and coder.",\
|
|
||||||
"http://stormdragon.tk",\
|
|
||||||
"Press escape or enter to return to the game menu.")
|
|
||||||
i = 0
|
|
||||||
speak(info[i])
|
|
||||||
while True:
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
|
||||||
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
|
||||||
speak(info[i])
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
@ -1,23 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
# Shoot the bottles as fast as possible.
|
|
||||||
|
|
||||||
from storm_games import *
|
|
||||||
|
|
||||||
sounds = initialize_gui("Bottle Blaster")
|
|
||||||
|
|
||||||
# loop forever (until a break occurs)
|
|
||||||
while True:
|
|
||||||
# wait for an event
|
|
||||||
event = pygame.event.wait()
|
|
||||||
# if the event is about a keyboard button that have been pressed...
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
sounds['bottle'].play(-1)
|
|
||||||
speak("This is a test.")
|
|
||||||
if event.type == pygame.KEYUP:
|
|
||||||
sounds['bottle'].stop()
|
|
||||||
# and if the button is the "q" letter or the "escape" key...
|
|
||||||
if event.key == pygame.K_ESCAPE:
|
|
||||||
# ... then exit from the while loop
|
|
||||||
break
|
|
||||||
time.sleep(.001)
|
|
Binary file not shown.
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Binary file not shown.
@ -1,29 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
"""Standard initializations and functions shared by all games."""
|
|
||||||
|
|
||||||
from espeak import espeak
|
|
||||||
import os
|
|
||||||
from os import listdir
|
|
||||||
from os.path import isfile, join
|
|
||||||
import pygame
|
|
||||||
import time
|
|
||||||
|
|
||||||
def speak(text, interupt = True):
|
|
||||||
if interupt == True: espeak.cancel()
|
|
||||||
espeak.set_voice("en-us")
|
|
||||||
espeak.synth(text)
|
|
||||||
|
|
||||||
def initialize_gui(gameTitle):
|
|
||||||
# start pygame
|
|
||||||
pygame.init()
|
|
||||||
# start the display (required by the event loop)
|
|
||||||
pygame.display.set_mode((320, 200))
|
|
||||||
pygame.display.set_caption(gameTitle)
|
|
||||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
|
||||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
|
||||||
soundData = {}
|
|
||||||
for f in soundFiles:
|
|
||||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
|
||||||
return soundData
|
|
33
sex/sex
33
sex/sex
@ -1,33 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
#simplest way to convert the sex program to bash
|
|
||||||
#The C version is available from: http://spatula.net/software/sex/
|
|
||||||
#This version is released under the terms of the WTFPL http://www.wtfpl.net/
|
|
||||||
|
|
||||||
#set up random parts of the sentence
|
|
||||||
faster="$(shuf -n 1 -e "\"Let the games begin!\"" "\"Sweet Jesus!\"" "\"Not that!\"" "\"At last!\"" "\"Land o' Goshen!\"" "\"Is that all?\"" "\"Cheese it, the cops!\"" "\"I never dreamed it could be\"" "\"If I do, you won't respect me!\"" "\"Now!\"" "\"Open sesame!\"" "\"EMR!\"" "\"Again!\"" "\"Faster!\"" "\"Harder!\"" "\"Help!\"" "\"Fuck me harder!\"" "\"Is it in yet?\"" "\"You aren't my father!\"" "\"Doctor, that's not *my* shou\"" "\"No, no, do the goldfish!\"" "\"Holy Batmobile, Batman!\"" "\"He's dead, he's dead!\"" "\"Take me, Robert!\"" "\"I'm a Republican!\"" "\"Put four fingers in!\"" "\"What a lover!\"" "\"Talk dirty, you pig!\"" "\"The ceiling needs painting,\"" "\"Suck harder!\"" "\"The animals will hear!\"" "\"Not in public!\"")"
|
|
||||||
said="$( shuf -n 1 -e "bellowed" "yelped" "croaked" "growled" "panted" "moaned" "grunted" "laughed" "warbled" "sighed" "ejaculated" "choked" "stammered" "wheezed" "squealed" "whimpered" "salivated" "tongued" "cried" "screamed" "yelled" "said")"
|
|
||||||
fadj="$(shuf -n 1 -e "saucy" "wanton" "unfortunate" "lust-crazed" "nine-year-old" "bull-dyke" "bisexual" "gorgeous" "sweet" "nymphomaniacal" "large-hipped" "freckled" "forty-five year old" "white-haired" "large-boned" "saintly" "blind" "bearded" "blue-eyed" "large tongued" "friendly" "piano playing" "ear licking" "doe eyed" "sock sniffing" "lesbian" "hairy")"
|
|
||||||
female="$(shuf -n 1 -e "baggage" "hussy" "woman" "Duchess" "female impersonator" "nymphomaniac" "virgin" "leather freak" "home-coming queen" "defrocked nun" "bisexual budgie" "cheerleader" "office secretary" "sexual deviate" "DARPA contract monitor" "little matchgirl" "ceremonial penguin" "femme fatale" "bosses' daughter" "construction worker" "sausage abuser" "secretary" "Congressman's page" "grandmother" "penguin" "German shepherd" "stewardess" "waitress" "prostitute" "computer science group" "housewife")"
|
|
||||||
madjec="$(shuf -n 1 -e "thrashing" "slurping" "insatiable" "rabid" "satanic" "corpulent" "nose-grooming" "tripe-fondling" "dribbling" "spread-eagled" "orally fixated" "vile" "awesomely endowed" "handsome" "mush-brained" "tremendously hung" "three-legged" "pile-driving" "cross-dressing" "gerbil buggering" "bung-hole stuffing" "sphincter licking" "hair-pie chewing" "muff-diving" "clam shucking" "egg-sucking" "bicycle seat sniffing")"
|
|
||||||
male="$(shuf -n 1 -e "rakehell" "hunchback" "lecherous lickspittle" "archduke" "midget" "hired hand" "great Dane" "stallion" "donkey" "electric eel" "paraplegic pothead" "dirty old man" "faggot butler" "friar" "black-power advocate" "follicle fetishist" "handsome priest" "chicken flicker" "homosexual flamingo" "ex-celibate" "drug sucker" "ex-woman" "construction worker" "hair dresser" "dentist" "judge" "social worker")"
|
|
||||||
diddled="$(shuf -n 1 -e "diddled" "devoured" "fondled" "mouthed" "tongued" "lashed" "tweaked" "violated" "defiled" "irrigated" "penetrated" "ravished" "hammered" "bit" "tongue slashed" "sucked" "fucked" "rubbed" "grudge fucked" "masturbated with" "slurped")"
|
|
||||||
titadj="$(shuf -n 1 -e "alabaster" "pink-tipped" "creamy" "rosebud" "moist" "throbbing" "juicy" "heaving" "straining" "mammoth" "succulent" "quivering" "rosey" "globular" "varicose" "jiggling" "bloody" "tilted" "dribbling" "oozing" "firm" "pendulous" "muscular" "bovine")"
|
|
||||||
knockers="$(shuf -n 1 -e "globes" "melons" "mounds" "buds" "paps" "chubbies" "protuberances" "treasures" "buns" "bung" "vestibule" "armpits" "tits" "knockers" "elbows" "eyes" "hooters" "jugs" "lungs" "headlights" "disk drives" "bumpers" "knees" "fried eggs" "buttocks" "charlies" "ear lobes" "bazooms" "mammaries")"
|
|
||||||
thrust="$(shuf -n 1 -e "plunged" "thrust" "squeezed" "pounded" "drove" "eased" "slid" "hammered" "squished" "crammed" "slammed" "reamed" "rammed" "dipped" "inserted" "plugged" "augured" "pushed" "ripped" "forced" "wrenched")"
|
|
||||||
dongadj="$(shuf -n 1 -e "bursting" "jutting" "glistening" "Brobdingnagian" "prodigious" "purple" "searing" "swollen" "rigid" "rampaging" "warty" "steaming" "gorged" "trunklike" "foaming" "spouting" "swinish" "prosthetic" "blue veined" "engorged" "horse like" "throbbing" "humongous" "hole splitting" "serpentine" "curved" "steel encased" "glass encrusted" "knobby" "surgically altered" "metal tipped" "open sored" "rapidly dwindling" "swelling" "miniscule" "boney")"
|
|
||||||
dong="$(shuf -n 1 -e "intruder" "prong" "stump" "member" "meat loaf" "majesty" "bowsprit" "earthmover" "jackhammer" "ramrod" "cod" "jabber" "gusher" "poker" "engine" "brownie" "joy stick" "plunger" "piston" "tool" "manhood" "lollipop" "kidney prodder" "candlestick" "John Thomas" "arm" "testicles" "balls" "finger" "foot" "tongue" "dick" "one-eyed wonder worm" "canyon yodeler" "middle leg" "neck wrapper" "stick shift" "dong" "Linda Lovelace choker")"
|
|
||||||
twatadj="$(shuf -n 1 -e "pulsing" "hungry" "hymeneal" "palpitating" "gaping" "slavering" "welcoming" "glutted" "gobbling" "cobwebby" "ravenous" "slurping" "glistening" "dripping" "scabiferous" "porous" "soft-spoken" "pink" "dusty" "tight" "odiferous" "moist" "loose" "scarred" "weapon-less" "banana stuffed" "tire tracked" "mouse nibbled" "tightly tensed" "oft traveled" "grateful" "festering")"
|
|
||||||
twat="$(shuf -n 1 -e "swamp." "honeypot." "jam jar." "butterbox." "furburger." "cherry pie." "cush." "slot." "slit." "cockpit." "damp." "furrow." "sanctum sanctorum." "bearded clam." "continental divide." "paradise valley." "red river valley." "slot machine." "quim." "palace." "ass." "rose bud." "throat." "eye socket." "tenderness." "inner ear." "orifice." "appendix scar." "wound." "navel." "mouth." "nose." "cunt.")"
|
|
||||||
|
|
||||||
#set default wordwrap to 80
|
|
||||||
if [[ "$1" == "-w" && "$2" =~ ^[0-9]+$ && $2 -gt 0 && $2 -le 500 ]] ; then
|
|
||||||
lineLength=$2
|
|
||||||
fi
|
|
||||||
#generate the sentence with wordwrap
|
|
||||||
if [ -n "$lineLength" ] ; then
|
|
||||||
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat" | fold -sw $lineLength
|
|
||||||
else
|
|
||||||
echo "$faster $said the $fadj $female as the $madjec $male $diddled her $titadj $knockers and $thrust his $dongadj $dong into her $twatadj $twat"
|
|
||||||
fi
|
|
||||||
exit 0
|
|
38
simon/simon
38
simon/simon
@ -8,6 +8,33 @@
|
|||||||
# There are 2 sets of keybindings. uijk or erdf.
|
# There are 2 sets of keybindings. uijk or erdf.
|
||||||
# The lowest note is e or u, with r or i being the next highest.
|
# The lowest note is e or u, with r or i being the next highest.
|
||||||
# Finally d or j follow by f and k for the ascending pitches.
|
# Finally d or j follow by f and k for the ascending pitches.
|
||||||
|
# Note the arrow keys may also be used.
|
||||||
|
# Down is lowest with left, then right, then up in order of pitch.
|
||||||
|
|
||||||
|
get_key() {
|
||||||
|
# Arrow keys translate to upper case letters.
|
||||||
|
# Up arrow is A
|
||||||
|
# Down arrow is B
|
||||||
|
# Left arrow is D
|
||||||
|
local __key
|
||||||
|
local __lastKey
|
||||||
|
while [[ -z "$__key" && -z "$__lastKey" ]]; do
|
||||||
|
read -t 001 -rsn1 __key
|
||||||
|
while [[ "$__key" =~ [[:cntrl:][:punct:]] ]]; do
|
||||||
|
# Key may be an arrow or something else, so remove punct and cntrl characters and try again.
|
||||||
|
if [[ -n "$__key" ]]; then
|
||||||
|
__lastKey="$__key"
|
||||||
|
else
|
||||||
|
__key="$__lastKey"
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
read -t 001 -rsn1 __key
|
||||||
|
done
|
||||||
|
done
|
||||||
|
# Return __key if it contains a letter.
|
||||||
|
# If it doesn't, then a punctuation key was pressed, so return __lastKey instead.
|
||||||
|
[[ -n "$__key" ]] && echo "$__key" || echo "$__lastKey"
|
||||||
|
}
|
||||||
|
|
||||||
# Simon notes
|
# Simon notes
|
||||||
notes=("sq E4" "sq C#4" "sq A3" "sq E3")
|
notes=("sq E4" "sq C#4" "sq A3" "sq E3")
|
||||||
@ -24,11 +51,12 @@ done
|
|||||||
# Clear the player variable
|
# Clear the player variable
|
||||||
unset player
|
unset player
|
||||||
i=0
|
i=0
|
||||||
while read -sn1 key ; do
|
while : ; do
|
||||||
key="$(echo "$key" | tr 'fk' '0')"
|
key="$(get_key)"
|
||||||
key="$(echo "$key" | tr 'dj' '1')"
|
key="$(echo "$key" | tr 'Afk' '0')"
|
||||||
key="$(echo "$key" | tr 'ir' '2')"
|
key="$(echo "$key" | tr 'Cdj' '1')"
|
||||||
key="$(echo "$key" | tr 'eu' '3')"
|
key="$(echo "$key" | tr 'Dir' '2')"
|
||||||
|
key="$(echo "$key" | tr 'Beu' '3')"
|
||||||
player=(${player[@]} $key)
|
player=(${player[@]} $key)
|
||||||
# make sure the pressed key exists in the array.
|
# make sure the pressed key exists in the array.
|
||||||
if [[ "$key" =~ [0-3] ]]; then
|
if [[ "$key" =~ [0-3] ]]; then
|
||||||
|
@ -1,19 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
if [ $# -ne 1 ] ; then
|
|
||||||
echo "Usage: soundboard name, where name is the name of a soundboard you want to load."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if ! [ -d sounds/$1 ] ; then
|
|
||||||
echo "soundboard $1 not found."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
while [ 1 -gt 0 ] ; do
|
|
||||||
read -sn1 key
|
|
||||||
if [ -f sounds/$1/$key.ogg ] ; then
|
|
||||||
play -qV0 sounds/$1/$key.ogg&
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
exit 0
|
|
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Binary file not shown.
@ -35,15 +35,15 @@ sequence="${sequence}\"|sox -np synth 0.0$(($RANDOM % 5 + 4)) sq ${notes[$(($RAN
|
|||||||
done
|
done
|
||||||
eval play -q ${sequence} norm -5
|
eval play -q ${sequence} norm -5
|
||||||
sleep .5
|
sleep .5
|
||||||
unset guess
|
guess="win"
|
||||||
i=0
|
i=0
|
||||||
while [ -z "${guess}" ]; do
|
while [[ "${guess}" == "win" ]]; do
|
||||||
play -nqV0 synth .2 sq E4 pad .3 norm -5 &
|
play -nqV0 synth .2 sq E4 pad .3 norm -5 &
|
||||||
read -sn1 -t .6 guess
|
read -sn1 -t .6 guess || guess="win"
|
||||||
((i++))
|
((i++))
|
||||||
done
|
done
|
||||||
if [ $i -eq $length ]; then
|
if [ $i -eq $length ]; then
|
||||||
echo "you win!"
|
echo "you win! The answer was $length!"
|
||||||
else
|
else
|
||||||
echo "you lose"
|
echo "you lose"
|
||||||
echo "You guessed $i. the actual number was $length."
|
echo "You guessed $i. the actual number was $length."
|
||||||
|
BIN
soxsynth.tar.gz
BIN
soxsynth.tar.gz
Binary file not shown.
@ -255,6 +255,9 @@ noteLength="0.75"
|
|||||||
;;
|
;;
|
||||||
"=")
|
"=")
|
||||||
noteLength="1.00"
|
noteLength="1.00"
|
||||||
|
;;
|
||||||
|
$'\e')
|
||||||
|
exit 0
|
||||||
esac
|
esac
|
||||||
if [ "$instrument" == "12" ] ; then
|
if [ "$instrument" == "12" ] ; then
|
||||||
play -qn -V0 synth pl ${note}$(($octave + 1)) pl ${note}${octave} delay 0 0.02 remix - $effect fade 0 $noteLength vol $volume &> /dev/null &
|
play -qn -V0 synth pl ${note}$(($octave + 1)) pl ${note}${octave} delay 0 0.02 remix - $effect fade 0 $noteLength vol $volume &> /dev/null &
|
||||||
|
BIN
yahtzee.tar.gz
BIN
yahtzee.tar.gz
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,72 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
check_dependancies()
|
|
||||||
{
|
|
||||||
if [ $# -eq 0 ] ; then
|
|
||||||
if [[ $(bash --version | head -n 1 | cut -f 1 -d "." | tr -d "[:alpha:]") < "4" ]] ; then
|
|
||||||
echo "This game requires bash version 4 or higher. Earlier versions may not be able to successfully run this code."
|
|
||||||
fi
|
|
||||||
if ! hash sox &> /dev/null ; then
|
|
||||||
echo "The program sox is required but does not appear to be installed on your system. Please install sox and try
|
|
||||||
again."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
for i in $@ ; do
|
|
||||||
if ! hash $i &> /dev/null ; then
|
|
||||||
echo "The program $i is required but does not appear to be installed on your system. Please install $i and try
|
|
||||||
again."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
}
|
|
||||||
|
|
||||||
initialize_players()
|
|
||||||
{
|
|
||||||
i=1
|
|
||||||
while [ $i -le $1 ] ; do
|
|
||||||
player[$i]=0
|
|
||||||
let i++
|
|
||||||
done
|
|
||||||
}
|
|
||||||
|
|
||||||
play_sound()
|
|
||||||
{
|
|
||||||
play -qV0 sounds/$@
|
|
||||||
}
|
|
||||||
|
|
||||||
check_dependancies
|
|
||||||
check_dependancies rolldice
|
|
||||||
#get terminal width
|
|
||||||
columns=$(tput cols)
|
|
||||||
play_sound intro.ogg
|
|
||||||
#find out how many players there are
|
|
||||||
if [ $# -gt 1 ] ; then
|
|
||||||
echo "Usage: $0 or $0 number of players."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
if [ $# -eq 1 ] ; then
|
|
||||||
if ! [[ "$1" =~ ^[0-9]+$ ]] ; then
|
|
||||||
echo "The number of players must be a number, 2 or greater."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
if [ $1 -lt 2 ] ; then
|
|
||||||
echo "The number of players must be a number, 2 or greater."
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
totalPlayers=$1
|
|
||||||
else
|
|
||||||
totalPlayers=2
|
|
||||||
cpu=true
|
|
||||||
fi
|
|
||||||
initialize_players $totalPlayers
|
|
||||||
#determine who goes first.
|
|
||||||
playerIndex=$(rolldice 1d${#player[@]})
|
|
||||||
while [ $playerIndex -gt 0 ] ; do
|
|
||||||
score_keeper $playerIndex
|
|
||||||
let playerIndex++
|
|
||||||
if [ $playerIndex -gt ${#player[@]} ] ; then
|
|
||||||
playerIndex=1
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
exit 0
|
|
Loading…
Reference in New Issue
Block a user