Game is playable now.

This commit is contained in:
Storm dragon 2016-03-25 06:34:42 -04:00
parent 3dd751cd99
commit c07beea0d8

View File

@ -9,6 +9,7 @@ sounds = initialize_gui("Numnastics")
def game(mode):
i = 0
tries = 0
numberList = list("123456789")
random.shuffle(numberList)
while ''.join(numberList) != "123456789":
@ -22,35 +23,47 @@ def game(mode):
elif mode == "menu": exit_game()
elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
i = numberList.index((pygame.key.name(event.key)))
speak(numberList[i])
elif event.key in [pygame.K_LEFT, pygame.K_UP]:
if i > 0: i = i - 1
speak(numberList[i])
elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
if i < len(numberList) - 1: i = i + 1
speak(numberList[i])
elif event.key == pygame.K_SPACE:
speak(str(' '.join(numberList[i:len(numberList)])))
continue
elif event.key == pygame.K_RETURN:
if i != -1:
reversedNumberList = numberList[i:len(numberList)]
reversedNumberList.reverse()
del numberList[i:len(numberList)]
numberList.extend(reversedNumberList)
tries = tries + 1
sounds['flip'].play()
speak(str(' '.join(numberList[i:len(numberList)])))
else:
i = -1
sounds['error'].play()
if i != -1:
reversedNumberList = numberList[i:len(numberList)]
reversedNumberList.reverse()
del numberList[i:len(numberList)]
numberList.extend(reversedNumberList)
sounds['win'].play()
speak("solved in " + str(tries) + " tries.")
return "menu"
# Game starts at main menu
mode = game_menu("start game", "instructions", "credits", "exit_game")
while True:
# wait for an event
try:
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu": mode = "menu"
if mode == "menu": exit_game()
# Call the game menu, if needed.
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
if mode == "start game": mode = game(mode)
except:
pass
# wait for an event
event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu": mode = "menu"
if mode == "menu": exit_game()
# Call the game menu, if needed.
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
if mode == "start game": mode = game(mode)
time.sleep(.001)