pygame based version of numnastics.

This commit is contained in:
Storm dragon 2016-03-24 22:28:59 -04:00
parent 4c2c325432
commit 3dd751cd99
7 changed files with 166 additions and 0 deletions

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numnastics/numnastics.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
from storm_games import *
# Initial variable settings
mode = "menu"
sounds = initialize_gui("Numnastics")
def game(mode):
i = 0
numberList = list("123456789")
random.shuffle(numberList)
while ''.join(numberList) != "123456789":
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu":
mode = "menu"
return mode
elif mode == "menu": exit_game()
elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]:
i = numberList.index((pygame.key.name(event.key)))
elif event.key in [pygame.K_LEFT, pygame.K_UP]:
if i > 0: i = i - 1
elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]:
if i < len(numberList) - 1: i = i + 1
elif event.key == pygame.K_SPACE:
speak(str(' '.join(numberList[i:len(numberList)])))
continue
else:
i = -1
sounds['error'].play()
if i != -1:
reversedNumberList = numberList[i:len(numberList)]
reversedNumberList.reverse()
del numberList[i:len(numberList)]
numberList.extend(reversedNumberList)
# Game starts at main menu
mode = game_menu("start game", "instructions", "credits", "exit_game")
while True:
# wait for an event
event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu": mode = "menu"
if mode == "menu": exit_game()
# Call the game menu, if needed.
if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
if mode == "start game": mode = game(mode)
time.sleep(.001)

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numnastics/storm_games.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
import pygame
import random
import speechd
import time
def __init__():
random.seed()
spd = speechd.Client()
def speak(text, interupt = True):
if interupt == True: spd.cancel()
spd.say(text)
def exit_game():
spd.close()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Set game's name
global gameName
gameName = gameTitle
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def instructions():
info = (
"Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\
"The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\
"You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\
"When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\
"For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\
"If you need to her the string of numbers from your current position, press the spacebar.",\
"Have fun, and good luck!",\
"Press escape or enter to return to the game menu.")
i = 0
speak(info[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)
def credits():
info = (
gameName + ": brought to you by Storm Dragon",\
"Billy Wolfe, designer and coder.",\
"http://stormdragon.tk",\
"Press escape or enter to return to the game menu.")
i = 0
speak(info[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
speak(info[i])
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(*options):
loop = True
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
speak(options[i])
while loop == True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_RETURN:
try:
eval(options[i] + "()")
continue
except:
pygame.mixer.music.fadeout(500)
time.sleep(0.25)
return options[i]
continue
speak(options[i])
event = pygame.event.clear()
time.sleep(0.001)