diff --git a/mine-racer/__pycache__/storm_games.cpython-35.pyc b/mine-racer/__pycache__/storm_games.cpython-35.pyc deleted file mode 100644 index 144446e..0000000 Binary files a/mine-racer/__pycache__/storm_games.cpython-35.pyc and /dev/null differ diff --git a/numnastics/numnastics.py b/numnastics/numnastics.py new file mode 100755 index 0000000..d2debc4 --- /dev/null +++ b/numnastics/numnastics.py @@ -0,0 +1,56 @@ +#!/bin/python +# -*- coding: utf-8 -*- + +from storm_games import * + +# Initial variable settings +mode = "menu" +sounds = initialize_gui("Numnastics") + +def game(mode): + i = 0 + numberList = list("123456789") + random.shuffle(numberList) + while ''.join(numberList) != "123456789": + event = pygame.event.wait() + if event.type == pygame.KEYDOWN: + # Escape is the back/exit key, close the game if not playing, or return to menu if playing. + if event.key == pygame.K_ESCAPE: + if mode != "menu": + mode = "menu" + return mode + elif mode == "menu": exit_game() + elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]: + i = numberList.index((pygame.key.name(event.key))) + elif event.key in [pygame.K_LEFT, pygame.K_UP]: + if i > 0: i = i - 1 + elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]: + if i < len(numberList) - 1: i = i + 1 + elif event.key == pygame.K_SPACE: + speak(str(' '.join(numberList[i:len(numberList)]))) + continue + else: + i = -1 + sounds['error'].play() + if i != -1: + reversedNumberList = numberList[i:len(numberList)] + reversedNumberList.reverse() + del numberList[i:len(numberList)] + numberList.extend(reversedNumberList) + +# Game starts at main menu +mode = game_menu("start game", "instructions", "credits", "exit_game") +while True: + # wait for an event + event = pygame.event.wait() + # if the event is about a keyboard button that have been pressed... + if event.type == pygame.KEYDOWN: + # Escape is the back/exit key, close the game if not playing, or return to menu if playing. + if event.key == pygame.K_ESCAPE: + if mode != "menu": mode = "menu" + if mode == "menu": exit_game() + # Call the game menu, if needed. + if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game") + if mode == "start game": mode = game(mode) + time.sleep(.001) + diff --git a/numnastics/sounds/error.ogg b/numnastics/sounds/error.ogg new file mode 100644 index 0000000..9a1da99 Binary files /dev/null and b/numnastics/sounds/error.ogg differ diff --git a/numnastics/sounds/flip.ogg b/numnastics/sounds/flip.ogg new file mode 100644 index 0000000..dc1caa7 Binary files /dev/null and b/numnastics/sounds/flip.ogg differ diff --git a/numnastics/sounds/game-intro.ogg b/numnastics/sounds/game-intro.ogg new file mode 100644 index 0000000..dc372e9 Binary files /dev/null and b/numnastics/sounds/game-intro.ogg differ diff --git a/numnastics/sounds/music_menu.ogg b/numnastics/sounds/music_menu.ogg new file mode 100644 index 0000000..4bf2a1f Binary files /dev/null and b/numnastics/sounds/music_menu.ogg differ diff --git a/numnastics/storm_games.py b/numnastics/storm_games.py new file mode 100755 index 0000000..47baa68 --- /dev/null +++ b/numnastics/storm_games.py @@ -0,0 +1,110 @@ +#!/bin/python +# -*- coding: utf-8 -*- +"""Standard initializations and functions shared by all games.""" + +import os +from os import listdir +from os.path import isfile, join +from inspect import isfunction +import pygame +import random +import speechd +import time + +def __init__(): + random.seed() + +spd = speechd.Client() +def speak(text, interupt = True): + if interupt == True: spd.cancel() + spd.say(text) + +def exit_game(): + spd.close() + pygame.quit() + exit() + +def initialize_gui(gameTitle): + # Set game's name + global gameName + gameName = gameTitle + # start pygame + pygame.init() + # start the display (required by the event loop) + pygame.display.set_mode((320, 200)) + pygame.display.set_caption(gameTitle) + # Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'} + soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] + #lets make a dict with pygame.mixer.Sound() objects {'bottle':} + soundData = {} + for f in soundFiles: + soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) + soundData['game-intro'].play() + time.sleep(soundData['game-intro'].get_length()) + return soundData + +def instructions(): + info = ( + "Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\ + "The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\ + "You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\ + "When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\ + "For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\ + "If you need to her the string of numbers from your current position, press the spacebar.",\ + "Have fun, and good luck!",\ + "Press escape or enter to return to the game menu.") + i = 0 + speak(info[i]) + while True: + event = pygame.event.wait() + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return + if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1 + if event.key == pygame.K_UP and i > 0: i = i - 1 + speak(info[i]) + event = pygame.event.clear() + time.sleep(0.001) + +def credits(): + info = ( + gameName + ": brought to you by Storm Dragon",\ + "Billy Wolfe, designer and coder.",\ + "http://stormdragon.tk",\ + "Press escape or enter to return to the game menu.") + i = 0 + speak(info[i]) + while True: + event = pygame.event.wait() + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return + if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1 + if event.key == pygame.K_UP and i > 0: i = i - 1 + speak(info[i]) + event = pygame.event.clear() + time.sleep(0.001) + +def game_menu(*options): + loop = True + pygame.mixer.music.load("sounds/music_menu.ogg") + pygame.mixer.music.set_volume(0.75) + pygame.mixer.music.play(-1) + i = 0 + speak(options[i]) + while loop == True: + event = pygame.event.wait() + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: exit_game() + if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1 + if event.key == pygame.K_UP and i > 0: i = i - 1 + if event.key == pygame.K_RETURN: + try: + eval(options[i] + "()") + continue + except: + pygame.mixer.music.fadeout(500) + time.sleep(0.25) + return options[i] + continue + speak(options[i]) + event = pygame.event.clear() + time.sleep(0.001)