From c07beea0d8939a2b59f3f2d234cd889b6474828b Mon Sep 17 00:00:00 2001 From: Storm dragon Date: Fri, 25 Mar 2016 06:34:42 -0400 Subject: [PATCH] Game is playable now. --- numnastics/numnastics.py | 43 ++++++++++++++++++++++++++-------------- 1 file changed, 28 insertions(+), 15 deletions(-) diff --git a/numnastics/numnastics.py b/numnastics/numnastics.py index d2debc4..8582571 100755 --- a/numnastics/numnastics.py +++ b/numnastics/numnastics.py @@ -9,6 +9,7 @@ sounds = initialize_gui("Numnastics") def game(mode): i = 0 + tries = 0 numberList = list("123456789") random.shuffle(numberList) while ''.join(numberList) != "123456789": @@ -22,35 +23,47 @@ def game(mode): elif mode == "menu": exit_game() elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]: i = numberList.index((pygame.key.name(event.key))) + speak(numberList[i]) elif event.key in [pygame.K_LEFT, pygame.K_UP]: if i > 0: i = i - 1 + speak(numberList[i]) elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]: if i < len(numberList) - 1: i = i + 1 + speak(numberList[i]) elif event.key == pygame.K_SPACE: speak(str(' '.join(numberList[i:len(numberList)]))) continue + elif event.key == pygame.K_RETURN: + if i != -1: + reversedNumberList = numberList[i:len(numberList)] + reversedNumberList.reverse() + del numberList[i:len(numberList)] + numberList.extend(reversedNumberList) + tries = tries + 1 + sounds['flip'].play() + speak(str(' '.join(numberList[i:len(numberList)]))) else: i = -1 sounds['error'].play() - if i != -1: - reversedNumberList = numberList[i:len(numberList)] - reversedNumberList.reverse() - del numberList[i:len(numberList)] - numberList.extend(reversedNumberList) + sounds['win'].play() + speak("solved in " + str(tries) + " tries.") + return "menu" # Game starts at main menu mode = game_menu("start game", "instructions", "credits", "exit_game") while True: - # wait for an event + try: + if event.type == pygame.KEYDOWN: + # Escape is the back/exit key, close the game if not playing, or return to menu if playing. + if event.key == pygame.K_ESCAPE: + if mode != "menu": mode = "menu" + if mode == "menu": exit_game() + # Call the game menu, if needed. + if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game") + if mode == "start game": mode = game(mode) + except: + pass +# wait for an event event = pygame.event.wait() - # if the event is about a keyboard button that have been pressed... - if event.type == pygame.KEYDOWN: - # Escape is the back/exit key, close the game if not playing, or return to menu if playing. - if event.key == pygame.K_ESCAPE: - if mode != "menu": mode = "menu" - if mode == "menu": exit_game() - # Call the game menu, if needed. - if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game") - if mode == "start game": mode = game(mode) time.sleep(.001)