Ok, I have actualy made progress on this game. So, initial commit of mine-racer.

This commit is contained in:
Storm dragon 2016-03-22 17:23:11 -04:00
parent b271242bc9
commit 7aec6306e5
17 changed files with 62 additions and 0 deletions

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#!/bin/python
# -*- coding: utf-8 -*-
from storm_games import *
# Initial variable settings
mode = "menu"
gameName = "Mine Racer"
sounds = initialize_gui(gameName)
# loop forever (until a break occurs)
while True:
# wait for an event
event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN:
# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
if event.key == pygame.K_ESCAPE:
if mode != "menu": mode = "menu"
if mode == "menu": exit_game()
# Call the game menu, if needed.
if mode == "menu": mode = game_menu("start game", "credits", "exit")
time.sleep(.001)

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mine-racer/storm_games.py Executable file
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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
import os
from os import listdir
from os.path import isfile, join
import pygame
import speechd
import time
def __init__():
spd = speechd.Client()
def speak(text, interupt = True):
if interupt == True: spd.cancel()
spd.say(text)
def exit_game():
spd.close()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData