updates to bashit
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@ -1,5 +1,17 @@
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#!/bin/bash
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show_instructions()
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{
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cat << EOF
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To play, first choose the number of the sound pack you want.
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When the game starts, use iether s or j for the left, d or k for the center, or l or f for the right.
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To add sound packs, add a directory with the name of the soundpack under the sounds directory.
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cpu and player.ogg sounds should be aprox .25 seconds in linkgth. Reward and lose sounds are optional.
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Background sounds are optional too.
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EOF
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}
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play_stop_bgm()
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{
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if [ "$1" == "play" ] ; then
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@ -73,6 +85,14 @@ fi
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}
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#Main Game Loop
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while [ -z "$answer" ] ; do
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read -n 1 -p "Would you like instructions? " answer
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if [ "${answer^}" == "Y" ] ; then
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show_instructions
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read -n 1 -p "Press any key to continue. " answer
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fi
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done
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clear
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select_soundpack sound
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speed="1.50"
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continue="true"
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@ -100,13 +120,13 @@ fi
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play_bopit_direction $sound bopDirection
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read -st $speed -n 1 key
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case "${key^}" in
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"J")
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"S" | "J")
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key="left"
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;;
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"K")
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"D" | "K")
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key="center"
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;;
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"L")
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"F" | "L")
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key="right"
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;;
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esac
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@ -125,10 +145,18 @@ play -qV0 $(shuf -n 1 -e $sound/player*ogg) remix v0.9 v0.1
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play -qV0 $(shuf -n 1 -e $sound/player*ogg) remix v0.1 v0.9
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;;
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esac
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if [ $(($score % 15)) -eq 0 ] ; then
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if [ -f "$sound/reward.ogg" ] ; then
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play -qV0 $(shuf -n 1 -e $sound/reward*ogg)
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fi
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fi
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fi
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let difficultyIndex++
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done
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play_stop_bgm stop
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if [ -f "$sound/lose.ogg" ] ; then
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play -qV0 $(shuf -n 1 -e $sound/lose*ogg)
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fi
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echo
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echo "Score: $score."
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exit 0
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BIN
bashit/sounds/women/reward.ogg
Normal file
BIN
bashit/sounds/women/reward.ogg
Normal file
Binary file not shown.
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