2016-03-22 17:23:11 -04:00
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#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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import os
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from os import listdir
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from os.path import isfile, join
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2016-03-23 13:40:30 -04:00
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from inspect import isfunction
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2016-03-22 17:23:11 -04:00
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import pygame
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import speechd
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import time
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2016-03-22 22:37:05 -04:00
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spd = speechd.Client()
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2016-03-22 17:23:11 -04:00
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def speak(text, interupt = True):
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if interupt == True: spd.cancel()
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spd.say(text)
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def exit_game():
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spd.close()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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2016-03-22 22:37:05 -04:00
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def game_menu(*options):
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loop = True
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.play(-1)
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i = 0
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speak(options[i])
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while loop == True:
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event = pygame.event.wait()
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2016-03-23 13:40:30 -04:00
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_RETURN:
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if isfunction(options[i]):
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speak(options[i] + "() is a function.")
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options[i]()
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else:
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speak(options[i] + "() is not a function.")
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return options[i]
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2016-03-22 22:37:05 -04:00
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speak(options[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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2016-03-23 13:40:30 -04:00
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def credits():
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info = {
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gameName + "brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"http://stormdragon.tk",\
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"Press escape or enter to return to the game menu."}
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i = 0
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speak(info[i])
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while loop == True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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