More progress on menus.
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@ -8,7 +8,8 @@ mode = "menu"
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gameName = "Mine Racer"
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sounds = initialize_gui(gameName)
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# loop forever (until a break occurs)
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# Game starts at main menu
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mode = game_menu("start game", "credits", "exit")
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while True:
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# wait for an event
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event = pygame.event.wait()
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@ -5,6 +5,7 @@
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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import pygame
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import speechd
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import time
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@ -43,12 +44,36 @@ def game_menu(*options):
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speak(options[i])
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while loop == True:
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event = pygame.event.wait()
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1:
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i = i + 1
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speak(options[i])
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if event.key == pygame.K_UP and i > 0:
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i = i - 1
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_RETURN:
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if isfunction(options[i]):
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speak(options[i] + "() is a function.")
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options[i]()
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else:
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speak(options[i] + "() is not a function.")
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return options[i]
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speak(options[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def credits():
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info = {
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gameName + "brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"http://stormdragon.tk",\
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"Press escape or enter to return to the game menu."}
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i = 0
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speak(info[i])
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while loop == True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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