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get_bottle() {
local architecture="${1/win/}"
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Wine version for bottles
if [[ "$game" =~ entombed ]]; then
install_wine "6.18" "32"
fi
if [[ "$game" =~ rs-games ]]; then
install_wine "7.0" "32"
fi
if [[ "$game" =~ shadow-line ]]; then
install_wine "7.7" "32"
fi
}
install_wine() {
# Requires wine version, e.g. 7.7 and architecture, 32|64
if [[ $# -ne 2 ]]; then
exit 1
fi
# Figure out wineInstallationPath
wineInstallationPath="${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/wine_$2/$1"
export wine="${wineInstallationPath}/bin/wine"
# If the path exists, wine should already be installed.
# Just make sure we didn't wind up with a empty directory for some reason
rmdir "${wineInstallationPath}" 2> /dev/null
if [[ -d "${wineInstallationPath}" ]]; then
return
fi
mkdir -p "${wineInstallationPath}" 2> /dev/null
# This probably does not need to be cached, so download to tmp.
installationFile="$(mktemp)"
local v=$2
v="${v/32/x86}"
v="${v/64/x64}" # Probably wrong, so just a place holder.
# If this goes wrong, bail out
set -e
{ curl -L --output "${installationFile}" "https://www.playonlinux.com/wine/binaries/phoenicis/upstream-linux-x86/PlayOnLinux-wine-${1}-upstream-linux-${v}.tar.gz"
tar xf "${installationFile}" -C "${wineInstallationPath}"; } | dialog --progressbox "Installing $2 bit Wine version $1." -1 -1
set +e
}
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "${WINEPREFIX}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8
echo "Installing RHVoice ${voiceName^}..."
${wine} "${cache}/${voiceFile}" &
sleep 20
${wine}server -k
}
install_wine_bottle() {
# Wine defaults to 64, so if you need 32 bit, don't forget export WINEARCH=win32
export WINEARCH="${WINEARCH:-win32}"
# Figure out if we are using a specific version of wine
export wine="${wine:-$(command -v wine)}"
# Set the WINE and WINESERVER environmental variables so winetricks will use the right installation.
export WINE="${wine}"
export WINESERVER="${wine}server"
# Installation paths are based on WINEARCH unless bottle is set.
if [[ ${#bottle} -gt 0 ]]; then
local bottle="${game,,}"
bottle="${bottle//[[:space:]]/-}"
if [[ -d "$HOME/.local/wine/${bottle}" ]]; then
echo "$HOME/.local/wine/${bottle} exists. Please remove it before running this installer."
exit 1
fi
fi
if [[ ( -z "$WINEARCH" || "$WINEARCH" == "win64" ) && ! "$*" =~ speechsdk ]]; then
local architecture=64
else
local architecture=32
fi
export WINEPREFIX="$HOME/.local/wine${bottle:+/}${bottle:-$architecture}"
# Arguments to the function are dependancies to be installed.
# Get location of mono and gecko.
monoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name mono 2> /dev/null)"
geckoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name "gecko" 2> /dev/null)"
if [[ -z "$monoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-mono/6.0.0/wine-mono-6.0.0-x86.msi'
monoPath="${cache}/wine-mono-6.0.0-x86.msi"
fi
if [[ -z "$geckoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-gecko/2.40/wine_gecko-2.40-x86.msi'
geckoPath="${cache}/wine_gecko-2.40-x86.msi"
fi
echo -n "Using "
${wine} --version
DISPLAY="" ${wine}boot -u
${wine} msiexec /i z:"$monoPath" /quiet
${wine} msiexec /i z:"$geckoPath" /quiet
if [[ "${*}" =~ (speechsdk|sapi) ]]; then
install_rhvoice
fi
if [[ "${WINEARCH}" == "win64" ]]; then
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd"
fi
if [[ "${WINEARCH}" == "win64" ]] && [[ ! -f "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd" ]]; then
cp "${cache}/nvda2speechd" "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
chmod +x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
fi
winetricks -q isolate_home $@ ${winVer:-win7} ${winetricksSettings}
# make it easy for game scripts to know which version of wine to use.
if [[ ${#bottle} -gt 1 ]]; then
echo "WINE=\"${WINE}\"" > "$HOME/.local/wine/${bottle}/agm.conf"
echo "WINESERVER=\"${WINESERVER}\"" >> "$HOME/.local/wine/${bottle}/agm.conf"
echo "Setting default voice for bottle \"${bottle}\" to \"${defaultVoice}\"."
"${0%/*}/speech/set-voice.sh" -b "${bottle}" -r "${defaultRate:-7}" -v "${defaultVoice}"
fi
# If default voice is set, change it for the current architecture
if [[ -z "$bottle" ]]; then
if [[ ${#defaultVoice} -ge 2 ]] && [[ "${*}" =~ (speechsdk|sapi) ]]; then
echo "Setting default voice for wine${architecture}."
"${0%/*}/speech/set-voice.sh" -b "${bottle}" -r "${defaultRate:-7}" -v "${defaultVoice}"
fi
fi
}
add_launcher() {
local launchSettings="${WINEARCH:-win64}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}