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Author SHA1 Message Date
Storm Dragon
b82c745945 Disable update check for 2025 release 2025-11-23 20:07:31 -05:00
236 changed files with 1843 additions and 2735 deletions

1
.gitignore vendored
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@@ -1,3 +1,2 @@
*.x.c
*.x
music/

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@@ -1,270 +0,0 @@
#!/usr/bin/env bash
get_bottle() {
# Simple rule: wine64 for everything, wine32 only for speech APIs
local architecture="${1:-win64}"
architecture="${architecture/win/}"
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine executables based on architecture - FOR LAUNCHER
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
# Set environment variables for winetricks compatibility
export WINE="$wine32"
export WINESERVER="$wine32server"
# Also prepend to PATH for regular wine calls
export PATH="${wine32%/*}:$PATH"
# Keep WINEARCH for compatibility
echo "DEBUG: Using managed wine32 for LAUNCHER (WINE=$WINE, PATH updated)"
else
# Clear wine variables for system wine but preserve WINEARCH if set
unset WINE WINESERVER
echo "DEBUG: Using system wine for LAUNCHER (architecture $architecture)"
fi
}
# Set wine environment for installation (called from install_wine_bottle)
set_wine_env() {
local architecture="$1"
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
export WINE="$wine32"
export WINESERVER="$wine32server"
export PATH="${wine32%/*}:$PATH"
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set wine32 environment for INSTALLATION (WINE=$WINE, WINEARCH=$WINEARCH)"
else
unset WINE WINESERVER
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set system wine environment for INSTALLATION (WINEARCH=$WINEARCH)"
fi
}
# Note: install_wine function removed - we now use system wine with simplified bottle management
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "${WINEPREFIX}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8 | agm_progressbox "RHVoice Setup" "Preparing Windows environment for RHVoice..."
echo "Installing RHVoice ${voiceName^}..."
wine "${cache}/${voiceFile}" &
sleep 20 | agm_progressbox "RHVoice Setup" "Installing RHVoice ${voiceName^} voice..."
wineserver -k
}
install_wine_bottle() {
# Simplified - bottles are now pre-created with dependencies
# Just set up the wine environment for game installation
# Determine architecture from WINEARCH or dependency requirements
# Preserve existing WINEARCH if already set by game installer
if [[ -z "$WINEARCH" ]]; then
# All games use wine64 now (wine32 eliminated 2025-12-06)
# SAPI support is provided by wine64 with WINETRICKS_FORCE=1
export WINEARCH="win64"
echo "DEBUG: Auto-selected wine64 (default - wine32 eliminated)"
else
echo "DEBUG: Using pre-set WINEARCH=$WINEARCH from game installer"
fi
# Set architecture for WINEPREFIX path
local architecture
if [[ "$WINEARCH" == "win32" ]]; then
architecture=32
else
architecture=64
fi
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine environment
set_wine_env "$architecture"
echo "Using pre-configured wine${architecture} bottle at $WINEPREFIX"
# Store winVer for per-app setting in add_launcher (don't set globally)
if [[ -n "$winVer" ]]; then
export gameWinVer="$winVer"
fi
# Install any additional game-specific dependencies if specified
if [[ $# -gt 0 ]]; then
# Filter out dependencies that are already installed in bottle creation
local depsToInstall=()
local alreadyInstalled="speechsdk sapi corefonts isolate_home"
for dep in "$@"; do
# Skip dependencies already installed during bottle creation
# Also skip winVer patterns - handled separately above
if [[ ! " $alreadyInstalled " =~ " $dep " ]] && [[ ! "$dep" =~ ^win(7|8|10)$ ]]; then
depsToInstall+=("$dep")
fi
done
if [[ ${#depsToInstall[@]} -gt 0 ]]; then
# Separate speechsdk (needs FORCE) from other deps
local regularDeps=()
local needsSpeechsdk=false
for dep in "${depsToInstall[@]}"; do
if [[ "$dep" == "speechsdk" ]]; then
needsSpeechsdk=true
else
regularDeps+=("$dep")
fi
done
# Install regular deps without FORCE
if [[ ${#regularDeps[@]} -gt 0 ]]; then
echo "Installing additional dependencies: ${regularDeps[*]}"
{
env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" winetricks -q isolate_home "${regularDeps[@]}" ${winetricksSettings}
} | agm_progressbox "Wine Setup" "Installing additional dependencies..."
fi
# Install speechsdk with FORCE if needed
if [[ "$needsSpeechsdk" == "true" ]]; then
echo "Installing speechsdk with WINETRICKS_FORCE=1"
{
env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" WINETRICKS_FORCE=1 winetricks -q speechsdk
} | agm_progressbox "Wine Setup" "Installing Speech SDK..."
fi
fi
fi
}
# Set Windows version for a specific executable (per-app, not global)
# This allows different games to use different Windows versions in the same bottle
set_app_winver() {
local exePath="$1"
local winVersion="$2"
if [[ -z "$exePath" ]] || [[ -z "$winVersion" ]]; then
return
fi
# Extract just the exe filename from path (handles both / and \ separators)
local exeName="${exePath##*\\}"
exeName="${exeName##*/}"
echo "Setting Windows version $winVersion for $exeName"
cat > /tmp/app_winver.reg << EOF
REGEDIT4
[HKEY_CURRENT_USER\\Software\\Wine\\AppDefaults\\${exeName}]
"Version"="${winVersion}"
EOF
wine regedit /tmp/app_winver.reg
rm /tmp/app_winver.reg
}
add_launcher() {
# Determine architecture from WINEPREFIX path instead of WINEARCH variable
local architecture="win64" # default
if [[ "$WINEPREFIX" =~ wine32 ]]; then
architecture="win32"
fi
# Set per-app Windows version if specified
if [[ -n "$gameWinVer" ]]; then
set_app_winver "$1" "$gameWinVer"
unset gameWinVer
fi
local launchSettings="${architecture}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}
# Install the Discord RPC bridge
install_discord_rpc_bridge() {
echo "Installing Discord RPC bridge for Wine compatibility..."
download "https://github.com/EnderIce2/rpc-bridge/releases/download/v1.4.0.1/bridge.zip"
if [[ -f "${cache}/bridge.zip" && ! -f "${cache}/bridge.exe" ]]; then
# the package is on the system, but not extracted just yet.
unzip "${cache}/bridge.zip" -d "${cache}"
fi
if [[ -f "${cache}/bridge.exe" ]]; then
wine "${cache}/bridge.exe" --install 2>&1 | grep -v "fixme:" || echo "Discord bridge installation attempted"
# Copy required bridge.sh script to Wine prefix
if [[ -f "${cache}/bridge.sh" ]]; then
cp "${cache}/bridge.sh" "${WINEPREFIX}/drive_c/windows/"
echo "Copied bridge.sh to Wine prefix"
else
echo "WARNING: bridge.sh not found in cache!"
fi
else
echo "ERROR: bridge.exe not found after extraction!"
return 1
fi
}

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declare -a errorList
declare -a packageList
if [[ $# -eq 0 ]]; then
echo "Checking your system..."
echo
fi
if command -v wine &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Wine is installed."
else
errorList+=("Critical: Wine is not installed. You will not be able to play any games.")
fi
packageList+=("wine")
if command -v curl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Curl is installed."
else
errorList+=("Critical: Curl is not installed. Critical functionality will not work.")
fi
packageList+=("curl")
if command -v dialog &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Dialog is installed."
else
errorList+=("Critical: Dialog is not installed. You will not be able to install, launch, or remove any games.")
fi
packageList+=("dialog")
for i in 7z cabextract unzip xz ; do
if command -v $i &> /dev/null ; then
[[ $# -eq 0 ]] && echo "${i^} is installed."
else
errorList+=("Critical: ${i^} is not installed. You will not be able to install some games or their components.")
fi
packageList+=("$i")
done
if command -v gawk &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Gawk is installed."
else
errorList+=("Warning: gawk is not installed. Game removal with -r will not work.")
fi
packageList+=("gawk")
if command -v ocrdesktop &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Ocrdesktop is installed."
else
errorList+=("Warning: ocrdesktop is not installed. It can help if the installer gets stuck to figure out what is happening.")
fi
packageList+=("ocrdesktop")
if command -v qjoypad &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Qjoypad is installed."
else
errorList+=("Warning: qjoypad is not installed. Qjoypad allows you to play keyboard only games with a gamepad.")
fi
packageList+=("qjoypad")
if command -v sox &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sox is installed."
else
errorList+=("Warning: Sox is not installed. Audio will not work.")
fi
packageList+=("sox")
if command -v trans &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Translate-shell is installed."
else
errorList+=("Warning: translate-shell is not installed. Games that require translation will not be translated.")
fi
packageList+=("translate-shell")
if command -v sqlite3 &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sqlite3 is installed."
else
errorList+=("Warning: sqlite is not installed. Required for games that need to be translated.")
fi
if command -v perl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Perl is installed."
else
errorList+=("Warning: perl is not installed. Required for games that need to be translated.")
fi
packageList+=("perl")
packageList+=("sqlite")
if command -v w3m &> /dev/null ; then
[[ $# -eq 0 ]] && echo "W3m is installed."
else
errorList+=("Warning: w3m is not installed. W3m is used to view game documentation.")
fi
packageList+=("w3m")
if command -v xclip &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xclip is installed."
else
errorList+=("Warning: Xclip is not installed. Some games may not speak or register properly.")
fi
packageList+=("xclip")
if command -v xdotool &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xdotool is installed."
else
errorList+=("Warning: Xdotool is not installed. Some installers may not work or may need manual intervention.")
fi
packageList+=("xdotool")
# Show the results
if [[ $# -ne 0 ]]; then
for i in "${packageList[@]}" ; do
echo "$i"
done | sort
exit 0
fi
if [[ ${#errorList[@]} -eq 0 ]]; then
echo "No problems found, you are good to go."
exit 0
fi
echo "Errors detected, here is a list along with the severity."
echo "Note that errors marked critical mean that you will not be able to install and play games until they are resolved."
for i in "${errorList[@]}" ; do
echo "$i"
done
exit 0

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# Create desktop launcher file
desktop_launcher() {
local desktopFile="${HOME}/audiogame-manager.desktop"
if [[ -e "${desktopFile}" ]]; then
echo "the file ${desktopFile} exists. Cannot create the launcher."
exit 1
fi
local dotDesktop
local terminal
# Try to find an accessible terminal
for i in mate-terminal lxterminal terminator gnome-terminal ; do
if command -v $i &> /dev/null ; then
terminal="$i"
break
fi
done
dotDesktop=('[Desktop Entry]'
'Name=Audiogame manager'
'GenericName=Audiogame Manager'
'Comment=Play audio games'
"Exec=${terminal} -t \"Audiogame Manager\" -e \"/usr/bin/bash -c 'nohup $(readlink -e "$0") 2> /dev/null'\""
'Terminal=false'
'Type=Application'
'StartupNotify=false'
'Keywords=game;'
'Categories=Game;'
'Version=1.0')
for i in "${dotDesktop[@]}" ; do
echo "$i" >> "${desktopFile}"
done
desktop-file-install --dir "${HOME}/.local/share/applications" -m 755 "${desktopFile}"
xdg-desktop-icon install ~/.local/share/applications/audiogame-manager.desktop
rm "${desktopFile}"
exit 0
}

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#!/usr/bin/env bash
# Dialog interface wrapper for audiogame-manager
# Automatically switches between dialog (console) and yad (GUI) based on DISPLAY environment
# This provides better accessibility for GUI environments while maintaining console functionality
# Note: dialogType is now detected in the main script before DISPLAY is modified
# This ensures console detection works correctly when AGM sets DISPLAY=":0"
# If dialogType is not set (e.g., when called from standalone scripts), detect it
if [[ -z "$dialogType" ]]; then
if [[ -z "$DISPLAY" ]]; then
dialogType="dialog"
elif command -v yad &> /dev/null; then
dialogType="yad"
else
dialogType="dialog"
fi
fi
# Wrapper function for menu selection
# Usage: agm_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
agm_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Build yad list format: Display only, then map back to value
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600)
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
fi
}
# Wrapper function for checklist selection
# Usage: agm_checklist "title" "backtitle" "text" option1 "description1" "status1" option2 "description2" "status2" ...
agm_checklist() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
local yadList=""
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
local status="$3"
local checked="FALSE"
[[ "$status" == "on" ]] && checked="TRUE"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${checked}|${description}|${option}"
shift 3
done
echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--checklist \
--column="Select:CHK" \
--column="Option" \
--column="Value:HD" \
--hide-column=3 \
--print-column=3 \
--no-headers \
--selectable-labels \
--height=400 \
--width=600 \
--separator=" "
else
local dialogArgs=()
while [[ $# -gt 0 ]]; do
dialogArgs+=("$1" "$2" "$3")
shift 3
done
dialog --backtitle "$backTitle" \
--title "$title" \
--checklist "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout
fi
}
# Wrapper function for input dialog
# Usage: agm_inputbox "title" "backtitle" "text" "default_value"
agm_inputbox() {
local title="$1"
local backTitle="$2"
local text="$3"
local defaultValue="$4"
if [[ "$dialogType" == "yad" ]]; then
yad --entry \
--title="$title" \
--text="$text" \
--entry-text="$defaultValue" \
--selectable-labels \
--width=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--inputbox "$text" 0 0 "$defaultValue" \
--stdout
fi
}
# Wrapper function for message box
# Usage: agm_msgbox "title" "backtitle" "text"
agm_msgbox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="OK:0" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--msgbox "$text" 0 0
fi
}
# Wrapper function for yes/no dialog
# Usage: agm_yesno "title" "backtitle" "text"
agm_yesno() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="Yes:0" \
--button="No:1" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
fi
}
# Wrapper function for info box (non-blocking message)
# Usage: agm_infobox "title" "backtitle" "text"
agm_infobox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
# For yad, we'll use a notification since infobox is non-blocking
yad --notification \
--text="$text" \
--timeout=3
else
dialog --backtitle "$backTitle" \
--title "$title" \
--infobox "$text" 0 0
fi
}
# Wrapper function for progress box
# Usage: command | agm_progressbox "title" "text"
agm_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Start visual progress dialog with auto-close, redirect stdin to prevent conflicts
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 </dev/null &
yadPid=$!
# Pass through all input completely unchanged
cat
# Clean up background processes
cleanup_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Simple progress box that just shows the operation is running (no command output)
# Usage: command | agm_simple_progressbox "title" "text"
agm_simple_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_simple_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_simple_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Show progress dialog with pulsating
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 &
yadPid=$!
# Read from stdin and discard, but keep dialogs open until command finishes
cat > /dev/null
# Clean up background processes
cleanup_simple_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Alternative status box for simple operations without meaningful progress
# Usage: agm_statusbox "title" "text" & statusPid=$!; command; kill $statusPid 2>/dev/null
agm_statusbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Show a simple status message that screen readers can access
yad --form \
--title="$title" \
--field="$text:LBL" \
--selectable-labels \
--no-buttons \
--timeout=0 \
--width=400 \
--height=100
else
# Use infobox for console
dialog --title "$title" \
--infobox "$text" 5 50
fi
}
# Real progress bar with percentage updates (for operations that can report progress)
# Usage: agm_progress_with_percent "title" "text"
# Then send "percentage" or "#status text" to the returned file descriptor
agm_progress_with_percent() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_percent_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_percent_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Create a true progress dialog that accepts percentage updates with tee for cleanup
{
cat
cleanup_percent_progress
trap - EXIT INT TERM
} | yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--width=400 \
--height=150
else
# For dialog, we'll simulate with a gauge
dialog --title "$title" \
--gauge "$text" 6 50 0
fi
}
# Wrapper function for file selection
# Usage: agm_fselect "title" "backtitle" "default_path"
agm_fselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--fselect "$defaultPath" 0 0 \
--stdout
fi
}
# Wrapper function for directory selection
# Usage: agm_dselect "title" "backtitle" "default_path"
agm_dselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--directory \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--dselect "$defaultPath" 0 0 \
--stdout
fi
}

View File

@@ -1,234 +0,0 @@
#!/usr/bin/env bash
# Alerts, for when user needs to read something.
alert() {
play -qnV0 synth 3 pluck D3 pluck A3 pluck D4 pluck F4 pluck A4 delay 0 .1 .2 .3 .4 remix - chorus 0.9 0.9 38 0.75 0.3 0.5 -t
echo
agm_msgbox "Alert" "" "Press OK to continue."
}
check_requirements() {
# Make sure this is not ran as root
if [[ "$(whoami)" == "root" ]]; then
echo "Please do not run ${0##*/} as root."
return 1
fi
# Make sure the minimum dependencies are installed
if [[ "$(uname -m)" == "aarch64" ]]; then
minimumDependencies=("FEXLoader")
wine="FEXLoader -- /usr/bin/wine"
else
minimumDependencies=(
"curl"
"dialog"
"sox"
"wine"
)
fi
for i in "${minimumDependencies[@]}" ; do
if ! command -v "$i" &> /dev/null ; then
echo "Please install $i before continuing."
return 1
fi
done
return 0
}
clear_cache() {
if [[ ! -d "${cache}" ]]; then
agm_msgbox "Clear Cache" "" "No cache found at ${cache}."
return
fi
if ! agm_yesno "Clear Cache" "" "This will delete all contents of ${cache}. Are you sure you want to continue?"; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}" | agm_progressbox "Clear Cache" "Deleting cache files..."
agm_msgbox "Clear Cache" "" "Cache deleted."
}
download() {
local source=($@)
for i in "${source[@]}" ; do
local dest="${i##*/}"
dest="${dest//%20/ }"
dest="${dest#*\?filename=}"
dest="${dest%\?*}"
# Remove the destination file if it is empty.
[[ -s "${cache}/${dest}" ]] || rm -f "${cache}/${dest}" 2> /dev/null
if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then
rm -v "${cache}/${dest}"
fi
# Skip if the item is in cache.
[[ -e "${cache}/${dest}" ]] && continue
if [[ "$dialogType" == "yad" ]]; then
# Use curl's progress bar with better parsing for yad
if ! {
curl -L4 -C - --retry 10 --progress-bar --output "${cache}/${dest}" "${i}" 2>&1 | \
stdbuf -oL grep -o '[0-9]*%' | \
stdbuf -oL sed -u 's/%$//' | \
while read -r percent; do
echo "$percent"
echo "# Downloading $dest - ${percent}%"
done
} | agm_progress_with_percent "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
else
# Use the original method for dialog (console)
if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" 2>&1 | agm_progressbox "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
fi
local downloadError=1
case "${dest##*.}" in
"pk3"|"zip")
unzip -tq "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating ${dest##*.} file"
downloadError=$?
;;
"7z")
7z t "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating 7z file"
downloadError=$?
;;
"exe")
# Check if it's a valid Windows executable by looking at the MZ header
hexdump -n 2 -v -e '/1 "%02X"' "${cache}/${dest}" | grep -q "4D5A"
downloadError=$?
;;
"wad")
if [[ "$(file -b --mime-type "${cache}/${dest}")" != "application/octet-stream" ]]; then
downloadError=0
fi
;;
*)
# Add HTML check for other file types
if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
echo "File not found: \"$i\" (HTML document probably 404)"
downloadError=1
else
downloadError=0
fi
;;
esac
if [[ $downloadError -ne 0 ]]; then
rm -fv "${cache}/${dest}"
agm_infobox "Audio Game Manager" "Audio Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
alert
exit 1
fi
done
}
get_installer() {
trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec cp -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
get_steam() {
# Arguments: $1 id of item for download, $2 url for game
trap "exit 0" SIGINT
echo "manual intervention required."
alert
agm_yesno "Audiogame Manager" "Audiogame Manager" "To install the game manually, place files in \"${WINEPREFIX}/drive_c/Program Files/${game}\". Continue with Steam installation?"
case $? in
0) echo "The next steps will install through steamcmd." ;;
1)
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
agm_msgbox "Audiogame Manager" "Audiogame Manager" "Place game files in \"${WINEPREFIX}/drive_c/Program Files/${game}\" and press enter to continue."
return
;;
*) exit 0 ;;
esac
# Check for steamcmd
if ! command -v steamcmd &> /dev/null ; then
agm_infobox "Audiogame Manager" "Audiogame Manager" "This installer requires steamcmd. Please install steamcmd and try again."
exit 1
fi
# Create message for dialog.
local message="Make sure ${game} is available in your Steam library and press enter to continue. The URL for ${game} is $2"
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Get Steam user name.
steamUser="$(agm_inputbox "Audiogame Manager" "Audiogame Manager" "Please enter your Steam user name:" "")"
# Download the game
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir "${WINEPREFIX}/drive_c/Program Files/$game" +login "$steamUser" +app_update "$1" +quit || { agm_infobox "Audiogame Manager" "Audiogame Manager" "Something went wrong. Please make sure you have a stable internet connection, and if the problem persists, contact audiogame-manager's developers."
exit 1; }
}
# Function to open urls across OS.
open_url() {
if [[ "$(uname)" == "Darwin" ]]; then
open "${*}" 2> /dev/null
else
xdg-open "${*}" 2> /dev/null
fi
}
unix2dos() {
if [[ $# -eq 0 ]]; then
echo "Usage: unix2dos file(s)."
exit 1
fi
for file in "$@"; do
sed -i 's/\r\{0,\}$/\r/' "$file"
done
}
# Progress wrapper for game installation operations
install_with_progress() {
local operation="$1"
local message="$2"
shift 2
case "$operation" in
"unzip")
# Always overwrite without prompting to prevent invisible terminal prompts
unzip -o "$@" | agm_progressbox "Game Installation" "$message"
;;
"7z")
# Always overwrite without prompting for 7z as well
7z -y "$@" | agm_progressbox "Game Installation" "$message"
;;
"cp"|"copy")
# Always force overwrite to prevent invisible prompts in GUI mode
cp -fv "$@" | agm_progressbox "Game Installation" "$message"
;;
"find")
find "$@" | agm_progressbox "Game Installation" "$message"
;;
*)
# Default: run command with progress box
"$operation" "$@" | agm_progressbox "Game Installation" "$message"
;;
esac
}

View File

@@ -1,125 +0,0 @@
documentation() {
if [[ "$2" == "Become a Patron" ]]; then
return
fi
if [[ "$2" == "Donate" ]]; then
return
fi
if ! command -v w3m &> /dev/null ; then
echo "This feature of audiogame-manager requires w3m. Please install it before continuing."
exit 1
fi
get_bottle "$1"
echo "Loading documentation, please wait..."
# Try to find documentation based on common naming conventions.
local gamePath="$(winepath -u "$2" 2> /dev/null)"
gamePath="${gamePath%/*}"
local gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
gameDoc="$(find "$gamePath" -type f -iname "$i" -or -iname 'manual.htm' | head -1)"
done
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -path '*/Manual/index.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '[A-Z]*Help.htm' -or -iname '[A-Z]*Help.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.html' -or -iname 'manual.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'en.html' -or -iname 'en.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.html' -or -iname 'readme.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.txt' -or -iname 'help.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '*.url' -exec grep -i 'url=' {} \; | grep -iv 'score' | head -1)"
gameDoc="${gameDoc#*=}"
gameDoc="${gameDoc//[[:cntrl:]]/}"
fi
# Display documentation if available.
if [[ -n "$gameDoc" ]]; then
w3m "$gameDoc"
else
echo "No documentation found."
fi
exit 0
}
help() {
echo "${0##*/}"
echo "Released under the terms of the Common Public Attribution License Version 1.0"
echo -e "This is a Stormux project: https://stormux.org\n"
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do
echo "-${i/:/ <parameter>}: ${command[${i}]}"
done | sort
echo
echo "Some settings that are often used can be stored in a settings.conf file."
echo "If wanted, place it at the following location:"
echo "${configFile%/*}/settings.conf"
echo "The syntax is variable=\"value\""
echo
echo "ipfsGateway=\"https://ipfs.stormux.org\" # Gateway to be used for ipfs downloads."
echo "noCache=\"true\" # Do not keep downloaded items in the cache."
echo "noqjoypad=\"true\" # Do not launch qjoypad."
echo "norh=\"true\" # Do not install RHVoice."
echo "redownload=\"true\" # Redownload sources, do not use the version stored in cache."
echo "voiceName=\"voicename\" # Select the voice to be installed (default Bdl)."
echo "defaultVoice=\"voicename\" # Select the default voice to use for the bottle, e.g. MSMike or RHVoice."
echo "defaultRate=\"Default voice rate for the bottle, default 7, may not work in all games. Values 1-9 or A."
echo "winedebug=\"flag(s)\" # Set wine debug flags, useful for development."
exit 0
}
license() {
cat << EOF
■The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the ■License■); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
1.1 but Sections 14 and 15 have been added to cover use of software over a
computer network and provide for limited attribution for the Original
Developer. In addition, Exhibit A has been modified to be consistent with
Exhibit B.
Software distributed under the License is distributed on an ■AS IS■ basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is audiogame manager.
The Original Developer is not the Initial Developer and is . If
left blank, the Original Developer is the Initial Developer.
The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
the code written by Billy Wolfe are Copyright (c) 2020, 2024. All Rights
Reserved.
Contributor Michael Taboada.
Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
Attribution Phrase (not exceeding 10 words): A Stormux project
Attribution URL: https://stormgames.wolfe.casa
Graphic Image as provided in the Covered Code, if any.
Display of Attribution Information is required in Larger
Works which are defined in the CPAL as a work which combines Covered Code
or portions thereof with code not governed by the terms of the CPAL.
EOF
}

View File

@@ -1,67 +0,0 @@
#!/usr/bin/env bash
# Check for latest news
check_news() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
trap return INT
# url for news file
local newsFile="https://stormgames.wolfe.casa/media/agm.ogg"
local newsPath="${configFile%/*.conf}/.news"
local newsTag="$(curl --connect-timeout 5 -sI "$newsFile" | grep -i '^etag: "' | cut -d '"' -f2)"
if [[ -z "${newsTag}" ]]; then
return
fi
local newsOldTag="$(cat "$newsPath" 2> /dev/null)"
if [[ "$newsTag" != "$newsOldTag" ]]; then
agm_yesno 'Audiogame Manager News' 'Audiogame Manager News' 'Audiogame manager news is available. Would you like to play it now?' || return
sox -qV0 "$newsFile" -d &> /dev/null
echo -n "$newsTag" > "$newsPath"
fi
}
# Automatic update function
# Automatic update function
update() {
if ! [[ -d ".git" ]]; then
return
fi
# Check if we're in a detached HEAD state
if ! git symbolic-ref -q HEAD &> /dev/null; then
return
fi
local url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@|gitea@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update &> /dev/null
local upstream='@{u}'
local home="$(git rev-parse @)"
local remote="$(git rev-parse "$upstream")"
if [[ "$home" == "$remote" ]]; then
return
fi
agm_yesno "Audiogame Manager" "Audiogame Manager" "Updates are available. Would you like to update now?" || return
# Perform git pull quietly, then show only the important changes
local updateResult
git pull --quiet >/dev/null 2>&1
updateResult=$?
# Get the important information: commit messages and summary
local changesSummary
changesSummary=$({
echo "UPDATE COMPLETED"
echo
echo "Recent changes:"
git log '@{1}..' --pretty=format:'• %an: %s' | tac
echo
echo "Update summary:"
git diff --stat '@{1}..' | tail -1
} 2>/dev/null)
# Show only the meaningful update information
agm_msgbox "Update Complete" "Audiogame Manager" "$changesSummary"
exit $updateResult
}

View File

@@ -1,9 +1,10 @@
download "https://blindgamers.com/downloads/a-heros-call-freeware.zip" "https://stormgames.wolfe.casa/downloads/nvdaControllerClient32.dll"
export winVer="win7"
export winetricksSettings="vd=1024x768"
install_wine_bottle
install_wine_bottle speechsdk corefonts
# Dotnet is evil. That is all.
LC_ALL=C DISPLAY="" winetricks -q dotnet462 xna40
wineserver -k # Really!
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/a-heros-call-freeware.zip"
${wine}server -k # Really!
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/a-heros-call-freeware.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
add_launcher "c:\Program Files\a-heros-call\A Hero's Call.exe"

View File

@@ -1,4 +1,4 @@
download "https://agarchive.net/games/mt/adrian's%20doom.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/adrian's doom.exe" /silent
add_launcher "c:\Program Files (x86)\Two Caring Citizens\Adrian's Doom!\adrian.exe"
add_launcher "c:\Program Files\Two Caring Citizens\Adrian's Doom!\adrian.exe"

View File

@@ -1,5 +1,5 @@
download "http://www.vgstorm.com/aac/aac.zip" "https://www.agarchive.net/games/vg/adventure%20at%20c%20stages.7z"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/aac" "${cache}/aac.zip"
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/aac/stages" "${cache}/adventure at c stages.7z"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/aac" "${cache}/aac.zip"
7z x -o"$WINEPREFIX/drive_c/Program Files/aac/stages" "${cache}/adventure at c stages.7z"
add_launcher "c:\Program Files\aac\aac.exe"

View File

@@ -1,12 +1,12 @@
download "http://download.dracoent.com/Windows/classic/AOSetup.exe"
# Uses standard wine path based on architecture (win32/win64)
export bottle="draconis"
export winVer="win7"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/AOSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
install_wine_bottle vb6run dx8vb speechsdk quartz
cp -v "${cache}/AOSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/AOSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/AOSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Alien Outback\ao.exe"
${wine}server -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Alien Outback\ao.exe"

View File

@@ -1,4 +1,4 @@
download "https://agarchive.net/games/other/AngelGift.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Angel Gift" "$cache/AngelGift.zip"
download "https://erion.cf/files/ag_103.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/Angel Gift" "$cache/ag_103.zip"
add_launcher 'c:\Program Files\Angel Gift\ag.exe'

View File

@@ -1,4 +1,4 @@
download "https://agarchive.net/games/other/audiodisc.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
add_launcher "c:\Program Files\audiodisc\disco.exe"

View File

@@ -1,8 +1,8 @@
download "https://github.com/matatk/agrip/releases/download/2020.0-beta1/AudioQuake+LDL_2020.0-beta1_Windows.zip" "https://stormgames.wolfe.casa/downloads/quake.zip"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
add_launcher "c:\Program Files\AudioQuake\AudioQuake.exe"
echo
echo "After you launch the game, press tab then enter and it should begin speaking."

View File

@@ -1,4 +0,0 @@
download "https://axelek.pl/index/axel_pong.7z"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/Axel Pong" "${cache}/axel_pong.7z"
add_launcher "c:\Program Files\Axel Pong\axel_pong.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmQiocMpMXoxejDftKKvmrR5xxpj1qcWcgkhBBwTcyijXg?filename=FPB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/FPB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\FifteenB\FifteenB.exe"
add_launcher "c:\Program Files\Games\FifteenB\FifteenB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmPNt3c78UBgEMrTH3eJ5eD2mCMdth6jwes1iDKGW24Uj5?filename=BG204832Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BG204832Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\BG2048B\BG2048.exe"
add_launcher "c:\Program Files\Games\BG2048B\BG2048.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmTshtHBEV9dh7wFtaQpNUEYHZ3fBpuhSRZqc7k8HwmtPM?filename=ASB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/ASB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\AcesUpB\AcesUpB.exe"
add_launcher "c:\Program Files\Games\AcesUpB\AcesUpB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/Qma76HXBhmKgMDeHH1XLePsaWzzzLsBS2HRL3c7MVwDokg?filename=BAC32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BAC32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\AlchemyB\AlchemyB.exe"
add_launcher "c:\Program Files\Games\AlchemyB\AlchemyB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/Qmaq9P9fxdLTEFMGg4mhHrRuUbPg6HgU3eYVJNqZUimHjo?filename=BGB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\BattleshipB\BGBattleship.exe"
add_launcher "c:\Program Files\Games\BattleshipB\BGBattleship.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmQwWiJw9hDiPdfwDyL4XepeoD66ztVRi3HwbSjFFP4CNg?filename=BGB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\BoggleB\BoggleB.exe"
add_launcher "c:\Program Files\Games\BoggleB\BoggleB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmRn21tREXxXVSaDe9i54zEPzPSespjJAFBqu4DWocuagD?filename=BXB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BXB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\BoxesB\BoxesB.exe"
add_launcher "c:\Program Files\Games\BoxesB\BoxesB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWEdmTkQsjSqBgWUgnDajMf8QvQBbEF4Nxo6mhkXYzBtQ?filename=BRN32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BRN32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\BrainiacB\BrainiacB.exe"
add_launcher "c:\Program Files\Games\BrainiacB\BrainiacB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmT2yBpU5Jqna18FxYtyWzi4xMGAY9PyJWStAskxCHqBDw?filename=BGC32Setup10d.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGC32Setup10d.exe" /silent
add_launcher "c:\Program Files (x86)\Games\ChessB\BGChess.exe"
add_launcher "c:\Program Files\Games\ChessB\BGChess.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmU486SssAdM7kPKwDyAKDLQs3Z92bG6wFjaLhzqDZCxAF?filename=BCB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BCB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\CodeBreakerB\BGCodeBreaker.exe"
add_launcher "c:\Program Files\Games\CodeBreakerB\BGCodeBreaker.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmbRUiknnNcibWD3NwK4DFZGNHWswBgsFidUzU1TFGJ5Ra?filename=BCS32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BCS32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\CribSolB\CribSolB.exe"
add_launcher "c:\Program Files\Games\CribSolB\CribSolB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmeFud3EPHy7wQe8UENgvh96HdAazEkwqA2AutCNkYvB3t?filename=BGC32Setup12e.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGC32Setup12e.exe" /silent
add_launcher "c:\Program Files (x86)\Games\CribbageB\CribbageB.exe"
add_launcher "c:\Program Files\Games\CribbageB\CribbageB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BGX32Setup10h.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGX32Setup10h.exe" /silent
add_launcher "c:\Program Files (x86)\Games\CrosswordB\CrosswordB.exe"
add_launcher "c:\Program Files\Games\CrosswordB\CrosswordB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BDD32Setup.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BDD32Setup.exe" /silent
add_launcher "c:\Program Files (x86)\Games\DrawDominoesB\DrawDominoesB.exe"
add_launcher "c:\Program Files\Games\DrawDominoesB\DrawDominoesB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWWZByYL5CsDSi6gQLGcMyBL7zqD5hWXbPXJr3shRt5AQ?filename=ESB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/ESB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\ElevensB\ElevensB.exe"
add_launcher "c:\Program Files\Games\ElevensB\ElevensB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmSZt6dz7WQkNrFBmYq9n4WdYrrZyQAebTBPo46uHqCuNi?filename=BFD32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BFD32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\FivesDominoesB\FivesDominoesB.exe"
add_launcher "c:\Program Files\Games\FivesDominoesB\FivesDominoesB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVfQMMnqTD9Zm8Xwv7rGrUTdS9FXToq7Fv6wtQQVgbQGR?filename=BGF32Setup20.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGF32Setup20.exe" /silent
add_launcher "c:\Program Files (x86)\Games\FreecellB\FreecellB.exe"
add_launcher "c:\Program Files\Games\FreecellB\FreecellB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmfAp9EYou1pndLwYSdpYdUCHBv2DR94oFccQh1ii9JVLD?filename=GSB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/GSB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\GolfSolitaireB\GolfSolitaireB.exe"
add_launcher "c:\Program Files\Games\GolfSolitaireB\GolfSolitaireB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXTPMmvw7JE2eLuPBLGSpkZqUn12TX7QEQZbX8qtp7GBx?filename=HMB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/HMB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\HangmanB\HangmanB.exe"
add_launcher "c:\Program Files\Games\HangmanB\HangmanB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdU5ag1PRjvG28wNX7aNuJqZSVxaqEEKjgG6GoRoDT8k4?filename=BGH32Setup10b.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/${BGH32Setup10b.exe}" /silent
add_launcher "c:\Program Files (x86)\Games\HeartsB\HeartsB.exe"
add_launcher "c:\Program Files\Games\HeartsB\HeartsB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmctBDvhQWwER94LvgauR7sMDxv9D1mS9cToV47orTCdzU?filename=BGK32Setup10b.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGK32Setup10b.exe" /silent
add_launcher "c:\Program Files (x86)\Games\KlondikeB\KlondikeB.exe"
add_launcher "c:\Program Files\Games\KlondikeB\KlondikeB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/Qma5WeCC9B2P5abRGX9nGYV8Zi9F8vfCCr4ehejP2bgmNm?filename=LAP32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/LAP32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\LAP\LAP.exe"
add_launcher "c:\Program Files\Games\LAP\LAP.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmP6cwMbirbBqAaG9JLfNRnD2dvJfh6nq74kfwxs5hN2RQ?filename=BMM32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BMM32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\MastermindB\BGMasterMind.exe"
add_launcher "c:\Program Files\Games\MastermindB\BGMasterMind.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmRa54HroWjwxHYfKr6hdmP34sHW5G3ecuzcjMA5UBBVKa?filename=MSB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/MSB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\MinesweeperB\MinesweeperB.exe"
add_launcher "c:\Program Files\Games\MinesweeperB\MinesweeperB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/Qmb7eGTMDgiaDC9muMW9n8bHoistGcNm1VgHc6sr7dRyHU?filename=BNW32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BNW32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\NomWhistB\NomWhistB.exe"
add_launcher "c:\Program Files\Games\NomWhistB\NomWhistB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXKvQ6WNNSnDiSyYmvAhZXVdALnuhUGK7dSMQVkQNReJr?filename=BPS32Setup10c.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BPS32Setup10c.exe" /silent
add_launcher "c:\Program Files (x86)\Games\PenguinB\PenguinB.exe"
add_launcher "c:\Program Files\Games\PenguinB\PenguinB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmPLv74LiDgVGuiGhu9HuPhx3uoMm9QyCYk6jgeFUHjj3S?filename=BPS32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BPS32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\PokerSolB\PokerSolB.exe"
add_launcher "c:\Program Files\Games\PokerSolB\PokerSolB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmaqXaBKD3xY2smhU2LcejXRTPnWZHqaTW9se8yRepLsHu?filename=PSB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/PSB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\PyramidB\PyramidB.exe"
add_launcher "c:\Program Files\Games\PyramidB\PyramidB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmSxJs2MiLQ61Fgx6vCpSD7GmQziLiCEU3sZ3mgWc7RsJ8?filename=BSS32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BSS32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\ScorpionB\ScorpionB.exe"
add_launcher "c:\Program Files\Games\ScorpionB\ScorpionB.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVrwyPdJBnmc4wLW7oT2hexxXnXxs8bA7gfiqbnJsWJ16?filename=BGS32Setup20.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGS32Setup20.exe" /silent
add_launcher "c:\Program Files (x86)\Games\ScrabbleB\ScrabbleB.exe"
add_launcher "c:\Program Files\Games\ScrabbleB\ScrabbleB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXtBCqB6VCFPaDYuLaFNP1BDtJSLCJdJZzgm61zMtrsQt?filename=BGS32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGS32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\SimonB\SimonB.exe"
add_launcher "c:\Program Files\Games\SimonB\SimonB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdWBaDnLVbKCJSpiqF675ew6nJ6KHUVXA5FEH3t3E7UAu?filename=SPB32Setup10b.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/SPB32Setup10b.exe" /silent
add_launcher "c:\Program Files (x86)\Games\SpiderB\SpiderB.exe"
add_launcher "c:\Program Files\Games\SpiderB\SpiderB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXCAHEVRGZBc8t45Jgn2vkxicwF9Aox6yz9XrQBdkv7WY?filename=SDB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\SudokuB\SudokuB.exe"
add_launcher "c:\Program Files\Games\SudokuB\SudokuB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmYoiFQ6JuSXfZfZXT3SQDsYzMWLBu9rW9yivi1xiPjqZx?filename=SDB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\TabSolB\BGTabSol.exe"
add_launcher "c:\Program Files\Games\TabSolB\BGTabSol.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWJGvSR6iaQfMHM3XuGCkWxx285jkzSDdNSvvk3bSCH8S?filename=TPB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/TPB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\TriPeaksB\TriPeaksB.exe"
add_launcher "c:\Program Files\Games\TriPeaksB\TriPeaksB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWAk2TMHMvW6Kjc1sZBEPsxmCNHfY3nF1K723PCqaTa57?filename=T20B32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/T20B32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\T20CricketB\CricketB.exe"
add_launcher "c:\Program Files\Games\T20CricketB\CricketB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVsfPkebSoTDwYSXF1n7y4P9eGJTgTcGXdrEjpcV8A3Dv?filename=BGU32Setup11a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGU32Setup11a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\UnoB\UnoB.exe"
add_launcher "c:\Program Files\Games\UnoB\UnoB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXtR49EZShyj15Tc9CXQpBYVmKNfZpp4515Epm16bviuH?filename=BWB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BWB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordBuilderB\WordBuilderB.exe"
add_launcher "c:\Program Files\Games\WordBuilderB\WordBuilderB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmfTgfRzd4JMRqKSfDiz76iMorkaG19BqH1K7nRCCDwo4H?filename=WCB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/WCB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordCandyB\WordCandyB.exe"
add_launcher "c:\Program Files\Games\WordCandyB\WordCandyB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmYQWZZifzKJSuVRCC1SabwRmEDz95GdFvbzRvsBMmTt6e?filename=BWJ32Setup10.exe"
install_wine_bottle
wine "${cache}/BWJ32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordJumbleB\WordJumbleB.exe"
install_wine_bottle speechsdk
wine "${cache}/BWJ32Setup10.wineExec" /silent
add_launcher "c:\Program Files\Games\WordJumbleB\WordJumbleB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXPtj5PkVZjXpU3m6FAfm8MwVL6bQCvhEDoR385u6FGTL?filename=BWM32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BWM32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordMazeB\WordMazeB.exe"
add_launcher "c:\Program Files\Games\WordMazeB\WordMazeB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZp73ARDPqgnCz7zxfKeBHjNoHrgZSgg2NdQZR2sMyZGD?filename=WSB32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/WSB32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordSolitaireB\WordSolitaireB.exe"
add_launcher "c:\Program Files\Games\WordSolitaireB\WordSolitaireB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWWZFXVHNtmNkH55oermWWtrMcQ8qVqL687B7kGFyeezq?filename=WTB32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/WTB32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordTargetB\WordTargetB.exe"
add_launcher "c:\Program Files\Games\WordTargetB\WordTargetB.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdicAVDegDktY3euVAC2PPn4YBGz96KedxYXNe4WDQaoq?filename=BWY32Setup10.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BWY32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordYahtzeeB\BGWordYahtzee.exe"
add_launcher "c:\Program Files\Games\WordYahtzeeB\BGWordYahtzee.exe"

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@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZebvkKgFAADnb1cgW6Bz7wTYdUh82X61QdtW66KcvmpF?filename=BGY32Setup10a.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/BGY32Setup10a.exe" /silent
add_launcher "c:\Program Files (x86)\Games\yahtzeeB\BGYahtzee.exe"
add_launcher "c:\Program Files\Games\yahtzeeB\BGYahtzee.exe"

View File

@@ -1,15 +1,18 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://stormgames.wolfe.casa/downloads/Tolk.dll" "https://github.com/Aurelius7309/BlackHole/releases/download/0.3.1/BlackHole-Release.zip"
export WINEARCH=win64
export winVer="win10"
install_wine_bottle
get_steam "2379780" "https://store.steampowered.com/app/2379780/Balatro/"
mkdir -p "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro" "$cache/BlackHole-Release.zip"
unzip -d "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro" "$cache/BlackHole-Release.zip"
pushd "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
(cat mod_urls.txt ; echo) | while read -r x ; do
git clone "$x"
done
cp -fv BlackHole/bin/*.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -fv "$cache/Tolk.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/tolk.dll"
cp -fv "$cache/Tolk.dll" BlackHole/bin/tolk.dll
cp -fv ../version.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -v BlackHole/bin/*.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -v "$cache/Tolk.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/tolk.dll"
cp -v "$cache/Tolk.dll" BlackHole/bin/tolk.dll
cp -v "$cache/nvda2speechd64.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/nvdaControllerClient64.dll"
cp -v "$cache/nvda2speechd64.dll" BlackHole/bin/nvdaControllerClient64.dll
cp -v ../version.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
add_launcher 'c:\Program Files\Balatro\Balatro.exe' 'export WINEDLLOVERRIDES=version=n,b'

View File

@@ -1,5 +1,6 @@
download "https://www.agarchive.net/games/gameMadnessInteractive/battle%20zone%2013.5%20setup.exe"
export winVer="win7"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/battle zone 13.5 setup.exe" /silent
add_launcher "c:\Program Files (x86)\Battle Zone\ss.exe"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\Battle Zone\ss.exe"

View File

@@ -1,6 +1,7 @@
download "http://files.tunmi13.com/projects_archive/bth.zip"
# Uses standard wine path based on architecture (win32/win64)
export bottle="tunmi13"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/bth.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/bth.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\\${game}\bth.exe"

View File

@@ -1,7 +1,9 @@
get_installer "bf.zip" "https://tunmi13.itch.io/battlefield-2d"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
# Uses standard wine path based on architecture (win32/win64)
export bottle=tunmi13-64bit
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/bf.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/bf.zip"
find "${WINEPREFIX}/drive_c/Program Files/bf" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\bf\bf.exe"

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@@ -4,5 +4,5 @@ download "https://oriolgomez.com/games/beat_windows.zip"
export WINEARCH=win64
export winVer="win7"
install_wine_bottle mf
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Beatstar Pro" "${cache}/beat_windows.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/Beatstar Pro" "${cache}/beat_windows.zip"
add_launcher "c:\Program Files\Beatstar Pro\beatstar.exe"

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@@ -1,6 +0,0 @@
#Disable
download "https://nibblenerds.com/static/blades_of_glory.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Blades of Glory" "${cache}/blades_of_glory.zip"
install_discord_rpc_bridge
add_launcher "c:\Program Files\Blades of Glory\blades_of_glory.exe"

View File

@@ -1,9 +1,11 @@
get_installer "Blind Drive 1.1.112.00i-win64.zip" "https://lofipeople.itch.io/blind-drive"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/blind-drive" "${cache}/Blind Drive 1.1.112.00i-win64.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/blind-drive" "${cache}/Blind Drive 1.1.112.00i-win64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\blind-drive\Blind Drive.exe"

View File

@@ -1,5 +1,5 @@
export WINEARCH="win64" # Migrated to wine64
download "${ipfsGateway}/ipfs/QmcTCTMep4zp5zTw8ZaXYpjtu9inNPn8bNzwhW6cX97egw?filename=bloodshed.exe"
install_wine_bottle
export winVer="win7"
install_wine_bottle speechsdk
cp "${cache}/bloodshed.exe" "$WINEPREFIX/drive_c/Program Files/"
add_launcher "c:\Program Files\bloodshed.exe"

View File

@@ -1,6 +1,7 @@
export WINEARCH="win64" # Migrated to wine64
download "https://www.nyanchangames.com/softs/nn2_setup.exe"
export bottle="nyanchan"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk2" "${cache}/nn2_setup.exe"
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk2" "${cache}/nn2_setup.exe"
find "${WINEPREFIX}/drive_c/nyanchangame/bk2/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
add_launcher "c:\nyanchangame\bk2\play.exe"

View File

@@ -1,11 +1,6 @@
export WINEARCH="win64" # Migrated to wine64
download "https://www.nyanchangames.com/softs/nn3_setup.exe"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk3" "${cache}/nn3_setup.exe"
if [[ ! -r "${cache}/bk3-dict.dat" ]]; then
echo "http://www.nyanchangames.com/order/bk3translate.html" | xclip -selection clipboard 2> /dev/null
agm_msgbox "Bokurano Daibouken 3" "Bokurano Daibouken 3" "If you would like English translations, the file is available at http://www.nyanchangames.com/order/bk3translate.html. Save the dict.dat file to your Downloads or Desktop directory. For convenience the url has been copied to your clipboard. Press enter when you are ready to continue."
dialog --backtitle "Audiogame manager" --msgbox "If you would like English translations, the file is available at http://www.nyanchangames.com/order/bk3translate.html. Save the dict.dat file to your Downloads or Desktop directory. For convenience the url has been copied to your clipboard. Press enter when you are ready to continue." -1 -1 --stdout
fi
dictFile=""
for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
@@ -14,14 +9,14 @@ for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
fi
done
if [[ "${#dictFile}" -ge 3 ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
agm_yesno "Bokurano Daibouken 3" "Bokurano Daibouken 3" "Possible English translation file found at $dictFile. Would you like to use it for BK3?" && cp -fv "$dictFile" "${cache}/bk3-dict.dat"
fi
if [[ -f "${cache}/bk3-dict.dat" ]] ; then
cp -fv "${cache}/bk3-dict.dat" "${WINEPREFIX}/drive_c/nyanchangame/bk3/dict.dat"
if [[ -f "${cache}/nvdaControllerClient32.dll" ]] ; then
cp -fv "${cache}/nvdaControllerClient32.dll" "${WINEPREFIX}/drive_c/nyanchangame/bk3/data/nvdaControllerClient32.dll"
fi
else
rm -fv "${WINEPREFIX}/drive_c/nyanchangame/bk3/data/nvdaControllerClient32.dll"
dialog --backtitle "Audiogame manager" --yesno "Possible English translation file found at $dictFile. Would you like to use it for BK3?" -1 -1 --stdout && cp -v "$dictFile" "${cache}/bk3-dict.dat"
fi
download "https://www.nyanchangames.com/softs/nn3_setup.exe" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
export bottle="nyanchan"
export winVer="win7"
install_wine_bottle
cp "${cache}/nvda2speechd" "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
chmod +x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk3" "${cache}/nn3_setup.exe"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd32.dll" "{}" \;
add_launcher "c:\nyanchangame\bk3\play.exe"

View File

@@ -1,6 +1,7 @@
download "https://www.nyanchangames.com/softs/nn_setup.exe"
export WINEARCH="win64" # Migrated to wine64
export bottle="nyanchan"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk" "${cache}/nn_setup.exe"
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk" "${cache}/nn_setup.exe"
find "${WINEPREFIX}/drive_c/nyanchangame/bk/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
add_launcher "c:\nyanchangame\bk\play.exe"

View File

@@ -1,6 +1,7 @@
download "http://oriolgomez.com/games/bombercats_en.zip"
# Uses standard wine path based on architecture (win32/win64)
export bottle="oriol-gomez"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/bomvercats" "${cache}/bombercats_en.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/bomvercats" "${cache}/bombercats_en.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\bomvercats\game.exe"

View File

@@ -1,5 +1,5 @@
download "http://www.masonasons.me/softs/BopItEmulator3.1PasswordIsBopIt.7z"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/Bop It" "${cache}/BopItEmulator3.1PasswordIsBopIt.7z" -pBopIt
7z x -o"$WINEPREFIX/drive_c/Program Files/Bop It" "${cache}/BopItEmulator3.1PasswordIsBopIt.7z" -pBopIt
add_launcher "c:\Program Files\Bop It\bop.exe"

View File

@@ -1,5 +1,8 @@
export WINEARCH=win64
get_installer "bounce_bounce.rar" "https://kavyapriya.itch.io/bounce-bounce"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export winVer="win7"
export WINEARCH=win64
install_wine_bottle
unrar x "${cache}/bounce_bounce.rar" -op"$WINEPREFIX/drive_c/Program Files"
find "${WINEPREFIX}/drive_c/Program Files/bounce_bounce" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\bounce_bounce\bounce.exe"

View File

@@ -1,6 +1,7 @@
#
download "https://hirotaka2014.sakura.ne.jp/mh0406/game/breed_memorial.zip" "${nvdaControllerClientDll}"
export winVer="win7"
install_wine_bottle cjkfonts
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breed_memorial.zip"
install_wine_bottle cjkfonts speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breed_memorial.zip"
#find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
add_launcher "c:\Program Files\Breed memorial\Breed memorial\breed memorial.exe"

View File

@@ -1,6 +1,8 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
get_installer "breu2.zip" "https://breu.itch.io/shadowhunt"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breu2.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breu2.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\breu2\breu2.exe"

View File

@@ -1,7 +1,7 @@
download "http://www.kaldobsky.com/audiogames/castaways2beta.zip"
# Uses standard wine path based on architecture (win32/win64)
export bottle="aprone"
export winVer="win7"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways2" "${cache}/castaways2beta.zip"
install_wine_bottle vb6run dx8vb speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/castaways2" "${cache}/castaways2beta.zip"
wine "c:\Program Files\castaways2\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways2\Castaways2.exe"

View File

@@ -1,7 +1,7 @@
download "https://www.kaldobsky.com/audiogames/castaways.zip"
# Uses standard wine path based on architecture (win32/win64)
export bottle="aprone"
export winVer="win7"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways" "${cache}/castaways.zip"
install_wine_bottle vb6run dx8vb speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/castaways" "${cache}/castaways.zip"
wine "c:\Program Files\castaways\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways\Castaways.exe"

View File

@@ -1,5 +1,7 @@
download "http://files.tunmi13.com/projects_archive/coth.zip"
export bottle="tunmi13"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/coth.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/coth.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\\${game}\game.exe"

View File

@@ -1,12 +1,12 @@
download "https://download.dracoent.com/Windows/ChangeReactionSetup.exe"
# Uses standard wine path based on architecture (win32/win64)
export bottle="draconis"
export winVer="win7"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/ChangeReactionSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
install_wine_bottle vb6run dx8vb speechsdk quartz
cp -v "${cache}/ChangeReactionSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/ChangeReactionSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/ChangeReactionSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Change Reaction\ChangeReactionGui.exe"
${wine}server -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Change Reaction\ChangeReactionGui.exe"

View File

@@ -1,4 +1,4 @@
download "https://stormgames.wolfe.casa/downloads/chillingham.zip"
install_wine_bottle vb6run mfc42
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "$cache/chillingham.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files" "$cache/chillingham.zip"
add_launcher "c:\Program Files\chillingham\Chillingham.exe"

View File

@@ -1,9 +1,9 @@
#
# Freezes at menu
download "https://www.agarchive.net/games/XSight/chopper%20challenge%20setup.exe"
install_wine_bottle vb6run dx8vb
install_wine_bottle vb6run dx8vb speechsdk
wine "${cache}/chopper challenge setup.exe" /silent &
xdotool sleep 5 key y 2> /dev/null
wineserver -w
${wine}server -w
echo "$USER|n/a" >> "$WINEPREFIX/drive_c/Program Files/x-sight interactive/chopper challenge/config.dat"
add_launcher "c:\Program Files (x86)\x-sight interactive\chopper challenge\Chopper.exe"
add_launcher "c:\Program Files\x-sight interactive\chopper challenge\Chopper.exe"

View File

@@ -2,6 +2,6 @@ export WINEARCH=win64
export winVer="win7"
download "${ipfsGateway}/ipfs/QmYx11vsMDBgjPd1coZPGHxMXf2qtf4icqmB3Q9iUazyQv?filename=ChristmasChaos.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/ChristmasChaos.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/ChristmasChaos.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -v "${cache}/Tolk.dll" "{}" \;
add_launcher "c:\Program Files\ChristmasChaos\ChristmasChaos.exe"

View File

@@ -1,4 +1,4 @@
download "https://www.agarchive.net/games/draconis/christmas%20whoopass%20setup.exe"
install_wine_bottle vb6run dx8vb
wine "${cache}/christmas whoopass setup.exe" /sp- /silent
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Christmas Whoop Ass\wa.exe"
add_launcher "c:\Program Files\Draconis Entertainment\Christmas Whoop Ass\wa.exe"

View File

@@ -1,6 +1,7 @@
get_installer "clashes_of_the_sky.zip" "https://tunmi13.itch.io/clashes-of-the-sky"
# Uses standard wine path based on architecture (win32/win64)
export bottle="tunmi13"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/clashes_of_the_sky.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/clashes_of_the_sky.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher 'c:\Program Files\clashes_of_the_sky\clash.exe'

View File

@@ -1,9 +1,11 @@
get_installer "codedungeon-win-64.zip" "https://stealcase.itch.io/codedungeon"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/code-dungeon" "${cache}/codedungeon-win-64.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/code-dungeon" "${cache}/codedungeon-win-64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\code-dungeon\Code Dungeon.exe"

View File

@@ -1,5 +1,7 @@
export WINEARCH=win64
export winVer="win7"
download "https://www.dropbox.com/s/v55q7t9n84otmcd/coin%20collector.rar?dl=1" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
unrar x "$cache/coin collector.rar" -op"$WINEPREFIX/drive_c/Program Files"
find "$WINEPREFIX/drive_c/Program Files/coin collector" -type f -name "nvdaControllerClient64.dll" -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\coin collector\game.exe"

View File

@@ -1,5 +1,8 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
add_launcher 'c:\Program Files\Conjury\release\Conjury.exe'

View File

@@ -1,6 +1,6 @@
#
export winVer="win7"
download "https://renovagames.com/bc/BC-Setup.exe"
install_wine_bottle cjkfonts
install_wine_bottle cjkfonts speechsdk
wine "${cache}/BC-Setup.exe" /silent
#add_launcher "c:\Program Files (x86)\"
#add_launcher "c:\Program Files\"

View File

@@ -1,6 +1,7 @@
export WINEARCH=win64
export winVer="win7"
download "https://samtupy.com/games/cm.zip"
download "https://samtupy.com/games/cm.zip" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/ConstantMotion" "$cache/cm.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/ConstantMotion" "$cache/cm.zip"
find "$WINEPREFIX/drive_c/Program Files/ConstantMotion" -name "nvdaControllerClient64.dll" -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
add_launcher 'c:\Program Files\ConstantMotion\cm.exe'

View File

@@ -1,6 +1,6 @@
# Uses standard wine path based on architecture (win32/win64)
export bottle="oriol-gomez"
export winVer="win7"
download "http://oriolgomez.com/games/copter_en.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/copter mission" "${cache}/copter_en.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/copter mission" "${cache}/copter_en.zip"
add_launcher "c:\Program Files\copter mission\game.exe"

View File

@@ -1,7 +1,8 @@
download "http://pragmapragma.free.fr/crazy-party/Crazy-Party-beta82.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
export WINEARCH=win64
export winVer="win8"
download "http://pragmapragma.free.fr/crazy-party/Crazy-Party-beta82.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/Crazy-Party-beta82.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/Crazy-Party-beta82.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -v "${cache}/Tolk.dll" "{}" \;
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\Crazy-Party-beta82\Crazy Party.exe"

View File

@@ -1,4 +1,4 @@
download "https://www.agarchive.net/games/VIP/crazy%20tennis%20setup.exe"
install_wine_bottle
install_wine_bottle speechsdk
wine "${cache}/crazy tennis setup.exe" /sp- /silent
add_launcher "c:\Program Files (x86)\Crazytennis\crazytennis.exe"
add_launcher "c:\Program Files\Crazytennis\crazytennis.exe"

View File

@@ -1,6 +1,7 @@
export WINEARCH=win64
export winVer="win7"
download "http://masonasons.me/softs/CH2.0Win.zip"
download "http://masonasons.me/softs/CH2.0Win.zip" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/crime-hunter" "${cache}/CH2.0Win.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/crime-hunter" "${cache}/CH2.0Win.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\crime-hunter\ch.exe"

View File

@@ -5,5 +5,5 @@ xdotool sleep 15 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 10 --clearmodifiers --delay 200 Return 2> /dev/null
wineserver -w
${wine}server -w
add_launcher 'c:\Program Files\Danger City\dc.exe'

View File

@@ -1,6 +1,7 @@
download "http://oriolgomez.com/games/wheel_en.zip"
# Uses standard wine path based on architecture (win32/win64)
export bottle="oriol-gomez"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/danger on the wheel" "${cache}/wheel_en.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/danger on the wheel" "${cache}/wheel_en.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\danger on the wheel\game.exe"

View File

@@ -1,6 +1,6 @@
#
# No custom bottle needed - use standard wine path based on architecture
export bottle=pbgames
download "https://www.agarchive.net/games/pb/Dark-Destroyer-Setup.exe"
install_wine_bottle ie6
install_wine_bottle speechsdk ie6
wine "$cache/Dark-Destroyer-Setup.exe" /silent
add_launcher 'c:\Pbgames\Dark_destroyer\darkdestroyer.exe'

View File

@@ -1,8 +1,8 @@
# Uses standard wine path based on architecture (win32/win64)
export bottle="aprone"
export winVer="win7"
export winetricksSettings="vd=1024x768"
download "https://kaldobsky.com/audiogames/Daytona.zip"
install_wine_bottle vb6run dx8vb quartz
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/daytona" "${cache}/Daytona.zip"
install_wine_bottle vb6run dx8vb quartz corefonts
unzip -d "$WINEPREFIX/drive_c/Program Files/daytona" "${cache}/Daytona.zip"
wine 'c:\Program Files\daytona\checkup.exe' /verysilent
add_launcher "c:\Program Files\daytona\Daytona.exe"

View File

@@ -1,6 +1,6 @@
# Uses standard wine path based on architecture (win32/win64)
export bottle="oriol-gomez"
export winVer="win7"
download "http://oriolgomez.com/games/road_en.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/death on the road" "${cache}/road_en.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/death on the road" "${cache}/road_en.zip"
add_launcher "c:\Program Files\death on the road\game.exe"

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