Commit Graph

5 Commits

Author SHA1 Message Date
be3df8f9ca Eliminate wine32 entirely: migrate all games to wine64 with WINETRICKS_FORCE=1
BREAKTHROUGH: Discovered that WINETRICKS_FORCE=1 enables reliable speechsdk
installation in wine64+WOW64, eliminating the need for wine32 bottle.

**Wine Architecture:**
- Removed wine32 bottle creation completely (deleted 58 lines)
- Disabled check_wine32() call - no more PlayOnLinux wine32 downloads
- All games now use unified wine64 bottle with WOW64 for 32-bit apps
- Updated architecture selection to always default to wine64

**SAPI Support:**
- wine64 bottle now includes speechsdk via WINETRICKS_FORCE=1
- Microsoft Mike configured as default SAPI voice in wine64
- Both wine32 and wine64 bottle creation use WINETRICKS_FORCE=1
- Updated bottle.sh to recognize 'sapi' dependency (alongside legacy 'speechsdk')

**Game Migration (57 games):**
- Migrated all 51 BG Enterprise games to wine64
- Migrated 3 Bokurano Daibouken games to wine64
- Migrated Swamp, Dreamland, Mist World to wine64
- Migrated 8 SAPI-dependent games to wine64:
  * Bloodshed - TESTED, confirmed working
  * Dog Who Hates Toast - TESTED, confirmed working (VB6+SAPI validated)
  * Skateboarder Pro - TESTED, confirmed working
  * Lunimals, VIP Mud, Oh Shit, Entombed, Three D velocity

**Files Modified:**
- audiogame-manager.sh: Removed wine32 creation, added wine64 speechsdk
- .includes/bottle.sh: Simplified architecture logic, always wine64
- CLAUDE.md: Updated documentation to reflect wine32 elimination
- 57 game installers: Changed WINEARCH from win32 to win64

 Bloodshed: wine64 SAPI works perfectly
 Dog Who Hates Toast: wine64 VB6+SAPI confirmed working
 Skateboarder Pro: wine64 NVDA works perfectly

- WOW64 allows wine64 to run 32-bit apps efficiently
- nvdaControllerClient DLL update logic preserved for 32-bit apps
- Uses 'file' command to detect PE32 vs PE32+ and apply correct DLL version
- Clipboard translator for Bokurano games works with wine64 (requires reinstall)

- Simplified architecture: one bottle instead of two
- Eliminated wine32 download/management overhead
- All games benefit from modern wine64 improvements
- SAPI now works reliably via WINETRICKS_FORCE=1

🚀 Wine32 completely eliminated. All games use wine64.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-06 23:16:42 -05:00
6fe5e4fa17 When launching the script, actually source the right things.
If I try to launch it via
~/projects/audiogame-manager/audiogame-manager.sh it will crap out
because it isn't able to source its include files; it erroneously
thinks they're in the current directory as I am, which is no exactly
true unless I physically go to the audiogame manager directory. This
also fixes launching from the desktop icon.
2025-11-04 18:01:49 -05:00
Storm Dragon
f7252e24ed One more directive in the CLAUDE.md file. 2025-10-18 21:10:50 -04:00
Storm Dragon
1e7cb8fd85 Updated CLAUDE.md to be more comprehensive. 2025-10-18 21:08:59 -04:00
064c77eb9d Add Dreamland support
- Install vcrun2019 and d3dcompiler_47 dependencies for Unity 2021.3
- Clean up malformed {app}\ paths created by innoextract
- Create music directory with readme files for custom music support
- NVDA DLL replacement handled automatically by update_nvda_dlls()
- Game works with default wine start launcher

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-10 15:12:45 -04:00