More work on supporting extra flags like variable exports. Fixed the kill flag because the new format of the $game variable broke it. Probably still more bugs to deal with, just let me know if you find any.
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@ -803,7 +803,8 @@ kill_game() {
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# Create the menu of installed games
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declare -a menuList
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for i in "${lines[@]}" ; do
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menuList+=("${i%|*}" "${i##*|}")
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IFS='|' read -ra gameInfo <<< "$i"
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menuList+=("${gameInfo[0]}|${gameInfo[1]}" "${gameInfo[2]}")
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done
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menuList+=("Donate" "Donate")
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menuList+=("Become a Patron" "Become a Patron")
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@ -943,6 +944,16 @@ custom_launch_parameters() {
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fi
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}
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# Process game launcher flags
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process_launcher-flags() {
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flags=("${game[@]:3}")
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for i in "${flags[@]}" ; do
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if [[ "${i}" =~ ^export\ [a-zA-Z_][a-zA-Z0-9_]*=\'?.*\'?$ ]]; then
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eval "${i}"
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fi
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done
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}
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create_game_array() {
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# Game array 0 bottle, 1 path, 2 title, 3+ flags
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for i in "${lines[@]}" ; do
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@ -1024,6 +1035,7 @@ game_launcher() {
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fi
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fi
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fi
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process_launcher-flags
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custom_launch_parameters
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${wine:-wine} start /d "${game[1]%\\*}" "${game[1]##*\\}" /realtime
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fi
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