Code to import translation file if found for BK3. This may be buggy, please report any problems. Dict.dat should be located either in Downloads or Desktop for this to work.
This commit is contained in:
@ -777,6 +777,10 @@ game_launcher() {
|
||||
fi
|
||||
if [[ "$game" =~ bokurano-daibouken-3 ]]; then
|
||||
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
|
||||
dictPath="$(winepath "${winePath}")"
|
||||
if [[ -r "${cache}/bk3-dict.dat" ]] && [[ ! -r "${dictPath}/dict.dat" ]]; then
|
||||
cp "${cache}/bk3-dict.dat" "${dictPath}/dict.dat"
|
||||
fi
|
||||
fi
|
||||
if [[ "$game" =~ sequence-storm ]]; then
|
||||
[[ -x ~/.SequenceStormReader ]] && ~/.SequenceStormReader &
|
||||
@ -1597,6 +1601,15 @@ case "${game}" in
|
||||
add_launcher "c:\Program Files\bloodshed.exe"
|
||||
;;
|
||||
"Bokurano Daibouken 3")
|
||||
dictFile=""
|
||||
for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
|
||||
if [[ -r "$i" ]]; then
|
||||
dictFile="$i"
|
||||
fi
|
||||
done
|
||||
if [[ "$i" != "" ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
|
||||
dialog --backtitle "Audiogame manager" --yesno "Possible English translation file found at $dictFile. Would you like to use it for BK3?" -1 -1 --stdout && cp -v "$dictFile" "${cache}/bk3-dict.dat"
|
||||
fi
|
||||
export bottle="nyanchan"
|
||||
export winVer="win7"
|
||||
install_wine_bottle
|
||||
|
Reference in New Issue
Block a user