Documentation and launching much nicer now when using the yad interface.

This commit is contained in:
Storm Dragon
2026-01-09 12:24:08 -05:00
parent 1c1046c43b
commit a4f0dcae36
3 changed files with 254 additions and 66 deletions

View File

@@ -83,6 +83,82 @@ agm_menu() {
fi
}
# Specialized game launcher menu with "Read Documentation" button
# Usage: agm_game_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
# Returns: exit code 0=Launch, 1=Cancel, 2/3=Documentation (yad/dialog)
agm_game_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Use custom buttons to match dialog behavior (launch/doc/cancel)
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600 \
--button="Launch:0" \
--button="Read Documentation:2" \
--button="Cancel:1")
local menuCode=$?
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--extra-button \
--extra-label "Read Documentation" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
local menuCode=$?
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
fi
}
# Wrapper function for checklist selection
# Usage: agm_checklist "title" "backtitle" "text" option1 "description1" "status1" option2 "description2" "status2" ...
agm_checklist() {
@@ -181,24 +257,41 @@ agm_msgbox() {
}
# Wrapper function for yes/no dialog
# Usage: agm_yesno "title" "backtitle" "text"
# Usage: agm_yesno "title" "backtitle" "text" ["yes_label"] ["no_label"]
agm_yesno() {
local title="$1"
local backTitle="$2"
local text="$3"
local yesLabel="${4:-Yes}"
local noLabel="${5:-No}"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="Yes:0" \
--button="No:1" \
--button="$yesLabel:0" \
--button="$noLabel:1" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
# dialog --yesno doesn't support custom labels, use menu instead
if [[ "$yesLabel" != "Yes" ]] || [[ "$noLabel" != "No" ]]; then
# Custom labels requested, use menu
local choice
choice=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"1" "$yesLabel" \
"2" "$noLabel" \
--stdout)
[[ "$choice" == "1" ]]
else
# Default Yes/No
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
fi
fi
}
@@ -441,4 +534,4 @@ agm_dselect() {
--dselect "$defaultPath" 0 0 \
--stdout
fi
}
}

View File

@@ -5,16 +5,21 @@ documentation() {
if [[ "$2" == "Donate" ]]; then
return
fi
if ! command -v w3m &> /dev/null ; then
echo "This feature of audiogame-manager requires w3m. Please install it before continuing."
exit 1
fi
get_bottle "$1"
echo "Loading documentation, please wait..."
# Extract architecture from first parameter (format: "win64|path")
local wineArch="${1%%|*}"
get_bottle "$wineArch"
echo "Loading documentation, please wait..."
# Try to find documentation based on common naming conventions.
local gamePath="$(winepath -u "$2" 2> /dev/null)"
local gamePath
gamePath="$(winepath -u "$2" 2> /dev/null)"
gamePath="${gamePath%/*}"
local gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
local gameDoc=""
local isUrl="false"
gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
@@ -46,12 +51,47 @@ echo "Loading documentation, please wait..."
gameDoc="$(find "$gamePath" -type f -iname '*.url' -exec grep -i 'url=' {} \; | grep -iv 'score' | head -1)"
gameDoc="${gameDoc#*=}"
gameDoc="${gameDoc//[[:cntrl:]]/}"
[[ -n "$gameDoc" ]] && isUrl="true"
fi
# Display documentation if available.
# Display documentation if available
if [[ -n "$gameDoc" ]]; then
w3m "$gameDoc"
if [[ "$isUrl" == "true" ]]; then
# URL extracted from .url file - open in browser
open_url "$gameDoc"
elif [[ "$dialogType" == "yad" ]]; then
# GUI mode: use appropriate viewer
if [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
# HTML files: use xdg-open for default browser
xdg-open "$gameDoc" 2>/dev/null &
else
# Text files: use yad text-info for accessibility
yad --text-info \
--title="Game Documentation" \
--filename="$gameDoc" \
--width=800 \
--height=600 \
--button="Close:0"
fi
else
# Console mode: use w3m or fallback
if command -v w3m &> /dev/null; then
w3m "$gameDoc"
elif [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
echo "Install w3m to view HTML documentation in console mode."
echo "Documentation location: $gameDoc"
read -rp "Press Enter to continue..."
else
less "$gameDoc"
fi
fi
else
echo "No documentation found."
if [[ "$dialogType" == "yad" ]]; then
agm_msgbox "Documentation" "" "No documentation found for this game."
else
echo "No documentation found."
read -rp "Press Enter to continue..."
fi
fi
exit 0
}