Plan UMU Proton backend implementation
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# UMU Proton Backend Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Add a reusable UMU/Proton backend and migrate Shadow Line to it with English localization and NVDA controller DLL replacement.
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**Architecture:** Keep the existing Wine backend intact and add UMU as a new launcher backend value in `games.conf`. Put generic UMU behavior in a focused include file, keep Shadow Line-specific install work in `.install/Shadow Line.sh`, and route launch/removal/kill behavior through backend-aware branches.
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**Tech Stack:** Bash, `umu-run`, Wine/Proton prefixes, existing AGM dialog/progress helpers, `shellcheck`.
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---
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## File Structure
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- Create: `.includes/proton.sh`
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- Owns UMU dependency checks, prefix selection, UMU launch environment, Windows path conversion, UMU installer/launch helpers, and UMU launcher registration.
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- Create: `tests/umu_backend_tests.sh`
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- Self-contained shell tests with temporary HOME/config/cache paths and stubbed external commands.
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- Modify: `audiogame-manager.sh`
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- Source `.includes/proton.sh`, skip Wine-only DLL scanning for UMU prefixes, launch UMU entries through `run_umu_game`, and handle UMU kill/remove paths safely.
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- Modify: `.includes/checkup.sh`
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- Report `umu-run` as required for Proton-backed games and include `umu-launcher` in package output.
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- Modify: `.install/Shadow Line.sh`
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- Use `install_proton_bottle`, run installer via UMU, apply registry settings, copy English language file, replace NVDA controller DLLs, register with `add_umu_launcher`, and show first-run English instructions.
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## Task 1: Add UMU Backend Tests
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**Files:**
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- Create: `tests/umu_backend_tests.sh`
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- [ ] **Step 1: Write failing shell tests**
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Create `tests/umu_backend_tests.sh`:
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```bash
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#!/usr/bin/env bash
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set -euo pipefail
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repoRoot="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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testRoot="$(mktemp -d)"
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trap 'rm -rf "$testRoot"' EXIT
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export HOME="${testRoot}/home"
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export XDG_DATA_HOME="${HOME}/.local/share"
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export XDG_CONFIG_HOME="${HOME}/.config"
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export XDG_CACHE_HOME="${HOME}/.cache"
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export DISPLAY=""
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export cache="${XDG_CACHE_HOME}/audiogame-manager"
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export configFile="${XDG_CONFIG_HOME}/storm-games/audiogame-manager/games.conf"
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export scriptDir="$repoRoot"
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mkdir -p "$cache" "${configFile%/*}" "${testRoot}/bin"
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touch "$configFile"
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cat > "${testRoot}/bin/umu-run" <<'STUB'
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#!/usr/bin/env bash
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printf '%s|%s|%s|%s\n' "$WINEPREFIX" "$GAMEID" "${STORE:-}" "$*" >> "$UMU_STUB_LOG"
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if [[ "${1:-}" == "" ]]; then
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mkdir -p "$WINEPREFIX/drive_c"
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fi
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STUB
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chmod +x "${testRoot}/bin/umu-run"
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cat > "${testRoot}/bin/wine" <<'STUB'
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#!/usr/bin/env bash
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if [[ "${1:-}" == "winepath" || "${1:-}" == "winepath.exe" ]]; then
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shift
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fi
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if [[ "${1:-}" == "-u" ]]; then
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input="$2"
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path="${input#c:\\}"
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path="${path//\\//}"
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printf '%s/drive_c/%s\n' "$WINEPREFIX" "$path"
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exit 0
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fi
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printf 'wine %s\n' "$*" >> "$WINE_STUB_LOG"
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STUB
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chmod +x "${testRoot}/bin/wine"
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cat > "${testRoot}/bin/wineserver" <<'STUB'
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#!/usr/bin/env bash
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printf 'wineserver %s\n' "$*" >> "$WINE_STUB_LOG"
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STUB
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chmod +x "${testRoot}/bin/wineserver"
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export PATH="${testRoot}/bin:$PATH"
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export UMU_STUB_LOG="${testRoot}/umu.log"
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export WINE_STUB_LOG="${testRoot}/wine.log"
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# shellcheck source=.includes/proton.sh
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source "${repoRoot}/.includes/proton.sh"
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assert_equals() {
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local expected="$1"
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local actual="$2"
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local message="$3"
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if [[ "$expected" != "$actual" ]]; then
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printf 'FAIL: %s\nexpected: %s\nactual: %s\n' "$message" "$expected" "$actual" >&2
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exit 1
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fi
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}
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assert_file_contains() {
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local file="$1"
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local pattern="$2"
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local message="$3"
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if ! grep -Fq "$pattern" "$file"; then
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printf 'FAIL: %s\nmissing pattern: %s\nfile contents:\n' "$message" "$pattern" >&2
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cat "$file" >&2
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exit 1
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fi
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}
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test_get_umu_bottle_sets_environment() {
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get_umu_bottle "shadow-line"
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assert_equals "${XDG_DATA_HOME}/audiogame-manager/protonBottles/shadow-line" "$WINEPREFIX" "WINEPREFIX points at AGM proton bottle"
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assert_equals "shadow-line" "$GAMEID" "GAMEID is exported"
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assert_equals "none" "$STORE" "STORE defaults to none"
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assert_equals ":0" "$DISPLAY" "DISPLAY defaults to :0"
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}
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test_add_umu_launcher_records_backend_and_game_id() {
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get_umu_bottle "shadow-line"
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add_umu_launcher "shadow-line" 'c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe'
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assert_file_contains "$configFile" 'umu|c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe|Shadow Line|export umuGameId=shadow-line' "UMU launcher entry is recorded"
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}
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test_run_umu_game_uses_converted_path() {
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get_umu_bottle "shadow-line"
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mkdir -p "${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice"
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touch "${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice/play_sr.exe"
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run_umu_game 'c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe'
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assert_file_contains "$UMU_STUB_LOG" "${WINEPREFIX}|shadow-line|none|${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice/play_sr.exe" "UMU launches converted exe path"
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}
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test_get_umu_bottle_sets_environment
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test_add_umu_launcher_records_backend_and_game_id
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test_run_umu_game_uses_converted_path
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printf 'UMU backend tests passed\n'
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```
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- [ ] **Step 2: Run tests and verify they fail because `.includes/proton.sh` is missing**
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Run: `bash tests/umu_backend_tests.sh`
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Expected: FAIL with a message that `.includes/proton.sh` cannot be sourced.
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## Task 2: Implement Generic UMU Helpers
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**Files:**
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- Create: `.includes/proton.sh`
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- Test: `tests/umu_backend_tests.sh`
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- [ ] **Step 1: Implement `.includes/proton.sh`**
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Create `.includes/proton.sh`:
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```bash
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#!/usr/bin/env bash
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# shellcheck disable=SC2034,SC2154 # sourced by audiogame-manager and installers with shared globals
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require_umu() {
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if command -v umu-run &> /dev/null; then
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return 0
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fi
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local message="This game requires umu-launcher. Please install umu-launcher and try again."
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if declare -F agm_msgbox &> /dev/null; then
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agm_msgbox "Audio Game Manager" "Audio Game Manager" "$message"
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else
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echo "$message" >&2
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fi
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return 1
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}
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get_umu_bottle() {
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local gameId="$1"
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if [[ -z "$gameId" ]]; then
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echo "get_umu_bottle requires a game id." >&2
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return 1
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fi
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export umuGameId="$gameId"
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export WINEPREFIX="${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/protonBottles/${gameId}"
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export GAMEID="$gameId"
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export STORE="${umuStore:-none}"
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export DISPLAY="${DISPLAY:-:0}"
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export UMU_RUNTIME_UPDATE="${UMU_RUNTIME_UPDATE:-0}"
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mkdir -p "$WINEPREFIX"
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}
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install_proton_bottle() {
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local gameId="$1"
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shift || true
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require_umu || return 1
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get_umu_bottle "$gameId" || return 1
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if [[ ! -f "${WINEPREFIX}/system.reg" ]]; then
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umu-run ""
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fi
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if [[ $# -gt 0 ]]; then
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umu-run winetricks "$@"
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fi
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}
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umu_windows_path_to_unix() {
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local windowsPath="$1"
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wine winepath -u "$windowsPath"
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}
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run_umu_game() {
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local windowsPath="$1"
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local exePath=""
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require_umu || return 1
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if [[ -z "${umuGameId:-}" ]]; then
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echo "UMU game id is not set for ${game[2]:-selected game}." >&2
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return 1
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fi
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get_umu_bottle "$umuGameId" || return 1
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exePath="$(umu_windows_path_to_unix "$windowsPath")"
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if [[ ! -f "$exePath" ]]; then
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echo "UMU executable not found: $exePath" >&2
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return 1
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fi
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pushd "${exePath%/*}" > /dev/null || return 1
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umu-run "$exePath"
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popd > /dev/null || return 1
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}
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add_umu_launcher() {
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local gameId="$1"
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local windowsPath="$2"
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shift 2
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local launchSettings="umu|${windowsPath}|${game}|export umuGameId=${gameId}"
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while [[ $# -gt 0 ]]; do
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launchSettings+="|$1"
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shift
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done
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if ! grep -F -q -x "$launchSettings" "$configFile" 2> /dev/null; then
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echo "$launchSettings" >> "$configFile"
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sort -t '|' -k3,3f -o "$configFile" "$configFile"
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fi
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}
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set_umu_reg_value() {
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local key="$1"
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local valueName="$2"
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local valueData="$3"
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wine reg add "$key" /v "$valueName" /t REG_SZ /d "$valueData" /f
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}
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set_umu_app_winver() {
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local exeName="$1"
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local winVersion="$2"
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set_umu_reg_value "HKCU\\Software\\Wine\\AppDefaults\\${exeName}" "Version" "$winVersion"
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}
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stop_umu_bottle() {
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if command -v wineserver &> /dev/null; then
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wineserver -k 2> /dev/null || true
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fi
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}
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```
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- [ ] **Step 2: Run UMU backend tests and verify they pass**
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Run: `bash tests/umu_backend_tests.sh`
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Expected: PASS with `UMU backend tests passed`.
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- [ ] **Step 3: Run shellcheck on new files**
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Run: `shellcheck .includes/proton.sh tests/umu_backend_tests.sh`
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Expected: no output and exit code 0.
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## Task 3: Wire UMU Backend Into AGM Launch, Kill, and Removal
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**Files:**
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- Modify: `audiogame-manager.sh`
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- Test: `tests/umu_backend_tests.sh`
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- [ ] **Step 1: Source proton helpers**
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In `audiogame-manager.sh`, after sourcing `.includes/bottle.sh`, add:
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```bash
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# shellcheck source=.includes/proton.sh
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source "${scriptDir}/.includes/proton.sh"
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```
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- [ ] **Step 2: Make removal backend-aware**
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In `remove_game`, after `create_game_array "$selectedGame"` and before Wine-only setup, branch on `game[0]`:
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```bash
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if [[ "${game[0]}" == "umu" ]]; then
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process_launcher_flags
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get_umu_bottle "$umuGameId"
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else
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source "${scriptDir}/.includes/bottle.sh"
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get_bottle "${game[0]}"
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fi
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```
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For directory conversion, replace the Wine-only `winepath` call with:
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```bash
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if [[ "${game[0]}" == "umu" ]]; then
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gameDir="$(umu_windows_path_to_unix "$winePath")"
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else
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gameDir="$(winepath "$winePath")"
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fi
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```
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For stopping processes, use:
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```bash
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if [[ "${game[0]}" == "umu" ]]; then
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stop_umu_bottle
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else
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wineserver -k
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fi
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```
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- [ ] **Step 3: Make kill backend-aware**
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In `kill_game`, after `create_game_array` or parsing the selected line, ensure UMU entries process launcher flags and call `stop_umu_bottle`:
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```bash
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if [[ "${game[0]}" == "umu" ]]; then
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process_launcher_flags
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get_umu_bottle "$umuGameId"
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stop_umu_bottle
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else
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get_bottle "${game%|*}"
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wineserver -k
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fi
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```
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- [ ] **Step 4: Launch UMU entries through `run_umu_game`**
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In `game_launcher`, after `process_launcher_flags` and before Wine-only qjoypad/path work is used, add:
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```bash
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if [[ "${game[0]}" == "umu" ]]; then
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echo "launching with umu"
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start_nvda2speechd
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run_umu_game "${game[1]}"
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exit 0
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fi
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```
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Keep Wine launch behavior unchanged for non-UMU entries.
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- [ ] **Step 5: Run syntax checks**
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Run: `bash -n audiogame-manager.sh`
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Expected: no output and exit code 0.
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- [ ] **Step 6: Run shellcheck on touched shell files**
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Run: `shellcheck audiogame-manager.sh .includes/proton.sh tests/umu_backend_tests.sh`
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Expected: no new actionable errors. Existing intentional warnings may be suppressed locally only if they are not real bugs.
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## Task 4: Update Dependency Reporting
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**Files:**
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- Modify: `.includes/checkup.sh`
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- [ ] **Step 1: Add UMU check to `.includes/checkup.sh`**
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After the Wine check, add:
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```bash
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if command -v umu-run &> /dev/null; then
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[[ $# -eq 0 ]] && echo "umu-launcher is installed."
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else
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errorList+=("Warning: umu-launcher is not installed. Games that require Proton/UMU will not install or launch.")
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fi
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packageList+=("umu-launcher")
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```
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- [ ] **Step 2: Run syntax and shellcheck**
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Run: `bash -n .includes/checkup.sh`
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Expected: no output and exit code 0.
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Run: `shellcheck .includes/checkup.sh`
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||||
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Expected: no output and exit code 0, or only pre-existing intentional warnings.
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## Task 5: Migrate Shadow Line Installer to UMU
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**Files:**
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- Modify: `.install/Shadow Line.sh`
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- [ ] **Step 1: Replace installer body**
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||||
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||||
Update `.install/Shadow Line.sh` to:
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```bash
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# shellcheck shell=bash disable=SC2154 # cache, game, and helper functions are set by audiogame-manager
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download "https://www.mm-galabo.com/sr/Download_files_srfv/shadowrine_fullvoice3.171.exe" \
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"https://raw.githubusercontent.com/LordLuceus/sr-english-localization/master/language_en.dat" \
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"${nvdaControllerClient32Dll}" \
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"${nvdaControllerClient64Dll}"
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||||
export game="Shadow Line"
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shadowLineGameId="shadow-line"
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shadowLinePath='c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe'
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shadowLineInstallDir="${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice"
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install_proton_bottle "$shadowLineGameId" fakejapanese
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shadowLineInstallDir="${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice"
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set_umu_reg_value "HKCU\\Software\\Wine\\DllOverrides" "bcryptprimitives" "native,builtin"
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set_umu_app_winver "play_sr.exe" "win8"
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||||
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{
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||||
echo "# Installing Shadow Line..."
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||||
timeout 300 umu-run "${cache}/shadowrine_fullvoice3.171.exe" /sp- /VERYSILENT /SUPPRESSMSGBOXES 2>&1 || true
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echo "# Installation complete"
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} | agm_progressbox "Installing Game" "Installing Shadow Line with UMU/Proton (this may take a few minutes)..."
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||||
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||||
stop_umu_bottle
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||||
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||||
if [[ ! -f "${shadowLineInstallDir}/play_sr.exe" ]]; then
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||||
agm_msgbox "Shadow Line" "Shadow Line" "Shadow Line did not install to the expected location: ${shadowLineInstallDir}"
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||||
exit 1
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||||
fi
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||||
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||||
install -m 0644 "${cache}/language_en.dat" "${shadowLineInstallDir}/SystemData/language_en.dat"
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||||
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||||
find "$shadowLineInstallDir" -type f -iname 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
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||||
find "$shadowLineInstallDir" -type f -iname 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvdaControllerClient64.dll" "{}" \;
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||||
find "$shadowLineInstallDir" -type f -iname 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
|
||||
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||||
add_umu_launcher "$shadowLineGameId" "$shadowLinePath"
|
||||
alert "Shadow Line" "Shadow Line" "Please set the language to English when the game opens.\nGo to options and press enter.\nPress down arrow 5 times and press enter.\nPress down arrow 1 time and press enter.\nPress up arrow 2 times and press enter.\nIf everything worked as expected you should be back on the game menu and speech should work."
|
||||
```
|
||||
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||||
- [ ] **Step 2: Run syntax check**
|
||||
|
||||
Run: `bash -n ".install/Shadow Line.sh"`
|
||||
|
||||
Expected: no output and exit code 0.
|
||||
|
||||
- [ ] **Step 3: Run shellcheck on Shadow Line installer**
|
||||
|
||||
Run: `shellcheck ".install/Shadow Line.sh"`
|
||||
|
||||
Expected: no output and exit code 0, or only intentional sourced-global warnings suppressed by the file header.
|
||||
|
||||
## Task 6: End-to-End Verification
|
||||
|
||||
**Files:**
|
||||
- Modify as needed based on verification findings.
|
||||
|
||||
- [ ] **Step 1: Run focused unit tests**
|
||||
|
||||
Run: `bash tests/umu_backend_tests.sh`
|
||||
|
||||
Expected: PASS with `UMU backend tests passed`.
|
||||
|
||||
- [ ] **Step 2: Run syntax checks for all touched scripts**
|
||||
|
||||
Run:
|
||||
|
||||
```bash
|
||||
bash -n audiogame-manager.sh
|
||||
bash -n .includes/proton.sh
|
||||
bash -n .includes/checkup.sh
|
||||
bash -n ".install/Shadow Line.sh"
|
||||
bash -n tests/umu_backend_tests.sh
|
||||
```
|
||||
|
||||
Expected: all commands exit 0.
|
||||
|
||||
- [ ] **Step 3: Run shellcheck for all touched Bash files**
|
||||
|
||||
Run:
|
||||
|
||||
```bash
|
||||
shellcheck audiogame-manager.sh .includes/proton.sh .includes/checkup.sh ".install/Shadow Line.sh" tests/umu_backend_tests.sh
|
||||
```
|
||||
|
||||
Expected: no actionable warnings.
|
||||
|
||||
- [ ] **Step 4: Optional live install verification**
|
||||
|
||||
If the user approves running the live installer, run:
|
||||
|
||||
```bash
|
||||
DISPLAY=:0 ./audiogame-manager.sh -I "Shadow Line"
|
||||
```
|
||||
|
||||
Expected:
|
||||
|
||||
- Shadow Line installs into `${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/protonBottles/shadow-line`.
|
||||
- `games.conf` contains `umu|...|Shadow Line|export umuGameId=shadow-line`.
|
||||
- `play_sr.exe` exists under the Shadow Line Proton prefix.
|
||||
- `SystemData/language_en.dat` exists.
|
||||
- `user.reg` contains `bcryptprimitives` and `AppDefaults\\play_sr.exe` with `Version=win8`.
|
||||
|
||||
- [ ] **Step 5: Commit implementation**
|
||||
|
||||
Run:
|
||||
|
||||
```bash
|
||||
git add .includes/proton.sh .includes/checkup.sh ".install/Shadow Line.sh" audiogame-manager.sh tests/umu_backend_tests.sh docs/superpowers/plans/2026-05-05-umu-proton-backend.md
|
||||
git commit -m "Add UMU Proton backend for Shadow Line"
|
||||
```
|
||||
|
||||
Expected: commit succeeds and unrelated pre-existing dirty files remain unstaged.
|
||||
|
||||
## Self-Review
|
||||
|
||||
- Spec coverage: generic UMU helpers, Shadow Line migration, dependency checks, error handling, and verification are each covered by tasks.
|
||||
- Placeholder scan: no TODO/TBD placeholders remain.
|
||||
- Type consistency: helper names are consistent across tests, implementation, installer, and launcher tasks.
|
||||
Reference in New Issue
Block a user