Some fixes to installers, and now use the translator for bk3 if you don't have the dictionary file.
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@ -783,11 +783,17 @@ game_launcher() {
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"${0%/*}/speech/clipboard_translator.sh" play_sr.exe &
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fi
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if [[ "$game" =~ bokurano-daibouken-3 ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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dictPath="$(winepath "${winePath}")"
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if [[ -r "${cache}/bk3-dict.dat" ]] && [[ ! -r "${dictPath}/dict.dat" ]]; then
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cp "${cache}/bk3-dict.dat" "${dictPath}/dict.dat"
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fi
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if [[ -r "${dictPath}/dict.dat" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ ! -r "${dictPath}/dict.dat" ]]; then
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find "${WINEPREFIX}/drive_c/nyanchangame/bk3" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
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"${0%/*}/speech/clipboard_translator.sh" play.exe &
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fi
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fi
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if [[ "$game" =~ sequence-storm ]]; then
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[[ -x ~/.SequenceStormReader ]] && ~/.SequenceStormReader &
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@ -1639,7 +1645,7 @@ case "${game}" in
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dictFile="$i"
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fi
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done
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if [[ "${#i}" -ge 3 ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
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if [[ "${#dictFile}" -ge 3 ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
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dialog --backtitle "Audiogame manager" --yesno "Possible English translation file found at $dictFile. Would you like to use it for BK3?" -1 -1 --stdout && cp -v "$dictFile" "${cache}/bk3-dict.dat"
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fi
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export bottle="nyanchan"
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