Add UMU Proton backend for Shadow Line
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#!/usr/bin/env bash
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set -euo pipefail
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repoRoot="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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testRoot="$(mktemp -d)"
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trap 'rm -rf "$testRoot"' EXIT
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export HOME="${testRoot}/home"
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export XDG_DATA_HOME="${HOME}/.local/share"
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export XDG_CONFIG_HOME="${HOME}/.config"
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export XDG_CACHE_HOME="${HOME}/.cache"
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export DISPLAY=""
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export cache="${XDG_CACHE_HOME}/audiogame-manager"
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export configFile="${XDG_CONFIG_HOME}/storm-games/audiogame-manager/games.conf"
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export game="Shadow Line"
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export scriptDir="$repoRoot"
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mkdir -p "$cache" "${configFile%/*}" "${testRoot}/bin"
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touch "$configFile"
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cat > "${testRoot}/bin/umu-run" <<'STUB'
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#!/usr/bin/env bash
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printf '%s|%s|%s|%s\n' "$WINEPREFIX" "$GAMEID" "${STORE:-}" "$*" >> "$UMU_STUB_LOG"
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if [[ "${1:-}" == "" ]]; then
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mkdir -p "$WINEPREFIX/drive_c"
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fi
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STUB
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chmod +x "${testRoot}/bin/umu-run"
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cat > "${testRoot}/bin/wine" <<'STUB'
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#!/usr/bin/env bash
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if [[ "${1:-}" == "winepath" || "${1:-}" == "winepath.exe" ]]; then
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shift
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fi
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if [[ "${1:-}" == "-u" ]]; then
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input="$2"
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path="${input#c:\\}"
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path="${path//\\//}"
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printf '%s/drive_c/%s\n' "$WINEPREFIX" "$path"
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exit 0
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fi
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printf 'wine %s\n' "$*" >> "$WINE_STUB_LOG"
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STUB
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chmod +x "${testRoot}/bin/wine"
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cat > "${testRoot}/bin/wineserver" <<'STUB'
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#!/usr/bin/env bash
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printf 'wineserver %s\n' "$*" >> "$WINE_STUB_LOG"
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STUB
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chmod +x "${testRoot}/bin/wineserver"
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export PATH="${testRoot}/bin:$PATH"
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export UMU_STUB_LOG="${testRoot}/umu.log"
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export WINE_STUB_LOG="${testRoot}/wine.log"
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# shellcheck source=.includes/proton.sh
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source "${repoRoot}/.includes/proton.sh"
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assert_equals() {
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local expected="$1"
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local actual="$2"
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local message="$3"
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if [[ "$expected" != "$actual" ]]; then
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printf 'FAIL: %s\nexpected: %s\nactual: %s\n' "$message" "$expected" "$actual" >&2
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exit 1
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fi
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}
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assert_file_contains() {
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local file="$1"
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local pattern="$2"
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local message="$3"
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if ! grep -Fq "$pattern" "$file"; then
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printf 'FAIL: %s\nmissing pattern: %s\nfile contents:\n' "$message" "$pattern" >&2
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cat "$file" >&2
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exit 1
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fi
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}
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test_get_umu_bottle_sets_environment() {
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get_umu_bottle "shadow-line"
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assert_equals "${XDG_DATA_HOME}/audiogame-manager/protonBottles/shadow-line" "$WINEPREFIX" "WINEPREFIX points at AGM proton bottle"
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assert_equals "shadow-line" "$GAMEID" "GAMEID is exported"
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assert_equals "none" "$STORE" "STORE defaults to none"
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assert_equals ":0" "$DISPLAY" "DISPLAY defaults to :0"
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}
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test_add_umu_launcher_records_backend_and_game_id() {
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get_umu_bottle "shadow-line"
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add_umu_launcher "shadow-line" 'c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe'
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assert_file_contains "$configFile" 'umu|c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe|Shadow Line|export umuGameId=shadow-line' "UMU launcher entry is recorded"
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}
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test_run_umu_game_uses_converted_path() {
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get_umu_bottle "shadow-line"
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mkdir -p "${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice"
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touch "${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice/play_sr.exe"
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run_umu_game 'c:\Program Files (x86)\GalaxyLaboratory\ShadowRine_FullVoice\play_sr.exe'
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assert_file_contains "$UMU_STUB_LOG" "${WINEPREFIX}|shadow-line|none|${WINEPREFIX}/drive_c/Program Files (x86)/GalaxyLaboratory/ShadowRine_FullVoice/play_sr.exe" "UMU launches converted exe path"
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}
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test_get_umu_bottle_sets_environment
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test_add_umu_launcher_records_backend_and_game_id
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test_run_umu_game_uses_converted_path
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printf 'UMU backend tests passed\n'
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