Merge branch 'testing' latest games and code with new IPFS support.
This commit is contained in:
commit
06c50154fc
File diff suppressed because it is too large
Load Diff
59
game-scripts/conjury-update.sh
Executable file
59
game-scripts/conjury-update.sh
Executable file
@ -0,0 +1,59 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# âe contents of this file are subject to the Common Public Attribution
|
||||
# License Version 1.0 (the âcenseâ you may not use this file except in
|
||||
# compliance with the License. You may obtain a copy of the License at
|
||||
# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
|
||||
# 1.1 but Sections 14 and 15 have been added to cover use of software over a
|
||||
# computer network and provide for limited attribution for the Original
|
||||
# Developer. In addition, Exhibit A has been modified to be consistent with
|
||||
# Exhibit B.
|
||||
#
|
||||
# Software distributed under the License is distributed on an â ISâasis,
|
||||
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
# for THE SPecific language governing rights and limitations under the
|
||||
# License.
|
||||
#
|
||||
# The Original Code is audiogame manager.
|
||||
#
|
||||
# The Original Developer is not the Initial Developer and is . If
|
||||
# left blank, the Original Developer is the Initial Developer.
|
||||
#
|
||||
# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
|
||||
# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
|
||||
# Reserved.
|
||||
#
|
||||
# Contributor Michael Taboada.
|
||||
#
|
||||
# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
|
||||
#
|
||||
# Attribution Phrase (not exceeding 10 words): A Stormux project
|
||||
#
|
||||
# Attribution URL: https://stormgames.wolfe.casa
|
||||
#
|
||||
# Graphic Image as provided in the Covered Code, if any.
|
||||
#
|
||||
# Display of Attribution Information is required in Larger
|
||||
# Works which are defined in the CPAL as a work which combines Covered Code
|
||||
# or portions thereof with code not governed by the terms of the CPAL.
|
||||
|
||||
# Provisional new functionality to be able to source functions from agm:
|
||||
export agmNoLaunch="true"
|
||||
sourcePath="$(readlink -f "$0")"
|
||||
sourcePath="${sourcePath%/*/*.sh}/audiogame-manager.sh"
|
||||
source "${sourcePath}"
|
||||
|
||||
# All functions should be available at this point.
|
||||
export game="Conjury"
|
||||
export WINEPREFIX="$HOME/.local/wine/conjury"
|
||||
|
||||
# Make sure both nvda2speechd 64 and 32 bit are available.
|
||||
# This is needed to work around the change from 64 bit to 32 bit game.
|
||||
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
|
||||
|
||||
# Now it should be as simple as running get_steam to redownload the game.
|
||||
get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
|
||||
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
|
||||
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
|
||||
|
||||
exit 0
|
53
game-scripts/rettou-update.sh
Executable file
53
game-scripts/rettou-update.sh
Executable file
@ -0,0 +1,53 @@
|
||||
#!/bin/bash
|
||||
#
|
||||
# âe contents of this file are subject to the Common Public Attribution
|
||||
# License Version 1.0 (the âcenseâ you may not use this file except in
|
||||
# compliance with the License. You may obtain a copy of the License at
|
||||
# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
|
||||
# 1.1 but Sections 14 and 15 have been added to cover use of software over a
|
||||
# computer network and provide for limited attribution for the Original
|
||||
# Developer. In addition, Exhibit A has been modified to be consistent with
|
||||
# Exhibit B.
|
||||
#
|
||||
# Software distributed under the License is distributed on an â ISâasis,
|
||||
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
# for THE SPecific language governing rights and limitations under the
|
||||
# License.
|
||||
#
|
||||
# The Original Code is audiogame manager.
|
||||
#
|
||||
# The Original Developer is not the Initial Developer and is . If
|
||||
# left blank, the Original Developer is the Initial Developer.
|
||||
#
|
||||
# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
|
||||
# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
|
||||
# Reserved.
|
||||
#
|
||||
# Contributor Michael Taboada.
|
||||
#
|
||||
# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
|
||||
#
|
||||
# Attribution Phrase (not exceeding 10 words): A Stormux project
|
||||
#
|
||||
# Attribution URL: https://stormgames.wolfe.casa
|
||||
#
|
||||
# Graphic Image as provided in the Covered Code, if any.
|
||||
#
|
||||
# Display of Attribution Information is required in Larger
|
||||
# Works which are defined in the CPAL as a work which combines Covered Code
|
||||
# or portions thereof with code not governed by the terms of the CPAL.
|
||||
|
||||
cache="${XDG_CACHE_HOME:-$HOME/.cache}/audiogame-manager"
|
||||
updateURL="https://www.kaldobsky.com/audiogames"
|
||||
updateFiles=("rettou.zip")
|
||||
|
||||
|
||||
# Download and extract updates
|
||||
for i in "${updateFiles[@]}" ; do
|
||||
rm -fv "${cache}/${i}"
|
||||
curl -L4 -C - --retry 10 --output "${cache}/$i" "${updateURL}/$i"
|
||||
unzip -o -d ~/".local/wine/aprone/drive_c/Program Files/rettou" "${cache}/${i}"
|
||||
done | dialog --progressbox "Updating Rettou, please wait..." -1 -1
|
||||
|
||||
|
||||
exit 0
|
Loading…
Reference in New Issue
Block a user