2023-12-03 00:57:17 -05:00
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#!/bin/bash
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#
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# âe contents of this file are subject to the Common Public Attribution
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# License Version 1.0 (the âcenseâ you may not use this file except in
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# compliance with the License. You may obtain a copy of the License at
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# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
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# 1.1 but Sections 14 and 15 have been added to cover use of software over a
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# computer network and provide for limited attribution for the Original
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# Developer. In addition, Exhibit A has been modified to be consistent with
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# Exhibit B.
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#
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# Software distributed under the License is distributed on an â ISâasis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for THE SPecific language governing rights and limitations under the
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# License.
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#
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# The Original Code is audiogame manager.
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#
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# The Original Developer is not the Initial Developer and is . If
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# left blank, the Original Developer is the Initial Developer.
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#
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# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
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# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
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# Reserved.
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#
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# Contributor Michael Taboada.
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#
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# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
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#
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# Attribution Phrase (not exceeding 10 words): A Stormux project
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#
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# Attribution URL: https://stormgames.wolfe.casa
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#
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# Graphic Image as provided in the Covered Code, if any.
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#
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# Display of Attribution Information is required in Larger
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# Works which are defined in the CPAL as a work which combines Covered Code
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# or portions thereof with code not governed by the terms of the CPAL.
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# Provisional new functionality to be able to source functions from agm:
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2023-12-03 08:16:55 -05:00
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export agmNoLaunch="true"
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sourcePath="$(readlink -f "$0")"
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sourcePath="${sourcePath%/*/*.sh}/audiogame-manager.sh"
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source "${sourcePath}"
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2023-12-03 00:57:17 -05:00
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# All functions should be available at this point.
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export game="Conjury"
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export WINEPREFIX="$HOME/.local/wine/conjury"
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2023-12-03 08:16:55 -05:00
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2023-12-03 09:27:54 -05:00
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# Make sure both nvda2speechd 64 and 32 bit are available.
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# This is needed to work around the change from 64 bit to 32 bit game.
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download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
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2023-12-03 00:57:17 -05:00
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# Now it should be as simple as running get_steam to redownload the game.
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get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
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2023-12-03 09:27:54 -05:00
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find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
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find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
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2023-12-03 00:57:17 -05:00
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exit 0
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