audiogame-manager/game-scripts/conjury-update.sh

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#!/bin/bash
#
# âe contents of this file are subject to the Common Public Attribution
# License Version 1.0 (the âcenseâ you may not use this file except in
# compliance with the License. You may obtain a copy of the License at
# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
# 1.1 but Sections 14 and 15 have been added to cover use of software over a
# computer network and provide for limited attribution for the Original
# Developer. In addition, Exhibit A has been modified to be consistent with
# Exhibit B.
#
# Software distributed under the License is distributed on an â ISâasis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for THE SPecific language governing rights and limitations under the
# License.
#
# The Original Code is audiogame manager.
#
# The Original Developer is not the Initial Developer and is . If
# left blank, the Original Developer is the Initial Developer.
#
# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
# Reserved.
#
# Contributor Michael Taboada.
#
# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
#
# Attribution Phrase (not exceeding 10 words): A Stormux project
#
# Attribution URL: https://stormgames.wolfe.casa
#
# Graphic Image as provided in the Covered Code, if any.
#
# Display of Attribution Information is required in Larger
# Works which are defined in the CPAL as a work which combines Covered Code
# or portions thereof with code not governed by the terms of the CPAL.
# Provisional new functionality to be able to source functions from agm:
export agmNoLaunch="true"
sourcePath="$(readlink -f "$0")"
sourcePath="${sourcePath%/*/*.sh}/audiogame-manager.sh"
source "${sourcePath}"
# All functions should be available at this point.
export game="Conjury"
export WINEPREFIX="$HOME/.local/wine/conjury"
# Make sure both nvda2speechd 64 and 32 bit are available.
# This is needed to work around the change from 64 bit to 32 bit game.
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
# Now it should be as simple as running get_steam to redownload the game.
get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
exit 0