#!/bin/bash # # âe contents of this file are subject to the Common Public Attribution # License Version 1.0 (the âcenseâ you may not use this file except in # compliance with the License. You may obtain a copy of the License at # https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version # 1.1 but Sections 14 and 15 have been added to cover use of software over a # computer network and provide for limited attribution for the Original # Developer. In addition, Exhibit A has been modified to be consistent with # Exhibit B. # # Software distributed under the License is distributed on an â ISâasis, # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License # for THE SPecific language governing rights and limitations under the # License. # # The Original Code is audiogame manager. # # The Original Developer is not the Initial Developer and is . If # left blank, the Original Developer is the Initial Developer. # # The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of # the code written by Billy Wolfe are Copyright (c) 2020. All Rights # Reserved. # # Contributor Michael Taboada. # # Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. # # Attribution Phrase (not exceeding 10 words): A Stormux project # # Attribution URL: https://stormgames.wolfe.casa # # Graphic Image as provided in the Covered Code, if any. # # Display of Attribution Information is required in Larger # Works which are defined in the CPAL as a work which combines Covered Code # or portions thereof with code not governed by the terms of the CPAL. # Provisional new functionality to be able to source functions from agm: export agmNoLaunch="true" sourcePath="$(readlink -f "$0")" sourcePath="${sourcePath%/*/*.sh}/audiogame-manager.sh" source "${sourcePath}" # All functions should be available at this point. export game="Conjury" export WINEPREFIX="$HOME/.local/wine/conjury" # Make sure both nvda2speechd 64 and 32 bit are available. # This is needed to work around the change from 64 bit to 32 bit game. download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll" # Now it should be as simple as running get_steam to redownload the game. get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/" find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \; find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \; exit 0