Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1c442261d9 |
@@ -6,9 +6,6 @@ https://git.stormux.org/storm/wicked-quest
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Angus Kola: Beta testing.
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https://angus.kola.casa
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Chris Wright: Beta testing.
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https://www.youtube.com/channel/UCDWOwfwJ18lQiXRubVBEFkw
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Deedra Waters: Beta testing.
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Ember Wolfe: Sound effects, beta testing, and visual verification of messages.
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@@ -40,10 +37,6 @@ https://youtu.be/3F8C713XUj8
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Wayward Ghouls:
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http://teknoaxe.com/Link_Code_3.php?q=1469
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Spider's Domain
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Alexey Kasyanchuk (DEgITx) [ https://degitx.com/links ]
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https://creativecommons.org/licenses/by/4.0/
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Sound Effects:
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_finish_level.ogg uses Shock Stab 08 by nomiqbomi from freesound. License Creative Commons 0.
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@@ -35,9 +35,6 @@ Alt+Home: Ambience volume increase.
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Alt+Delete: Game sounds volume decrease.
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Alt+Insert: Game sounds volume increase.
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Backspace: Pause or resume the game.
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F1: Navigate to previous speech message in history.
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F2: Repeat current speech message.
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F3: Navigate to next speech message in history.
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Notes
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@@ -54,8 +51,7 @@ The game automatically saves your progress when you have collected 200 bone dust
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Game Modes
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Story Mode: Traditional level-by-level progression through predefined stages. Your progress is saved, and you can collect extra lives by gathering 100 bone dust.
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At 200 bone dust the game will save allowing you to load from the current level.
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Story Mode: Traditional level-by-level progression through predefined stages. Your progress is saved, and you can collect extra lives by gathering bone dust.
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Survival Mode: An endless challenge where you face wave after wave of increasingly difficult enemies. Each wave gets progressively harder with stronger enemies, faster spawn rates, and longer levels. Level length starts at 300 units and increases by 20 units per wave (capped at 500 units). In survival mode:
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No saving or loading - each run is a fresh start
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+140
-895
File diff suppressed because it is too large
Load Diff
@@ -123,7 +123,7 @@
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"x": 135,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -254,7 +254,7 @@
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"x": 310,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -61,7 +61,7 @@
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{
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"type": "spider_web",
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"x": 65,
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"y": 1
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"y": 0
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},
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{
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"x": 75,
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@@ -130,7 +130,7 @@
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"x": 155,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -143,7 +143,7 @@
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{
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"type": "spider_web",
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"x": 180,
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"y": 1
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"y": 0
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},
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{
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"x": 190,
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@@ -265,7 +265,7 @@
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{
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"type": "spider_web",
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"x": 355,
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"y": 1
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"y": 0
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},
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{
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"x_range": [365, 380],
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+12
-12
@@ -25,7 +25,7 @@
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"x": 50,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -38,7 +38,7 @@
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{
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"type": "spider_web",
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"x": 70,
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"y": 1
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"y": 0
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},
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{
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"x_range": [75, 85],
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@@ -55,7 +55,7 @@
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"x": 100,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -85,7 +85,7 @@
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"x": 150,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -117,7 +117,7 @@
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"x": 200,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -142,13 +142,13 @@
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{
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"type": "spider_web",
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"x": 220,
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"y": 1
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"y": 0
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},
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{
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"x": 250,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -169,7 +169,7 @@
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"x": 300,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -194,7 +194,7 @@
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"x": 350,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -220,7 +220,7 @@
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"x": 400,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -245,7 +245,7 @@
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"x": 450,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -266,7 +266,7 @@
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"x": 500,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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+14
-14
@@ -26,13 +26,13 @@
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"x": 50,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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"type": "spider_web",
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"x": 35,
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"y": 1
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"y": 0
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},
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{
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"x_range": [55, 60],
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@@ -54,7 +54,7 @@
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"x": 100,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -91,13 +91,13 @@
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"x": 150,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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"type": "spider_web",
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"x": 135,
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"y": 1
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"y": 0
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},
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{
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"x_range": [155, 160],
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@@ -110,7 +110,7 @@
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"x": 200,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -154,7 +154,7 @@
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"x": 300,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -174,13 +174,13 @@
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{
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"type": "spider_web",
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"x": 335,
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"y": 1
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"y": 0
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},
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{
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"x": 350,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -202,7 +202,7 @@
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"x": 400,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -241,7 +241,7 @@
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"x": 500,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -254,13 +254,13 @@
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{
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"type": "spider_web",
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"x": 525,
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"y": 1
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"y": 0
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},
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{
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"x": 550,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -281,7 +281,7 @@
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"x": 600,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 3000,
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"range": 30
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},
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{
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@@ -107,7 +107,7 @@
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"x": 120,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 5000,
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"range": 15
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},
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{
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@@ -229,7 +229,7 @@
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"x": 175,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4500,
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"range": 20
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},
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{
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@@ -125,7 +125,7 @@
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"x": 90,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4500,
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"range": 20
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},
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{
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@@ -76,7 +76,7 @@
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"x": 55,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 25
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},
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{
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@@ -198,7 +198,7 @@
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"x": 175,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 25
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},
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{
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@@ -18,7 +18,7 @@
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{
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"type": "spider_web",
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"x": 15,
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"y": 1
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"y": 0
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},
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{
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"x_range": [20, 35],
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@@ -75,7 +75,7 @@
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"x": 60,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -99,7 +99,7 @@
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{
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"type": "spider_web",
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"x": 90,
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"y": 1
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"y": 0
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},
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{
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"x_range": [95, 98],
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@@ -194,7 +194,7 @@
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"x": 175,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -214,7 +214,7 @@
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{
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"type": "spider_web",
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"x": 205,
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"y": 1
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"y": 0
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},
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{
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"x_range": [215, 230],
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@@ -281,7 +281,7 @@
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{
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"type": "spider_web",
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"x": 290,
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"y": 1
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"y": 0
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},
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{
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"x_range": [295, 298],
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+10
-10
@@ -17,7 +17,7 @@
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{
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"type": "spider_web",
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"x": 10,
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"y": 1
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"y": 0
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},
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{
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"x": 15,
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@@ -57,7 +57,7 @@
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{
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"type": "spider_web",
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"x": 40,
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"y": 1
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"y": 0
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},
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{
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"x": 45,
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@@ -126,7 +126,7 @@
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"x": 100,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 30
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},
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{
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@@ -147,7 +147,7 @@
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{
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"type": "spider_web",
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"x": 120,
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"y": 1
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"y": 0
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},
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{
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"x_range": [125, 145],
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@@ -196,7 +196,7 @@
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{
|
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"type": "spider_web",
|
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"x": 175,
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||||
"y": 1
|
||||
"y": 0
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},
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{
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"x_range": [180, 200],
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@@ -256,13 +256,13 @@
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{
|
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"type": "spider_web",
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"x": 220,
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"y": 1
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"y": 0
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},
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{
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"x": 225,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
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"range": 20
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},
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{
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@@ -293,7 +293,7 @@
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{
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"type": "spider_web",
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"x": 255,
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"y": 1
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"y": 0
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},
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{
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"x_range": [260, 275],
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@@ -334,7 +334,7 @@
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{
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"type": "spider_web",
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"x": 305,
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"y": 1
|
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"y": 0
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},
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{
|
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"x_range": [310, 325],
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@@ -371,7 +371,7 @@
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{
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"type": "spider_web",
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"x": 355,
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||||
"y": 1
|
||||
"y": 0
|
||||
},
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{
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"x_range": [360, 375],
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@@ -95,7 +95,7 @@
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"x": 115,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
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"fire_interval": 4000,
|
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"range": 30
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},
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{
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@@ -217,7 +217,7 @@
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"x": 270,
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"y": 0,
|
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"type": "catapult",
|
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"fireInterval": 5000,
|
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"fire_interval": 4000,
|
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"range": 30
|
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},
|
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{
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@@ -17,7 +17,7 @@
|
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{
|
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"type": "spider_web",
|
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"x": 15,
|
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"y": 1
|
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"y": 0
|
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},
|
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{
|
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"x_range": [25, 45],
|
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@@ -111,13 +111,13 @@
|
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{
|
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"type": "spider_web",
|
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"x": 140,
|
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"y": 1
|
||||
"y": 0
|
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},
|
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{
|
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"x": 150,
|
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"y": 0,
|
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|
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"fireInterval": 5000,
|
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"fire_interval": 4000,
|
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"range": 30
|
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},
|
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{
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@@ -244,7 +244,7 @@
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"x": 330,
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"y": 0,
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"type": "catapult",
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"fireInterval": 5000,
|
||||
"fire_interval": 4000,
|
||||
"range": 30
|
||||
},
|
||||
{
|
||||
|
||||
+1
-1
Submodule libstormgames updated: 0493edf8e6...0190fa3a06
@@ -1,59 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
import shutil
|
||||
|
||||
# Runtime hook to move directories and files from _internal to parent directory
|
||||
if hasattr(sys, '_MEIPASS'):
|
||||
# We're running from a PyInstaller bundle
|
||||
bundleDir = os.path.dirname(sys.executable)
|
||||
internalDir = sys._MEIPASS
|
||||
|
||||
# Directories to move from _internal to parent
|
||||
# All these use the parent directory for easier user customization
|
||||
dirsToMove = ['sounds', 'libstormgames', 'levels']
|
||||
|
||||
# Directories to copy (keep in both locations)
|
||||
# None needed - everything now uses parent directory
|
||||
dirsToCopy = []
|
||||
|
||||
# Files to move from _internal to parent
|
||||
filesToMove = ['files', 'logo.png']
|
||||
|
||||
# Move directories
|
||||
for dir_name in dirsToMove:
|
||||
internalPath = os.path.join(internalDir, dir_name)
|
||||
targetPath = os.path.join(bundleDir, dir_name)
|
||||
|
||||
# Only move if source exists and target doesn't exist
|
||||
if os.path.exists(internalPath) and not os.path.exists(targetPath):
|
||||
try:
|
||||
shutil.move(internalPath, targetPath)
|
||||
except Exception as e:
|
||||
# Silently fail if we can't move - game will still work from _internal
|
||||
pass
|
||||
|
||||
# Copy directories (keep in both locations)
|
||||
for dir_name in dirsToCopy:
|
||||
internalPath = os.path.join(internalDir, dir_name)
|
||||
targetPath = os.path.join(bundleDir, dir_name)
|
||||
|
||||
# Only copy if source exists and target doesn't exist
|
||||
if os.path.exists(internalPath) and not os.path.exists(targetPath):
|
||||
try:
|
||||
shutil.copytree(internalPath, targetPath)
|
||||
except Exception as e:
|
||||
# Silently fail if we can't copy - game will still work from _internal
|
||||
pass
|
||||
|
||||
# Move files
|
||||
for file_name in filesToMove:
|
||||
internalPath = os.path.join(internalDir, file_name)
|
||||
targetPath = os.path.join(bundleDir, file_name)
|
||||
|
||||
# Only move if source exists and target doesn't exist
|
||||
if os.path.exists(internalPath) and not os.path.exists(targetPath):
|
||||
try:
|
||||
shutil.move(internalPath, targetPath)
|
||||
except Exception as e:
|
||||
# Silently fail if we can't move - game will still work from _internal at least enough to exit.
|
||||
pass
|
||||
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