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40 Commits 2 Branches 0 Tags
5ca8188c2b9a69c6eb3ee13f38336d449e90dde1
Commit Graph

9 Commits

Author SHA1 Message Date
Storm Dragon
5ca8188c2b A couple of small adjustments to level 12 and 13. Added the ability to lock levels meaning all enemies must be defeated before you can pass the right boundary. Raised the volume level of coffins a bit. Fixed hunter style attack patterns. 2025-02-11 12:54:48 -05:00
Storm Dragon
2d9f92977a Levels all added. May need some tweaking, but I'm pretty happy with them so far. 2025-02-11 00:06:43 -05:00
Storm Dragon
2351579bb5 new item, shin bone , added. 2025-02-10 20:49:50 -05:00
Storm Dragon
a991829cf9 Levels and ambience updated. 2025-02-10 14:15:01 -05:00
Storm Dragon
af848e1ad5 Actual pumpkin low and high sounds added. Boogie man added. Levels 6 and 7 updated to introduce boogie man. 2025-02-09 18:51:08 -05:00
Storm Dragon
ffb0f8cb4d Added a strategic pygame.event.pump() in level.py. Levels 4-7 added, will probably need refining. 2025-02-09 17:05:49 -05:00
Storm Dragon
6303cf93e7 Spiderweb obstacles added. Latest libstormgames module update. Level 4 created, needs adjustment, currently way too hard. 2025-02-09 13:38:11 -05:00
Storm Dragon
0f0d719578 Make the game more level creator friendly by separating levels into adventures. Menu for choosing which adventure you want. 2025-02-08 23:22:38 -05:00
Storm Dragon
f751d99553 Moved the witch a bit in 2.json. Fixed grave object types in 3.json. 2025-02-08 23:20:11 -05:00
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