Updated submodule. Fixed a bug with skullstorms.
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Submodule libstormgames updated: 619cb5508a...3b01662d98
@@ -72,7 +72,7 @@ class SkullStorm(Object):
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skull['x'],
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self.yPos,
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currentY,
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existing_channel=skull['channel']
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existingChannel=skull['channel']
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)
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# Check if we should spawn a new skull
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