Updated submodule. Fixed a bug with skullstorms.

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Storm Dragon committed 2025-03-16 17:48:40 -04:00
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@@ -72,7 +72,7 @@ class SkullStorm(Object):
skull['x'], skull['x'],
self.yPos, self.yPos,
currentY, currentY,
existing_channel=skull['channel'] existingChannel=skull['channel']
) )
# Check if we should spawn a new skull # Check if we should spawn a new skull