Add ability to switch weapons with number keys.
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		| @@ -19,6 +19,9 @@ tab or capslock: Toggle run lock. | ||||
| Control: Attack. | ||||
| Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk. | ||||
| f, z, or /: Throw jack O'lantern. | ||||
| 1: Switch to rusty shovel (if available). | ||||
| 2: Switch to witch's broom (if available). | ||||
| 3: Switch to nunchucks (if available). | ||||
| c: Check bone dust. | ||||
| e: Check currently wielded weapon. | ||||
| h: Check health. | ||||
| @@ -41,8 +44,22 @@ Spider webs can be passed by ducking as you move by them. | ||||
| If you hit a spiderweb, a spider spawns, and you are slowed for 15 seconds. If you are invincible, you are not slowed, but the spider still appears. | ||||
| Running and jumping both move you at 1.5 your normal speed. | ||||
| Items bounce away from you when they are freed from the coffin. You must jump to catch them when they are in range. | ||||
| You can switch between weapons you've collected using the number keys (1, 2, 3). This allows strategic combat - use different weapons for different situations based on their damage, range, and speed. | ||||
| The game automatically saves your progress when you have collected 200 bone dust. You will hear a message saying the game has been saved, and a wolf will howl. To load a game, use the load option in the main menu. Load only appears if you have saved games. The first save should happen around level 6. | ||||
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| Game Modes | ||||
|  | ||||
| Story Mode: Traditional level-by-level progression through predefined stages. Your progress is saved, and you can collect extra lives by gathering bone dust. | ||||
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| Survival Mode: An endless challenge where you face wave after wave of increasingly difficult enemies. Each wave gets progressively harder with stronger enemies, faster spawn rates, and longer levels. In survival mode: | ||||
| - No saving or loading - each run is a fresh start | ||||
| - No extra lives are awarded - you rely on your starting lives only | ||||
| - All enemies use aggressive "hunter" behavior instead of patrol patterns | ||||
| - Each wave must be completed by defeating all enemies before you can advance | ||||
| - Bone dust still provides health bonuses but gives bonus score instead of extra lives | ||||
| - All coffin contents are randomized to ensure fair gameplay | ||||
| - A detailed statistics report shows your performance at the end of each run | ||||
|  | ||||
| Enemies | ||||
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| Goblin: Walks back and forth in his area trying to break your bones. | ||||
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