Add ability to switch weapons with number keys.
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@@ -19,6 +19,9 @@ tab or capslock: Toggle run lock.
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Control: Attack.
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Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk.
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f, z, or /: Throw jack O'lantern.
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1: Switch to rusty shovel (if available).
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2: Switch to witch's broom (if available).
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3: Switch to nunchucks (if available).
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c: Check bone dust.
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e: Check currently wielded weapon.
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h: Check health.
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@@ -41,8 +44,22 @@ Spider webs can be passed by ducking as you move by them.
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If you hit a spiderweb, a spider spawns, and you are slowed for 15 seconds. If you are invincible, you are not slowed, but the spider still appears.
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Running and jumping both move you at 1.5 your normal speed.
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Items bounce away from you when they are freed from the coffin. You must jump to catch them when they are in range.
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You can switch between weapons you've collected using the number keys (1, 2, 3). This allows strategic combat - use different weapons for different situations based on their damage, range, and speed.
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The game automatically saves your progress when you have collected 200 bone dust. You will hear a message saying the game has been saved, and a wolf will howl. To load a game, use the load option in the main menu. Load only appears if you have saved games. The first save should happen around level 6.
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Game Modes
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Story Mode: Traditional level-by-level progression through predefined stages. Your progress is saved, and you can collect extra lives by gathering bone dust.
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Survival Mode: An endless challenge where you face wave after wave of increasingly difficult enemies. Each wave gets progressively harder with stronger enemies, faster spawn rates, and longer levels. In survival mode:
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- No saving or loading - each run is a fresh start
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- No extra lives are awarded - you rely on your starting lives only
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- All enemies use aggressive "hunter" behavior instead of patrol patterns
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- Each wave must be completed by defeating all enemies before you can advance
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- Bone dust still provides health bonuses but gives bonus score instead of extra lives
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- All coffin contents are randomized to ensure fair gameplay
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- A detailed statistics report shows your performance at the end of each run
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Enemies
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Goblin: Walks back and forth in his area trying to break your bones.
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