Allow for custom footsteps. Some work on footsteps to make the sound less crazy. Various other updates. Added initial documentation and credits files.
This commit is contained in:
@@ -21,13 +21,15 @@
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"static": true
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},
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{
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"x": 25,
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"x_range": [21, 29],
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"y": 0,
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"enemy_type": "goblin",
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"health": 4,
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"damage": 2,
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"attack_range": 1,
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"movement_range": 5
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 35,
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@@ -62,13 +64,15 @@
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"static": true
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},
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{
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"x": 75,
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"x_range": [71, 79],
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"y": 0,
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"enemy_type": "goblin",
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"health": 5,
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"damage": 2,
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"attack_range": 1,
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"movement_range": 6
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 85,
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@@ -109,10 +113,18 @@
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"min": 2,
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"max": 5
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}
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},
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{
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"x_range": [145, 150],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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}
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],
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"boundaries": {
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"left": 0,
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"right": 170
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}
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},
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"footstep_sound": "footstep_tall_grass"
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}
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