Add run lock toggle, so you can lock the running state and then use space or shift to walk. Keybinding is tab or capslock. Update all external references to coin to be bone dust instead. Change the sound names to match. Now the only coin references are in the code itself.
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@@ -11,25 +11,26 @@ You give an evil grin, oh wait, your a skeleton, your skull is always doing that
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Controls
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For your convenience, there are a couple of bindings for each movement key. They are listed here:
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a or left arrow: move left
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d or right arrow: move right
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w or up arrow: jump
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s or down arrow: duck
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Control: attack
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Space or shift: hold to run.
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f or alt: throw jack O'lantern
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c: check bone dust
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a or left arrow: Move left.
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d or right arrow: Move right.
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w or up arrow: Jump.
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s or down arrow: Duck.
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tab or capslock: Toggle run lock.
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Control: Attack.
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Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk.
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f or alt: Throw jack O'lantern.
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c: Check bone dust.
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e: Check currently wielded weapon.
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h: check health
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h: Check health.
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i: Information for current level.
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j: check jack O'lanterns
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l: check lives remaining
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Alt+PageDown: Master volume decrease
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Alt+PageUp: Master volume increase
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Alt+End: Ambience volume decrease
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Alt+Home: Game volume increase
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Alt+Delete: Game sounds volume decrease
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Alt+Insert: Game sounds volume increase
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j: Check jack O'lanterns.
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l: Check lives remaining.
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Alt+PageDown: Master volume decrease.
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Alt+PageUp: Master volume increase.
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Alt+End: Ambience volume decrease.
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Alt+Home: Game volume increase.
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Alt+Delete: Game sounds volume decrease.
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Alt+Insert: Game sounds volume increase.
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Notes
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