Alternate throw jack-o-lantern keys moved to z or /
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@@ -113,7 +113,7 @@ class WickedQuest:
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speak(f"{player.get_lives()} lives")
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if keys[pygame.K_j]: # Check jack o'lanterns
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speak(f"{player.get_jack_o_lanterns()} jack o'lanterns")
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if keys[pygame.K_f] or keys[pygame.K_RETURN]:
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if keys[pygame.K_f] or keys[pygame.K_z] or keys[pygame.K_SLASH]:
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currentTime = pygame.time.get_ticks()
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if currentTime - self.lastThrowTime >= self.throwDelay:
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self.currentLevel.throw_projectile()
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