Alternate throw jack-o-lantern keys moved to z or /

This commit is contained in:
Storm Dragon
2025-02-24 04:55:15 -05:00
parent 8f4fb7f3bb
commit 988394c8d1
2 changed files with 2 additions and 2 deletions

View File

@@ -113,7 +113,7 @@ class WickedQuest:
speak(f"{player.get_lives()} lives")
if keys[pygame.K_j]: # Check jack o'lanterns
speak(f"{player.get_jack_o_lanterns()} jack o'lanterns")
if keys[pygame.K_f] or keys[pygame.K_RETURN]:
if keys[pygame.K_f] or keys[pygame.K_z] or keys[pygame.K_SLASH]:
currentTime = pygame.time.get_ticks()
if currentTime - self.lastThrowTime >= self.throwDelay:
self.currentLevel.throw_projectile()