diff --git a/files/instructions.txt b/files/instructions.txt index 7cbc82d..1703e06 100644 --- a/files/instructions.txt +++ b/files/instructions.txt @@ -18,7 +18,7 @@ s or down arrow: Duck. tab or capslock: Toggle run lock. Control: Attack. Space or shift: Hold to run if runlock is disabled. If run lock is enabled, hold to walk. -f or enter: Throw jack O'lantern. +f, z, or /: Throw jack O'lantern. c: Check bone dust. e: Check currently wielded weapon. h: Check health. diff --git a/wicked_quest.py b/wicked_quest.py index 60e5c0d..9d2c595 100755 --- a/wicked_quest.py +++ b/wicked_quest.py @@ -113,7 +113,7 @@ class WickedQuest: speak(f"{player.get_lives()} lives") if keys[pygame.K_j]: # Check jack o'lanterns speak(f"{player.get_jack_o_lanterns()} jack o'lanterns") - if keys[pygame.K_f] or keys[pygame.K_RETURN]: + if keys[pygame.K_f] or keys[pygame.K_z] or keys[pygame.K_SLASH]: currentTime = pygame.time.get_ticks() if currentTime - self.lastThrowTime >= self.throwDelay: self.currentLevel.throw_projectile()