Push players back 5 steps from the end if levels is locked, hopefully cut down on the spamming of the level locked message a bit.
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@@ -403,7 +403,7 @@ class Level:
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speak("You must defeat all enemies before proceeding!")
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play_sound(self.sounds['locked'])
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# Push player back a bit
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self.player.xPos -= 1
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self.player.xPos -= 5
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return False
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# Level complete
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