Fixed a bug with the timer initialization of the invulnerable code. Being lazy and setting it to 0 as a place holder came back to bite me lol.
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@@ -50,7 +50,7 @@ class Enemy(Object):
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self.hasVulnerabilitySystem = kwargs.get('has_vulnerability', False)
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self.hasVulnerabilitySystem = kwargs.get('has_vulnerability', False)
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if self.hasVulnerabilitySystem:
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if self.hasVulnerabilitySystem:
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self.isVulnerable = kwargs.get('is_vulnerable', False) # For enemies with vulnerability, default to invulnerable
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self.isVulnerable = kwargs.get('is_vulnerable', False) # For enemies with vulnerability, default to invulnerable
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self.vulnerabilityTimer = 0
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self.vulnerabilityTimer = pygame.time.get_ticks()
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self.vulnerabilityDuration = kwargs.get('vulnerability_duration', 1000)
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self.vulnerabilityDuration = kwargs.get('vulnerability_duration', 1000)
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self.invulnerabilityDuration = kwargs.get('invulnerability_duration', 5000)
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self.invulnerabilityDuration = kwargs.get('invulnerability_duration', 5000)
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else:
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else:
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