10 Commits
8.0 ... testing

6 changed files with 411 additions and 227 deletions

View File

@@ -23,7 +23,7 @@
# Update version number here for new releases of Toby Doom Accessibility Mod
# Example: 8.0 for version 8.0, 8.5 for version 8.5, etc
TOBY_VERSION_NUMBER = 8.0
TOBY_VERSION_NUMBER = 9.0
# DO NOT EDIT ANYTHING BELOW THIS LINE!
# ===================================
@@ -126,26 +126,28 @@ if platform.system() == "Windows":
print(f"Failed to initialize accessible_output2: {e}")
sys.exit()
else:
# Linux/Mac path - prioritize Orca remote controller
orca_remote = OrcaRemoteController()
if orca_remote.available:
speechProvider = "orca_remote"
orca = orca_remote
else:
try:
output = subprocess.check_output(["pgrep", "cthulhu"])
speechProvider = "cthulhu"
except (subprocess.CalledProcessError, FileNotFoundError):
# Linux/Mac path - prioritize speech-dispatcher first
try:
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except ImportError:
# Fall back to Orca remote controller
orca_remote = OrcaRemoteController()
if orca_remote.available:
speechProvider = "orca_remote"
orca = orca_remote
else:
# Fall back to Cthulhu
try:
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
except ImportError as e:
output = subprocess.check_output(["pgrep", "cthulhu"])
speechProvider = "cthulhu"
except (subprocess.CalledProcessError, FileNotFoundError):
try:
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except ImportError:
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
except ImportError as e:
print("No speech providers found.")
sys.exit()
@@ -903,6 +905,7 @@ class DoomLauncher(QMainWindow):
"""Main launcher window for Toby Doom"""
deathmatchMaps = [
"lobby",
"Com Station (2-4 players)",
"Warehouse (2-4 players)",
"Sector 3 (2-4 players)",
@@ -1347,28 +1350,27 @@ class DoomLauncher(QMainWindow):
if dialog.exec():
values = dialog.get_dialog_values()
# Set up game files
gameFiles = [
str(self.gamePath / f"TobyAccMod_V{self.tobyVersion}.pk3")
]
# Add menu addons
menuPath = self.gamePath / "Addons/MENU"
if menuPath.exists():
gameFiles.extend(str(p) for p in menuPath.glob("Toby*.pk3"))
# Add selected mod
gameFiles.append(selectedMod)
# Get base game files (includes TobyAccMod and all addons)
gameFiles = self.get_selected_game_files()
# Note: selectedMod is already included in base game files via get_selected_game_files()
# Add deathmatch map only if checkbox is checked
if values.get('use_toby_maps', True):
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V1-5.wad")
# Add bot spawner menu
botSpawnerMenu = str(self.gamePath / "Addons/MENU/TobyBotSpawnerMenu.pk3")
if Path(botSpawnerMenu).exists():
gameFiles.append(botSpawnerMenu)
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V2-0.wad")
if Path(deathMatchMap).exists():
gameFiles.append(deathMatchMap)
# Get deathmatch flags and add map selection
gameFlags = self.get_deathmatch_flags(values)
gameFlags.extend(["-warp", str(mapIndex)])
if selectedMap.lower() == "lobby":
gameFlags.extend(["+map", "lobby"])
else:
gameFlags.extend(["-warp", str(mapIndex)])
# Check/set freedm.wad as IWAD
freedmPath = self.find_freedm()
@@ -1459,8 +1461,10 @@ class DoomLauncher(QMainWindow):
mapFiles = ["None"] # Start with None option
mapsDir = self.gamePath / "Addons/MAPS"
if mapsDir.exists():
mapFiles.extend([p.name for p in mapsDir.glob("*.wad")
if p.name != "TobyDeathArena_V1-5.wad"])
# Include both .wad and .pk3 files for maps
for extension in ["*.wad", "*.pk3"]:
mapFiles.extend([p.name for p in mapsDir.glob(extension)
if p.name not in ["TobyDeathArena_V2-0.wad"]])
# Add Operation MDK as special case
opMDK = self.gamePath / "OpMDK.wad"
@@ -1496,7 +1500,7 @@ class DoomLauncher(QMainWindow):
if Path(mapPath).exists():
gameFiles.append(mapPath)
if selectedMap == "TobyDoomLevels.wad":
if selectedMap == "TobyDoomLevels.pk3":
musicRenamer = self.gamePath / "Toby-Doom-Level-Music-Renamer.pk3"
if musicRenamer.exists():
gameFiles.append(str(musicRenamer))
@@ -1524,11 +1528,35 @@ class DoomLauncher(QMainWindow):
if fullPath.exists():
gameFiles.append(str(fullPath))
# Add optional files last
for optFile in config.get('optional_files', []):
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
# Add music files with custom music mod priority
optional_files = config.get('optional_files', [])
music_added = False
# Check if any optional files are music-related (contain metal/music keywords)
has_music_optionals = any('metal' in opt.lower() or 'music' in opt.lower() for opt in optional_files)
if has_music_optionals:
# First try to find custom music mod (highest priority)
customMusicMod = self.find_custom_music_mod()
if customMusicMod:
gameFiles.append(str(customMusicMod))
music_added = True
else:
# Fall back to standard optional files priority
for optFile in optional_files:
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
music_added = True
break
# Add any remaining non-music optional files
if not music_added:
for optFile in optional_files:
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
break # Only add the first optional file found
# Get any custom flags
gameFlags = config.get('flags', [])
@@ -1762,6 +1790,19 @@ class DoomLauncher(QMainWindow):
mainLayout.addWidget(QLabel("Narration Style:"))
mainLayout.addWidget(self.narrationCombo)
# Speech method selection (only show when TTS is enabled)
self.speechMethodCombo = AccessibleComboBox(self)
self.speechMethodCombo.setAccessibleName("Speech Method")
self.populate_speech_methods()
self.speechMethodCombo.currentTextChanged.connect(self.speech_method_changed)
self.speechMethodLabel = QLabel("Speech Method:")
mainLayout.addWidget(self.speechMethodLabel)
mainLayout.addWidget(self.speechMethodCombo)
# Show/hide speech method based on current narration type
self.update_speech_method_visibility()
# Create button layouts with pairs of launch and generate buttons
# Single Player
singlePlayerLayout = QHBoxLayout()
@@ -1907,12 +1948,125 @@ class DoomLauncher(QMainWindow):
else:
# Update speech handler state directly
self.speechHandler.set_tts_state(value == 2)
# Update speech method visibility
self.update_speech_method_visibility()
def detect_available_speech_providers(self):
"""Detect which speech providers are available on the current platform"""
available_providers = []
if platform.system() == "Windows":
# On Windows, only accessible_output2 is used
try:
import accessible_output2.outputs.auto
available_providers.append("accessible_output2")
except ImportError:
pass
else:
# On Linux, check each provider in priority order
# Check speechd first (highest priority)
try:
import speechd
available_providers.append("speechd")
except ImportError:
pass
# Check Orca remote controller
orca_remote = OrcaRemoteController()
if orca_remote.available:
available_providers.append("orca_remote")
# Check Cthulhu
try:
subprocess.check_output(["pgrep", "cthulhu"])
available_providers.append("cthulhu")
except (subprocess.CalledProcessError, FileNotFoundError):
pass
# Check accessible_output2
try:
import accessible_output2.outputs.auto
available_providers.append("accessible_output2")
except ImportError:
pass
return available_providers
def populate_speech_methods(self):
"""Populate the speech method combobox with available providers"""
available_providers = self.detect_available_speech_providers()
# Map internal names to user-friendly names
provider_names = {
"accessible_output2": "Accessible Output2",
"orca_remote": "Orca Remote",
"cthulhu": "Cthulhu",
"speechd": "Speech Dispatcher"
}
self.speechMethodCombo.clear()
for provider in available_providers:
friendly_name = provider_names.get(provider, provider)
self.speechMethodCombo.addItem(friendly_name, provider)
# Set current selection based on global speech provider
current_provider = self.get_current_speech_provider()
for i in range(self.speechMethodCombo.count()):
if self.speechMethodCombo.itemData(i) == current_provider:
self.speechMethodCombo.setCurrentIndex(i)
break
def get_current_speech_provider(self):
"""Get the current speech provider being used globally"""
global speechProvider
return speechProvider
def update_speech_method_visibility(self):
"""Show/hide speech method combobox based on narration type"""
is_tts = self.get_narration_type() == 2
self.speechMethodLabel.setVisible(is_tts)
self.speechMethodCombo.setVisible(is_tts)
def speech_method_changed(self, text: str):
"""Handle speech method combobox changes"""
selected_provider = self.speechMethodCombo.currentData()
if selected_provider:
self.set_speech_provider(selected_provider)
def set_speech_provider(self, provider: str):
"""Update the global speech provider"""
global speechProvider, s, spd, orca
try:
if provider == "accessible_output2":
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
elif provider == "orca_remote":
orca_remote = OrcaRemoteController()
if orca_remote.available:
orca = orca_remote
speechProvider = "orca_remote"
else:
QMessageBox.warning(self, "Error", "Orca Remote is not available")
return
elif provider == "cthulhu":
try:
subprocess.check_output(["pgrep", "cthulhu"])
speechProvider = "cthulhu"
except (subprocess.CalledProcessError, FileNotFoundError):
QMessageBox.warning(self, "Error", "Cthulhu is not running")
return
elif provider == "speechd":
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except Exception as e:
QMessageBox.warning(self, "Error", f"Failed to initialize {provider}: {e}")
def populate_game_list(self):
"""Populate the game selection combo box"""
gameList = [
"Toby Demo Map",
"Funny Pack - Demo Map",
"Classic Doom",
"Funny Pack - Classic Doom",
"Toby Doom",
@@ -1952,6 +2106,64 @@ class DoomLauncher(QMainWindow):
return shutil.which("gzdoom")
def find_custom_music_mod(self):
"""Find custom music mod files with flexible pattern matching.
Looks for files containing "Custom Music Mod" in sequence anywhere in the filename.
Supports variations like:
- Custom Music Mod
- Custom_Music_Mod
- CustomMusicMod
Returns the first matching file found (.pk3 files prioritized), or None if no match exists.
"""
if not self.gamePath.exists():
return None
# Define the sequence patterns to look for (case-insensitive)
sequence_patterns = [
["custom", "music", "mod"], # spaces or any separators
["custom_music_mod"], # underscores as single token
["custommusicmod"] # no separators
]
# Check for .pk3 files first (higher priority), then .wad
for extension in [".pk3", ".wad"]:
for file_path in self.gamePath.iterdir():
if file_path.is_file() and file_path.suffix.lower() == extension:
filename_lower = file_path.name.lower()
# Check each sequence pattern
for pattern_sequence in sequence_patterns:
if self._contains_sequence(filename_lower, pattern_sequence):
return file_path
return None
def _contains_sequence(self, text, sequence):
"""Check if text contains all words in sequence in order.
Args:
text: The text to search in (already lowercase)
sequence: List of words that must appear in order
Returns:
True if all words in sequence are found in order, False otherwise
"""
if len(sequence) == 1:
# Single token match (like "custommusicmod")
return sequence[0] in text
# Multi-word sequence match
current_pos = 0
for word in sequence:
pos = text.find(word, current_pos)
if pos == -1:
return False
current_pos = pos + len(word)
return True
def get_addon_files(self, game_type: str = "DOOM", use_funny_pack: bool = False) -> List[str]:
"""Get all addon PK3 files for specified game type
@@ -1960,28 +2172,54 @@ class DoomLauncher(QMainWindow):
use_funny_pack: Whether to use the Funny Pack instead of normal monsters
"""
addonFiles = []
# MENU addons are common to all games
menuPath = self.gamePath / "Addons" / "MENU"
if menuPath.exists():
addonFiles.extend(str(p) for p in menuPath.glob("Toby*.pk3"))
# Game specific addons
# Game specific addons first (following bat file order)
gamePath = self.gamePath / "Addons" / game_type
if gamePath.exists():
if game_type == "HERETIC":
pattern = "TobyHeretic*.pk3"
addonFiles.extend(str(p) for p in gamePath.glob(pattern))
heretic_addons = [
"TobyHereticWeaponsV8.pk3",
"TobyHereticMonsters.pk3",
"TobyHereticItemsV8.pk3",
"TobyHereticDecorations.pk3",
"TobyHereticMenu.wad",
"TobyHereticBeacons.pk3"
]
for addon in heretic_addons:
addon_path = gamePath / addon
if addon_path.exists():
addonFiles.append(str(addon_path))
elif game_type == "HEXEN":
pattern = "TobyHexen*.pk3"
addonFiles.extend(str(p) for p in gamePath.glob(pattern))
hexen_addons = [
"TobyHexenWeapons.pk3",
"TobyHexenMonsters.pk3",
"TobyHexenItems.pk3",
"TobyHexenDecorations.pk3",
"TobyHexenMenu.wad"
]
for addon in hexen_addons:
addon_path = gamePath / addon
if addon_path.exists():
addonFiles.append(str(addon_path))
else: # DOOM
# Add normal Doom addons (but skip monster packs if using Funny Pack)
# Add Doom addons in specific order matching bat file
doom_addons = [
"TobyV8_Guns.pk3",
"TobyV7_Monsters.pk3" if not use_funny_pack else None,
"TobyV8_Pickups.pk3",
"TobyV8_Decorations.pk3"
]
for addon in doom_addons:
if addon:
addon_path = gamePath / addon
if addon_path.exists():
addonFiles.append(str(addon_path))
if use_funny_pack:
# Only add non-monster Doom addons
for pk3Path in gamePath.glob("Toby*.pk3"):
if "Monsters" not in pk3Path.name:
addonFiles.append(str(pk3Path))
# Look for Funny Pack in the APRIL folder
aprilPath = self.gamePath / "Addons" / "APRIL"
funnyPackPath = aprilPath / "Toby_Funny_Pack.pk3"
@@ -1995,10 +2233,20 @@ class DoomLauncher(QMainWindow):
"Funny Pack Missing",
f"Toby_Funny_Pack.pk3 not found in {aprilPath}. Please make sure it's installed correctly in the Addons/APRIL folder."
)
else:
# Normal behavior for non-Funny Pack games
pattern = "Toby*.pk3"
addonFiles.extend(str(p) for p in gamePath.glob(pattern))
# MENU addons after game addons (following bat file order)
menuPath = self.gamePath / "Addons" / "MENU"
if menuPath.exists():
# Add menu files in order
menu_addons = [
"TobyV9_SimpleMenu.pk3",
f"TobySoundDirectory_{game_type}.pk3"
]
for addon in menu_addons:
addon_path = menuPath / addon
if addon_path.exists():
addonFiles.append(str(addon_path))
return addonFiles
@@ -2015,34 +2263,51 @@ class DoomLauncher(QMainWindow):
# Determine game type and get corresponding addons
if "Heretic" in selectedGame:
gameType = "HERETIC"
elif "Hexen" in selectedGame:
gameType = "HEXEN"
else: # Doom games
gameType = "DOOM"
# Get game-specific addons first (following bat file order)
baseFiles.extend(self.get_addon_files(gameType, isFunnyPack))
# Then add maps and other game-specific files
if "Heretic" in selectedGame:
if "Toby Heretic" in selectedGame:
baseFiles.append(str(self.gamePath / "Addons/MAPS/TobyHereticLevels.wad"))
elif "Hexen" in selectedGame:
gameType = "HEXEN"
if "Toby Hexen" in selectedGame:
baseFiles.append(str(self.gamePath / "Addons/MAPS/TobyHexen.pk3"))
else: # Doom games
gameType = "DOOM"
if "Demo Map" in selectedGame:
baseFiles.append(str(self.gamePath / "Addons/MAPS/Toby-Demo-Level.wad"))
elif "Toby Doom" in selectedGame:
baseFiles.append(str(self.gamePath / "Addons/MAPS/TobyDoomLevels.wad"))
musicRenamer = self.gamePath / "Toby-Doom-Level-Music-Renamer.pk3"
if musicRenamer.exists() and not isFunnyPack:
baseFiles.append(str(musicRenamer))
elif "OperationMDK" in selectedGame:
if "OperationMDK" in selectedGame:
baseFiles.append(str(self.gamePath / "OpMDK.wad"))
if not isFunnyPack:
if "Toby Doom" in selectedGame:
baseFiles.append(str(self.gamePath / "Addons/MAPS/TobyDoomLevels.pk3"))
# Add music files at the end for Doom games
if gameType == "DOOM" and not isFunnyPack:
# First check for custom music mod patterns (highest priority)
customMusicMod = self.find_custom_music_mod()
if customMusicMod:
baseFiles.append(str(customMusicMod))
else:
# Fall back to standard metal mod detection
metalV10 = self.gamePath / "DOOM Metal X IDKFA Soundtrack.pk3"
metalV7 = self.gamePath / "DoomMetalVol7.wad"
metalV6 = self.gamePath / "DoomMetalVol6.wad"
if metalV7.exists():
if metalV10.exists():
baseFiles.append(str(metalV10))
elif metalV7.exists():
baseFiles.append(str(metalV7))
elif metalV6.exists():
baseFiles.append(str(metalV6))
if "Toby Doom" in selectedGame:
musicRenamer = self.gamePath / "Toby-Doom-Level-Music-Renamer.pk3"
if musicRenamer.exists():
baseFiles.append(str(musicRenamer))
# Get game-specific addons (but we'll modify if it's Funny Pack)
baseFiles.extend(self.get_addon_files(gameType, isFunnyPack))
return baseFiles
def show_custom_deathmatch_dialog(self):
@@ -2149,28 +2414,27 @@ class DoomLauncher(QMainWindow):
if dialog.exec():
values = dialog.get_dialog_values()
# Set up game files
gameFiles = [
str(self.gamePath / f"TobyAccMod_V{self.tobyVersion}.pk3")
]
# Add menu addons
menuPath = self.gamePath / "Addons/MENU"
if menuPath.exists():
gameFiles.extend(str(p) for p in menuPath.glob("Toby*.pk3"))
# Add selected mod
gameFiles.append(selectedMod)
# Get base game files (includes TobyAccMod and all addons)
gameFiles = self.get_selected_game_files()
# Note: selectedMod is already included in base game files via get_selected_game_files()
# Add deathmatch map only if checkbox is checked
if values.get('use_toby_maps', True):
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V1-5.wad")
# Add bot spawner menu
botSpawnerMenu = str(self.gamePath / "Addons/MENU/TobyBotSpawnerMenu.pk3")
if Path(botSpawnerMenu).exists():
gameFiles.append(botSpawnerMenu)
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V2-0.wad")
if Path(deathMatchMap).exists():
gameFiles.append(deathMatchMap)
# Get deathmatch flags and add map selection
gameFlags = self.get_deathmatch_flags(values)
gameFlags.extend(["-warp", str(mapIndex)])
if selectedMap.lower() == "lobby":
gameFlags.extend(["+map", "lobby"])
else:
gameFlags.extend(["-warp", str(mapIndex)])
# Check/set freedm.wad as IWAD
freedmPath = self.find_freedm()
@@ -2288,8 +2552,10 @@ class DoomLauncher(QMainWindow):
mapFiles = ["None"] # Start with None option
mapsDir = self.gamePath / "Addons/MAPS"
if mapsDir.exists():
mapFiles.extend([p.name for p in mapsDir.glob("*.wad")
if p.name != "TobyDeathArena_V1-5.wad"])
# Include both .wad and .pk3 files for maps
for extension in ["*.wad", "*.pk3"]:
mapFiles.extend([p.name for p in mapsDir.glob(extension)
if p.name not in ["TobyDeathArena_V2-0.wad"]])
# Add Operation MDK as special case
opMDK = self.gamePath / "OpMDK.wad"
@@ -2339,7 +2605,7 @@ class DoomLauncher(QMainWindow):
if Path(mapPath).exists():
gameFiles.append(mapPath)
if selectedMap == "TobyDoomLevels.wad":
if selectedMap == "TobyDoomLevels.pk3":
musicRenamer = self.gamePath / "Toby-Doom-Level-Music-Renamer.pk3"
if musicRenamer.exists():
gameFiles.append(str(musicRenamer))
@@ -2369,11 +2635,35 @@ class DoomLauncher(QMainWindow):
if fullPath.exists():
gameFiles.append(str(fullPath))
# Add optional files last
for optFile in config.get('optional_files', []):
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
# Add music files with custom music mod priority
optional_files = config.get('optional_files', [])
music_added = False
# Check if any optional files are music-related (contain metal/music keywords)
has_music_optionals = any('metal' in opt.lower() or 'music' in opt.lower() for opt in optional_files)
if has_music_optionals:
# First try to find custom music mod (highest priority)
customMusicMod = self.find_custom_music_mod()
if customMusicMod:
gameFiles.append(str(customMusicMod))
music_added = True
else:
# Fall back to standard optional files priority
for optFile in optional_files:
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
music_added = True
break
# Add any remaining non-music optional files
if not music_added:
for optFile in optional_files:
optPath = self.gamePath / optFile
if optPath.exists():
gameFiles.append(str(optPath))
break # Only add the first optional file found
# Get any custom flags
gameFlags = config.get('flags', [])
@@ -2536,13 +2826,20 @@ class DoomLauncher(QMainWindow):
# Add deathmatch map only if checkbox is checked
if values.get('use_toby_maps', True):
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V1-5.wad")
# Add bot spawner menu
botSpawnerMenu = str(self.gamePath / "Addons/MENU/TobyBotSpawnerMenu.pk3")
if Path(botSpawnerMenu).exists():
gameFiles.append(botSpawnerMenu)
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V2-0.wad")
if Path(deathMatchMap).exists():
gameFiles.append(deathMatchMap)
gameFlags = self.get_deathmatch_flags(values)
# Add map selection flag
gameFlags.extend(["-warp", str(mapIndex)])
if selectedMap.lower() == "lobby":
gameFlags.extend(["+map", "lobby"])
else:
gameFlags.extend(["-warp", str(mapIndex)])
# Check/set freedm.wad as IWAD
freedmPath = self.find_freedm()
@@ -2630,14 +2927,21 @@ class DoomLauncher(QMainWindow):
# Add deathmatch map only if checkbox is checked
if values.get('use_toby_maps', True):
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V1-5.wad")
# Add bot spawner menu
botSpawnerMenu = str(self.gamePath / "Addons/MENU/TobyBotSpawnerMenu.pk3")
if Path(botSpawnerMenu).exists():
gameFiles.append(botSpawnerMenu)
deathMatchMap = str(self.gamePath / "Addons/MAPS/TobyDeathArena_V2-0.wad")
if Path(deathMatchMap).exists():
gameFiles.append(deathMatchMap)
gameFlags = self.get_deathmatch_flags(values)
# Add map selection flag
gameFlags.extend(["-warp", str(mapIndex)])
if selectedMap.lower() == "lobby":
gameFlags.extend(["+map", "lobby"])
else:
gameFlags.extend(["-warp", str(mapIndex)])
# Check/set freedm.wad as IWAD
freedmPath = self.find_freedm()

View File

@@ -1,124 +0,0 @@
#!/usr/bin/env bash
pushd "$doomPath"
# Set up the pk3 and wad files
gameOption=(
"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
"${doomPath}/TobyDeathArena_V1-0.wad"
)
# Death match setup
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi
# Extend the search for new messages to be read.
grepStrings+=('-e' ' died.'
'-e' 'Ectoplasmic Surge!'
'-e' ' has been '
'-e' '^(Armor|Health) boosted!'
'-e' 'Lesser demon energy'
'-e' '^Found '
'-e' 'Got the '
'-e' 'Picked up '
'-e' '^(Mega|Soul)sphere$'
'-e' '^Took '
'-e' ' was .*(\.|!)'
'-e' '^Vanguard of the gods!$'
'-e' "You've found "
'-e' 'You (collected|got|found|picked up) ')
# Launch the game and pipe things to be spoken through speech-dispatcher.
# This also leaves the console output intact for people who may want to read it.
exec stdbuf -oL ${gzdoom} ${gameOption[@]} "${flags[@]}" | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done

View File

@@ -14,6 +14,7 @@
"aoddoom1.wad"
],
"optional_files": [
"DOOM Metal X IDKFA Soundtrack.pk3",
"DoomMetalVol7.wad",
"DoomMetalVol6.wad"
],

View File

@@ -17,6 +17,7 @@
"DoomguyVsTheDaleks_V1.1.wad"
],
"optional_files": [
"DOOM Metal X IDKFA Soundtrack.pk3",
"DoomMetalVol7.wad",
"DoomMetalVol6.wad"
],

View File

@@ -17,6 +17,7 @@
"Project_Brutality.pk3"
],
"optional_files": [
"DOOM Metal X IDKFA Soundtrack.pk3",
"DoomMetalVol7.wad",
"DoomMetalVol6.wad"
],

View File

@@ -15,6 +15,7 @@
"Project_Brutality-Latest.pk3"
],
"optional_files": [
"DOOM Metal X IDKFA Soundtrack.pk3",
"DoomMetalVol7.wad",
"DoomMetalVol6.wad"
],