Specifically set the encoding to UTF-8. Simplify speak_thread.
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@ -244,51 +244,30 @@ class SpeechHandler:
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def speak_thread(self, process: subprocess.Popen):
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"""Thread to handle speech processing"""
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startSpeech = False # Don't start speaking until after initial output
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try:
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# Read directly from stdout, no need for buffer attribute
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for line in process.stdout:
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try:
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# Try multiple encodings in order
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encodings = ['utf-8', 'gbk', 'big5', 'latin1']
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lineStr = None
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for encoding in encodings:
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try:
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if isinstance(line, bytes):
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lineStr = line.decode(encoding).strip()
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else:
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lineStr = line.strip()
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break # Successfully decoded
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except UnicodeDecodeError:
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continue
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if lineStr is None:
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print(f"Failed to decode line with any encoding", file=sys.stderr)
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continue
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# Keep gzdoom's existing functionality of lines being printed to the console
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print(lineStr)
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# Wait for the initial separator before starting speech
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if not startSpeech:
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if lineStr and all(c == '-' for c in lineStr):
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startSpeech = True
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continue
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processedLine = self.process_line(lineStr)
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if processedLine:
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try:
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self.speak(processedLine)
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except Exception as e:
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print(f"Error speaking line: {e}", file=sys.stderr)
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except Exception as e:
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print(f"Error processing line: {e}", file=sys.stderr)
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continue # Skip this line and continue with the next
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except Exception as e:
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print(f"Error in speech thread: {e}", file=sys.stderr)
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while True:
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try:
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line = process.stdout.readline()
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# Keep gzdoom's existing functionality of lines being printed to the console.
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print(line, end='')
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if not line:
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break
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lineStr = line.strip()
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# Wait for the initial separator before starting speech
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if not startSpeech:
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if lineStr and all(c == '-' for c in lineStr):
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startSpeech = True
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continue
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processedLine = self.process_line(lineStr)
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if processedLine:
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self.speak(processedLine)
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except Exception as e:
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print(f"Error processing game output: {e}", file=sys.stderr)
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break
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class MenuDialog(QDialog):
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