Make sure the renamer loads any time Toby Doom levels are selected, so Project Brutality, for example, should have metal again.
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@ -1378,6 +1378,11 @@ class DoomLauncher(QMainWindow):
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if Path(mapPath).exists():
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if Path(mapPath).exists():
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gameFiles.append(mapPath)
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gameFiles.append(mapPath)
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if selectedMap == "TobyDoomLevels.wad":
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musicRenamer = self.gamePath / "Toby-Doom-Level-Music-Renamer.pk3"
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if musicRenamer.exists():
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gameFiles.append(str(musicRenamer))
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# Handle submenu if present
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# Handle submenu if present
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if 'submenu' in config:
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if 'submenu' in config:
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selectedFile = self.show_submenu_dialog(config['submenu'])
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selectedFile = self.show_submenu_dialog(config['submenu'])
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