This attempts to fix the error:
"Error processing game output: 'gbk' codec can't decode byte 0xac in position 33: illegal multibyte sequence" as reported by nicotomia from the audiogames.net forum.
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parent
1a9b8d5c03
commit
6e9aaa9751
@ -225,12 +225,26 @@ class SpeechHandler:
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while True:
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try:
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line = process.stdout.readline()
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# Keep gzdoom's existing functionality of lines being printed to the console.
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print(line, end='')
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if not line:
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# Read raw bytes from stdout
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rawLine = process.stdout.buffer.readline()
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if not rawLine:
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break
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# Try different encodings
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for encoding in ['utf-8', 'latin1', 'cp1252']:
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try:
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line = rawLine.decode(encoding)
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break
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except UnicodeDecodeError:
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continue
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else:
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# If all encodings fail, skip this line
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print(f"Warning: Could not decode line: {rawLine}", file=sys.stderr)
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continue
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# Keep gzdoom's existing functionality of lines being printed to the console
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print(line, end='')
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lineStr = line.strip()
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# Wait for the initial separator before starting speech
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@ -245,7 +259,7 @@ class SpeechHandler:
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except Exception as e:
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print(f"Error processing game output: {e}", file=sys.stderr)
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break
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continue # Continue processing instead of breaking
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class MenuDialog(QDialog):
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@ -1675,7 +1689,6 @@ class DoomLauncher(QMainWindow):
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stdout=subprocess.PIPE,
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stderr=subprocess.STDOUT,
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bufsize=1,
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text=True,
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env=dict(os.environ, PYTHONUNBUFFERED="1"),
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startupinfo=startupinfo
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)
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